ccrider666's page

9 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


hi
im playing skull and shackles Aquatic Druid with nature bond rather than animal companion and chose Ocean subdomain
i understand the domain powers surge, slipstream, etc which i can use up to 3 + wis mod total per day
but the domain spells eg obscuring mist
is it 1 addt spell slot/druid level for only domain spells per day

for example with my level 4 druid at 17 wis domain spell slots would be

spell lvl/#druid spell/#domain spell

0/4/0
1/4/1
2/3/1

thanks


cool
thanks guys
i do have the nature bond water so ill check out the ocean domain

but sounds like its good to take lvl monk to get unarmed strike and wis AC bump (among other things) in order to focus the 'surge' and 'domain strike" on single target vs AoE

seems like a fun campaign so far once the tedious tasks of pirating are streamed lined

we are only playing once a month or so and just about to ener first dungeon crawl


wow never thought of scribe scroll that's a good idea

where do you find the Strike/Surge feat?


i was kinda looking at the combat casting as well, what does the uncanny concentration do for you ?
what about metamagic feats?? probably not until higher level but the icicle spell attack will get lame pretty fast at hight levels so i was thinking something to improve that damage as well as being useful for other spells, but most of those burn a spell slot 2-3 levels higher than the spell so not sure if it is worthwhile

is anyone playing scickle and board type druid and would shield mastery be a reasonable feat.........does the shield bonus build into the wild shape?

i was also considering the feat that allows you to melee with any item, the melee version of throw anything (catch offguard?)

Where are you going with improved unarmed combat??

thanks for replies
CC


Hi
Started skull and shack campaign
Running with lvl 1 human aquatic Druid with water domain bond

Took toughness feat, and ease of faith trait

Lookin toward mostly caster style

Any idea on other good feats

Thanks


thanks for the reply
that is exactly what we decided....wis 16 so get 1 addt druid sp
are the only water domain spells in the list under cleric water domain or have they added others?

do you or anyone else have experience with nature bond being worthwhile or does it pale vs having an animal friend......asking as our GM has allowed opportunity to respec since we didn't have alot of research time for this character. not having played a druid in PF im not sure which would be more effective


we just started last week and prepped at the table

i created a human aquatic druid and chose the water nature bond rather than a 'pet'
never played druid before

but i am not sure what portion of the clerical spells i can take

is it just the abilities under the water domain (eg icicle, cold resist, etc) and only one additional clerical spell which is the additional domain spell in the clerics spells per day?
or do i also get 1+1 clerical spells with the +1 being water domain type??

my GM read it as only the additional domain spell and water domain abilities

also, whichever amount of clerical spells, do i get addtional clerical spells with a high wis or does this just affect the druid spells

thanks for advice

we also have a water spec wizard, fighter/rogue, storm spec wizard, ranged fighter


Tom Baumbach wrote:
chris casey wrote:
1)if climbing a normal ladder is the check 0 (so automatic unless a 1 is rolled or damaged when climbing)

Yep, a ladder is Climb DC 0 under normal circumstances. Also, rolling a 1 is not an automatic failure on a skill check (well, except UMD).

chris casey wrote:
2)if you fall when climbing and try to catch yourself would that be another climb check or an acrobatic check
It's a Climb check; it's one of the uses for Climb.

thanks tom

so from reading other posts if i fail a climb check it often means 'no progress' but not necessarily falling

also, if shot with an arrow while climbing, does the character auto fall or is there a check involved??

had a case where my lvl 2 barb with climb skill 6 was using accelerated climb in combat (arrows flying at him) and got hit a couple times mid climb and fell. but sounds like it would be unlikely to fall even if shot cause it would be DC 0 ladder, +6 climb, -5 accelerated..........so even a 1 would not cause a fall.........sound right??

thanks again
CC


how do people play the climb rules

1)if climbing a normal ladder is the check 0 (so automatic unless a 1 is rolled or damaged when climbing)........not listed in climb
2)if you fall when climbing and try to catch yourself would that be another climb check or an acrobatic check

just wondering cause we are new to pathfinder and had those things come up in our 2nd session