Making Friends and Influencing Kobolds
Fenyx Spelljammer wrote:
Fenyx talks quietly to the kobold, "How will we recognize the old cleric and tell us your name so we can tell him of your well-being for good favor? And what of your mother?"
"The old cleric is blind... and has been shunted off to a corner of the warrens to die. A few of us have made sure he has had something to eat but..." He shakes his head, the inevitability of death for the respected elder clear in his demeanor if not his head. "Never knew my mother, was raised with the rest of my shell-mates to take care of the warren and the clan."
Black Willem wrote:
Willem doffs his hat. "You'd be Miss Malak? Bophre Malak? I've been charged by your mother to bring you home."
The girl's smile brightens a bit, giving life to her thin face and haggard features. "Mama sent you?" Her words are cut off by a spasm of coughing that wracks her thin body, "She doesn't think I died?" Her eyes flash to the pieces of kobold on the ground, "They made it look like I died so no one would come looking."
The man gives a tentative nod, "That is the same thing they did when they ambushed our caravan, they stole what they wanted then left enough so it looked like we had been attacked by wild things."
GM:The Kobold's Prisoners
1d20 + 1 ⇒ (17) + 1 = 18
The group hears the rat-ta-tat of a number of stones striking around Bakuu once more before Willem and the others get the chance to run up the narrow, claustrophobic stair. Willem ends up next to one of the kobolds, angling his gun so the hot spray of metal would avoid the human prisoners.
The nearer kobold stabs at Willem with his spear as the wee ratfolk pulls the trigger, the tip of the weapon barely nicking him. With a resounding boom, Willem injures one kobold while the kobold in front of him is mowed down by the metal.
Moments later, Pasara and Medge are able to drop the other two kobolds.
From the back of the room, the young girl squints, her eyes watering a bit from the sulphuric gas of the gunpowder in the room. Surprise widens her eyes as her gaze passes over bird, cat and rat, a shaky smile finally making its way to her lips as she sees Pasara.
Her voice is harsh, gritty with disuse and maltreatment, "Just don't say you're an evil witch who turns the people she finds into animals."
The other two prisoners in the room, a man and woman who are clinging to each other in the aftermath of the sudden violence, look at the group, unable to say a word.
Bakuu took 1 hit point of damage.
Making Friends and Influencing Kobolds
Sigrit Arkose wrote:
"New god? I may be ignorant, but I thought kobolds faithful to Mammon, or at least to other servants of Asmodeus..."The kobold Sigrit and Fenyx are speaking to looks nervously at the pile of his fellow reptilians, then quietly near to whispering so that his voice doesn't carry to them, "We served Vapula..." His eyes bounce to the other kobolds and then back to the priestess. His words jumble together quickly although he continues to whisper. "But then Roaghaz found a closer god and the old cleric, he was growing weak. And the new one just wants us to give up out identity and be subservient to her tribe. And Roaghaz still thinks he can make his new god love us."
Fenyx Spelljammer wrote:
Fenyx stands up takes a quick look for his companions and then looks the kobold in the eye, "And what of you, what do you care for."
"I care about me. And my mother's father.... the old cleric..."
A1) Low-Light Vision w/ Perception DC 15 OR Darkvision:
Bakuu, unusually, pulls out her bow and fires.
A2) Perception DC 20:
And that is the sound bow ka-thunking into flesh.
Bakuu's arrow slices through the kobold closest to the prisoners, dropping him to the ground.
Kobold attacks: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (6) + 3 = 9
The three remaining kobolds sling more rocks at Bakuu, but they bounce off the rock shielding her body. The kobolds duck behind what little cover they can.
"আমরা চিন্তা মত হল. যে শহরে থেকে কোন মানদণ্ডে মিনার সম্পর্কে বিপর্যস্ত পেয়েছেন এবং এখন তারা আমাদের হত্যা ও ক্রীতদাস চুরি যাচ্ছে!" The voice comes echoing down the stairwell, clearly in an attempt to be quiet but too distracted to really pull it off.
"It is like we thought. The no scales from that town got upset about the tower and now they are going to kill us and steal the slaves!"
Inside the Well Room
A) Perception DC 20:
Bakuu is using that low, calm, but threatening voice that she uses when violence may be a very good solution.
A and Draconic:
Those humans do not belong to you, little dragons.
In almost the same motion as they turn towards Bakuu's whispered voice, they let fly with the slings they had been holding loosely in thier hands.
Bakuu has a partial cover bonus to her AC.
Most of the rocks hit the rock protecting Bakuu's body from view, but one manages to bop her hard on the beak. Bakuu takes 1 hit point.
Up the northern passage, the sound of stone striking stone is clear.
On second glance (because I completely missed it in my first reading) the room is lit by poor torches, allowing Bakuu to see perfectly into the room - although it must be hard for the three humans attached by chains to the far side of the room.
The area is obviously used for labor-intensive tasks such as making rope from vines, drying meat, and tanning hides, but the working conditions are squalid at best.
There are four kobolds whose attention seems to be focused on their prisoners - a young girl (who 1d20 ⇒ 17 matches the description of the missing girl Willem told Bakuu about), a middle-aged man, and a woman slightly younger than him. All look bruised and underfed - although not as bad as some slaves Bakuu has seen.
Neither detect spell pings on the wound - eliminating magic and poison.
K:nature, take-10 for basic information
Rats are well-known as disease vectors. Sigrit would know after cleaning the wound, she'll have to check on Medge everyday for at least 4 days, as most disease carried by the vermin would express themselves by then. Heal checks daily DC = disease DC to aid Medge's Fort save vs the disease.
Kobold perception vs Bakuu: 1d20 + 5 ⇒ (2) + 5 = 7
Bakuu is able to move up the cold stone rough-hewn to a stair, stumbling only slightly as her longer stride doesn't sync up with the rise of the stair. At the top she is able to peek around the edge to look into the room beyond - although she can only rely on the ambient light from Fenyx's light below and behind.
