|catdragon RPG Superstar 2008 Top 32|
So my players' character made it down to Splinterden....
where they fought all the low-level mooks in the main part of the complex. They did a fairly efficient job, keeping them from sounding the alarm. So they look around and proceed to search every room... until they hit the gibbering mouther. Which ended the life of our brave tiefling paladin/bloodrager...
With that, the group decided to head out, get their companion raises/reincarnated/whatever they could..
That being said, Splinterden is being left alone for a good 4-5 days. Being a living level, i know that the NPCs are going to take action, but i am not sure what. Any ideas? How would the bandits reinforce their hideout? Or would they take off?
I thought about redoing the synesthesia gas trap with something nastier, but that might be a bit too much, especially considering the bandits live there!
Think it possible that the bandits could recruit more mooks? Or hire a specialist to watch for adventurers (medium level mage or someone/thing that specializes in dealing with groups?
Maybe a ratling/ratfolk mage who has charmed or made friends with an otyugh?
Or a small group of Wolfmane mercenaries?
Maybe they pay a bonus to Klarkosh to get some constructs/automatons for guards?
They might even make a deal with a moon spider on the level above?
Any one have any suggestions?