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Mephit

catman123456's page

Pathfinder Society Member. 343 posts (383 including aliases). 3 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 6 aliases.


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The turnout for the opening speeches
is quite respectable, and the four keynote speakers each deliver
short but well-received welcomes to the festival. Mayor Deverin’s
friendly attitude and excitement prove contagious as she welcomes
visitors to town and jokes about how even Larz Rovanky,
the local tanner (and notorious workaholic) managed to tear
himself away from the tannery to attend, much to everyone’s but
Larz’s amusement. Sheriff Hemlock brings the crowd down a bit
with his dour mood, his reminder to be safe around the evening’s
bonfi re, and his request for a moment of silence to remember
those who lost their lives in the fire that claimed the town’s previous
church five years ago. Fortunately, Cyrdak Drokkus is more
than up to the challenge of bringing the crowd’s mood back up
with his rousing anecdotes as he delivers a not-completely-irreverent
recap of the long process the town went through to fi nance
and construct the new cathedral. He throws in a bit of self-promotion
at the end, as is his wont, inviting everyone to stop by
the Sandpoint Theater the following evening to check out his
new production of “The Harpy’s Curse,” revealing that the lead
role of Avisera the harpy queen will be played by none other than
the famous Magnimarian diva Allishanda! Finally, Father Zantus
steps up give a short speech thanking everyone for coming before
declaring the Swallowtail Festival underway.


-=Chaine=- wrote:

Chaine manuevers through the crowd trying to get closer to the church so that he and Kras can deliver the Abbot's gift to the local clergy. He pauses for a moment to let Kras catch up and engages one of the locals in conversation.

"Excuse me," he says, tapping a woman on the shoulder. "Could you please direct me to the head of your church? I'm afraid we are running a little late. We have a gift for him from our Abbot."

look behine you


Jedoric wrote:

Introducing Raenciryth (at least that's his nom de guerre)an rogue storyteller. (Far more rogue than storyteller.) An ancient soul in search of redemption for who he was be for became himself ("Ask not of the Elves for their answer will profit you little"). For those of you who speak Elvish, it translates as “He who wanders in twilight”

Catman, I’m too much of a luddite to figure out where everyone has the characters posted that they’ve linked in so nicely so I’m sending it directly to your e-mail. As I told you in my e-mail on Monday, this has been a horrendous couple of days at work for me so I apologize again for my slowness in getting this to you. From here on out things should get much better. After I get out the character sheet and bio, I put up an introductory post out.

don't worry about it. i got both of them


well i was looking throu the fiendish codex 2 and saw a this race and well what do you think about it.


Gavvin wrote:
Aebliss wrote:
If everyone's ready ... now is good for me. ^^ Just link me to the game thread.

I am ready whenever. Just let me know where we are going to do this. Also, is there any way to send a private message on these boards?

not that i can see but.. here's my email if you need to pm me.

dm_123_456@yahoo.com


CATMAN'S AP Burnt
Offerings
.

here it is click when your ready to play


Gavvin wrote:
Kras Shadowbane wrote:

hi gavin

my character is more or less a Cleric of Iomedae
he worships her but draws his power slightly differntly to most clerics
he stuggles with being Lawful
perhaps our characters could know each other? maybe they studied together and decided to go on a quest.
Krasus is a foundling and is looking for his parents, maybe your pc came along to help

Rav

Well, Chaine is an orphan and was raised by the church. Perhaps they studied together? Chaine is also more drawn to the martial aspects of Iomedae and will probably be multi-classing Paladin soon, so don't feel that your niche as cleric is threatened.

Hmmm, I can see the two of them in the monastary with Kras coming up with all kinds of schemes that could get them in trouble and Chaine trying to talk him out of them.

mmm.... linked pcs.... me like:)


Gavvin wrote:

OK, here is my Character.

Introducing Chaine, a Cleric of Iomedae:

** spoiler omitted **

I will add his background tomorrow.

cool. just counted up everything and we are ready to go.

so when is a good time for every one.


Gavvin wrote:
catman123456 wrote:
Gavvin wrote:
Aebliss wrote:
Thank you! ^^ Now I know what to do with that extra language slot from Linguistics.

Sounds like your game is full, but if you have any cancellations or drop-outs, I would like to play. I have a job that prevents me from gaming with my friends, but would really like to get back into RPing. I have 25+ years of experience although more of it is behind the DM screen than in front of it.

I can play any class that is needed.

a healer class would be a good addtion to the party.

wellcome back. thanks for wanting joining this newbie game.

Ok, I am working on a Cleric of Iomedae. Will post soon.

