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chavamana's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber. Pathfinder Society Member. 3,686 posts (8,721 including aliases). No reviews. 16 lists. 2 wishlists. 12 aliases.


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Picnic Group:
Fenyx wrote:

Fenyx looks over to the man that was encountered earlier.

"Whatever this young lady has is not to be counted among the items to be auctioned. Whatever else you find is yours to catalog." Fenyx bows and looks to Akatsuki on where to go next.

Chosk (and his son) are watching the group. Or maybe they are watching the slight amount of chilled fog that rises from Maffei's body.

Either way, Chosk nods in agreement that he will not be including Maffei's gear in the auction.

Aka wrote:

"No rush. No rush at all." Aka says, swinging up into her saddle, "Sure I can't convince you to try joining me?" she asks, holding a hand out to Maffei.

"Like I said, just a chance to spend some time with some friends, working in a little training for Onyx and..well.. most of the rest we've already done." she glances at Maffei, smiles again.

She watches the horses with almost the same caution as Willem does. "I'd prefer not to spook them, given a choice." But she smiles.

And later in the nice, shaded glen picked for the picnic, she seems to enjoy watching the two girls work with the animals.

B) Picnic Group with Handle Animal DC 15:
Aka wrote:
"if you decide otherwise, I'm sure Hana will humor me." she pats Hana's neck, then fishes out a carrot from her pack. "Won't you girl?"

When Hana catches scent of Maffei, she does shy away. Although she doesn't seem inclined to attack or run, it is the same unease that the mare has around Willem.

C) Picnic Group with Perception DC 20:
There may be a few responding mini-howls... yips really... off in the distance. Probably at least a quarter mile off.

She managed to pick out everything that is visible on the gun, but Willem needs to add the internal mechanisms to her pile. Once he does, she very carefully rolls the bundle so that none of the components will slip out and "Yes, sir." Almost tripping over her own feet as she darts around the nearby tinkerer's shop.

After the girl has been gone for about 10 minutes, the same quiet, slightly bony woman appears, with her self-heating pot. There is a slight half-grin as she places it near to Willem. "I don't think Xemne has any tea, although she may well use it as a base for one of her brews." She nods her head, "But I am very happy to share."

Picnic Group:
Aka wrote:
Akatsuki takes Maffei's hand (if she is able), "Maffei, especially if you not able to find your way home yet, you are definitely welcome to accompany us wherever we are going for as long as you would like to. And thank you for the offer."

Aka's is able to take Maffei's hand, but its form seems mallable. Additionally, Aka notices that the woman is cold.

Horse offers

Quietly, just before she moves outside of the house with the group, Maffei comments, "Normal sunlight doesn't hurt my kind, but we blend with the shadows, so it is a easier state for us."

Outside, Maffei does draw stares from the people working to assay the building. As odd as the group of adventurers are, they are solid creatures of this world, Maffei is not.

"I can ride, but many animals don't like my kind." She smiles at Fenyx, "And if my riding means you'd have to ride, then I wouldn't mind walking myself. It has been a long time since I've gotten to stretch."

Willem wrote:
"Better slow and right than fast and wrong."

The merchant says nothing more, just moves into the shadows of the wagon, leaving the wares to be watched by the other black-clad merchant.

She smiles, just a little. "I'll have to see if Ms. Xemne will let me do some work in her shop in exchange for oil until I learn how to make it."

She looks at her small pile of metal. "I like your weapon but I think I'd like some distance, but I think I should make sure all the pieces are clean before I put them together." She looks to Willem for approval, "Right?"

Getting your bow upgraded to magic would not be a problem :)

Picnic Group @ Hunclay's:
Pasara wrote:
She crosses over to where Aka and Maffei are after Maffei's collision with the stone wall. "Are you all right? I'm sorry the Dust didn't offer better protection."

As soon as she is out of the direct range of the light, Maffei sits with her back to a wall. She looks at Pasara and her blue eyes are bright, her voice with a shadow of pain but happy. "It offered a great deal of protection, Pasara. When I tried to do that last time, I had only gotten a single stride into the light and it striped away half of my body."

Aka wrote:
"I'm not sure what's going to happen here. It's meant to help you, but I don't know how this will affect a being like yourself. Let me know if it hurts please." Akatsuki's hand begins to glow with a warm healing radiance.

Aka's healing touch causes the smoke to stop leaking and Maffei's form grows a bit more solid. Her had settles on Aka's, "That's good, thank you."

Fenyx wrote:
"Is there anything else we can help you with to get you home?"

"Not unless you can open a gate or travel the planes." She says softly, but not unkindly.

Pasara wrote:
"Or if we can't get you home, is there anything we can do to help you manage during your stay on our plane of existence?"

"I owe you all my life." A simple fact to her, regardless of any argument from any of the group. "Since I'm fated to be on this plane for at least a while, I'd like to help you. I'm still weakened by the wall... but I'm good with my blades. And if I could be fully restored, I'll have my kind's natural affinity to shadow magic once again."

A pause, "Although I'd prefer to not stay in the human town, humans... don't normally react to my kind as well as you all have."

