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Succubus

chavamana's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 4,709 posts (9,744 including aliases). No reviews. 17 lists. 2 wishlists. 12 aliases.


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Konstantin:
When Venobya returns she lays out where she saw groups of not-your-people. Patches of undead feasting on cultists and tieflings that didn't manage to find adequate shelter in the aftermath of the rout. More worrisome, there are a number of squads which are creeping their way past the gulch and into the streets of the city. In the graveyard there is surprisingly few undead moving about, although the unnatural shadows made picking out creatures difficult.

"And they are eating all the rats that they didn't scare." Venobya says.


Just before you leave the relative safety of the building, Aravashnial comes up flipping through one of his ever present books. "I've found my spell that lets me see the undead aura. Just in case they have a more subtle transformation that we don't know about." A slight pause, "I am certain that you will not need me to use it when you return."


Chancre Cailean wrote:
"Do ghouls have metaphorical heads?"

"A ghast cleric of the demon lord of gluttony normally." Irabeth says, although her eyes tighten in a way that would indicate remembering something rather than reliving experience, "Or a lacedon if there is water, I think."

K:religion DC 15:
Yep, that pretty much goes with your book learning as well.
K:religion DC 20:
Of course, really large and nasty ghoul conclaves are sometime brought together by something worse - like a nabasu demon or a berbalang.

Konstantin Argentaev wrote:

Konstantin squints off into the distance, unconsciously mimicking the exact posture of the gyrfalcon on his shoulder. "Вы попали в трахаться шутишь," he mutters to himself.

"Ghouls," he says, gesturing under the perception spoiler.

Anevia moves up next to Konstantin, shielding her eyes from the last rays of sun streaking across the ruined city. There is a small atavastic shudder when she makes out the forms feasting on the newly almost dead. "I'll go make sure everyone knows and make sure that the subtle ways into the building are covered."

Just before she walks off, "They'll attack in the dark."

Irabeth watches the dark-haired woman go off, "Counter-attack in the black of night would be hard for most of the men," out loud, but thinking mostly, "and they've had a long day."

A sigh, "Turtling up for the night might be for the best, then go after the undead in the bright of day..."


With the light fading, the pair of armies makes a defensive camp in the buildings on the southern side of the Ahari Bridge,  with an active group of fighters and paladins supporting the squad which has been defending the prize from erratic attacks of demons.  A few large stones, ammunition from the trebuchet capping the towers of Citadel Drezen, litter the bridge surface but don't seem to have done much damage to the defenders or the bridge itself.

Perception DC 25:
As the last of your people finish with the quick defensive array,  you see movement from the west.  From the deep shadows screams,  then one of the few tieflings who escaped the massacre at the Paradise Hill bridge bolts, only to be quickly surrounded and torn apart by a pack of ghouls.


Roshan's attention turns to the wolf rider, he admires her tenacity, but her efforts are a hindrance, not a benefit. He waits to see if Samirah actually needs any assistance in her duel.

On the icy bridge, the two planetouched eye each other for a moment. In response to the Samirah's offered retreat there is only the slightest of shakes. The ice on the bridge begins to sublimate, creating whisps of fog and vapor. One breath of absolute silence where the clash of battle north seems to fade away leaving just the quiet field of dead and dying, then the wolf-rider springs forward. And Samirah's blade mets nothing but flesh, cleanly cutting down the woman, who tumbles from her steed, blood mingling with the frozen ground.

Mass Combat:
Cultist Army OM vs Knight DV 18+1+2-2 (Aron & Anevia & agressive): 1d20 + 3 ⇒ (4) + 3 = 7
**Seeing weakeness in the ranks, Irabeth switches the army to agressive (-2 DC, +2 OM, +2 dmg)
Knights vs Cultist DV 14-1 (Chancre): 1d20 + 8 + 1 + 2 + 2 ⇒ (3) + 8 + 1 + 2 + 2 = 16 (+1 Nurah inspire, +2 Anevia Battlefield advantage, +2 agressive)
** Chancre using shield to blind the cultist army - -1 DV
Kenabres knights deal 6 more points to the cultist army - doing enough damage to rout the enemy

Meanwhile, Chancre moves towards the rear of the cultist army, using his shield to blind the masses at the perfect point to weaken their defenses, a surge of knights from the protected lee of the prison building - supported by more arrows from their allies on the roof - and the cultist army breaks under the strain of injury and the loss of the charismatic man who keep the banned dregs together.

Both armies have been defeated, both commanders have been killed. With the armor and weapons of the deafeated armies, you are able to equip the prisoners you freed - giving you a second army of 200 able fighters. The armor that you are able to liberate from the stores in the South Bank allow you to equip one of your forces with magical armor (the other has to 'make due' with masterwork).

By now the sky has turned a deep red as the sun creeps down to the horizon. Bloody but hale, Irabeth comes forward. A grim smile, a nod, "As much as I'd like to use the prison buildings for the night, I think it would be better to make a secured camp in the buildings near the bridge, so we can reinforce Kamilo." Having offered her suggestion, Irabeth waits to see if the commanders of the expedition have a better plan.


Samirah Basri wrote:

But at the approach of the wolf rider, a sunny smile breaks out on her face.

"Oh, nice shot! But let us fight woman to woman." She says, gesturing with her scimitar while closing the distance between them. "სანამ ჩემი ხვლიკი კლავს ყინულის." This last comment is muttered.

The woman lets her gaze flicker from Samirah to the rest of the group, a small smile growing on her lips that doesn't match the fatalism in her eyes. "Oh aye," she says, letting the bow slip down as she pulls her own scimitar. "And your name? So that I can engrave it on the cup I'll make from your skull."


