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Kaladin the Radiant wrote:
I'd like to see more smart divine caster archetypes - something good but still with a decent number of skill points, maybe even Int-based spellcasting.
Something like the RL cloistered monks? A Divine Scholar, of sorts.
Could be fun to have an Illuminator Wordcasting Cleric along those lines. Not core, I know, but I would have fun with something like that.
The rest of y'all don't matter. ;)
I'm Hiding In Your Closet wrote:
As long as I don't have to read "A Midsummer Night's Dream" in the original Klingon, I'll be fine.
Seriously, though, I am surprised by those who do come to the table without reading Yates or Aurthurian Legends, or Beowolf, or having exposure to some element of these classics. Well, OK, Beowolf is hard, I will allow watching "The 13th Warrior" instead.
I like the idea of an Aquatic Adventures AP, go to Azlant, maybe even find the truth if what happened to Aroden.
Maybe Aquatic Adventures for sea-faring folk, merfolk, gillmen, undines, etc? Besmara might like it!
I do think, however, Planar Adventures is more likely. Suli are one of my favorite races flavor-wise, but they desperately need some lovin' along with kineticists.
I think I would utterly enjoy a First World AP/Adventures book, too. Who exactly are the Eldest? What are their roles in the grand scheme of things? Who serves them? What factions are there? What boons do you get if you worship the Eldest? If you were kidnapped and raised by fey as a child, what was your life like in the First World? Does Baba Yaga ever not have warts on her face?
Though, I admit to chomping at the bit for Strange Aeons - Cthulhu, Pathfinder Style.
Lastly, Steampunk? I just don't see it fitting in Golarion as it is now, but Victorian Adventures as a skip ahead in time could be intriguing.
Oooo. Ok, never really fine a pbp on the boards before, but I am interested. Yes, I know this ends soon. I will work on a character on Sunday (since this is the last day my brother in law is in town).
Thinking Paladin/Bard, or Ranger/Magus for the magic arrows. Or swashbuckler/divine of Cayden Calien.
Or heck, Paladin/Sorcerer. Beware my Charisma!
Okay... now that I'm feeling somewhat human ....
Kimizu has a secret name: Yáo Wukong. The Monkey's Pearl.
Kimizu has a secret. Kimizu's father is Sun Wukong, the Stone Monkey King! At least, that is what Kimizu's mother told her. She told her, too, that her real name is Yáo Wukong, but no one in the village would accept that, so Kimizu is Kimizu to the village. The village doesn't like Kimizu's father. After all, what sort of responsible man waltzes into a village, marries a young doe-eyed Vanaran Girl, gets her pregnant then leaves two days after the baby was born? To the village, Kimi's father is a no-good lout, and they see him only with scorn.
That's fine to Kimizu. She didn't want to tell them about his secret anyway. Kimi's mother, well, they see her as delusional. After she refused to remarry, even when it was obvious 'that one' wasn't coming back, she was still in love with him and rebuffed any wisdom the elders had to offer. So Kimi's mother, she is delusional and insane. Kimi doesn't like that, but her mother told her it was for the best.
But that left Kimi to be raised by EVERYONE in the village. Vanaran children are known to be a bit ... curious. After all, when you have little ones that can climb before they can even walk, who wouldn't be curious! Kimizu was just like the others in that way - full of bright innocent smiles, and wide-eyed curiosity. It wasn't that she was a trouble maker, it was just that trouble found her - constantly. The village tried everything, and Kimizu liked everything. That, perhaps, was the problem. Kimizu liked trying everything for a bit, but settled into nothing.
Though, Kimizu did find out she had a knack for the quarterstaff when she started training with the village guard. That was fun. And despite their best efforts, she just would not be trained in traditional fighting styles. But that seemed to be as much a boon to her, as a distraction to her opponents. Thus, a compromise was formed.
When Kimizu was old enough to be considered an adult, she started packing. She borrowed her favorite things from the entire village, and no one seemed to notice that they were missing. At least not before Kimizu left.
Just before she left, her mother pulled Kimizu aside. She gave the young girl a stone monkey symbol. Kimi's mother insisted that her father left it for her when he left. Kimi's eyes filled with wonder, and the monkey smiled back at her. Putting on her brightest smile, Kimmizu hugged her mother, then slipped out of the village in the darkness.
After all, she didn't want to be around when Red-Furred Ginjou realized she had taken her most favorite, and his best, shirt!