Another pause, longer, "And assuming that you even want my help." Just the hint of a self-deprecating tone.

Picnic Group Forest:
Meanwhile, when Aka is no longer keeping her attention fixed on Onyx, her gaze wanders over the forest line looking for any signs of Lady or any other wolf.

Onyx's training is going well, although she would still shy at the loud explosions of either magic or ... well... explosive like those the ratkin uses. But even after only two weeks, her gait is smoother, making it easier for Pasara to cast from her back.

1d100 ⇒ 18

And perhaps, towards the end of the picnic, you may hear a wolf's howl coming from the northern part of the wood.

Willem wrote:
"Then I suppose you should hold onto that and get started," Willem says. He puts his hand down as though to rest on the pommel of his gun, but as it's not there, the hand slips. He spends the rest of the day awkwardly trying to find a place to put his hands.

"Be about three days. Sibling could do it in less," the voice frankly honest, "but I'll have to do it slower."

After the encounter with the merchants

In the night, Willem's sharp ears catch the sound of someone moving quietly outside of his door. Not touching the knob, but moving around, and a the quiet but solid sound of something lightly kissing the wood to the left of the door.

When she comes, she is shelping a heavy backpack. At Willem's instruction she carefully sets her own bag on the ground. She goes through each piece of metal. Her eyes flashing over to Willem's gun as she does so. About halfway through her brown furrows, her fingers rubbing at small crevice on the metal filled with gunk and the remains of powder. "Willem? The oil that you use to keep your own weapon clean, is it special oil?"

Although there is the longer barrel to create a blunderbuss, the pieces that Bophre has picked out would seem to be the start of a pistol - perhaps because she is using Willem's own weapon as a visual template.

Black Willem wrote:
"Sold," Willem says of the scrap. "Do you have access to an enchanter? I believe that would be the way to improve this."

"Access to the work of a enchanter." A tap on the maker mark on the finished pistol. "I have some tools and..." the hands make a fluttering gesture that means nothing to Willem. "My sibling said that I should be able to bind the magic to new weapons, if they are crafted well enough."

A shrug, "I don't really know how it works, but if it doesn't, I wouldn't expect to be paid."

The merchant does take the offered gold, returning the leather to its place in the wagon once Willem has taken what he needs.

Gottcha. (Was guessing that was the case from the question.)

Without a single word or look more, Bophre bolts off. But her eyes are bright and she has a wide grin.

Akatsuki no Yume wrote:
She flashes those cloaked in robes of humorlessness a friendly smile, "Methinks short, furry and testosterone laced here is more to your liking then myself. I shall bed thee adieu."

There is a slight movement from the shoulders of the black-clad merchant, "Neither he nor ye is really to my taste."

Aka wrote:
...though at the sight of the blades, her stride falters for a half step before continuing on.

They are incredibly beautiful and seemingly well-made blades.

Black Willem wrote:
At the request of the merchant, Willem peers up suspiciously. He's especially concerned with the big, dumb, meaty hands of the humans. Finally, he carefully unloads the weapon, and hands it over. "Have a care. And while you're at it, show me the most beaten-up, barely-fires, hunk of metal barely free of the scrap pile you've got. Pistol, blunderbuss, musket. Matters not to me, so long as it's sized for a human."

The thick hands take Willem's gun, carefully holding it so that nothing brushes against the trigger. At Willem's request the merchant shrugs, the exact same gesture used when responding to Aka's comment. A paced shuffle, then a clunky leather bag. "Might work for spare parts. Welcome to anything in there for 4d10 ⇒ (1, 3, 6, 9) = 19 gold."

Meanwhile, the merchant examines, Willem's gun with care. A small, hurmpf from beneath the black fabric when the barely visible etch of the original maker's mark is found. The gun is returned, "Well cared for." A simple truth, spoken flatly. "Are you looking for a spare weapon or might you be interested in upgrading your own?"

Looking through the scrap and beat metal, Willem thinks he could tinker together a pistol or a blunderbuss.

She grins, "That I can scrounge up. And I can filtch some wool shavings from Old Magara... Would that work for practice?"

Pasara wrote:

"This dust should act as a personal Darkness spell, but powerful enough to counteract the effects of that Wall of Light. In normal conditions I'd expect it to last a minute. But in the conditions in the Wall? I don't know. Are you ready?"

When Maffei indicates her readiness, Pasara begins applying the Dust.

Maffei nods. The dust doesn't just settle on the surface of her form, but seems to sink in randomly, as if her form is malleable in a manner completely alien to this plane.

Aka wrote:
"Don't say that." Aka responds, "Even if this doesn't work, we'll find another way to get you free." Her nervous shifting, belies the conviction she tries to put in her words.

"We'll see." Maffei says, just before she makes the attempt to move past the wall of blinding light.

Right when she steps into the effective area of the wall spell, the wall dims ever so slightly, but Maffei's smokey body starts to leak a gray smoke and she stumbles. Despite that, she continues on, running now until she slams into the stone wall at the far side. Falling, then crawling further away from the light.