Round 2 of the Battle for South Bank

From her vantage point in the shadows, Miril fires two arrows at the Cultist Army's Commander. The arrows sink in injuring the man. As his eyes start to pick out Miril's placement, Roshan rises up out of the shadows. Several meaty thunks follow as heavy blades pierce yielding armor and flesh. A single gong as the metal bulwark successfully turns away one of the flying talons. Surprise, the word the monk mouths possibly matches the look on the Commander's face for the brief moments before his death stuns his troops. (Cultist army can no longer change tactics, loses benefits of commander's feats, loses commander's bonus on morale check to keep fighting when injured.)

Mass Combat Mechanics (feel free to look):
*if the commander had survived the army would have used 'Dirty Fighers' tactic which would have increased OM by 6 for this round
Cultist OM vs Knights DV 18+1+2 (Aron + Anevia): 1d20 + 3 ⇒ (1) + 3 = 4
Kenabres Knights OM vs Cultist DV 14: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25 (+1 Nurah's inspire, +2 Anevia's battlefield advantage)
**cultist army takes 11 points of damage

Konstantin ranged vs Tiefling DV 12: 1d20 + 5 ⇒ (20) + 5 = 25
** Konstantin deals 13 points of damage to the tiefling army
Samirah melee vs Tiefling DV 12 (using the 19 rolled by the player)+2
** Samriah deals 9 points of damage to the tiefling army
Tiefling ranged OM vs Konstantin's DC 14: 1d20 + 4 ⇒ (16) + 4 = 20
** Tiefling army deals 6 points of damage to Konstantin army

Tiefling army is utterly destroyed.

Kon's lightning bolts rip through the army even as Samirah lets loose with a powerful cone of fire followed by a blade that parries and slices. The tieflings, under the cool command of the wolf-rider, responds with a barrage of arrows, turning the sky above Konstantin dark. Although many of the arrows hit Konstantin, the army does not survive the confrontation - many fleeing the city rather than face such fury.

Konstantin takes 6 points of mass combat damage but the tiefling army is utterly destroyed...

Angry at her army's desertion, the wolf-rider charges onto the bridge, the ice not seeming to hinder her steed's movement. From the far side of the bridge (~50 ft away from Samirah) she fires her longbow (1d20 + 10 ⇒ (6) + 10 = 161d8 + 2 ⇒ (8) + 2 = 10) but Samirah parries the arrow.


As the 'stealthy' group sneaks, the sharp-eared pick up the sounds of shouts and bowstrings from the north where the first ranks of the cultist army start to engage your own paladin army.

Round 1 of Mass Combat
Kenabres Knights ranged OM vs Cultist DV 14: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 +1 Nurah's inspire courage
*Cultist army does not have a ranged OM
The Kenabres army does not do sufficient damage at range to injure the cultist masses.

Closer, Miril has made it into striking distance with Roshan and Chancre with her. Ice slicks over the bridge - causing a few tieflings to slip. Mass combat effect - tiefling army delayed from combat for first 3 rounds of mass combat. If the paladin army can defeat the cultist army and its leader is slain/captured prior to the tiefling army being able to join in, your prisoner army will be considered armed for the second half of the battle.

For each segment you can either do something on the normal combat level (ie attack the commander) or you can do something to affect the mass combat (ie Kon's ice slick on the bridge).


Samirah:
A fancy special whip will have to wait until you have a chance to shop. A basic laymen's whip, you can already have if you so desire.
Descision made, Irabeth has her army take up a defensive stance in and around the prison building. Just before the group takes off for their delaying and supplying sortie, you see Anevia come back with the first of her informational briefs. Rather grumpily, you see Gero arranging a small platoon whose responsibility is disarming fallen enemies of their weapons to outfit the newly freed prisoners.

With Venobya's guidance you are able to skirt the portions of the cultist army which have already made its way across the bridge. From cover, you can see a slow but steady stream of true-believers - many with scarred abyssal carved into their flesh - being formed into platoons to attack the waiting paladins.

About mid-way across the northern staging area, you see a beefy man whose leather and metal armor is shaped from a scaly grey hide barking the orders which the cultist take to heart.

On the far side of the bridge, darkly menacing, a horde of tieflings, a dark-skinned woman with short-cropped black hair, a huge wolf at her side in command.


Samirah Basri wrote:
"And more importantly, is there a God or Goddess of beautiful clothing? I am interested in finding their temple."

"Sadly her temple in Kenabres has never been much for clothing, but the ones in Oppara and Absalom have artists who define their worship in haute couture." Sosiel smiles, "On the grounds that clothing is worn art."


Anevia considers, then splits off from the main group to get a better idea of the roads and alleys that lead to the secureable buildings.

i.e. She is working to providing 'battlefield advantage' for the mass combat.


Only a few moments after she hears the many treads, Venobya launches herself into the air where she keeps herself close to the tops of decreipt buildings. Not long later, she comes back with bird noises at everyone.

Konstantin:
"Demon-kin and humans. Only a few over the bridge, but many more."

A pause, "I think I saw campfires left going behind them, do you think they have venison?"

This is not the bridge that your people are protecting (which spans the gorge between the southern bank and the walled fortress of Drezen, but the bridge that connects the southern bank (where there were stores of weapons and armor) to 'Paradise' Hill were the prison buildings were.


The lock opens instantly under Miril's clever fingers - the warehouse beyond a mess of prison cells secured by exterior bolts. The reek of unwashed flesh wafts out with the slight breeze from the door.

All told, you and your army is able to empty all of the buildings that hold prisoners - two hundred fighting men and women - ill-treated, but functional. As you get the unarmed prisoners freed, you hear the march of armored shoes to the south!


