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chavamana's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber. Pathfinder Society Member. 3,963 posts (8,998 including aliases). No reviews. 16 lists. 2 wishlists. 12 aliases.


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Farmer Odell wrote:
"There is lots of wine to be drank in the telling and the listening."

And the villagers rejoice!

"Oh" The lady breaths a careful sigh of relief. "I did hear that you had found our missing druid and that Rima was being attended to."

She motions towards the center of town, "If you feel up to it, I know we all" many of the townspeople nod, "want to hear about how you defeated the dragon and what the villainous creature was up to."

Sigirt, her attention focused on Rima, indicates that Aka can do as she wishes provided that she not get in the way and move quickly when any help is requested of her.

After that there is screaming. And laboring.

A little while after Rima is ushered off to a safe, dry, and warm place, a disheveled and hurriedly dressed Lady Origena shows up. Relief when she sees the green scales.

She looks around, worry creasing her brow when she doesn't see Aka, and instead addresses Pasara, "Is is over?"

And then (far more quietly), "If young Pasara fell in the defense of this town, I am very certain that I have some favors to call in with the church of Abadar. I am certain that such a bright light should not be snuffed so early."

Arnholde tries to get his mother's attention discreetly (and fails), "That is Pasara, Mother." He nods at Pasara, "Ms Aka was the archer."

Lady Origena's cheeks flame, but she bows her head only a little, "I am very sorry, Pasara."

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Erik Keith wrote:
Whoop, sorry I didn't see your post sooner Chavamana (Thanks Sara!), I've shot you an email with your January estimate. :)

Thank you! Hope the system comes fully back online so you don't need to do this :)

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Andrew Phillips wrote:
Are ther plans to have our shipment total $$$ like the page used to?

I'd actually like to ask this as well. Currently, all i have is the expected shipping - which also looks really wonky based on previous shipments.

The compare with the Anymug give a slight edge to the other until...

Farmer tries pouring his comparison liquid into the Anymug - then it can replicate it *perfectly*.

As the group moves along the road, it becomes obvious (even to the most oblivious among you) that Rima is not only very pregnant but in labor.


At first it is just one or two people who spot the well-laden group heard out on the Old Quarry Road. But between the worry over the dragon's demand and the excitement to hear of the odd adventuring group's return, by the time the exhausted horses are pulling the sledges past Hunclay's manor house (whose basement houses Farmer's wine collection) what seems like the entirty of the Belhaim is there. Well wishes and cheers. Demands for the story just what happened.

One person was even bright enough to bring out some fresh horses to give your own exhausted beasts a well-deserved rest.

For those who would notice:
Lezara Dodgion.

And when the townsfolk notice Azmur and Rima amid your numbers the cheers and congratulations grow. Until someone with a keen eye to health notices Rima's state and she is hurried off to the midwives.

For those who care about this:
Assisted by Sigrit.

Pasara Tanner wrote:
"That's sound reasoning," comments Pasara with a grin. With that Pasara start walking around the corpse of the dragon, appraising where to cut and what pieces of dragonhide would work best for boots and other items of clothing.

Pasara takes time and carefully chooses the best places to cut.

Everything comes together well, as Willem's pulley system, Pasara's careful work, and Aka's retrieval of the horses all culminate at just around the same time - although a second trip to recover the heavy foot lockers of books would probably be advisable.

The group finds themselves not far from the old swamp road that provides a semi-safe path through the Dragonfen. Rima clutches at Azmur's hand, her knuckles white when they finally are reunited. Her smile is a little strained as she says, "Didn't these nice people do really well?"

And as Aka and Pasara keep the horses calm, Willem is able to attach the heavy sledges which (in addition to Fenyx's magical barge) carry the majority of the dragon's belongs back on the swampy path to Belhaim.

Akatsuki no Yume wrote:
She pulls out an old cloak and a small pouch of trail-mix, folds the cloak to form a wholly inadequate pillow and puts it down next to a wall to lean against.
Rima waves off the offer of food and comfort with a little shake of her head. "Thank you Yume, but I'll be fine until you figure out how much of the dragon and his hoard that you want to take with you."
Akatsuki no Yume wrote:
... turns to Rima before exiting to fetch the horses, "Rima? I'll look around where I think your husband is likely to be waiting and fetch him forth on the way back. We'll be back soon."

"Thank you."

Perception DC 25 or Heal DC 15:
About every five minutes Rima's breathing speeds up and her body tenses.

Black Willem wrote:
Farmer Odell wrote:
I thought he was going to start marking up the cuts of meat on the dragon
Sadly, he doesn't have Profession/Craft Butcher. Although now I kind of want to give him that.
Sadly, Profession can't be rolled untrained, but I'll allow the WIS/Survival check at a slightly higher DC (take-20 is ok). I am on board with the Profession (butcher).
Black Willem wrote:

Willem shrugs, accepts the bar of soap, and rubs some gunpowder residue into it, and begins to sketch a sledge to get everything out.

Engineering take 10 for 20... or take 20. I don't know. Does it matter?

A pulley system to get it up to the surface, then a sledge for the horses to pull is well within Willem's keen acumen.

Getting the horses to agree to be the main brute force, alas, is not something Willem has a skill in doing.

Akatsuki no Yume wrote:
Aka smiles at the kick, takes out her waterskin, "Wouldn't exactly call it fresh, but water I do have." she takes a small swallow, then offers the rest of the skin to Rima.

