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Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber. Pathfinder Society Member. 3,829 posts (8,864 including aliases). No reviews. 16 lists. 2 wishlists. 12 aliases.


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Awww... taking away all the dragon's fun :)

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Hi guys,

I picked up the Sorcerer Class Deck to push myself just above $100 to take advantage of the First-10 shipping. My subscription order just got processed - but sans the class deck (and thus no discount on shipping).

Thanks for the help :)

Bloody Batty Bats - Round 1

Hopefully having gained there attention, Akatsuki fires twice more. Her flaming arrows, pinpoints of light flying straight and true. Or at least the first one is true - right into the chest of the grioth that attempted to invade her mind.

In the haze of the mental attack, Willem reloads, scuttles to the nearest creature and fires. It is only after the smoke has cleared that he finds a dead grioth at his feet.

Finding himself alone, the final grioth leaves off his less-than-useful mental attack. With a keening cry that sinks into your mind, he charges Willem... only to be rebuffed by Willem's new metal casing.

Suppressing a laugh at the Aka's and Farmer's banter, so as not to foul up her spell, Pasara points at the nearest foe. With a word she unleashes three darts of force at it.

Farmer shoots a spray of colored droplets from the pulse points within his wrists that encircles the creature and drops heavily to the floor, staining its smooth surface.

And other than the echoes of the creatures partially mental scream - the monastery seems quiet.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
DeathQuaker wrote:

So this is still coming out October? Strategy Guide has been pushed after?

So if I want this (hard and .pdf) and not the strategy guide I'd have to subscribe, then unsubscribe, then subscribe again? (Or not subscribe and pay more).

The Strategy Guide (per its description) is not part of any subscription.

Strategy Guide wrote:
Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

Bats in the Belfry

"Here we go again" Fenyx will fire one arrow into the one that seems the most threatening to him or the closest. Sadly his arrow bounces off the alien creature's armor.

During the surprise round, you can only take a move or standard action.

"Sunlight at Dawn." Akatsuki growls, "Grioths in the rafters. Five. They're coming round." she says as she steps forward and launches a flaming arrow at the closest enemy on the left. Her arrow flies true, sinking deeply into the chest of targeted grioth which tumbles to the floor.

Willem drops his pack, readying his weapon.

The grioths in the rafters charge forward and Willem scurries up to nearest one and fires. The rats lead flies true, tearing through the grioth whose crystalline kukri was swinging down at the small ratkin.

Aka Will DC 14: 1d20 + 7 ⇒ (12) + 7 = 19
Willem Will DC 14: 1d20 + 5 ⇒ (6) + 5 = 11

The two grioths furthest away focus on Aka and Willem. The paladin manages to shake off whatever the creature does, but Willem seems lost in his own head.

Alien images bombard Willem's mind. Torture and offering to eldritch gods in the dark cold of space.

Willem is confused for round 1. Please roll percentile and look at this chart to see Willem's choices. Also please make a Will save - the DC is 14 and determines if Willem remains confused.

Willem is confused.

Grioth 1&2 dead

Grioth 3: 1d20 + 5 ⇒ (15) + 5 = 201d4 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8
Grioth 4: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10
Grioth 5 concentrates.

Maffei: 1d20 + 8 ⇒ (13) + 8 = 21
Move to engage (preferably with flanking)
1d20 + 9 ⇒ (20) + 9 = 291d6 + 6 ⇒ (2) + 6 = 8
SA: 1d6 ⇒ 3
Maffei's possible Crit: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 6 ⇒ (2) + 6 = 8

Grioth Init: 1d20 + 6 ⇒ (4) + 6 = 10

Grioth 1, kukri chg: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7
Grioth 2, kukri chg: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7
Grioth 3, kukri chg: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6
Grioth 4&5 id insinuation dc14

Maffei Percep to notice ambush: 1d20 + 9 ⇒ (9) + 9 = 18
just missed it - no surprise round action

Just to see if I need to wait for you for the surprise round.

