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chavamana's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber. Pathfinder Society Member. 4,341 posts (9,376 including aliases). No reviews. 17 lists. 2 wishlists. 12 aliases.


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Samirah Basri wrote:
"I can't imagine any one of us would turn down your sword and services, Irabeth." She looks at Konstantin as though debating something, but says nothing and looks back to the informal council.
Irabeth lets out a breath that she may not have realized she was holding.
Roshan Suraj von Itzal wrote:
Roshan uncharacteristically steps forward. His hand goes out towards Iribeth, followed by two fists in front with thumbs pointed together, they arc back and to the sides coming together again in front of his chest. He points down at the floor.

Only to be caught surprised but the dissent from the mute man.

Chancre Cailean wrote:

"Yeah, I think that one was part of this too," Chancre rubs at his temples. "I read all those papers, but my memory's not what it once was. I wouldn't call that wasted time."

"I am game for attempting the impossible. What can you tell us about Khorramzadeh, Minagho, the Grey Garrison, the wardstone, anything that will help."

Aravashnial considers the question, while Quendys starts to answer. "From what little information that we've been able to garner, it doesn't seem like the upper echelon of the demons are in the hold and wait pattern in Old Kenabres. Their was no sign of the balor within hours of the attack."

Aravashnial breaks in, "I suspect he did not want to risk Terendelev's resurrection," the elf shakes his head, "since her body was also taken."

Quendys pauses, then continues, only the tapping of his fingers on the hard wood of the table indicating his opinion of the interruptions. "Although there have been indications of succubi, no reports have trickled in of a lilthu demon. From her reputation, I'd suspect that were she here she would be unable to resist the urge of reinacting her previous bloodshed."

A very long pause, then the old man looks at Irabeth, "Right now that should be one of our concerns, it would be far too easy for someone to come here in disguise to slaughter those who can not defend themselves."

Irabeth chimes in, "I've been to the Garrison often enough that I can draw a map, although I'm sure there has been some redecoration since the wardstone exploded."

"As for the wardstones," Quendys adds, "They are divine artifacts, which is not my or Aravashnial's strong suit. I know that they were placed and powered by a number of Iomeadae's faithful including her herald during the first crusade, but not much more."

Aravashnial adds, "In the texts I've read the wardstone here at Kenabres was the first, which would be a good reason for them to use it in their attempt to twist or defense to their advantage."

Map with descriptions to follow via email before I go to sleep tonight.

Konstantin Argentaev wrote:
chavamana wrote:
The elf nods, "I will recreate it for you." The blind elf's smile tinges on hunter, "I've gotten better since I did it, actually. The new one will be better."
"Good," says Konstantin. "I plan to kill him. Eventually."

Quendys scoffs. Anevia eyes glance over at the old human, sharpening again, before returning to the group.

Aravashnial's face breaks into a smile, "I've said we need more aggressive tactics for ages." This time it is Quendys that shoots an annoyed look, with Aravashnial blissfully unaware on the receiving end.

Konstantin Argentaev wrote:
Konstantin watches Anevia for a moment before answering Aravashnial. "I would like to look at this research file when I am finished with this other assignment."

The elf nods, "I will recreate it for you." The blind elf's smile tinges on hunter, "I've gotten better since I did it, actually. The new one will be better."

One of Aravashnial's eyesbrows cocks up, an amused smile playing over his lips as Samirah puts him in charge. Even with that, he waves at the side of the table where Irabeth would be sitting if she weren't pacing behind her and Anevia's chairs. Attention caught by the movement, Irabeth stops, looks at the group with her hands on the back of Anevia's chair.

"We want to do the near impossible." Irabeth says quietly. "We need to get past a manned baricade, into the remains of the Grey Garrison, past the guards there and destroy the fragments of the wardstone that remain."

Irabeth straightens, still tired but resolved, "Preferably without getting killed, since I doubt that failing this plan will stymie the enemy for long."

Quendys produces a slender rod, his hands clenching at the object jealously, "Depending on how much power remains in the fragments, you may be able to use brute force to destroy them." He sighs out, placing the rod on the table, "If not, this should be able to drain the remaining energy from them."

Irabeth's hand had made its way to Anevia's shoulder at some point, and there is a gentle squeeze as the half-orc speaks again. "I would offer my sword and services in this task, if you would like it."

A) Sense Motive DC 15:
The needle-toothed mutant looks interested and involved in the proceedings, but also like she is on Quendys's side, where she just wants to order you into action.
B) Kon or Sense Motive DC 15:
Anevia is unhappy. It wasn't noticable until Irabeth stopped her pacing and spoke, but becomes obvious in Anevia's too-quiet stillness and in the blank face she cultivates.

Konstantin Argentaev wrote:
"The Locust Host," Konstantin mutters to himself. "Does this balor have a name?"

"Khorramzadeh," the elf says, his tongue not tripping once over the complex abyssal sounds. Aravashnial's tone is hard, with just an edge of mocking as he continues, "The self proclaimed Storm King of the Worldwound." Aravashnial's forehead furrows, "I had a research file on him in my quarters, but I hadn't looked at in a while" the elf continues apologetically. "I'd been more focused on the lilthu demon Minagho recently, as that one seemed to have a special disregard for our city."

