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That ability is a swift action :) so you indeed still have a full-round action as well :D.
But I am pleased you crit on your mythic ability. Note for criticals, you'd also get that flat adder +6 as additional damage, so your crit did 11 extra points not 5.
Chancre Cailean wrote:
"وہ ایک نام ہے، یا آپ کو اس سے بات کرنے کی بھی بزدل ہو جاتا ہے؟ میں زلزلہ ہو یا اپہاس کہ مجھ سے اس کا نام." Chancre snorts.
"Maugla." The singular word rumbled but carrying.
Chancre Cailean wrote:
From the ground where he was dragged by Anevia, the gargoyle hisses back at Chancre, it's eyes sparking with an unholy orange glow like magma beneath the stony surface. "آپ کی ہڈیوں کے گودے سے دودھ اور خود کو مضبوط کرنے کی آپ کی روح کو کھا جائے گا کہ ایک."
A sound that should have been a cackle but instead is the shift of stones against each other, "آپ سب کے ساتھ ، اپویتر جلال میں ان کی تبدیلی شروع ہونا چاہئے .
"آپ کو اپنے عذاب سنتے نہیں ہو؟ He COMES!"
"The one that will suck the marrow from your bones and devour your soul to strengthen himself."
"With all of you, his metamorphosis into unholy glory should begin."
"Don't you hear your doom?"
Corbin! in Kenabres
There is a little flash of something in Corbin's eyes, maybe worry, maybe shame, but he shakes his head almost vehemently. "No, Lady Samirah, they have..." just a bit of a stumble as he changes the track of his words, "not plenty, but enough."
Looking down at his food he uses the side of his spoon to cut one soft carrot in half, which he eats. Quietly, "I just can't... the smell." His shoulders hunching down, compressing his lanky frame.
Pan's eyes quirk up, not quite meeting Samirah's but coming about as close as she ever allows, her lips move up in what should be a quick grin but instead just empasizes how unused those muscles are. "You are stronger, it takes more" she motions by her chest with a small gesture than indicates a blooming, "to deal with the world when it sees you."
A long pause, so long you'd almost think she was done talking, then, "For the most part I think your impulses come from a far better place than most."
Aron does not really seem put at ease by Chancre's statement and his eyes seem to be jumping around the space, looking at everything and nothing all at once.
"Why were you following her?" Sounding truly confused.
Konstantin listens to Pan's words with care. "Before we continue, I want you to be aware that we are in an active military advance. You should not wander off. If you wish to see something, to experience your atonement, find me. I will never say no. And my presence will protect you. There are many tieflings about, but there is only one me."
Pan straightens just a bit under the rebuke then, meeting Konstantin's eyes, she nods. "I understand, Vezds."
He pauses, seeing if the words sunk in. Then, "Tell me about this boy, if you wish."
"He was dead." Her voice is emotionless with the simple fact, then just a slight viber of something comes into, fear and just a hint of pain, "But he wasn't gone." Pan's eyes close to let her more clearly see what is in her own head, "He was on the cusp of never leaving, being bound here by his own pain and anger."
A pause, "If..." she swallows, "I'd seen a few other tieflings with the same eyesight as me. Once the peetaybee found out..." she shudders.
As soon as Miril touches the other woman's flesh, she feels an almost painful flash of light and heat pass through her body. In it's wake Miril sees a flash of a old book being dropped to the floor in a ivory room, the sound echoing off long hallways and high ceilings.
Miril gains a +1 bonus to all Knowledge skills, 5 hit points, Kirin Style*, and a +2 bonus to Intelligence.
*This style is always considered 'active' and you do not need to meet the pre-reqs.
The gargoyle which Chancre has been attempting to engage in combat hisses back, proving this type of stone can speak. "مجھے آپ کے خون پتھر اور تیرا گوشت پینٹ گا اور روح آقا کی خدمت کرتا ہے وہ جو مضبوط کریں گے کہ سمجھ ."
"I understand that your blood will paint the stones and your flesh and soul will strengthen he who serves the master."
Chancre draws his corkscrapier and attacks. "I was hoping we could talk first. But I suppose not." Chancre's blade just barely manages to connect solidly with the hovering creature - and then the blade seems to melt the stone like flesh.
Note: Bane grants +2 to hit and (+2+2d6) to damage. Got it for this round.
Míril discards her bow and pulls out her Adamantine short sword. Moving to where she will flank one of the gargoyles if it is brought to the ground with Aron, she stabs the creature. Her blow hits, the adamantium blade easily bypassing the far softer stone skin.
Aron manages to duck and dodge most of the blows from the stony-skinned creature, but the last one is an impossibly lucky shot which temporarily drops Aron to his knees trying to clear his head.
The second gargoyle's second blow also proves to be luck, a stony bite that pummels through defense magical and mundane. (Chancre takes 8 points of damage.)
The gargoyle hounding Sosiel proves to be the most effective with both a claw and a his horns scoring blows against the cleric's armor.
Anevia, seeing there is no way to flank the gargoyles when they hover (and to prevent escape) leaps up to use both momentum and her slight body weight to bear the gargoyle attacking to the ground. It is a near thing that gains her more than one slashing blow from the creature's claws, but it slams into the ground.
Samirah's scimitar glows red with heat, and she lunges towards the ghoul that attacked her with the summoned flail. "That was your last mistake, beast!" She hisses, the fire in her eyes matching the heat of her blade. Her movement adds speed and force to the blade, allowing it to slide far more deeply into the undead flesh than Samirah had expected. The wound so bloody and ripping that were the creature alive he'd be incapacitated.
You had the movemen to move to the creature but not spring away - I hope that is ok.
Roshan head turns, noting everything moving within the room. Four more blades leap towards his opponents with deadly accuracy. One more of the uninjured ghouls falled to ground, destroyed, and Roshan's last missle rends flesh of the final uninjured ghoul.
The uber-ghoul nearer to the door glares at Konstantin as he tries to move forward, his undead flesh betraying him with the clinging cold. Instead of darting forward with supernatural speed and sinking his teeth into Konstantin, he casts the same spell as his ally. And a flail appears to hound the one who brings winter. The creature's force flails prove to be quite effective and it slams into Konstantin. (Konstantin takes 12 points of damage.)
The flail he brought into existance hounds Samirah this time slamming into her 'unprotected' back. (Samirah takes 11 hit points.)