A: take-10
B: take-10
C: DC 19: 1d20 + 6 ⇒ (14) + 6 = 20

Azmur casts any spells that you request, "I'm here most of the time, but if I'm not, you can throw a handful of leaves in that pool so I know you're looking for me."

From there the group is able to move quietly along the walls to the entrance into the monastery...

Hall of Supplication

This grand hall is nearly one hundred and fifty feet long, with a vaulted ceiling twenty-five feet overhead. Niches in the walls frame marble statues of monks in poses of meditation, and thick pillars run down the center of this impressive chamber.

A) Perception DC 15:
The floor of this room, although made of stone, was polished to be exceptionally smooth.
B) K:religion DC 15:
There is a custom for aspirant monk to the faith of Irori to humble themselves as past of the applicant process, one common method was for the applicant to crawl on hands and knees across a hallway like this before the monks.
C) Perception DC 19:
Hidden in the shadows of the rafters, there are five grioths which are waking.

If you are reading this, you are acting in the surprise round. The grioths are about twenty feet above the ground where the PCs are. The nearest one is 30-ft away, with another two 35-ft beyond that, and a final two are 35-ft beyond the second two.

"I know the first time he tried it took him months, but that was because he was attempting to create the ritual. This time..." the druid shrugs, "maybe days?"

"From the notes of the monks that I read, although Aeteperax took many of the books before I had the chance to read them, disrupting the aperture artifact should be enough to close the rift which would force the dragon to go through the ritual he used to open it in the first place."

A shrug, "It should give you the time to take on the dragon without reinforcements. And if you do defeat him, then he won't be able to reopen the rift."

"The aperture is hidden somewhere in the monastery, the dragon has been quite careful to keep its location hidden from me."

A pause, "The rift he opened with it is in the main room of his lair and he seems to be able to call more grioth through it at will."

"She makes potions for the dragon." Azmur says simply.

"They are creatures of a dark planet, so their vision is not as good during the day. Vicious creatures at night and not particularly vulnerable to anything that a human wouldn't be."

In the ground Azmur sketches out a layout of the monastery (to follow via email), marking where the stronger of Aeteperax's forces tend to be. "Your biggest worries are going to be Pentosh, Goladryth and a lunar naga. A few weeks ago you'd have also had to worry about a seven-foot-tall half-orc, but the beast ripped him apart in a fury. I overheard the grioths gossiping that the half-orc had called him by a different name and it drove the beast to a frenzy."

"Please let me help you in any way I can indirectly to vanquish the beast."

Azmur's available aid:
Azmur is an 8th level druid. He can prepare up to 4th level spells and is willing to change what spells he has available tomorrow at sunrise.

Currently he has the following that may be useful:
Air Walk, Cure Serious Wounds
Cure Moderate Wounds, Gaseous Form, Protection from Energy
Barkskin, Lesser Restoration
Cure Light wounds, goodberry

Farmer Odell wrote:
Farmer takes another sip from his flask. "What's a grioth?"

"The grioths are the bat-like aliens the dragon has been using to patrol the fen and attack caravans. They also have orders to capture or kill anyone who tries to leave Belhaim..." A half-smile, "Unless it is a group headed to the monastery - damn dragon really does want gold and things for its hoard."

The druid's head furrows for a moment, "They are dangerous creature's, prone to violence and blood sacrifices to their Haunter of the Dark." He shakes his head, "That said, the dragon seems to have some power to compell them to obey him, which I've theorized is contected to the aepeture he used to summon them."

"Other than the dragon, they listen to one of their own. A creature almost double the size of most that I've seen, a brute called Goladryth. Aeteperax has forced him to act a a guard in the Saint's Library." Motioning again to someplace within the monastery.

A) K:Religon DC 15:
Haunter of the the Dark is one of the many names given to the outer god Nyarlathotep who is sometimes reffered to as the Man in Yellow in human mythos.

Azmur looks to Farmer to see if there is more information about the bat-like creatures he would like.

Fenyx Spelljammer wrote:

"Am I mad?"

