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Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 4,668 posts (9,703 including aliases). No reviews. 17 lists. 2 wishlists. 12 aliases.


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Miril/Scouting Drezen:
While Miril can't quite get close enough to make out voices, she is able to get close enough to see some of the tieflings that guard the bridge. There clothes and armor is of a better quality than the general army in Southbank - and they seem to be more of a permanent guard.
At Camp:
Looking at cave in
Konstantin's comment actually draws Aravashnial's attention from the broken ground. "This is something that has been happening since the destruction of the wardstone barrier?"

So far there is no sign of any vescacor at the broken ground.

"It was her kindness when she thought no one was watching." Irabeth says with lightness in her voice.

Perception DC 25/Cave-In:
You see a small smudge of white on a dark tree about 60-feet away.

Pan nods, "If they couldn't manipulate what was left of the creature then one of the peetaybee would bring in daemons. They.." her eyes get far away and she shudders, "they eat souls."

She closes her eyes, forcing her breathing to slow back down to a normal rate, "I knew one other person that saw the things I do, they shaped him into a... pet. Something that pointed to the dead and basked in attention as they tortured..."

"Seeing that once was warning that I couldn't let anyone know."

Corbin! in Kenabres

Corbin pulls away quickly, his face beet red but he nods.

Pan/On the Road

"I want to atone where I sinned."

Aron scrubs at a non-existent stain on the thigh of his pants, "Sosiel is incredible loyal..."

He looks up, shrugging as he meets Chancre's eyes, "He would have absolute faith in me. After all it is only cheaters that worry about their loved ones betraying them."

Corbin! in Kenabres

Corbin smiles back, shy and proud all in the same worshipful gaze, "No, Lady Samirah." A hint of seriousness, "I have more than many, but I'm also working hard so that I can help do good."

The like you is unsaid but audible.

Pan/On the Road
She takes the question, as she does most everything, seriously. "I have done very little to atone for my sins." She says, "I have no plans to shove happiness aside, but I truly doubt it would be on offer in a form I'd find appeasing until I have settled my debts."

Samirah and Sense Motive DC 20:
Samirah wrote:
"Perhaps I would say that the men who captured me as a child do not deserve happiness."

Barely noticeable at this comment, a flash of teeth between a hopeless smile and a grimace. A little nod that most people wouldn't notice.

She nods.

"Even in death, they don't want to let anything useful go. If a spirit couldn't be driven into madness and fury..." she swallows. "Do you know what a daemon is, Vezds?"

(With his +13 K:planar, mechanically Kon would know of the NE outsiders that reside in Abbadon. It is up to you if he does or not.)

At Camp:
"No." Irabeth says with a smile. "She did pledge her life to mine, as I had saved hers."

"I declined, told her I was going home to Kenabres and that she was welcome to travel with me if she wanted the company. She did, indeed, follow me home."


Irabeth shakes her head, "Falling in love was not a sudden thing for either of us."

1d100 ⇒ 76

When she is about to duck back out the door, Miril hears footsteps approaching. Pausing outside of the door for...

one heartbeat...

two heartbeats...

three heartbeats...

... and then the steps start again, moving away. Allowing Miril to slip out and away.

The order of magnitude of the tiefling army is double hundred.

As Miril is heading back from her scouting mission, she is able to check out the bridge spanning the steep edges of the Ahari dry gulch as it cuts through the remains of the city. While Miril and most of the others in her group would be able to climb the crumbly sides, losing the bridge would present a difficult obstacle to the more heavily armored paladin army.

Before Miril gets to close to the bridge proper, she just barely spots movement on the bridge itself.

At Camp:
Aravashnial nods. Considers, "I wish I had some specimen containers made from adamantine, it is said that is the only material they can't chew through."

A pause, "Would you mind showing me to where the collapse was? I have a some spells that should work to destroy them as they come up until Samirah is ready to take over."

Miril/Scouting Drezen:
Since you have declared it an unknown - 30% of magic weapons glow as if with a light spell (this would make sneaking with them drawn more difficult).

70 or above means glow-baby: 1d100 ⇒ 70

Miril's sword, not at all a proper sneak-thief's weapon, glows in the dark.

Revealing... a warehouse of martial supplies. This particular warehouse seems filled with longswords. Hundreds of longswords.

At Camp:
Samirah wrote:
"However, I know that knowledge does not make everything better."

A wry smile and a nod.

Samirah wrote:
"I don't think I asked you how the two of you met?"

Irabeth looks a little surprised but it quickly fades, "I don't know why I thought Anevia would have told you."

Irabeth's eyes go a little far off in memory, "After my training at Lastwall, I worked as a mercenary in the River Kingdoms." A pause, "Vagorg, the half-orc who tried to ambush and kill Ane in our home?" Seeing recognition she continues, "He was one of the bounties I brought in during that time."

"I'd gotten notice of a bounty on a tiefling out of Nisroch who had been practicing his skills on people who lived in Tymon. Tracking him down, I finally found him at a ruined tower." Her voice goes dry at this point, deadly quiet, "He and his companions had a new quarry, a woman that he was about to hobble with a bone saw."

No mirth, "I did not do the proper thing and issue an arrest," no shame but a hint of worry at this, "instead I threw myself into the fray."

Looks at Samirah, "Killed each one of them and saved Anevia in the process."

In Camp w/Sense Motive DC 20:
Irabeth's tone in regards to Lastwall is mixed. There is an old wound, healed, but with a scar of memory there.

Miril/Scouting Drezen:
That verges between a Survival and a Sense Motive - one of which is a good skill for Miril.

Up to a good quality lock (DC 30) Miril knows she can pick a lock in 3 seconds. Given that, it is highly unlikely that Miril wouldn't be able to time out a break in the security. Given that (and the conversation via facebook) I'll guess Miril heads in sans-invisibility.

The lock isn't bad, persay, but it snicks open in seconds in Miril talented hands. Slipping inside she is able to close the door behind her.

Inside the room is dark, during the day enough light would creep in through cracks and holes to allow Miril's low-light vision to see all, but in the early evening it is pitch black within. Even with that, Miril's other sense pick up ... very little.