They do no seem to be that opposite. Although, they did seem to see the interplay. They do however, have a number of goods placed to catch the eye. Mostly shiny things designed to catch the eye and draw in a casual shopper.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Me'mori wrote:
Kess' Bio wrote:
While still one win shy of being considered “bloodied,”
*curious* is that not supposed to be "blooded"?


People of the River/Tymon wrote:
The Rule of Blood states that any citizen who wins 10 fights in the Arena of Aroden is considered “bloodied”—a status that grants certain rights, among them the rights to own land and to carry weapons openly.

Picnic @ Hunclay's:
Aka wrote:
"Well it's very nice when you sing it." Aka says, then adds with a laugh, "I shall make no attempt to do so."

There is a small, smokey chuckle, "I'd probably sound wretched singing something from your world. It's just a matter of familiarity at times."

Pasara wrote:
She turns to Maffei. "I don't know how long this Dust will shut down the Wall of Incredibly Bright Light, assuming it works like I think it should. So you should be prepared to move quickly," she say with a smile.

The smokey form blurs as Maffei moves, staying out of the bright light, but preparing herself for quick movement. She stills for a moment and the bright blue eyes look at Pasara and Aka, "And just in case it doesn't work for long enough." Her head inclines, "Thank you. And it is much better to be free and gone, than safe in a cage."

Black Willem wrote:
"Real weapons, Miss Yume. Smell the brimstone?" Willem taps his twitching nose. He turns to the merchant. "Show your wares to one who appreciates them."

The black-clad merchant looks Willem's way, then leans back to knock on the frame of the wagon door. From inside there is a metallic clank and the chunk-thud of large gears turning slowly. The side of the wagon opens horizontilly, revealing a dark and metal-strewn interior. On the walls nearest the opening there are a number of swords, the metal gleaming with blue patterns running through the blade. The second heavily robed merchant moves to the window sill, placing a few objects wrapped in oiled skins darkened by powder. Within are weapons which could be similar to Willem's, although none that match exactly.

The merchant inside looks Willem up and down, the eyes remaining the longest on the flared end of Willem pistol. This one's voice is dry, cracked like leather left to bake in the desert. "Might work as a backup for you." One hand, dark and leathered like the voice emerges from the robes, the fingertips dark, black worked into the cracks. "May I see yours?"

Standard models of the pistol, blunderbuss, and musket. All in good repair and well-maintained. Based on the lack of modifications, Willem would guess none had spent time in the Shackles, meaning they were imported directly from Alkenstar. However, minute changes in the design would indicate a crafter that learned in Alkenstar and is practicing their trade elsewhere.

At that she grins, "I didn't think so. I remember Da saying that you never respect something unless you know how to build it from nothing." Maybe just a flash of sadness at the thought. Then her brow furrows, "Tube?"

Akatsuki no Yume wrote:
"Archaic?" Akatsuki says with a tinkling laugh and an eyebrow arching in curious, "So what do you have then?"

The same flat tone. "Unique devices wherein lead is impelled by volatile gases to the destruction of those that get in your way." A little pause, "We also have swords."

Xemne's Shop:
Farmer noticed that Xemne was far more tense when the small bell above her door chimed his entrance, but relaxed when she sees the slow moving man. She breathes out, shaking her head, "F*!$ing profiteers."

She pulls out her small mithral shot glasses, these ones chilled and smoking even in the cool interior of the alchemist's shop. "These a!%+#!@s roll in from Druma looking for everything they can buy up, knowing they'll just turn around and sell it." She pours herself a shot, taking it. "Selling it for more than its worth just because they can call it unique or crafted or some f$*# like that."

And perhaps with more venom than it warrants, "F&++ing Kaliphats."

She stops, turns, her eyes wide, surprised. "But don't I have to make own weapon first?"

She looks at his pistol, "I mean... isn't there a chance I'd break it?"

Time Grows Short - Desnus 17-22, 4713

Farmer Odell wrote:
Farmer guards his alcohol supply zealously.

Farmer in particular may notice that Xemne starts closing her shop whenever she sees a hint of white - making that a poor clothing choice if you want to purchase any of her wares.

Merchant Watchers

The people of Belhaim adjust to the new merchants as they do with most things - lots of observation, a great deal of gossiping, and even a little interaction. Although mostly the first two, because it is much easier to create gossip when you don't know any of the actual facts.

A) Perception DC 20:
In addition to watching the merchants, it is clear that some of the townsfolk are also watching Willem watching the merchants.

At least the group of women in their late teens - once all clustered together (for safety!), you spot one making a motion like a tricorn hat pulled low, and another one definitely says, "SO adorable!"

B) Willem or Perception DC 20:
Occasionally when the wind blows from the black-clad merchant's wagon, you catch a brimstone bite to the odor.

Akatsuki no Yume wrote:
Akatsuki returns to Belhaim in the afternoon and wanders through. Happening past a merchant or two, she approaches. "Hi there. My name is Akatsuki no Yume. Are you just picking up things to sell elsewhere or do you have wares as well?"

Aka happens to wander up to one of the two black-clad merchants, just as one exits their wagon. They are brought up short by Aka's bright introduction, and clearly examines her from beneath the heavy black folds of cloth shielding their expression. Finally a gruff yet oddly soft voice, "We've wares. But none for such an archaic projectile weapon."