Her wound not enough, the ghoul flings itself at her, leading with a bite which Samirah dodges with ease - although a bit of his saliva drips onto her skin, leaving a numb patch. The claws slice through the air the first one breaking through Samirah's significant defenses (Samiarh takes 8 points of damage.) and she stiffens for just the barest of moments. But regains control of her body in time to parry the second claw.
And counterattack, her blade again cutting deeply into the ghoul.
Konstantin looks at the gargoyles around him and shrugs, stepping away from one of the gargoyles.
His hand turns blue, frost forming along his fingertips. An aura of palpable cold comes from his palm. He reaches out and touches the monster lightly on the ankle, only the slightest, barest of touches, but ice races up the flying monster.
With a final shake of his head, Aron lunges from his knees to grab at the gargoyles claws, trying to use all of his weight to drag the monster to the ground. But with his head still ringing, (and warned by Anevia's action) the gargoyle manages to avoid the grab.
Sosiel whispers a prayer of blessing. (Granting everyone a +1 morale bonus to hit.)
Ilzek -11,-0,-13 staggered
1 -13 staggered
2 -13 staggered
Gar1: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 4 ⇒ (5) + 4 = 91d20 + 9 ⇒ (9) + 9 = 181d4 + 4 ⇒ (4) + 4 = 81d20 + 9 ⇒ (20) + 9 = 291d4 + 4 ⇒ (2) + 4 = 6
Gar2: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 4 ⇒ (1) + 4 = 51d20 + 9 ⇒ (16) + 9 = 251d4 + 4 ⇒ (4) + 4 = 81d20 + 9 ⇒ (10) + 9 = 191d4 + 4 ⇒ (1) + 4 = 5
Gar3: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 4 ⇒ (4) + 4 = 81d20 + 9 ⇒ (1) + 9 = 101d4 + 4 ⇒ (4) + 4 = 81d20 + 9 ⇒ (11) + 9 = 201d4 + 4 ⇒ (4) + 4 = 8
Anevia: 1d20 + 6 ⇒ (19) + 6 = 25
Ilzek SW: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 4 ⇒ (8) + 4 = 12
Aron: 1d20 + 6 ⇒ (7) + 6 = 13
Gar1 possible crit: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 4 ⇒ (4) + 4 = 8
Jadiss: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (3) + 5 = 81d20 + 8 ⇒ (12) + 8 = 201d4 + 5 ⇒ (3) + 5 = 81d20 + 8 ⇒ (13) + 8 = 211d4 + 5 ⇒ (3) + 5 = 8
Parry, Parry, Counter: 1d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (14) + 12 = 261d20 + 12 ⇒ (14) + 12 = 261d6 + 12 ⇒ (1) + 12 = 13
save vs paralysis: 1d20 + 4 ⇒ (20) + 4 = 24
No panache spent. Immediate action use to counter on the last claw attack.
The group moves quickly and quietly across the courtyard to run ice and fire on the ghouls within the old church.
Set, Chancre lets Samirah take the lead, crossing to the door but not ready to move inside.
Spellcraft DC 16:
Casting Shield of Faith.
Not wanting to get in the way of the Ice and Fire Shock and Awe initial blast, Míril opts to start the combat with her bow, which she readies an attack for when the door opens.
Just as Anevia is working on the sticky lock to let the group into the building no one is surprised that three of the 'statues' fly off of the parapets and winging down to claw at the group. Hovering, their wings pull the dust of the ground into a stinging mass of dirt and stone.
One stone beast hovers above Sosiel, the creature's claw breaking through the man's armor. Another dives at Chancre but is thoroughly thwarted by the defenses Chancre just raised. And the final gargoyle that has revealed itself attack Aron at the far end of the group, the claw a lucky strike that tags the dodging man.
Anevia ignores the loud aerial assault, knowing the occupants withing the temple have been warned by the cries and shrieks of the guards - and gets the door open.
Samirah's left hand shoots forward as soon as the door opens, a jet of flames fanning out in front of her. She darts to the side and looks back to make an 'after you' motion to Konstantin. Her flame catches the three closest ghouls in flame.
Ghoul 1 DC 17: 1d20 + 4 ⇒ (5) + 4 = 9 Ghoul takes 11 hit points.
With the door open, Miril's arrow streaks across the room to piton one of the more elaborately dressed ghouls near the altar. It is a perfect shot in the chaos of the battle.
Roshan:Roshan runs forward to a spot of best advantage. He unleashes a barrage of deadly metal. Two of the undamaged lesser ghouls fall to the barrage of metal.
Mythic Power used for the move&attack then full attack.
The damaged ghoul moves across the room in a blink of an eye, his body blurring even as ripples of necrotic energy emanates from the ghastly symbol about his neck. A growl of hunger deep in his throat reverberates through your bones even as the energy eats at your soul and feeds his people. (3d6 ⇒ (1, 6, 6) = 13)
Will Save DC 14
Outside the door, Pan drops to the ground, a line of blood from her eyes.
The other abyssally inspired ghoul hisses at Samirah and a flail appears in the air above her, the spell given force slamming into her.
Konstantin speaks now familiar words, drawing the deep chill of the Skala Mountains from the stones of this place, the freezing mists attacking the ankles of the ghouls. The cold eats away at the flesh of the ghouls, staggering them.
Gritting his teeth, Aron takes a step back and swings at the gargoyle attacking him, his sword only barely making a mark on the stone-like skin.
Sosiel dodges away from the gargoyle, moving Pan just enough that she should be out of the necrotic energy should it come again, with a quick cantrip to keep her stable.
Ilzek -11,-0,-13 staggered
1 -13 staggered
2 -13 staggered
Gar1: 1d20 + 8 ⇒ (15) + 8 = 23
Gar2: 1d20 + 8 ⇒ (14) + 8 = 22
Gar3: 1d20 + 8 ⇒ (13) + 8 = 21
Ghoul1: 1d20 + 4 ⇒ (4) + 4 = 8
Ilzek: 1d20 + 9 ⇒ (9) + 9 = 18
Pan: 1d20 ⇒ 3
gargoyles swoop attack hover
Bite/Ghoul1: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (4) + 3 = 7 *disease and paralysis
Ilzek - channel neg 3d6
Pan - follow and aid Kon's AC
Samirah Basri wrote:
"How many did you see, Pan?" Samirah slides her scimitar from its sheath on her hip.