The shuffle of feet outside as the tieflings continue in their easy guard of the building, further off shouts and conversation, but inside the building there is only silence other than the quiet beating of Miril's own heart.

The lock - do you leave on the door on the outside or take it with you?

Miril/Scouting Drezen:
So lacking Divine Epiphany - which plan would Miril like to do run with to assess the situation?

From here
Chancre wrote:
"I was following her because she was sneaking around. Do you think maybe that was her plan all along? To sneak around and draw out the suspicious? I have to say ... we're all kind of suspicious right now. That's rather a silly plan. You look a bit high-strung. Do you need something to drink?" It's not so much that Chancre is trying to keep Aron from talking until he's finished, it's more that he isn't really giving the younger man time to respond.

Aron barely takes in Chancre's rapid fire comments and questions, his eyes getting wider as confusion feels them. Finally he just shakes his head.

Swallows. Shakes his head again. "I don't drink."

He looks around the small tent - the sparse gear of two men on the road - the single area for sleeping. "So... Nurah just came in here to give you proxisismis, not because she was meeting..." He shakes his head, "of course not"

"But that's it?"

Chancre w/Sense Motive DC 20:
Aron doesn't actually say it, but Chancre clearly hears, "I don't drink **anymore**."
From back in the echos of time

Corbin! in Kenabres

Samirah wrote:

Samirah blinks for a second, looking a little slow on the uptake before comprehension dawns on her face. She does her best to cover her meat up with the sparse amount of vegetables she sprinkled on her plate. It doesn't really help.

"Of course. I'm just so accustomed to..." she doesn't finish her sentence, but smiles lamely. "My apologies, Corbin."

He blinks at her, amazed confusion coming into his eyes. Blushing, Corbin shakes his head and looks down, "You don't need to apologize for my weakness, Lady Samirah."

Pan/On the Road

Samirah wrote:
"Well, I'm glad to hear it. I will say that my impulses, for a long time, were selfish. Now... I have more to live for than myself." She looks the tiefling over as though searching for something. "And what of you? Are you happier now?"[/b]Pan oddly grey eyes look up, catching Samirah's brighter ones, "I don't deserve to be happy." The woamn says simply. "But I know that here I will only be killed if I deserve it. It is a much better place to be."
Pan wrote:

"He was dead." Her voice is emotionless with the simple fact, then just a slight viber of something comes into, fear and just a hint of pain, "But he wasn't gone." Pan's eyes close to let her more clearly see what is in her own head, "He was on the cusp of never leaving, being bound here by his own pain and anger."

A pause, "If..." she swallows, "I'd seen a few other tieflings with the same eyesight as me. Once the peetaybee found out..." she shudders.

Konstantin wrote:
Konstantin frowns. "Who, or what, is peetaybee?"

It is a subtle thing, just the hint of darkening on her dusky skin. "Pee. Tee. Bee. Powers that be."

Her eyes flash up to look at Konstantin's face before going back down to somewhere just over his left shoulder, "The one that determine if you live or die. What you do, if you eat, what others can do with you."

She swallows, looks up to meet his eyes, bare glimpse of a something stronger beneath the beaten down spirit that may have a chance to grow, "What you could have been. Except that you are Vezds instead."

It is a slow process - not because Miril is drawing it out, but because she finds herself creeping through an army of tieflings camped out in the ruins along the southbank of the city. Fortunately for her sanity, most of the tiefling are concentrated around select few buildings.

Buildings that seem to be locked with substantial padlocks and which the tieflings patrol regularly.

At Camp:
Aravashnial nods, a manic gleam in his all-blue eyes. "Until this point, it was theorized that the vescacor was similar to ants or bees, or even like the formian or thriae, where the individual creature is born into its role as drone or queen." Aravashnial's gaze goes blank and far off for a moment, "Although the idea of a vescacor seer is actally terrifying."

With visible effort the elf drags himself back to the point, "However, what you witnessed would suggest that the life cycle of the vescacor is far more mutable in comparison to the species of similarity on the Material Plane. That the creatures were driven to devour the dead queen until one of their number metamorphosed into a new brood mother..." He shakes his head.

"More importantly, since the vile creatures can, literally, eat through stone, I must advise a watch over the area of the collapse tonight." Aravashnial nods, decided.

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In the Dusk Near Drezen

As the majority of the army sets up a cold camp, the scouts move into the growing gloom of the evening. A quick discussion amid the scouts goes with small groups or individuals going out so that the lay of the land can be determined in a efficent fashion.

At Camp:
Irabeth watches the leaving scouts for a moment, before turning her attention to the camp proper. She smiles at Samirah, although it doesn't quite wash the tension from her eyes, "I really hate this part."

Next to a tent that is being set up for him Aravashnial suddenly stands up and starts to pace back and forth with ill-contained excitement.

As quick as Roshan is, he is the obvious choice to scout the far side of the city where a small hill mirrors the rise on which the Citadel stands. Moving through the streets of the city the first thing that the silent man notices is the wretched smell - a cross between randy goat and brimstone.

Keeping to the shadows, although that will do little good if he runs into demons with their nightvision, it is slightly surprising that most of the squat, study building are still in one piece and solid.

Near one building Roshan could swear that there is movement inside.

While the speedy Roshan is sent to the far reaches, Miril with her better stealth skills is asked to look into the area near the dried river - since even from a distance you occasionally spot a humanoid moving in the area.

In the southern part of the city, Miril needs to take her time as the place is crawling with tieflings.

This is of course assuming Roshan, Miril and Anevia are the primary scouts. There are a few other minion scouts (like Pan) but the information and skill assumption is based off those three.

Once everyone is back on the surface, you see a number of new holes into the collapsed underground space as the earthquake Konstantin called forth reshaped the landscape. The massive clouds of swarming vescacor are gone, some dead or trapped in the cavern below, many dead with the death cries of the queen, and the remainder scattered to t he winds of the Worldwound. Back near the army, you see a number with wounds from the gnawing, gashing teeth - and a circle of the dead creatures where Aravashnial's shield kept them at bay while you fought their mistress. Overall, the army seems to have weathered the abyssal storm.