Since then, Kimizu has been wandering, finding adventure and FUN! where she could. Oh, and spreading the word of Sun Wukong - never mentioning that She, Kimizu, was the Monkey King's daughter. People would think she was lying - and she wasn't about to lie about something /THAT/ important ... or that true.
Kimizu once saved a Vanara village from stampeding, well, bouncing, leech swarms. Those were nasty. She even managed to hold off the invasion of a tree-top community from termites of unusually large size. She even, in a more serious note, helped put some wandering, vengeful ghosts to rest. Those human ghosts were pesky things. Oh, and there was this incident with a Demon... or was that a Daemon .. maybe it was a devil. It wanted to kill a lot of innocent people and that just didn't seem like something fun at the time - so Kimizu helped stop him - her - it. Not that anyone from her home village believed her. But that didn't matter to Kimizu. She knew what she had done.
And so did her father.
I don't have Hero Forge so I use Mythweavers to build on. Saves paper.
I have been sick today.
Perky Paladin (Lawful Optimistic)
Lots of ideas that I haven't narrowed down.
I would like to throw my hat into the ring.
If that is going to be a problem, I am more than happy to withdraw my application.
Statted the character up on Myth-weavers.
Female CG Human Rogue, Level 1, Init +4, HP 10/10, Speed
AC 17, Touch 14, Flat-footed 13, Fort +1, Ref +6, Will +0, Base Attack Bonus 0
Shortbow +4 (1d6, x2)
Shortsword +4 (1d6+1, 19-20/x2)
Dagger +4 (1d4+1, 19-20/x2)
Masterwork Leather Armor (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 13, Int 13, Wis 10, Cha 12
Tzofia is a soul searching for meaning. Irrepressible from the moment she was born, Tzofia has always felt the lack of something in her life, and has been searching for it constantly. Coupled with her knack to find herself in the middle of a bad situation without realizing it, Tzofia has cultivated a persona of inane and unstoppable perkiness. Add in a little naive air, and Tzofia has a tendency to be the 'little sister' of any group she ingratiates herself into.
She is not as innocent as she portrays herself, however. She lost her parents young, and was raised by travelling from aunt to uncle to aunt to second cousin, and so forth, in various Varisian travelling groups. Tzofia has not really known any true stability in her life. When she came of age - well, she SAID she was age, as no one really remembered, aside from Tzofia, how old she truly was, the young woman wandered the world on her own. When she found herself on the wrong side of the wardstones in the World Wound - a stranger saved her until help arrived.
Since that time, Tzofia has been searching for that strange woman - Tzofia immediately felt a bond, though Tzofia could not tell how or why. Perhaps Tzofia's is an old soul looking for redemption in a younger body. Perhaps there is something lingering in Tzofia that not even Tzofia knows about, which has set her on this course.
Tzofia is a skilled liar, and will spin tells about a happy home before coming to the worldwound. There has only been one person that Tzofia confided the truth to, besides the mysterious stranger who saved her life. He was a half-elven friend she made and became completely smitten with. When he started down the path of evil, Tzofia followed, before pulling herself back, having had dreams of where it would lead. In the end, Serani mocked her, and stabbed her in the chest, leaving her to die as he wandered towards the worldwound to join with the monsters of the Abyss. Tzofia still has the scar, both emotionally and physically, from that encounter, though she tells none about it.
Tzofia, instead, throws herself forward, carelessly, hoping to find Serani and either convince him to return or to end him, before he can hurt anyone else.
But she intends to do it with a smile, making certain her companions are none the wiser for her motives.
Tzofia is a child full of doubt and confusion.
Tzofia's past life is partially a lie. Something she cannot even conffess to herself.
Beaten and berated and used by her father, something that he and his wife were exiled from the Varisians for, Tzofia was passed from one family to another because she was constantly lashing out, out of control, and a spirit of evil in the community.
When no one could save her, she was given provisions, and a map, and sent on her way. Her father, and passive mother, are still out there, somewhere - something Tzofia unconsciously flees from.
Serani was indeed someone she fell in love with. Someone she loved selfishly. He was the head of a local gang of street urchins when Tzofia came upon him, and Tzofia saw potential in him. So she started pushing him to become more powerful and more ruthless - more like the father she had been raised by. Tzofia, Serani and their little gang of thugs came across a ring one day - a ring that was sent into the city to be given to an influential member of society, a ring in which a demon waited to possess the wearer. Tzofia lifted it, but Serani somehow heard the demon calling him. He stabbed her to take the ring, willingly opening himself up to the demon inside, and left Tzofia for dead.
Tzofia, for some reason, could not handle the truth of that day and has rewritten her entire past, thus why her lies are so believable - she believes them.