BTW, I have never played by post. I have limited access to the internet from work (where I will be doing most of my posting). Is there a specific roller of character sheet you want us to use? if so, I may have to post it from home.

any char. sheet will do. we are use 2d6+6 of char. gen.


Aebliss wrote:
In case there was any confusion about it, Illamen's my character. I should've posted that introduction under this handle, I just realised.

knew it was you.


Gavvin wrote:
Aebliss wrote:
Thank you! ^^ Now I know what to do with that extra language slot from Linguistics.

Sounds like your game is full, but if you have any cancellations or drop-outs, I would like to play. I have a job that prevents me from gaming with my friends, but would really like to get back into RPing. I have 25+ years of experience although more of it is behind the DM screen than in front of it.

I can play any class that is needed.

a healer class would be a good addtion to the party.

wellcome back. thanks for wanting joining this newbie game.


TerraNova wrote:
If you still need players, I could manage another game or two, and would be willing to fill up about any slot you throw at me - tons of concepts collecting mental dust. :)

sure the more the merryer( could you make a Stealthly char.)


Raven34 wrote:

hi

ive had a look at the party makeup
and i think i will change my druid to a cleric,if that is ok?
we will need the healing!
so say hello to Krasus Shadowbane (kras for short)
Half orc cleric (of no defined diety)
is that ok?

sure.


thanks. i like coco dice roller the best so thats the one i will be useing.


i for some reson i feel real gabby today but can some one find a online dice roller to use in the post.


oh.. as long as you let me know i allow any soure book to come in play.


The Swallowtail Festival begins promptly, as scheduled, on
the first day of autumn. The square before the church quickly
becomes crowded as locals and travelers arrive, and several merchant
tents featuring food, clothes, local crafts, and souvenirs
are there to meet them.


when all the char. are done let me know.(baring that in about a week we will get starting on the ap)


Jedoric wrote:
rogue to round out the party

Thank you very much. I'll put out a character this weekend.

Are you allowing use of the rise of the Runelords Player Guide (Free Download at: https://secure.paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/ad venturePath/riseOfTheRunelords/v5748btpy7xpx

yep or..."of corsh" street fighter 2 the movie


Jedoric wrote:
catman123456 wrote:
Aebliss wrote:
So, what level can we start at, and which creation system do we use? Point buy or real rolling of numbers, using a dice roller on the internet? Any special additional house rules for character creation? Do we get standard starting wealth, or a sum you prefer?

starting lv1

real rolling 2d6+6
money max for class
hp max+ con mod

I like to spoil baby pcs

Do you have room for one more? I was thinking of either a ranger or a rogue.

rogue to round out the party


Aebliss wrote:
So, what level can we start at, and which creation system do we use? Point buy or real rolling of numbers, using a dice roller on the internet? Any special additional house rules for character creation? Do we get standard starting wealth, or a sum you prefer?

starting lv1

real rolling 2d6+6
money max for class
hp max+ con mod

I like to spoil baby pcs


Raven34 wrote:

hi! are you looking for another player

i would be interested, i have the pathfinder rule book but have not as yet played it
my choice of preference would be an elf wizard or perhaps a half-orc druid
Rav

lets try the druid


Sleepy wrote:
I'd be very interested in participating as well. Looks like some fighter-types or priestly types might be needed? Let me know if there's room and I'll get to work on a PC.

sure lets try a fighter type


Aebliss wrote:
catman123456 wrote:

i thinking about running a RiseOfTheRunelords game i could use players.

so what kind of spell caster?
I rather favor the Wizard. Got room for a Wizard on the party? ^^

sure roll him/her up


well we could do a one time ave. what lv do you whant to start


ps this would be my very first time doing a play by post so i may kind of suck at it for a little bit.


Steve Geddes wrote:

Is that a general invitation for other expressions of interest...? If so I'd like to put my hand up for a rogue, monk or sorceror (in that order). ;)

[/QUOTE
monk sound good to me


i thinking about running a RiseOfTheRunelords game i could use players.
so what kind of spell caster?


sounds good but i have school mon,tue, and thur. i don't get home intull 12:00am


well for the last month i been test out the beta with 4 char. lv 10

1.human fighter
2.elf Arcane Sorcerer(female)
3.gnome bard/Pathfinder Chronicler
4.half-orc Druid

i will post stats later. so far i like the fact that the sorcerer have blood lines it makes for more that 1 type of sorcerer and have use magic device. the fighter is so-so. the fact he get better with armor is good but still same old killbot.the gnome is well suport.telling storys+aid=a +6 to one person:).druid pretty much the same.

i just got done killing a vrock man... be sure to have a Cleric or a sroll of Align Weapon.