Aravashnial, for his part, peppers the group with question about the vescacor queen. On hearing the devouring of the dead body he lapses into quiet thought.

Aron falls back into Sosiel's shadow when the more charismatic man returns with a smile - and bruises from his near fall.

Perception DC 25 or Sense Motive DC 20:
Although his reclusive attitude is nothing new, Aron seems to be actively seeking shadow, and when the afternoon sun hits his face he seems to wince.

With the bug menace cleared, the army is able to move over Ahari Gorge and a hard ride brings them to a the lee side of a small crest in the rise from the gorge to the fallen city of Drezen...

In the Dusk Near Drezen

A dry riverbed makes for easy passage and cover in approaching the city - but the stink of smoke and grime wafts down with the wind. From a hidden crest, you are able to make out the walls of the Citadel Drezen, battered, broken in a few places but still holding strong. Around is a lost city, once a refuge for a human army - now the sty of the demon dregs not taken south to the front line. In the fading light your scouts are able to get a feel for the size of the city, but not much more.

At the base of the newly knotted rope, first Nurah, then Sosiel make slow but steady progress up. Followed by Pan. Anevia waits next to Chancre, not willing to leave the inquisitor alone in the darkness to his own device yet. But once everyone else is up, see shimmys up to the rope with well practiced ease.

Nurah buffs as she runs on her short legs. "It better, since staying would be a great way to get your head caved in by a falling rock." Despite the small woman's stature, she seems focused on being the first one back to the rope.

Although Roshan quickly gets past her once he starts his own movement.

Radiance flashes back to Roshan's hand the edge of the blade heavy with green-yellow ichor. Chunks of stone start to fall even as people move quickly through the tunnels to the hole where the rope hangs.

Welcome to level 7!

Level your bad-ass mythic selfs.

Konstantin Argentaev wrote:
"Obviously, you are not from Irrisen," Konstantin says archly.

"Nope," Nurah says with a sweet smile, "But there were cold bastards were I'm from too."

Samirah Basri wrote:
She leans towards Nurah. "Fire is always the answer." She says, just as seriously.

"It really is the only way to be sure," the blonde halfling replies.

Konstantin Argentaev wrote:
"Perhaps... stand back, I think," he says. He concentrates, mutters a few arcane words, holding his arms, palms out, straight from his chest. A low thrum echoes through him in a solid wave, and to the roof of the glowing purple cave.

It starts small... A little rumble, a little shake. Just the smallest of cracks through the rock of the ceiling above where the rift pulses.

And then, the world is encompassed by dust, rock and debris as the roof of the small cavern collapses - not ending the purple pulsing rift but obliterating its ability to spill into the material plane.

Then you hear a rubble from the larger cavern above your head.

Perception DC 20 (no take-10):
As you are ready to make your quick exit from the caverns, you notice the feeding frenzy has stopped. The scraps left of the queen's most devoured body are ignored, as a the minor wounds on the vescacor seem to be healing rapidly.

All of the what are left of the great swarms are converged around a single vescacor, which is hard to see in the writhing mass of bugs, but in a glimpse you see that the thing has grown a pair of forward claws.

As the group talks, more of the vescacor that survived the death of the queen trickle into the cavern. Those in the lead converge on the dead body of the queen and begin to consume the still pulsing mass of flesh.

Míril Celegeth wrote:

"When I crept past that alcove, I saw the source of this purplish light," says Míril. "There's a mauve crevice with mist seeping through. Probably from another dimension, given how the crevice ripples and moves like it's alive."

"We should probably do something about that." She looks to the rest of the group, but especially Chancre and Konstantin, who seem to know the most about such things.

At Miril's comment the group's attetion to the small off shoot cavern. A meaty, sulphuric copper smell reeks in the small hot place, the transitioning purple mauve pulsing both hypnotic and disturbing to observe. A few more of the creepy vescacor pull into the room through the mass of roiling light to join into the feeding frenzy in the main chamber.

A) K: planar DC 20:
The strange 'crack' is an Abyssal rift - a one-way portal from the Abyss to the Material Plane.

As the group talks, the edges of the crack stretch and pulse faster, as if something larger than the diminutive bugs is trying to force its way through.

B) K:planar DC 20:
Spells that prevent teleportation - dimensional lock, dimensional anchor, or anything similar - can easily shut down a spontaneously formed dimensional rift.
B) K:planar DC 25:
Failing that, with such a small rift, anything that blocks the rift or destroys the cavern would probably work to prevent anything from using this rift.
C) K:religion DC 20:
Given the rift connects to the abyss, there is a chance that dispel chaos or dispel evil may close the rift, as it repels the very essence of that plane.
C) K:religion DC 25:
Failing that, with such a small rift, anything that blocks the rift or destroys the cavern would probably work to prevent anything from using this rift.

Samirah Basri wrote:
"I can try burning it?"

"When is fire not the correct answer?" Nurah asks, quite seriously.

Nurah kicks at a bug scrambling over her foot with pinched disgust on her face. [b]"I think if they were in their right mind that thing would be trying to strip my flesh.

Even as she says that, the violet pulsing in the alcove off of the birthing chamber speeds up.

Fury of the Queen - Round 2

As the wracking cold shreds and freezes the vescacor, Konstantin summons more mists onto the swarm in front of the spellcasters. Even as the revolting creatures strain for Chancre's warm, bloody flesh, they are staggered into place.

In an attempt to silence the mad droning, and retaliate for whatever it is the queen spat at Roshan, Samirah continues to hack away at the insect demon's body. The queen's baleful attention falls on the fire-haired woman before her, the insensate droning almost becoming understandable.

The bloody and partially melting monk bursts out of the mass of voracious appetite. He leaves a trail of vescacor nits behind, dashing across the floor headed due North. Another circle of cold iron slices the air towards Jabette the Prolific.

RALLY - use one mythic point
1d20 + 10 ⇒ (16) + 10 = 26

"Roshan! Watch out for the slime patch!" Samirah is able to warn the monk a split second prior to the chakram leaving his hand. It is that slight change in footing that allows Roshan's weapon to fly true.