"There were two near the altar," she bites her lower lip, just a hint of self-reproach in her eyes, "And between four and eight moving around in the pews." She looks down and away, "Couldn't get an accurate count without staying in the window longer."
Konstantin Argentaev wrote:
Konstantin nods. "Normally I would suggest setting the building on fire, but sadly, whoever made this had the foresight to make it out of stone. Shall we go through the front, after Miril and Anevia have declared it safe?"
Anevia shrugs, "As safe as a building can be when you know there are undead inside."
"Plus," Sosiel adds quietly, "Whatever may be lurking on the roof which you and Mr. Cailean saw will probably attack once the bulk of us are in the courtyard."
NPCs are open to being in the front or back-up. No surprise rounds for either side. Anevia will open the door to the chapel for you guys, so you don't need to calculate that into your combat actions.
The Old Chapel
Miril is able to slip around the northern side of the structure, although she doesn't see anything lurking in the smaller inner courtyard exposed to the exterior by the fallen wall.
In the larger courtyard, Pan makes it to the just under one of the big windows in the large structure. A momentary flash of disgust flickers over her face before she slides up the wall to carefully peer into the dark interior. Then she sidles back to where Anevia waits then to the outside of the wall.
"Ghouls in the temple, Vezds."
None of the statues have moved.
Sosiel looks up at the roof subtlety, "There are a number that are of a different style. I had originally attributed it to a mixed support base, the gothic style has always been prevalent in Cheliax and many of Iomeadae's countrymen did come north in the first crusade."
Meanwhile, Anevia has ducked around the wall to continue covering Pan's scouting.
The Temple Above the Canyon
Samirah Basri wrote:
"Let me know if I can assist." She says to Anevia.
With no objection from Konstantin (or anyone else for that matter), Pan creeps up to the broken wall to look around into the part of the courtyard hidden from the exterior. Once Pan has started to move and is facing away, Anevia subtly nods to Samirah. Quietly, so her voice only carries to the group, "With all of you here, I figure if something gets the jump on us, you can pull us out of the fire."
After using the half-wall, half-debris to shield herself, Pan motions an OK to the group and slips around the corner. Anevia is quick to move to the cover position, her bow in hand with an arrow nocked on the string. Outside of your direct line of vision, presumably Pan is checking the courtyard.
Perception DC 16:
On the roof, you could swear that you saw one of the squat, uglier statues move. Just for a second and you almost want to pass it off as a shifting shadow.
Samirah Basri wrote:
Samirah, who had been standing half a step back from Konstantin's side, reaches out to touch his arm. "See you soon." She glances at Pan, and walks back to the tent, falling into step with Chancre.
"I am truly sorry that I disturbed your rest." Pan says with a deferential bow, the true regret clear in her voice.
Konstantin Argentaev wrote:
Then he approaches Pan, and quietly, "Is there more you wish to discuss?"
"Yes, please, Vezds."
Perception DC 20:
For a brief second Pan's eyes flash towards Samirah and a line of guilt creases her forehead.
Nurah follows with her own parting shot - "Only when you don't have hair on your knees!"
Back at Aron and Sosiel's tent, a confused and slightly upset Aron turns to the tent flap at the question. "Yes?" He doesn't sound sure.
When the area quiet, Pan speaks.
Well swallows once then, "I did not mean for it to take so long..." Then she shakes her head, obviously not happy with the way she started, she breaths out, "I don't," she looks around her voice dropping a little more even though you can't see anyone, "see the way that I've come to understand most people do. I see... how alive people are." She says this painfully like it is a deeply held secret that she thinks will bring doom.
A pause, [smaller]"When I went to Valas... there was still a little boy there."[smaller]
Corbin! in Kenabres
During the meal Corbin is polite but maybe a little overly attentive - a combination of puppy dog crush and hero worship. A bit oddly, he eats no meat with his meal.
Pan/On the road
In almost the same moment that Samirah pulls her hand away, there is a loud (at least for Pan) "No!" She shakes her head, "I'm just not used to," she uses her hands to motion between herself and Samirah.
She offers Samirah a tentative smile, "I'm used to working very hard to never be noticed," a pause, "kindness from your superiors was... mutable."
Chancre & Samirah:
Just because time can get wonky with flex, Nurah's sneaking actually happened after the second mas combat battle. Everyone being women up by the alarm happened prior to the first mass combat. Conversation is still all good but is likely the night before the active scene.
Please continue your conversation, but if it goes out of spoiler please place it then.
Sorry for the interruption.
"I..." She stumbles over the words, before looking slightly more directly and continuing in a soft rush, "I wasn't scouting, Vezds."
Just a little bit of silence then, "They were saying the town had been destroyed by demons, " a little hunch, "I thought I should have to see but didn't want to in front of, " her right arm motions towards the army of holy warriors.
A) Konstantin or Sense Motive DC 15:
With the confession her guilt sloughs down but the fear remains.
B) Konstantin or Sense Motive DC 20:
Based on the quick looks she is willing to say more but really doesn't want to in front of the full group.
Samirah Basri wrote:
"Step into the light, friend!" Her voice is sharp with command that's hard to resist.
Almost in the same instant as Samirah's command, there is movement from the darkness down the path. Within twelve seconds the figure resolves itself into Pan, who looks to have bolted the thirty years to the light just a bit before the group. Her eyes stay mostly shadowed by the fall of her hair, but her gaze moves rabbit fast to each person before settling on Konstantin's.
"I'm sorry. I didn't think anyone would miss me, but then it ended up taking longer, and the whole army got woken up because I was missing?" Her voice shakes a bit and her guilt is palpable.
Sense Motive DC 15:
Which almost his yet fear, which is stronger than at any time since you meet her.
"No halfings or gnomes among the knights." Irabeth says.
"Magic," Anevia says, "All of you, from the dragon's scales. Probably Aravashnial and Sosiel as well."
A pause, "I did see the smaller footsteps too, Chancre," Anevia says, "but Nurah did go with us to scout out what happened at Valas's Gift."
With no obvious intruder at the place of the alarm, Irabeth quickly orders a search of the camp and a headcount. As she is waiting to hear back, "It is a good precaution." Her eyes continuing to pierce the darkness of the night beyond the camp as she speaks.
Moving along the side of the road, Anevia tracks down along the side, her eyes moving to look at barely visible marks.
"Trampled by the milling feet," Chancre says to Anevia. "Or can you track it better than I can?"