Fenyx strokes his chin. "Let me put this in a concise perspective. I am charged with a mission to eliminate threats to my people before they become too close to deal with. This Whosawhatitsname says that I....we have to find his bedtime stories or he blows up Belhaim and no one can leave until we find and deliver it to him. We free Maffei and I promised her that she would have eventual safe passage to her homeland. And now she is stuck like the rest of us."

B) Perception DC 20:
Maffei, as hard as the smokey woman is to read, seems surprised that Fenyx takes her plight so personally.

Fenyx Spelljammer wrote:

Fenyx looks directly at the man and nearly growls. "My so far kind sir, mad is quite the understatement."

Fenyx's face lightens into a smile. "The way I see it we are all dead anyways. I figure we call Mr. Whiningabouthismissingbedtimestories on it and see if he can deliver on his threat. Anything that is not dying is quite the bonus don't you think."

Fenyx gives a bow to the man and readies his weapon with his hand on an arrow.

Azmur smiles cautiously at the elven archer. "Thank you, but if fighting were an option for me I have my weapons." His words seeming to highlight the sickle at his waist.

"But that type of direct opposition is not an option for me. But a single bite of the beast could remove Rima from this world, killing her and our unborn." He shakes his head, "Against you, he may try to use her as a hostage or leverage, against me, she would be punishment."

"I am afraid, as long as the dragon holds Rima, I can do no more to help you than give you information and behind the scenes support - like healing or longer term spellcasting."

The man's eyes move over to Willem, taking in the gunslinger's diminutive size. "A bedroom?"

Perception DC 15:
"Certain the right size, both the dragon and the rat."

His attention moves back to Farmer and Aka eyes falling on the sword the paladin carries and the bow carried by Fenyx. He waves everyone to the southern side of the small garden - just under the eaves of the monastery roof. "Safer this way - Pentosh is a paranoid f*## and she's normally is up in the tower. Plus the grioth don't like that room." Motioning to whatever lies behind the stone wall.

Once the group has ensconced themselves in the shadow of the building, the man nods to each, "I'm Azmur for those of you that haven't already figured it out. Aeteperax snatched Rima about a month ago when we were heading back to Belhaim. Bastard has been making me his errand boy when he needs something from any of the human settlements."

"First thing you need to know, while he isn't quite as big as the show he put on for Origena, he is a blasted large green dragon. The second is that he isn't here. His lair is in a series of caves to the north of here... although he had some of the kobolds who were worshiping him dig a tunnel connecting the monastery basement and his domain."

He breathes out, "And the last thing you need to know is that I'm almost certain he has been driven insane by his obsession with Dark Tapestry. It's why he has so many of his forces here," the druid shakes his head, "In the month he's held Rima hostage, I've had a chance to read a number of the old journals kept by the monks. They were tinkering with knowledge of the dark places between the stars - even managed to construct something they referred to as an aperture."

The older druid's mein hardens, "I think it is what destroyed or captured the monks here, but I don't have any proof of that. I do know the dragon has been f~!!ing with it, calling it his dark window." Disgust in the man's voice, "It's how he summoned those damn grioths."

He pauses, to make sure everyone has followed the pertinent information.

Akatsuki no Yume wrote:
"If a ransom had been paid, it would be just a matter of time before another tithe of some sort would be demanded. Wouldn't you rather have the issue taken care of once and for all then to have to revisit it again in a month or two?"

The man slumps, shaking his head. His voice is quiet, "Are you mad?"

"The beast is enormous..." his voice still quiet, but steadfast. "All you'll accomplish is your own agonizing death."

"Followed by Rima's."

"And then the bastard will raze Belhaim to the ground."

Sense Motive DC 20:
The man seems on the verge of making a decision, one that will most likely be swayed by what you say and do.

A slight shake of his head, something muttered under the man's breath.

A) Perception DC 15:
"That's right, they aren't from Belhaim."

"Rima is my wife."

A very long pause as the man looks at each of your faces in turn. His voice drops, the tone broken by stress and fear, "Origena didn't manage to come up with the ransom... did she?"

B) K:local DC 15 or Prone to Listen to Locals Gossiping While Drinking:
The name Rima rings a bell - Rima Kell - the wife of the local druid, Azmur Kell. They left town about two months ago to visit some of her family up near Wispil.