Chancre tries again. He is not going to be out-magicked by a ... whatever it is.

"Gibbering chaos right back at you, lady!" This time Chancre's weapon of force keeps its structure when attacking the demonic bug - but her surprisingly hard carapace keeps her internal structure safe.

Nurah turns to Konstantin, "That ice of yours really is effective, isn't it?"

The gibbering focuses on Samirah, hitting her with a near-physical blow seconds before the queen's mouth and claws scythe down with deadly intent. Samirah counters the bite that drips with flesh-searing acid, parring with a punishing blow that cuts deeply into the gut of the creature, spilling slime and pre-larval vescacor onto the stone floor.

Gravely injured but clinging to life with a unthinking tenacity, the queen's claws flash out. Samirah easily parry the first blow, a truly feeble attempt as her life seeps onto the floor. And the follow-up is parried as well.

The one swarm that is able to move follows Roshan with a deadly hunger, burning the monk with acid. (Roshan takes 2d6 ⇒ (3, 4) = 7 damage.)

In the shadows, Míril moves closer to the Queen, and when she deems herself to be close enough, she fires a cold iron arrow in the Queen. Which sinks past the creatures defenses to lodge in undulating and slimy flesh.

Miril quickly follows up with a second attach while the Queen is off-balance. This attack barely finding purchase in a chink in the unnatural creature's armor.

And it is this attack that finally finishes off the abyssal horror. The death scream of the queen is subsonic followed by a supersonic blast that ripples out and up, traveling through the stone as if it were not there. All around the caverns, you see vescacor shrivel or explode.

Anevia skids to a stop, her hands going over her ears as the queen's death shriek rips through the air. Her swearing is expressive if silent.

The small number of vescacor that survived the queen's death throws, start to converge into the birthing chamber, moving past the group as if there were geologic formations.

Roshan is down 34 hit points. And there are a great number of vescacor converging in on the room... What do you do?

Queen Attack on Samirah with Parries:
Bite: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 3 + 3d6 ⇒ (6) + 3 + (4, 6, 4) = 23
Samirah Parry: 1d20 + 15 ⇒ (2) + 15 = 17
Samirah COUNTER: 1d20 + 15 ⇒ (20) + 15 = 351d6 + 14 + 1d6 ⇒ (4) + 14 + (5) = 23
Confirm Crit: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 14 ⇒ (2) + 14 = 16
Claw1: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 3 ⇒ (2) + 3 = 5
Samirah parry: 1d20 + 15 ⇒ (8) + 15 = 23
Claw2: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 3 ⇒ (6) + 3 = 9
Samirah parry: 1d20 + 15 ⇒ (17) + 15 = 32

Fury of the Queen - Round 1

The chilling mists around the swarms continue to crystallize. More bugs fall to the floor, frozen solid. The remaining bugs are sluggish in the cold and vascillate between the two groups of warm flesh to devour.

Konstantin summons another icy mist from the floor in the western tunnel, catching the swarm within. Even the bugs that survive the rising mist are rimed to the wall.

Samirah heats her blade and throws herself at the queen while the insect minions are otherwise occupied. Alone in combat with the awakening queen, Samirah deals a heafty and heated blow.

Roshan takes a step forward and throws. A single chakram makes its way across the room to thud into the flesh of the queen.

SR: 1d20 + 6 ⇒ (2) + 6 = 8
Chancre moves to within range (which really just requires him to get a bead on his target), and casts spiritual weapon. Intended target? The queen. The beautifully perfect attack is foiled by the queen's chaotic presence.

Nurah continues her loud exortations from the relatively safty of 'back here' but she does grease the floor and walls of the tunnels so that more of the voracious creatures can't overrun the small group of spellcasters.

A font of chaotic energy seems to erupt from the vescacor queen as her maw opens to yammer the endless chorus of discordant babble. Even as the wound from Roshan starts to heal, Samirah can feel the maddening pressure of the unpleasant noise pound at her skull. The buzz of the bloated queen's body barely rising from the ground adds to the uncomfortable noise and the things body undulates to bring forth a wad of ... something... that is spit across the room towards Roshan. (1d20 + 14 ⇒ (18) + 14 = 325d6 ⇒ (1, 5, 3, 5, 5) = 19) The acidic effuvent slams into Roshan, the acid eating away at flesh, and the drone of the nearby swarms... changes. (Roshan takes 19 hit points.)

Drawn by the pheromones in their queen's spit, one of the swarms in the southern passage swoop up to surround Roshan, while the second is drawn between the near presence of Chancre and the heady pull to the north. The western swarm tries to surge to the mute man, but is staggered by Konstantin's ice. The swarm that did move immediately sets into Roshan with impossibly sharp teeth. (Roshan takes 2d6 ⇒ (5, 3) = 8 damage.)

Keeping to the shadows, Míril creeps closer to the Queen.

Anevia on quickly breaks to the other direction, moving so that she can be in flanking position with either Samirah or Miril the following round.

"Shelyn bless us, every one." Is Sosiel's comment. One with slightly more force than if it were to come from, say, Aron. (Bless +1 morale bonus to hit)

At the start of your turn, please make a Will save DC 15. Failure = confused for 1 round, success means immune to *this* swarms confusion for 24 hours.
Every round, before you act you have to make a Will save DC 20. Failure = confused for 1 round and you have to make the save again next round. A single success makes you immune to the effect for 24-hours.
swarmA -9,-15
swarmB -9,-15
swarmC -16
queenie -35,-47

Roshan -27

Roshan Suraj von Itzal wrote:
Samirah Basri wrote:
God, it was INSANELY busy in the Cheese Palace. So many angry people who wanted ice cream!
Mmmm. Ice Cream. *forgives angry people easily, know, wasn't there*

You has ice cream in the freezer.

Surprise Round so move or standard only. Did a move into the room and a use of your Commanding Entrance to scatter the swarms into the tunnels. You can keep your attack roll for round 1.
Surprise Round so move or standard only. Since the bugs of the swarm are diminutive and immune to weapon damage I figured you'd want to move to get a clear shot at the queen.
Yes, you could get a sneak attack in the surprise round. But sneak attack also has the 30-ft restriction to work.