From within the building, the heroes of the 4th crusade can hear voices raised in hopeful curiosity. With Konstantin's spears providing barrier and Samirah a vengeful angel ready to smite down any who dare the few openings, the way is soon empty of demons. Allowing the victorious rescuers unimpeded access to the locked door of the holding jail.


As the two armies clash, the group runs back south across the bridge which they just claimed - leaving Kamilo and her small group to hold it from a counter attack. (You see them climbing both sides of the walkways, securing the lower doors and making sure their bows are at the ready.)

In the southern part of the city, even as Venobya leads you through currently unoccupied alleys and roads with decisive crys and dives, you feel the humanoid and tiefling armies stirring around you. There are a few arrows launched at the low-flying bird. There are shouted commands to find weapons and armor.

For you all, there is a lot of running. It may only be a few minutes but with the clash of combat ringing over the city and the furor of the rising army around you, it feels longer. You get to 'Paradise' Hill just as your people start their aggressive counter-attack, breaking the force of the demons.

Roshan points out one of the prison buildings - and indeed see a group of demons headed in that direction, most likely planning on using the men and women within as prisoners or sacrifice.


Mass Combat Mechanics:
    Battlefield Conditions
  • Spellbreaker - Aravashnial's advice against spellcasting opponents grants a +4 DV vs armies with the spellcasting ability
  • Irabeth - Bloodied but Unbroken
  • Nurah +1 bonus to OM
  • Aron +1 bonus to DV

Knights - DV 18, OM +7 ranged

Ranged Phase *Knights have ranged capacity, Schir army does not
Kenabres Knights vs Schir DV 18: 1d20 + 8 + 1 + 4 ⇒ (10) + 8 + 1 + 4 = 23 (+1 Nurah's inspire courage, +4 paladin smile evil vs outsiders)
*The schir army takes 5 points of damage from the ranged phase

Melee Phase - Round 1
Schir Army vs Knight DV 19: 1d20 + 6 ⇒ (9) + 6 = 15
*Schir attack unsuccessful
Kenabres Knights vs Schir DV 18: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (+1 Nurah's inspire courage)
*Knight deal no damage

Melee Phase - Round 2
Schir Army vs Knight DV 19: 1d20 + 6 ⇒ (12) + 6 = 18
*Schir attack unsuccessful
Kenabres Knights vs Schir DV 18: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15 (+1 Nurah's inspire courage, +2 aggressive)
*Knights are unsuccessful

Melee Phase - Round 3 *Irabeth shifts the knights to agressive (-2 DV, +2 OM, +3 damage)
Schir Army vs Knight DV 19-2: 1d20 + 6 ⇒ (5) + 6 = 11
*Schir attack unsuccessful
Kenabres Knights vs Schir DV 18: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29 (+1 Nurah's inspire courage, +2 aggressive)
*Knight army deals 14 points of damage
... triggering a DC 15 Morale check: 1d20 + 3 ⇒ (2) + 3 = 5 and is routed

Round 4

Konstantin advances, his hand frosting over, and he quickly hurls a hard-packed ball of ice at the spellcaster. The hard ice caves in the sorry creature's chest, a pause as the body starts to ice over in death, then an explosion of black-tinged fire erupts consuming the body.

Just at that moment, you hear a clash of weapons from the west. Climbing up to the walkway (or ascending the stairs), you see the knight army in pitched battle in the western reaches of the ruined city. The number of dead schir pinholed with arrows suggests the paladin's opened with a ranged barrage before the goat-like demons had a chance to close.

The battle is a close match, both sides hammering at defenses. Towards the middle of the melee, you see a burst of energy from the leader of your army, Aravashnial's voice trumpeting across the space - the knights allowing their defenses to lower a bit so they can better face the demonic menace. This aggressive surge from the normally more cautious enemy breaks the demon's morale - killing most and the rest scattering between ruins and without.


Round 3

Konstantin tears into the ant, gouging furrows in the armor, but not debilitating the insect.

One of Chancre's force rapiers pops out of existence. The other attacks the giant ant again - this time successfully. Chancre continues to move toward the door where the spellcaster is hiding.

"I am serious about what I said before, which is to say the thing I said just before. Not the one before that which you misunderstood."

Samirah:
Of course! I'm always happy to do the dice rolling, I just don't like choosing what your characters do. :) Hope you are having fun on your break.

1d20 + 14 ⇒ (10) + 14 = 241d6 + 14 ⇒ (4) + 14 = 181d20 + 7 ⇒ (13) + 7 = 201d6 + 14 ⇒ (3) + 14 = 17

Samirah laughs as the flame splashes against her, and she attempts to steer the ant further away from Konstantin while also driving her blade into the ant's head. The ant's body starts to dissolve back into the nothingness of potential magic as Samirah's blade destroys half of the head.

Seeing the ant defeated, Anevia jumps down from the walkway, moving quickly to support Chancre up near the enemy spellcaster.

With Chancre in melee combat, the old sorcerer's eyes light with abyssal rage, unnatural even in so twisted a form as that which he has. Stepping out of cover as his muscles twist and bulge and his claws erupt with flame. (1d20 + 11 ⇒ (1) + 11 = 121d6 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9) Impotent fire, as the old caster swings more than a foot short of where Chancre stands in his rage.

With the ant decidedly dead, Sosiel moves up to Konstantin and Samirah, channeling positive energy. (Konstantin, Samirah, Anevia, and Sosiel all heal 3d6 ⇒ (2, 1, 4) = 7 damage.)

Having reached the top, the gleaming edges of honed cold iron blades appear in Roshan's hands and wing their way towards the not-hidden summoner. Multiple of the blades cut flesh.