She takes a small drink, seeming to savor the water, even if it didn't seem that fresh to Aka. Then a smile for the much younger woman. Rima continues to ration out the water to herself while Willem and the rest figure on how to haul all of their well-deserved treasure from the caves.


winged boots (8,000 gp) <- PASARA (3388g) / WILLEM (31416g) / FENYX (27,112g) <- FENYX
circlet of persuasion (2,250 gp) <- PASARA (3388g) / FARMER (5941g) <- FARMER

Aeteperax/Szangi's book collection - 6 5-foot-wide wooden lockers containing hundreds of books (some sample names are Codex of the Ebon Depths, Grimoire of Impossible Secrets, Kargeth’s Blackest Encyclopaedia. Each chest weighs 250#. The collection grants a +6 competence bonus on all Knowledge (aracana, geography, history, planes and religion) checks and detail many magical rituals. (12,000 gp) <- PASARA
gold crystalline fragment (6,000 gp) <- PASARA

ring of animal friendship (5,400 gp) <- AKA

The Anymug (1,500 gp) <- FARMER
wand of longstrider - 44 chgs (330 gp) <- FARMER
+1 returning starknife (4,160 gp) <- FARMER
painting of Queen Abrogail II on black velvet (1,500 gp) <- FARMER

cape of the mountebank (5,400 gp) <- FENYX
belt of physical might +2 - STR&CON (5,000 gp) <- FENYX
6 tiny jade statuettes of panthers (each 20 gp) <- FENYX
6# lump of voidglass (600 gp) <- FENYX

Additionally, each PC (eventually) gets 4,661 gp.

Left over from the monastery above ground loot.
Each PC gets 1,226 gold.


    Non Magical Valuables
  • Aeteperax/Szangi's book collection - 6 5-foot-wide wooden lockers containing hundreds of books (some sample names are Codex of the Ebon Depths, Grimoire of Impossible Secrets, Kargeth’s Blackest Encyclopaedia. Each chest weighs 250#. The collection grants a +6 competence bonus on all Knowledge (aracana, geography, history, planes and religion) checks and detail many magical rituals. (12,000 gp)
  • suit of mw leather armor (80 gp)
  • mw rapier (150 gp)
  • small silver cauldron with carvings of wolverines on the side (120 gp)
  • gold scarab engraved with the symbol of Nethys (75 gp)
  • silver hand mirror with darkwoord frame (120 gp)
  • silver bowl (75 gp)
  • 6 tiny jade statuettes of panthers (each 20 gp)
  • platnium holy symbol of Abadar (500 gp)
  • painting of Queen Abrogail II on black velvet (1,500 gp)
  • 12 flawed garnets (20 gp each)
  • 6# lump of voidglass (600 gp)
  • gold crystalline fragment (6,000 gp)*

    Magical Valuables
  • potion of good hope (525 gp)
  • potion of water breathing (375 gp)
  • scroll of chaos hammer (350 gp)
  • +1 fortification buckler (2,075 gp)
  • +1 returning starknife (4,160 gp)
  • +1 flaming burst hand crossbow (9,200 gp)
  • +2 light mace (4,150 gp)
  • 6 screaming bolts (267 each)
  • wand of longstrider - 44 chgs (330 gp)
  • wand of remove paralysis - 38 chgs (1,710 gp)
  • ring of animal friendship (5,400 gp)
  • belt of physical might +2 - STR&CON (5,000 gp)
  • cape of the mountebank (5,400 gp)
  • winged boots (8,000 gp)
  • circlet of persuasion (2,250 gp)
  • The Anymug (1,500 gp)

Not claimable
8,940 cp
5,100 sp
2,300 gp
93 pp

*Knowlegde (arcana) DC 20:
that is a shard of a gold dragon egg

Rima takes the offered flask, but right before she takes a drink from it, her nose wrinkles a bit at the smell. She returns it with a smile, "Thank you, but I'd probably best stick to lower proofs or clean water."

She starts the long walk around the pool of water, pauses, then walks back over to the dragon's body, which she kicks as hard as she can without bruising her bare foot. A smile that starts to remove some of the tension lines around her eyes, "I'm ready whenever you guys are."

Although she does stay close and point out the particularly valuable or magical items that she noticed in the hoard.

Rima looks from one blonde to the other, "If you're intending to eat the beast, I'd recommend a marinade with lots of garlic or something else to offset the creature's acidity."

Perception DC 15:
"Plus I just don't think something that spews swamp gas would be tasty."

Akatsuki no Yume wrote:
"May I?" she asks Rima before actually touching her bare skin and using her Lay on Hands as well.

The woman, after a long look at the odd group, nods, the heavy circles under her eyes disappearing under Aka's touch, though she still seems weighed down.

The woman looks over her shoulder at the pile of meat, scale and magic that was once dragon. "Good riddance."

A little smile for those closer in the group, "I'm Rima Kell." A little nod, "Do I have my husband, Belhaim, or random chance to thank for my and my unborn babe's rescue?"

Black Willem wrote:
Willem reloads, nudging the dragon with his boot.

Being so large and heavy, the dragon's body doesn't have much give before Willem small boot.

But the creature does seem to be definitely dead. Or incredibly good at playing possum.

Additionally, now that the heavy rush of combat is over, everyone is able to look around and examine their first ever dragon hoard. Different things may draw attention from different people - an old tarnished copper mug, boots with little wings on them, a cape that shimmers with movement and magic even when tucked into a chest, a library of books.

And chest after chest filled with gold, platnium, copper and silver.

What Things Lie In the Dark - Round 6

Willem reloads with a paper cartridge, stepping between the dragon and his former hostage. He presses the barrel into the dragon's scales and fires. As the ratkin does so, the dragon heavy jaws (DC33: 1d20 + 18 ⇒ (13) + 18 = 312d8 + 10 ⇒ (1, 4) + 10 = 15) and just barely misses. Willem's shot goes deep, the powder spraying far enough to light the dragon on fire.

With the pregnant woman no longer in immediate danger from a misaimed spell from Pasara, Pasara tries once again to inflict some magical harm upon the fell serpent. Another fiery pea shoots forth towards the dragon. It passes the dragon and explodes into a fiery sphere centered just behind it. And, finally, this time Pasara's magic does not fizzle on the dragon's resistance. Already on fire from Willem's powder, the fireball sparks and explodes on and under the scaly green skin.

And when the thunder passes, Aeterperax has fallen.

Aka has taken 3 hp. Willem has taken 10 hp. Pasara has taken 14 hp.

"You, by far, are the rudest host ever." Then Fenyx disappears.

