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Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 4,793 posts (9,828 including aliases). No reviews. 17 lists. 2 wishlists. 12 aliases.


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Chancre Cailean wrote:
Chancre continues over to the fallen masonry, to properly examine the flash of silver.

Most of the wall in that section is gone, leaving only the flank of an unidentifiable, scaled creator visible. Leaning against the flank is a woman haloed by a multitude of colored light reminiscent of the Arctic glow.

Aravashnial bows to the small archon before it warps out of reality. Looking at the group, the end sighs. "I am very glad our allies were able to detail the vrock's dance of ruin before the area was blasted by electricity," the elf's voice quiets a bit before he continues, "however, I've used almost all of my spells that I have prepared. All I have remaining is the weakest of my summoned allies and an heroism."

Aravashnial's smile is wan, "That will last an hour, so if you choose the best recipient then I think it would be best for me to withdraw to a safe room so that I don't use resources when I can't contribute to its success. You all had enough of that when I was blind in the bowels of Kenabres."

Sosiel nods in agreement. "I'm almost in the same position. I still have most of my ability to channel Shelyn's healing energy, but it is hard for me to use that in combat without also healing those creatures trying to kill you."

"That said," Sosiel adds, "it doesn't feel right to stop when we haven't determined Nurah's fate."

"I have been holding back my goddess' ire for the villain of these piece, so I'd like to stock with you."

Templars' Court - Round 6

Keen Steve 2 bites into the vrock's flesh, drawing a bead of red-blue blood. Meanwhile, Chance casts a spell of ultimate accuracy.

Míril nocks another cold-iron arrow and fires it at the demon. Then, almost too fast for the eye to follow she has another cold-iron arrow in the air and heading towards the foul birdlike thing. The first arrow strikes true for a minor hit, but it looks like the second is going to be wide, easy for the demon to dodge. There is a surge of power from Míril and a palpable force changes the direction of the arrow mid-flight. The newly aimed arrow hits the demon right in the heart, and it is the final blow in destroying this aspect of the Abyss.

Templars' Court - Round 6

Keen Steve 2 changes targets and attacks the vrock directly. The second of the Steve's just barely misses the vrock.

Chancre moves cautiously into the room, staying out of the reach of the remaining Minotaur.

Weighing her options, Míril drops her sword in favor of her short bow. She nocks a cold iron arrow and lets it fly at the vrock demon. It is a beautifully well-placed shot... which barely penetrates the vrock's hide.

Roshan seems to take exception to the thought of his tiring. He still only throws three stars, two small silver and one glowing golden, but all three strike deep, though admittedly his strikes are perhaps not quite as damaging as they once were.

Lantern Archon: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (5) + 2 = 71d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (5) + 2 = 7 The tiny angel continues to zap away at the demon... wearing on it but not destroying it.

Aravashnial moves further into the room, eyes scanning for hidden dangers.

1d20 + 15 ⇒ (7) + 15 = 222d6 + 7 ⇒ (6, 1) + 7 = 14 Irabeth just manages to get her shield up to protect her from the claw of the demon.

1d20 + 16 ⇒ (15) + 16 = 311d8 + 10 ⇒ (2) + 10 = 121d20 + 11 ⇒ (10) + 11 = 211d8 + 10 ⇒ (6) + 10 = 16 But with her defense on her mind, she doesn't manage to get a solid attack in on the vrock either.

Aron and Anevia move to flank the vrock, carefully tumbling in so as to avoid rending claw and beak.

Sosiel holds, prepared to zip in and heal if someone falls.

Samirah circles the vrock demon, lashing out for another attempt at a strike. She tries some flashy moves, but can't find her opening in the all heavy feathered hide of the creature.

Konstantin advances as Venobya alights on his outstretched forearm. With a word and a gesture, he pulls freezing mists from beneath the vrock. The cold doesn't damage the demon, but it does stagger it, preventing it from using all of the formidable natural weapons next round.

Only active buff is bless.


V -41,-50,-51,-76,-90

Templars' Court - Round 5

Konstantin fixes the demon with a withering, contemptuous stare. "I suppose it would."

Keen Steve 2 reacquires a thoxel target, if necessary, and reasserts its presence. It's presence is declared with a spray of blood and gravely wounding one of the thoxel demons.

Chancre moves cautiously into the room, staying out of the reach of the remaining Minotaur.

Her mind her own again, Míril shoots an apologetic look at Sosiel as she returns to fighting the proper foes. She moves to the remaining minotaur, placing herself in flanking position with Aron, and angrily stabs at the beast. But in her anger she misses the beast by the narrowest of margins.

Two minotaurs down, one to go. Roshan continues to pierce demon armored hide with bits of sharp metal. But the silent man must be tiring, for only a single one of his blade pierce the minotuarian flesh.

Lantern Archon: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (3) + 2 = 51d20 + 6 ⇒ (9) + 6 = 151d6 + 2 ⇒ (1) + 2 = 3 Two more blazing beams into the captured vrock demon. The little archon seems to enjoy taking advantage of the disadvantaged foe.

Aravashnial moves into the room, eyes scanning for hidden dangers.

DC 14: 1d20 + 5 ⇒ (12) + 5 = 17 Finally having enough of it, the vrock breaks free of the spider webs, drawing the smaller creature into biting range.

1d20 + 16 ⇒ (17) + 16 = 331d8 + 10 ⇒ (6) + 10 = 161d20 + 11 ⇒ (14) + 11 = 251d8 + 10 ⇒ (1) + 10 = 11 With two decisive blows, Irabeth brings down the last of the minotaurs.

In quick concert, Anevia and Aron move to flank the final (almost frozen) thoxel demon, (1d20 + 14 ⇒ (14) + 14 = 281d6 + 1 + 3d6 ⇒ (2) + 1 + (6, 1, 6) = 161d20 + 12 ⇒ (20) + 12 = 321d6 + 3 + 3d6 ⇒ (6) + 3 + (2, 3, 5) = 191d20 + 12 ⇒ (14) + 12 = 261d6 + 3 ⇒ (6) + 3 = 9) and the wolf pack tactics work, both finesse fighters striking true - Aron with a vicious twist that kills the demon

Sosiel casts another healing spell, laying this one on Roshan. (3d8 + 6 ⇒ (8, 5, 1) + 6 = 20)

With the final thoxel demon dead (or fled) Samirah is able to get to the vrock, but her heated blade misses the quick limbed bird.

He casts a spell, Venobya wreathed in shimmering, crystal blue. She leaves his shoulder, originally on target for the demon that attempted to beguile Konstantin, but instead sinks claws into the vrock demon.

1d20 + 15 ⇒ (8) + 15 = 232d6 + 7 ⇒ (3, 2) + 7 = 12 The vrock manages to score a claw onto the fast moving gyrfalcon on her way in, but the cold touch of the smaller birds claws allows her to escape.

Only active buff is bless.


V -41,-50

Templars' Court - Round 4

The keen force weapon (hereafter Keen Steve) continues to press its attack against the thoxel demon. Keen Steve objects to being named after a lesser spell held in a wand though and flicker out of existance at an inopportune time.

Chancre casts another keen Mythic Spiritual Weapon (henceforth Keen Steve 2). It targets the nearest thoxel demon. This spell does not seem to mind the redunant naming and damages the demon.

Her eyes suddenly wild, Míril pivots and stabs her short sword into Sosiel, who is standing closest. Fortunetly for the slightly surprised cleric, he wears solid armor. A lucky thing as the blade was originally aimed to slip between metal to find a vital point.

One round duration spell, so you are free of compulsion now.

Roshan slides back so as not to tempt fate more then is necessary. The bullmen now receiving his full attention. Three stars, two silver and one gold strike deep into half-fiendish bovine flesh. Radiance streaks back to the Far-Strike Monk's hand, leaving a trail of bloody droplets along the way. The minotaur who had just been freed from the frost falls to the ground, his blood crystalizing in the residual cold.

Lantern Archon: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (3) + 2 = 51d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (2) + 2 = 4 Two beams of blazed light burn into the trapped vrock.

Aravashnial holds off on casting more spells as the tide of the battle has turned. He does keep a keen eye on the entangled demon on the far side of the room, his hands up - ready to cast.

DC 14: 1d20 + 5 ⇒ (3) + 5 = 8 The vrock continues to struggle at the wee spider's surprisingly sticky webs.

1d20 + 14 ⇒ (6) + 14 = 201d8 + 10 ⇒ (1) + 10 = 11 Irabeth advnaces to the final minotaur, but her sword is just a little too light on this attack.

Anevia pauses, looking carefully at Miril, looking like she might tackle the redhead if her blade flashes towards an ally again.