Quednys Orlun shoots Irabeth a superior, i-told-you-didn't-need-to-ask-look, before trying and failing to rise out of his seat. He settles back down, his left arm held tightly to his body. Which doesn't stop the narrow-eyed look from Anevia, although she keeps her peace.

Aravashnial's forehead above the bandages hiding his ruined eyes furrows. "I commend the feeling, Konstantin, but the runes I helped Quednys cast suggest it is the followers of the locust." A pause, as he stops himself from lecturing, "Deskari's followers that are going to be the most dangerous to you. Although the balor that slew," the elf's voice going thick here, "Terendelev has relocated to the Worldwound, he still leads the locust host for his master."

Quendys places a hand on Aravashnial's shoulder quieting the elf. The older man speaks, "We have managed to make contact with Queen Galfrey's arcane advisor. Because of the attack on Kenabres, she has moved most of her able-bodied to the border, in preparation for another attack."

The older human looks at the group, "When you saved my friend here, you did all of us a service. Even unable to cast himself, there is no one who matches Aravashnial's skill at portents."

Something, a mood in the room, or just his own pride, causes Aravashnial to tap the table, quieting his mentor. "The portents are not good. It suggests something is coming to the city, that the increase of good men and women just on our side of the border - protected by the wardstones, will play into the demon's hands." Aravashnial's cultured, controlled voice is calm, but very worried.

"We," Aravashnial says, motioning to himself and where he thinks Quendys is, "believe that they intend to use the remaining fragments of Kenabres's wardstone to destroy or corrupt the fence that holds the demon horde at bay."

Arodus 20, 4713 - Council

Early the next morning, while the inn turned bunker is still mostly quiet one of the kids acting as a runner for the powers that currently be very cautiously and very politely tries to wake you up. In one of the small rooms off the main hall you find Otai has provided a simple fare and a exhausted-looking Irabeth sits, half-sleeping until Anevia softly bumps her shoulder. Also in the room is the hard-faced Quednys Orlun quietly commenting to Aravashnial and the needle-toothed mutant woman.

Anevia's hard-lipped half-smile greets everyone as Irabeth pushes herself to her feet. Even out of her heavy armor, she moves as if she feels the weight of it.

There is no smile, just quiet confidence, "It appears that everything that we have gone through in the past few days has been just a prelude to far worse tidings."

"Everything. The razing of the Kite, the destruction of the wardstone, Terendelev's death as well as the deaths of everyone else they thought could stop them here, Orlun came to suspect it was just a opening gambit."

"The followers of Baphomet in the city have remained scattered, seemingly undisciplined, but after a few more concentrated attacks, the ones who bear scythes and the mark of Deskari have all fallen back to Old Kenabres, concentrated around the remains of the Kite."

"When you first came I was happy to see you, just grateful for everything that you had already done," As she says this her steps back and forth pause, just for a moment behind Anevia. "Now, I have to hope that the willingness to correct the wrong that was started here has not faded."

The Dreamer Lost in Twilight's Embrace:
"Or you could just let me go." Kyle says with a half smile. "Fire or no, it is death that waits for me among the crusaders."

There is a blankness in her eyes, a refusal to allow something to touch her, "I know crusaders." The smile is sharp, "And they know me. Trust me, hell hath no fury like duped crusader."

Konstantin Argentaev wrote:
Chancre Cailean wrote:
He looks at Konstantin's plate. "...did they forget to cook your gecko? You can send it back, you know."
"Oh no. This is lovely... a bit overdone. A bit."

Otai overhears the comment, and snorts. "I offered to just char it for you last night. You were the one that said to cook it as I thought best." The old man says it with a smile though, and trades out the bottle for a full one.

Samirah Basri wrote:
When the bartender asks about the 'beastie', she looks to Konstantin with a raised eyebrow, then back to the one armed man. "I am rather hungry... what sort of 'beastie' is it?"

The man smiles at her, the genuine actions deepening the lines of the old campaigner's face, "Smoked lizard. Marinated and left to cook for over twelve hours," he looks amused, "Their loss, but most people have been going for the stew when I tell them that."

He cocks his head at the bottle, "I'd suggest something warmer and rounder than that antifreeze though."

The Dreamer Lost in Twilight's Embrace:
Drea manages to speak just before Kyle manages that same shrill keening which almost brought who knows what down on the group. One eyebrow cocks up as the lips close.

Konstantin Argentaev wrote:
Samirah and Konstantin are easily findable in the bar, a bottle and pair of glasses between them. They are sitting at a largish table and having a conversation.

The one armed man from behind the bar approaches during a break in the conversation, he looks at the bottle with one eyebrow raised. "I've no objection to pretty women getting buzzed at my place, but how'd you like some of that beastie you gave me?"