Mystra on the other hand...another symptom of novelists and designers doing a game of one-upmanship, designing a nigh-unkillable character who exercises massive power with extreme prejudice (and when I say prejudice, I mean the "my servants get +10 Con and awesome abilities" prejudice - part of me thinks they should just make the Chosen demi-gods and be done with it).

no... the magister is worst


then you must love minions no matter what Lv. they only have 1hp example....

Lich Vestige Level 26 Minion
Medium natural humanoid (undead) XP 2,250
Initiative +14 Senses Perception +19; darkvision
Necrotic Aura (Necrotic) aura 2; any living creature that enters or
starts its turn in the aura takes 5 necrotic damage.
HP 1; a missed attack never damages a minion.
AC 40; Fortitude 36, Refl ex 40, Will 38
Immune disease, poison; Resist 20 necrotic
Speed 6
m Death’s Touch (standard; at-will) &#10022; Necrotic
+30 vs. AC; 10 necrotic damage, and the target is weakened
(save ends).
rShadow Ray (standard; at-will) &#10022; Necrotic
Ranged 20; +30 vs. Refl ex; 10 necrotic damage, or 15 necrotic
damage if the target is an arcane power user (such as a wizard).
A Orb of Obliteration (standard; encounter) &#10022; Fire, NecroticTwo, three, or four lich vestiges acting on the same initiative
count can use their standard actions to hurl a single orb of black
fi re that detonates on impact. Make one attack roll: Area burst
5 within 10 of one of the lich vestiges; +30 vs. Refl ex; 5 fire and
necrotic damage per lich vestige making the attack, and ongoing
fi re and necrotic damage equal to 5 per lich vestige making the
attack (save ends).
Alignment Evil Languages Abyssal, Common
Skills Arcana +24
Str 11 (+13) Dex 12 (+14) Wis 13 (+14)
Con 14 (+15) Int 22 (+19) Cha 18 (+17)


and after you hit your paragon and epic path (LV.11,AND 21) you get a + 1 to all ability scores


you get more feats 1 every 2lvs 2,4,6...


Krauser_Levyl wrote:
catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.

Oh, don't mind. It's just rare someone talk about its own character on these boards.

What's so evil about these "stars"?

see my stats


it doesn't 3 hours to make a NPC


well i like how your more like a 80's action hero;and at 1st lv. a wizard can survie beening hit with a rock.


P1NBACK wrote:
catman123456 wrote:
Krauser_Levyl thanks for replying to my post.i posted this on three bords and your the only one who replyed.
Catman, I don't know if English is your native tongue or not, but I would recommend cleaning up your grammar a bit. That might elicit more responses from forum goers. You don't have to be Friedrich Nietzsche to do that. :) Good luck.

fixed

and yes its my native tongue


I been reading a lot of flack about 4ed so in the mist of this i desided to start a place where you can state your resons why you play or like 4ed.


'D' Dalanet warlock(star pack)
lv 2

Hp.26 Ac16 For.16 Ref16 Will 15

STR 11 Languages attacks
CON 16 comman,elf E.blast +4 vs. ref
DEX 14 damage 1d10+4
INT 14
WIS 12
CHA 19

RACIAL TRAITS
Average Height: 5´ 6&#733;–6´ 2&#733;
Average Weight: 135–220 lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus At-Will Power: You know one extra at-will
power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must
meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill
from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and
Will defenses.

Skills i am trained in
Arcana +8
Bluff +10
(human) Heal +7
Insight +7
Streetwise +10

Warlock Class Features

Eldritch Blast
All warlocks know the eldritch blast at-will power. This
power can be used as a basic attack. You gain this
power as well as another at-will power as determined
by your Eldritch Pact.

Eldritch Pact
You have forged a pact with mysterious entities that
grant you your arcane powers. Choose one of the following
pacts: fey pact, infernal pact, or star pact. The
pact you choose determines the following warlock
abilities:
At-Will Spells: Your pact determines one of the atwill
spells you know.
Pact Boon: Each pact includes a pact boon. The
pact boon is a granted power you can use to further
hex your enemies.
The pact you take also provides bonuses to certain
warlock powers. Individual powers detail the effects (if
any) your Eldritch Pact selection has on them.