Aron takes a wide trip around the minotaur, placing himself with flanking for the following round.

As soon as the cleric is certain that Miril's mind is her own, he moves and places his healing hand on Anevia's arm. (3d8 + 6 ⇒ (7, 4, 7) + 6 = 24)

Samirah turns her attention to the thoxel demon closest to her. "Losing your touch? Perhaps you are realizing now we are not 'only mortal'?" She teases as she attempts to take focus off anything except her flashing blade and fierce smile. The distraction is enough as Samirah cuts the thoxel demon down to size. The size being dead.

As the freezing mists from the first frost fall dissipate, the hungry tendrils from the second reach for enemies. The minotaur being trapped partially in the ice and oh so very cold.

A situation which is worse of the creature when Konstantin's forearm frosts over as he produces an icy ball, which he hurls at one of the minotaurs. Dazing the creature.

The demons look at the one remaining minotaur, the entangled 'leader'. "See you on the flip side, darlings." And the one not entangled in ice teleports away.

The other looks at Konstantin, "Wouldn't it really suck if you accidently killed your friends..." (Konstantin has been targetted with a lesser confusion, DC 13 Will to resist.)

Only active buff is bless.


M1 -22, -39,-51,-63,-71,-84 dead
M2 -12,-14,-81 dead
M3 -2,-13,-59 dead
M4 -4,-22,-54
T1 -21,-46,-66 dead
T2 -2,-12 dead
T3 -2
T4 -9,-20
V -41,-50

1d20 ⇒ 21d20 ⇒ 7
Anevia next round: 1d20 + 4 ⇒ (5) + 4 = 9

Templars' Court - Round 3

Keen force weapon presses its attack against the thoxel demon. Once again, the keenly sharp figment of force slices into the thoxel demon furthest from the party.

Míril continues to ignore the demons' words. Since a new minotaur has come between her and Samirah, she attacks that one's vitals. Unfortunetly, the minotaur's vitals are well armored with partially demonic flesh.

Continuing to stay close the overgrown burly beasts, almost as if he's daring them to hit him, Roshan again whirls and lets fly with much smaller blades which again arc around the column. Again there is the clang of metal on stone, but also a satisfying piercing of hardened demonic flesh as well. As he again faces the two misshapen, muscular bovines both hands flick upwards, just missing. AoO: 1d20 + 11 ⇒ (14) + 11 = 253d6 + 15 ⇒ (1, 2, 5) + 15 = 231d20 + 11 ⇒ (17) + 11 = 283d6 + 15 ⇒ (2, 4, 3) + 15 = 24 One of the heavy greataxe blows, looks sure to score a painful blow, but Roshan uses the cloth of his cloth to confuse the blow at the last moment.

Lantern Archon: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (1) + 2 = 31d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (2) + 2 = 4 The archon fires two more beams of light at an undamaged minotaur, this time one of the beams burns through semi-bull flesh. "wknt aml hqa an knt tamlt m hdhh alhthalt alan."

"I was really hoping that you'd have dealt with these scum by now."

Aravashnial finishes a second summoning chat, leaning against the stone wall heavily as the arcane forces take a toll on the elf as a giant spider materializes in the room. Spider: 1d20 + 5 ⇒ (19) + 5 = 24 The spider fires a web of sticky silk at the vrock. Although the dancing demon tries to dodge it, the web entangles the demon, breaking the field of electricity that was growing around the demon.

Aravashnial doesn't smile, but there is a air of satisfaction in the tired elf's demeanor.

DC 14: 1d20 + 5 ⇒ (5) + 5 = 10 The vrock tries to burst free from the web, although a number of the strands of the web break, the demon remains trapped by the lowly spider.

1d20 + 16 ⇒ (5) + 16 = 211d8 + 10 ⇒ (7) + 10 = 171d20 + 11 ⇒ (4) + 11 = 151d8 + 10 ⇒ (4) + 10 = 14 Determined, Irabeth continues to bash doggedly at the minotaur.

1d20 + 11 ⇒ (16) + 11 = 271d6 + 1 + 3d6 ⇒ (4) + 1 + (4, 1, 4) = 14 Coughing up a bit of blood, this time Anevia slips her shortsword between the minotaur's ribs, drawing some blood of her own.

1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 3d6 ⇒ (1) + 3 + (4, 3, 5) = 16 And with a blood thirsty cry that sounds twisted coming from Aron's throat, the rogue plunges a sword into the minotaur's heart.

Sosiel casts a spell, his hand not holding the glaive glowing with energy. Then he moves up, past the minotaur's dead body.

Samirah gathers herself for a moment, pulling the silk from her hair to let it down before leaping into a graceful battle dance. Straight out of a story of silk-clad dancers in desert kingdoms; though only her hair flows and flashes and she moves, and silks absent in the place of shining mithril and heated iron. Gliding over the fallen body, Samirah deals a nasty blow to the minotaur felled by the giant icicle, but the second manages to get his greataxe up to a defensive position.

Konstantin's voice rings out again as he pulls another chilling mist from the stone. This one freezes and moves like the other, though it does not crystallize the monsters to the floor. It seems the sorcerer is holding some of his power in reserve. The second spell freezes the lowest minotaur and the thoxel demon in place, both look stunned.

M3: 1d20 + 11 ⇒ (2) + 11 = 133d6 + 15 ⇒ (1, 1, 3) + 15 = 20
M3: 1d20 + 11 ⇒ (11) + 11 = 223d6 + 15 ⇒ (2, 6, 3) + 15 = 26
Samirah parry: 1d20 + 16 ⇒ (18) + 16 = 34

The felled minotaur drags itself to clumsy swing at Roshan. The other, staggered by Konstantin's ice, tries to hurt Samirah, but she parries his blow.

Both of the thoxel demons take a step back from the morass of combat as Konstantin's fog no longer freezes them to the ground. A vicious smile, "You can keep trying to resist, but eventually you will fail." A small laugh, "You're only mortal."

(Samirah, Miril, and Anevia have been targeted with a murderous command. On your next turn please make a DC 13 Will save. If you fail, please attack your nearest ally as you would a true enemy.)

Only active buff is bless.


M1 -22, -39,-51,-63,-71,-84 dead
M2 -12,-14,-81 dead
M3 -2,-13,-59 prone
M4 -4
T1 -21,-46,-66 dead
T2 -2
T3 -2
T4 -9,-20
V -41

1d20 ⇒ 11d20 ⇒ 3
Anevia next round: 1d20 + 4 ⇒ (13) + 4 = 17

Templars' Court - Round 2

Chancre casts Shield of Faith for an additional +3 deflection AC on himself.

The keen spiritual weapon re-targets a thoxel demon with an attack that is just a wee bit shy of a critical.

Míril blocks out the thoxel demons' words, and focuses her attention on the minotaur in front of her. Taking advantage of Roshan's flanking position, she aims her short sword at the beast's vital areas, skewering the minotaur through the kidneys.

Roshan begins to bob and weave, becoming more wary of his large bestial opponents blows. A quick spin, low to the ground and razor sharp metal seems to bend to his will wrapping around the column behind him. Most carom harmlessly off the wall behind, but there are two satisfyingly meaty thunks as well. Thrown weapon AoO: 1d20 + 11 ⇒ (8) + 11 = 193d6 + 15 ⇒ (4, 4, 4) + 15 = 271d20 + 11 ⇒ (12) + 11 = 233d6 + 15 ⇒ (6, 6, 3) + 15 = 30 But Roshan manages to dodge both large greataxes.

As Aravashnial's words tumble quieter, a brilliant flash of light explodes in the middle of the templars' courtyard. A ball of sunlight and metal, rays of pure light zapping (1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (6) + 2 = 81d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (4) + 2 = 6) But they appear to be warning shots as the burning light goes a little high to score the wall.

"hdha almkan qd dhhb baltakyd ly alshyatyn mndh akhr zyart ly hdhh altayrt." The creature says, it two-fold voice musical.

"This place has certainly gone to the demons since I last visited this plane."

Looking around the room, Aravashnial starts another chant, shaking his head letting the grey-white hair move.

Although she shrieks a bit when the blessed weapon cuts her flesh, the vrock continues her mid-air dance, electricity thick in the air around the creature.

(1d20 + 16 ⇒ (2) + 16 = 181d8 + 10 ⇒ (1) + 10 = 111d20 + 11 ⇒ (17) + 11 = 281d8 + 10 ⇒ (7) + 10 = 17) The swordplay isn't fancy, but the second blow breaks through the minotaur's armor.

