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Well, there goes my career of being a Booth Babe. Okay, kidding aside, having owned a Friendly Neighborhood Game Store, we, admittedly, hired a couple of girls, because it would help sales. NOOOOOWWW... we also hired them based on qualifications. One was a walking encyclopedia of comic books, and the other ... while not into comics when we opened the store, being a MtG player mostly, now runs a Graphic Novel Book Club on Facebook. The guys we hired (it was 2:2 for those keeping track) were well dressed, well mannered, and also very knowledgeable about the products we were selling. While the guys were more keen to 'teach' games like Pokemon, MtG, etc, the girls were more into teaching the board games (and Pirates! We had a good following for that game at our store.) So, does that even out the exploitation odds?
@agirlnamedbob - We'll forgive you for the disappearance ... this once. *ominous music* As for the d20 Girls ... yeah, I'm not sure what to make of them. A) the whole modeling agency thing is ... odd to me. B) And the waste of potential is just a cryin' shame! @Jessica Price - we're starting to get things organized, you want in right now? I'd be happy to send an invite. (At least I think we're getting organized....) @Garret - While not for me, I really appreciate the posting of the add!
Writing Group Update: We have a decent core of women that are working out how best to utilize Google Groups, InvisionFree BBoards (we could sure use someone better at CSS than I am ... as I am learning as I go!) and Social Media. Again, I urge anyone interested in this to PM me - that includes you guys, as we do need different perspectives. @agirlnamedbob - OOOOO! I will have to check this out! Same end-goal, likely, after all!
Most of what I have seen has been gender-neutral in my opinion. Even make-up can be gender neutral. Look at Osirion, if we go with the general ancient egypt feel, men and women alike wore kohl around the eyes, etc Perfumes were often used by men and women in the baroque and renissance periods. And hair ties? How many male NPCs and PCs out there have long hair? I think, all around, the submissions were excellent in this regard. Even my horribly dull item was gender neutral. And I can't RP a man to save my life - I've tried, he was a very cynical and gruff personality. Very 1 dimensional. So kudos to all for that! Also, excuse my spelling today.
Honestly, so does my Google+ account. I was thinking maybe Blogger + one of the social sites. If it works out, I'll 'encourage' my husband to start up a bboard on one of the home servers he has plenty of. Gathering names now, on the train to meet my husband and a friend who is in town for dinner. I might just have enough time to send out some PMs! YAY!
@Duskrunner1 - Hey, I know my item made it past the cull ... and still it hasn't been mentioned. You're doing better than I am! ;) And actually, the more I reflect on my item ... it was way bland. I thought about something after voting started that may have made it mediocre, so there! I'm improving already! ;)
Kenton Abel wrote:
I suppose I will have to clarify why I started this. I wanted to find out where the women who entered RPGSS landed in the standings. Oh, sure, there aren't any in the TOP 32, it's likely not the first, and likely won't be the last, given the stats that SKR gave us earlier in the thread. It was also started as a way to draw women who entered, and those who didn't but are readying these forums, together in conversation about our designs, what we think we could have done better, what was liked or disliked in general by the judges and the voting populace, and as a ... well ... as a support group. Since it was suggested, I am heavily looking into starting a Blog and Google Plus hangout/group to start weekly design exercises - be it a wondrous item, an organization, archetype, monster, or just simply an NPC. A place for us to get together as hobbyists in the minority of gender, to improve our skills, get ideas for our own games, or just to have fun. I certainly don't have the expertise to do anything other than a Book Club-ish sort of gathering - nor would I want to do anything that would impede upon RPGSS' turf. RPGSS is GREAT! Why not have 'practice exams' before next year's RPGSS. And who knows, it may never get off the ground! I am a woman. I know I am in the minority. There are times in which I feel out of place in games - and I want to change that. If I can change that for myself, and other women at the same time, well, that's just icing on the proverbial cake to me. Repeating the top of this post
It's been great to read - I'm not much of one to really jump in online, typically because I am chasing kids, etc. I'm glad it has sparked discussion and debate. And now I've been eyeing Google Plus, which I haven't for a while, trying to figure out how to start a group for mutual game design improvement! I needed to do something like this years ago!