Star Pact
You have mastered the astrologer’s art, learning the
secret names of the stars and gazing into the Far
Realm beyond, gaining great power thereby. You can
call upon powers that madden or terrify your enemies,
manipulate chance and fate, or scour your foes with
icy banes and curses drawn from beyond the night sky.
Dire Radiance: You know the dire radiance at-will
spell.
Fate of the Void: You have the Fate of the Void
pact boon. Your curse intermingles with the lost vitality
of a cursed enemy to reveal a glimpse of the future
to you.
When an enemy under your Warlock’s Curse is
reduced to 0 hit points or fewer, you gain a +1 bonus
to any single d20 roll you make during your next turn
(attack roll, saving throw, skill check, or ability check). If
you don’t use this bonus by the end of your turn, it is lost.
This bonus is cumulative; if three cursed enemies
drop to 0 hit points or fewer before your next turn, you
gain a +3 bonus to a d20 roll during your turn.

Prime Shot
If none of your allies are nearer to your target than
you are, you receive a +1 bonus to ranged attack rolls
against that target.

Shadow Walk
On your turn, if you move at least 3 squares away from
where you started your turn, you gain concealment
until the end of your next turn.

Warlock’s Curse
Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that
you can see. A cursed enemy is more vulnerable to
your attacks. If you damage a cursed enemy, you deal
extra damage. You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.

As you advance in level, your extra damage increases.
Level Warlock’s Curse Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

Warlock Powers
Your powers are also known as spells. Each power is
associated with one of the three eldritch pacts, but
you aren’t limited to choosing powers associated with
your pact. In fact, most warlocks choose at least a few
powers from outside their pact to give themselves a
wider range of options.
Spells of the infernal pact use your Constitution
score. The dark energy you wield is inherently harmful
to the mortal body, and only through sheer physical
resolve and discipline can you wield it safely. Fey
pact spells rely on Charisma. Your force of will and
your ability to bargain with the fey is key to spells of
this type. Star pact spells require you to be physically
inured to the rigors of otherworldly energy (Constitution),
and also ambitious and driven enough to impose
your willpower on the strands of fate (Charisma).

Level 1 At-Will Spells

1.Dire Radiance Warlock (Star) Attack 1
You cause a shaft of brilliant, cold starlight to lance down
from above, bathing your foe in excruciating light. The nearer
he moves toward you, the brighter and more deadly the light
becomes.
At-Will &#10022; Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target
moves nearer to you on its next turn, it takes an extra
1d6 + Constitution modifier damage.
Increase damage and extra damage to 2d6 + Constitution
modifier at 21st level.

2.Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will &#10022; Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.
Special: At 1st level. you determine whether you use Charisma
or Constitution to attack with this power. Once you
make that choice, you can’t change it later.
This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.

(human)3.Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant
colors. Your foe reels under your mental assault, and you
vanish from his sight.
At-Will &#10022; Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are
invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level

Level 1 Encounter Spells

Dreadful Word Warlock (Star) Attack 1
You whisper one word of an unthinkable cosmic secret to your
foe. His mind reels in terror.
Encounter &#10022; Arcane, Fear, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and the target
takes a –1 penalty to Will defense until the end of your
next turn.
Star Pact: The penalty to Will defense is equal to 1 + your
Intelligence modifier.

Level 1 Daily Spells

Dread Star Warlock (Star) Attack 1
You create a fist-sized orb of painful blue-white radiance that
whirls around your enemy, searing him. Fierce rays shoot from it
like jabbing daggers of light, fencing him in where he stands.
Daily &#10022; Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier radiant damage, and the target
is immobilized until the end of your next turn.
Effect: The target takes a –2 penalty to Will defense (save
ends).

Level 2 Utility Spells

Ethereal Stride Warlock (Star) Utility 2
You shift your body out of phase with the world for an instant,
teleporting a short distance. When you reappear, you are still
somewhat out of phase and difficult to harm or hinder for a
short time.
Encounter &#10022; Arcane, Teleportation
Move Action Personal
Effect: You can teleport 3 squares, and you gain a +2 power
bonus to all defenses until the end of your next turn.

Feats (you get feats every 2 lvs now)
(human)Improved Initiative
Benefit: You gain a +4 feat bonus to initiative
checks.

lv1. Human Perseverance [Human]
Prerequisite: Human
Benefit: You gain a +1 feat bonus to saving throws

lv2. Improved Fate of the Void [Warlock]
Prerequisites: Con 13 or Cha 13, warlock, star
pact
Benefit: Your Fate of the Void grants an additional
+1 bonus to the d20 roll.

woot long isn't it what do you think (ps i have both pdf. and books)


Krauser_Levyl thanks for replying to my post.i posted this on three bordsand your the only one who replyed.


nope the 1st set are a fighter and a warlord
2nd are paladin and ranger
3rd cleric and rogue.
his mom and dad doesn't trust arcane magic


Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche

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