She can make out seven shapes in the room. Three at the far edge of the cave (two medium shapes, one small) and four towards the middle of the room (all small).
Bakuu SM: 1d20 + 5 ⇒ (3) + 5 = 8
No one in the room seems to have noticed Bakuu's quiet approach. Sadly with the dim illumination, she really can't make out any more than vague shapes. (IE miss chance on attack and no sneak attack. Until there is more light.)
Fenyx Spelljammer wrote:
"হ্যাঁ, আপনি দেখুন. আমরা শান্তিপূর্ণভাবে শহর শহরে এবং আপনার উপজাতি মধ্যে কোন বিষয় মীমাংসা করার প্রচেষ্টা এখানে পাঠানো হয়. আমরা আমরা রক্তপাত ছাড়া এই সোজা আউট করতে পারেন, কারণ আমরা নেতা দেখতে চাওয়ার রাখা. আপনার বংশ তারা আক্রমণ হতে পারে যে শহরে বা উদ্বেগের সঙ্গে প্রত্যক্ষ যুদ্ধবিগ্রহ হয়েছে থাকে এখন আপনি আমাদের জানাতে পারেন? আপনি শহরে দিক দেখছে অন্তত ছয় রক্ষিবাহিনী আছে." Fenyx tells him quite as a matter of fact.
In the same tone, but in Taldane that tumbles over itself a bit. "Roaghaz won't care. To him the people of that place should serve him. Him and his new god. You can keep babbling like a monkey but it will do you no good." And with that the kobold looks at a point beyond Fenyx's shoulder.
Akatsuki no Yume wrote:
Fenyx Spelljammer wrote:
After the others get the other sleeping kobolds in check, Fenyx taps the shoulder of the sleeping one to wake him up. "আরে, জেগে ওঠা. আমরা কথা বলা হয়েছে হিসাবে আপনি আপনার পোস্ট এ ঘুমিয়ে পড়েছিলাম."
1d20 - 1 ⇒ (11) - 1 = 10
"আমি শুধু হিংস্র ঘুমিয়ে?" The kobold asks, looking suspiciously at his comrades being trussed up like a thanksgiving turkey. His voice isn't hostile, but it is suspicious.
"I just fell asleep?"
Wide steps have been carved into the rock in each tunnel that intersects with this large cave. A five-foot-wide circular pit is the chamber’s only feature. The group came up from the south. There is passageway leading north and another leading east.
Looking down the circular pit, people can make out the reflection of water.
A) Survival DC 15:
The water smells clean and is most likely safe to drink.
B) Perception DC 20 (FE human/reptilian):
There are slight noises coming from the northern passage. Maybe a quiet complaint, but off by an angry but sure reptilian voice.
C) Perception DC 30 (FE reptilian):
Barely audible, from the eastern passage, a pebble kicked loose. The wooden butt of a spear touching off of stone.
Willem's musket booms in the darkness, tearing through the rat bodies, dropping them to the ground to bleed to death.
Carefully balancing on the rat bodies to avoid the grease, Bakuu is able to advance to the final kobold, taking him down with a solid blow of her sword.
Meanwhile, Medge chomps down on the rat attached to her tail, killing it and moving deeper into the cavern.
Leaving everyone else to carefully pick their way across the 10 by 10 area of greased rock.
Medge's armor has taken 6 points of damage in the fight.
Heal DC 16 and examining Medge's injuries:
The bite, despite not seeming to have penetrated Medge's armor, has left an area that seems almost infected. Maybe a possible disease vector?
No sleep spell spent this round.
Everyone's General Positioning
The rats are most definitely hostile, the kobold looks like he was trying to run, but the grease stopped him.
A = Aka
Everyone (sans horses) piles back into the kobold cavern, the low ceiling uncomfortable for nearly everyone. (The low ceiling prevents the full movement of medium-sized creatures, imposing a -2 penalty on all attack rolls.) Just as the light that Fenyx casts (on something useful, like a bow or the end of a stick) reaches into the part of the caverns where Medge is, the little catgirl does something which makes the nose tingle and the ground all around her (which is probably good since she was surrounded by rats) turns shiny and slick.
Spellcraft DC 16:
That would be a grease spell.
Once the majority of the rats look slip-footed, Medge pounces up the wall and moves deeper into the caverns. As she leaves, a number of the rats snap at her, but with the greasy footing they do poorly... Except for one rat which chomps down on Medge's tail. The rat is pulled by Medge on greased rat feet like a board on water.
Medge's armor takes 2 hit points.
Medge -6 hp
Rova 13-15, 4712 - Something in the Air
As with many things in Westcrown, there is nothing overt in the planning for the Day of the Inheritor. Little hints of something more, spread in whispers and shadows.
Rumors that Chammady Drovenge, the new mayor of Westcrown, plans to look the other way if the celebration honoring native daughter Iomedae should spread into a week-long festival.
Are there any special preparations that you guys would like to have in place?
On Rova 14, when Crosael manages to break away from the hanger-ons and responsibilities of being Chammady, she slides into their suite of rooms. A happy little smile playing over her lips, "I think I've gotten the dottari to look the other way for post-curfew celebrations."
Her gold eyes are just a little shadowed, "I'm not as happy that the throne is sending an official to oversee the Days of Wrath ceremonies."
She puts the pot down on the little stump, looking at the pot rather than Willem, "the smell is not that much worse than my smelter"
"and i am very glad that you liked the tea" She turns the teapot slightly with her cloth covered hand, so that the fall of the light catches the mixed metal surface. The touch of pride at her work visible in the set of her shoulders but not in the rest of her body.
She pours a bit of the hot liquid into a cup - offering it to Willem. Her voice has just a tad more animation, "I'll be happy to show you how my Controlled Heat Teapot works," The little pot starts it's mechanical clicking, "but it will be safer if I do so after it is empty."
A tiny hint of a smile, "and you should be thanked. For doing something dangerous when no one else would."
"Normally that would fall to Druid Kell, but he hasn't been around for... months now."
The other boy is Billy.