There has also been some worry because they were expected back a while ago.

But they must have just decided to stay longer with Rima's family.


The man starts, shaking his head slightly before he turns to the the open arc through which he can see the group. In the next moment he glances up towards the bell tower.

There is no smile, no joy, little inflection in his voice, but quietly, as if he doesn't want to be eavesdropped. "I had a feeling it would be you all to come here."

He meets the eye of each person in the group, just a tad of fanatic hope in the dark eyes, "Did Origena manage it?" His voice drops just a bit more, "The ransom?""

His right hand tightens into a fist then loosens. "I pray that damn beast will be satisfied with it - Rima's life..." He breaths out, heavily, "depends on it."

1d20 + 11 ⇒ (11) + 11 = 22

The group, once they have cleared the guardhouse - which is now devoid of any active enemies - uses the bulk of the building to start to move around to the other outbuilding with as much stealth as is reasonable. There is a bit of a gap in the building when they have to sprint past some openings into a protected garden.

A) Perception DC 20:
Sitting on a stone bench beneath the tree is a middle-aged human. Dark circles under his eyes at odds with the jaunty red cap (with blue feather) on his head.
B) A and Wisdom DC 12:
Although the man is different, that is definitely the hat worn by Clausyre at the auction.

The group successfully makes there way around the main building and into what was once an abattoir. The sight and smell that greets them is overwhelming. Dozens of mutilated corpses - mostly kobolds, but a few humans that look like they could have been caravan guards - lie in a mound in the middle of this outbuilding. The chest of each corpse is cut open, bones cleanly sawed, and their eye sockets scraped clean.

C) Heal DC 10:
A closer examination reveals that the heart and liver of each body has been removed.

The sound is oddly muffled by the thick stone walls of the guardhouse, as are the screams of surprise - although those are quickly cut off as hot lead tears through flesh and breaks bone.

A moment later there is only quiet from the guardhouse. The door to the guardhouse proves to have been secured from the interior with heavy chairs, requiring a bit of finesse and a decent amount of power to force down (which the group manages to do, given time). They find the bodies of three kobolds and some supplies of questionable origin.

The monastery itself is a huge structure. To the northern side of the compound there is a high-roofed single story structure, connected by a stoned passage to the southern structure - three stories with a bell tower rising above.

Perception DC 25:
You think you see movement in the bell tower, but you think with careful movement you could keep to 'blind' spots.

A small confused chirp, "বস নেতৃত্ব সম্পর্কে কিছু বলে?"

"Did the boss say anything about lead?"

Followed by another voice, slightly deeper in the guardhouse, "স্বর্ণ, রৌপ্য, জাদু ." The other voice says confidently.

"Gold, silver, magic."

At this point Willem has reached the arrow slits, surprising the kobold as he responds, "Stupid furry, boss doesn't want no lead."

The group proceeds forward with Willem leading, the two archers behind and the spellcasters safely guarded. With no cover on the processional, the group can move quietly but can't truly hide their approach. When Willem is just about 10-feet away from the guardhouse, he hears some quick muttering in draconic, followed by a kobodian head just barely peering through the bottom of the arrow slit.

With a little bit of a gleeful cackle, the kobold calls out, "You all there! You here with the money? Show us!" It's voice gets happier, prouder, "Lord Aeteperax is impatient!"

chavamana wrote:
A guardhouse lies to the north of the obvious entrance, three narrow arrow slits ominously facing southward from its facade.

Perception DC 20:
Very close to the bottom of the arrow slits you see shadowed movement, the guardhouse is populated by creatures bent over or the size of Willem.

Once More into the Fen - Desnus 26, 4713

Early the next morning (although it may have been a very short night if anyone took up Bassy on her generosity), the group is able to head back out through the fen. In the early morning, the careful group is able to avoid the few man-bat patrols that are eager beavers.

In the humid, mosquito-ridden, late morning light, the group sees the outline of a stone, three-story, mostly debilitated building. The bones of a once well-tended and organized garden are long overgrown and locked in by a 12-ft high fence of wrought iron.

