cool
but sounds like its good to take lvl monk to get unarmed strike and wis AC bump (among other things) in order to focus the 'surge' and 'domain strike" on single target vs AoE seems like a fun campaign so far once the tedious tasks of pirating are streamed lined we are only playing once a month or so and just about to ener first dungeon crawl
i was kinda looking at the combat casting as well, what does the uncanny concentration do for you ?
is anyone playing scickle and board type druid and would shield mastery be a reasonable feat.........does the shield bonus build into the wild shape? i was also considering the feat that allows you to melee with any item, the melee version of throw anything (catch offguard?) Where are you going with improved unarmed combat?? thanks for replies
thanks for the reply
do you or anyone else have experience with nature bond being worthwhile or does it pale vs having an animal friend......asking as our GM has allowed opportunity to respec since we didn't have alot of research time for this character. not having played a druid in PF im not sure which would be more effective
we just started last week and prepped at the table i created a human aquatic druid and chose the water nature bond rather than a 'pet'
but i am not sure what portion of the clerical spells i can take is it just the abilities under the water domain (eg icicle, cold resist, etc) and only one additional clerical spell which is the additional domain spell in the clerics spells per day?
my GM read it as only the additional domain spell and water domain abilities also, whichever amount of clerical spells, do i get addtional clerical spells with a high wis or does this just affect the druid spells thanks for advice we also have a water spec wizard, fighter/rogue, storm spec wizard, ranged fighter
Tom Baumbach wrote:
thanks tom so from reading other posts if i fail a climb check it often means 'no progress' but not necessarily fallingalso, if shot with an arrow while climbing, does the character auto fall or is there a check involved?? had a case where my lvl 2 barb with climb skill 6 was using accelerated climb in combat (arrows flying at him) and got hit a couple times mid climb and fell. but sounds like it would be unlikely to fall even if shot cause it would be DC 0 ladder, +6 climb, -5 accelerated..........so even a 1 would not cause a fall.........sound right?? thanks again
how do people play the climb rules 1)if climbing a normal ladder is the check 0 (so automatic unless a 1 is rolled or damaged when climbing)........not listed in climb
just wondering cause we are new to pathfinder and had those things come up in our 2nd session |