Ring around the Rosie - Round 5

Willem drops a paper cartridge into his gun, advances right up to the dragon, and fires. The dragon notices the rat's approach and snaps at Willem with heavy jaws (DC31: 1d20 + 18 ⇒ (8) + 18 = 262d8 + 10 ⇒ (7, 8) + 10 = 25) but misses. Willem's shot pierces through mundane scales and magical protection, burning the dragon - but a quick wing flap prevents the creature from catching fire.

Pasara aims her next spell at the dragon while trying to avoid hitting the pregnant woman. But in trying not to hit the woman, her shot goes wide and misses both the dragon and the woman. Or at least not enough for the magical fire to burn through the dragon's natural resistance to magic.

There is a very quiet flapping from the southern wall.

You are moved and the blue is indeed water.

Aka moves closer to the dragon and lets loose another arrow. "You are much too big to use a pregnant woman as a shield. I thought the average dragon was smarter than that." Despite her words, Aka's arrow misses the dragon.

1d20 ⇒ 8
Farmer double-moves toward the dragon. His elementals attack the dragon - or one attacks and the other attempts to steal the pregnant woman from the dragon. Despite the woman's attempted assistance in her own escape, the elementals fail.

The dragon opens its maw and a gush of acid blows over Willem, the woman, and the elemental.
Willem: 1d20 + 12 ⇒ (15) + 12 = 2710d6 ⇒ (2, 1, 6, 5, 3, 4, 1, 1, 2, 6) = 31 Willem takes 5 points of acid damage.
Woman: 1d20 + 10 ⇒ (12) + 10 = 2210d6 ⇒ (2, 3, 2, 3, 3, 5, 4, 6, 3, 1) = 32 Despite the dragon's hold on her, the woman manages to stumble to the ground, taking no damage.
Elemental: 1d20 + 6 ⇒ (19) + 6 = 2510d6 ⇒ (4, 2, 1, 4, 2, 2, 2, 4, 6, 1) = 28 The elemental attempting the free the pregnant (and apparently) rogue takes 14 acid damage.

The dragon looks shocked at the ineffectiveness of his breath weapon as *none* of his targets fall. His eyes narrow on Willem as he releases the (useless) grip on the woman. The woman immediately darts away from the dragon, north, although she stumbles.

Dragon (breath on 1d4 + 5 ⇒ (4) + 5 = 9) -23, -49,-111,-61,-82,-108

Aka -3
Willem -5,-10
Pasara -14
Fenyx -41

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Can't you already do that with the [ url] tag?

For example to link to the post that you just made in this thread would be:

the ' is just so the bbc code isn't picked up


Quiet Screams from the Dark - Round 4

Willem advances and puts another bullet into the dragon. The ratkin's bullet punches through the dragon scales.

Pasara runs to where Aka is standing, hoping to get a clear line-of-sight so she can cast another spell that will bounce harmlessly off its hide.

Please feel free to give me a round 4 and round 5 actions.

Aka mutters to herself, possibly swearing under her breath and moves to and up the wall so she can see what's going on in the dragon's lair and to see if it has another escape route.

Another air elemental pops into existence 40' away from Farmer and towards the dragon.

"Գնալ այդ ճանապարհով, եւ հարձակվել վիշապին." Farmer says.

"Go that way and attack the dragon."

The elemental flies off.

Farmer walks toward the Dragon, and casts another spell.

Meanwhile, the first elemental attacks the Dragon. However, the air creature just seems to flail uselessly at the dragon.

Aeteperax moves towards a pile of boxes filled with book, just barely able to move a clawed hand through the gap to grab and pull out a dark-haired woman. She is dragged, despite effort on her part not to, between the dragon and the wee ratkin. Her dirty, once fine dress stretches across a very full belly. [b]

The dragon smirks at the rat.

Dragon (breath on R5) -23, -49,-111,-61,-82

Aka -3
Willem -5
Pasara -14
Fenyx -41

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Perception: 1d20 + 18 ⇒ (17) + 18 = 35

During Round 4 (so no take-10s)
Willem with DC 17 Perception:
In the midst of quickly preparing himself to flee, the dragon's head snaps to look at a far corner of his treasure vault cave. Glancing that way, you see the glimpse of long dark hair. A moment of thought sketches in the form to humanoid and female. What looks like normally quick movements hampered by a heavy load.

Aka with DC 27 Perception:
In the midst of quickly preparing himself to flee, the dragon's head snaps to look at a far corner of his treasure vault cave. Glancing that way, you see the glimpse of long dark hair. A moment of thought sketches in the form to humanoid and female. What looks like normally quick movements hampered by a heavy load.

Farmer/Fenyx/Pasara with DC 32 Perception:
In the midst of quickly preparing himself to flee, the dragon's head snaps to look at a far corner of his treasure vault cave. Glancing that way, you see the glimpse of long dark hair. A moment of thought sketches in the form to humanoid and female. What looks like normally quick movements hampered by a heavy load.

In the Sundabbled Lair of the Dragon's Lair - Round 2

Willem reloads with a paper cartridge while pursuing the dragon down its hole.

Since you had airwalk and I could get you a straight line path, I had Willem run.

Willem also sees the dragon angrily hunting for something as he moves to shove books into a bag which doesn't get any bigger.

Before Aeterperax can get out of her range, Pasara tries once again to get a spell through its resistance. She extends her hand and a beam of scorching fire races towards the dragon. Alas, although her scorching ray solidly hits the dragon, the spell fizzles.

Fenyx moves to line up a shot on the dragon, "Hey you didn't tell us how to get out yet."

An annoyed comment from the faraway cave, "If you can't figure out how to go up you aren't a very good wizard." A pause, "Of course the bow may also be an indication of that."

Sadly, with the cover from the walls, Fenyx just barely misses.

"Get back here flying spicy steaks." Aka runs after the dragon and fires, trying to cause enough damage to it's wing to bring it to ground. Unfortunately, although she does some damage, she is not quite as successful as her previous shot. "Do you really think we're going to let you go?"