Samirah nearly succumbs to the thoxel demon's suggestion, but shakes it off and keeps her eyes on Miril and the enemy they have flanked between them. Her swings draw red tracers through the air as she strikes with the heated blade. Her hot blade cuts through the damaged minotaur, and it falls to the ground, not a single drop escaping the heat-sealed wounds.

1d20 + 11 ⇒ (5) + 11 = 161d6 + 1 + 3d6 ⇒ (3) + 1 + (4, 6, 6) = 20 The minotaur deflects Anevia's blow, looking carefully at the slender rogue.

1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 + 3d6 ⇒ (2) + 3 + (4, 5, 5) = 19 And used to the shiftiness of the sneak-thief the minotaur avoids Aron's blow as well.

1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (19) + 4 = 233d8 ⇒ (6, 2, 4) = 12 Sosiel, perhaps with the example of the archon, lets lose of a brilliant flash of light that burns into the minotaur.

Like a living thing, the freezing mist grows, reaching for new prey.

With another word and gesture, a massive icicle explodes from the fertile bed of frost at the feet of one of the minotaurs, spearing up into him. Damaging the beastial creature even as it drives him to fall on his ass.

M1: 1d6 ⇒ 21d20 + 11 ⇒ (11) + 11 = 223d6 + 15 ⇒ (5, 4, 5) + 15 = 291d20 + 6 ⇒ (11) + 6 = 173d6 + 15 ⇒ (2, 5, 1) + 15 = 23
M3: 1d20 + 11 ⇒ (11) + 11 = 223d6 + 15 ⇒ (4, 5, 1) + 15 = 25
M4: 1d20 + 11 ⇒ (1) + 11 = 123d6 + 15 ⇒ (6, 5, 1) + 15 = 27

The first minotar's blows slam into Aneiva's body, rending a single gaping wound on the lithe woman. The second targets Samirah (1d20 + 16 ⇒ (20) + 16 = 36 who parries it, even though the heavy blow makes her arm go numb. And the final one moves up and tries to attack Roshan, who barely notices.

(Concentration: 1d20 + 8 ⇒ (17) + 8 = 25) "Ah, that was close darling, weren't it?" The beaky face of the demon caws, "But really the sooner you listen the safer you'll be." (Samirah, Miril, and Anevia have been targeted with a murderous command. On your next turn please make a DC 13 Will save. If you fail, please attack your nearest ally as you would a true enemy.)


M1 -22, -39,-51
M2 -12,-14,-81 dead
M3 -2,-13 prone
T1 -21,-46,-66 dead
T2 -2
T3 -2
T4 -9
V -41

Anevia next round: 1d20 + 4 ⇒ (12) + 4 = 16

Vrock: 1d20 + 8 ⇒ (4) + 8 = 12
Thoxel: 1d20 + 2 ⇒ (2) + 2 = 4
Half-Fiend Mino: 1d20 + 4 ⇒ (3) + 4 = 7

Anevia, Aravashnial, Irabeth, Aron, Nura, Sosiel: 1d20 + 7 ⇒ (4) + 7 = 111d20 + 2 ⇒ (13) + 2 = 151d20 - 1 ⇒ (11) - 1 = 101d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (15) + 3 = 181d20 - 1 ⇒ (9) - 1 = 8

Chancre: 1d20 + 15 ⇒ (12) + 15 = 27

Templars' Court

Chancre seems to become briefly more real.

"یہاں کیا ہو رہا ہے؟ کون سب سے پہلے مجھے بتانے کے لئے چاہتا ہے؟" Chancre calls out.

"What is going on here? Who wants to tell me first?"
SR DC 17: 1d20 + 7 ⇒ (9) + 7 = 16

Chancre casts a mythic spiritual weapon to generate a keen corkscrapier, which attacks the farthest Minotaur. The magical blade skewers the far-off minotaur, but scores no wound.

In Pathfinder, if you are tumbling past multiple creatures you need to do an acrobatics check for each foe. Each foe after the first causes a culmultive +2 to the DC.

However, in this case, neither demon nor fiendish minotaur has combat reflexes and both are flat footed.

However, when you moved next to the demon, it occured to you how much of a show-boat Samirah is and why in the world would you ever put yourself out just to make her look good. The insolence, team-breaking thoughts subsided with the demon's death though. Because Samirah is good people.[ooc]

Míril tumbles into the room, dodging tiefling demon and minotaur weapons but not able to quite get through the walls of demonic flesh. Still she savages the thoxel demon with her sword.

Roshan unleashes a flurry of metal at the most damaged of the fiendish creatures in an attempt to punch through the line. Then, the air around him almost seeming to waver and pulse, he runs up Chancre's armored back and shoulders using his sturdy friend as a ramp he leaps into the air, takes 3 quick steps along and vaults from one wall to the other before catapulting into a somersault even higher and over the line, thus providing flanking to his allies on the other side. Were it not for the fact that the minotaurs didn't know exactly when you were going to emerge, Roshan would have taken two nasty blows.

Aravashnial, seeing the wall of opposition, stays right where he is, starting his summoning chant - certain that this time he will get a chance to finish.

Behind the pillar, halfway up in the air of the room, the vrock sings of death and blood, dancing in the air. Not a pretty dance, but a dance.

Irabeth strides forward, (1d20 + 13 ⇒ (10) + 13 = 231d8 + 10 ⇒ (2) + 10 = 12 her father's sword striking a blow on the minotaur.

'That damn brat, Miril, always expecting people to go out of their way to make her look better at fighting, really the nerve of some people.' Samirah's own thoughts rise up, however, the pique of annoyance seems to die in the same breath as the demon.
Samirah hesitates for just a moment when she sees the crowd of monsters before them, then moves forward to swing her scimitar at the closest beast to her. The demon, already hideously wounded by Miril and Roshan, goes down under Samirah's blade, providing a small opening in the otherwise pokey defenses.

Taking advantage of the minotaur's attacking Roshan, Miril darts past the creatures and over the fallen body of the Thoxel demon, in an attempt to provide flanking for the following round.

And never one to miss a good idea, Aron follows suit.

Sosiel, seeing this is a major skirmish, blesses the group. (+1 to hit)

Konstantin is momentarily distracted by something at the far end of the court, but he quickly recovers.

He begins speaking a familiar incantation, but this time, his words echo with undeniable power, drawing a chilled finger up the spine of all who hear him. With an upwards gesture he pulls the freezing mists from the stone, though this time it does more than merely chill: ice crystallizes over the frostburnt flesh, freezing the hapless monsters to the floor. Although the creatures within the freezing fog only take the smallest of damage, they are rooted to the spot, entangled by the ice, seemingly stunned.

M1: 1d20 + 11 ⇒ (12) + 11 = 233d6 + 15 ⇒ (2, 4, 3) + 15 = 241d20 + 6 ⇒ (12) + 6 = 183d6 + 15 ⇒ (1, 1, 3) + 15 = 20
M2: 1d20 + 11 ⇒ (18) + 11 = 293d6 + 15 ⇒ (6, 3, 2) + 15 = 26
M3: 1d20 + 11 ⇒ (5) + 11 = 163d6 + 15 ⇒ (3, 3, 5) + 15 = 26
Both of the minotaurs taunted by Roshan's high leap get their revenge in spades, greataxes digging into monk flesh. [ooc](Roshan takes 50 points of damage.) Using the pillar as cover, Anevia fares better.

Chattering, the thoxel demons in the freezing fog, each search out the eyes of a victim. "Your friends will betray you, protect yourself." The words ringing with vile power. (Samirah, Miril, and Anevia have been targeted with a murderous command. On your next turn please make a DC 13 Will save. If you fail, please attack your nearest ally as you would a ture enemy.


M2 -12

T1 -21,-46,-66 dead

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Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18

Miril unlocks the double doors and they swing open to reveal...

Templars' Court

A once-beautiful court now laying in disarray. Walls that had been decorated with murals of angels and templars fighting the good fight have been defamed, morphed into being engaged in all manner of foul acts with beasts and demons.

Collapsed stone completely bars the way north, as only five decorative columns still support the thirty foot ceiling overhead.

On the far side of the room, using one of the columns for cover is a vrock demon, her feathered hide matted with blood.

Of more immediate concern, the doorway is flanked by beaked human looking demons and minotaurs whose eyes flash with red fiendish light. The minotaurs smile at Samirah as she bursts onto the stage.

Perception DC 25 (no-take 10):
At the far end of the court, near the fallen masonry, there is a flash of silver.

If you get the chance to examine it more closely, there is a ethereal-woman glowing with starlight, leaning against a silver flank of a creature much larger than herself. Sadly the wall is destroyed at the creature can not be made out.