Picnic, Hunclay's:
Maffei, to Aka: "It's just a bedtime song my maternal would sing to me," her smoky body shifts slightly, "It doesn't translate well into your language."

Maffei, to Fenyx: "When I was dragged here, I had a small bag, my armor, and my weapons. A scimitar and a short sword." (The armor and the weapons are on the table where the group left them, the bag was not there when you came in the first place.)

Fenyx re light wall: Examining the wall of light with more care, the magic does seem to have been heightened into a much stronger level than a base daylight spell - say 5th rank. As such it would require a spell of that level, or heightened to that level, to counteract it. However, Fenyx believes that a dispel would work - although it would require luck on his part to unwork the magic (ie a high roll on the caster level check). That said, it does look like the dust of darkness the group found at the cave was designed, in part, to counteract the magic of the wall - at least as a last resort.

Fenyx re other walls: The other walls do not appear to have been warded or strengthened by magic. However they do seem to be relatively thick - someone with an engineering background could probably figure out the easiest and safest place to break the walls of the prison without jeopardizing the stability of the manor house above.

Bophre nods carefully as Willem explains each component. She reaches towards him, but manages to control her first instinct before she hugs the small ratkin. With an abashed smile, she nods. "I think I can get all of the base components in a few days. Or at least the versions of them that are available in Belhaim."

She starts to leave, then turns back. "Thank you, Mr. Willem." Her voice young, but far more stable than it had been when she first intruded on his work.

Farmer would have noted that the Picnic Group invite seemed to include something about Darkness Girl.

Picnic Group / Hunclay's:
The boy duck behind his father, hiding from Aka... unless you are watching closely, in which case you'd notice the combination of young-boy crush and hero-worship.

Inside the manor house there are no unexpected workers or assayers, leaving the group free to go where they wish.

Based on the earlier conversation, I am assuming you are heading down to Maffei's prison. If there are any detours prior to that, please just let me know.

Downstairs, in the last of the prison rooms, you can hear a soft alto singing in a weirdly umlauted language.

Bophre puts her hand to her own nose, then shrugs. "It smells better than cleaning up after the cows."

She chews her bottom lip, "What do I need to get to learn how to make powder?" Her eyes move to look in the direction of the Wise Piper, far off down the river, clearly worried that Willem's transient stay will end before she has a chance to get what she needs.

Time Grows Short - Desnus 17-22, 4713

The Kalistrade merchants continue to work at buying the best that Belhaim has to offer - creating a shortage of the fine honey, cream, and spirits that some visitors at the Wise Piper may have been growing accustomed to, but the prices they pay are standard for the small town.

Appraise DC 15:
Of course, the price that many of the trade goods would draw in larger cities that don't have access to rural skills would be greater - enough to earn the merchants a fair profit.

The black-robed merchants on the other hand remain more divorced from the general flow of life in Belhaim. Rumors of the strange metallic sounds coming from their wagons flows with the ale. Towards of the end of the week, two fishermen comment on the pair as they catch a warm meal at the Piper.

For those who listen to gossip:
"What can you expect of people from Maheto, everyone knows you have to be teched to live there."

A confused look on the face of the second, "All I've heard about Maheto is that they have the finest blades around.... What did you hear?"

"Dwarves. Their all dwarves. Do either of them seem to be the right height for that?"

"No more ale for you." As he steals the almost empty mug and downs it.

Which leads very quickly to a fistfight.

Picnic Group @ Hunclay's:
The boy, maybe all of eight or nine, bats away Aka's hand with little boy indignant pride.

The man, still caught between embarrassment and still a tinge of worry about what the 'adventurers' were going to do to the property he was responsible for. He inclines his head, "Chosk Grellen, ma'am." He gently squeezes the boys shoulder, "Of Grellen and Sons."

The kid watches the group for a moment more, then he pipes up, "And I'm Lewin."

K:local DC 15:
Grellen and Sons is a moneychangers, on the northern side of the town, although the three-generation business always has a presence when visiting merchants come to town.

Picnic Group @ Hunclay's:
Fenyx wrote:
Fenyx looks at the man as he ties up his horse to the post.

Hana moves up next to Fenyx's horse. Completely innocently.

Fenyx wrote:
Fenyx bows and then heads to the front door.

The man's mouth opens, clear prelude to some kind of comment when...

Aka wrote:
Curves and coy looks and curling of hair

Aka's actions tongue-tie the clerical man. Who stammers.

Then, from right near the man's left elbow, the young boy who had been working as a errand boy when the group approached, "Dad... These are the adventurers staying at Auntie Talia's." A pause then his voice gets that sing song, 'you're gonna be in trouble' tone, "And Mama is gonna be so happy when I tell all about meeting them."

Abruptly the man makes sure to put a significant amount of distance between himself and Aka. He waves to the house, where Fenyx is almost at the front door. "I'm sure the Baroness won't mind that you still have things to finish up."

She nods. "Make sure the powder is dry and fine." Her eyes flicker over the different powder that are combined to create the correct balance of alchemy. "In the pistol, powder, wading, bullet, wading. Everything tamped down that it becomes a continuous whole rather than separate parts."