"Գնալ այդ ճանապարհով, ինչպես արագ, ինչպես դուք կարող եք. Ստացեք միջեւ վիշապին եւ ոչինչ, որ փորձում է հարձակվել. Հարձակումը, որ երբ դու միջեւ եւ դրա թիրախ." Farmer says, pointing in the direction the dragon went.

""Go that way as fast as you can. Get between the dragon and anything it's trying to attack. Attack it once you are between it and its target."

The elemental charges off into the air towards the dragon. Farmer repeats his prior casting.

The dragon shoves some of his things into a magical bag, picking up a potion which he downs - the tear in his wing fully healing.

Dragon (breath on R5) -23, -49,-111,-61

Aka -3
Willem -5
Pasara -14
Fenyx -41

DC 22: 1d20 + 15 ⇒ (6) + 15 = 21

Dragon - Improved Vital Strike, Power Attack, with bite
Attack: 1d20 + 18 - 4 ⇒ (18) + 18 - 4 = 32 *roll was a natural 18
6d8 + 10 + 12 ⇒ (2, 2, 2, 8, 3, 2) + 10 + 12 = 41 *total was 41

In the Mossy Glow Dripping Acid of the Dragon's Lair - Round 2

Willem drops a paper cartridge down the barrel of his weapon and closes with the creature, or at least he gets back down to ground level and close enough to shoot - although not close enough to catch the dragon on fire. His bullet does an admirable job of punching through both dragon scale and mage armor.

Pasara moves to try and keep from clumping up with her friends, hoping to make it harder for Aeterperax to get multiple targets in one breath.

Annoyed that she couldn't pierce the wyrm's resistance to spells with her shiny new magic, Pasara drops down to a familiar spell and tries to will the spell to affect the dragon. Three bolts of force fly from her hand, only to impact harmlessly on the dragon.

Fenyx double moves past or at least up to Aka. "No meat here."

Flaming arrows continue to fly from her bow as Akatsuki slides closer to Fenyx and Farmer. Most ricochet harmlessly off the dragons thick armored scales, but one sinks home, where joint of wing meets body to devastating effect.

She takes a moment, pressing the side of one hand against the symbol to Sarenrae just below her throat. She whispers to herself, "Lady Dawnflower, I sure do wish I could draw upon your energy now. I think I might have just made him angry." but this time the iridescent spiritual energy does not find it's way to her weapons, nor does it surround her with it's light.

Farmer continues to sidle around the rock and away from Fenyx. The tempo of his casting changes to something more pulsating. Not identical, but similar.

He casts this one with his fingers crossed.

The dragon roars with pain with the one-two punch of Willem's and Aka's artillery. There is just the briefest glance up - to the sky above and what would be a clean break from the pesky group of adventurers. But not even a breath later, his mighty green head flashes to the largest of the caves across the murky water.

The mighty creature's maw, dripping acid, darts forward slamming Fenyx against the wall even as he takes a mighty bite from the elven wizard's flesh. Fenyx takes 41 hit points.

With the last target that was in melee range fleeing, the dragon casts a spell, a black ray reaching out to engulf Aka. (Aka takes 1d4 ⇒ 1 negative levels.)

Then, the dragon takes to the air (although with tears in his wing from Aka's one arrow), winging just out of reach of the party toward the cave that drew his attention.

"Unborn baby is sweeter than elf, anyway." The dragon snaps.

Sense Motive DC 20:
The dragon is actually worried about his own life... but something else, greed and need keep him from just outright fleeing.

It's always interesting to see how one action can change things :)

Dragon (breath on R5) -23, -49,-111

Aka -3
Willem -5
Pasara -14

Farmer Odell wrote:
"The name is still Farmer," Farmer says.

"See," the dragon says, acid already dripping from his maw, "You say Farmer but all I hear is food."

Akatsuki no Yume wrote:
"You are not a very nice winged slug." Akatsuki responds taking a defiant step forward, Sarenrae's emblem hanging from her neck and displayed prominently high on her chest. "Anything the world needs to know? How about what you'd like carved on your tombstone?"

The dragon's eyes glow noticeably as they narrow in on the petite archer. "No, I'm not very nice but I'm definitely not a slug." The green dragons wings flex once, twice, but before he can leap into the air...

In the Mossy Glow of the Dragon's Lair - Round 1

Willem drops his pack and runs up into the air, laying in wait for the beast to blast him.

"Ew," mutters Pasara. "What is it with villains and their purple prose and horrible imagery?"

Pasara decides to try a new trick on the dragon. She gestures at it, and with a new mystic phrase a glowing bead streaks towards the dragon, exploding in a burst of searing flame when it hits. (SR: 1d20 + 6 ⇒ (9) + 6 = 15; RefDC18: 1d20 + 10 ⇒ (17) + 10 = 27) But the natural draconic resistance to magic causes the fire spell to fizzle.

Dragon has SR 22, please roll against that. I only applied your caster level, but I didn't check if you had any feats that would have applied. If they would have caused you to beat SR, I will very happily edit your round 1.

Fenyx shouts from what he hopes is out of sight of the dragon, "The world should know how to get out of this cave. Cause that is what I would like to know." (Fenyx casts Gravity Bow.)

Although Fenyx, secure in his hidden spot can not see it, a cruel smile shows the dragon's teeth. "I'm sure that your death would be a fine exit, elf."

Aka lets loose a barrage of arrows, but they are deflected by either the dragon's thick hide or the magical armor that appears as the missiles get close.

Farmer wanders toward where Fenyx is hiding, turns his back on the Dragon, and starts casting.

I need an initiative, btw.

Finally, Aeterperax takes to the air, roughly maneuvering in the tight quarters of his lair to gain the right angle on the largest grouping of the party. To do so, the dragon flies right by Willem, whose lead bullets penetrate both natural and mage's armor, but do not light the scaled monster.

Above the group, the green dragon breathes a huge mass of acid and gas which encompasses both the ratkin in the air and the two blonde humans on the ground.