Samirah Basri wrote:
Samirah looks surprised, then pleased. "Why, Aravashnial, I had no idea you were interested in fashion."

"I strive to wear clothing appropriate to my station and function, but I was thinking of an old teacher who hailed from the deserts of Qadira. His traveling companion had an infiltration plan which required wearing a solider's uniform woven from flax-wool. The old man objected, his friend tried to short-hand the argument with magical coercion and my teacher broke free of the trance when the cloth touched his hand."

"I am not quite so vehemently slave to fashion."

Samirah Basri wrote:
"Would any among us be able to undo the effects of the succubus' spell?" Samirah asks, mostly aiming the question at Aravashnial.

"The documentation says that if the dominated person is given an unthinkable order, such as killing their beloved or mixing cotton and woolen threads, they are able to break free from the enchantment." Aravashnial says.

"In practice, I've seen that dispelling the magical effect is far more reliable." A pause, "Which will work if the person was charmed via spell, however not if it was an innate power of the creature that bespelled them."

(Little known rule - spells and spell-like abilities can be dispelled. Supernatural abilities - even if they mimic spells - can not be. Nor can extraordinary abilities, but that makes more sense in that they are not magical.)

Eastern door

Samirah Basri wrote:

"When we passed through this way before, we heard our foes beyond this door. I hear nothing now, perhaps they've moved deeper into the building?" She pauses in front of the door. "But maybe..."

She opens the door unless it's locked.

She finds that it is, but as soon as I have two more people (or just Miril) I'm sure Miril will open it.

Pre-planning action check.

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When the group gets back to the eastern door, they no longer hear abyssal swearing from beyond.

Perception DC 30 and Abyssal:
"There and there so that you'll have the drop on them when they come through the door."

"Don't give me that look, if you f&&$ up there are just the babau keeping Joran in line, crafty bastard."

Chancre Cailean wrote:

"Very true."

Chancre looks at Irabeth and Sosiel. "I think I'm going to heal you two."

"Try not to die, kids."

"I do try." Sosiel says dryly, but with a slight smile that softens the tone.

"Thank you, Chancre." Irabeth shakes her head ruefully, "Personally, I'd been expecting the banner itself to be the trap when I saw it wasn't quite right, not the banner stand."

Míril Celegeth wrote:
I'm not sure how long Take 20 will take, since normally picking locks is a move-equivalent action for Míril.
Twenty move actions or 10 rounds or a massively long one minute.
Míril Celegeth wrote:
"Anevia, could you give me a hand with this?" Míril fiddles her lockpicks in the magically enhanced lock.

Anevia pulls out her own picks, carefully staying out of the Miril's way as the talented light finger does the real work and Aneiva assists.

Opening the door, the already disarrayed chests are more broken - but there is no sign of Nurah. Or anyone else.

After about a half a minute, the adhesive skin of the mimic loses its stickiness, freeing both weapons and bodies.

During that time Samirah finds the portal firmly secured.

All of the locks thus far have been superior (DC 35) which I've been doing a take-10 with an aid from Anevia.
Detect Magic and Spellcraft DC 17:
The locked door has been further secured with an arcane lock (Increasing the disable device check to open by 10.)

Uppity Mimics - Round 2

Míril gauges how the mimic is moving and where its attention lies. Timing her attack to when it is paying more attention to the others than herself, she lunges in to stab it in its vital area. The shift in Miril's attack takes the creature unawares and her shortsword shines with blessed light as it cuts through the sticky creature. Adhesive DC 19: 1d20 + 10 ⇒ (4) + 10 = 14 But her weapon becomes lodged in the sticky creature throwing off her second attack.

DC 19 strength check to free your weapon, free action but only can be attempted once a round.

Adhesive STR DC 19: 1d20 + 2 ⇒ (9) + 2 = 11 Aron makes a half-hearted attempt to free his sword, when that doesn't work he takes a step and attempts to pull the unconscious Sosiel from the morass of the aberration. Adhesive STR DC 19: 1d20 + 2 ⇒ (5) + 2 = 7 But the creature's glue is very strong.

Anevia considers the two mimics, Irabeth momentarily free and Sosiel on the ground, and she holds, seeing how close the altar mimic is to going down.

Chancre attacks the mimic again, adhesion be ... if not actually damned, then he is willing to take that chance. And this time he hits, scoring a nasty blow. And the adhesive does trap his blade.

Samirah closes her eyes for a moment before attacking the mimic again. Her first hit is perfect, bisecting the aberration and killing it. Adhesive DC 19: 1d20 + 12 + 5 ⇒ (3) + 12 + 5 = 20 Her blade looks sure to stick in the dead mimic, but there is a flare of light and Samirah pulls her blade free. She steps forward into the place the sticky creature is - getting some of it on her boots, and her second hit scores a nasty blow on the statue mimic. Adhesive DC 19: 1d20 + 12 ⇒ (15) + 12 = 27

"Fierce fighters should never be restrained when they fight for the light."

Just the opportunity Anevia was waiting for, 1d20 + 13 ⇒ (7) + 13 = 201d6 + 1 + 3d6 ⇒ (3) + 1 + (6, 6, 1) = 17 Anevia does a quick, nasty blow into the mimic before pulling her blade free.

Stunned by the hard-packed ice the mimic lashes out at the person who killed his partner. Mimic slam, Samirah parry: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 9 ⇒ (5) + 9 = 141d20 + 16 ⇒ (5) + 16 = 21 But Samirah parries the sticky blow and counter: 1d20 + 16 ⇒ (5) + 16 = 211d6 + 14 ⇒ (1) + 14 = 151d20 + 12 + 3 ⇒ (6) + 12 + 3 = 21 turns the weakness in his defense into an opportunity to further wound the creature.

Konstantin hurls another snowball at the statue. Although this one seems to be a cleaner hit, the creature doesn't seem as stunned by the cold on the second go around.

Irabeth swings at the monster 1d20 + 11 ⇒ (17) + 11 = 281d8 + 10 ⇒ (3) + 10 = 13 and strikes true, the monster falling.

Irabeth is down 40 hit points and Sosiel is down 57 hit points.

Follow-up adhesive rolls i missed:
Chancre: 1d20 + 4 ⇒ (12) + 4 = 16
Anevia: 1d20 + 8 ⇒ (13) + 8 = 21

Mimics: 1d20 + 7 ⇒ (3) + 7 = 10

Anevia, Aravashnial, Irabeth, Aron, Nura, Sosiel: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 2 ⇒ (11) + 2 = 131d20 - 1 ⇒ (4) - 1 = 31d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (10) + 3 = 131d20 - 1 ⇒ (20) - 1 = 19

Uppity Mimics - Round 1

"Hey, anyone want to help flank one of these things?" calls Míril as she steps forward to engage the mimic engulfing Sosiel. She stabs at the creature with her shortsword, but misses the flexible creation.

Roshan steps forward. 2 silver and 1 golden discus whirl towards the amorphous grappler intent on squeezing the life from his green hued friend. All find their mark with meaty thunks, punching through it's natural armor. Adhesive DC 19: 1d20 + 13 ⇒ (18) + 13 = 31 Radiance sinks into the sticky flesh for a moment but wrenches itself free to bamph back to Roshan.

Aron: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 3 ⇒ (2) + 3 = 5 Aron charges forward with the same aggressively violent swordplay that marked his fight in the chapel. Although his blow his solidly, it doesn't manage to damage the fiendishly infused flesh. Adhesive DC 19: 1d20 + 7 ⇒ (6) + 7 = 13 But the sword does stick to the mimic like glue.

Anevia moves up readily enough, but shakes her head, "Unless they are dumb enough to open themselves up to it, we aren't going to be able to get a flank until we separate them." But she tumbles to where she will be in flanking once the opportunity presents itself.

Sosiel, who is looking really bad, starts to reach for this symbol of Shelyn, then instead starts the prayer that he uses for direct healing. (DC 26: 1d20 + 10 ⇒ (13) + 10 = 232d8 + 6 ⇒ (5, 1) + 6 = 12) But his spell fizzles when the mimic tightens its grip.

Chancre pulls his corkscrapier. "I need to name this thing." He attacks the altar holding Sosiel, but while the corkscrapier sinks into the flexible flesh, it doesn't penetrate.

Samirah attacks the mimic closest to her in an attempt to free her companion. Her first attack hits solidly, although it isn't the vicious blow Samirah was expecting. Adhesive DC 19: 1d20 + 12 ⇒ (18) + 12 = 30 Not expecting her sword to stick as much as it does, her second blow misses.