LOOT POST - Cultist Haunts

wand of cure moderate wounds [CL 3, 9c] (405 gp) <- GROUP
bracers of armor +1 (500 gp) <- ROSHAN
cloak of resistance +1 (500 gp) <- ROSHAN (350) v KONSTANTIN (0) <- KON
amulet of natural armor +1 (1,000 gp) <- ROSHAN (350) v SAMIRAH (10) v DREA (570) <- SAMIRAH

Tower of Estrod - The CHEST!
brazen head [see below] (3250 gp)
2,310 cp, 759 sp, 122 gp, 11 pp
silver holy symbols of Iomedae (25 gp) x5
masterwork longsword (155 gp)
masterwork scimitars (155 gp) x2
450 gp in various fine housewares like silverware and table settings
wand of bless weapon [18c] (135 gp)
phylactery of faithfulness (500 gp)
lots of paperwork as of yet unexamined (0 gp)
note from Minagho (0gp)

Items that have not been claimed that will be sold
+1 flaming bolts (166 gp) x3
elixir of vision (125 gp)
potion of barkskin +2 (150 gp)
marilith clockwork toy statue (250 gp)
symbol of Iomeadae coated in malyass root paste (0gp) x5
morningstar (4 gp)
heavy crossbow (25 gp)
potions of cure light wounds (25 gp)
scroll of cause fear (12 gp)
masterwork chain shirt (125 gp)
masterwork glaive (154 gp)
dagger (1 gp)
10 gp

Tower of Estrod - Kyle Error
No claims from this section allowed until Error's fate is determined
potion of cure light wounds (25 gp)
scoll of compregend language (12 gp)
masterwork chain shirt (125 gp)
masterwork glaive (154 gp)
dagger (1 gp)
silver portrait locket (50 gp)

antitoxin (25 gp)
potion of cure light wounds (25 gp) <- SAMIRAH
potion of cure light wounds (25 gp) x14
potion of cure moderate wounds (150 gp) x3
potion of lesser restoration (150 gp) <- DREA
potion of lesser restoration (150 gp) <- CHANCRE
potion of lesser restoration (150 gp) x2
scroll of remove disease (187 gp)

Brazen Head wrote:

A brazen head is an object sacred to the cult of Baphomet. Most brazen heads appear to be the head of a minotaur, but others in the shape of humans, animals, or multi-faced demons exist.

When mounted on a wall in an area sacred to Baphomet, the brazen head constantly breathes out invisible vapors that fill a 60-foot spread. Any evil creature in this area gains the benefit of a bless spell.

When in the area of an unhallow spell cast by a worshiper of Baphomet, a brazen head can be used once per month to perform an augury. Rumors exist of more powerful brazen heads capable of casting divination or even commune.

Míril Celegeth wrote:

"I'd like to poke around. Maybe there's secret passages or clues or something?"

Míril starts examining the area.

Miril searches very carefully and find the scene is as it presents itself. A frustrating dead end.

Once they are certain of the fact though, the group is able to head back north, moving from what had been Old Kenabres to the Ring District and, eventually, the area surrounding the Defender's Heart. The wariness of the guards is no less on this approach, although the weapons aren't actually pointed in your direction - just ready in case you prove to be different than you appear.

The same commander as the day before, who waits for the quiet word that you were given just that morning to prove your identity. Even before you come through the protective barricade, you hear him sending one of the kids who has been acting as part squire, part messenger for the on duty crusaders being sent off to fetch the same trio as the day before.

Kyle Error's fate will be left to flex, please feel free to move yourself forward to the evening if you'd like to. Additionally, congratulations, your characters are now fourth level.

Once again being able to move quietly through the streets, the group continues south untill they come to a wide swath of destruction. Some creature, more than a block wide, had moved straight through, a line of battered buildings heading straight from the Kite at the western edge through to where the outer wall of Kenabres once stood.

Kandro Nyserian's Manor

What was once surely a stately manor is now nothing more than a pule of rubble and gouged trough of ruin.

Perception DC 20 and some time searching the ruin:
Oddly, when compared to other building that have been destroyed, this one appears to have been empty.

With Kyle trussed and carried the group heads south towards the Kandro Nyserian's manor house - the last of the cultist 'safehouses' mentioned in the note Hosilla carried on her. It isn't even a block away from the remains of the Tower of Estrod when Kyle decides that she doesn't particularly care to be carried towards the fate of a trial.

She has an impressively loud scream, clearly not caring who or what's attention she draws.

Samirah Basri wrote:
Possibly a noob question: does it matter who carries what if it's a group item in terms of who uses it in battle? Should it just be assumed we're all carrying a few healing potions if that's the case?

Yes. I assume you spread out the healing potions so that people who need them can and will have them available. Plus it makes my bookkeeping easier because I have just one list of things that I assume will be where they need to be - not realistic maybe, but better for group use.

Samirah Basri wrote:
Samirah stops and turns after Kyle's remark. "A smile? Yes. A lie? No. I did not come in here with the intent of letting any cultists live."

A shake of her head, the most movement that Drea's bonds allow, "A lie." Her voice once again calm, almost happy. "A lie intended to allow you to do what you wanted but a lie. My mother always said to at least admit to yourself when you are lying, even if you did so for the best of intentions."