Anevia comes back after about fifteen minutes, "There are a number of footprint leading in and out of camp down towards Valas's Gift," annoyance is clear on her face as she shrugs, "But they all look like our scouting group from earlier."
Then, fifteen more minutes later, the people counting heads report back. "No signs of anyone unknown," the woman reporting glances, ever so briefly and barely noticed at Konstantin, "But the tiefling, Pan, is missing."
Perception DC 10 (with Darkvision) or DC 20:
About 100 feet outside of camp, you notice a little bit of movement.
North by North of Kenabres - After Scouting Valas's Gift
Near the area of the ringing bell - which is quickly drawing crusaders in addition to yourselves - there is nothing to explain the tripped alarm. (Which quickly goes quiet as it is supposed to after chirping the intruder detection.)
Unarmored but with a sword in hand, Irabeth looks first at Chancre then Konstantin, "Perimeter alarm?"
Survival DC 16 (tracking):
Although there is no one present in the area, you spot a set of new footprints - small - leading into the camp before they are destroyed by the worried and milling army.
GM:North by North of Kenabres - After Scouting Valas's Gift
1d20 + 15 ⇒ (16) + 15 = 31
1d20 + 15 + 20 ⇒ (3) + 15 + 20 = 38
About two hours after the army settles in for the night, you are woken by a clear chiming bell.
Having cast the overlapping alarms which currently ward the entirety of the army encampment, Konstantin knows exactly which alarm was triggered and is able to move just enough to look at the break in the tents. At first he sees nothing - no one - but as he hears the heavy footfall of the perimeter guards running towards the alarm, he see just a bit of dust move where it shouldn't.
Aravashnial holds up a hand, casting detect magic, and after a few seconds, "No alarm on the gate." He continues to shift his gaze, his eyes keeping the telltale blue tinge even though he isn't close enough to examine any of the interior buildings.
Anevia acknowledges her thanks with a quick half-salute, then she motions forward Pan, who comes forward quickly but with a wariness. Quietly, but casually, Anevia speaks, "You have point. I'll be playing angel."
Pan shoots a questioning look at Konstantin, her grey eyes conflicted.
Chancre shrugs. "I didn't think it was a secret."Nurah smiles with textbook mysterious.
Just to keep in practice, he checks Nurah's alignment. Is she (in order) Good, Chaos, Evil, Law?In order Nurah detects as none of those.
"I like to understand the things I see. Sometimes I pick the wrong words, but I don't have a poet's sense of ..." Chancre waves his hands in the air. "Stuff.""Timing. Gravitas. Skill. Panache." She turns out her hands, her smile twitching to mischievous.
After he has gotten answers to all four of his unasked questions, Chancre tips an invisible hat to Nurah. "I'm going to head back and maybe unconfuse Aron.""He does have a thing for men of the cloth," Nurah quips in response.
On the Trail
One evening, after Roshan has gotten back from his scouting and had his small meal of nutritious but unappetizing 'food', he is approached by Gore, who signs - "Is your silence for physical or metaphysical reasons?" His normally stony face is interested.
Kenabres - Corbin!
Corbin follows along the training with puppy eagerness. The simpler excersises are withing his current skill range, the more difficult ones not so much yet - but he tries.
Fails, but he tries. And he seems to understand the concept of them, so when he gets stronger in the right way he might be able to do them. By the end, the boy is hot, sweaty, and panting. "I'll be trying my best to do so, Lady Samirah," he gasps out with broken words.
Pan/On the Road
It isn't clear how Pan takes the gentle rebuke, as she nods, that careful blankness coming back to her eyes.
She smiles again, and pokes the tiefling in the shoulder. "Quit poking holes in my attempts to make you see the lone sunbeam on an overcast day."
When Samirah pokes at Pan's shoulder the woman freeze in surprise, her grey eyes shooting up to truly met Samirah's for the first time ever. There is just a stuttering sounds, as if she wants to say something but can't quite form the words.
Scouting the building, you see that you can enter the compound either from the destroyed main gates or a smaller break ont he north of the building that leads into a smaller inner courtyard. Moving around the exterior you see the bas relief of ankhs at each corner. In their full glory the wings of the angels must have looked like fire in the rising or setting sun.
"Quiet, but beautiful. Who was this temple for?"
Fingers running lightly over the carved stone, "Sarenrae probably. Or maybe a lesser known empyreal." Sosiel says with a smile.
DC 18: 1d20 + 8 ⇒ (9) + 8 = 17
1d20 + 18 ⇒ (8) + 18 = 261d20 + 17 ⇒ (4) + 17 = 21
Nurah gives you a 'really' look from just beneath her lashes. Quietly, so that her voice doesn't carry even as far as the tents you are passing by, "The big boss, the one who sent me to come along with you."
There is no lie. Her body language is a little guarded.
On the Road
After the group gets back from the scouting at the destroyed village of Vallas's Gift, once everyone has settled down for the evening (with the exception of those standing watch) you see Pan time the guard's movements then slip out of camp.
Kenabres - Corbin!
The boy is in his growth stages and the more regular food, sleep and work over the past week has resulted in just a bit more height, giving him a gangly, coltish look. Punishing weights and heavy labor will add bulk and muscles to his frame or running, climbing and moderate weight would allow him to adjust to his frame and go lean and dexterous. It's all in the training.
Corbin, however, doesn't see any of this, he just grins with pride and love in his puppy dog eyes, "Yes, Lady."
Pan/On the Road
Under the fall of the hair, you think you detect Pan's shoulders straightening just a bit. She nods at something Samirah says, just a little spark of light in her eyes that turns them from near-dead to human.
A pause, then very quietly, "It says they had parents that wanted them enough to give them a name." A rise and fall of the shoulders which was probably a shrug, "Which.."
Back in Kenabres - Getting ready to go! / Corbin
Corbin looks shocked, but happy, at the hug - which he gives Samirah, although he pulls away slightly during the hug.
He actually grins at the unspoken addendum, "It isn't easy." The smile shifts a bit, but with pride and a growing strength rather than anger or disgruntlement. "But I'm learning and," just the hint of a remembered shudder of shame, "what I'm doing now helps people. And I've gotten stronger!"
Pan / On the Road
Pan does a good job of hiding her feeling behind a mask of blankness, but Samirah can see just a bit of surprise and maybe disbelief when she says that Konstantin speaks well of the tiefling. She does, however, take a smell of the scent.