Outside the door, the combative sounds rise in a crescendo and then there is quiet.

Focused, the mimics attempt to finish off their current prey before moving on to the others attacking. 1d20 + 11 + 5 ⇒ (3) + 11 + 5 = 191d8 + 16 ⇒ (6) + 16 = 221d20 + 11 + 5 ⇒ (15) + 11 + 5 = 311d8 + 16 ⇒ (5) + 16 = 21 Although Irabeth just manages to wrench herself free of the sticky creature, Sosiel does not and collapses to the ground.

Konstantin blinks in mild surprise, before summoning and hurling a snowball at the statue. The cold doesn't do quite the expected damage, but it does stagger the monster.

Irabeth pulls her sword, ready to attack or flank, but first she reaches down and uses a healing touch to stabilize Sosiel. (3d6 ⇒ (1, 1, 2) = 4)

Aravashnial starts one of his complicated summoning rituals.

The mimic seem pleased to not be doing any talking.

M1 -19
M2 -38,-63

Irabeth -40
Sosiel -40,-61,-57 (stable)

Roshan Suraj von Itzal wrote:
under the assumption that a nat 20 is an "I sees it!"

A reminder that natural 20s are only automatic successes on attacks and saves, not skills. But the inverse is true where a natural 1 is not always a failure with skills.

Sadly, even with a surge, Roshan can't hit the DC.

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From beyond the closed door, where Nurah is, you hear objects being thrown, like another combat is occurring on the other side.

Sense Motive DC 19:
1d20 + 18 ⇒ (1) + 18 = 19

Or Nurah is making it sound like she is being captured. Really similar sounds when you come down to it.

Irabeth shakes her head, looking at Sosiel, "It isn't ri". In the blink of an eye the altar and the statue morph, the banner being thrown towards the group of Chancre, Aravashnial, and Samirah in an attempt to distract or blind, and objects in the room sprout tentacles and teeth.

A) K:dungeoneering DC 14:
Shapechanging, bastard mimics. Adhesive, sticky hungry mimics.

Who will totally steal your weapons with their stickiness.

The statue reaches forwards (1d20 + 12 ⇒ (20) + 12 = 321d8 + 16 ⇒ (2) + 16 = 181d20 + 11 ⇒ (10) + 11 = 211d8 + 16 ⇒ (6) + 16 = 22) engulfing Irabeth in a embrace the bends steel.

The altar slinks forward on the ground, attempting to engulf Sosiel from the floor up (1d20 + 12 ⇒ (17) + 12 = 291d8 + 16 ⇒ (1) + 16 = 171d20 + 11 ⇒ (16) + 11 = 271d8 + 16 ⇒ (7) + 16 = 23).

(Irabeth takes 40 points of damage and is grappled. Sosiel takes 40 points of damage and is grappled.)

Behind you, you hear Nurah's shriek of alarm as the secret door slams shut!

B) Sense Motive DC 22:
1d20 + 18 ⇒ (4) + 18 = 22

There was no actual fear in that voice.

Initative and round 1 actions.

"I leave the pseudo-science of religion to our friends who are more inclined." Aravashnial says as he moves to one of the armors. "This one." Examining the mithral and gold-plated full plate, "Although this seems to be also mixed up in the religious."

Irabeth moves up to the altar, examining the banner carefully, Sosiel not far behind.

Armor of the Pious wrote:
This gold-plated +1 mithral full plate armor has images of Iomedae’s symbol etched into its immaculately gleaming surface. The armor requires 24 hours to attune itself to the wearer and her patron deity, after which point the images on the armor shift to match the symbol of the wearer’s patron deity (or remain associated with Iomedae if the wearer doesn’t worship a deity). Thereafter, once per day the armor’s wearer can offer a prayer to her deity (or Iomedae) as a swift action to increase the armor’s enhancement bonus to +2 for 10 rounds. For this duration, the armor also grants a +2 sacred bonus on saving throws. Someone with the lay on hands ability can use her lay on hands ability one additional time per day; a mythic character wearing armor of the pious also gains one additional use of mythic power per day. An evil character who wears armor of the pious gains 2 negative levels. These negative levels remain as long as the armor is worn and disappear when the armor is removed—they never become permanent but can’t be overcome in any way as long as the armor is worn.

Samirah Basri wrote:
"Is this what you were looking for, Irabeth?"

Irabeth looks at Aravashnial, even the lagging in the group having made it to the room. The wizard looks at the banner, "It is magical..." he looks at one of the statues on the east side of the room, "So it that armor."

He walks forward at bit.

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The second secret door, opened with rapidity by Miril, reveals a skinny long room. At the far end from the entrance, is an armored Iomeadae holding a metal rod horizontal from her hands, a magnificent red banner depicting a sunburst star that seem to glow in the darkness of the room. Just below the banner is an alabaster altar.

Flanking the room are four more statues, each dressed in metal armor.

A) Perception DC 15:
Irabeth on seeing the clean, room and its contents. "Oh my goddess."
A) Perception DC 40:
The statue and the altar don't look quite right - there is a sheen to the stone that stone just does not have?

You get to act in the surprise round. But please no shouting it....

"The dwarves." Aron says distractedly, as he keeps glancing at the door leading west, "I had an apprenticeship with them..." his voice trails off.

Sosiel, "He was with the engineering core when Kenabres was attacked."

After a quick discussion (and when the two living men are bound hand and foot), Sosiel does a quick channel (3d6 ⇒ (2, 4, 2) = 8) ensuring that Samirah is also in the radius.

Within the secret vault, Samirah reveals two more statues of the warrior-goddess, her sword raised. Although this must have once been a vast treasury, the numerous chests now lay empty or smashed to rubble.

Aron, who had been close to working the lock in the eastward heading door (towards the sound of abyssal swears) stops and moves into the room, he shakes his head once. His right hand jitters against his thigh. "F+$~. Forgot they told me about this."

He points to the blank west wall in the vault, "This is a fake, their should be another door there and that was the vault where the crusaders hid the Sword of Valor."

With the wall pointed out, anyone who can hit a 20 (or take-20) can see the well-hidden door.

A) Sense Motive DC 20:
Sosiel is watching Aron very closely, his brow furrowed, worried.
A) Sense Motive DC 28:
Nurah is very excited about the new door.

No worries :)

Now do thief-y stuff! (although if you'd like to have a breaking free of the dominate that would be fantastic.)

The whole point was to make a choice about if you wanted to surge before reading the second spoiler. That said, Miril is not dominated.
A) Heal DC 20:
Of the charmed men, two are still alive, although in bad shape. What ever the demon did in her final moments of life, it seems to have drained their health and damaged their spirit.

The two that are deceased are the one that Aron stabbed and the one that got hit by the frost. Although in both cases, it seems as if they would have survived if it wasn't for what the succubus took.

B) Perception DC 30:
Look at that. There is a secret door at the end of the chapel. All you need to do is slide the wall back a little and it will slip right out of place!

Listening at the other entrance into the Iomeadaen temple, you hear a loud electric crackling. Wing beats and very loud pissed off swearing in abyssal.

Is Miril doing something to change the result from failed save to successful? If not, then I had the *** spoiler on the combat post for you to answer that question.
Míril Celegeth wrote:
Roshan Suraj von Itzal wrote:
Roshan looks first to Miril. If she is otherwise preoccupied he will do it. but I believe she is at least 30% better at it.
What's the appropriate skill for tying someone up?

To tie someone up is to take-20 on a CMB check.

Janeamine: 1d20 + 3 ⇒ (19) + 3 = 22
Charmed Warriors: 1d20 + 5 ⇒ (14) + 5 = 19

Anevia, Aravashnial, Irabeth, Aron, Nura, Sosiel: 1d20 + 7 ⇒ (20) + 7 = 271d20 + 2 ⇒ (10) + 2 = 121d20 - 1 ⇒ (1) - 1 = 01d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (15) + 3 = 181d20 - 1 ⇒ (5) - 1 = 4

Irabth, Anevia, and Aron move into the room and attack/heal if possible. Nurah inspire. Sosiel bless. Aravvashnial hold to the end of combat and then cast if needed.

Round 1 - Inheritor's Chapel

One of the flash-fried men looks to the succubus, his voice cracking with the inhaled fire, "Janeamine?"

Chancre grins a crooked grin (not that he has any other kind), and says, "Lady, what's with all the perversion of Iomedae around here? I hear tell she doesn't take kindly to that sort of thing."

Chancre casts.

A) Spellcraft DC 16:
True Strike.

The succubus doesn't seem to respond to her defender, but he straightens - slightly, as much as his burns allow - and he squares his shoulders against the 'intruders'.