Miril:
Still invisible, Miril has one more round of climbing and will be at the top.
GM:
lalalala i can't hear you now...

tief -34


Round 2

Konstantin nods in confirmation of Chancre's warning, just before his hands sprout massive talons and his jaw lengthens and fills with rows of sharp teeth. Then he tears into the ant with this new natural weaponry. Although he doesn't get quite the right angle to pierce the chitin with his teeth, his claw rip off chucks of the heavy creature.

Chancre's two blades converge on the giant ant, one stabbing through the creature's heavy hide. Then he starts to move around the ant and Konstantin toward the door where he believes the summoner is hiding. "Come out," he says. "We won't hurt you unless we have to kill you."

Chancre:
Redirecting your spiritual weapon to a new target is a move action - technically using up both of your movements and leaving you nothing to move with. I still gave you a single move.

Samirah:
I *really* should have looked at the map I sent out when we were chatting. The ant is to the north of Konstanin, so jumping onto it from the walkway (from where you are) would be ridicuously hard. ... So I'm modifying slightly.[/ooc]

DC 15 Acrobatics to soften a fall - drops the distance 'fallen' from 15-ft to 5-ft - no damage and no prone.

CMD: 1d20 + 6 ⇒ (17) + 6 = 23

Samirah climbs to the lip of the walkway, pulls a length of rope from the bag she drops at her feet, and leaps down to the bridge, darting across the ground, parkouring up the far wall to land on the giant ant's broad back. ????

Still up on the walkway, Anevia fires twice at the giant ant - both arrows thunking through the carapice.

The remaining tieflings - caught in the ice storm - freeze solid.

The ant's jaws almost sink into Konstantin's unarmored flesh, but Samirah's rope around its neck pulls off the attack just enough to miss him. He isn't as lucky when it comes to the ant's sting, which leaves poison as it snags past thick skin. (Konstantin takes 5 points of damage but is not poisoned.)

The hand pokes out from the door again - this time the bridge (including its own ant) is consumed in fire. (Chancre takes 9 points of fire damage. Konstantin takes 18 points of fire damage. Samirah takes 4 points of fire damage (and now has fast healing 2 for 1 round). Sosiel takes 18 points of fire damage.)

Muffled by the stone of the stairwell in which he hides, a gruff voice says, "Why, yes, I'll surrender. And be killed. Sounds like a solid plan."

Miril:
Still invisible, Miril is about half-way back up the cliff.
Roshan:
Congrats! You have made it to the top of the gorge.

GM:
ANT -12,-19,-32

Anevia: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 1 ⇒ (6) + 1 = 71d20 + 8 ⇒ (16) + 8 = 241d6 + 1 ⇒ (5) + 1 = 6
ANT: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (6) + 2 = 81d20 + 7 ⇒ (14) + 7 = 211d20 + 3 ⇒ (18) + 3 = 211d4 + 2 ⇒ (3) + 2 = 5

Kon FOrt DC 14: 1d20 + 4 ⇒ (14) + 4 = 18

Reflex save for half damage DC 17 ~ 8d6 ⇒ (3, 2, 1, 5, 4, 1, 1, 1) = 18
Chancre: 1d20 + 4 ⇒ (14) + 4 = 18
Konstantin: 1d20 + 4 ⇒ (3) + 4 = 7
Samirah: 1d20 + 12 ⇒ (5) + 12 = 17
Sosiel: 1d20 + 1 ⇒ (5) + 1 = 6


Miril:
Quote:
using the rules for potions which state that the caster level of the potion's spell is the level of the imbiber

Where did you find this rule, because my understanding is different, but if I'm wrong, I'll be very happy to be corrected.


GM:
1d20 + 8 ⇒ (19) + 8 = 271d6 ⇒ 51d20 + 8 ⇒ (7) + 8 = 151d6 ⇒ 1
Far down the gorge, Roshan, Miril and Pan start the arduous climb back up. Below them, the auroch bellow with frustrated rage and hunger.

Surprise Round

Konstantin appears in the center of the bridge, already speaking and bringing his arm up, causing the chilling mists to rise from the rock. This time, though, when they frost over the ankles of the tieflings, they do so in solid sheets, freezing the hapless teiflings to the floor.

Chancre uses Steve to cast Spiritual Weapon at the farthest group of tieflings he can. The rapier skewers the furthest tiefling, the near invisible blade coming out bloody and dripping.

Samirah's blade is readied at her side and red hot when she makes her appearance in front of the tieflings on the walkway. "We have come to reclaim our bridge!" She says cheerfully as she advances.

Behind her, Anevia moves out to the open, taking a bead on the further tiefling with her bow.

On the bridge, Sosiel whispers a blessing to his goddess, affecting all of you on the span of the Ahari Bridge.

Round 1

Konstantin turns and pulls another haze of freezing mists at the other group of tieflings, though this one lacks the subsequent icing over.

Chancre's force rapier, dripping with the first tiefling's blood, quickly turns on the second tiefling in that pair and his fate is soon identical to his friend's.

Chancre uses Steve to cast Spiritual Weapon at the group of tieflings blasted by Konstantin, but not entangled by the ice. His rapier draws blood but doesn't drop the foe.

Samirah attacks, dropping one of the men to the stone, then moving around her foes in a graceful dance, scimitar blurring through the air.

Anevia's arrows sink into the tiefling's flesh, but not doing quite enough damage to drop him to the ground.

The tieflings caught in Konstantin's first wintery barrage seem to have frozen solid - not even moving hands towards weapons. In the second, the one wounded by Chancre falls to have his blood ice on the ground. The last one shakily pulls out a crossbow, firing at Konstantin, but the bolt deflects from his scaly skin to break on the stone.