A hint of the cheerful smile, "And you can take me off to the stake knowing that I lied. I smiled and lied to find out exactly what I needed to so this city would burn." The words seems to settle something dark in her, making the smile more real, "I earned my death. And when the pyre takes me, it will not be burning the innocent."

The Dreamer Lost in Twilight wrote:
"What happened?"

The sound is almost a chuckle, "Don't you know? I'm evil. Born of evil and they were never able to preach it out of me." Her words mocking, and somehow true and hollow.

Samirah wrote:
"Chancre, is it safe to assume those symbols are also coated in that paste that will poison us?"

Nope - these ones are clean

Samirah wrote:
"I hope you understand how lucky you are that this woman is here, fighting for you."

"Oh, yes," the words hiss out, followed by the smile, this time hard instead of bright. "Because you would have just as happily buried a sword in my gut with a smile on your lips and a lie on your lips."

"Just like me." Her smile turn almost sympathetic, "The poor victim, because Hosilla wanted to give you a chance to live." Her brown eyes dart to Drea, one eyebrow raised.

Samirah Basri wrote:
Making her way back to Faxon, Samirah picks the key off his body. "Anyone notice any reason I shouldn't open this chest, aside from this extremely unsettling bronze piece?"

And Samirah sets off the gas trap... which doesn't exist.

Inside the substantial chest are coins of every denomination, silver holy symbols of Iomedae, weapons, housewares, a wand and an odd headband woven with the symbols of many noble gods.

And paper.

A lot of paper. Topped by a note written in immaculate calligraphy.

No worries. You know that I don't go to pfd20 very often, but that was what I found when I searched tie up on the pfsrd. :)

Samirah Basri wrote:
"So, ah... how did this come about?" Whether she's asking Drea or Kyle, it isn't clear. She's looking between the both of them.

Whatever powers Kyle may have, they do not include the ability to kill with a look.

LOOT POST - Cultist Haunts

Topaz Solutions - Looters
+1 flaming bolts (166 gp) x3
elixir of vision (125 gp)
potion of barkskin +2 (150 gp)

Topaz Solutions - Downstairs
marilith clockwork toy statue (250 gp)
symbol of Iomeadae coated in malyass root paste (0gp) x5

Tower of Estrod - Faxon and Fisk
wand of cure moderate wounds [CL 3, 9c] (405 gp)
morningstar (4 gp)
heavy crossbow (25 gp)
bracers of armor +1 (500 gp)
cloak of resistance +1 (500 gp)
amulet of natural armor +1 (1,000 gp)
potions of cure light wounds (25 gp)
scroll of cause fear (12 gp)
masterwork chain shirt (125 gp)
masterwork glaive (154 gp)
dagger (1 gp)
10 gp

Tower of Estrod - Kyle Error
No claims from this section allowed until Error's fate is determined
potion of cure light wounds (25 gp)
scoll of compregend language (12 gp)
masterwork chain shirt (125 gp)
masterwork glaive (154 gp)
dagger (1 gp)
silver portrait locket (50 gp)

antitoxin (25 gp)
potion of cure light wounds (25 gp) <- SAMIRAH
potion of cure light wounds (25 gp) x14
potion of cure moderate wounds (150 gp) x3
potion of lesser restoration (150 gp) <- DREA
potion of lesser restoration (150 gp) <- CHANCRE
potion of lesser restoration (150 gp) x2
scroll of remove disease (187 gp)

The circular room is large, with a desk, some books, and a shrine to Baphomet on the far wall. It is lit sparsely by torches inter-spaced along the walls.

Moving around the room, half of the room - closer to the shrine on the far wall from the entrance, most of the group begins to fill the skin on their neck rise in goosebumps - all centered on the bronze bull's head mounted on the wall - a tempting chest just below it.

On Faxon - although the small scorpion does try to defend his body for a few seconds before fleeing to a crack in the stones - you find little of interest other than a key.

When you get closer to the chest you are certain it is locked and untrapped.

1d20 + 8 ⇒ (8) + 8 = 16
Tower of Estrod - Round 3

Chancre turns to Fisk. "You are welcome to surrender, too."

...and attacks him. Or feints at him to scare him.

Kyle fights against Drea's pin, but doesn't even manage to dig nails into flesh to try to force her freedom.

Konstantin turns his attention on Fisk, throwing a hard-packed ball of snow at him. When the ball hits, it smashes into Fisk's face, breaking his neck even as it freezes him whole.

I believe Drea intends to tie up Kyle, so I will be considering this combat at an end. Konstantin is down 9 hit points and Samirah is down 7 hit points. And is cursed for 6 more rounds.

By the rules I found, you need to have someone pinned in or to tie them up.

Tie Up wrote:
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Tower of Estrod - Round 2

Chancre steps around Corbin and presses his attack against Faxon. But misses as the red-skinned man is cautious in his injuries.

"I'm not real fond of this whole Baphomet-masquerading-as-Iomedae thing," he says.

Kyle struggles against Drea's hold, unsuccessfully. The look she gives the succubus-woman is venomous.