She doesn't reach for the weapon, although Willem can read the desire to want to in her eyes. "I understand." A pause, and she shakes her head, "Not true. I remember and understand all the steps, and I understand why what you've told me is important to give the bite to the weapon." A half-smile, "I don't understand how something that you explain to be so simple can become something... more."

The half-smile, grows just a bit more, hopeful, "But I'd like to understand more." Her forehead furrows, "Or at least as much as I can before you move on to someplace more."

Sorry Aka and Fenyx - I have your post about half-written, but I'm in the final rush push for my workday. I'll finish it as soon as i get home.

A long pause, although she continues to watch Willem's hands rather than anything else. Her eyes close once Willem finishes speaking and when they open the lines of her face are smooth. "What is the first thing I need to learn to do to harness this weapon?" Voice steady if a little hollow.

Picnic Group:
"Maffei..." He looks down at his papers picking through them. "I don't have a note about that. The only thing noted as not part of the estate are 'armor and weapons in basement near light wall'." He looks suspiciously at the group, then very calmly, "Do you have any evidence that you are working on behalf of the Baroness? Because it is my responsibility to keep the house from being robbed, looted, or damaged prior to the sale." He moves to keep himself between them and the house.

Her hand moves closer to both the bullet and the pellets, pausing, waiting to get a small sign of approval before she touches. Once she has it, she feels the differing weights of the two projectiles, allows them to roll over her palm. A number of times she glances at Willem then back at the lead. Finally, with a little confidence, "And what brings them together is your weapon." Her forehead furrows as she remembers, "Your pistol. But without the powder and the lead, the pistol would only be as useful as a club."

She puts down the bullet, looking at the slight streaks of black on her hands, her eyes moving to the tips of Willem's fingers, then to the clean metal of the pistol. A long hard look, then she looks over her shoulder to the south, dark edges in her young eyes.

"The entire time I was captured, all I wanted was to be able to come home." Her confession is quiet, quick, guilty. "But... I love my family. I know they just want me to be safe." Her words trail off, "I don't fit there..."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

It was in Shattered Star #6

If we are thinking of the same article.

Bophre pulls back, wincing at the sudden bright light, but immediately leans back in, needing more. After a while, she looks suspiciously at the ratfolk, "You have to have a trick to it though, because what you're doing looks too easy for it to really be that easy." She says with a half-grin, then a thoughtful line between her eyes, "Or is it the step after? The translation from powder to your weapon that makes it so deadly?"

Picnic Group:
The man waves back uncertainly at Aka, but his eyes widen as the group moves towards the front door. Hurriedly, the man starts to move - run, really - to intersect their path. When he gets into hearing distance, he smiles apologetically, lifting his hands in a placating gesture. "I know you are probably interested in the auction goods, but we really aren't ready yet." He explains.

"The group the Baroness had do the initial evaluation did a..." he pauses, clearly searching for the words he wants to use, "adequate job, but their inventory needs some work." He grins, "But the auction will be on the 23rd and you will have a chance to see all of the lots prior to the auction itself." He nods.

She starts when Willem speaks to her and for a moment she pulls deeper into the shadows that don't exist for the deep-seeing rat. But she moves forwards, carefully moving so that she makes as little sound as possible in her passage, her eyes squinting against the sunlight that had been denied to her for long months. The intesity that had been on Willem's full body now telescopes down just to his hands and the work he is doing.

Quietly, after she has seen him put together a few shells, "I keep waiting for the step where you put fire magic in so they work."

Picnic Group (Aka/Pasara/Fenyx/etc):
When the group gets to Hunclay's they find a small group of people, directed by a small, wiry man with short, clean beard and mustache surveying the exterior. The man has a pad of paper, and seems to be taking meticulous notes as he moves around the manor house, directing a boy to mark the imperfections he sees.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

I always read the antagonism between Taldor and Qadira to be mutual as opposed to having one clear aggressor - since both sides were in active expansionist modes in the 0-100 AR time frame and on. I mean at the same time that you have the Padadish Emperor pushing west towards Taldor, you have Taldor sending out its Armies of Exploration.

Edit: Misread my notes. Taldor's Armies of Expansion predated the Kelesh occupation of Osirian by 1,000 years (although the Taldor's expansionist period continued on from 37 AR - 2113 AR). And the Kelesh push into Taldor as the Taldane empire started to weaken. So... really just taking advantage of a previous aggressor losing power.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
heliodorus04 wrote:
So as I design maps, particularly maps for the web page that everyone will access for background data, I want to have a map of the region that does not have "Razmiran" and its boundaries.

I think this is the only thing that there may be an issue for. You'd need to check out the Community Use Policy which covers what you can use Pathfinder stuff in a non-commercial sense.

IF you were just creating the maps for your gaming group and sharing them privately - then I can verify that the paizo pdfs allow you to export them from the pdf into image files that have none of the markings on them (ie no country borders, no towns, just the land and waterways).

However - if you are planning to have them on a public site, then I think you need to create your own map from the base up - even if it heavily uses the paizo art for inspiration.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Just the blog - which is a preview for the final version which will be in the book released in August.