This, frankly, was my favorite item that I saw in voting. And like Clark said, when I saw the title, I nearly voted it down immediately - because it was a map item. After reading the description, that is where I truly became impressed. The abilities, for one, were creative, slightly quirky, and interesting. But the fact that the description was succinct, interesting, and yet not over the word limit, considering what the item does. And as others have said, the fact that the description gave me pause, and overcame my own prejudices at the title itself, that is what made this item Superstar, in my opinion. Congratulations.
Joana wrote:
I think this might be a good away to show the differences between typical/stereotypical male hobbyists, and female hobbyists. A lot of good GMs go through, utilizing Rule 0, and tweak things to keep the game entertaining and running smoothly. But look at the way they do it. I am going to propose that women will look to a more artistic approach, while men will weave their answers with a more mechanical flair. Neither is wrong in their approach, it is just different. And I think the men just beat us girls out on shining. I'm sure in the past that something more artistic, rather than mechanically correct, shined over those that were mechanically perfect. ;) We just need to step up hit a few home runs next year! So... we have a year now to work on our skills. We should set up a group where weekly, or bi-weekly, we women come up with some parameters/guidelines to test our skills. Then critique one another. Hmmm, I REALLY like this idea. Would requesting a sub-board for such a thing be out of line?
I'm a bit slow, but I'm finally 'not busy' enough to make comments. GM_Solspiral wrote:
To be honest, most Sci-Fi (in particular) and Fantasy fiction have some form of propoganda or another - in fact, most literature does, because it comes from a single person, with their own point of view and perceptions. Ender's Game: You have the subject of Birth Limitation brought up, Ender being a 3rd child, after all. The politics of bureaucracy and the fear of bureaucrats and what will happen when a war hero returns home, this sentencing Ender to Exile. The perils of an anti-religion society, balanced against religious extremism. (India and the Caliphate are the ones that were the aggressors in the name of Deities) Pern: Pro-same sex relations and tolerance. With slight anti-organized religion undertones. The list goes on. If someone has an opinion, then it will get worked into their literature. And you're not going to get away from it. The thing about Propaganda, is it only annoys you, if you disagree with it. NOW! moving back to the topic at hand -
And this... RPGSS is a GREAT forum for me to get things objectively reviewed and critiqued so I can GET BETTER! And to be honest, I think the Archetype I wrote up was much better than my Wondrous Item. Which means, I'm getting better with each step. Any way for us non-Top 32-ers to get archetypes reviewed? Or would that just bombard the boards too much? Thanks for listening to my rant!
Out of curiosity - since there aren't any women in the Top 32 or even the alternates - can we females (or maybe just THIS female, I suppose)find out where abouts the top 5 women, or so, would have been had the contest gone beyond 32? Oh, heck, is that even POSSIBLE (with great difficulty, likely)? After all, we now need to work even HARDER to smack you boys around some in our design efforts. ;)
Anthony Adam wrote: Then I can start on the round 3 that scares me most of all - even with over 25 years of playing and gm'ing, I have yet to create my own monster - other than the 19 and 22 year old ones, but they don't count :) Oh, they count, just not here. You've had, and still are having to, pay for them, after all. And I completely agree on the Round 3 fears. I don't know why, but building a monster ... *shudder*
Cauldron of Everlasting Rations
DESCRIPTION This cauldron, typically decorated with engravings of shrubbery and plant parasites, can be used to create Everlasting Rations - a dense cake-like substance with various dried fruits and nuts, which can last up to six months before rotting. Because of the density of the cake, however, and the amalgam of ingredients, the cake is often so dense it is brick-like, and the taste is overwhelming and often difficult to eat. Any creature using this cauldron can create enough rations for 6 small to medium creatures a day. If the user of the cauldron has 5 or more ranks of Profession: Cook, then the rations have a somewhat palatable taste. CONSTRUCTION
Actually, this sort of release is akin to the Story Boarding of Movies, especially animated movies. I would refer to this as the Story Board Release. After all, this is where the story of the sandbox begins to unfold, is it not? It is a period where a rough outline is sketched out, and then we, as players, flesh it out into a finer piece of artwork. Thus: Story Board Release. Heck, you could even have the artists release Concept Art as the game is developed in this specific release so as to emphasize the Story Board theme of the release. Give players involved in the release first look at the images, especially ones that are based on their own work, and listen to the player base giggle with glee at such a thing.