And just the hint of a smile, what would be a broad grin in someone who shows their emotions more. Pan blinks twice, then looks up at Samirah from beneath a fall of hair. Cautiously, "Vezds told you how I choose my name?"
A pause almost long enough for Samirah to reply, but just before she does, she catches another comment, said so quietly that she barely hears it, "You don't think it is stupid?"
On the Road
During the travel on the 'safe' side of the river, Konstantin sees Pan. When camp is being set up she always tries to help. Most of the people in the army seem happy for her aid - especially Nurah who even asks the wiry tiefling with help setting up her tents - but there are men and women in the army who make it clear that they do not want her help.
During the day, he see Anevia talking to the woman, giving her an area to scout - always one of the circuits closer to the moving army, but not redundant to the other scouts.
In the evening, she always stays near the fire with Konstantin and Samirah, often fetching food and drink for people before they even realize they want it.
1d20 + 18 ⇒ (17) + 18 = 351d20 + 17 ⇒ (2) + 17 = 19
An almost abashed smile pulls up Nurah's lips. "The boss gave me certain things to keep an eye on. It's better if you don't know about it unless it becomes an issue," she says with sympathy.
Everyone gets to the top of the cliff safe and sound, although Roshan's secured rope gets a good workout from Aravashnial and Pan - and aids Samirah when she slips once. Set back about fifty feet back from the edge of the cliff is a heavily worn building that must have once been beautiful with an airy architecuture which hasn't survived well in the harsh demonlands.
The sun, low in the sky only a hour from setting, is hot on your backs, your shadows stretching out towards where there once was gates into the temple. Now the gates to the courtyard lie smashed and broken, tall grass grows amid the rubble. Beyond you can see two buildings in the shield walls, seperated by a generous alleyway. The smaller building - on the north side of the compound - looks to be a stable and the larger, streching the length of the south and east sides has several doors and stain-glassed windows. The chapel roof is decorated by pious statues of winged outsiders, the slight hint of marble and gold causing the wings to glow in the setting sun.
A) Perception DC 35:
Amid the more glowing angelic statues, you spot some twisted statues that would look more at home on a church in Cheliax.
If you make a DC 14 K: nature check please look at spoiler B
You realize that six of the 'statues' are actually gargoyles.
Tough creatures, the hide of the gargoyle can only be easily pierced by magical weapons. Outside of their ability to mimic the stone of the area in which they live they do not normally have magical abilities.
1d20 + 18 ⇒ (1) + 18 = 191d20 + 17 ⇒ (19) + 17 = 36
"You followed my footsteps into Sosiel's tent?" A little laugh in her voice, like she is waiting for the joke that is sure to follow.
"I'm sorry to disappoint, but there is no sordid romance between me and either of the lovely young boyos, and I have no reason to be in their tent." There is nothing obvious to give away the lie, but it is there.
"There best be a church atop the perch, else you'll be in a lurch on your search." Nurah snips back at Chancre. "That said, those stairs don't look to build for someone of my delicate nature, so I'll stay here and keep the ground safe."
Aravashnial looks at Irabeth, "If the nice young man could be good enough to set up my hammock again?"
Irabeth nods in confirmation to the elf, then leans do and give Anevia a quick peck, "Have fun exploring, love."
Sense Motive DC 15:
Irabeth looks a little longingly at the rise of the stairs, but tamps down on her own wants to make sure the camp and the army is well defended.
Ascending the stairs proved doable, but hazardous requiring a DC 15 Climb check at 30 and 60 feet up the cliffside.
"Given their preferences, if there was someone injured in that tent my guess is it would rhyme with 'brother'." She grins, a little confusion in her green eyes, "Did Aron or Sosiel get hurt during the battle?" Concern deepening her girlish voice.
Anevia's sharp eyes are the first to pick out the shape atop the canyon walls when Konstantin asks about it, causing Irabeth to pull out the outdated maps from before Drezen's fall. A quick shake of her head, "Nothing noted on the map, but really only marked topography and large settlements."
Sosiel muses, "It might be one of the sentinels." He looks over at Konstantin, "I wouldn't mind seeing if it is just a shell. If it is more than that, healing supplies were often hidden under the altar stones."
Aron, for the first time today has a small smile, "With your permission, we could search it after camp has been set."
Survival DC 20:
Now that it has been pointed out, you can see a small and treacherous switchback stairwell ascending the 90-foot cliff walls.
1d20 + 18 ⇒ (20) + 18 = 381d20 + 17 ⇒ (2) + 17 = 19
She grins back, a little bit of a twinkle in her own eye, just a little bit of 'okay, you're nuts' in her voice, "If you think going around checking on wounds is circuitous then, yep!"
She pats the solider, "You'll be alright, Arles," she rolls her eyes, and her tone turns mocking, "Just keep the leg away from demon teeth."
Rova 07, 4713 - Up the Canyon with No Paddles
The next morning barely dawns, the sun struggling through the dense blanket of grey and black that extends for miles in the air just a bit above the canyon walls. The gloom of the atmosphere presses down on the troops. They press on gamely, but any boost from the win the day before has been leeched.
About an hour before you planned to make camp, Anevia and a few other scouts come back to camp, horses shying and nervous. She shakes her head, "Might want to find a place to hole up for the night," You notice her clothes and the saddle of her horse is pocked with minute burns, "A few miles past where we'd be planning to camp is a nasty acid bank."
Aron picks up a bit of dirt and clod letting it sift through his fingers, the breeze blowing it up the canyon. "Wind is moving away from us, so maybe it will clear in the night?" His tone not as sure or hopefully as one would like.
Perception DC 20:
In the pauses while the group stops and talks, you notice that perched back from the top of the canyon walls there seems to be a man-made structure. Or really really straight rocks.
"Probably the demons," Sosiel says with just a hint of a sigh. "Still, I'd hoped." He bows his head to Samirah with a grin, "Beauty amid ugliness is even more beautiful."
Leaving a confused and more than slightly upset Aron behind, Chancre follows to steps.
To find Nurah joking with a wounded man as she peeks under the bandage on his leg with overly dramatic horror.
"Before Drezen fell, this area was a hotbed of battles. Many times the injured wouldn't be able to make a day's ride back for help, so many founded small temples, smaller shrines, and sometimes just medical caches blessed." Sosiel smiles, "At one time you couldn't throw a rock without hitting one of the sentinels. I'd been hoping to see one," A shrug, "Tactically, I was hoping we could find a decent healing cache in case we need some emergency supplies when we attack Drezen."