A little more of the tension eases from Lady Devy as she smiles at the two proven protectors agree to stay in the little town.

More Time and More Visitors - Desnus 10-16, 4713

The beginning part of the week is dampened by summer squalls, although it doesn't stop those that need to care for animals and fields from earning their daily bread. Towards the end of the week, another covered wagon pulls into town. A... humanoid... dressed in dark robes which mask most distinguishing features exits at the garrison (right across the road from the Wise Piper) and enters - most likely introducing themselves at the official looking building.

Belhaim's base value is temporarily increase to 2,250 gp and the purchase value to 7,000 gp.

The keen-eared rat hears the crunch of footsteps, although it is clear the girl is trying to be quiet as she sneaks up through the shadows that over look the hill where Willem crafts the ammunition for his exotic weapon. Even if Willem hadn't heard her approach, the intensity of her regard would have alerted the gunslinger.

LOOT DISTRIBUTION - Payment for Hunclay and Wolves

From Lady Devy for securing the Hunclay manor and wealth: 8,000 gp
From Old Man Pater for stopping the dire wolf: 800 gp

Which gives each PC 1,258 gp.

Please note that Belhaim's base value has increased to 1,750 temporarily, and I do plan on it rising above 2k while the auction participates are in town, but some purchases may require interacting with the visitors. (enter evil grin here)

Lady Devy nods, but there is still a tension in her hands. "At least here in Belhaim there are few people with the wealth or power to do such things without notice." She smiles at Willem, "It's a small comfort and this particular victory tastes of ash."

A deep breath, "However, in the vein of a victory for commerce,between the coins you found and my own funds, we have the liquidity needed to pay you for your services." She smiles. "Although, I do hope that you will choose to stay through the auction." She chuckles, "For my own self-interest, that is. I'm hoping the auction will draw a number of interested collectors and merchants, but I am worried that some will be less trustworthy." With that she pulls out a small chest and places it on the table with a heavy thud.

Black Willem wrote:
Willem begins to eat with his usual aversion to anything even approaching table manners. Then, with his mouth full, he says, "Your wizard saw fit to keep a menagerie on his property." He pauses, fishes something from between his incisors, leaving behind a smudge of black powder on his teeth. "Might think of a city ordinance to prevent such activity in the future."

Her eyes drop down, contemplating the heat rising from the brew in her hands. When she looks back at Willem there are hard lines on her face, but her eyes are wet. "I thought we had." She takes a sip of the coffee, "I'm not a fan of the indentured servitude that is used because slavery is out of favor." She shakes her head, "But my normal means of knowing I have to do something relies on someone seeing something. With Hunclay, not a single of the creatures who were locked away ever passed the front door, there was nothing I could see, so I didn't know."

"For what was going on in that house, I would have needed to have the right to push my way in with no indication it was needed." A almost helpless shrug, "Proves this town is probably too close to Andoran, but that type of absolute tyranny would be wrong."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

The ones who have B&W images on the covers are from the Adventure Paths (like this one). That or the web fiction collections are $.99 and the AP collections are $4.99 (i think) those are the two fastest ways that I've been able to tell them apart at a glance.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Thank you Sharaya!

(.... that was really all I needed to know :) )

To those on the rickety roof:
Using her own foot as a comparison, the print on the roof is just a bit shorter. Which... seems to be a little smaller than the dire wolf's but not excessively so - maybe the weathering shrank it.

Evening of Desnus 3

Aka easily finds Talia and her eldest girl cleaning up the kitchen in the aftermath of dinner and the round of drinks that followed. At the request, Talia smiles, "How early do think you'll need the basket, dear?"

Rewards We Reap - Desnus 5

Early in the morning, just around the time when Talia normally has breakfast ready for her inn's guests, those of the group who partake find Lady Devy sitting at the large central table, sipping on a dark brown, rich brew. She waves as she sees you, smiling, although she doesn't seem in a rush. On the table near her are a number of parchments and scrolls.

Perception DC 15:
And tucked under her chair is a small, solid chest.

"The inventory for the auction is going steadily." Her smile tweaks up, a foxish grin, "And, as expected, neither Chosk nor any of his assistants have found any unwelcome surprises." She inclines her head, formally. "Thank you very much for the job you did."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

But that issue is why I was hoping they could do an update on when and what for July.

For example from the Product Schedule, I know I should be expecting the following:

  • Pathfinder Pawns: Bestiary 4 Box
  • Pathfinder Flip-Mat: City Gates
  • Pathfinder Cards: Tides of Battle
  • Pathfinder Adventure Path #83: The Slave Trenches of Hakotep
  • Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh
  • Pathfinder Campaign Setting: Mummy's Mask Map Folio
  • Pathfinder Player Companion: People of the River (PFRPG)

in mid-July - But does that mean CC are going to be tagged on the 9th, the 15th?

It seems like the monthly product has been coming closer and closer to the authorization date, which makes sense because they are really busy... but it makes it hard for the consumer to have their own ducks in a row.

Questioning Sheepherders - Desnus 3

"Just 'fore the witchy tower killed the wizard." Piter comments, helpfully.