Reflex save DC 20 vs acid
Aka: 1d20 + 9 ⇒ (17) + 9 = 2610d6 ⇒ (3, 1, 3, 3, 1, 6, 1, 3, 3, 3) = 27 Halved to 13 - Aka takes 3 points of acid damage.
Willem: 1d20 + 12 ⇒ (13) + 12 = 2510d6 ⇒ (5, 5, 2, 4, 2, 1, 1, 1, 3, 6) = 30 Halved to 15 - Willem takes 5 points of acid damage.
Pasara: 1d20 + 4 ⇒ (8) + 4 = 1210d6 ⇒ (5, 1, 2, 2, 5, 4, 6, 4, 2, 3) = 34 Pasara takes 14 points of acid damage

Aeterperax continues his flight to land heavily near the pillar where Farmer and Fenyx have taken shelter.

"When they aren't going to be useful, it is better to kill wizards before they get... uppity." The dragon comments as he starts to move around the rock.

The dragon glances over his form towards the ranged fighters, "Not that I don't admire your ploy. Attempting to get me to go for weapon-users rather than the far tastier magic-users."

A pause, "Don't you know muscle makes the meat tough?"

From her own rocky spot, a dark ball of flame forms between Maffei's hands, but her magic - still weak from the light wall at Hunclay's manor - doesn't manage to overcome the dragon's natural resistance.

Dragon -23 (next round the breath can be used: 1d4 + 1 ⇒ (4) + 1 = 5

Aka -3
Willem -5
Pasara -14

The dragon's eyes, intelligent if not wise, move over the group, noting the few that pull back to safety and those that stay in the open of the cave. "Belhaim will melt to the ground less than an hour after you do." The threat in the draconic voice clear.

"Just after the druid sees his wife plummet and pop like an overripe melon on the ground."

Sense Motive DC 20:
Did he just glance across the water to a cave on the far side?

Why, yes, he did.

The muscles of the dragons legs bunch, indication that the dragon high on its roost intends to take to the air. With a cruel smile, Aeteperax comments, "If there is anything that you feel the world needs to know, you'd best speak it now."

Fenyx has Mage Armor up and Pasara has Resist Energy (Acid) up by this point.

Please roll initiative and give your round one actions.

dragon: 1d20 + 4 ⇒ (1) + 4 = 5

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Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Jeffrey Hersh wrote:

FYI, for those who have been asking. The 1.0 version of the Hero Lab files has been submitted to Lone Wolf for their approval process. I do not know how long it will take to get the files in the store since there is a great deal of custom work with these files beyond data entry to make the templates work like they are supposed to.

This first version will not have the Augmented and Eldritch templates which require some very difficult and specialized coding which I am still working on. However, every other template and its variants are in the HL files as well as all the sample creatures.

Thank you for your hard work.

I'm really looking forward to using this and HL makes it far easier for me :)

The non-speaking bat-creature closes its eyes, concentrating. Then he, just before he wings his way off her perch and over the heads of the group, he nods to his speaking companion - who quickly follows in the leaving.

On the guidance of the the (possibly temporary) allies, the group avoids the side passages which would only cost them time with no gain.

A) Perception DC 25:
Echoing a bit with the twists and turns passage, you are almost positive that you hear the sounds of combat. The hiss of gas, the scratch of scales, the near-silent screams of dying grioth.

Main Cavern

The passageway opens into a massive cavern. The ceiling 50-feet above is pierced at many points allowing access to the world above. Layers of
earth cover the ground here, and grass, moss, and fungus grow on the floor in a thick, verdant layer.

A large pond sits to the eastern side of the cavern, and you can see a number of 'beaches' along the far side, suggesting more caverns.

To the north of the main cavern there is a roost 40-feet above the floor of the main cavern. From the glimpse you can get as the large green dragon finishes off the grioth. A few long rends in the green scales drip blood.

As the last body of the bat-creature falls to the verdant floor of the main cavern, the dragon notices the group near the southern entrance.

"What is this? You dare to come here uninvited and soil my lair with your abject disrespect."


Congratulations. You have reached 6th level.

Any spells/abilities/uses per day that have been expended are still expended, but anything that you get new with this level is available.

The creature falls off of the pillar, using its wings at the last moment to slow the fall into a heavy and ungraceful landing. It looks at the rat for a long moment, then hacks a congealed wad of off-white into its hand and takes the offered hand.

Looking down at the small ratkin, "డ్రాగన్ మేము తన ఆదేశాన్ని ఇక తెలుసు ముందు ఎంత మీరు అనుకుంటున్నారు ? అతని గుహ ఉత్తర సొరంగం ద్వారా మైలు పదవ కొద్దిగా ఉంది ."

"How long do you want before the dragon knows that we are no longer his to command? His lair is a little over a tenth of mile north through the tunnel."

The other remains on top the pillar, keeping the high ground in case things go pear-shaped.

Farmer Odell wrote:
"That symbol on the chain is the Haunter in the Dark," Farmer says.
Sense Motive DC 20:
The one that is not speaking raises one eyebrow in a clear, 'So?' message.
Black Willem wrote:
Willem grumpily steps forward, his tail lashing about. "చాలా అందంగా ఉన్నాయి. మేము డ్రాగన్ ను చంపుతారు వచ్చి."

The one that has been speaking nods, a cruel smile curving his lips. "అప్పుడు ఒక ఒప్పందం . మా శత్రువు వస్తాయి . మేము ," motioning to himself and the other so perched, "మరియు మా బంధువు పైన లేదు మీరు మరియు మీదే ఆటంకాలు ఈ స్థానంలో వదిలి ."

"A deal then. So our enemy will fall. We," motioning to himself and the other so perched, "and our kin above will leave this place unmolested by you and yours."

The neck cracking again. "మరియు తన గుహ లో డ్రాగన్ రక్షణ ఆదేశాలు పొందిన మా బంధువు బదులుగా మీ స్వంత చర్యలు ముందు అతనికి బలహీనపరిచేందుకు , జీవి ఆన్ చేస్తుంది ."