On the southwest side of the structure, from a distance you can make out a processional. There are eight weather-worn columns or statues flanking a tiled patio leading to an ajar iron gate. A guardhouse lies to the north of the obvious entrance, three narrow arrow slits ominously facing southward from its facade.

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Akatsuki no Yume wrote:
"Thank you, Mz. Bassy. You never know when information like that will come in useful when exploring old ruins. Your work is much appreciated." she pauses, then offers "Not planning on staying up late, but would you like to join us for a round?"

Bassy motions to Talia, buying anyone who stays a round of drinks.

And another.

And another, all with number of bawdy stories - most pertaining to historical characters.

And another (if anyone is still there by that point).

Aka and Stable-Goers:
Aka wrote:
Akatsuki sits off to the side and watches George go about his duties.

George seems to be getting pretty good at the basic horse maintenance, although he seems unduly nervous with Aka (et al.) watching, so there is a the dropping of things.

96 sp/300 sp progress confirmed

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Because of the shipping issues (which caused the Character Decks and the Character Add-on decks to be pushed back to the september subscription/release) the promo cards will be shipped with the september subscription.

On the shipping label included in your shipment, you'd see the promo cards listed if they were sent with your base set.

We have had some issues with the Skull & Shackles Add-On Deck. We won't be able to ship them now. We need to move them from orders and put them into sidecarts to ship with the first possible subscription shipment that we can ship them with. Unfortunately this is enough orders that we cannot do this by hand. Christopher has been working on a script that will pull pending S&S Add-On decks and promos back to sidecarts. Its going through testing as we speak to avoid making things worse.

... you are absolutely correct. Fast DC is +10, increase quality by one step is generally +5.

However, Fenyx can still take-10 on the check :)

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Mythic Realms - I think

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A Fireside Chat - Desnus 25, 4713

The next evening after the sea of natives have been assured their heroes are still in and safe as ebbed, Bassy comes pushing through the door cheerful and bouncy. Without preamble or invitation, the small gnome pushes her way to the middle of the table containing the highest percentage of the group. She drops a heavy dusty tome onto the table.

"I've been doing research for you, going through granmere's old journals." She says with a self-satisfied grin. "In the first decade of the founding of Belhaim, Lady Tula was approached by a band of Iroran priests who eventually built the monastary of Saint Kyerixus."

She waves her hand over the book, "According to granmere, they had a semi-regular trade for goods with Belhaim, which she assumes continued after Tula's death." She pauses here, seemingly needing to explain, "Granmere didn't much like Arturic's cousin nor the way he treated the people in Belhaim, so she only was in town sporadically. Which is good because otherwise she would have never met granpa and I'd not exist."

"However, she did come back to town just after the Grand Prince removed Canteclure and razed Tower Tula, only to find out that there hadn't been any contact from the monastery in about a month. She went out into the dragonfen - only to find all the monks gone and the building in ruin." She shrugs, "It isn't much, I know, but it's all I have."

Which leads to the situation of the first ring of people listening to Farmer speak (between drinks) are all female.

Sense Motive DC 15:
With more than a few either disgruntled or jealous males in the outer layer of rings.
George in fact is in the stable when the group gets back and he quickly (almost frenetically takes charge of Hana and Onyx's care.


mnemonic vestment (2,500 gp) <- PASARA

You seemed interested in scrolls.

Any scrolls that sell for 1,000 gp or less are currently available. Any scrolls costing between 1,001 and 2,250 gp have a 75% chance of being available.

Back in Belhaim proper, the dragon-hunting heroes (as the appellation very quickly is approved by who-ever in town is in charge of such things) are greeted at the Wise Piper with warmth, food, and a tavern full of people who want to know what horrors were found out in the Dragonfen.

Perception DC 15:
For her part, when she realizes how crowded the tavern is, Maffei slips back out in the start of darkness. But you see her enter through the kitchen door about five minutes later and slip into the hallway with the room.

From what has been requested, it sounds like the group would like at least one day of downtime in Belhaim. If you'd like more than one day, please let me know how many on the discussion board. Thank you.