A) For those who dare the rickey (maybe) roof:
Up on the roof, you find an area near the apex of the roof where there are a number of old tracks, caked in mud.

Actually there are *alot* of muddy tracks on the roof but most of them were obviously made by adolescent human feet and boots - the ones near the apex that draw attention look... wolfish. And large.

B) A and Survival DC 15 or Perception DC 25:
Wolfish... but not wolf. Although the overall pad and claws look similar, the footpits on the roof are slightly more elongated.

And the weight is towards the front of the paws, as if the creature perched on the roof, rather than the full pad like it would be with a wolf.

The Sleepy Town of Belhaim - Desnus 4-9, 4713

In the aftermath of the fall of the Witch Tower and the subsequent revelations about the town's wizard, life in the small town slowly return to the quiet pace. Granted the odd collection of adventurers lodging at the Wise Piper is still cause for gossip and rumor. (Also a great excuse to drink - especially with Xemne far more social than is normal for the terse brewer.)

For the band of adventures, it is peaceful - perhaps mind-numbingly so. Nothing explodes, Timmy doesn't fall down a well. It is just a small town with its normal small troubles and triumphs.

At the end of the week, the monotony is broken by a small caravan of wagons. Most are decorated with the normal bright colors and designs of traveling merchants, but the large, austere one (which is in the protected center when the caravan makes camp in the commons) is large, wooden and well protected. Emerging from the unique wagon is a man whose long hair is carefully groomed, his white robes edged with gold, and his hands fully covered in white gloves. He speaks briefly to Deputy Bellett before taking a constitution around Belhaim, his eyes sharply inquisitive at the different mercantile locations.

K:Local DC 15:
Based on the clothing and the manner of the man, you would think he is a follower of the Prophecies of Kalistrade. A philosophy that stress the benefits of a strict regimen of self-denial and the promotion of the accumulation of wealth over all other pursuits.
K:local DC 20:

Belhaim's Base Value is temporarily increased to 1,750 gp and a Purchase Value of 7,000.

Piter nods. He points over the the two story structure which serves as barn for the sheep farm and home for many of the Abrassus family. In of the the shadows of the building's corners, the group can make out a old, worn ladder that leads up to the roof.

"'course, otherwise why would any of us believe Kay wasn't making stories?"

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Thank you for all of your hard work!

Are we going to have a July subscription shipment or just a really mega one in August? (I need to save money starting now if the second is the case :) )

The old man nods to himself, sucking air in through his teeth. About the same time the man who ran off returns, breathing heavily. "Piter?" as he hands over a heavy satchel.

Piter, the old man, takes the satchel and moves to the group, finally handing it over to Farmer. "Said I'd pay if someone took care of the bestie and I'm a man of my word."

Just the slightest softening in the old cantankerous exterior, and his old blue eyes make sure to catch Willem's gaze for just a second, "Be good to know it won't make off with any of the young'uns."

For anyone who checks:
The bag has a mix of gold, platnium, and semi-precious stones - totalling 800 gp.

Black Willem wrote:
"I'd not send the lad alone. Still a wolf out there, though not the big bastard."

A hint of a grin on the old man's face. "Actually figured I'd send Shaun there," pointing to the solidly built man who fetched the satchel. "But I'll make sure he don't go alone neither, thankee."

Piter SM: 1d20 ⇒ 10
The old man eyes the ratfolk suspiciously, "Well, why the hell didn't you say that at the inn?" The old man grumphs.
Sense Motive DC 20:
Despite the harshness of the words, the old man's stance has relaxed, and there may even be a hint of a relieved smile.

The old man motions to a middle-aged man hovering at the edge of action, "Go fetch the stuff."

He turns to the group, "If one of my sons were to look for the body of the beasty, how far out should he look?"

The kid looks at Aka, blinks, "I saw a really big damn wolf." A pause, "Through the trees, after that Grandpa said we weren't gonna be out at night with the herd."

He leans forward, weight on the precipice of falling off of the old wood fencing, "Then Kay found the wolf tracks on the roof."

He considers leaning back, "And that's everything that I know to be true."

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

From what I've read so far, that is not a product that the guys at Paizo have any interest in doing.

Noted, and I have about three weeks of downtime planned in the near future so I will remind you.

The old man blinks at Aka for a moment, not still but unresponsive until her request sinks in. He shuffles a little to the left and then the right, "You want to talk to Piter or some of the other brats?"

A pause for a positive indication, and then the old man starts to move towards the door clearly expecting the adventurers to move or be stomped under his crook. Once outside, the old man seems to wilt more in the heat of the afternoon day but guides anyone who follows to the northern end of Belhaim. A large structure - half barn, half homestead - attached to a fenced field currently over populated with sheep.

WHHHEWWWT The old man's whistle cuts through the 'bewweh' of the sheep and the chatter of the humans tending them. "PITER!" From the far end of the fence a tow-headed boy of ten pops up, then moves quickly through the press of the herd. A gap-toothed grin when he gets to the near side, his eyes shiny with excitement as he gets his first near look at Belhaim's 'visiting adventurers'. "Yes, Grandpa?"

The old man motions to the group, "They wanted to ask you some questions about the big wolf that's been poaching sheep."