Vic Wertz wrote: I think I managed to get it all ironed out shortly after Gary left today, but Gen Con next week means that internal testing probably won't progress much until the week after next. Pshaw! That's what laptops are for, isn't it? I think we all understand that in the Gaming Industry, everything stops for GenCon. Sheesh, I really want to go back, but ... in a car, for two to three days, with 1 teenager, 1 pre-teen and another near pre-teen fills me with dread.
Y'all have fun out there in the humidity! (Though, this year there may not be much...)
Well, I'll toss my hat in the 'Really Wants to See This Pile' (along with everyone else). Having a really locked down firewall means that I typically have to go elsewhere to get online to RP. And I while I do join PbP games, something a little faster-paced just so life doesn't interrupt in the middle of 'SOMETHING IMPORTANT' would be nice. These are things that have been repeated, reiterated, and reused ad nauseum. So, I am mainly going to say - GOOD LUCK with the character importing issue. I've tried this program, or that program, or tried to use the demo of another program, and now I am so con-fuzz-eled that I don't know what to do, how to keep my characters up to date, etc. And it is done differently with various programs, simply because people want to have superiority in the market, so they make money. There's nothing wrong with that. They are businesses, after all. Though, if Paizo could go around to all these groups and companies, which it sounds like someone has tried, and form something akin to the W3 Project (http://www.w3.org/), IETF (http://www.ietf.org/), or the insanely large and broad but globally accepted ISO (http://iso.org/) might go a long way for standardizing some of these protocols, code, and document formats. If there are any companies that are willing to standardize their code, or at least the import and export processing, (and yes, this will be overhead) a non-profit 'council' of said interested parties might be an idea. Standardize it between this 'council' and let the market demand standardization from other companies. *ponder* I wonder if that made any sense to anyone /NOT/ inside my head ....
Nihimon wrote:
In the past, there have been the RP servers and the PvP servers, etc, etc, etc. Why not try something that an old Mu* tried. EOTL had player flags, oh yes, not surprising if you know anything about code, etc. However, a player started out non-PVP. And at any time, they could toggle themselves as PVP. There was no switching back, however. This lead to in-game bounties, and a whole society of people/characters involved in such. HOWEVER, this also left those players NOT INTERESTED in PvP, etc, untouchable. They could not participate in PvP, nor could they get axed themselves. And as I said... once the switch was made, it could not be changed unless the Game Wizzen were convinced to change it back. Not an easy on/off toggle at all. It even asked you thrice if you were certain you wanted to turn on PvP... just so no one could say: IT WAS A MISTAKE!! My slow 2 cents.
I am a little late to the party, so to speak, life being as it can be from time to time. However, having finally jumped on the Kickstarter Bandwagon, after reading up on the Pathfinder Online Tech Demo, and the whole concept ... I have been waiting for something like this for a LONG time. It's a combination of MU* meets MMO meets Organized Play/Living Campaign. Having been a huge fan, and supporter of Living Greyhawk (okay, so just for the Nyrond area, but I know the others were great, too!) this is something that ... just rocks my boat, so to speak. Building a world, and building a character's place in it ... is something I crave in my roleplay. Looks like I'll get cracking on my application for the guild!
Siobne Bradech/Human Rogue:
SIOBNE BRADECH
Background to come... but the traits will play prominently.
Okay, dotting my interest. There are several rogues, I realize... but looking at the Child of Jzadirune trait... OH MY GOSH!~!! The idea of playing a germaphobe rogue makes me giddy! I'm thinking more of a sneak from distance rogue. A second-story man, rather than a trap rogue, so folks know. And I'll likely go human. Here are the stat rolls: Dice Roll 1:
4d6 ⇒ (5, 4, 4, 3) = 16 4d6 ⇒ (3, 1, 4, 4) = 12 4d6 ⇒ (2, 3, 4, 4) = 13 4d6 ⇒ (5, 1, 6, 2) = 14 4d6 ⇒ (6, 5, 1, 5) = 17 4d6 ⇒ (2, 5, 6, 4) = 17 Dice Roll 2:
4d6 ⇒ (2, 3, 4, 5) = 14 4d6 ⇒ (2, 1, 1, 1) = 5 4d6 ⇒ (1, 1, 3, 5) = 10 4d6 ⇒ (3, 5, 4, 3) = 15 4d6 ⇒ (5, 2, 2, 1) = 10 4d6 ⇒ (6, 3, 4, 3) = 16 Edit: Hands down, taking stat roll 1!