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

The subscription page has Sept 9th for authorizations. Even with that page being wonky due to the GenCon madness, I'd guess they won't shift that date sooner (maybe later, but not sooner).

Farmer Odell wrote:
"A little rest would not go amiss," Farmer says.
Fenyx Spelljammer wrote:
"To be quite honest, this place creeps me out."
Black Willem wrote:
"As long as there is plenty of ventilation. I regret that the manufacture of powder produces a rather pungent aroma, and shot is not much better."
Pasara Tanner wrote:
"If this robe works the way I think it does, I'll probably need to stop by town to pick up some scrolls."

With that discussion in hand, the group prepares to pick their way back through the dragonfen and to Belhaim - if nothing bad occurs then they should get back to the small hamley just around sundown.

1d100 ⇒ 22

The horses seem a bit nervous when they group climbs back up the shaft that led into the shift, but uninjured and unmolested. Twice along the way the group has to pause under some heavy trees to avoid the manbat patrols, but they get back to Belhaim just as the sky is turning to true dark.

During the passing of the day the town was also left unmolested by dragon, drake, bat or any of the minions of same.

Got your 24 sp of 300 sp progress on the bow.

Just so you know, you can choose to 'fast-craft' by increasing your DC by 5 (so DC 17) and you are allowed to take-10 on a craft check (which would give you a 22.

Auction Flex - Post Lot 11 bids(or was it 12)
Fenyx Spelljammer wrote:
Fenyx hands Lady Devy his payment.

She makes sure Fenyx gets his scrolls and the money goes to Chosk for the inventory.Auction Flex - Lot 20 - Mithral scroll case

chavamana wrote:
Fenyx wrote:

Fenyx paddles twice for the scroll case.

"Whoo hoo!!!! Something to carry the scrolls I just won."

With a superior glance, the female Kalistocrat raises her paddle to near her throat.
Fenyx wrote:

Fenyx paddles for 900 gp.

"Come on I don't wanna carry these by hand"

The white-clad woman doesn't actually roll her eyes but manages to imply she would, if she were so low-class as to do such a thing.

She raises her paddle and bids 1200 gp.

Pasara Tanner wrote:
I'm tempted to claim the Mnemonic Vestment, but upon reading the description I'm not sure about what benefit it gives. It's kind of awkwardly described. But Pasara will take it if I can wrap my head around it.

The easy explanation - if you have a scroll of a spell that is on your classes possible list (ie any consumable that you wouldn't have to roll Use Magic Device for) you can use one of your spell slots to cast the spell without consuming the scroll.

Effectively it adds spells to your spells known. (... well once per day)


For everyone else, please re-check the DISTRIBUTION. It was edited due to following discussion and posts. :)


Disputed Claims - most expensive to least
amulet of natural armor +2 (4,000 gp) <- Aka (10900 gp) v Willem (7241 gp) <- WILLEM
greater arrow of dragon slaying (2,028 gp) <- Aka (10900 gp) v Fenyx (4969 gp) <- FENYX

Undisputed Claims
slippers of spider climbing (2,400 gp) <- AKA
+1 lightened glamered mithral full plate (11,600 gp) [*max dex +7] <- AKA
Wyrmsmite (+2 dragonbane transformative [any melee weapon] longsword) - Wyrmsmite can also grant the dragonbane property to all allies within 30-feet for 10 rounds per day) (16,657 gp) <- AKA
5x +1 dragonbane arrows (83 gp each) <- AKA
Bracer's of Falcon's Aim (2,000 gp) <- AKA (Fenyx ceeded)
ring of lesser acid resistance (6,000 gp) <- AKA
+3 lightened breastplate of luck (13,925 gp; as banded mail of luck - except mithral breastplate which counts as light armor [for everything] and has a max dex of +9) <- WILLEM
ring of force shield (4,250 gp) <- WILLEM (Pasara ceeded)
5x +1 dragonbane arrows (83 gp each) <- FENYX
+1 keen adaptive composite longbow (4,700 gp) <- FENYX
maximize metamagic rod (27,000 gp) <- PASARA
Scholar's Ring (4,350 gp) <- PASARA (Aka choose to cede)

Unclaimed so far - these items can be used, claimed, but will otherwise be sold when the group has the opportunity to do so
mnemonic vestment (2,500 gp)

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
James Jacobs wrote:

To pick the first five underrated/unpopular movies that come to mind...