Konstantin staggers forward, his back striped in bright red.

He opens his frost-encrusted hand to reveal another snowball, which he sends at the tiefling. But the tiefling manages to dodge this one.

Samirah continues to focus her attacks on Faxon at the same time as she tries to dodge attacks from Fisk. But her dodging gets in the way of her attacking.

He doesn't bother moving this time, just makes an odd gesture towards Samirah. Will DC 16: 1d20 + 1 ⇒ (8) + 1 = 9 Samirah's movements grow jerky, less gracefull.

It feels like there are bands of force holding you down. Samirah has been given the evil eye and is at -2 AC for 6 rounds.

Roshan dashes around the room and jumps atop the alter, providing another flanking angle for his allies on the red Faxon.

I think you'd make it up I don't have access to the map, feel free to roll an extra attack next round.

Both arms pinned to her sides, Kyle does not say a word, but the anger... that is palatable.

Míril nods at Drea, and speeds across the room to join Samirah in fighting Faxon. Then proceeds to drop the red-skinned man to a puddle of his own blood on the ground.

This time, because of the curse Faxon laid on her, Fisk's blow lands. Samirah takes 7 points of damage.

And then he is immediately tagged by Corbin's arrow.


Faxon -16,-25,-37,-46 dead
Kyle -5
Fisk -4

Chancre Cailean wrote:
"We aren't what we seem," Chancre says. "But we aren't that."

"Oh, no." Kyle grunts as she struggles against the wound in her gut and Drea's hold, "I'm very sure you're the good guys."

Kyle seems secure in that she is doing the right thing. She is obviously very touchy about her past, to the point where she tried very hard to steer Drea away from it with her flirting.
Tower of Estrod - Round 1

Miril moves first, just a nudge, but she holds, waiting for something.

Chancre steps toward Faxon, and says, "We ran into Hosilla. She laughed until she died."

"I am offering you the chance to surrender, but we both know you won't."

And it is Kyle who goes next, taking a step forward so that Drea stands between her and the red-haird rogue. To Drea, "They aren't what they seem you know," Her glaive sings through the air with the speed of strike, sinking into Konstantin's unprotected back. (Konstantin takes 9 points of damage.) "They are just like all the rest, where they say what you want to hear on the surface, but only so they can do what they want." Her face hardens, "Regardless of who they hurt." She glances at Drea, side eyed, "They'll hurt you when they don't need you anymore."

Konstantin hurls a snowball at the mustachioed cad. The hit takes the tiefling off-guard, frost turning the red skin purple where it sinks in, but there is a flash of power, and he throws off the worst of the spells mental power.

Samirah darts past Fisk to attack Faxon directly. Her scimitar marring the red skin almost as well as Kon's ice.

Faxon takes a step back from Samirah, but obviously not in fear as he casts a spell and tosses it at Chancre. Fort DC 17: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 For just a second Chancre loses his eyesight, but your inquisitor is a tough old campaigner and shrugs off the necromancy.

Roshan slides to get a slightly better angle. A circular blade and heavy knife flash through the air towards the red skinned leader. Both weapons just barely manage to hit Faxon who, finally, hisses in pain.

Drea's arms snake around one of Kyle's at the elbow and shoulder, wrenching her hand away from her polearm. The woman hisses in pain as her shoulder makes a popping sound and words hiss through her clenched teeth.

Drea or Perception DC 15:
"Or you could be just like them." A tiny hiccup of sound, "And here I thought I'd be rescuing you from them."

Míril sighs. And subterfuge was going so well her body language seems to say. Nevertheless, she draws her short sword and moves to put Error between her and Drea so she can flank her. And then puts her sword into her fleshy bits. And the short sword does just that to the woman held securely in Drea's lock.

Fisk weapon flashes out in defense of his leader against the woman who is hounding him, but Samirah dances away from the weapon.

Not sure what the tiefling had done, Corbin steps between Chancre and harm and shoots his bow at the man who attacked Samirah, unsuccessfully.

Faxon -16,-25,-37,-46
Kyle -5

Kyle break grapple: 1d20 + 5 ⇒ (7) + 5 = 12
Fisk: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 3 ⇒ (4) + 3 = 7

Corbin: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (3) + 1 = 4

Error: 1d20 + 3 ⇒ (16) + 3 = 19
Fisk: 1d20 + 3 ⇒ (2) + 3 = 5
Faxon: 1d20 + 5 ⇒ (10) + 5 = 15

Error: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 3 ⇒ (6) + 3 = 9
Fisk: 1d20 + 5 ⇒ (7) + 5 = 121d10 + 3 ⇒ (4) + 3 = 7

Corbin: 1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 4 ⇒ (2) + 4 = 61d8 + 1 ⇒ (2) + 1 = 3

Konstantin Init: 1d20 ⇒ 17

On the walk down in the Tower of Estrod

The Dreamer Lost in Twilight wrote:
"Fair enough," Drea says. "I'll ask something else then. Where are you from? Mendev recruit, or did you grow up further West?"

For all the strut in her walk, Kyle's shoulders go very still, tight. "Mendev." The word spit out, quickly, almost a curse.