With a little bit of hero worship and maybe something more, George shakes his head. "I wasn't sure if they should have oats or hay or" A little shrug, "Or something else."
The third day of work
A little while after Willem starts creating the noxious sulfuric billowing cloud, a woman comes out of the house nearby. Although he doesn't recognize her, he does recognize the teapot that she carefully carrying with two large fluffy potholders.
Her long black hair hangs partially in her face, and her body is rangy almost too scrawny to be truly healthy. She pauses a moment when she realizes Willem is already outside but after a moment she continues on and sets the teapot down on the same stump it had been sitting on the day before.
Her voice is rusty, like it isn't used often, "thank you again"
When Aka gets back from the Livery, she finds George brushing down Hana and Onyx. One of Talia's children, looking a little offended, is on the far side of the stable.
Finish of Round 1 Against the Kobold
Arrows from Fenyx and Aka, as well as an icicle from Sigrit, finish off the guard at the southern entrance. Leaving both passageways unguarded.
No one outside the cavern is injured. And the group can easily enter via the north or south passage. Medge went in through the north.
A few moments after she moves into the tunnel, a pack of rats moves out of a the side room and surrounds the heroic kitty. (AoO: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 3 ⇒ (1) + 3 = 4) Although she does take a swipe at one of the animals as the bite at her, her claw bounces off the tough fur.
However, only one of the beasties penetrates Medge's defenses, sinking its teeth deep into the extraplanar armor.
The kobold also takes a stab at Medge, but she is able to bat away his spear with ease.
Medge's armor takes 4 points of damage and 1d20 + 1 ⇒ (7) + 1 = 8 is feeling fine... for now.
onset: 1d3 ⇒ 1
Kobolds sleep, dye or retreat.
Rat1: 1d20 + 1 ⇒ (8) + 1 = 91d4 ⇒ 2
Rat2: 1d20 + 1 ⇒ (20) + 1 = 211d4 ⇒ 1
Incremental Combat with Kobolds
Willem backs up toward the front of the cave, his blunderbuss leveled at the kobolds. The kobolds move back to the front entrance (at least three of them do). He's not shooting unless someone does something stupid.
"Call this an abdication of the rat test," he squeaks.
Pasara murmurs a magic phrase while pointing at the kobolds. The four kobolds at the northern entrance hit the ground, one of them snoring.
Medge walks into the cave.
About a double move into the cave, Medge is just past Bakuu looking at the final of kobolds. To her right there is a 25x25 irregularly shaped cave room with five snarling rats.
The kobold blocks passage deeper into the kobold complex. Medge hears water up ahead (quietly).
The ceiling in the kobold complex makes Medge and Bakuu feel cramped. Medium creatures suffer a -2 penalty on attack rolls in the kobold tunnels and rooms.
On that note... Even if you did before please roll initiative and give me your round 1 combat actions.
Outside the Kobold Lair - Pre-Combat
A = Aka [mounted]
Bakuu and Willem:
Inside the Kobold Lair - Pre-Combat
Kobold outside: 1d20 + 1 ⇒ (16) + 1 = 17
Kobold inside: 1d20 + 1 ⇒ (6) + 1 = 7
Rats: 1d20 + 3 ⇒ (6) + 3 = 9
1: 1d20 + 3 ⇒ (11) + 3 = 141d6 - 1 ⇒ (2) - 1 = 1
3: 1d20 + 1 ⇒ (16) + 1 = 171d6 - 1 ⇒ (4) - 1 = 3
Rat1: 1d20 + 1 ⇒ (2) + 1 = 31d4 ⇒ 1
Rat3-Confirm: 1d20 + 1 ⇒ (15) + 1 = 161d4 ⇒ 2
Willem and Bakuu:
Willem... which the GM somehow missed because she sucks wrote:
"It's no test. It's an execution." Willem gestures to the kobolds. "You first, lizard."
The kobold with the gun in his face snarls a bit.
One of the other ones, "Rats guard. We go in, they think you OK. That make it not rat test."
The one with the gun in his face, his scaly hand tightens on his spear, clearly thinking the situation would be more fair if he shoved it into Willem's gut.
Outside, the one kobold that is still paying attention to the intruders (near the southern entrance) follows the movement of the women on horses, but doesn't seem to be listening. (Or can't since the humans are so far away.)
Bakuu and Willem:
The kobold sighs, then explains carefully to Bakuu, continuing to motion Willem fully into the room.
[Draconic]"Look these are the nice rats. Good guards. Not the mean rats, those rats like attacking other rats. If he really is a rat then there will be no problem."[/Draconic] The kobold chirps reasonably. [Draconic]"And it is very hard to tell one furred creature from another. I mean imagine if he was a cat."[/Draconic] The last word dripping with distain - even to Willem who is lost in the conversation.
Meanwhile, five dire rats, each as big as Willem himself, emerge from different hollows of the room, scenting the air, their squeaks turning decidedly sharp.
Bakuu and Willem:
The room Willem enters is about 25x25 but with a natural cavern wall that spikes out, creating all kinds of nooks for creatures to hide in. The ammonia reek of piss and spray would gag many, but Willem knows that smell.
And the pinpoint red eyes that appear in the darkness. From behind, "Rats say rat, you Rat." Motioning for Willem to continue into the rat den.
The two kobolds continue to look nervous, one looking down the passage where Bakuu and Willem were taken.
The majority of the group can wait for pair, or you are welcome to advance the plot in any way that you would enjoy. I really really mean that.
The kobold who has been talking looks like he only followed about a quarter of the quick Taldane banter, he shrugs. Looks at the group, "Rat test?"
"Then if Rat, Bird and Rat see Roaghaz."
Sense Motive DC 20:
He says 'see Roaghaz' the same way one would say 'go to Rahadoum'
If there are no violent objections, four of the kobolds take Bakuu and Willem in through the northern opening. Leaving the entrances barely guarded by the two remaining kobolds.
