Artistic Octopus

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Phasics wrote:

Want to know how to kill a mid-high level alchemist ? With level 1 NPCs ?

Can you say level 1 Dex 15 Monks with snatch arrows (yes you can have it at level 1 , imp unarmed strike free, deflect arrows bonus feat, snatch arrows level 1 feat.)

DM "You just walked into an unholy temple the monks look pissed. "
Alchemist " no problem I throw one force bomb at each of the nearest , that's 7 bombs total...*rolls*.... heh like I need to"
DM " you hit all of th..."
Alchemsit " sweet I roll dam.."
DM " I'm not finished , you hit all 7 but they catch you bombs in flight and redirect them back towards you. What's your touch AC ?
Alchemsit" wait don't they roll to catch them ?"
DM "Nope, your touch AC please"
Alchemist " ummm like 13"
DM " 5 of the force bombs hit you direct, the other 2 hit you for splash damage, now you can roll your damage"
Alchemist " *Sqweak*"

And that with a bunch of level 1 throw away's he hasent even seen the BBEG monk yet.

Also wind walls ! Oh look 30% of your bombs miss

Displacement of look half your bombs miss.

Mirror image , well 5 bombs later your hitting the right target.

An Alchemist's bomb, like an extract, becomes inert if held or used by anybody else.


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35: Martin, the Bard/Gunslinger?
A human who speaks with an unrecognized accent. He claims to be from Connecticut, a land no scholar can find on any map. He seems to break into song at odd moments. He knows his way around firearms.


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It might be because I spend too much time playing RPGs.


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Gaea from Vision of Escaflowne/Tenkuu no Escaflowne.

It's got catgirls and giant robots.


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These are the ones that got suckered into serving these mortal arcane casters called Summoners - they're predisposed to lower intelligence.

Also, summoners probably don't want eidolons that are smarter than they are...


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IMO, the best reward for good roleplaying is more opportunities for good roleplaying.


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OP - I don't think you're viewing this in quite the right light.

If your PCs don't fit in with the local culture, if they aren't viewed as functional members of mainstream society and if they stick out like a sore thumb - THAT'S A GOOD THING.

I'm going out on a limb here and thinking you might want to be running a campaign focused on adventure. Color me crazy, but I think that's what Pathfinder is best at.

You don't want the NPCs to view PCs as a good future son-in-law or business partner, promising able hand or good neighbor. They NEED to be seen as outcasts, layabouts, troublemakers or threats. You NEED to let the PCs know that they are discriminated against by the locals, just enough to make them think "someday, I'm gonna prove that they were wrong about me" but not so much that they think "someday, I'm gonna burn this whole wretched place to the ground". (unless you were aiming for THAT sort of campaign...)

You need to give them that one ray of hope for a happy ending. The mayor's daughter, who thinks that a PC is nice, even though her father thinks that the Sheriff's son is a better match. The Wizard's apprentice who has a not-so-secret crush on a PC, even though the wizard wants to marry them off to the GuildMaster's kid for political gain, etc.

The PC has to know that they have a rival with all the establishment advantages of higher class, more money, better gear, political power, etc. They have to think out of the box to get what they want.

They have to answer the call and go to the places that civilized people avoid. They have to do things that townsfolk won't.

They have to go become adventurers.


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Drake502 wrote:
Cheapy wrote:

The reports of people not seeing bards distresses me.

I must work harder to fix that.

I got banned from playing bards (and sometimes all magic users) which can be explained in 4 words Chaotic Neutral Bard Glitterdust

Killed over half the party.

Did you get their stuff?


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I think the perception is flavored by the fact that (most) hexes don't run out of uses, they run out of (valid) targets. Witches are absolutely the top of the heap when it comes to utility. Rather lower down the totem pole when it comes to raw power/versatility.

I have a witch with the healing hex. With a team of 5PCs, 3 NPCs and a few familiars, and a population of thousands of refugees to escort, that healing hex is going to turn into the equivalent of somewhere between dozens or hundreds (or even thousands) of 2nd level spell slots. Overpowered? Well, probably not. Useful? Oh, hell yes.

I don't have personal experience, but I strongly suspect that at the higher levels, the best wizards are going to outshine the best witches. I do have personal experience in how well low level witches do compared with low level wizards...

Consider that a 1st level human witch can heal every PC, animal companion, familiar, mount and friendly NPC, attempt to curse every hostile NPC or monster once/day and brew a potion without blowing a single spell (except for making the potion) is pretty nice.

But overpowered? Not really.


So - it says under the description of many Witch Hexes that the target cannot be targeted by that Hex for 24 hours.

The question is, does that mean the target cannot be affected by that Hex used by that witch or any witch for the next 24 hours?

Secondary question - if using a hex on a person makes that person an invalid target for that hex (cast by another witch) for 24 hours, is this status known by other witches, or do they have to use that hex on that person to find this fact out?

