Muneshige asked the collective, ::How's our knowledge of the strengths and weaknesses of white dragons? And what Rods of Rulership do?::
Knowledge: Arcana 1d20+9 (Dragons)
Knowledge: Arcana 1d20+9 (Rods of Rulership)
Knowledge: Arcana (Dragons)
White Dragon:
It a big one ;) .
Knowledge: Arcana (Rods of Rulership)
Rod:
This rod looks like a royal scepter worth at least 5,000 gp in
materials and workmanship alone. The wielder can command
the obedience and fealty of creatures within 120 feet when
she activates the device (a standard action). Creatures totaling
300 Hit Dice can be ruled, but creatures with Intelligence
scores of 12 or higher are each entitled to a DC 16 Will save
to negate the effect. Ruled creatures obey the wielder as if
she were their absolute sovereign. Still, if the wielder gives
a command that is contrary to the nature of the creatures
commanded, the magic is broken. The rod can be used for
500 total minutes before crumbling to dust. This duration
need not be continuous.
Oh!exclaim Orielle.You have a teleapath in your misted. A very useful edge when fight a dragon. There are 4 dragons all white. I believe the most dangerous one is named Hinterbite.The other 3 I belive are her broodlings.She pours her self some more ale and downs it in one gulp.Here is the story. Hinterbite slew the last baron of Icenvale more than three hundred years ago and stole his symbol of authority—a rod of rulership. By Icenvale law,an heir to the title must have that specific rod (not some copy or replacement)to take power. That damnable prophecy states that should the ruling family ever lose it, only outsiders—that is, folk not of Icenvale heritage—can recover it. Any Icenvale resident who participates in such a venture is doomed to die before it ends. This odd combination of ancient law
She's pulls out 6 bars of platinum valued at 60000gp
This is all I can offer you and of course the spoils of a dragon lair. I have told you every thing I know.You may stay the night here if you like.
Orielle sits downs and sighs. The messager must have got waylayed again.Regardless thank you for excepting my invitation. Her demeanor change to serous.*summarize the hook* I really don't care about ruling I only want to do whats best for Icenvale. I would love to accompany you all but some one has to keep the peace.
::Actually, it's suspicious as all get-out, unless she's a Clairvoyant, a Seer, and we haven't felt that.:: Muneshige sent back. ::But this Orielle is clad in armor, not the usual robes of a Seer. So she could be a cleric, or touched by the gods. Let's play along for now. I'm glad to get warm.::
"Thank you for your gracious offer, Lady Or-i-elle." the red-headed man told their host politely, saying her name for the first time. "But I must warn you, if you think you sent for us, you must be mistaken. Quite mistaken." Muneshige thought of the Astral Plane encounter, and the randomness of their entry into this alternate world. He took off and placed his backpack next to the chair at the table Muneshige had picked for himself.
The man took a seat, nodding to the others, and looked at his host. "Is there something you need four...six adventuring types for? Something important?" he asked Orielle. Mentally he manifested Detect Psionics, concentrating to suppress the usual display. (Concentration check, DC 16: 1d20+15, just checking to see if I can detect psionic auras from our host at all, not looking for magic items or anything like that. No humming shout or silver-eyes from the power, either.)
The woman turns to you all Oh am so sorry I sometimes get so engrossed that I forget where I am. My name is Orielle and you must be the ones I sent for. Let us talk in a more private local She leads you all to a medium sized house.
The two people are arguing over the condition of the
city bridge. The man claims that the Guild Council
lacks the authority to repair it. The woman wants to
know why the Guild Council is still collecting taxes if
it doesn’t intend to fix anything.
The day is cold and overcast, and a weak drizzle
makes the small city of Frosthaven look gray and
ugly. Dead weeds stick up through the cobblestones
in the road, and most of the stone houses
show significant wear. Some have been abandoned,
and others have been poorly repaired in
spots with cheap materials such as wood and sod.
Of the three mills visible against the stream, only
one appears to be in good enough repair to function.