Aron's eyes spark, just a little, maybe with jealousy, his voice low and hot, "She's in our tent?"
With that he yanks open the flap closing the tent to reveal...
No one inside.
Aron looks darkly at Chancre, "What kind of game are you playing?"
Chancre and DC 25 Survival (tracking):
You are certain that they weren't there when you got to the tent, but looking down now, you see small foot steps coming from around the far side of the tent, as if someone ducked out from under the cloth on the far side.
GM:The flask makes the small circuit of the fire, notable for Chancre's absence in what would normally be his bread and butter. Next to Irabeth, Anevia hands the flask back to the half-orc without taking a nip herself, and Irabeth tucks it back into her belt pouch.
1d20 + 15 + 20 ⇒ (1) + 15 + 20 = 36
1d20 + 15 ⇒ (14) + 15 = 29
"We're less than two days ride from Drezen." Irabeth says, her dark green eyes touched with just a little worry about what they will find there.
Perception DC 15:
You see Anevia squeeze Irabeth's arm and lean into the larger woman, just a hint of comfort easily missed.
Sosiel nods, "I'm surprised we haven't seen any ruins of the old sentinel hospitals."
Aron, who had been about to duck into the tent when Chancre intercepts, starts. Fish-faced for a moment, then confused, "Nurah?"
Seeing that Chancre is serious, "No!" Perhaps with a little more force than is needed. "Why would you think..."
It takes a little bit of time, picking through the crisscrossing footsteps, but Chancre does have an advantage in that Nurah is the only small-sized humanoid with the army. He realizes that her footsteps only went a few feet in between the tents, then turned around and headed out right past where he had been standing.
Following the trail - now that he has it - Chancre is lead to the neat, orange colored tent shared by Sosiel and Aron. As he gets there, Chancre sees Aron headed towards the tent as well.
GM:A number of shouted orders and the army dismantles the makeshift camouflage which served so well to ambush the far larger force. In short order the army is ready to move up the dry riverbed, the injured supported by the hale until the army makes camp and the non-mortal wounds can be dealt with in relative security.
DC 45: 1d20 + 15 ⇒ (4) + 15 = 191d20 + 13 ⇒ (12) + 13 = 251d20 + 12 ⇒ (20) + 12 = 321d20 + 11 ⇒ (14) + 11 = 251d20 ⇒ 121d20 + 14 ⇒ (13) + 14 = 27
DC 28: 1d20 + 17 ⇒ (19) + 17 = 361d20 ⇒ 201d20 + 10 ⇒ (1) + 10 = 111d20 + 11 ⇒ (14) + 11 = 251d20 ⇒ 141d20 + 8 ⇒ (10) + 8 = 18
A few hours before sunset, as the shadows of the steep walls are engulfing the floor of the canyon, the army makes Keeper's Canyon. Amid the tents of the tieflings and the once strong walls of the destroyed outpost, the army is able to make camp. Once watch and cook fires have been light, you see Sosiel, Sigrit, and Nurah moving amid the troops, using the last of the day's magic on healing as much as they can.
Once the camp has settled down, Irabeth and Anevia joins the fire with the group at it. She pulls a small silver flask, marked with a blazing sword, "To fights well fought." And offers the flask around.
As you scout around the camp making sure no one who isn't supposed to be here is sneaking around causing mischief, you realize that although you see most of the healers still working on the minor wounds - you do not see Nurah.
As the camp is being set and the crush of people are working on food, wounds and comfort, Nurah is acting just a tad... off. She seems to be trying to keep a close eye on the party members, waiting for something. Then you see her slip between to of the tents - and doesn't come back.
Roshan Suraj von Itzal wrote:
Roshan waives to Irabeth. Points at the trussed incubus.
"If you want to interrogate him then you should bring him." A pause, "If you don't, I'd prefer to cut his throat than risk one of his followers coming back and healing him."
Sense Motive DC 15:
She says this with just a touch of melancholy, the responsibility of her position of leading the army clearly meaning to her the responsibility for the execution would also fall to her.
DC 10: 1d20 + 4 - 10 ⇒ (6) + 4 - 10 = 0
Roshan quickly ties up the incubus commander in case the demon stabilizes. And the demon's hardy constitution wins out over the headwound as the bleeds slows then stops.
Mechanics: Without aid, the demon will make a DC 10 Constitution check every hour (penalty = negative hit points), failure = lose another hit point and success means the demon will regain consciousness. If he regains consciousness, then after eight hours of rest he will be able to make another DC 10 Constitution check (penalty = negative hit points) to regain hit points = HD. Failure means he loses another hit point but does not lose consciousness. During this time, he will be disabled (meaning he can take move actions, but standard actions will cause him to lose a hit point and lose consciousness).
Meanwhile all around the chaos of the battlefield continues to reign as the surviving tieflings (and a handful of dretch) flee the battlefield. A few that continue to fight are quickly cut down. As the immediate danger to the army dies down, a bloody but hale Irabeth limps over. In the press of bodies you can see Sosiel moving around triaging the few seriously injured crusaders for magical healing.
"I'd like to order the army to press on to Keeper's Canyon proper. I think we can make that just before sundown and that would give us fortifications in case small groups in the army regroup and want to try guerrilla tactics." Irabeth says.
After 1 hour DC 10: 1d20 + 4 - 12 ⇒ (8) + 4 - 12 = 0
After hour 2 DC 10: 1d20 + 4 - 13 ⇒ (15) + 4 - 13 = 6
After hour 3 DC 10: 1d20 + 4 - 14 ⇒ (1) + 4 - 14 = -9
After hour 4 DC 10: 1d20 + 4 - 15 ⇒ (14) + 4 - 15 = 3
After hour 5 DC 10: 1d20 + 4 - 16 ⇒ (16) + 4 - 16 = 4
After hour 6 DC 10: 1d20 + 4 - 17 ⇒ (17) + 4 - 17 = 4
* demons dies, never regaining consciousness after 6 hours
Any spellcaster or Spellcraft DC 15:
Although the incubus's casting is spell-like so does not require verbal or somatic components, it is still spell-like so requires a concentration check to use while grappled or tied up.
Concentration (tied-up) = 20 + grappler's CMB + spell level
Spell level of greater teleport is 7.
So if tied up by Roshan the incubus's concentration check to teleport away is a 37. Natural 20 is not an automatic success.