1) Prince of Darkness
2) Captain Ron
3) C.H.U.D.
4) Jurassic Park II: The Lost World
5) John Carter

Oh! Because of your #3 - have you ever heard We Hate Movies's Chudmentary?

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

In the case of the androids - they are immune to fatigue. So if they take the feat that lets them benefit from morale bonuses (like rage) then they don't have the two rounds of fatigue per one round of rage.

So they can drop out of rage and immediately re-enter. (Which higher level barbarians can do... as well as those that have gotten immunity to fatigue in some other manner).

At this point, I can see three obvious paths - (1) Immediately head over to the monastery and investigate the possible dragon. (2) Return to Belhain, rest, spend time in town then head to the monastery. (3) Rest at Tula's crypt for an amount of time that you desire then head to the monastery.

... or (4) something else I haven't thought of that sounds fun to you guys.

I await what you wish to do. :)

Tula holds out her hand and when Aka gives her the band it shimmers in mid-air and disappears.

Perception DC 15:
And a moment later you hear something small and metallic fall on stone from within the sarcophagus.

"My cousin Finley was an archer. He'd like you to have his ring and bracers. His body was lain to rest in the red dragon crypt."

Her ghostly form starts to fade, but her voice remains just as strong. "Beware the dragon. For all the stories you may have heard, the most dangerous among them do not rely on their age for power but hunt it on their own."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Thank you Katina. Sorry to add-on when you guys are overloaded, but the (apparent) double billing was a but of a freak out moment on this side.

No rush on answering this inquiry, but I assume the removal of the character add-on deck did not affect my shipping charge this month based on the amount credited back?

Up the stairs, all tweleve of the statues have come to life. Three are carefully opening the sarcophagus, while the rest are just moving around, stretching and chatting in Ignan.

One will help remove the full plate (which loses its golden sheen when it is removed from the body), as well as the amulet and ring. They then respectfully replace the lid and move back to their ancient posts.

The one that has been designated to speak to you, nods.

Which just leaves going all the way up the spiral stair to the room of stone archers and then all the way down to Lady Tula's crypt.

There, neatly placed on the ground before the statue are a breastplate supporting a bow and longsword, and just under a dozen arrows. The shadows that you remember flickering just out of sight in your first visit to the chamber are gone. The whispers have been silenced and the statue stilled.

Instead, sitting on the edge of her own sarcophagus, is a ghostly image of the woman in the statue - except she is wearing simple hunting leathers in place of her heavy metal armor.

She smiles, sad but peacefully. "You'll do very well."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Hi guys and gals,

I know that you're dealing with the changes from the Character Add-On Deck needing to be pushed to September, but I've got a related problem.

Back on August 4th, I got my order email - which had a total (with shipping) of $202.07.

As expected by store credit dropped (on 8/4) from $305.15 to $103.08 (which was going to be almost enough to cover my Sept subscription). When the changes happened I jotted down my current balance just in case of a post like this one.

Just got my shipping notice (as expects sans the add-on deck and promos) and went into my account to see if the value of the character add-on (plus possible shipping) had gotten added back in.

Instead, I now have NO store credit. Which I think means the system charged me double for August.

And well may have charged my credit card since I didn't have enough credit to cover the August charges twice.

Can someone please look into this?


Farmer Odell wrote:
Farmer nods at Willem. He calls out to the fire elemental, "დიდი მადლობა. ყველა მე არ დაუტოვებიათ თქვენთვის დაწვა ეს ლამპარი. მაგრამ მე თქვენ მოგიწოდებთ, რომ მომავალშიც," then tosses a torch to it.

The small fire elemental jumps on the discarded wood like a dog with a bone - and gleefully goes about destroying it until he bamphs out of this plane.