Okay, totally going to be a follower of Zagyg!
W Canepa wrote:
TEMPTER! I LOVE it! Cliffsmiter it shall be!
Goblin Cavalier Away! Erahai Cliffspiter:
Name: Erahai Cliffspiter Race: Goblin Player: chibiamy Classes: Cavalier 1 Hit Points: 13 Alignment: Neutral Evil Vision: Darkvision (60 ft.) Speed: Walk 20 ft. Languages: Goblin STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 10 (+0) CHA 14 (+2) -------------------------- Skills -------------------------- Handle Animal +6, 1.0 Intimidate +6, 1.0 Ride +7, 1.0 Stealth +11, 1.0 -------------------------- Feats ---------------------------
Precise Strike Armor Proficiency, Heavy
Armor Proficiency, Light
Armor Proficiency, Medium
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency -------------------------- Combat --------------------------
------------------------- Equipment ------------------------ Battle Aspergillum
------------------------ Description -----------------------
Background
Bark!:
Name: Bark Race: Goblin Dog Player: Classes: Animal 1 Hit Points: 10 Alignment: Neutral Vision: Low-light Speed[b/]: Walk 50 ft. [b]STR 14 (+2) DEX 14 (+2) CON 14 (+2) INT 2 (-4) WIS 12 (+1) CHA 8 (-1) -------------------------- Skills -------------------------- Perception +5, 1.0 -------------------------- Feats ---------------------------
-------------------------- Combat --------------------------
DaWay wrote: I hate being a bad guy...with that said I might be willing to split it up into two parties if another applicant comes on board. If not 7 is my maximum. Why is that being the bad guy? You can only keep track of so many people and stay sane. (Or retain what little sanity you already have!) Limits on number of players is fine! And if I don't make the cut, it's ALL COOL with me.
DaWay wrote:
Okay, fixed that Weapon Spec. and speed. Silly PCgen! Here are my stats:
fixes:
Name: Sidryn
STR 22 (+6)
Replaced Weapon Spec with Vital Strike: Vital Strike
Big Long Text Sheet:
Name: Sidryn Race: Human Player: chibiamy Classes: Barbarian 11 Hit Points: 155 Alignment: Chaotic Neutral Speed: Walk 30 ft. Languages: Common -------------------------- Skills --------------------------
-------------------------- Feats ---------------------------
Improved Critical (Greatsword)
Power Attack
Shatter Defenses-
Toughness
Weapon Focus (Greatsword)
Weapon Specialization (Greatsword) -------------------------- Combat --------------------------
------------------------- Equipment ------------------------
--------------------- Special Abilities -------------------- Bully You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. Extreme Endurance / Cold 3 Fast Movement (Ex) Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. Invulnerability (Ex) At 2nd level, the invulnerable rager gains DR/- equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. Knockdown (Ex) Once per rage, the barbarian can make a trip attack against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is knocked prone. This does not provoke an attack of opportunity. Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 29 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +6 morale bonus to your Strength and a +6 morale bonus to Constitution, as well as a +3 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 33 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death. Spirit Totem (Su) While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach). Spirit Totem, Greater (Su) While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. Spirit Totem, Lesser (Su) While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier. Unexpected Strike (Ex) You can make an attack of opportunity against a foe that moves into any square threatened by you, regardless of whether that movement would normally provoke an attack of opportunity. This power can only be used once per rage. Veteran of Battle (Gorum) You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
Background
Sorry about the cop-out on the BG. Not even decent compared to my usual standards. But I typed it up while on the phone with the husband venting about his day at work. If you would like, I'll work on something better. But that is the basics.
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