Bakuu and Willem:
Neither bird nor rat is very far into the cave, just past the first bend, when two types of sounds resolve out of the darkness. The first is the slosh of slow moving water and the second is a quiet nervous squeaking. At a gloomy near-dark intersection, the kobolds encourage Willem to head towards the squeaking.
This close to the entrance Bakuu's low-light vision keeps her from being hindered but a few more turns and she will be blind in the darkness.
The ceiling is barely 5-ft in the cavern complex. Although Willem is unaffected by the tight space, Bakuu finds her movement hampered. (This will translate as a -2 penalty on all attack rolls for medium creatures.)
Aid: 1d20 ⇒ 11
Bakuu:The kobolds at the northern entrance pull back just a bit, hissing quietly to each other.
Using the diplomacy roll pre-combat (since it requires ~ 1 min of interaction and once combat starts it tends to make the check harder).
Perception DC 25 and Draconic:
"That one seems ok."
"NOT the primates though, can't trust a monkey."
etc. Four voices.
Finally one of them pops back up, Taldane painfully mashed. "Bird can see Roaghaz. ONLY bird."
Fenyx Spelljammer wrote:
The first kobold comments, "আমি দেখা করেছি না. "
Not that I've seen.
The fourth, next to the first, snaps, "আপনি কি জানেন যে - তারা নেতা জিজ্ঞাসা করতে চাই. "
"What do YOU know? They'd have to ask Roaghaz."
One of the kobolds at the other entrance glares briefly at the two that responded. "যা তারা করতে পারে না. আমরা তাদের অতীত যাক যদি তারা নেতা হত্যা চেষ্টা করবে কারণ. "
Which they can't do. Because if we let them past they will try to kill Roaghaz.
Then to Bakuu, "এবং আপনি পালক আছে মাত্র কারণ আপনি একটি বনমানুষদের হয় না মানে এই নয়. বিশ্বস্ত শুধুমাত্র বেশী দাঁড়িপাল্লা সঙ্গে যারা. এবং না কোন অভিশাপ টিকটিকি পুরুষদের হয়. " His voice clipped and certain. More than a shade insulting.
And just because you have feathers doesn't mean you aren't a primate. The ONLY ones to be trusted are those with scales. And not any damn lizard men either.
The kobolds seem to be getting more worked up, rather than calmly considering the group's words.
Medge Houndslayer wrote:
The fourth kobold snaps at Medge. "আপনি শুধুমাত্র নেতা তাকে হত্যা করতে চাই! আপনি চতুর ফারি মানবিক হতে চেষ্টা করছেন. "
"You just want Roaghaz so that you can KILL him. You are tricksy furry human, but we know better!>"
Sigrit Arkose wrote:
Sigrit will try speaking in Undercommon. "Talk, not fight." She tucks her holy symbol in her belt, and lifts her hands, opening them to show that they are empty.
They don't seem to understand the Undercommon speech. At least based on the slight furrowing of their brows as their scaly fingers put the last bit of pressure on the spears that they are on the verge of throwing. But the tips of the spears turn to the more obvious dangerous people.
Fenyx Spelljammer wrote:
Fenyx yelling from behind the rock or whatever he is hiding behind, "তিনি আমাকে করার অর্থ ছিল, কারণ আমি খুব উইজার্ড মৃত চেয়েছিলেন. কেন নেতা উইজার্ড মৃত চান নি?"
One of the kobold's (the third one you think) answers. "তার নতুন ঈশ্বর তাকে আবার আনুকূল্য করা. "
To make his new god favor him again.
The kobold next to him, slaps him with his free hand, "তাদের বলতে হবে না. তারা শুধু আমাদের সব হত্যা করতে চান. তারা থাকা. মিথ্যা. মিথ্যা. সমস্ত বনমানুষদের থাকা. "
Don't tell THEM that. They just want to kill us all. They lie. LIE. LIE. All primates lie.
kobold percep DC 19: 1d20 + 5 ⇒ (3) + 5 = 8
Would you like me to consider that a diplomacy attempt to change their attitude?
Blood Vow Lair Entrance
At Medge's loud greeting, the four kobold's burst into quiet whispers. The second guard near the north entrance, "তারা টাওয়ার ওপর ক্ষিপ্ত হয়! "
They are mad about the tower!
"না! না! " One of the guards by the southern entrance, "আমরা উইজার্ড হত্যা করা হয়. " His tone considering, almost condescending.
They are made we murdered the wizard.
The other southern guard pushes the one that just spoke but not hard. "আমরা উইজার্ড হত্যা করা হয়নি, বনরক্ষক করেনি. "
We didn't murder the wizard, Sessrak did.
The last guard, by the norther door again. "তারা গ্রাহ্য করা হবে না. তারা নেতা উইজার্ড হত্যা তাকে জানান যে যত্ন করব. "
They won't care. They'll care that Roaghaz told her to kill the wizard."
Then quietly, the first kobold who spoke, "প্লাস আমরা মিনার ভেঙে. "
Plus we broke the tower.
All the kobolds nod.... then six spears come flying at the group. (Most aimed at Medge, then the other people near behind - Sigrit and Farmer (with Black Willem probably in front of Sigrit).
Medge is 20-ft from the kobolds when the spears are thrown. Although the ground is rocky, it does not count as difficult terrain. Combat actions please.
kobold: 1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (1) + 1 = 21d6 - 1 ⇒ (1) - 1 = 0
"You name is also being Lady Origena Devy?" Medge asks, surprised. "An astonishing coincidence! Unless perhaps you are her daughter?"
Akatsuki lets out a small giggle of amusement, "No, kitt'n, she was asking if the deeds of derring-do were for Lady Origena Devy." she turns to more fully face the tinkerer, "And yes, Miss..Delbin, is it? Yes, they are." another short pause, "Or better perhaps to say, for Lady Devy and for Belhaim."
Seeming to draw just a little further into herself. a week maybe a few days for the first test if that is okay
Arnholde inclines his head to Bakuu, "Thank you, it's a little piece of my home's history." His voice is just a little sad, "Even if it was a darker piece than I realized."