Farmer Odell wrote:
Farmer does a double-take. "თქვენ ვსაუბრობთ ფრინველის? ან ცეცხლის გველი ფენისათვის ზოგადად?" he asks the azer.

The fiery dwarf looks down the stairs, raising one hand, "ეს არის ყველა დაპირებული არსება ფენისათვის . თუმცა, ეს წევრს ჯგუფი საკმაოდ სულელური . იმედი გვაქვს, დანარჩენი თქვენ უფრო გრძნობა, ან ხვლიკი ს გაიმარჯვებს." And then he motions up the stairs.

"It is for all of the promised dragon slayers. However, this member of your group seems quite daft. Hope the rest of you make more sense or the lizard's are going to win."


Arturic's Burial Goods

mnemonic vestment (2,500 gp)
maximize metamagic rod (27,000 gp)
ring of force shield (4,250 gp)
slippers of spider climbing (2,400 gp)

The Golden Knight's Tomb

+1 lightened glamered mithral full plate (11,600 gp) [*max dex +7]
amulet of natural armor +2 (4,000 gp)
ring of lesser acid resistance (6,000 gp)

Lady Tula's Gear

+3 lightened breastplate of luck (13,925 gp; as banded mail of luck - except mithral breastplate which counts as light armor [for everything] and has a max dex of +9)
+1 keen adaptive composite longbow (4,700 gp)
Wyrmsmite (+2 dragonbane transformative [any melee weapon] longsword) - Wyrmsmite can also grant the dragonbane property to all allies within 30-feet for 10 rounds per day) (16,657 gp)
10x +1 dragonbane arrows (83 gp each)
greater arrow of dragon slaying (2,028 gp)

Fallen Friends

Scholar's Ring (4,350 gp)
Bracer's of Falcon's Aim (2,000 gp)

Once the group has had a chance to gather the items clearly intended for them (which also happen to be the only items of value, the wight's swords rusty and decayed) they are able to head up and out of the water. One floor up, you can see the parrot perched on a bit of stonework, a dwarf-sized humanoid with head aflame standing about 10-feet away, speaking in a low voice apparently to the bird. "თქვენ გაქვთ კურთხევით დედოფალი მკვლელი ხვლიკები სერ ოქროს რაინდი ჯავშანი და მაგია."

"You have the blessing of Lady Tula to Sir Echtyr Thelmarden's armor and magic."

The bird does have any indication that it understands.

Inside the sarcophagus is the relatively (and decidedly non-mobile) body of Arturic. An odd glow envelopes the body, then condenses down to highlight just a few things on the body. First a platinum wedding band set with a ruby, then the ring on the next finger over. The glow moves then to the rod held in the corpses bony hands, and then down to the soft leather boots on his feet. And finally the robe the body is wearing over his fine noble's clothing.

1d20 + 3 ⇒ (11) + 3 = 14
Because I forgot to roll init last round.

Belhaim Family Crypt - Round 4

Willem reloads, scampers over to the undead spellcaster, and puts a bullet through his ectoplasm. The sulfur and powder catching on the wispy portions in the material plane not quite catching fire.

Weakened but still in the fight, Pasara lines up her aim so as to only get enemies with her breath weapon. She lets loose her slightly weaker second breath at Tula's husband. (Ref DC 17: 1d20 + 4 ⇒ (16) + 4 = 20) Although only a small portion of the fire affects him, the wraith dissipates, leaving in a silent scream.

"Goodnight Arturic. Give Tula my best wishes." Aka says.

The little fire elemental looks over at Farmer, and asks eagerly, "ვინ უნდა დაწვა შემდეგი?"

"Who should I burn next?"

Although the group still sloshes through water, the aura of dread and gloom that palpably filled the tomb has dissipated.

A) Perception DC 15:
The stone lid of the sarcophagus in the middle of the room shifted ever so slightly, breaking the seal that had keep the contents moisture-free.
B) Perception DC 20:
From up the stairs, you hear Pasara's little bird, "What'cha doing?"

Aka is down 14 hit points. Maffei is down 10 hit points. And Pasara is down 23 hit points.

Ouch... no interwebs at home would hurt alot.

Fireball is always good.

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