On the walk down in the Tower of Estrod

The Dreamer Lost in Twilight wrote:
"Thanks for letting me know," Drea says. "But I'm sorry, you were talking about how you were brought in ... Ten years ago, so you would have been, fourteen, fifteen? Or do I misjudge?"

"Fishing for a girl's age?" Kyle says with a laugh in her voice. She bumps the woman next to her with a hip, "Don't worry, I'm old enough."

On the walk down in the Tower of Estrod

The Dreamer Lost in Twilight wrote:
"By the way, has there been any ..." Drea seems to be trying to figure out the best way to formulate a question. "Areelu Vorslesh. Any news?"

"Last missive from Minagho came earlier today." A easy shrug, "Faxon isn't comfortable being in charge yet," considering withholding information from the new comers is clear on her face, in the discomfort of her body, "He found out Pax had been embezzling to feed an addiction." Another shake of her head, this one indicating disgust more than discomfort. "Understandably he isn't really comfortable with disseminating information, but I'm sure you'll notice that when you report in."

Mid-twenties. Her looks would be almost classically Sarkorian, making her from one of the refugee families living in Mendev. Or from the worldwound.

Kyle Error is a girl. Not that this changes your combat post one bit :)

More important, combat wise, I'll have you hold if Drea goes before you so that you can get flanking, since she would have to shift 5-feet as well.

Downstairs... just give me your initative and round 1 actions already, you blood thirsty people you :)

On the walk down in the Tower of Estrod

The Dreamer Lost in Twilight wrote:
"I'm called Drea. And I assure you I will not." A shift in tone, like a throttle being eased back, less overtly sexual, more companionable. "So. How long have you been involved in ...?" Drea makes a motion with her hand to indicate the Cult.

"Just about ten years now?" She thinks about it for a moment before nodding in confirmation. "One of the sisters..."

Her eyes had grown distant for a minute, a mix of emotions, none soft or happy clear in them, she shakes her head. "Long enough that it feels good to not have to hide myself for a little bit. It's a good feeling when long planning and work finally comes to fruition."

Faxon shakes his head, waving casually to the door, then he stops stock still as something occurs to him, "If he," he looks at the group, "or she isn't too tired, I'd appreciate a more detailed report from your group's scout."

"Ah" he smiles with a self-satisfied air, "all is as planned then." He stretches a bit, "Which means it shouldn't be long until Minagho sends us on to a new city and a new set of tasks."

"Kyle," the woman straightens, "you can take them back up and make sure that they are settled in comfortably."

She bows her head after just a moment, "Yes, boss."

Samirah Basri wrote:
"Nice to meet you... Faxon, I take it?"

"Yes," the man says, slowly at first but with building confidence, "You have reports for me from scouting throughout the city?"

On the walk down in the Tower of Estrod

The Dreamer Lost in Twilight wrote:

The change that has happened in Drea's body language is nothing short of remarkable. With a subtle shift, somehow it is impossible to ignore the fact that beneath her clothes, she is completely naked, that her tongue is running behind her fangs, that her tail, swaying almost hypnotically, is as nimble as a third hand. The gaze she gives the woman is frankly assessing.

"Yes," she says, "You would."

There is just the briefest of pauses before the woman responds, her eyes caught by a trick of the light seem melancholy just for a moment, before the bright smile comes back. She's a little thing, just a few inches above five-feet, but with a stride that would do an amazon proud. "Kyle Error," the brunette says, her smile reaching her eyes, "And promise you won't forget me either."

Fisk leads the group down a dangerous set of stairs, no rail and part of the stairs half fallen away, down, into the substructure protected from the destruction above. About halfway down, the woman in the back flashes a bright smile at Drea and the other towards the tail end of the group.

Fisk knocks on a small wooden door before opening it and ducking through. "Boss?"

The entrance to the underground study shrine, is low - not even 5-feet, forcing you do duck as you enter the large circular room.

Inside a red-skinned man with a same symbol of Baphomet seen at Topaz Solutions carved into his chest looks up, a scorpion scampering up from his hand to his shoulder, stand up when the door opens. "Guests?" Addressing Fisk in the front.

"Yep!" the woman chimes in from the back. "Just the faithful."

Sense Motive DC 20:
The word faithful does not set easily on the redskinned man.

Hi love, nothing to see here.

1d20 + 7 ⇒ (18) + 7 = 251d20 + 3 ⇒ (14) + 3 = 17

The woman's forehead furrows just a bit and her bottom lip puckers just a hair as she works through what Chancre's said, then she breaks out into the smile again. "So you do want to check in with Faxon," a pause, and a decided nod, "To get the lay of the land."

She motions to the man who, still helmeted, nods. "Just follow Fisk." If the group does so, she falls into stride next to Drea, quietly, "I know I haven't met you before. Trust me, I'd remember."

The woman's weapons stops its defensive swings and there is a long sigh of breath. She pulls off her helmet to reveal a strong nose, a wide smile and short dark hair only slightly cramped from helmet hair. "You had me worried there," she says to Samirah with a grin, "but orders are orders," the grin flashes over to Chancre, "Glad you remembered."