He bows to Pasara, kissing her hand (if she allows), "And I am very glad to have met the adventurers who braved the depths of Tower Tula."
Farmer is present for the burying. He doesn't dig, but he helps move the bodies. The smell doesn't seem to bother him.
Akatsuki is there as well. She has no compunctions about getting down in the dirt and helping where she can. This is not something she is overly familiar with, though, so she looks for directions from Sigrit and Calladastina. If she does not receive any, she asks.
Sigrit is pleased, but surprised, that others are willing to join her in this chore. She looks a bit touched, even. She introduces everyone to Calladastina, the mortician.
Calladastina doesn't seem hostile, just very dour. She does accept the help and even (very quietly) provides direction when Sigrit is focused on something else.
Sigrit follows the tour with interest, and will praise anything that seems particularly efficient to her. Upon seeing the fetishes, she will inquire, "Have you had trouble with the undead here?"
Calladastina shakes her head, "Nope, the charms work."
A moment later a small voice from the shadows pipes up, a girl with pale skin her hair a dark mass of black tangles. "Sis let me make them and we haven't had a single skeleton or zombie pull themselves out of the grave since I started."
A pause and then a quiet aside, which Sigrit and the others may (or may not) have been intended to hear, "'Course there weren't any before neither."
When it comes to the work, Sigrit will ask for a cremation and a mass burial of the kobolds, a cremation and burial of the imp, but is willing to be guided by local custom for the human bodies. This is Calladastina's territory, and she will make it clear that their labor is under her direction. She will keep an eye on George, though, and if she thinks the boy is tiring, she will send him out with coin and instruction to bring back food and drink for five hungry laborers... and when he returns with it, she will insist that Calladistina take a break and eat with them.
George does work hard and he seems used to the physical labor. He also seems adept at hiding his own fatigue and when Sigrit realizes he is tiring, she realizes that normally she should have noticed a while ago.
The human bodies (in good Pharasmaian style) are wrapped. However they are buried since the small town does not have the underground structures needed for proper internment. The kobold bodies burn exceedingly well, leaving a small amount of ash which needs to be buried or spread. The imp's body, however, only burns reluctantly, finally giving in to the fire in a sickly green-yellow wash of light.
That smells like brimstone.
Stirge Aftermath esp Sigrit:
Sigrit Arkose wrote:
Mana, I can do multiple rolls, if you prefer. I think the only damage left is constitution damage, which I can do anything about?
The one heal roll to assess the damage and take care of the injured is good.
With the exception of healing spells that Sigrit does not yet have access to, there is nothing that can be done immediately. With that heal check she is able to clean and bandage the wounds properly so as to limit introduction of harmful bacteria. Additionally, since Sigrit would know that bugs like the strige can often carry harmful diseases, she is able to determine that none of the wounds show any sign of inflammation (no disease sign at this time). For the current Constitution damage, a full nights sleep (as recommended by the very competent healer) will fully heal the injured. If someone takes more constitution damage, Sigrit can double the effectiveness of the healing by providing long-term care.
The Blood Vow Lair - Gozran 29, 4713
Although the sharper eared members of the group call a stop to progress once or twice more during the slog through the fen (once because of the flapping of wings - which turned out to be a murder of crows), the group finds themselves on a dry bluff overlooking the flooded quarry. The lake that was once the quarry is still, the waters clear, and the group is able to pick out a small switchback hidden by foliage that will allow them to travel into the quarry safely. A fifty-foot-wide strip of shore stretches between the lake's edge and the forty-foot-high high quarry wall. The shore is strewn with stony debris. Several larger boulders have fallen right along the quarry wall about mid-way down the strip of land.
Near the large boulders, people can make out dark irregular shapes that could be entrances into quarry wall. And the two green-colored kobold guards at each entrance would seem to confirm that supposition.
A) Perception DC 15:
Actually there are 4 guards (not 2) at the more northern entrance (hidden in the shadows of the boulders), but the more southern entrance really does only have the two guards.
B) Sense Motive DC 20:
All of the guards seem jumpy. Little noises - utterly natural - draw their attention and the point of their spears. They keep glancing to the west (the direction of Belhaim).
1d10 ⇒ 10
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 4
1d10 ⇒ 2
Bloodsucks in the Fen - Round 2
Willem twists out of the grasp of the tiny bloodsucker, presenting the strige for Bakuu and then holds still.
After a few swipes and an errant bit, Medge eats bugs. Messily. She looks delighted. Precisely, she eats the bug that was draining Pasara.
The stirge recently yanked from Willem's fur buzzes angrily, then dives back in for another drink. However, the ratfolk gunslinger just manages to keep the vicious beastie from re-attaching. Fenyx's new friend takes a deeper sip, clinging tight to the elf. (Fenyx takes 1 point of Constitution damage.) Sensing Faf is distracted killing its brethren, the stirge tries again - this time drinking the sweet blood of victory. (Faf take 1 point of Constitution damage and has a stirge attached.)
Sigrit:"Fenyx, be still." Sigrit's bare hand comes to rest upon the back of the stirge. "Know peace from the Mother of Graves." However the little bug has managed to hide itself in the elf's ranger garb and Sigrit can't quite manage to touch the disgusting thing.
The bug has a penalty to its AC when it is attached... but it is still really small and hard to target easily.
Gentle Rest still charged, since no melee touch was achieved.
Aka rises up in her stirrups to get an angle on the stirge attached to Fenyx and putting her other friends at the least amount of additional risk. She draws, holds for just an instant, then fires her arrow with a prayer unsaid on her lips. Hana snorts and shakes her head as if to say, "I could have done just as well." Whether or not the horse was right, Aka's arrow does demolish the stirge attached to Fenyx.
Fenyx pulls his quarterstaff as he struggles through the mud, swinging and missing the last stirge buzzing around Willem.