A standard incubus has a concentration of 13.
This is not to say one way or another, but just to provide information your characters would have.
Samirah:The Battle for Keeper's Canyon
1d20 + 12 ⇒ (4) + 12 = 161d6 + 12 ⇒ (2) + 12 = 14
reroll from rally 1d20 + 12 ⇒ (5) + 12 = 17
:( missed by 1 for the critical
Samirah leads the group of fighters towards the incubus, shifting in her saddle to step onto it and leap from it to enter melee combat with him. Her weapon begins to glow red in her hand as she positions herself for the jump.
"The incubus dies first!" She shouts to those around her even as her scimitar swings towards him and giving the already blood-stained ground a new Rorschach splatter.
Perception DC 10:
Kamilo totally looks at the swath of dead dretches, but rallies to Samirah's cry.
Chancre narrows his eyes and casts again. This time the sword that flashes into existence is... more. However the swing looks to be going far too high to damage the tiefling, until a spark of fire from Samirah's sword (1d20 + 9 ⇒ (19) + 9 = 28) causes the incubis commander to dodge into the blow.
Konstantin is about to throw the snowball, when he glances at Samirah. Something about the sight of the ifrit fills his limbs with strength and his eyes with resolve. (1d20 + 5 ⇒ (19) + 5 = 24) He hurls the ball of ice at the incubus. It hits the demon in the side of the head, caving in his skull and covering him with an icy crust. The incubus slumps over and falls bonelessly from his horse.
Seeing the demon fall to the ground, Roshan turns, blurs across the field of battle. Another hail of metal shards as Roshan hands blur, a small brilliantly glowing blade, a larger heavy knife, two small metal stars and lastly the golden glint of Radiance whirling out to find their mark. This time, they do. Only one of the small pieces of deadly metal failing to find the female commander.
All around the crusaders re-double their attack against the tiefling army. Out of the corner of your eye you see Irabeth step in front of Aravashnial, shielding the wizard from a flank from two of tieflings and countering with a punishing blow that lays one of the attackers low. On the other side of the field, you see Gore charge forward on his steed, his spear knocking demon-kin to the ground to be trampled by the horse.
All around the field, even with their sword no longer gleaming with supernatural power, tieflings fall. With the death of both the incubus and human commanders their will breaks, and what survives of the once large army takes to the river and the hills in a panicked fleeing retreat.
Heal DC 20:
Although severely injured, incapacitated, and likely to die if left unattended, the incubus demon is not yet dead.
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 14 ⇒ (2) + 14 = 161d6 + 5 ⇒ (4) + 5 = 91d20 + 9 ⇒ (15) + 9 = 241d6 + 5 ⇒ (3) + 5 = 8
incubus - 22 cold and 14 nonlethal
SR 17: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (18) + 5 = 23 *take the better
[dice: SR 17]1d20+6[/dice]
Chancre turns in the saddle, a familiar wand being activated, and a rapier-thin force weapon materializes in the air next to the incubus demon previously seen on the walls of Keeper's Canyon. The weapon seems to penetrate the incubus's defenses, but it flickers as it hits the demon's flesh.
Konstantin rides hard for the incubus, forming a snowball and hurling at the demon. The hardened ice slams into the incubus, disorienting the demon. The evil creature staggers across the field, barely drawing a scimitar as he does so.
Roshan rapidly closes the distance between himself and the demon. A handful of metal lances out towards his target, though most bounce off with no real effect, one cold metal chakram caroms off the forehead of his target leaving a substantial welt.
Following the 'leaders' the small band of fighters stays around Samirah as they move across the battlefield, keeping the bulk of the fighting redirected towards the more organized force.
Even in the destruction and rout of the dretch force, the tiefling army - buffetted on by the yelled commands their leader - draw swords and charge outward to engage the paladins of Kenabres. For the most part the armor your army wears protects them from the attacks, but some take minor wounds.
Your army is still engaged with the tiefling army. Round Surprise of the personal combat between your group and the incubus commander has just finished. Please give me your round 1 actions. Action has closed so that you can assume that you are between 15 and 50 feet from the incubus demon (based on where you want to be).
The small advance group just manages to break before the rush of the much larger army encompasses them, seconds bought by the ice slick on the ground save the few that are slower riders. In the mad dash back down the canyon to where the knights of Kenabres lay in ambush, crossbow bolts rain down on the small group. (1d20 ⇒ 1) But everyone is able to keep their horses, people only sustaining nicks and cuts.
Mass Combat Mechanics:
Kenabres Knights vs Dretch DV 14: 1d20 + 7 + 2 + 1 + 4 ⇒ (16) + 7 + 2 + 1 + 4 = 30 (+2 battlefield advantage, +1 Nurah's inspire courage, +4 paladin smite evil vs outsiders)
When the group gets to the dry rivermouth, the dual armies quick on their heels there is a long moment when it appears they have been abandoned. The tieflings rush past the area where the paladins should have been hidden behind colored tent leathers and... nothing.
Almost at the river yourselfs, the tieflings, commanded by a amazonian brunette in chain shirt, are fully committed to the field of battle when the dretch army falls into the trap. As one, the paladins push free of their camouflage, falling on the demon army with glowing swords blessed to slice through normally resistant flesh.
In minutes the demon army is laid to waste by the divinely-inspired troops, the few remaining demons barely able to release instinctive stinking clouds which are fended off by the protective filters your army wears beneath their helmets.
Perception DC 20 (battle, no take-10):
Towards one side of the the dretch army, just forward of the freshly minted slaughterfield, you see the slender dark demon who commands the dretch forces. Hatred and disgust are mingled on the demon's fine feature as his 'stronger' army is decimated by the onslaught of the knights.
If you are reading this, then you can have a combat round during the surprise, if you want it. You'd be between 50 and 100 feet from Exorius (the incubus commander).
Samirah Basri wrote:
"You'd send dretch in your stead? I see I was not mistaken in my earlier assessment of your courage." She shouts again, giving her voice the slightest edge of fear, and nudging her horse to back up slightly from the oncoming wave.
On the battlements the dark figure flickers out of existence.
On the ground, near the center of the tents you hear a woman's shouted command in abyssal. "ان کی پیٹھ کو سرکل ."
Closer to you, the tieflings edge forward, until they meet Konstantin's wave of fog, at which point many of them veer off. A number outside of the fog are cut down by Roshan's metal storm, which slows the main body more.