Something in the eyes of the stranger who rescued her rang of the truth, striking a chord in the good which still resides in Tzofia, and concocted the lies of her past. That good portion of Tzofia wants to reconcile the past with Tzofia's present, and keep her firmly on the path of good. Perhaps there is even some being watching over this young child, fighting for her soul.
The Crusade ... is. It's a fact of life here.
Okay, maybe it's a bad thing. Demons running around killing and seducing people, trying to take over the world. It's better to fight them and die free, then live as slaves to those monsters.
Tzofia is looking for a purpose. And having gained everything, and lost everything again in Kenebras, is the best thing she has to a home now. After all, her own people didn't want her, because of her own father. And he is SO not going to be looking in a city fighting innumerable hordes of Demons for her!
So she might as well fight as best she can to protect this place!
Tzofia doesn't know how to trust. After all, she was raised by an abusive father, kicked out of her caravan, betrayed by the man she thought she loved. Trust just isn't in her vocabulary.
However, Tzofia IS looking for a place to 'fit in'. She may have come across the party already in town, seen the way they acted with one another in a lighter moment and been drawn to that sense of friendship and kinship.
That is what Tzofia really wants. A sense of belonging. So perhaps she followed the party, has been watching them, and is waiting for the opportunity to join and 'fit in'.
As I see it, Tzofia is going to be a 'little sister' character to one, if not all, of the party. Her antics at first will be annoying and distracting, but there is immense potential for growth in this young woman desperate for that love and adoration most people gain from their families and friends. Awkward and trying too hard at first, Tzofia will settle down.
After all, she will NEED the support of friends when the mental break is discovered and the truth comes out, if she is to stay on the path of the righteous.
Well, there goes my career of being a Booth Babe.
Okay, kidding aside, having owned a Friendly Neighborhood Game Store, we, admittedly, hired a couple of girls, because it would help sales.
NOOOOOWWW... we also hired them based on qualifications. One was a walking encyclopedia of comic books, and the other ... while not into comics when we opened the store, being a MtG player mostly, now runs a Graphic Novel Book Club on Facebook.
The guys we hired (it was 2:2 for those keeping track) were well dressed, well mannered, and also very knowledgeable about the products we were selling. While the guys were more keen to 'teach' games like Pokemon, MtG, etc, the girls were more into teaching the board games (and Pirates! We had a good following for that game at our store.)
So, does that even out the exploitation odds?
@agirlnamedbob - We'll forgive you for the disappearance ... this once. *ominous music*
As for the d20 Girls ... yeah, I'm not sure what to make of them. A) the whole modeling agency thing is ... odd to me. B) And the waste of potential is just a cryin' shame!
@Jessica Price - we're starting to get things organized, you want in right now? I'd be happy to send an invite. (At least I think we're getting organized....)
@Garret - While not for me, I really appreciate the posting of the add!
Writing Group Update:
We have a decent core of women that are working out how best to utilize Google Groups, InvisionFree BBoards (we could sure use someone better at CSS than I am ... as I am learning as I go!) and Social Media.
Again, I urge anyone interested in this to PM me - that includes you guys, as we do need different perspectives.
@agirlnamedbob - OOOOO! I will have to check this out! Same end-goal, likely, after all!
Most of what I have seen has been gender-neutral in my opinion. Even make-up can be gender neutral. Look at Osirion, if we go with the general ancient egypt feel, men and women alike wore kohl around the eyes, etc
Perfumes were often used by men and women in the baroque and renissance periods.
And hair ties? How many male NPCs and PCs out there have long hair?
I think, all around, the submissions were excellent in this regard. Even my horribly dull item was gender neutral. And I can't RP a man to save my life - I've tried, he was a very cynical and gruff personality. Very 1 dimensional.
So kudos to all for that!
Also, excuse my spelling today.
Honestly, so does my Google+ account.
I was thinking maybe Blogger + one of the social sites. If it works out, I'll 'encourage' my husband to start up a bboard on one of the home servers he has plenty of.
Gathering names now, on the train to meet my husband and a friend who is in town for dinner. I might just have enough time to send out some PMs!
@Duskrunner1 - Hey, I know my item made it past the cull ... and still it hasn't been mentioned. You're doing better than I am! ;)
And actually, the more I reflect on my item ... it was way bland. I thought about something after voting started that may have made it mediocre, so there! I'm improving already! ;)
Kenton Abel wrote:
I suppose I will have to clarify why I started this.