"And our kin who were ordered to guard the dragon in his lair will instead turn on the creature, weakening him before your own actions."

"మేము ఒక ఒప్పందం ఉందా ?"

"Do we have an accord?"

Once the group has recovered from the affects of the brain ooze (and assured themselves that the hideous creature in the one remaining orb is already deceased), the group heads back to the east...

Meditation Pool

A tiled pool dominates this chamber, which has a fifteen-foot-high barrel-vault ceiling. The waters are clear and three feet deep. Three marble platforms featuring the same mosaic design found in the monastery above rise along the pool’s center, protruding six inches above the water’s surface. Four octagonal, domed alcoves in the corners each hold a marble pillar. Near the southeast alcove, a large hole has been dug in the wall.

Perched on top of two of the pillars are armored grioths, although their weapons are sheathed and neither is gripping the twisting symbols that hang from chains about their neck.

As soon as the group starts to move into the room, the nearer holds up a hand. "మీరు మా బంధువు పెద్ద పరిమాణం మరియు ఇతరుల అతను slew నేను , మేము స్నేహితులు అనుకుంటున్నాను భావించడం లేదు ."

"I do not presume to think we are friends, as you slew Goladryth and others of our brethren."

A cruel smile twists up the lips of the one speaking, "కానీ నేను మేము సాధారణ లో ఒక శత్రువు భావించే . ఇక్కడ మాకు తీసుకున్న డ్రాగన్ , తన సేవకు మాకు బలవంతంగా డ్రాగన్ . ఎవరు మాకు మా సొంత అర్థం ఫార్వార్డ్ ఏ కారణం కోసం మరణిస్తారు చేసింది ."

"But I think we may have an enemy in common. The dragon that drew us here, the dragon that forced us to his service. Who had us die for no reason which forwarded our own means."

The creature moves his head, neck crackling a bit with the movement, "నేను కుడి ఉందా ?"

"Do I have the right of it?"

A) K: Religon DC 20:
The symbol around their necks is of the Haunter in the Dark - one of the faces of Nyarlathotep, a chaotic and evil deity of the dark places between stars.

Checking back, you did use a misfortune on Willem vs the grioth. He rolled a nat 1 and would have had a damaged gun if you had not.

No PCs start within 10-feet of the brain ooze this round.

In the Thrall of the Brain - Round 2

"Sincere apologies, Miss Yume."

Willem reloads and shoots Aka. Aka take 13 hit points of damage.

Willem's shot startles the archer (who was probably expecting it, but it is still startling to be shot) and her first arrow misses. The split-second later when she fires the second, however, proves that she can refocus quickly.

"Fine. Extra mojo it is, then." Pasara steps back to line up her shot. With a familiar word and gesture she lets three bolts of force fly at the icky brain ooze. And the successful hits means the creature does not currently have any force protection.

The brain floats closer to Willem, tentacles reaching for the small ratkin.

'Kill the human chattle faster'

Farmer continues to limp toward the brain ooze, stopping well short and peers through his fingers, eldritch energies dripping from his fingers and flowing toward the ooze, where it congeals into the air and onto the brain with an audible snarf.

And the brain plummets to the ground, bouncing off Willem as it falls, splatters on the wet stonework.

You still feel the creature's push for you to kill the archer.

DC 14: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

But with the eldritch influence removed, Willem's actions are once again his own.

Aka is down 13 hit points. But not on fire.

Thrall - End of Round 1
O = Brain Ooze
▒ = Cabinets

A = Aka
W = Black Willam
F = Farmer
X = Fenyx
P = Pasara
M = Maffei

1d20 + 6 ⇒ (1) + 6 = 7
In the Thrall of the Brain - Round 1

Willem's shot shatters the heavy glass orb, releasing a wave of noxious, briny liquid - and the tiny, tentacled brain. Which seems to have also been damaged by the indiscriminating weapon. Although the briny moisture does save the creature from the licking flames of the alchemy.

'Blasted idiot!'

Offended, [i]'You almost set me on fire!'[/i]

Aka's first fire arrow manages to hit the hideous, pulsing thing, but it manages to scamper out of the way of the second - in the instant before it leaves Aka's bow. As if it could read her mind.

Realizing her spells are starting to run low, Pasara steps back from the fight and waits to see if the brain ooze needs her extra help to put it down or if she needs to pump some magical mojo into it.

Defense noted. And thank you for the way that you did that with both the descriptive and direct.

The small brain rises into the air, the atmosphere in the room growing thicker as a pulsing noise pushes its way into your brain. 'Now that I have been freed, you will have the honor of being my servant or my meal.'

'Kill the archer.'

This does trigger another Will save DC 19, at a +4 save bonus.

A) Sense Motive DC 15:
Willem seems to be under the creature's thrall.

To some extent.

If you will *start* your turn within 10-feet of the ooze, please make a DC 19 Will of be dazed. This affects you at the start of each turn that you are within 10-ft of the ooze, but a single save grants you immunity for 24-hours.

Farmer limps toward the Ooze.

If you have not yet used Misfortune on Willem (although I think you did vs the big grioth) would you like to use it if he fails he bonus Will save vs the ooze's dominance?

Fenyx takes a step towards the creature and fires a force bolt.

Maffei moves into the room, holds her hand before her and seems to be trying to summon some kind of energy into her hands.


Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Doesn't help that there isn't a hyperlink to feint in the combat section from the bluff skill, which would help clear it up.

(Actually feint doesn't even have its own in-page header, I had to do a direct link to trip to get close.)

Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber
Minah wrote:
Dave Justus wrote:
I can't think of any situations in which you would want to feint a creature you don't threaten with a melee weapon, since it only effects your next melee attack.
It affects your next attack, not just your next melee attack. Someone with sneak attack could use this to set up an opponent for a ranged sneak attack. It could also be used to reduce touch AC for a ranged touch attack.

No it affects your next melee attack:

Feint in the PRD
Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.

Now I do wish there was a feat or ability that let you take advantage of feint at range because it is a fun way to run a rogue (one of my gm's allowed it once and in our group it was not overpowered) but that isn't currently an option in the rules.