Faf:Faf manages to push through the mud and his sword cuts the last bloodsucker in half. Azdahag jumps on the corpse ripping it to little shreds.
greatsword, PA: 1d20 + 4 ⇒ (3) + 4 = 72d6 + 9 ⇒ (1, 4) + 9 = 14
Azdahag: 1d20 + 7 ⇒ (20) + 7 = 271d4 + 1 ⇒ (2) + 1 = 3
Willem or Sense Motive DC 15:
But not before giving the ratfolk a look.
Medge has taken 3 hit points. Willem, Azdahag, Fenyx, Medge, and Pasara have taken 1 point of Constitution damage.
Do not mark off the summon monster since combat was over before you finished spellcasting.
The Baroness' Request:
Sigrit Arkose wrote:
Sigrit nods, giving a strong impression that she finds much to admire in this human ruler. "So our goal is to keep your people safe, by keeping kobolds out of Belhaim. And we may use our judgment in how best to accomplish this?"
Origena takes in the words, then nods. "Yes. And in a manner that I can present it to my people so they know they are safe. The last thing I want is for a bunch of farmers and fishermen to get up too much Druma-courage and go stumbling out into the fen drunk." Her lips tight with anxiety.
A little bit of a sad smile, "The important thing is not the gems, but the man who gave them to me, and I'd prefer to work to ensure that the Mother of Graves sends me to him. Caring for my people is one way of doing that."
Medge plunks a bag presumably containing a hundred gold down in front of the woman. "Marvelous! Incredible! I shall fetch the mithral for you; I shall be plumbing the deepest mountains and I shall be climbing the highest rivers! I shall be fighting off the hordes of monstrosities with one leg being tied behind someone else's back! Might I have the name of my benefactor, although, before I set out to dare these deeds of derring-do?"
The woman's forehead furrows a bit more, barely visible through her thick mop of hair. lady origena devy Just the slightly inclination of her tone at the end to indicate a question.
Pasara smiles sweetly, not wanting to ruin the moment, and lets Bakuu finish up the negotiations.
He smiles back at her, handing the plaque back to Bakuu. "Let me go get..." he motions towards the rest of the house, "I'll be back in just a minute."
And true to his word, Arnholde is back quite quickly. He counts out the fifteen platnium coins and gratefully takes the plaque in trade. Just before the pair of adventurers are able to leave, "ummm... Sorry. What are your names?" Again seeming to be more focused on Pasara than Bakuu.
She will swing by the Inn and collect George, telling him she would appreciate his assistance in digging. On the way to mortuary, she'll buy him a pair of work gloves, and do some unsubtle questioning about his literacy, skills, and interests.
George seems to undervalue his skills and he seems to have been kept intentionally uneducated by his previous master. However, he does seem quite adept at digging and toting. When it comes to that.
Upon arriving at the mortuary, she will make a point of shaking hands with Calladastina again, and introducing George as her assistant for the day.
Calladastina again seems slightly off-put by Sigrit's touch. But she shows the cleric around the small funeral home and the graveyard in the back. Sigrit notices a number of simple stick fetishes around the fence of the graveyard, simple superstition to keep the dead sleeping peacefully.
Flying Bloodsuckers - End of Round 1
A = Aka (on Hana)
Bloodsucks in the Fen - Round 1
Willem drops his pack, advances to the smaller bugs aiming at the mass of disgustingly over-sized bloodsuckers.
The giant stirge flaps forward ponderously, it's proboscis jabs past Medge's strange armor as the creature many legs wrap around one of her arms. Medge takes 3 points of damage, 1 point of Constitution, and is grappled.
Medge claws and bites at the giant strige sucking her blood. Her natural defenses rend at its body, but it continues to cling - sucking her life's blood.
Willem:The multitude of stirges start to flap forward towards the group, as soon as they come in range of his blunderbluss. His shot tears through three of the small bloodsuckers, but the final one flaps closer, attaching to the gunslinger. (Willem takes 1 point of constitution and the stirge is attached to him, but Willem does not gain the grappled condition.)
1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (15) + 8 = 23
The stirges to the west swarm over people, only avoiding the prey the alpha bloodsucker choose. The stirges manage to attach onto Fenyx, Pasara, and Azdahag. (Each takes 1 point of constitution damage and has a stirge grappling it [although they do not gain the grappled condition].)
Sigrit moves into the heavy mud, motioning for Farmer to move away from the big bug. She gestures and casts an icicle at the big bug. Despite the confusion of combat and the press of people near, Sigrit's icicle stabs through the creature (which is even now starting to bloat).
Akatsuki wordlessly raises her bow and fires at the dog sized flying mosquito. Barely avoiding the cover provided by her allies, Aka manages to skewer the big bug - causing it to release Medge (after a momentary tightening) and plop into the mud.
Fenyx:Fenyx swings at the strige attached to his leg, but misses.
Since the large stirge was dead by Fenyx's turn I assumed that you would be attacking the stirge attached. Even with a ranged attack, Fenyx would have missed, but I figured using the bow as a melee weapon was the most logical, please let me know if you don't want me to make those kind of assumptions.
Faf:Faf's hand, which had been inching towards his longbow, instead flies to his greatsword. Drawing and attacking the stirge on Azdahag in the same moment - and killing it in the next.
Switched to Power Attack with the Greatsword given the situation.
new damage (same attack roll): 2d6 + 9 ⇒ (2, 2) + 9 = 13
Farmer is in no hurry to step into the muck. He stands facing the where the giant bug had been, spreads his hands, palms out, and peers through the spaces between his fingers.
Pasara:Pasara's claws pop out, slashing at the bug viciously draining her life blood. But the tenacious creature holds on.
On the assumption you wouldn't want to use your sleep spell on the minor bugs, I switched you to a claw on the stirge attached to Pasara. Please let me know if this was not ok. (Or if it was.)
claw,claw: 1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (7) + 1 = 8
Bakuu pulls her sword and advances to the bug attached to Willem. Sadly, she just misses the voracious bloodsucker.
There are stirge's attached to: Black Willem, Fenyx, and Pasara.