The people in the streets hurry toward their
destinations with their heads down, speaking to
no one. Whether they are cold or just disinterested
in their surroundings is difficult to judge,
but they are clearly more interested in getting
back to the warmth of their homes than in greeting
one another.Ahead, beside a broken bridge over a muddy
gully, two people are engaged in an argument.
One is a well-dressed, portly man with a lute
slung over his back. The other is a trim young
woman in armor. Though the two have not come
to blows, their voices carry through the quiet city
streets. Their stances and attitudes suggest that
the argument is an old one, and that they have
addressed this topic many times before.
Good to see this is up and running. I don't have home internet yet so I might be a little slow getting started. By the end of january I should have internet.
Will get character updated tomorrow earliest as possible. Sorry, weekend has been very busy with my own tabletop pathfinder games, wife being sick, and death in the family. Will have everything set tomorrow!
Orielle contacts the PCs and asks them to slay the
dragons that have been threatening Icenvale.
Asking for outside aid in such an enterprise means
that she is unlikely to be accepted as baroness
because of the Bardic Guild’s perversion of the
prophecy. However, the party’s success in this
mission would gain her enough support to make
Icenvale a republic at last.
I know. I'll will be out of town tomorrow. I am going to Magfest. I may be a little late with the chooses. So here's a little preview all the Psionics are chosen:) When I get back I finish up the selections.
Oh, and how much posting are you hoping for/expecting for this game? One a day several, every other? Just wondrin'
at least once a day.
and about a Juju Oracle letting an undead lord create non-evil undead? and can Hanspur act as a god for said Undead Lord, or is there another that you'd allow. I want to be able to use versatile channel for healing.
catman, unanswered question: since we have so many psionic characters submitting, I have to ask: will you go with Psionics-Magic Transparency, or Psionics is Different? With one, psionics can still be stopped by creatures with SR and high-ranking spellcasters. With the other, psionics are unaffected and are practically unstoppable in Antimagic Fields (bwah-hah-hah).
Also, if myself and other psionics are picked, I might make some last-second changes to my character, to try and fill in any perceived "holes" (psionic power choices, scrolls of Remove Curse, reducing the number of charges on magic wands to shift money elsewhere, etc.).
Ok, I'm working on a background now, should have it up early tomorrow. I have it all thought out, tho might be interesting if all these Elans knew each other. Let me know if you two are interested, if we all three get chosen!
** spoiler omitted **...
Could you send me the files for the new psy things?
You have PsiEx HL Files? Did you program them yourself? I haven't seen any PsiEx files yet, though I know of some currently uncompleted PsiUnleashed files.
no I don't I guess I'll have to do it manually then.
So, does Skender look alright? Is there anything you've noticed that looks out of place? For that matter, if anyone else has looked at it, is there anything missing, wrong, or out of place?
In the Medic Powers class ability, it says Expansion gains the Network descriptor when Manifested by a Vitalist, but Expansion isn't on the Vitalist's Power list. Do you want me to add it as a 1st level power, or just pick something else?
ORMIZD CR 1/2
Male Human Bard (Arcane Duelist) 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 10 (1d8+1)
Fort +1, Ref +4, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +1 (1d6+1/18-20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 13), Bardic Performance: Inspire Courage +1
Bard (Arcane Duelist) Spells Known (CL 1, +1 melee touch, +2 ranged touch):
1 (2/day) Identify, Grease (DC 14)
0 (at will) Dancing Lights, Ghost Sound (DC 13), Mending, Lullaby (DC 13)
--------------------
STATISTICS
--------------------
Str 12, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Arcane Strike, Bard Weapon Proficiencies, Point Blank Shot, Precise Shot
Skills Acrobatics +5, Bluff +7, Climb +0, Diplomacy +7, Disguise +7, Escape Artist +1, Fly +1, Perception +4, Ride +1, Spellcraft +5, Stealth +5, Swim +0, Use Magic Device +7
Languages Common, Elven
SQ Bardic Performance: Rallying Cry (Su)
Combat Gear Arrows (20), Rapier, Shortbow, Studded Leather; Other Gear Backpack (empty), Lantern, bullseye
--------------------
SPECIAL ABILITIES
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
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