I have a round 1 combat action for Willem. Everyone else, the surprise round was very ... calm, but it did happen. Please roll initiative and give me a round 1 action. Thank you.
Against the Brain - End of Surprise Round

O = Brain Ooze
▒ = Cabinets

A = Aka
W = Black Willam
F = Farmer
X = Fenyx
P = Pasara
M = Maffei

Black Willem wrote:
"Brain ooze," Willem says with disgust, getting ready to hose the room down with some burning powder.

Inside the nearer whole globe, a thing resembling a human brain with tentacles and claws brushes against the glass.

1 is Aka, 2 is Black Willem: 1d2 ⇒ 2

The brain/body of the thing presses against the glass. The air in the room grows thick.

'break the globe'

The ooze is attempting to dominate Willem as its surprise round action. Will save DC 19 to resist. If you feel this command is against Willem nature you get a +4 on the save.

Willem / Dungeoneering DC 17:
That is a captive brain ooze. It should not be able to escape on its own but it will damn well try to take over someone's brain and get itself released.

Tiny killer brains these abbrations have a host of mind-affecting powers, most commonly the ability to charm and dominate creatures around them. Once they have prepared a host, normally through draining the memories, they take up residence in what is now a body suit, maintaining the health and function of the shell, using the stolen memories to mimic the host when it is needed.

Willem slides open the hidden doorway, reaveling a small 15 by 15 ft room utterly quiet with a door leading on to another room...

Aspirant's Focus

Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globe-shaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across — the two westernmost globes (further away from where the group enters the room) are intact, and a dark, indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on its front. A similar one sits beside the western door.

Message on the Wooden Cabinet:
"Herein lies safety—but know
that to rely on such crutches is to fall from the Path."

However, a quick look inside the cabinet reveals three silk cushions - with nothing sitting upon them.

Reading the message distracts you for a moment.

A) Perception DC 20:
On the far side of the room, near the western door, there is another cabinet with the following inscription on its face.

"Return what is no longer needed here, lest it weigh you down."

B) Survival DC 15:
The stain from the broken globe is dried and cracked with age.
C) Perception DC 20:
The mass in one of the globes just moved.

You are not surprised and can give me a move or standard action.

C and D) K: dungeoneering DC 17:
That is a captive brain ooze. It should not be able to escape on its own but it will damn well try to take over someone's brain and get itself released.

The group makes its way across the slippery rocks, the more nimble having an easy time. When one of the less dexterous stumble, setting off ripples in the water the elemental looks worriedly down to the depths, relaxing only when Farmer has set his feet on solid ground on the far side.

In parting, she inclines a head towards Farmer, "திரும்பி வந்து உங்கள் பணி அவ்வளவு அவசரம் இல்லை போது தேர்வுகள் பற்றி மேலும் பேச கொள்ளவும். நாம் விந்து போன்ற நீண்ட உள்ளமை இருந்திருக்கமற்றும் இந்த இடத்தில் நாம் ஒன்றே ஒன்றாகும் ." Before sinking down to rejoin with the water.

"Please come back and talk more about choices when your task is not so urgent. We have not been in existence as long as the grump and this place is the only one we know."

Aspirant's Goal

From the pool the group is able to head north, to a quiet room with a number of statues of monks in meditation. To the east a doorway opens into a room with a meditative pool.

A) Perception DC 20:
There is also a hidden doorway to the west.
B) Perception DC 25:
And from the room with the pool, you can make out the faint rush of air - as if a passageway that has at least one exterior exit is in that direction.


page of spell knowledge - lesser restoration (2,000 gp) <- FARMER
scroll of cure critical wounds (350 gp) <- FARMER
scroll of flame strike (562 gp) <- FARMER
scroll of protection from energy (187 gp) <- FENYX
scroll of summon monster V (562 gp) <- FARMER
nascent potions of resist energy x3 (0 gp) <- FARMER
buffering cap (1,000 gp) <- AKA
potion of gaseious form x2 (375 gp each) <- FARMER
+1 chain shirt (625 gp) <- FARMER
cloak of the bat (13,000 gp) <- FENYX

unclaimed - held by the group until it can be sold
scroll of marionette possession (187 gp)
+1 cruel voidglass falchion (4,687 gp)
breastplate (100 gp)
+1 flail (1,154 gp)

There is nothing for a really long time.

Then a slim female form oozes up from the surface of the water. Quietly, even more so than when previously arguing with the deep voice. "விரைவில் மற்றும் அமைதியாக நீங்கள் நிர்வகிக்க முடியும் என. அலட்டி உள்ளது பழைய நீர் இருண்ட-அமைக்க ஆனால் நான் அவர் உங்கள் புள்ளிகள் பரிசீலித்து வருகிறது என்று நினைக்கிறேன்." Motioning for the group to move across the uneven and slightly slick surfaces.

"As quickly and quietly as you can manage. Older-set-water-dark is sulking but I think he is considering your points."

The deep voice. "எனவே? நீங்கள் இன்னும் ஏன் நீங்கள் ஒரு எளிதாக பாதை பெற வேண்டும் அதனால் பாதையில் நடக்க're?"

"So? You're still walking the path so why should you get an easy path?"

The small voice, "அது கஷ்டம். நீ-டிராகன் எனப்படும் வேட்டைக்காரர்கள் கடந்த குழு காற்று நீர்-நீலம்-பச்சை கொல்லப்பட்டனர் மற்றும் அவற்றை நீங்கள் எந்த தடுத்து நிறுத்த முடியவில்லை என்று வருத்தம் இருக்கிறீர்கள். நிச்சயமாக நீங்கள் இனி இந்த இடத்தில் தேவை."

"That is ridiculous. You're just upset that the last group of so-called-dragon hunters killed air-water-blue-green and you didn't stop any of them. Obviously you aren't needed in this place anymore."

A pause and the small voice again. "அதை செல்லலாம்."

"Just let it go."

The first voice, "அவர்கள் எனக்கு என்ன செய்தது?"