Big Stirge -14,-19,-28
s1 grappled Willem
s5 grappling Fenyx
s6 grappling Pasara -3
big bite,dmg,grapple: 1d20 + 8 ⇒ (7) + 8 = 151d4 - 1 ⇒ (4) - 1 = 31d20 + 6 ⇒ (2) + 6 = 8
stirge1 grapple: 1d20 + 11 ⇒ (10) + 11 = 21
I know that you can pick spells that are too high a level for what you can currently cast for the purposes of traits/feats. Additionally, you can have spells in your spellbook that are higher than you can currently cast. The free spells you get in your spellbook do need to be ones you can cast (but for those ones you've already picked, if you have the gold for scribing them in your spellbook, you can have them already).
One roll for each set - so in that case you'll get both spoilers. I normally try to letter my spoilers to make that more obvious - but I forgot.
Giant Stirge: 1d20 + 7 ⇒ (18) + 7 = 25
Stirge: 1d20 + 4 ⇒ (15) + 4 = 19
big bite,dmg,grapple: 1d20 + 8 ⇒ (13) + 8 = 211d4 - 1 ⇒ (4) - 1 = 31d20 + 6 ⇒ (15) + 6 = 21
stirge1 touch attach: 1d20 + 7 ⇒ (17) + 7 = 24
Flying Bloodsuckers - Start of Round 1
A = Aka (on Hana)
Blood Lair - Gozran 29, 4713
As the group pauses to examine the mutton off the path, the buzz of the insects grows to the point where it is almost painful. Ponderously, almost laboriously, some thing rises from just behind the body.
The insect, the size of a large dog (or Willem), looks like a bloated and overgrown mosquito. Flanked by a dozen of the creatures - only littler - but still over-sized for mosquitoes.
K:arcana DC 12:
GIANT STIRGE. Blood sucking insect vampire of DOOM.
Surrounded by the more standard tiny ones.
K:arcana DC 17:
Disease ridden creatures that attack to a creature and SUCK it dry (or until they are close to exploding.
Do you have an ability that lets you cast spells that are a higher level than you would normally be able to cast at this level?
Blood Lair - Gozran 29, 4713
The day dawns with bleak spring day, just the promise of warmth in the slight thinning of the clouds at the horizon without providing much of the sun's light on the land. The Old Quarry Road heads east out of town, but it soon becomes obvious that the road hasn't been used at all in the current generation of Belhaim as most of the cobblestones are missing and over half of the road has sunk into the bog of the fen with only patches of dry peaking over head.
The forest of the Verduran is filled with biting mosquitoes, the drone of the bugs a constant whine.
It may only be a quarter mile from Belhaim, but the path is certainly not an easy one.
A) Perception DC 18:
About thirty feet from the 'path' you spot a relatively fresh corpse of a sheep.
B) A and Heal DC 13:
Which has no obvious wounds, but based on the little bit of the flesh you can see under the fur, you think it died of blood loss.
The Baroness's Request - Gozran 28, 4713
Medge Houndslayer wrote:
"So. When shall we set off?" Medge asks.
"From what my people have been able to gather, the kobold's den is near the old flooded quarry. About a quarter mile into the fen."
"While I'm sure some of you can see in the dark," motioning to the elf, the ratkin, and the dwarf. "I think it would be safer for you all in the fen during daylight. Is there anything you think you need?"
The woman is quiet for a moment, her head bowing more. at least a pound of mithral and a hundred gold
Medge ponders for a moment. "What if it were to be being made of elf-metal, which is called in the language of your peoples mithral, and in the language of the elves, elf-metal? My understanding is that it has a hardness greater than that of the iron or the steel and so could survive the pouncing, yet is light enough that it would not be impeding the fast movement, and it is to be tasting better, too. I would happily be paying for the acquisition or importation of such a thing if that would be solving the dilemma!"
Akatsuki let's out a small sound probably closest akin to a squeek. Her eyes wide and her mouth opens in surprise at the mention of making anything, much less a toy out of something as rare and fabled as mithral. She is not yet able to get any words to actually give voice to her expression.
"i do not have any mithral in stock" Her head lifts just a touch, her eyes just barely visible, then she looks down. "even if i did i wouldn't waste it on prototypes only on a finalized design"
Eupaphenia nods. "If you need the services of the church, I'd be happy to assist you."
The other cleric's brow furrows with thought, "Does the boy know how to read and write?"
And Sigrit has seen him do neither in the short time since they took him in ~week ago.
Akatsuki breaks out into a broad excited smile. "Oh, thank you Lady Dodgion." She says fervently and clasps her hands together and bows in traditional Tien fashion. "Hana and I will do what we can for Belhaim and make sure to reimburse you for your generosity. I will send Pasara over as well, as soon as she is ready."
Lezara shakes her head, "Not Lady." Her tone severe, "Once upon a time in a different life, Sir. But now just Lezara."
and if she thinks the Lezara will not be affronted, she gives her a quick firm hug before taking her leave. "Thank you so much. I'll be back again soon. I promise."
Aka gets the feeling that Lezara is not exactly the hugging type, but the older woman does incline her hed in farewell, "You are very welcome."
I would like to make a Spellcraft roll to see if Fenyx can determine the wizard's ability with the available information of the possibility of the arcane traps and other things.
Wisdom check: 1d20 ⇒ 16Fenyx knows that most of the obvious spells that would flat out destroy a building are of a higher tier. However, he is also aware that if the wizard wanted to remain not a suspect in the destruction of the tower, then hiring outsiders would make far more sense. In order to more accurately judge Hunclay's wizardly prowess, Fenyx would either have to examine magic done by the dead wizard (Detect Magic/Spellcraft of an active effect) or find out more what the wizard was cabable of (K:local or Gather Information or chatting up locals).
I would like to make a Knowledge(arcana) roll to determine if Fenyx recalls of any practices that may have such requirements.
Given that Hunclay wanted a clear view of the entire night sky possible research topics include: astrology, astronomy, dark tapestry, and anything else that you can think of that might have to do with stars, the space between them, and the other planets of the solar system. Further information on the solar system would fall under K:geography.