The last tiefling does, barely, manage to pull his sword from its sheathe but his attack is countered by Samirah whose blade finishes the job started by Anevia's arrows.

Suddenly, a man-sized ant materializes on the bridge just next to Konstantin, it's maw snapping at the scaled man. (1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (6) + 2 = 81d20 + 7 ⇒ (3) + 7 = 101d20 + 3 ⇒ (6) + 3 = 91d4 + 2 ⇒ (3) + 2 = 5) Konstantin stoically weathers the blundering attack.

Perception DC 20 (combat, no take-10 unless an ability allows it):
Out of the door on the far side of the bridge you see a hand appear *just* before the giant any materializes on the bridge.


Chancre:
You can definitely have cast Shield of Faith pre-combat rounds. I'll let you know if it runs out in combat - but that will only happen if there is a multiple combat situation probably.
Down near the bottom of the gorge, you can make out the the four animals charging towards the side of the gorge where Roshan, Pan, and presumably Miril are. As they start to make their way up the high walls of the gorge, Anevia and Samirah try to meld with the shadows caused by the walkways of the bridge to get to the first door, which Anevia picks with quick hands. The pair goes the small stairwell and by the time an invisible Konstantin has himself set in the middle of the bridge Anevia has picked that lock as well. Sosiel stays in the shadows on the bride, ready to bless then provide healing support.
Chancre:
Not sure if you want to go up on the walkway or be on the lower bridge, so please let me know, k?

Surprise round (kicked off with Kon) and round 1 actions please people.


gm:
1d20 + 8 ⇒ (15) + 8 = 231d2 ⇒ 2
1d20 + 8 ⇒ (13) + 8 = 211d2 ⇒ 2
1d20 + 8 ⇒ (18) + 8 = 261d2 ⇒ 2
1d20 + 8 ⇒ (16) + 8 = 241d2 ⇒ 1
1d20 + 8 ⇒ (12) + 8 = 201d2 ⇒ 1
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (2) + 8 = 10
Roshan or Perception DC 20:
Starting in the far side of the bridge, the animal's chains fall from the restraining pillar. As soon as that happens, the creature paws at the ground and gore at the air as it follows something to the next pillar, where again the chains quickly fall away.

Then the invisible person is followed by two hungry animals which bite at and attempt to gore the person that freed them from chained servitude. The third animal quickly joins the hunt, then the last.

Who seems to be more aware of the invisible hero add or manages to color it's horns with blood.

Miril:
You do get tagged for 10 points of damage as you ate unlocking the creatures, but make our back to the side of the gorge with out a problem.

Above you see the guards looking over the side, pointing out the freed oxen, looking annoyed.


Bridge:
There is a shift of feathers and a soft sound from the box before she takes off, a small shred of Konstantin's shirt sick on one claw. She flies up and out, turning to dive at some unseen pretty on the floor of the gorge on the far side of the bridge before gliding up and under the some structure. After a few more lazy turns in the air, she lands on Konstantin's shoulder, talking to the man with subdued cries, wing movement and the punctuation of a screech.
Under Bridge:
You see Konstantin's new feathered acquaintance dive down on the far side of the bridge then speed under the structure then return to the group above.
Konstantin :
Venobya takes 10 on a K:arcana check

"The pitiable land bound beats of burden are carnivores. Perhaps the one with red hair fears their fangs."


on the bridge :
"Which would get you into an optimal position. Once you spring your trap, the rest of us should hopefully be in position and you won't be everyone's first concern."

Anevia considers, "Add Sosiel being in range in case that isn't the case..."


On the Bridge:
Anevia looks down the hill with a shake of her head, then to Samirah, "Since you and I only work on one target at a time, getting Konstantin to the middle of the bridge unseen so he can lock down the guards that we aren't dispatching would be best, then either climb up the side of the walkway, or go in through the stairwells. We should be able to get up the stairs before they notice us." She shrugs, "I prefer general plans, those are the only kind that survive meeting the enemy."

She moves lightly on her feet, "Mostly just want to get going before they spot us or get alarmed by an army attacking by the north," she says the last of this with a hint of a smile.


Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

Aloha Diego,

Got the email and the store credit properly reflects the new charge.

Mahalo.


Miril:
Each animal is attached to its own pillar and each animal's chains are secured by two simple padlocks. Thus far only the closet animal has shown an indication of noticing the group. All of the animals only have 20-feet of play on their chains (ie can only move 20-ft from their respective pillars) the other animals (as shown on the map) are 40-ft, 40-ft, and 60-ft away.


Miril:
Two padlocks. Neither look at all challenging to Miril's skill. (ie. lowest skill check DC - in addition to Miril's Fast Picklocking trait, if you take a -5 penalty to the skill check I'd let you pick the lock in half time again - this would mean you'd be able to pick both locks as a move action.


Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

Aloha,

Can someone please look at this order for me? I know I have more than enough store credit to cover the entire thing, but for some reason the system is taking the items from store credit but charging my credit card for the shipping.

I do store credit because I like to control when stuff gets charged, so I don't like this new glitch in the matrix.

Thanks!
mana


Anyone not Roshan/Miril with a DC 10 Perception:
Roshan allows one of his blades to catch the light briefly, on and off. Reflecting it specifically back in the direction of the others in the party.


Miril/Roshan:
As Miril drops to the ground, thirty feet away from the nearest pillar, she sees the nearest creature's nose flare. It moves under the bridge, towards Miril, but still held fast by the chain.
Anyone else with DC 25 Perception:
You see the group of Miril, Roshan and Pan pause near the bottom of the gorge side. After a tiny bit of discussion, Miril drinks something and disappears. A moment later the nearest oxen shifts to be closer to the wall where Roshan and Pan wait.