Since the queen would have had a great deal of cover from your attack, I guessed you would have wanted to move.

The Birth of the Swarm Queen

Konstantin summons the freezing mists from the walls and floors in the path toward the queen. The narrow passageway clears of the slimy nauseating hungry mass.

Samirah takes a deep breath, and runs into the the room with her weapon glowing red hot, straight towards the vesacor queen. "There's no room for you on this plane, demonspawn, and here is your end, delivered!" She doesn't slow to give the speech. Although the queen doesn't flee at this bold entrace - the mass of swarms in the room does retreat - filling the nearby tunnels with the creatures, but clearing the battlefield to the pulsing queen vescacor.

Roshan, too, moves into the room, his weapons ready for a deadly barrage.

Perhaps wiser, Chancre stays back casting a protective shield on himself.

For her spot next to Chancre, Nurah's child-like voice raises in the counterpoint to Samirah's cry, detailing all of the ways the current world is a bad-wrong place for the vescacor queen. (Inspire courage - +2 competence bonus to attack/damage, +2 moral bonus on saves vs fear) Then she casts a spell on herself that speeds her reactions.

Miril moves into the room, stealthily, maintaining her combat advantage.

On your right, as you sneak in the darkness, you see the source of the pulsing purple that both illuminates and confuses the battlefield, a mauve rippling crevice which pulses and writhes as if alive, clouds of mist seeping into this dimension. The heat and stench bubbling out from the room are... unpleasant.

"Support the commander," is the quick order from Anevia to Pan as the more experienced combat veteran slips through the darkness on Miril's heels. Pan moves up just enough to place herself between Kon and the mass of bugs that fled from Samirah.

Sosiel moves up into the room, taking a support position in case of injury.

swarmA -9
swarmB -9

Samirah Basri wrote:
Looks like I didn't miss anything :)

Whistles guiltily.

I ran RL game Friday and Saturday. Sunday I slept. On the positive, I feel great *now*.

K: planar DC 25:
In answer to Samirah's question - Acid and Insanity are the two things the vescacor queens are known to spew.

Although Chancre's light remains the most solid lighting, the roof has smaller holes and cracks that let light filter down. After his own harrowing journey to the ground, Sosiel lays a hand on a scowling and bruised Nurah, healing the halfling (2d8 + 6 ⇒ (4, 7) + 6 = 17).

Moving through the tunnels, the group quickly sees a few of a the vescacor. Unlike the masses of the creatures that were seen exiting and entering the cave system, these bugs are small, the chitin exostructure looking softer. They move only slightly, the action seeming pained and almost random.

1d20 - 4 ⇒ (11) - 4 = 7

The first few of the creatures that the group encounters are easy to avoid. Far ahead in the darkness, you see a pulsing light with shifting colors. The disco lighting reveals that the few vescacor turns into a mass that bumbles and mews in the darkness. The almost instinctual gnawing of the bugs was revealed when Pan's foot came to close to one of the near-larval creatures, but a quick glaive from Sosiel put the single creature out before the change in its drone alerted the swarm.

Perception DC 20:
Just barely in the pulsing light, you see a horse sized thing undulating in the darkness - far on the other side of the prepubescent swarm.

Sosiel - bit of luck 3/7 remain; trade out lesser rest for cure mod

Climb check try2: 1d20 - 1 ⇒ (16) - 1 = 15
And that time you made it :)
After slipping the first few feet on the rope, Samirah shimmies down, pausing when she is about ten-feet from the slimy floor to drop casually to the ground.

Nurah looks at the thin, line of the rope, the far drop. Raising one eyebrow at Chancre, "That does not look like a promising stairwell to a performance stage."

Sosiel, a quick glance at Chancre, then he smiles at the little woman. "I'm sure you can bring a certain joie-de-vie to the darkness." Touching her shoulder.

Nurah, Bit of Luck boost: 1d20 - 1 ⇒ (6) - 1 = 51d20 - 1 ⇒ (10) - 1 = 9

Or not - as Nurah slips from the rope and starts to tumble through the air on a collision course with the ground.

Roshan, check to halt someone falling (attack/climb DC 25: 1d20 + 8 ⇒ (17) + 8 = 251d20 + 11 ⇒ (4) + 11 = 15

Roshan does manage to grab a hold of the falling halfling... for the briefest of moments. Then she slams slips out of his grasp and slams into the floor. (Nurah takes 4d6 ⇒ (6, 2, 2, 4) = 14 damage.)

Pan: 1d20 + 3 ⇒ (16) + 3 = 19

There is a long pause from the people at the top of the hole, a sympathtic whimper from Anevia, who then shrugs, and shimmies down the rope. Followed at a break by a much slower and carefully moving Pan.

"That normally works," Sosiel says with no little apology to the damage blonde halfling glaring up the distance. "Once I get down, I'm happy to fix the damage."

Sosiel, Bit of Luck: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (8) + 3 = 11
Sosiel, Bit of Luck: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (7) + 3 = 10

Roshan, savoir? (attack/climb DC 25: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 11 ⇒ (19) + 11 = 30

A bit of a false start as Sosiel slips on the rope, catching himself... then immediately following Nurah in his plummet down into darkness. This time, however, Roshan managed to grab and hold the much heavier and metal clad cleric.

Sosiel, Bit of Luck: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (9) + 3 = 12

And finally Sosiel makes it to the ground. (Only using 4 of his 7 daily uses of bit of luck.)

Ahead you see multiple tunnels twisting out of the room, continuous, high-pitched noise issues from the three tunnels ahead, a disconcerting drone melded with the discordant buzz of an angry crowd.

But all of the tunnels lead eastward, as is the strong reek of the slime.

If you guys would like to add Aron or Nurah, please just make it obvious and they will, of course, been there the whole time.
Roshan Suraj von Itzal wrote:
Returning, Roshan points briefly at Anevia, Pan, Miril and himself. He lays his left forearm before him and walks his fingers over it and down. He glances at Irabeth and cocks his head towards the others in the group. A raised eyebrow and small shrug that may or may not be directed at Konstantin follow.