Janeamine, however, does respond to Chancre. Glancing up at statue sideways, "She's the ideal women for oh so many of the self-sacrificing, hard-up warriors that you send out here." She chuckles, a lascivious smile curving her lips just enough to show bright white teeth. "Just giving them their goddess in the flesh, everything they want for everything I want."

"My side always pays on our deals, rather than expected one-sided worship."

Janeamine's eyes slide over the people in the group, calculating, smiling at Miril. "A lover who knows all your fantasies and can give them to you, doesn't that sound just peachy?" This time the glow of magic is obvious, although the effect is invisible.

B) Spellcraft DC 20:
Dominate person.
1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 (+2 elf bonus vs mind-affecting)
I don't see any abilities for Miril related to a save where you would have to declare use before hand. Currently, you failed a will save vs a mind-affecting affect (I included the bonus of your elf blood). A surge could change this effect. I don't think I see any other abilities that let you change the outcome of a roll, but if so, please let me know.

If you do choose to use the surge and get a 3 or better, then your action can continue as planned (or you can change it and you'll get two actions next round (one at the start and one at the point where you would have acted, which is right after Nurah's action.

If you don't use a surge or some other ability. ...or you don't roll high enough, see the *** spoiler below.

Not quite fast enough to change what the succubus does, Anevia slips through the door being held open by Irabeth and (1d20 + 7 ⇒ (14) + 7 = 211d6 + 1 + 3d6 ⇒ (5) + 1 + (3, 3, 4) = 16 at the last moment, Anevia shifts her sword to hit the guard in the temple with the pommel of the sword. He falls to the ground in a boneless heap.

Samirah lunges forward to engage the demon, (not caring that the three remaining charmed men take the chance to attack her DC 27: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (18) + 6 = 24 vs Parry: 1d20 + 14 ⇒ (12) + 14 = 261d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (20) + 14 = 34, and she is justified in regards to her skill as none of the attacks come close enough to touch her) appearing eager to make up for time lost in bantering with her. Both of Samirah's attacks slice through the demon-woman's flesh, causing a quick gasp of pain. Then she smiles, "Got to love the sting, but can you take as good as you give, fire head."

It is just a flick of her head and the trained warriors move to encircle Samirah, longswords flickering out to damage the nimble fighter. (DC 27: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (11) + 6 = 17 vs Parry: 1d20 + 14 ⇒ (6) + 14 = 201d20 + 14 ⇒ (10) + 14 = 24; 1d8 + 2 ⇒ (1) + 2 = 31d8 + 2 ⇒ (8) + 2 = 10) Perhaps distracted by her own attack, or maybe because the charmed men were able to coordinate their offense, this time Samirah is hit by two heavy blows. (Samirah takes 13 points of damage.)

I figured you'd want to hold your last parry and the counter attack for the demon. Please let me know if that is not what you want next round.

From the hallway outside, "My behind feels far less safe with all the people with pointy swords running in that direction," Nurah's dry voice. "It reminds me of the battle of frostmire, where the fiendish ice giants took an attacking force from the rear when they had a small group drawing the attention of the crusaders." (Inspire courage: +2 competence to attack and damage.)

Konstantin, apparently waiting for violence to begin, speaks a word and with a familiar upward gesture, pulls freezing mists from the stones beneath the feet of the men. One of the men injured by Samirah's fire falls to the ground, his body rigid with the cold. Although the cold only does only minor damage to the demon, the intense arcane cold staggers her.

Aravashnial takes a single step in the room, his all grey eyes scanning the room. Looking for something.

Aron moves into the room, pulling his short sword then (1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 3d6 ⇒ (6) + 3 + (1, 6, 5) = 21 viciously stabs the uninjured man in the kidneys.

Roshan appears to wait for the traffic to settle slightly, then moves swiftly giving himself the best open lane, slight as it might be. Chakrams, kunai & the golden blur of Radiance flash towards the fiend pretending to be a goddess. Several of which punch through her protections and deep into her vitals.

Just before the blankness of death comes into the demon's eyes, she breathes in deeply - both of the remaining charmed men falling to the ground as vitality saps from their bodies. Grey streaks across hair and skin, turning skin papery.

Aravashnial nods, "You all really are amazing, you know."

Samirah is down 13 hit points, the demon is very much dead, and they charmed men are...

Jane -33,-36,-99

Samirah -13

2d6 ⇒ (2, 5) = 72d6 ⇒ (6, 3) = 92d6 ⇒ (1, 6) = 72d6 ⇒ (3, 4) = 7

If you are reading this, then you failed vs a dominate.

The woman's voice echoes in Miril's head, becoming the only thing she can focus on and believe. "Kill them all for me, beautiful."

This does not actually end with the succubus's death.

You are indeed correct.

DC 15: 1d20 ⇒ 11d20 ⇒ 121d20 ⇒ 6

The wave of intense fire washes over the woman, also catching three of her guards in the blast. Each flash-burns over their entire body, wrenching screams of pain from them as they look near the point of perishing. The one uninjured man looks -- at the woman for direction.

The woman smiles, the human facade melting off of her with the fire to reveal short black hair, red eyes, horns, and leathery wings. "So the gloves are off, darling?"

A) Sense Motive DC 20:
charmed human guards
B) K:planar DC 12:
Who isn't going to recognize a succubus?

True demon - fire immune, electric immune, cold resistant, spell resistant and you would greatly prefer cold iron or good weapons.

B) K:planar DC 17:
Master manipulators, succubus have a host of mind-affecting powers constantly at their fingertips - charm person, detect thoughts and the like.
B) K:planar DC 22:
Succubi can pass on a profane gift to any mortal. This minds them mind-to-mind allowing the succubus to use her abilities on the mortal from afar. Secondly, the gift strengthens the mortal (granting a bonus to one ability score) which the succubus can withdraw at any time, damaging the mortal.

Initiative and round 1 actions please.

DC 20: 1d20 + 5 ⇒ (7) + 5 = 12 +4 charmed life, 1d6 ⇒ 6 (surge)
Everything seems just as fine and dandy as it could be, when suddenly your shard necklace flares hot enough that it would burn someone not fire-resistant, and you sense a presence trying to skim through your surface thoughts, a presence which you reject forcefully.
A) Sense Motive DC 37:
Something just happened that shocked and upset the woman.

And for all her surface friendliness below she be pissed.

The woman smiles, "We talked about your beauty and grace. And how much your defeat of the demons would be beneficial for both of us." She holds out her hand towards Samirah with a slightly abashed shrug.

The four men shift uncomfortably for a moment, before mimicking the woman with smiles.

Samirah Basri wrote:
"Ha!" Samirah points a finger. "No one forgets a night with Samirah Basri." She says smugly. "Even one that is chaste and happens only inside of her head."

The woman shrugs, "Downside to just being a piece of myself on this plane rather than all of me, remembering things is sometimes hard," her eyes met Samirah for a moment, "I should have it in a moment."

Assume none unless it for some reason would be dramatically appropriate to have run out of power at some point.

Her eyes glow, the dark brown outlined with a red gold. "When I visited you in your dreams..." her voice trails off and her eyes close as if she is communicating with something unseen.

The deific look alike scoffs, only looking slightly hurt by the group's aggressive stance. "Deities don't visit the material plane at all. I'm just a very solid vision that was sent to honor your achievements so far." Although the woman takes no aggressive actions,the crusaders move to defensive positions between bet and the group.

The woman's severely short bob moves with the shake of her head, the grim smile not quite right on the face. "My statue has stood since before you were born." She motions to the dusty room, "This room held protected by my divine will even when Drezen fell to the demons." She strides forward with a smile, "And, now, my knights have come to chase evil from the walls. Hope could I not send a vision to congratulate and encourage you?"

She looks around the group, her gaze settling on Irabeth, motioning for the half-orc to come forward. "Receive your blessing from Iomeadae, my child."

The face is familiar to all of you from the night following the shattering of the wardstones.

A) Sense Motive DC 15:
The look matches the woman from your vision dreams, but the affectations, the speech, the timbre of the voice, are all just poor imitation.
B) Sense Motive DC 20:
And the way the crusaders are moving is worrisome, the hesitation in each action as they look at the woman before they do anything.
All of the statues seem to be original features of the structure.

Just so everyone is on the same page, Roshan's miming happened back in the first chokepoint right after you got into the building.

The second door in the armory opens back into the first hallway you found, a short twenty-feet away from the door that you took to the exterior entrance of the armory. (The place really does seem to be a warren of overlapping pathways.)

