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Mephit

catman123456's page

Pathfinder Society Member. 343 posts (383 including aliases). 3 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 6 aliases.



Well on this rainy day I decided to try my hand at teaching two bored kids how to play a rpg pathfinder in general. So at first i was going to use the adventurer that came with the beginner box but i couldn't find it on my computer. the end right... nope;) I did what any one would I made it up.

I used the roll 2d6+6 for the stats. So they where a bit stronger.

Here is the girl (age 8).

Launa:
Launa (Neutral Good)

Initiative +2; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 13
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 19, touch 12, flat-footed 17. . (+5 armor, +2 shield, +2 Dex)
Fort +4, Ref +2, Will +6
--------------------
OFFENSE
--------------------
Melee Scimitar +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Sling +2 (1d4+2/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Divine Favor (DC 15), Bless
0 (at will) Light, Stabilize, Detect Magic, Read Magic (DC 14)
--------------------
STATISTICS
--------------------
Str +2, Dex +2, Con +2, Int 0, Wis +4, Cha +1
Skills Diplomacy +5, Sense Motive +8, Spellcraft +4
Feats Selective Channeling, Toughness +3
Equipment Adventurer's Kit, Holy Symbol (Silver), Lantern, Scale Mail, Scimitar, Shield, Heavy Steel, Sling
--------------------
SPECIAL ABILITIES
--------------------
Channel Positive Energy 1d6 (4/day) (DC 11) Use your holy symbol to heal the living or injure the undead.
Rebuke Death (7/day) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can swap memorized spells for Cure spells.
Sun's Blessing +1 to channel positive energy's damage to undead.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The boy (age 6)

Domenre:
Domenre (Neutral Good)

Initiative +5; Speed 30 ft. (6 sq.); CR 1/2; HP 9
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 10. . (+5 Dex)
Fort +1, Ref +7, Will +0
--------------------
OFFENSE
--------------------
Melee Mace, Heavy +1 (1d8+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Crossbow, Heavy +5 (1d10/19-20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str +1, Dex +5, Con +1, Int 0, Wis 0, Cha +1
Skills Acrobatics +9, Diplomacy +5, Disable Device +8, Knowledge (Dungeoneering) +4, Knowledge (Local) +4, Perception +4, Sense Motive +4, Stealth +9, Swim +5
Feats Point Blank Shot, Precise Shot
Equipment Adventurer's Kit, Crossbow, Heavy, Mace, Heavy, Studded Leather, Thieves' Tools
--------------------
SPECIAL ABILITIES
--------------------
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

and the mentor

Kore:
kore (Chaotic Good)

Initiative +0; Speed 30 ft. (6 sq.); CR 4; HP 73
Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 16, touch 10, flat-footed 16. . (+6 armor)
Fort +6, Ref +1, Will +2
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Melee light +10 (2d6+14/17-20/x2) and
. . Unarmed Strike +7 (1d3+8/20/x2)
--------------------
STATISTICS
--------------------
Str +4, Dex 0, Con +2, Int 0, Wis +1, Cha -1
Skills Acrobatics +8, Knowledge (Nature) +8, Perception +9, Ride +8
Feats Power Attack -2/+4, Toughness +3, Weapon Focus: Greatsword
Equipment Chainmail, light
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Fast Movement +10 +10 feet to speed, unless heavily loaded.
Hardy +2 You get a +2 bonus on saving throws to resist poison, spells, and monster abilities that imitate spells.
Hatred You get a +1 bonus on attack rolls against goblins and orcs because of your special training.
Knockback While raging, bull rush in place of an attack.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (14 rounds/day) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your speed is only 20 feet, but your armor and gear never slow you down.
Superstition +3 +3 save vs. magic while raging.
Trap Sense +1 +1 bonus on reflex saves and AC against traps.
Uncanny Dodge Flanking enemies do not get +2 to hit, and can't sneak attack you.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

I called the town White forest and bob the priest gave them a quest to find the town unicorn."He" pointed to the blacken part of the forest to start looking. The girl asked what the unicorn look like so pull up the pdf and tadow. As they traveled thur the forest I asked for a perception check everyone made it. I said "You see people with long ears watch you all from the tree tops". The mentor said there were elves. I asked the girl what do you want to do. She reply "Ask them about the unicorn"? I had her make a Dip. check Nat 1. The elves naturally belittle them all and told them to leave. I had her to make another roll nat 20. The elves were apologetic to the younglings and show them a short cut. The rest will come tomorrow.