Irabeth's head cocks to the side a bit, "It's just no fun being the one 'responsible', you don't get to go to any of the fun places." She pauses next to Anevia on her path back to the bulk of the army, gently kissing the shorter woman's forehead and whispering something.

Perception DC 15:
"Be safe, love. I'll be quite peeved if I need to ride to your rescue."

The nearest entrance to the group of subterranen caves and tunnels is about 80 feet away from the mass of swarms currently turning the Ahari Gorge into a death zone. The smaller group is able to move across the stripped land carefully, moving between rock structures and shapes without drawing the murderous attention of the abyssal bugs.

The 10-foot-diameter hole reveals a mostly empty cavern with a number of passages leading into darkness. The drop to the floor 40-feet. A foul smell wafts from the cavern, the walls and floor slick with resin.

The resin imposes a -4 penalty on Acrobatic and Climb checks in any area coated. There are currently no vescacor in the room.

Aravashnial nods happily as he starts to head back to the bulk of the army, motioning for them to start getting uncomfortably close. Irabeth looks at the hole in the ground, then glances back at her soldiers, clearly not certain where she will be of the greatest aid.

Aravashnial needs to stay to put up a barrier to keep the army from getting eaten when you rile up the swarms. All other NPCs are open to staying or going based on if you want them.

Aron steps around Sosiel and moves closer to the group, his hands going from by his sides to the crooks of his elbows in a unconscious shielding gesture. Scratching his right elbow, he coughs out, "The gorge is mostly limestone, so the caves," toeing the ground beneath their feet, "are most likely a large interconnected complex." His eyes flash from Chancre to Samirah, then a shrug, "Which pretty much tells you the queen is in the caves." More a quick baring of his teeth than a smile, "Which doesn't actually pinpoint her anymore than we already had her."

Aravashnial does comment, "The queen will be the size of a horse, so you don't have to worry about the smaller passages that her vermin offspring use."

Perception DC 15:
Aron's hand goes up two-thirds of the way before it drops back. He glances towards the gorge, sketching something on his palm, then taps his fingers against the palm, looking disheartened.

Aravashnial nods in agreement. "Vile things." He paws through his pouch for a moment before pulling out a book, flipping through it, shaking his head, and trading it for another. "This will work." No smile but a smug confidence in the wizard. "Assume you are going to go after the queen?" The elf asks Konstantin, waiting only for assent before continuing on, "Which will rile up her disgusting offspring. The army would normally be able to fend off such vermin, but in these masses weapons are useless."

He taps the book, "I can ward the army against them for about an hour, provided," at this point Aravashnial raises his voice with a pointed glare at Gore, "everyone stays within the confines of the spell."

While the elf has been clearly laying out his portion of the plan, you catch sight of Aron, twitchier than normal, half-raise and lower his left hand a few times.

Behind you, near the larger group of the army, you see Aravashnial asking Gero something, a very long pause, then Aravashnial holds out his hand with an impatient look and a few sharp-tongued words.

Having procured a spyglass the wizard stalks over to the group, then uses the device. With a frown furrowing his brow he offers the glass first to Konstantin then anyone else.

A) K:planar DC 15:
The mass of creatures are vescacors - abyssal 'bugs' - individually they aren't much of a danger to either yourselves or the paladins, but in these quantities, they gain additional powers - primarily the ability to channel the chaos and the madness of the abyss to anyone they surround.

On a more physical note, the creatures are ravenous and have been known to eat statues and stone walls.

B) K: planar DC 25:
The collection of so many swarms of the creatures suggests the presence of a queen vescacor in the area. Killing her would cause the unnatural density of the swarms to dissipate.


Examining the area, you do see that the creatures have not affected the sturdy stone bride over the 120-ft drop of the gorge. Also, watching the creatures, it is apparently they are constantly in movement into and out of a number of holes in the ground and along the near side of the gorge wall.

"I don't even know of they have enough of a brain to be tricked." Irabeth says wryly.

The Lost Temple

Samirah Basri wrote:
When she looks over the mummified prisoner, she raises an eyebrow. "Would this have been done a long time ago, or is this something a demon could have done to a person rapidly?"

Sosiel is quiet for a long moment, "If he had been held prisoner for a while, was weak, drained, then the demon could have done it in a moment." He squeezes Samirah's shoulder, "Or the bastards could have left him here to f@~* with our minds."

Back in Camp

Once everyone has had a chance to check in, Sosiel draws Samirah off to the side, tossing herbs on a very nearby fire and pulling packets of a shimmering dust from the folds of a scroll. "It's all about gilding a lily that doesn't need an adornment, you know." Sosiel says quietly to Samirah before he starts the incantations to finalize the magic stored in the scroll.

Rova 08, 4713 - Green Clouds in the Valley

A hard day's march deeper into the abyssal scarred landscape, the sky vacillating between burning heat and oppressive clouds that bring no relief from the heat, only adding humidity to the heavy atmosphere. In the mid-afternoon, you can just barely made out the lines of a once well-fortified city near the far edge of your vision (about three miles away), closer to the group, you see the last of the physical barriers keeping the army and the elite group leading them from the dangers of Drezen itself - the Ahari Gorge.

Although there is a small but solid bridge spanning the gorge, the sky above and within the space is a sickly green.

Perception DC 20:
Without getting too much closer to the Ahari itself, you are able to make out the individual creatures that make up the swarming clouds which fill the gorge and the air above it - tiny and sharp-toothed, with a vicious air.

"None taken." Sosiel, says his voice light despite the worry that lingers in his eyes, "I'm perfectly happy for you to retain that expertise solo."

To Samirah, "You'll feel good as new once we get back to camp." He squeezes her hand softly, "Although a good night's rest and some decent food are still recommended by this field medic."

Seeing Samirah is well cared for, Anevia moves back into the chapel, finishing Sosiel's work of opening the altar stone. A lead-lined space had kept safe a trove of healing potions and scrolls.

Enough to grant the army the healing potions resource x3.