Miril/Roshan/Ahari Bridge:
1d20 + 3 ⇒ (5) + 3 = 8

The oxen definitely look alive and they have no obvious demonic tinge to them. But their horns look awfully long.

And as you move to get a better angle on the nearest, it stamps the ground with a bloody hoof, it nostril flaring, it moves in your direction to the utmost of the chain that constraints it to within 20-feet of the pillar and you notice its teeth are sharp and pointed.

Samirah Basri wrote:
"A little locked door never stopped any of us." Samirah says with a casual wave of her hand. "So when Miril and Roshan are able to free those beasts, should we split our group to take both sides of the bridge?"

"Splitting four ways isn't fun, but we could make it work." Anevia considers the bridge, "How far close do you have to be to summon a freezing field, Konstantin?"


As Miril slides into the shadows, Pan looks at Konstantin, with a nod from the northerner, she follows Miril.

Anevia looks at the sky, "Soon." Motioning to the bridge, she shrugs, "I can take people in from the stairs, those doors are probably locked."

Miril:
It is a DC 15 Climb check down the side of the gorge. Easily for Miril - there are a few dicey spots for Pan but she just pauses for a minute to regain her nerves and follows.

As you get closer to the bottom, you get the feeling that something isn't quite right. The sprigs and bits of grass near the pillars are trampled but it doesn't look like any of it has been eaten. There does seem to be a number of bones trampled by the oxen's hooves.


Miril:
The creature has the heads: black goat, snow leopard, and whitish dragon.

Nothing else surprising happens as you creep into position near the bridge. In the brighter light of day, you can see four oxen creatures down at the base of the dry riverbed. One near each of the huge support posts.
Perception DC 20:
Or more properly,the oxen are each attached to a bridge support by heavy chain.


Konstantin:
The chimera that you saw take off had a the heads of a white-blue dragon, a snow leopard and a black goat. The creature seems to move far faster than any chimera that you've known of. Additionally, just before you loose sight of it, it dives down and it lets loose of a screaming breath which causes the air before it to solidify into ice before it breaks forward to sheer into - presumably - its prey out of sight.


In the pre-dawn hours the army armors up, taking horse and steel and leaving the impedimenta of life behind so as to not be slowed on the broken lands surrounding Drezen. "We should be on the northeast side of the city in the middle of the afternoon," Irabeth says, "we'll take the quiet approach," just the hint of amusement as quiet for an army is a different thing than actual quiet, "until we see a grouping of the schir. Then we'll start the horns and the real crash of combat."

Kamilo Dann steps up, "I got the long straw, so me and my men will defend the bridge once you've gotten their defenders dug out." The quiet wrath of losing most of her people to the demons a controlled but steady simmer.

The group is able to get into view of the city easily that morning, while the army has a much longer, arduous journey during the day. However, before the group heads into the ruins of the city proper, the early day is split with a roar so loud that even from miles away it causes the air to rumble.

Perception DC 25:
On the northern side of Citadel Drezen you see a large creature shoot into the air, it's bulky form moving easily in the air, even as three heads try to pull it in opposing directions. However, after a moment, it becomes clear that the chimera is flying to the northwest of the city.

Please toss up a Perception and K:Arcana for more details caught in the brief moments before the creature flew out of sight.


One of Anevia's eyesbrows raises, clearly wondering the same thing.

Perception DC 15:
While Irabeth hides both the amused smile at her partner and the slight shift towards her army. Of course she knows she won't be going on the secret part of the mission.


Konstantin Argentaev wrote:
"That was not an invitation to draw. That was an invitation to speak," says an increasingly flustered Konstantin.

Anevia does try to hide the gamine smile at Konstantin's words, but the moment of frippery almost visibly drains. She points to the skull, "Massive cemetery." Shakes her head, chewing slightly on her lower lip, "And the dead have no rest, it's crawling with ghouls."

A shrug, "I got over the fence and onto a crypt near the outskirts. Watched them for about an hour. Hundreds of ghouls." She takes a deep breath, "And," tapping the location of the cemetery, "there was one crypt, near the center. Even before the sun went down it was encompassed by shadows."

She glances at Konstantin, then down, she takes a step towards Irabeth, "Shadows that moved in a matter that was decidedly supernatural."

At Camp:
The bird watches them for a minute more then, with a painfully loud screech, she takes off from the branch and dives towards the sorcerer, landing heavily on Konstantin's shoulder, talons piercing the cloth of his tunic.

She preens her feathers for a moment.

Konstantin:
The bird's movement almost disguises her low weight. A gnawing hunger that was absent before settles as if you haven't eaten in days.


Roshan wrote:

Roshan finds Irabeth and/or Konstantin & Samirah. He draws out a rough outline of the city and marks off the area he is referring too, then draws a Crusader's shield and places it behind bars. He draws a goat headed humanoid with a long, two-handed weapon of sorts and rights out "~200".

Then he draws x's atop the watchtowers of Citadel Drezen and sketches off to the side what are likely ballista or catapults along with humanoids with varying degrees of demonic characteristics.

Konstantin wrote:
Konstantin looks at the drawings for a moment, then, "Miril?" Looks around. "Miril?"

It is soon after this that Anevia slinks out from the shadows (although the keen senses of most of the group probably picked her out in her careful movements back to camp) a few smudges and scuffs where her clothes had been previously clean. Looking tired she takes Roshan's drawing implement and sketches a shaded skull and crossbones over the southwest area just outside the city.

At Camp:
The few bugs that have made it to the surface shrivel up and freeze in the bombardment of elemental cold. The bird takes to its wings again, gliding in a soft circle that stays just at the edge of the cold, before silently landing back on its perch, the gold-brown eyes now carefully examining the three humanoids.