Bakuu chortles, then hands over the plaque to the obviously smitten young man. "Human mating rituals all begin so slowly." She says this with no shame, and no hesitation. Only amusement. "But please make eyes at this item, first."
The baronet's ears turn a flame red color, but the blush doesn't spread much more over his face then that. He does break contact from Pasara just long enough to shoot Bakuu a dirty look, though.
Pasara flushes at Bakuu's words. As Arnholde takes the plaque, Pasara whispers at Bakuu, "等等，什麼？沒有！沒有交配發生在這裡！"
Arnholde does take the plaque, then his forehead furrows and he moves over to a desk, retrieving a magnifying glass, examining the piece in detail. After a bit of time, "It's rare for a piece of the old Canteclure regalia to have survived. Most of the pieces from then were destroyed when the old king killed the dissidents." He smiles brightly at Pasara, "I can give you 150 gold for it."
Skippers and Sense Motive DC 20:
You have a feeling that he is offering more than he normally would.
It takes the pair most of the afternoon (Willem aiding, Faf taking-20) as all of the more obvious signs would have been destroyed by the rain and snow over the months since the girl disappeared. In a group of prickly bushes to the northeast, next to number of furrows (as if small creatures were hiding there for some time), they find a single small green scale that was wedged into a break in the tree.
The Baroness's Request - Gozran 28, 4713
Sigrit Arkose wrote:
"Yes." Origena says. "While there are some factions of my town for whom distance itself would be preferable, for me the most important thing is the safety of my people."
"We were lucky that the only person that was caught in tower's collapse was Hunclay. Had it happened later in the day, it is very likely that it could have claimed the lives of more."
Fenyx Spelljammer wrote:
A pause, "And I am aware of the hypocrisy of saying this after asking you to relocate our kobold neighbors, but until his heir decides how she wants her inheritance dealt with, I can not condone you breaking into Hunclay's home."
"Tula Tower lay directly east of the spot where Hunclay chose to build his manor. He said it blocked his view of celestial bodies rising."
Her tone is dry, "And I told him that he should have inquired on demolishing the tower prior to building if it was so all-fired important to him."
Ack... Bad GM
Lady Devy's clothing is of fine quality, although not with any of the superlative decorations that Bakuu would normally expect to see on noble's attire. She wears very little jewelry - a single twisted gold band and a heavy amulet set with a blue-green gemstone. Both are high-quality and well worn, as if she handles both regularly in addition to always wearing them.
She nods and points to the point on the map, just near the Rogue Creek and north of the apple orchard.
"And this is Biton Lodge." Pointing to building just west of the place where the ground was wrong and just north of the apple orchard.
Isadorer looks at Willem then over her shoulder at her son, quietly, "And you'll let me know about my little girl, either way, if you find her?"
Pasara nods with Bakuu's statement. "Yes. We're hoping to find someone who will appreciate properly the historical significance of such an artifact, and who can properly show that appreciation." She smiles beatifically.
Arnholde nods as Bakuu speaks, and smiles brightly when Pasara does, "I am a student of history." He shrugs, "At least as far as Belhaim is concerned."
"I should take a closer look at it if you want to know what it is worth." He says again to Pasara, before just slightest coloring as he realizes he should probably be talking to Bakuu as well.
Lezara pats on the leather barding. Motions for Aka to take it. "May it keep your Hana safe so she can keep you safe."
"Precisely indeed, so long as it is fast, unpredictable, and can survive the pouncing upon!" Medge replies.
"And something a little stronger than a typical pouncing, I would say." Aka adds with a knowing smile, leaning against a nearby support.The woman's face almost seems to shut down. Then, after an almost creepy long time of nothing, just a touch of animation comes back into her. "i can create something that fits all of those criteria except for the pouncing the pouncing will require innovation"
[spoiler=Sigrit]"Ah," Eupaphenia says tapping a small tube. "I just reviewed the papers Balthus left with us." She looks at Sigrit a stern humor in her gray eyes, "And point of fact, Balthus did not tithe to us. He paid me to record his final wishes in the case he did not find a path that made death irrelvant before his passing." She taps the scroll, "And he was quite precise in the distribution of his worldly goods but as for his body..."
She chews on her bottom lip for a second, "I'll quote, 'Gods are an irrelevancy in the life of man and I'll make no deal with any of them in death than I did in life.'" Eupaphenia shrugs, "There were rumors that he was from Rahadoum."
The Banker's forehead furrows, "The Pyrite Vault..." She chews on her lip, "I think that has a connection to Mammon, although indirectly. I don't have any tomes on diabolism that might clarify though." She taps the table, "Gut guess, I'd have to go with cremation and then burial, though."
Sigrit would recognize Mammon as the name of one of the nine archdevils that serve the god Asmodeus. His domain is a supposedly a vast treasure repository.
Eupaphenia smiles, "The final thing, I can most assuredly help you with. Let me inquire amoung the congregation to see where there may be openings, then we can figure out an appropriate amount for the trust."
The baroness is happy to provide the resources needed to secure the tunnel. Based on her reaction, Origena is used to the more coarse language - but more in a translate it into something more appropriate and pretend that is what was said kind of way.
Sigrit Arkose wrote:
"If we approach as diplomats, our message is that there are to be no more secret alliances between the kobolds and any of the town? If so, then too much knowledge of the agreement between Roaghaz and Hunclay might trip us up. No, while I will go into the Dragonfens to deal with the kobolds, I will not brave the wizard's tower at this time.""If you can get them to agree to not interfere with any of Belhaim, then I should be able to convince Belhaim that we owe them the same courtesy."
Lady Devy inclines her head, clearly having been waiting for the opening but not wanting them to feel just mercenary. "My late husband gave me twenty amethyests when I agreed to marry him..." a wry smile, "a long, long time ago."
"If you can ensure the safety of my people in this regard I will happily give them to you as a thank you." She pulls out a deeply purple stone from a pouch and places it on the table. "This is a good representation of the set."
Appraise DC 15:
The single stone is worth just around 100 gold.