I wanted to find out where the women who entered RPGSS landed in the standings. Oh, sure, there aren't any in the TOP 32, it's likely not the first, and likely won't be the last, given the stats that SKR gave us earlier in the thread.
It was also started as a way to draw women who entered, and those who didn't but are readying these forums, together in conversation about our designs, what we think we could have done better, what was liked or disliked in general by the judges and the voting populace, and as a ... well ... as a support group.
Since it was suggested, I am heavily looking into starting a Blog and Google Plus hangout/group to start weekly design exercises - be it a wondrous item, an organization, archetype, monster, or just simply an NPC. A place for us to get together as hobbyists in the minority of gender, to improve our skills, get ideas for our own games, or just to have fun.
I certainly don't have the expertise to do anything other than a Book Club-ish sort of gathering - nor would I want to do anything that would impede upon RPGSS' turf. RPGSS is GREAT! Why not have 'practice exams' before next year's RPGSS.
And who knows, it may never get off the ground!
I am a woman. I know I am in the minority. There are times in which I feel out of place in games - and I want to change that. If I can change that for myself, and other women at the same time, well, that's just icing on the proverbial cake to me.
Repeating the top of this post
It's been great to read - I'm not much of one to really jump in online, typically because I am chasing kids, etc. I'm glad it has sparked discussion and debate. And now I've been eyeing Google Plus, which I haven't for a while, trying to figure out how to start a group for mutual game design improvement!
I needed to do something like this years ago!
This, frankly, was my favorite item that I saw in voting. And like Clark said, when I saw the title, I nearly voted it down immediately - because it was a map item.
After reading the description, that is where I truly became impressed. The abilities, for one, were creative, slightly quirky, and interesting. But the fact that the description was succinct, interesting, and yet not over the word limit, considering what the item does.
And as others have said, the fact that the description gave me pause, and overcame my own prejudices at the title itself, that is what made this item Superstar, in my opinion.
I think this might be a good away to show the differences between typical/stereotypical male hobbyists, and female hobbyists.
A lot of good GMs go through, utilizing Rule 0, and tweak things to keep the game entertaining and running smoothly. But look at the way they do it. I am going to propose that women will look to a more artistic approach, while men will weave their answers with a more mechanical flair.
Neither is wrong in their approach, it is just different. And I think the men just beat us girls out on shining. I'm sure in the past that something more artistic, rather than mechanically correct, shined over those that were mechanically perfect. ;)
We just need to step up hit a few home runs next year!
So... we have a year now to work on our skills. We should set up a group where weekly, or bi-weekly, we women come up with some parameters/guidelines to test our skills. Then critique one another.
Hmmm, I REALLY like this idea. Would requesting a sub-board for such a thing be out of line?
I'm a bit slow, but I'm finally 'not busy' enough to make comments.
To be honest, most Sci-Fi (in particular) and Fantasy fiction have some form of propoganda or another - in fact, most literature does, because it comes from a single person, with their own point of view and perceptions.
Ender's Game: You have the subject of Birth Limitation brought up, Ender being a 3rd child, after all. The politics of bureaucracy and the fear of bureaucrats and what will happen when a war hero returns home, this sentencing Ender to Exile. The perils of an anti-religion society, balanced against religious extremism. (India and the Caliphate are the ones that were the aggressors in the name of Deities)
Pern: Pro-same sex relations and tolerance. With slight anti-organized religion undertones.
The list goes on.
If someone has an opinion, then it will get worked into their literature. And you're not going to get away from it. The thing about Propaganda, is it only annoys you, if you disagree with it.
NOW! moving back to the topic at hand -
And this... RPGSS is a GREAT forum for me to get things objectively reviewed and critiqued so I can GET BETTER!
And to be honest, I think the Archetype I wrote up was much better than my Wondrous Item. Which means, I'm getting better with each step.
Any way for us non-Top 32-ers to get archetypes reviewed? Or would that just bombard the boards too much?
Thanks for listening to my rant!
Out of curiosity - since there aren't any women in the Top 32 or even the alternates - can we females (or maybe just THIS female, I suppose)find out where abouts the top 5 women, or so, would have been had the contest gone beyond 32?
Oh, heck, is that even POSSIBLE (with great difficulty, likely)?
After all, we now need to work even HARDER to smack you boys around some in our design efforts. ;)
Anthony Adam wrote:
Then I can start on the round 3 that scares me most of all - even with over 25 years of playing and gm'ing, I have yet to create my own monster - other than the 19 and 22 year old ones, but they don't count :)
Oh, they count, just not here. You've had, and still are having to, pay for them, after all.