Continuing down hall, you come to a set of double doors, the familiar symbol of a fiery longsword carved into the lintel. Once again Miril makes quick work of the ever present lock, opening the door allows a quiet but firm voice to spill into the passage. In response to the words, you hear murmurs of prayers.

Two rows of stone benches face a raised dais to the north, on which stands a twelve-foot-tall statue of an armored woman with a sword and shield. Faded tapestries hang in tatters to either side, and a larger one on the south wall depicts the armored woman on bended knee before a man wearing green robes. Three smaller, human-sized statues of armored knights stand within small alcoves to the west, each holding a longsword pointed downward.

There are three men dressed in the heavy armor of crusaders sited on the forward-most pews, staring raptly at the woman sitting on the dais. A woman whose resemblance to the over-sized statue behind her is uncanny.

She looks up at the door as it opens and after a breath or two the men turn to look as well. She smiles, "It is so very good to see you all." Her voice is just a tad to high to be a true alto.

The elven chain is mithral chainmail which is treated as light armor in all ways.

You are currently wearing mithral chainmail shirt. L

If the elven chain not magical, the trade off would be: chainmail has 2 higher ac bonus, but the max dex is two lower, which means if you are already maxing the amount of Dex that that would be as wash ac-wise. Additionally the chainmail would put a small penalty on str and dex breezed skills.

That said, your current armor is masterwork, and the new armor is magical with a +2 bonus.

The group slips in through the western breech in the walls of the citadel - and are greeted by an empty stone room, a bit of sickly chartreuse moss growing near where water is able to trickle in and the exit secured by a locked iron door.

A locked iron door which Miril is able to open in mere seconds.

which leads to an obvious choke point in the dwarven-built citadel, multiple iron door radiating out. The first to your left proves to lead to a small room, no windows and no broken wall, but otherwise similar to your entrance.

A) Survival DC 20:
You can make out vague signs that the room was occupied for a while ending within the last month.
B) Perception DC 30:
When you are in the first chokepoint of multiple doors, you think you hear combat from behind the southern doors (those that would have been to the right when you entered).

The next door leads to a hallway, multiple doors (most of which prove to be more small rooms), all in pitch blackness. Not a single light source illuminates the well constructed interior.

C) Perception DC 25 or Survival DC 15:
You do, however, notice a fresh breeze. Feeling along the floor you find multiple small holes which must lead to a ventilation system through the bedrock to the environment outside.

More twisting boltholes and chokepoints - all entrances and exists secured by iron doors that swing closed behind your passage and automatically relock.

At the left side end of the first hallway, you find a room that must have served as a guard point, although it has been cleared of movable furniture, benches are still carved into the walls - and it has another door leading along the exterior wall of the citadel to a pair of rooms - one bare and one filled with a small armory which has a door on the far side leading deeper into the citadel.

D) Perception DC 25:
You see a few scratches of gold in the empty room leading you to believe that it was once a treasury.

Although there are numerous standard weapons in the vault, there are a few items of higher value that stick out to you (espcially as some are magical in Konstantin and Aravashnial's sight - with Aravashnial able to assess quickly in his academic manner): an adamantine battleaxe (engraved with dwarven runes), 50 +1 arrows, an arrow of human slaying, +2 breastplate, +1 keen longsword, mw composite longbow (Str +2), mw flail, mithral heavy shield, and +2 elven chain.

The rune read: Lockpick.

Venobya flaps her wings once to move the short distance from Konstantin's shoulder to Míril's arm. As her talons wrap almost painfully around her arm, she notices that the shoulder of the tunic Konstantin wears is a mess of rended fabric.

The scouts find two ground level entrances, the main door and a small area on the west side of the citadel where the wall has been damaged enough to allow a human to squeeze through. Additionally, the wizard's perch remains standing onthe Northwest side of the citadel. Venobya takes to the air once she is certain neither Míril and Roshan no longer require her supervision.

"There are stairs down from the flat place with arcane sigils. You'll like it, it is all covered in ice."

Samirah Basri wrote:
"Oh, well, yes. First the citadel, then the Wound. Of course." She nods. "What happens if the Sword has become corrupted? Can we simply not bless it back to... normal?"

Aravashnial starts to pull out something (you think maybe chalk) ready to start an instructive dissertation on magical items, but Sosiel speaks first. "Sadly, it doesn't work that way." He shakes his head, "While it might be possible to minimize what they do... it is so much easier to corrupt than purify."

Aron, on the far side of the group, scuffs the ground with a nervous foot, "We should just get going."

Sense Motive DC 20:
It is probably just the stress of battle, but Aron has been increasingly twitchy since the army has reached the outskirts of Drezen.
Pan doesn't say anything at first but shakes her head mutely, shrinking back into herself. After a pause, the knight talking to Pan breathes out, "I know it looked like a bad wound," the voice is still brisk, but calm, "but you have to know for sure, otherwise there is a chance that you are leaving someone that could be saved to bleed out instead."

Pan, not quite meeting the other's eyes, shakes her head.

This time with actual annoyance creeping into the tone, "No, what?"

Pan swallows, "She was dead."

A pause, "You can't know that. You didn't get within twenty feet of her and that is something that you need to actually know not just think."

"She was dead."

The man talking to Pan closes his eyes, looking ... frustrated.

Irabeth shakes her head, points to Drezen Citadel, "Clear the stronghold of the worst of the worst here and find the Sword of Valor." Almost under her breath, "And some of us will be praying to the goddess that the demons haven't corrupted it."

In addition to Chance's aid, the cache of half supplies that the group rescued from the old Sarenrae temple becomes crucial in saving many of the fighters who would have died waiting for personal aid.

Slight battle flex

During the large battle, Konstantin caught sight of Pan darting amid the more heavily armored fighters to drag those to injured to move. At one point he sees her bypass a woman who hear just fallen to drag someone further out without a pause. And then doesn't go back out, even when one of the paladins points to the fallen woman.

Now in the aftermath

You see the paladin in charge of the medical unit in a heated discussion with, actually more at, Pan. One thing in particular stands out, "You didn't even check to see if she was alive!"

One the armies are settled in a defensive position around the citadel, you are approached by a confident group of your allies. Irabeth, Anevia, Aravashnial, Sosiel, Aron, Nurah, and Pan.

"I'm confident that my men will be able to hold what we have fought for," a pause then Irabeth finishes with a shrug, "unless a balor or commando group of maralith teleport in. But it doesn't look like those in charge of Drezen had been eager top inform their superiors that the were failing."

Mass Combat Mechanics:
Round 1 - Ranged Phase
**Human fighters lack ranged attack
Dretch vs Freed Army DV 13+4 (+4 Aravashnial): 1d20 + 5 ⇒ (3) + 5 = 8
Tiefling vs Freed Army DV 13+4 (+4 Aravashnial): 1d20 + 5 ⇒ (6) + 5 = 11
Paladins ranged attack vs Dretch army DV 14: 1d20 + 8 + 1 + 1 + 2 + 4 + 4 ⇒ (10) + 8 + 1 + 1 + 2 + 4 + 4 = 30 (+1 Nurah, +1 magic weapons, +2 Anevia, +4 SMITE, +1 Kon)
*Rescued army lacks ranged attack
--> Rescued Army turtles up and weathers the ranged attacks from the demons and the tieflings. The paladins smite the hell out of the dretch army dealing 13 points of damage (dretch army has 9 and is utterly defeated)

Round 2 - Melee Phase
Cultist vs Freed Army DC 13+2 (+2 Anevia): 1d20 + 3 ⇒ (18) + 3 = 21
Tiefling vs Freed Army DC 13+4 (+4 Aravashnial, +2 Anevia): 1d20 + 5 ⇒ (1) + 5 = 6
Paladins vs Tieflings DV 12: 1d20 + 8 + 1 + 1 + 1 ⇒ (7) + 8 + 1 + 1 + 1 = 18 (+1 Nurah, +1 magic weapons, +1 Kon)
Freed vs Tieflings DV 12: 1d20 + 3 + 2 + 1 + 1 ⇒ (5) + 3 + 2 + 1 + 1 = 12 (+2 Anevia, +1 masterwork weapons, +1 Kon)
--> Cultist army deals 6 points of damage to the freed army. Tieflings wiff. Paladins deal 6 points of damage to the tieflings but the hounded freed army only manages a rally.