Miril:
You can start a public return from scouting anytime :).

At Camp:
Kon wrote:
"Aravashnial? I believe this is what you were seeking."
The elf does not look happy, but he nods.
Chancre wrote:
"Because who doesn't want to study creatures that can chew through rocks?"

"It's a rare ability in the natural world and even in extraplanar creatures it isn't common." He shakes his head, "I would have preferred that all of the creatures perished in the tumult. While an opportunity for study should not be shunned, I don't exactly have an adamantine box to carry the bugs in."

Aravashnial pulls out a book, his finger skipping over near incomprehensible script, "Could you prevent any that come to the surface are destroyed? If the newly metamorphosed queen was destroyed the hive will not be able to spawn, otherwise it would be prudent to kill her and prevent her remains from being consumed."

As the elf flips through the book, the fingers taking on a spellcaster's movement, the first of the vescacor breaks the surface, followed by two other, spread out on the broken land. Suddenly there is a screech as the white bird takes to the air only to plummet to the ground, plucking one of the newly escaped vescacor with a claw. Landing on a far closer tree the bird tears the creature in half, only to drop the bits the the ground with an affronted cry.

Closer, the bird's white plumage seem dull, the creature herself drawn and overly wiry.


Roshan:
With a careful search from the safety of the shadows, the hill area of the city is crawling with an army of schir demons (200ish) who seem to be 'guarding' captured crusaders.

On the way back to the hidden encampment of your army, you also notice that each of the watchtowers on Citadel Drezen itself is manned with a mixed group of tieflings and demons with siege engines.


Miril:
No particular heraldry, just a better quality of clothing and apparel.

And done indeed :)


At Camp:
Samirah/Irabeth

Irabeth smiles, "As long as you don't ruin the surprise by telling me."

Broken ground

With it pointed out, Konstantin can also just vaguely make out the far-away white avian shape. Until your attention is drawn to the closer ground, where you see a shift of dirt in several places.


Miril/Scouting Drezen:
While Miril can't quite get close enough to make out voices, she is able to get close enough to see some of the tieflings that guard the bridge. There clothes and armor is of a better quality than the general army in Southbank - and they seem to be more of a permanent guard.
At Camp:
Looking at cave in
Konstantin's comment actually draws Aravashnial's attention from the broken ground. "This is something that has been happening since the destruction of the wardstone barrier?"

So far there is no sign of any vescacor at the broken ground.

Irabeth/Samirah
"It was her kindness when she thought no one was watching." Irabeth says with lightness in her voice.

Perception DC 25/Cave-In:
You see a small smudge of white on a dark tree about 60-feet away.

Konstantin:
Pan nods, "If they couldn't manipulate what was left of the creature then one of the peetaybee would bring in daemons. They.." her eyes get far away and she shudders, "they eat souls."

She closes her eyes, forcing her breathing to slow back down to a normal rate, "I knew one other person that saw the things I do, they shaped him into a... pet. Something that pointed to the dead and basked in attention as they tortured..."

"Seeing that once was warning that I couldn't let anyone know."

Samirah:
Corbin! in Kenabres

Corbin pulls away quickly, his face beet red but he nods.

Pan/On the Road

"I want to atone where I sinned."

Chancre:
Aron scrubs at a non-existent stain on the thigh of his pants, "Sosiel is incredible loyal..."

He looks up, shrugging as he meets Chancre's eyes, "He would have absolute faith in me. After all it is only cheaters that worry about their loved ones betraying them."


Samirah:
Corbin! in Kenabres

Corbin smiles back, shy and proud all in the same worshipful gaze, "No, Lady Samirah." A hint of seriousness, "I have more than many, but I'm also working hard so that I can help do good."

The like you is unsaid but audible.

Pan/On the Road
She takes the question, as she does most everything, seriously. "I have done very little to atone for my sins." She says, "I have no plans to shove happiness aside, but I truly doubt it would be on offer in a form I'd find appeasing until I have settled my debts."

Samirah and Sense Motive DC 20:
Samirah wrote:
"Perhaps I would say that the men who captured me as a child do not deserve happiness."

Barely noticeable at this comment, a flash of teeth between a hopeless smile and a grimace. A little nod that most people wouldn't notice.

Konstantin:
She nods.

"Even in death, they don't want to let anything useful go. If a spirit couldn't be driven into madness and fury..." she swallows. "Do you know what a daemon is, Vezds?"

(With his +13 K:planar, mechanically Kon would know of the NE outsiders that reside in Abbadon. It is up to you if he does or not.)


At Camp:
"No." Irabeth says with a smile. "She did pledge her life to mine, as I had saved hers."

"I declined, told her I was going home to Kenabres and that she was welcome to travel with me if she wanted the company. She did, indeed, follow me home."

"She..."

Irabeth shakes her head, "Falling in love was not a sudden thing for either of us."


Miril:
1d100 ⇒ 76

When she is about to duck back out the door, Miril hears footsteps approaching. Pausing outside of the door for...

one heartbeat...

two heartbeats...

three heartbeats...

... and then the steps start again, moving away. Allowing Miril to slip out and away.

The order of magnitude of the tiefling army is double hundred.

As Miril is heading back from her scouting mission, she is able to check out the bridge spanning the steep edges of the Ahari dry gulch as it cuts through the remains of the city. While Miril and most of the others in her group would be able to climb the crumbly sides, losing the bridge would present a difficult obstacle to the more heavily armored paladin army.

Before Miril gets to close to the bridge proper, she just barely spots movement on the bridge itself.


At Camp:
Aravashnial nods. Considers, "I wish I had some specimen containers made from adamantine, it is said that is the only material they can't chew through."