Here is the ooc for your chars.


Hook:
Orielle contacts the PCs and asks them to slay the
dragons that have been threatening Icenvale.
Asking for outside aid in such an enterprise means
that she is unlikely to be accepted as baroness
because of the Bardic Guild’s perversion of the
prophecy. However, the party’s success in this
mission would gain her enough support to make
Icenvale a republic at last.


I would like to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)


I am going to be upfront. I only have a basic idea for this PBP. Your the new heroes in Green city. The PL is 10. A back story is a plus. It doesn't have to be long. Have to be willing to work in a team. Recruiting ends 3/2/2011. So lets get this party started :)


After a long journey through the rain, the clouds finally parted and the sun sines. Off in the distant you spot a town. As you get closer a local man greets you.

"Welcome to whiteoak and may the light bless you".


Here is the OOC thread.


Hello I am looking for 4 players to test drive my homebrew world.
Here what is allowed

-Core and APG [ Archetypes need a good story for approval.]

-Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necromancer
- +2cha & int,-2str

- Classes
CA warlock

DraMag dragonfire adept

dread necromancer

Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.


Hi everyone for a while now i wanted to make my own world but i was hesitant to do it for various reasons. Now after beaning on the boards I now have the confidence to put up the seeds of my labor. As i said in the title i am looking for feedback and conversion advice to help make the world better. I do have fluff but for now the bare bones.

Pathfinder rules (core)

1. Gods

- New ones (add race domains)

(1) Father Snow NG
D. travel, good, Artifice

(2) Mother NG
D. Air, Animal, Earth, Fire, Plant, Water, Weather, community, good

(3) She who brings joy (Lanna’Nuynudrim) CG
D. charm, magic, protection, good, healing

(4) The just light LN
D. sun, Law, Nobility

(5) The hidden night CN
D. Darkness, Chaos, Trickery, Luck

(6) The lord of flesh CG
D. Rune, Magic, Knowledge, Madness, Good, Chaos

(7) The warden N.
D. Repose, Protection, Death, Earth

(8) Guðcræft N
D. Strength, war, glory, destruction

2. Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha
Fav. Class druid & ranger

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necro.
- +2cha & int,-2str

(4)EXPIS élan
+2any, -2cha
3. Classes
(1)PHB2 duskblade
(2)CA warlock
(3)HOH dread necro.
(4)EXPIS all
(5)DraMag dragonfire adept


I got some dice from GameScience.com and I made a graph to see if what he said is true. guess which one is the new set.

Data.


I gave a buddy some of my pdf's because he couldn't afford them. Now i got a notice freezing all my downloads. Was i a idiot for this.


this where you all can coment and talk about the game.


Everyone receives this vision.

You sse a staircase leading up into darkness. A shimmering web of energy fills the stairway. An iron ring, two tiny inward-curving horns atop it, sits at the heart of the web. The walls and ceiling suddenly begin to shake. Dust falls from above, followed by a hail of stones that bury everything in view.


as i was on the net i found this base class threat.

i am currently testing it out at lv. 10. your comments are wellcome.


Hi I am look to join a pbp or even start one. I prefer pathfinder but can adapt to other systems.


A nine foot tall fiend appears out of thin air and attack.


i am look to run the Bastion of Broken Souls, useing the pathefinder rules. the starting level is 18


here is were i or you can talk about the game.


well i was looking throu the fiendish codex 2 and saw a this race and well what do you think about it.


The Swallowtail Festival begins promptly, as scheduled, on
the first day of autumn. The square before the church quickly
becomes crowded as locals and travelers arrive, and several merchant
tents featuring food, clothes, local crafts, and souvenirs
are there to meet them.


well for the last month i been test out the beta with 4 char. lv 10

1.human fighter
2.elf Arcane Sorcerer(female)
3.gnome bard/Pathfinder Chronicler
4.half-orc Druid

i will post stats later. so far i like the fact that the sorcerer have blood lines it makes for more that 1 type of sorcerer and have use magic device. the fighter is so-so. the fact he get better with armor is good but still same old killbot.the gnome is well suport.telling storys+aid=a +6 to one person:).druid pretty much the same.

i just got done killing a vrock man... be sure to have a Cleric or a sroll of Align Weapon.


I been reading a lot of flack about 4ed so in the mist of this i desided to start a place where you can state your resons why you play or like 4ed.


Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche



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