The man has paused, his shoulders also relaxing. "Do you just need a place to crash or are you checking in with Faxon?" The smiles seems, and is, sincere.

Samirah Basri wrote:
"Oh, good! Hosilla sent us to check in on you." She calls out, as if greeting old friends.

As fluidly and perfectly as the lie is told, this does not seem to reassure the cultists. The woman takes up a guard position, her polearms swinging around in a quick whirlwind of movement, the man starts to turn, looking towards the stairs downward.

Wis check: 1d20 ⇒ 17

Look in your email at the note you found on Hosilla.

Tower of Estrod

Míril Celegeth wrote:

Míril brandishes her lockpick set, then goes to the door to begin her work.

A Take 10 will give a 24. If the DC of the lock is better than that I can roll.

The lock does prove just a hair tougher than Miril's quick work, but a deep breath and some real concentration, and she works quietly to make the metal obey her.

That's what take-20 is for :)

While Miril quietly works, the keen ears of the group are close, waiting, listening. And while they can't make out the conversation, they do hear two voices, one male and one female communicating.

The door swings open to reveal...

a tangle of wooden supports above being all that remains of the building’s upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading down.

Nearer to you on the walkway is a woman dressed in the horned garb of Hosilla's minions and further away a man. There is a pregnant pause as both look towards the now open door, waiting for something even as hands tighten on polearms.

Once the group is certain Topaz did a very good job at clearing out anything that would actually be useful, they are able to move on to the Tower of Estrod. Corbin trails the group a little, trying very hard to be 'on guard'. He isn't bad at it - he just isn't as good as the group.

Tower of Estrod

This sixty-foot-diameter gray stone tower is missing the bulk of its upper floors—some terrific force smashed its upper sections away, creating huge mound of rubble north of the building and leaving the tower now a mere stump with a jagged top.

What remains is the two lower floors of the building with a closed door.

And Miril, moving quietly, is quickly able to tell the group that it is locked but not trapped when she slides back to the group.

The Dreamer Lost in Twilight wrote:
Turning to Corbin, Drea adds, "Well fought, by the way."

The kid nods, a little uncomfortably. Looking worried at the injuries people took.

A) Kon or Perception DC 15 for anyone but Samirah:
Now that the combat is over and the smoke has fully settled, you realize that Samirah's eyes are red. Red pupil, red whites. And glowing slightly.

Miril checks out the chest and declares it most likely trap free. Opening the chest reveals five holy symbols of Iomeadae and a note. The note lies on top of the good artifacts, and is written in a clear, bold hand: 'We don’t need these anymore, but figured if you survived our surprise, it would be just plain rude to leave behind an empty chest for your troubles! -Ciao bela, Topaz'

B) Perception DC 20:
Just before anyone has a chance to touch one of the symbols, you noticed they are coated in some thick paste.
B and C) Heal DC 20 or C:alchemy DC 15:

The clockwork on the table proves to be a 10-pound toy designed to look like a marilith. Beautiful construction of the beautifully horrible monster. 'Baphomet' makes the toy lunge. 'Kill' makes the arms dance in a weaving motion.

Demon Plants Up In Your Basement - Round 3

The plant thing twists and grows and moves in a manner no natural thing would ever do, and roots sprout from its apendages to sink into Drea's flesh and feed. (The plant creature has taken control of the grapple and Drea takes 1d2 ⇒ 2 constitution damage.)

Chancre re-attacks the plant with his corkscrapier. The creature's hold on Drea leaving its defenses down for the mighty, rending, ripping blow of the oddly shaped weapon.

Samirah's head clears, and she lunges at the monster that's turned to attack Roshan. But perhaps her head is not as clear as she thought, because although her weapon was perfectly directed towards the plant creature she sees, it was apparently a duplicate image her mind created. Realizing the poison must still be affecting her she draws on the power of the scale, healing herself. (Samirah heals 1d6 ⇒ 6 damage.)

Drea wraps her body around the strange plant creature, re-reversing the grappling hold.

With the smoke cleared, Konstantin nods grimly, his arm frosts, and he hurls at snowball at the plant flanked by Samirah and Roshan. The ice hits the creature and grows, staggering it.

I did look for that and my eyes refused to see it, which means good for you because I only rolled 1 round. :)

Since the creature is in a grapple, it can not take AoO so you can move to flank with no acrobatics check. Remember without specific feats, you need someone directly across the creature from you to get flanking. Which Corbin is supplying you this fight :)

Shaking off her nausea, Míril descends into the fray. She joins in on attacking the plant beast fighting Drea and Chancre, keeping it flanked. Her second attack hits only due to Corbin's distracting presence and Drea's hold on the creature.

Realizing his prey has thrown off her confusion, the plant creature darts forward, root teeth bared. (1d20 + 10 ⇒ (4) + 10 = 14) Samirah does get her weapon up, but can't quite parry the blow - although the unexpected movement does prevent the roots from sinking into flesh. (Samirah takes 3 points of damage but is not grappled.)