Alternately, if a witch casts a hex on a person, then later that day, that person uses Alter Self or just disguises themselves, will the witch know that using that hex on that person cannot work?


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Ravingdork wrote:
cattoy wrote:
HP are damage. Anyone who tries to argue otherwise is deluding themselves.

Bull. I'm not delusional just because I believe that a roleplaying game was meant to have a certain level of verisimilitude.

I'll buy your first example (divine intervention), maybe even the third (thick skinned makes some sense in the case of the barbarian at least), but certainly not the second. PCs die WAY TOO OFTEN in typical games to have anything vaguely resembling plot immunity.

A high level fighter survives because he is better at "rolling with the blow" or "utilizing his armor/shield effectively" or "is extraordinarily lucky," a wizard might survive thanks to "magical reinforcement" or a "sixth-sense." not because they can simply take an axe to the neck some how.

If you want to play an arcade game where nothing makes any real sense, be my guest (go try 4E perhaps), but I like immersive roleplay thank-you-very-much.

Immerse YOURSELF all you want, but please stop feeding your flawed arguments to others.

What about the guy swinging the axe? Are you going to say, I don't care that you raged, power attacked, rolled a twenty and another twenty confirming the crit, your target is a high level barbarian and well, he ducked.

Sucks to be you.

No, the rules say that you hit, hit solidly and the other guy just has the blood of Thor or something like that and he's still alive and kicking. That blow would have cut a lesser man in half, but this guy is not a lesser man. He took that blow, he gritted his teeth and turned his head to face you. That hurt, and now he has found a worthy adversary.

The rules are very black and white on the subject. Whine all you want, spin all you want, but HP are damage. Every damaging event in the game is measured in HP loss. CON, not DEX adds to HP. Big things have more HP than tiny things. HP are damage and anyone who tries to argue otherwise in PF is delusional. Read the rules, prove me wrong.

Does a high level fighter lose HP if he's blind? deaf? immersed in impenetrable darkness? all of the above? If the attacker is invisible and not a rogue, does the fighter take any additional damage when 'hit'? Does a high level fighter lose HP if unarmed and unarmored? Does a high level fighter lose HP if cursed?

You can bring a cauldron to a temperature that will inflict 1 HP/turn damage, a 1st level mage will be dead before you can stir it, a high level fighter, come back tomorrow, see if he's done. How can a high level fighter evade heat?

Is that your take?


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Play what you enjoy playing. The DM should find a way to challenge your party no matter what composition, without sticking them into a dead-end, no-way-out-because-you-didn't-play-a-full-caster scenario.

Sure, magic is awesome at high levels. But it's the RPG equivalent of the easy button. Maybe people are tired of having the easy button there all the time.


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I'm pretty it's a Horde of Barbarians.

Also: Crusade of Paladins, Battery of Gunslingers and Butsudan of Samurai.

In the western hemisphere it is acceptable to use a Cackle of Witches.

Note: There is no collective noun for Ranger. Or Ninja.


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From this distant vantage point, the Earth might not seem of any particular interest. But for us, it's different. Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there – on a mote of dust suspended in a sunbeam.

Carl Sagan


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#Occupy Golarion. We are the 99%!


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High grade armor is very expensive. Thus, a weapon with the ability to render it irrelevant has to also be expensive.


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A pile of 5'x5' thin lead sheets.

Collector cards of various adventurers including Aroden's rookie card. Condition: VG

Collection of polyhederal dice carved out of solid stone. (weighing upwards of 100 lbs each)


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Train peons, direct them to chop wood and mine gold.


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Vinland Forever wrote:


On topic, I think the Monk needs to focus much more on Monk weapons and lost the unarmed damage bonuses. That always irked me. You are NOT punching somebody in full plate and killing them, and you are NOT punching through dragon scales.

No, monks kill people by punching them in the face. Almost nobody wears helmets in PF.


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Give rogues some option other than sneak attacks that make them worth playing.

It makes no sense to me that the only people in PF that have any knowledge of anatomy are rogues. It also makes no sense that every rogue of any kind is good at stabbing people in the kidneys. The most successful thief in history is Bernie Madoff and I doubt he's any good at shanking people.

You wanna play a rogue who's essentially an organ harvester? Fine. You go do that. I want to play a rogue who's good at other things. Good enough at them to make them worth playing even if they don't get bonus damage.

I'm tired of rogues being life support systems for SA damage.

C'mon Paizo. Think of something more interesting.


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I have been told that knowing is half the battle.


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Ravingdork wrote:
Why are people allowing so few belt pouches? Isn't it possible to fit, like, ten of those things on a belt?

It depends on how fat a character is, don't it? If you're playing a stripperiffic sorceress with a 20 inch waist, then not very many.

If you're playing a dwarven cleric with a 52 inch beer gut, then quite a few more...