The kid grins, climbing over the fence and perches on it.

Outside the Cave:
The she-wolf shakes once as she gets to her feet. Then she backs slowly and carefully away from the group only turning and bounding away when she gets to the protection of the undergrowth.

The she-wolf heads to the southwest.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Fantastic... I really hope you give this a bump when the kickstarter starts too :)

"The damn wolf pack has been making niblets of my sheep all spring." The man grumbles. "Bad enough in a normal year where I'll lose some of the yearling to predators along with the old, slow ones but this year they've already taken over a third of my flock."

"Got so bad, I was worried about my grandkids and the other herders." He says defensively, "I mean, normally, if a wolf is so hungry that it'll take on the strong of a herd, there is no saying they won't take a bite of the brat watching."

"So started bring in the herd at night, even though it meant having to provide food for them. Locked in, nice and safe, and the next night I come out and I see this huge brute of a bastard loping off with one of the prize ewes in his jaws the way Spot carried a damn bone."

"Between that, the gates magically opening when their isn't no one around, and the wolf tracks my grandson saw on the barn roof last week, I'm just damn scared one of the bastard wolves is going to grab a brat for a meal."

He looks around the group challenging, trying mightily to pull himself straight and failing by a large number of degrees.

"So, what are you heroes going to do about it?"

Please feel free to finish the scene up at the cave in flex or on the OOC board.

Willem may be pleased to note that when he exits the cave with the third chest, the she-wolf is no longer in residence under Aka's firm touch.

... And he doesn't feel her (the wolf) watching from the dark forest either.

Good Deeds - Desnus 3, 4713

It takes longer for the group to get back to the village than the simple trip out took - with Pasara's Onyx and Aka's Hana heavily burdened by the over four hundred pound of currency that was found in the magically maintained cave. When they do get back to The Wise Piper there is an older man, bent by age and heavy labor, leaning heavily on a stout shepherd's crook as he paces the room. With every other of his steps the crook lands solidly on the ground, keeping time with the old man.

Sense Motive DC 20:
Talia, normally bright and hospitable, twitches slightly as the walking aid makes its noise, her nerves starting to wear thin at the continuous barrage.

The old man pauses as the group starts to enter, his old, lined eyes manic bright as they rake over each. Finally when Willem comes through the door, he breathes out, relieved. Under his breath he mumbles, "'bout bleeming time. The rat said morning and I shoulda guessed the high and might adventurers would consider half the day the morning."

Despite the comment, the old man pastes a smile on his face, "Yer little friend," a brief nod in Willem's direction, "said you might be able to help me with a problem if I presented myself in the morning." He looks around the group, clearly confused as to who he should be addressing, "Which of you should I talk to about crazy wolves who open gates and go climbing about on roofs?"

Just as a note - if the group agrees to give Mathazic money or hold items to forward the plot, then I would not consider that a claim by any one person - it would be instead treated as a group claims as per healing magic.

None of the coins detect as magical. The scrolls and the powder do, but the books do not.

1d20 + 10 ⇒ (12) + 10 = 22

So unless the coins have also had a magic aura to counteract the magic of a curse, they should be ok.

...Also that powder would take down the wall of light in nothing flat.

Outside the Cave:
Although the she-wolf doesn't seem to want to get violent about it, her whimpering growls and body language indicate that she wants to leave the place of wolfy blood and the humans that caused it. Back to the cool green of the forest.

Mathezic's Request

The manservant helps Willem and the others move the heavy chests out of the cave, although he keeps well away from the rotting corpse as if he expects it to come into motion again and strike out. Only sleeping not destroyed.

Once the group has recovered the last of Hunclay's worldly goods, Mathezic looks to the north. Quietly, hopefully, "Can I just have my payment now? Warn't nothing for me in Belhaim before and certainly isna now. Just bad memories and people who don't know me from Sam the blacksmith."

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
captain yesterday wrote:
another question: how do you keep it from devolving into a romance novel type situation? or is that what you're going for? also how is it i've never even read a romance novel before? are the] as cheesey as tv shows make them out to be?

Most of them are brain candy. I however was recently surprised by how some classic pulp books would be classified as romance stories on my shelf.

This one for example.

For me, the main way to keep it from getting cheesy is to remember that neither PCs nor NPCs should be one or two dimensional. My NPCs that have lives of their own outside of the PCs storyline are the ones that tend to interest my players esp when the players get to see the effects of those lives.

... and the post i was responding to seems to have disappeared... odd

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Lucio wrote:
** spoiler omitted **
Modifying Lucio's RotR spoiler:
Lucio wrote:
In RotRL adventure Burnt Offerings an aasimar cultist of Lamashtu is responsible for the attacks on the town, desperate to be "reborn" as a daemon demon.

Daemon /= Demon in this setting.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

When multi-classing a two spellcasting classes the spells known (spellbook) and spells prepared are kept separate (unless your GM has a house-rule that would affect this).

So in your case, for spell prep you would prepare a 2nd-level wizard and a 10th-level magus. Unless you have an ability that allows it, you can not use your magus spell slots for wizard spells or vis-versa.

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