The bodies of the lesser ghouls are dressed in rags and bits of metal, the cleric ghouls only a little better with magically infused leather. Nulkineth's body reveals both magic armor and weapon - but a search of the rest of the rooms reveals a lockbox with some additional money and magic.

Also the drained, almost mummified body of a prisoner. Two of the remaining rooms are outfit as prisons - one where the walls are inscribed with rune of silence to keep pesky spellcasters contained.

The careful climb/descent back to the army is happily uneventful.

Sosiel slams the tip of his glaive into the ground, stops, takes a deep breath, then moves over to Samirah. After a moment of study, during which his deep brown eyes go magic white, he motions to Chancre. "I have a scroll that can remedy the damage that creature did to her," he looks at Chancre, seeing if the inquisitor has anything that will work sooner.

Chancre or Heal DC 20:
In addition to the hit point damage, Samirah currently has a negative level from the nabasu's soul stealing gaze.

Nabasu at the Door - Round 3

Chancre closes half the distance to the demon, and something in his stance changes.

The force corkscrapier presses its attack, searching for a weak point. But does not find one, yet.

Roshan attempts to tie up one of the demons arms with the Star of Desna. least temporarily.

Rather than responding with words, Samirah merely makes a noise of disgust and presses the attack on the flanked demon. Roshan's distraction proves useful, as Samirah's hit strikes true barely hitting, the fire just washes over the demon's skin.

No surge needed on the to-hit roll, oh lucky person that gets to target touch AC.
Konstantin hurls another snowball, which slams into the demon rending flesh with sharp ice - although the demon shrugs off the lethargy this time.

For the future, it is just as easy for me to roll dice for melee combat as ranged.

1d20 + 9 ⇒ (7) + 9 = 161d6 ⇒ 3

Another arrow from Miril on the roof, but the demon manages to keep track of the archer in the melee and parry it with a armored arm.

Chancre AoO: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
Roshan AoO: 1d20 + 9 ⇒ (16) + 9 = 251d4 + 10 ⇒ (2) + 10 = 12
Samirah AoO: 1d20 + 11 ⇒ (18) + 11 = 291d6 + 12 ⇒ (6) + 12 = 18
Anevia AoO: 1d20 + 9 ⇒ (2) + 9 = 114d6 + 2 ⇒ (1, 5, 6, 4) + 2 = 18
Aron AoO: 1d20 + 8 ⇒ (8) + 8 = 163d6 + 3 ⇒ (2, 2, 6) + 3 = 13
Samirah possible crit: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 12 ⇒ (4) + 12 = 16

The demon dodges away from the press of people, his defenses drop for just a moment, allowing Roshan and Samirah a chance to land painful blows. Samirah's strike, in particular, is rending - taking one of the demon's wings off at the joint.

Bloody, but alive the demon, grins - a bit of blood dripping from its maw, "If running lets me strike back at you when you aren't expecting it? Call me a f!@+ing coward."

And the bastard teleports. Leaving a wing twitching on the ground.

Maugla -22,-41,-54,-66,-100

Kon -30,-16, -5
Miril -23, -12
Samirah -22, -11,-26 (-1 level)

Chancre Cailean wrote:
"Oh no, the old Cayden Cailean is a drunk insult. Never heard that one before. Is that really the best you can do?"

"Everyone knows he is a drunk, he predilection for a hole, even his pet dog's was the insult, priest."

Nabasu at the Door - Round 2

"Ah, mortals." The demon's eyes flick from Samirah to Chancre then back to the nearer danger, "Once your soul has been burned up, you don't really worry about worship anymore."

A scoff, "And someone who worships a dog-loving drunk really shouldn't throw stones."

Chancre advances to Konstantin, puts his hand on the taller man's shoulder, and ... Shield of Faith.

The force corkscrapier attacks again. This time the demon has to dodge, just a bit to keep the weapon from damaging him - but he manages it.

Roshan frowns, clearly not pleased with the effectiveness of the cold iron shuriken. He puts on a burst of speed and puts himself in position to flank with Samirah. The glowing golden starknife pulses, arcing upwards towards the demonic monstrosity. And the demon proves a quick bastard with thick skin.

"Whatever that was you stole, I'd like it back. Immediately." Her eyes are narrowed and her customary smile is missing. She lunges forward with her scimitar as though scoring a hit will undo the demon's damage.

The demon laughs even as he uses a thick are to parry the blow, "Oh, darling, you don't want me to give you anything back." The red eyes narrow, "Although I do need a replacement for the offspring you did kill..."

Konstantin's arm frosts over, and he quickly flings a hard-packed ball of ice at the demon. Distracted as the demon was by Samirah's wrath, Konstantin's snowball barrels into him, staggering the demon.

From her perch, Miril's arrow seems to disappear even as she fires it, only appearing when it has well and truly perforated the demon.

The demon's gaze flickers from Konstantin to Miril, "Obviously, this bears study."

DC 29: 1d20 + 14 ⇒ (12) + 14 = 26

The demon's form flickers, but unable to move away from Samirah, thanks to Konstantin's snowball, the demon does not quite manage to teleport away.

Seeing that they may have the demon trapped, Anevia and Aron move up to flank, surrounding the demon. Although their attack harry the creature, they don't quite manage to draw blood.


Concentration DC 21: 1d20 + 10 + 4 + 4 ⇒ (4) + 10 + 4 + 4 = 22
touch attack: 1d20 + 15 ⇒ (19) + 15 = 345d6 ⇒ (4, 1, 2, 2, 6) = 15
init: 1d20 + 7 ⇒ (1) + 7 = 8
Fort save: 1d20 + 4 ⇒ (18) + 4 = 22
Surprise round arrow: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 3d6 ⇒ (6) + (4, 3, 6) = 19
Init: 1d20 + 6 ⇒ (16) + 6 = 22
Round 1 attack: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 5 + 7 ⇒ (6) + 5 + 7 = 18
Round 1 attack2: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 101d6 + 5 + 7 ⇒ (4) + 5 + 7 = 16

Very few people are actually surprised by this round

Even before Samirah rises, the flash of silver hits her, draining her color for just a moment as an intangible something is ripped from her and dragged towards the demon.