A pause, "Would you mind showing me to where the collapse was? I have a some spells that should work to destroy them as they come up until Samirah is ready to take over."


Miril/Scouting Drezen:
Since you have declared it an unknown - 30% of magic weapons glow as if with a light spell (this would make sneaking with them drawn more difficult).

70 or above means glow-baby: 1d100 ⇒ 70

Miril's sword, not at all a proper sneak-thief's weapon, glows in the dark.

Revealing... a warehouse of martial supplies. This particular warehouse seems filled with longswords. Hundreds of longswords.


At Camp:
Samirah wrote:
"However, I know that knowledge does not make everything better."

A wry smile and a nod.

Samirah wrote:
"I don't think I asked you how the two of you met?"

Irabeth looks a little surprised but it quickly fades, "I don't know why I thought Anevia would have told you."

Irabeth's eyes go a little far off in memory, "After my training at Lastwall, I worked as a mercenary in the River Kingdoms." A pause, "Vagorg, the half-orc who tried to ambush and kill Ane in our home?" Seeing recognition she continues, "He was one of the bounties I brought in during that time."

"I'd gotten notice of a bounty on a tiefling out of Nisroch who had been practicing his skills on people who lived in Tymon. Tracking him down, I finally found him at a ruined tower." Her voice goes dry at this point, deadly quiet, "He and his companions had a new quarry, a woman that he was about to hobble with a bone saw."

No mirth, "I did not do the proper thing and issue an arrest," no shame but a hint of worry at this, "instead I threw myself into the fray."

Looks at Samirah, "Killed each one of them and saved Anevia in the process."

In Camp w/Sense Motive DC 20:
Irabeth's tone in regards to Lastwall is mixed. There is an old wound, healed, but with a scar of memory there.


Miril/Scouting Drezen:
That verges between a Survival and a Sense Motive - one of which is a good skill for Miril.

Up to a good quality lock (DC 30) Miril knows she can pick a lock in 3 seconds. Given that, it is highly unlikely that Miril wouldn't be able to time out a break in the security. Given that (and the conversation via facebook) I'll guess Miril heads in sans-invisibility.

The lock isn't bad, persay, but it snicks open in seconds in Miril talented hands. Slipping inside she is able to close the door behind her.

Inside the room is dark, during the day enough light would creep in through cracks and holes to allow Miril's low-light vision to see all, but in the early evening it is pitch black within. Even with that, Miril's other sense pick up ... very little.

The shuffle of feet outside as the tieflings continue in their easy guard of the building, further off shouts and conversation, but inside the building there is only silence other than the quiet beating of Miril's own heart.

The lock - do you leave on the door on the outside or take it with you?


Miril/Scouting Drezen:
So lacking Divine Epiphany - which plan would Miril like to do run with to assess the situation?


Chancre:
From here
Chancre wrote:
"I was following her because she was sneaking around. Do you think maybe that was her plan all along? To sneak around and draw out the suspicious? I have to say ... we're all kind of suspicious right now. That's rather a silly plan. You look a bit high-strung. Do you need something to drink?" It's not so much that Chancre is trying to keep Aron from talking until he's finished, it's more that he isn't really giving the younger man time to respond.

Aron barely takes in Chancre's rapid fire comments and questions, his eyes getting wider as confusion feels them. Finally he just shakes his head.

Swallows. Shakes his head again. "I don't drink."

He looks around the small tent - the sparse gear of two men on the road - the single area for sleeping. "So... Nurah just came in here to give you proxisismis, not because she was meeting..." He shakes his head, "of course not"

"But that's it?"

Chancre w/Sense Motive DC 20:
Aron doesn't actually say it, but Chancre clearly hears, "I don't drink **anymore**."
Samirah:
From back in the echos of time

Corbin! in Kenabres

Samirah wrote:

Samirah blinks for a second, looking a little slow on the uptake before comprehension dawns on her face. She does her best to cover her meat up with the sparse amount of vegetables she sprinkled on her plate. It doesn't really help.

"Of course. I'm just so accustomed to..." she doesn't finish her sentence, but smiles lamely. "My apologies, Corbin."

He blinks at her, amazed confusion coming into his eyes. Blushing, Corbin shakes his head and looks down, "You don't need to apologize for my weakness, Lady Samirah."

.
Pan/On the Road

Samirah wrote:
"Well, I'm glad to hear it. I will say that my impulses, for a long time, were selfish. Now... I have more to live for than myself." She looks the tiefling over as though searching for something. "And what of you? Are you happier now?"[/b]Pan oddly grey eyes look up, catching Samirah's brighter ones, "I don't deserve to be happy." The woamn says simply. "But I know that here I will only be killed if I deserve it. It is a much better place to be."
Konstantin:
Pan wrote:

"He was dead." Her voice is emotionless with the simple fact, then just a slight viber of something comes into, fear and just a hint of pain, "But he wasn't gone." Pan's eyes close to let her more clearly see what is in her own head, "He was on the cusp of never leaving, being bound here by his own pain and anger."

A pause, "If..." she swallows, "I'd seen a few other tieflings with the same eyesight as me. Once the peetaybee found out..." she shudders.

Konstantin wrote:
Konstantin frowns. "Who, or what, is peetaybee?"

It is a subtle thing, just the hint of darkening on her dusky skin. "Pee. Tee. Bee. Powers that be."

Her eyes flash up to look at Konstantin's face before going back down to somewhere just over his left shoulder, "The one that determine if you live or die. What you do, if you eat, what others can do with you."

She swallows, looks up to meet his eyes, bare glimpse of a something stronger beneath the beaten down spirit that may have a chance to grow, "What you could have been. Except that you are Vezds instead."

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