A) Spellcraft DC 22:
That would be a greater teleport from the demon.
"Circle to their backs."
C) Perception DC 15:
Even as the tieflings in the head-on offensive are stymied by Konstantin's fog and Roshan's metal, you see the ones on the edges taking to horses in an attempt to obey the female commander's orders.
Konstantin Argentaev wrote:
Then, when he is in range, he freezes one of the tiefling tents.The tent ices over immediately, no cries only the silence of the dead from within. Meanwhile, your small contingent of fighters forms a protective shield around the spellcasters while flanking the Samirah in the lead position.
Samirah Basri wrote:
The tieflings closer to the small approaching group all turn at Samirah's loud call, a few of the closer even fall back a bit at the venom in her voice. From within the tents you hear the cool hiss of metal and the clang of steel.
A) Perception DC 15:
On the battlements, near some of the dretch, you see a dark slender form move from the shadows. He motions to the nearby dretch and the great number of demons start to descend the battlements.
K:planar DC 16 recognizes the male demon as an incubus. Similar to the succubus in that they can cast mind-affecting spells, the incubus is far more inclined to physical confrontation and enjoys the pain that it brings.
B) Perception DC 20:
Close to the walls, you see a woman in light metal armor, human, barking orders to the tieflings which they scramble to obey as she stride towards the front of the army.
Samirah Basri wrote:
Samirah waves a hand. "I actually prefer the idea of my gift being practical as well as pleasant." She looks around at the group. "Is there anything else we can do, any sort of magic, that we could use to further blind the enemies that follow the bait once they reach the ambush point?"
The group of planners follow Samirah and Roshan's back and forth.
"It actually isn't a bad idea," Anevia says. "I mean we have tents and things that we could set up as blinds for the army to draw the enemy in closer than they would other wise."
Slightly surprisingly, it is Aravashnial that picks up the thread, "It would be a minor magic to disguise the color of the tents to match the ground. It would only last for a hour or so," he looks at Konstantin for confirmation on the duration, "but it could work."
Konstantin Argentaev wrote:
"With regards to the dretches... perhaps if we cover our mouths and noses with cloth, preferably soaked in something with a strong smell?" He glances at Samirah. "Sorry, искра." He produces a small vial of what looks to be perfume. "Something like this, perhaps?"
"Most of the army does not have the additive," Irabeth says, a little smile at Samirah when she seconds the use, "But taking a cloth damp with clean water and then a cloth filter barrier might help in the short run."
"It's hard to tell when it is a magical attack," Aravashnial says, "The dretchs stench is both mundane and supernatural, but there is precedent."
As it stands, I have the main group and a small group of the crusaders going into the canyon itself to attack, then flee from the main force of tieflings and demons - hopefully drawing them into an ambush of the main body of the army. Your army will try to bolster themselves against the reek of the dretches with a filter. Minor changes and additives are welcome, but assuming that is good...
Kamilo Dann and her small group from Vilareth volunteer as the main bulk of the bait, since they have not had sufficient time to learn the group's tactics.
The group heads into the canyon, the walls of rock cutting a vertical line, the shadows of the early afternoon already making the eastern edge dark. After only a short travel, you see what had been a sturdy town, now just the bare remains of walls. Surrounding the walls are the tents of the tiefling army, while you see dretches dumbly looking out from the mostly broken shield wall.
Aftermath of Vilareth
Samirah Basri wrote:
Samirah smiles. "I can't imagine Aron working with mercenaries. And I get a sense you weren't overly fond of those mercenaries." The statement is almost a question.
"Kenabres's Wolves," he shakes his head, lips light with pressure. "No, I was not fond of them. They..." he breaths out, "they serve a purpose in the crusade against demons, but they," a shake of his head, "many of them have let the ugliness of the enemy taint them."
"The dwarves were a better match for Aron's talents."
Rova 07, 4713 - Across the Sellen
Samirah Basri wrote:
"We could make quick work of any amount of dretches." Samirah says confidently, making a throw-away gesture with one hand. "Tieflings too, if our efforts in the last fight are any indication."
"We were lucky in the last combat," Irabeth says, "They had no commander and we were able to surround them with the high ground."
Aravashnial scoffs, "And they were tieflings." The elf looks maybe a little excited, "Dretches could be death to an army. Those reeking clouds have been known to incapacitate by the score." He looks at Konstantin, "I think I'd be best used advising Irabeth on the best tactics against the vile creatures."
Konstantin Argentaev wrote:
"Are they still traveling? Or have they camped and are waiting?"
"Camped." Anevia considers, putting down the bowl again and leaning forward, sketching out the land. "But..." she shakes her head, "it didn't feel like waiting to me, more just there because they were ordered to be. They had guards and watchers, but there wasn't the alertness that you'd expect if they were actually anticipating trouble."
Aron, "Attacking them there means they'd have the defensive position. Too bad we can't draw them out to here," pointing to the drybed, "We could have the army waiting on both the north and the south to ambush them." He seems wistful about the impossible.
Rova 07, 4713 - Across the Sellen
It is a long night for some to maintain the fires that reduce the bodies of both enemy and ally to ash and bone. Most of the army does rest from the dark to the break of morning, but the across the Sellen and north along the other bank is subdued. Partially it was the long night after discovering another lost stronghold, partially it is the lands that your path skirts. Even at high noon, the sky is dim, oppressive. The ground is bare of trees and scrub which was prevalent on the eastern bank - only a few blighted patches of vine more thorn than plant.
After the army sets camp for the night, the scouts who were on long-range patrol make it back after a long day of hard riding and careful observation. When Anevia approaches the group with a tired shrug, still covered with the sweat and dust of a hard day on the trail. "It's a larger force, about the same number of tieflings camped around the ruins." She takes a breath, "And about a hundred dretches well-entrenched in the ruins of Keeper's Canyon."
Irabeth hands Anevia a small bowl of stew, shakes her head, "Keeper's Canyon is just far enough up the Ahari that an army of that size is going to strech from one wall of the canyon to the other, sneaking a force of any size around them is unrealistic."
Anevia nods, "The tiefling army is one thing, they need to eat, sleep. The dretches," she shakes her head. Placing the bowl in her hands down on a nearby rock, she describes the land she rode over today - including the dry plain where the Ahari once added water to the West Sellen. As Anevia finishes up her report, Irabeth hands her the bowl of food again, which the scout seems to notice for the first time.