Despite, or may hap because, of whatever the demon did, Samirah leaps from the rooftop, heating her scimitar as she flies through the air toward the monster.

Finally a single arrow streaks out from hiding, revealing Miril's location near the edge of the roofline. The cold iron arrow slices deeply into the demon's flesh.

You are at one negative level, should you die while you have this negative level something very very very bad will happen.

Negative level = -1 to all d20 rolls.

Nabasu at the Door - Round 1

SR: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
"A dimwit says hi," Chancre says. "Hi." A forceful corkrapier appears, but passes harmlessly through the demon.

Seeing that things are quickly going sideways (as expected) and anticipating the demons aggression, Roshan takes a step closer and cold iron slices through the air towards their foul opponent. Only a single shuriken hits home from the extreme distance.

Gracefully balanced on the demon's shoulders, Samirah strikes out with her scimitar, the weapon slicing off a tip of the leathery wings with spurts a vile bloody ichor.

Konstantin advances into snowball range.

Almost running to keep ahead of the spellcaster, Anevia pauses at the door only long enough to whisper something to Pan.

Perception DC 15 for the boys and 30+ for the girls:
"Stay here and keep an eye on the other courtyard, just in case this guy is working a diversion while more demons teleport in."

From her hidden perch, Míril lets a cold iron arrow loose at the demon. But with the element of surprise lost and aiming so she doesn't hit Samirah balanced on the creature, Miril misses.

DC 21: 1d20 + 15 ⇒ (15) + 15 = 30
Maugla does a rolling shrug which forces Samirah to flip from the monster's shoulders to the more stable footing of the ground next to him. A flash of black energy is her only warning that the demon intends something nastier than a diseased claw.

parry: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

Unsteady from the toss, Samirah doesn't quite manage to parry the touch, and black energy courses through her, stealing life and giving it to the demon. Vampiric touch. Samirah takes 15 points of damage and the demon heals the same.

Aron and Sosiel both move up, Aron looking for a chance to flank the monster, Sosiel with weapon in hand, but keeping an eye on Samirah's injuries.

Mug -19, -37, -22

Samirah -15

"Your choice, Argentaev," the demon says with a horrible smile, "but if you get a chance to think back on this day, remember you chose to let others stand for you."

The demon turns its back on the group of men about seventy-five feet away in the alley, "I see you, little girl." Looking right at Samirah hidden on the roof within striking distance of the monster.

The demon's voice goes quiet, almost soft, "Come on darling." And there is a flash of silver in the afternoon sun.

Round 1 actions and initiative please. Despite what it looks like on the map, the little bars are not actually a impediment to movement, just an old portcullis.

Both of you please give me a Fort save.

Miril, I rolled your stealth and the demon did not notice you. Please also give me a surprise round action (move or standard).

Maugla motions to the decently sized courtyard he is in, "Fights are more fun when you aren't hemmed in, dragon-kin."

He stretches his arms out to an almost impossibly wide span, "Of course that is because it is no fun to swat everyone down at once."

Sense Motive DC 20:
He really does seem to want you all to come to him.

Another step forward, a wide grin that shows all those white and black sharp teeth. "Konstantin Argentaev." Tasting the name. "Would you really be negotiating in good will with a demon," the monster says, "A ghoul-maker, a soul hunter?" He sounds amused by the idea.

With the new person actually visible on the scene, the demon turns fully towards the pair in the alley, even taking a single step in that directions. "Maugla. And yours, Northman?"

Muttered slightly, "Finally someone who can talk who isn't a martially inclined idiot-savant."

Perception DC 23:
On the roof, you can see Samirah moving carefully alone, just on the far side of the peak, trying to keep out of view of the small courtyard.

Inside the room, Chancre casts a little spell, moves to the doorway and puts a supporting hand on Konstantin's shoulder - just for a moment. Konstantin heals 2d8 + 6 ⇒ (2, 7) + 6 = 15 hit points.

And you *finally* sneak around to what is currently the demon's rear side.

"Slow, indeed." The demon says, "So my choices are a mute or a dim-wit. Lovely."

"A mute." The demon sounds annoyed. "That was really the best idea for a spokesperson?"

Roshan strides past Konstantin at the doorway even as Chancre uses the silver scale to heal Sosiel. Above, you can just barely make out the sounds of Samirah and Miril's steps picking through the statuary on the roof of the chapel. The demon's nose wrinkles in the afternoon sun and it turns towards the intentional movement in the alley.

Over its shoulder, in the gloom of the dank room once protected by the wooden door, you see a chained and lank form. The creature smiles its tongue slipping out to taste the air. "Just one?" the demon says with more than a hint of disappointment.

Miril and Samirah:
You get through all of the statuary on the rooftop - the few that aren't defaced and broken are quite lovely - and about halfway to the demonic target via the lower rooftops.

Stealth checks from both of you please to gain combat advantage if and when it comes up.

Pan's eyes flick to the decaying and flaking remains of the undead ghouls in the room. "From him, yes. Forever..." she looks back at Konstaintin, "Only if their bodies aren't still walking around."

GM Note: Take-10 on K:planar

From just inside the doorway, Kon can barely make an angle on the creature in the courtyard. The hulking ugly bastard has his head cocked to look down the alley towards the chapel, but the bulk of the wiry form is turned to a partially opened wooden door.

The nabasu demon sniffs the air a bit, the late afternoon sun reflecting silver in the creature's unworldly eyes as the shadows of humanoid forms flicker in them. The death demon has odd protuberances beneath its arms, which after a moment you are recognize as the start of a second pair of arms - a clear sign the nabasu has used its life consuming gaze to convert more than a few people to ghoul while gaining power from their souls.

Next to Kon, pressed tightly to the wall like it might be able to absorb her - thus hiding her from anything else - shudders. Her eyes flick from the creature outside to Konstantin's then down. "Five. Bastard, has five chained."

Through the buildings to circle or out the front door to the big bad?
Either option is good with the GM, but it will take a few rounds to circle into position on the roof. Well maybe two, or one with mythic power-ups. Let me know so that I can let Chancre know how many rounds he has before the **** goes down.

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