And I completely agree on the Round 3 fears. I don't know why, but building a monster ... *shudder*
Cauldron of Everlasting Rations
This cauldron, typically decorated with engravings of shrubbery and plant parasites, can be used to create Everlasting Rations - a dense cake-like substance with various dried fruits and nuts, which can last up to six months before rotting.
Because of the density of the cake, however, and the amalgam of ingredients, the cake is often so dense it is brick-like, and the taste is overwhelming and often difficult to eat.
Any creature using this cauldron can create enough rations for 6 small to medium creatures a day. If the user of the cauldron has 5 or more ranks of Profession: Cook, then the rations have a somewhat palatable taste.
Actually, this sort of release is akin to the Story Boarding of Movies, especially animated movies.
I would refer to this as the Story Board Release. After all, this is where the story of the sandbox begins to unfold, is it not? It is a period where a rough outline is sketched out, and then we, as players, flesh it out into a finer piece of artwork.
Thus: Story Board Release.
Heck, you could even have the artists release Concept Art as the game is developed in this specific release so as to emphasize the Story Board theme of the release. Give players involved in the release first look at the images, especially ones that are based on their own work, and listen to the player base giggle with glee at such a thing.
Vic Wertz wrote:
I think I managed to get it all ironed out shortly after Gary left today, but Gen Con next week means that internal testing probably won't progress much until the week after next.
Pshaw! That's what laptops are for, isn't it?
I think we all understand that in the Gaming Industry, everything stops for GenCon.
Sheesh, I really want to go back, but ... in a car, for two to three days, with 1 teenager, 1 pre-teen and another near pre-teen fills me with dread.
Y'all have fun out there in the humidity! (Though, this year there may not be much...)
Well, I'll toss my hat in the 'Really Wants to See This Pile' (along with everyone else).
Having a really locked down firewall means that I typically have to go elsewhere to get online to RP. And I while I do join PbP games, something a little faster-paced just so life doesn't interrupt in the middle of 'SOMETHING IMPORTANT' would be nice.
These are things that have been repeated, reiterated, and reused ad nauseum.
So, I am mainly going to say - GOOD LUCK with the character importing issue. I've tried this program, or that program, or tried to use the demo of another program, and now I am so con-fuzz-eled that I don't know what to do, how to keep my characters up to date, etc.
And it is done differently with various programs, simply because people want to have superiority in the market, so they make money. There's nothing wrong with that. They are businesses, after all.
Though, if Paizo could go around to all these groups and companies, which it sounds like someone has tried, and form something akin to the W3 Project (http://www.w3.org/), IETF (http://www.ietf.org/), or the insanely large and broad but globally accepted ISO (http://iso.org/) might go a long way for standardizing some of these protocols, code, and document formats.
If there are any companies that are willing to standardize their code, or at least the import and export processing, (and yes, this will be overhead) a non-profit 'council' of said interested parties might be an idea. Standardize it between this 'council' and let the market demand standardization from other companies.
*ponder* I wonder if that made any sense to anyone /NOT/ inside my head ....
In the past, there have been the RP servers and the PvP servers, etc, etc, etc.
Why not try something that an old Mu* tried. EOTL had player flags, oh yes, not surprising if you know anything about code, etc. However, a player started out non-PVP. And at any time, they could toggle themselves as PVP. There was no switching back, however. This lead to in-game bounties, and a whole society of people/characters involved in such. HOWEVER, this also left those players NOT INTERESTED in PvP, etc, untouchable. They could not participate in PvP, nor could they get axed themselves. And as I said... once the switch was made, it could not be changed unless the Game Wizzen were convinced to change it back. Not an easy on/off toggle at all. It even asked you thrice if you were certain you wanted to turn on PvP... just so no one could say: IT WAS A MISTAKE!!
My slow 2 cents.
I am a little late to the party, so to speak, life being as it can be from time to time.
However, having finally jumped on the Kickstarter Bandwagon, after reading up on the Pathfinder Online Tech Demo, and the whole concept ...
I have been waiting for something like this for a LONG time.
It's a combination of MU* meets MMO meets Organized Play/Living Campaign.
Having been a huge fan, and supporter of Living Greyhawk (okay, so just for the Nyrond area, but I know the others were great, too!) this is something that ... just rocks my boat, so to speak. Building a world, and building a character's place in it ... is something I crave in my roleplay.
Looks like I'll get cracking on my application for the guild!
Siobne Bradech/Human Rogue:
Background to come... but the traits will play prominently.