Round 3 - Melee Phase
Cultist vs Freed Army DC 13+2+1 (+2 Anevia, +1 Aron): 1d20 + 3 ⇒ (8) + 3 = 11
Tiefling vs Freed Army DC 13+4+1 (+4 Aravashnial, +2 Anevia, +1 Aron): 1d20 + 5 ⇒ (19) + 5 = 24
Paladins vs Tieflings DV 12: 1d20 + 8 + 1 + 1 + 1 ⇒ (6) + 8 + 1 + 1 + 1 = 17 (+1 Nurah, +1 magic weapons, +1 Kon)
Freed vs Tieflings DV 12: 1d20 + 3 + 2 + 1 + 1 ⇒ (9) + 3 + 2 + 1 + 1 = 16 (+2 Anevia, +1 masterwork weapons, +1 Kon)
--> Cultish army wiffs. Tieflings deal 4 points to Freed (up to 10 dmg). Freed army shaky - holds due to bravery. Paladins deal 5 and Freed deal 4 to the tieflings (total damage is 15). Tieflings out of the count.

Round 4 - Melee Phase
Cultist vs Freed Army DC 13+2+1 (+2 Anevia, +1 Aron): 1d20 + 3 ⇒ (12) + 3 = 15
Paladins vs Cultist DV 14: 1d20 + 8 + 1 + 1 - 1 + 1 ⇒ (19) + 8 + 1 + 1 - 1 + 1 = 29 (+1 Nurah, +1 magic weapons, -1 lay on hands on Freed, +1 Kon)
Freed vs Cultist DV 14: 1d20 + 3 + 2 + 1 + 1 ⇒ (6) + 3 + 2 + 1 + 1 = 13 (+2 Anevia, +1 masterwork weapons, +1 Kon)
--> Freed army defends against cultists. Paladins heal Freed army 3 points (down to 7) and deal 15 points of damage to the cultists. Freed army is too busy defending to attack.
MORALE FOR CULTISTS 1d20 + 2 ⇒ (4) + 2 = 6
And they break.

At the far tower, the surprisingly quickly moving Chancre engages the fireball-throwing demon from the ground. Up go force rapiers to strike and harry the creature and in return he throws fireballs at Chancre - who proves unexpectedly nimble. As the massive five army battle draws to an end, you think he was victorious - sooty and burt but victorious.

On the nearer tower, you see the dark robed figure of Roshan throwing weapons at the demon, who is slashing and kicking at something unseen at his hooves. There is a flare of brilliant light from the roof of the tower, the flash of a scimitar and eventually the demon falls dead from the parapet.

On the ground, Irabeth directs the first volley of arrows at the wretched dretch army. The tiefling siege engines, the demon's spells, and the bows of the enemy aim not for the well-armored and trained paladins, but instead the freed army - still weak from their caputure. Although your new men are beset from a horde of foes, they don't flee, instead trusting in the shields you provided for them. The divinely touched arrows of the paladins do want was needed, striking down every single demon on the field, leaving the bodies to start to decay into the muck of evil.

As the two armies engage in melee, the demonic-worshiping berserkers of rip into their recent prisoners, creating great casualties. Although the paladins manage to take down one of the siege engines on a tower, the battle seems poised to go either way.

Until Irabeth (and one of those well placed iceballs from Konstantin) rally your forces. Although the final siege engine takes a total on your freed allies, they surge forward - helping the paladins take out the final tower and the remainder of the tieflings.

Leaving just the remainder of the demonic cultist on the field. They fight viciously, but are no match for the ordered precision of the Kenabres knights and flee the field - leaving Citadel Drezen in the hands of the Fifth Crusade!

That was the longest mass combat to date... And the most deadly so far. Your new army of rescused mercenaries is down 7 hp of 16 and hurting.

As Chancre gets in range of the second tower, he see the demon looking down, opening its mouth - a bead of infernal fire...

(Reflex save DC 15 with your 'R1' action)

The tieflings, briefly not under the oppressive attention of the brimorak demon and beset by incredibly scary attackers... flee.

The poisonous reek of the creature's smokey exhalations almost overpower Samirah - until she taps that inner core of power - the shard necklace burns with a pure white light and she is able to ignore the poison with ease.

Roshan's chakram and the first of Samirah's blows land rending cuts to the legs of the goat-beast, but he fights on with a dogged lust of fire and steel.

1d20 + 13 ⇒ (16) + 13 = 291d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 131d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 71d20 + 8 ⇒ (20) + 8 = 281d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9
1d20 + 8 ⇒ (3) + 8 = 111d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9

Samirah parry: 1d20 + 14 ⇒ (17) + 14 = 311d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (7) + 14 = 21 *yes, yes, NO

Samirah easily turns away the fire-engulfed blade, even as she ignores the boiling gouts of blood from the demon's wounds - the fire of its blood no match for Samirah's own - but she doesn't see the hoof that comes up to slam into her temple, burning.

Samirah takes 13 points of damage but has healed 1 - plus the 15 she was already injured is down 27 hit points - but will have fast healing for the next 2 rounds.

Sounds like a plan. For this combat only, I'm good with the distance for the spiritual weapon being increased. Unless you have another plan for taking out the creature who will be peppering you with fireballs.
Samirah - you can reach without a problem, however the demon does have the high ground advantage on you.

It may only be a single hit of each of Roshan and Samirah that hits but they are solid blows. Gouting spurts of boiling blood burst forth from the demon's skin, coating Samirah in fire-hot blod. Samirah takes no damage but gains fast healing 1 for 2 rounds.

With the injuries, the goat-like demon breathes out heavily - the air around the creature grows thick with burning smoke and a debilitating odor. Samirah, please make a DC 17 Fort save on your turn.

1d20 + 13 ⇒ (20) + 13 = 331d6 + 3 + 1d6 ⇒ (5) + 3 + (5) = 131d20 + 8 ⇒ (1) + 8 = 91d6 + 3 + 1d6 ⇒ (6) + 3 + (4) = 131d20 + 8 ⇒ (20) + 8 = 281d3 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4
1d20 + 13 ⇒ (10) + 13 = 231d6 + 3 + 1d6 ⇒ (1) + 3 + (6) = 101d20 + 8 ⇒ (6) + 8 = 141d3 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

Samirah parry: 1d20 + 14 ⇒ (1) + 14 = 151d20 + 14 ⇒ (15) + 14 = 291d20 + 14 ⇒ (16) + 14 = 30 *no, yes, yes

Although Samirah parries both a burning blow from the brimorak's sword and his hoof... however, his first blow truly utilizes the height advantage to power through Samirah's defenses.

Samirah takes 13 points of damage (and already has fast healing from fire damage.

The interior of the tower proves to be just a staircase winding up and down. Used, as evidenced by the clear path in the center of the stairs, but not well. Cobwebs choke the sides and corners - including over the opening which Samirah used to enter.

Spider silk covered, Samirah can dash up the stairs. It takes a few rounds because of the constant turns and the increase in elevation, but she gets up as Konstain's barrage announces the start of combat on the ground.

Roshan does actually get to the top of the tower a bit before Samirah (not that anyone sees him) but only a little. The top of the tower is a 30-ft radius circle with a raised section in the center with the siege machinery on top (Samirah's stairs actual come up under this raised section). There is also a raised parapet on which the demon stalks - looking for the dark form that he could have sworn he saw climbing.


***Not to scale. The tiefling are on the raised area with the siege engine (the pluses) Samirah is 5-ft lower. Roshan is on the same height as the demon and the tieflings, but on the outer ring. The demon *does* see Samirah.

You don't see Roshan, but you do see Samirah slip into the interior of the tower through what looks like an impossibly thin crack. A short while later the demon on the far tower looks to be lobbing a fireball at something on the tower which Samirah targeted.

Re: Irabeth and Anevia:
As Samirah and Roshan leave the safety of the buildings, Irabeth kisses Anevia on the forehead. More than just a gesture of affection, since the dark circles of exhaustion disappear from beneath Anevia's eyes.

"That's as good a start signal as we are likely to have." With a few shouted commands, the Knights mount up and the recently feed army prepares to follow on foot. Samirah's running strut has a good head start which keeps her well in the lead (although Roshan does outpace her before he disappears into the shadows near the base of the shield wall. About halfway across the distance Samirah needs to traverse, you see the demon on the tower move closer top the edge, a bead of light zipping down, exploding into a massive fireball around Samirah. Slightly toasty, Samirah makes it to the base of her selected tower and begins to climb. Struttingly.
reflex DC 15: 1d20 + 12 ⇒ (13) + 12 = 256d6 ⇒ (5, 1, 4, 4, 1, 3) = 18 Half damage to 9. Less fire resistance to 4. Fast healing kicks in for 2 rounds, bring that to 2 points of fire damage by the time Samirah is climbing.

About 15 feet above you, you see what looks like it was an arrow slit, but the decay and destruction of the shield wall had widened it to the point Samirah thinks she could squeeze through.

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