"They did what to me?"

At this point you have one that would just let you past, one that is confused and one that is being belligerent. I would generally recommend a diplomacy check at this point.

The deep voice. "டெஸ்ட் உயிர் உள்ளது. நீங்கள் மற்ற பக்க கிடைக்கும் என்றால், நீங்கள் அறிவு பாதை மீது நகரும் பிரயோஜனமில்லை. இல்லையெனில் நீ இறந்த."

"Test is survival. If you get to the other side, you are worthy of moving on the path of enlightenment. Otherwise you are dead."

The first voice, "அவர்கள் அந்த முட்டாள் மதம் நுழைய இருந்தால் அது மட்டுமே அர்த்தமுள்ளதாக. என்ன அவர்கள் இல்லை என்றால்? ""

"That only makes sense if they are aspirants to that stupid religion. What if they aren't?"

A touch of anger in the deep voice now. "அது ஒரு முட்டாள் மதம் அல்ல. அவர்கள் இல்லை என்றால் ஏன் அவர்கள் இங்கே இருந்தால்?"

"It is NOT a stupid religion. And if they aren't why are they here?"

The quiet voice, "ஒருவேளை ஏனெனில் டிராகன்?"

"Maybe because of the dragon?"

The quiet voice, perhaps a bit petulant. "அவர்கள் எதுவும் சமீபத்தில் மேலே பறக்கும் ஒரு டிராகன் தவிர வேறு நடக்கிறது தங்கள் திறமையை நிரூபிக்க முடியும் யாரோ தண்ணீர் தொட பல தசாப்தங்களாக ஒரு குளத்தில் காத்திருக்க."

"To wait in a pool for decades for someone to touch the water so they can prove their worth with nothing happening other than a dragon flying above recently."

The deep voice, "தங்கள் எண்கள் உதவாத இருந்து முழுமையாக மற்றும் முட்டாள் பாதையில் நடக்க விரும்புபவர்களுக்கு சோதிக்க. அது ஒரு மரியாதை மற்றும் கூட அத்தகைய ஒரு சிறிய விஷயம், முதுநிலை மாஸ்டர் பணியாற்ற ஒரு ஆசீர்வாதம்."

"To test those who wish to walk the path of perfection and cull from their numbers the unworthy. It is an honor and a blessing to serve the Master of Masters, even in such a small thing."

The first voice, "உண்மையாகவா? என்று நாம் இங்கே இருந்தால் என்ன ஆகும்? அந்த முட்டாள் தெரிகிறது."

"Really? That is what we are here for? That seems stupid."

The little voice, "நான் அறை விரும்புகிறேன் ..."

"I'd like roo..."

Before it is cut off by the deeper voice, "நாம் இங்கே நோக்கம் இல்லை . ஒரு காரணம் இருப்பதாக . என்று தாண்டி எதையும் பிரயோஜனமும் இல்லை." Although that doesn't seem to be focused at the surface of the water.

"We have purpose here. A reason to exist. Anything beyond that is pointless."

A) Perception DC 15:
The first voice.
A) and Aquan:
"Not this again."

There is a little bit of quiet. Then bubbles - from all over the pool.

A) Perception DC 15:
Okay, three sets of bubbles. So at least three lurking water elementals.

The same water-logged voice. "என்ன சலித்து?"

"What is bored?"

A different voice, deeper. "என்ன அது எங்கள் வீட்டில் பிடிக்காது எங்களுக்கு வேண்டும்?"

"What does it want us to not like our home?"

A quiet voice, barely heard above the popping and bubbling of the others. "அவர்கள் நாம் புகார் செய்தால் நம்மை ஒன்றும் செய்ய போகிறாய்?"

"Are they going to hurt us if we complain?"

Water bubbles up from the depth, carrying words thick with the substance. "நீங்கள் தண்ணீர் தொடாமல் கடந்து விட பேச ?"

"You speak rather than passing without touching the water?"
Sense Motive DC 15:
Maybe a hint of curiosity in the water-logged speech.

Seeing nothing of value or danger in the old training room, the group is able to the take the left turning hallway which leads to...

The Aspirant's Pool

The majority of this long chamber is taken up by a large, deep pool of calm water. Irregularly shaped ledges and an artificial island of stone rise from the waters.

A) Perception DC 20:
Deep in the water, there seem to be oddly moving currents.
B) K: planar DC 18:
The odd eddies in the water would be an indication of water elementals!

Which were probably asked to attack anyone who disturbs the surface of the water. But they've probably been lonely for a *long* time.

With Willem's skill, I think that will work well.

After a bit of time, some creative piton use, Willem constructs a bridge that allows the others to cross over the pit one at a time.

The hallway beyond splits into two passages, one to the right and another that curves around to the left. When the right turn proves to immediately lead to another room...

The Aspirant's Challenge

Sixteen five-foot-wide alcoves, each containing the crumpled remains of a sparring dummy, fill this room.

A) K: religion DC 15:
Blindfolded to force the aspirant to use all of their senses, they were challenged to move through the room and topple all 16 of the dummies as quickly as possible.
B) Perception DC 30:
And a secret door in the upper right corner of the room. Stonework that should slide out of the way if the unlight sconce above is pushed.

Willem opens the secret panel that he spotted to reveal...

The Aspirant's Pit

A fifteen-foot-high domed room with no floor but a tiny two-inch-wide ledge that skirts a deep pit that drops away into darkness.

Okay, a 40-foot-deep pit. Still impressive though.

On the far side of the pit from the group, you see a hallway twisting away to the right.

A) K: religion DC 15:
The pit symbolizing the darkness of chaos and the path the aspirants choose to take showing their mastery of the chaos around them.
B) K: engineering DC 15:
There are no hazards that would further inconvenience someone who is passing through the room other than the obvious hole in the floor.

Nor does there seem anything that would prevent magical means of bypassing the hazard (like fly or air walk).

You'd guess an Acrobatic 15 to traverse the ledge or a Climb DC 20 to get out of pit.

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