With an additional limb that seems to have grown from the creature's back, it tries to harry Roshan. Only slightly successfully. (Roshan takes 3 points of damage and Fort DC 14: 1d20 + 5 ⇒ (5) + 5 = 10 is confused.)

Almost as quickly as the wrongness fills Roshan's face it drops away. Roshan's eyes narrow slightly and he steps back, replacing Radiance with a pair of Cold Iron Chakram in a fluid motion ending with two circular blades slicing through the air towards the demonic blood sucking plant creatures. Both finding purchase in the woody flesh. And dropping the creature

Corbin takes the mace in a two-handed grip swing with all of his might. And the plant creature in Drea's arms goes limp, roots shriveling.

When Samirah heals herself, you feel the your own scale go cold. Just a flash of Tear's tight smile which showed more in her eyes than her mouth.

M1 -3,-14,-25,-36,-39
M2 -15,-34,-30

Sam -16,-10,-13
Chancre -9, -2Con
Roshan -10
Drea -2Con

1d100 ⇒ 881d100 ⇒ 11 *Samirah and Roshan

1d20 + 8 ⇒ (20) + 8 = 281d6 + 4 ⇒ (4) + 4 = 81d20 + 8 ⇒ (3) + 8 = 111d4 + 4 ⇒ (3) + 4 = 71d20 + 8 ⇒ (15) + 8 = 231d4 + 4 ⇒ (3) + 4 = 7
grap/grapple: 1d20 + 8 ⇒ (12) + 8 = 20

1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (6) + 1 = 7

crit on bite: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (4) + 2 = 6

Combat is over: Chancre is down 9 hit points and 2 Constitution damage. Drea is down 2 Constitution damage. Roshan is down 10 hit points. Samirah is down 13 hit points.

Demon Plants Up In Your Basement - Round 2

The evil plant creature's mouth roots wiggle past the armor as the creature holds fast to Chancre. Just a hint of blood makes it past the armor, but the root creature starts to turn marroon from the mouth down. (Chancre take 2 points of Constitution damage and is still grappled.)

"Bad plant! No! Down!" Chancre pushes at the creature, ripping its hold off of him. (Chancre is no longer grappled.)

Samirah is completely unprepared for the onslaught of attacks from the plant beast and stabs herself with her own weapon.

Drea once again attempts to grab hold of one of the limbs of the creature menacing Chancre, and this time, having gleaned a little bit more understanding of its physiology, she catches a root-like arm.

Konstantin takes a step back and fires a ray at the plant attacking Samirah. But the small cold ray just freezes some of the slowly clearing smoke.

Since you were only out for one round with your nauseated, I'll do two combat round actions for you next round, hope that is ok.

The plant creature seems pleased with Samirah's confusion, or understands its prey well enough that it knows attack her will focus her rage on it. Instead it turns woody maw on Roshan. The creature bites and mauls Roshan, but doesn't manage to sink root into the silent man. (Roshan takes 10 points of damage and Fort DC 14: 1d20 + 5 ⇒ (9) + 5 = 14 and is not confused.)

Radiance slashes through the smoke, attempting to sever the plant creature in twain. His eyes flash a worried glance back up the stairs as he realizes in hindsight that the half-elf was not able to follow.

Corbin keeps himself between the plant and the still nauseated Miril, pulling out his mace and trying to hit the creature, and missing by just a hair.

The smoke in the room clears, allowing the room to see the blood that flows from Samirah and Roshan - but also from their woody foe.

M1 -3
M2 -8,-15

Sam -16
Chancre -9, -2Con
Roshan -10

bite,slam,slam: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 2 ⇒ (2) + 2 = 41d20 + 8 ⇒ (9) + 8 = 171d4 + 2 ⇒ (1) + 2 = 31d20 + 8 ⇒ (5) + 8 = 131d4 + 2 ⇒ (3) + 2 = 5
grab: 1d20 + 8 ⇒ (20) + 8 = 28

bite,slam,slam: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 2 ⇒ (1) + 2 = 31d20 + 8 ⇒ (15) + 8 = 231d4 + 2 ⇒ (1) + 2 = 31d20 + 8 ⇒ (3) + 8 = 111d4 + 2 ⇒ (1) + 2 = 3
grab: 1d20 + 8 ⇒ (9) + 8 = 17

1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (2) + 1 = 3

Well... most dark rooms do not have monsters with ridiculously good stealth checks.

GM R2:
grapple to SUCK BLOOD: 1d20 + 8 ⇒ (6) + 8 = 141d2 ⇒ 2

bite,slam,slam: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 2 ⇒ (3) + 2 = 51d20 + 8 ⇒ (13) + 8 = 211d4 + 2 ⇒ (3) + 2 = 51d20 + 8 ⇒ (2) + 8 = 101d4 + 2 ⇒ (3) + 2 = 5
grab: 1d20 + 8 ⇒ (2) + 8 = 10

Corbin... pulls melee and tries to stab the grappling mandragora
1d20 + 3 ⇒ (9) + 3 = 121d8 + 1 ⇒ (5) + 1 = 6

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