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Varisian Barbarian

casiel's page

Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 116 posts. 7 reviews. 1 list. No wishlists. 12 Pathfinder Society characters.


Liberty's Edge ***

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Thanks for the update, Mike!

I, too, hope that you don't retire some of the Season 0 scenarios. Silent Tide and Black Waters are two of my favorites to introduce to new players. Hopefully the revised replay rules will enable GMs to re-run level 1-5 scenarios, the Beginners Boxed Set Bash scenarios, and the Quests, and still receive XP and Prestige credit for doing so.

It's very cool that PFS will no longer be tied to the annual AP. Year of the Shadow Lodge was immensely fun and I look forward to more metaplot like that.

The news about factions is intriguing, but I hope we don't bring back faction missions as that would be one way to keep a scenario on-track for just 4 hours. It's good news that the VOs will be looking over the scenarios before they're published. Another thing to keep tabs on are encounters that run longer than an hour (i.e., the first one in Frostfur Captives, which is otherwise one of my favorite scenarios). I prefer that the actions of the players directly impact the future and season metaplot. It makes the world more dynamic and gives players a feeling that their character's actions truly matter. So, please keep the ABCD checkboxes on the reporting sheets.

Speaking of reporting sheets, is there an ETA on when the online reporting system will allow the new factions?

Liberty's Edge ***

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This thread is 2 years old now.

Have the demographics changed enough to warrant another Level 12 retirement arc?

Liberty's Edge

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Tarondor wrote:
How can I get the interior maps without the secret doors and other markings?

Use the Screen Capture feature in Adobe Acrobat Reader to take a screenshot of the map. Then paste that into either Photoshop or Word. It shouldn't copy the secret door markers as those are usually on a different layer of the graphic.

Liberty's Edge

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Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT

Spoiler:

Female Goblin Bard 3
NE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 26 (3d8+8)
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee Masterwork Dogslicer +7 (1d4-1/19-20/x2) and
Masterwork Whip +7 (1d2-1/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 3):
1 (4/day) Vanish, Expeditious Retreat, Cure Light Wounds, Chord of Shards (DC 13)
0 (at will) Ghost Sound (DC 12), Mage Hand, Detect Magic, Dancing Lights, Prestidigitation (DC 12), Message
--------------------
Statistics
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Str 8, Dex 16, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Toughness +3, Weapon Finesse
Traits Foul Belch (1/day)
Skills Acrobatics +0 (-4 jump), Bluff +8, Climb -4, Diplomacy +8, Escape Artist +6, Fly +2, Intimidate +6, Linguistics +5, Perception +6, Perform (sing) +8, Ride +0, Sense Motive +6, Spellcraft +6, Stealth +8, Swim -4
Languages Common, Giant, Goblin
SQ bardic knowledge, versatile performance abilities (singing), well versed
Combat Gear Potion of cure light wounds (3), Potion of invisibility, Wand of Sleep (31 charges), Alchemist's fire (4), Tanglefoot bag (3); Other Gear +1 Chain shirt, Masterwork Dogslicer, Masterwork Whip, 1 GP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Versatile Performance (Singing) +3 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
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FARGA'S SONG:

Farga likes to belch and fart,

Disgusting things is her art.

Some sing sweet songs from the heart,

While Farga lifts a leg and sharts.
-------------------------------------

ZUBZUB GRISHNAKKLES

Spoiler:

Male Goblin Sorcerer 3
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 20 (3d6+6)
Fort +2, Ref +4, Will +3
Resist fire 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +0 (1d4-2/x2)
Special Attacks elemental ray (5/day)
Sorcerer Spells Known (CL 3):
1 (6/day) Magic Missile, Shield, Mage Armor, Burning Hands (bloodline energy type) (DC 14)
0 (at will) Spark (DC 13), Acid Splash, Ghost Sound (DC 12), Prestidigitation (DC 12), Jolt
--------------------
Statistics
--------------------
Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB -2; CMD 11
Feats Eschew Materials, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits Bouncy
Skills Bluff +8, Fly +5, Knowledge (arcana) +7, Ride +7, Spellcraft +7, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ bloodlines (elemental [fire])
Combat Gear Potion of cure light wounds (4), Wand of color spray (50 charges), Wand of Fireball (3 charges), Wand of Invisibility (6 charges), Alchemist's fire; Other Gear Quarterstaff, Flint and steel, Torch (3), 3 GP, 9 SP, 9 CP
--------------------
Special Abilities
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Bouncy - Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 on all Reflex saves to avoid unexpected falls.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (5/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were 2 higher levels
--------------------
ZUBZUB'S SONG:

Zubzub casts and Zubzub blasts,

All his spells will kill you fast!

Fire's in his blood--he's Genie caste--

Make a wish and it be your last!

Liberty's Edge ***

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casiel wrote:

Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

After re-reading my above post, I apologize for being antagonistic to Min-Maxers. Some people are competitive by nature and create the most competitive characters they can. That doesn't necessarily make them bad players. Sorry for the blanket assumption on my part. It was insensitive of me to be so harsh towards players who potentially lost their favorite characters due to this ban.

Liberty's Edge ***

2 people marked this as a favorite.

Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

Liberty's Edge ***

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First of all, thank you to Mark Moreland, Mike Brock, and the rest of the PFS Team for doing double duty on the release of the final Season 3 scenarios!

I'm planning my Pathfinder Society GM calendar and would like to know if we can expect there to be another batch of four Season 4 scenarios available by October.

Thank you for creating an opening Season 4 scenario for every possible character level to 11th.

-Randy

Liberty's Edge ***

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JohnF wrote:
Mike Brock wrote:
For the Kid's Track, we have set aside two tables for the morning and afternoon slots that are for children attending Gen Con, offering them a chance to play the Beginner Box Intro adventures with other children their age. These slots are 2 hours each and will be run four times each day at each of the two tables. A different adventure will be run each day of Gen Con, and any child who completes all four will receive a special certificate denoting his or her achievements. In addition, we will be providing pregenerated characters, as well as the corresponding miniature from the Beginner Box Heroes miniature pack, for the child to keep.

That's a really great thing to do. When we had a walk-in player at our FLGS recently we seated him at our table with a pregen. One of the things he got quite excited about was when I loaned him the miniature that matched the illustration on his character sheet. I was planning to mention this to Painlord (once he's unwound a little from PaizoCon) in case it gave him ideas for Pacificon.

Agreed. Thanks for doing something special for the kids. They're sometimes overlooked, and we have to remember to treat the next generation of gamers with respect. I wish there was something like this when I was growing up and new to the original D&D red boxed set.

Liberty's Edge

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Congratulations, Mike!

Liberty's Edge

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Hi Mark,

Is it possible to earn 3 Prestige Points in this scenario?

Spoiler:

Page 18, under Success Conditions, suggests a second PP for getting the Lizardfolk to ally with the Pathfinder Society. Combined with the PP for learning how the Aspis Consortium entered the demi-plane and the Faction Mission PP, this totals 3 PP possible.

Liberty's Edge ***

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I wrote my own batch of these along with a new introduction, adding the five new factions to what Thod has written. I thought Thod's faction notes for Andoran were especially pertinent for the Silver Crusade. Ditto for the Osirion notes for the Grand Lodge.

Tell me what you think!

My Intro:

Venture Captain, Sheila Heidmarch, has dispatched you to Kaer Maga in northwest Varisia to aid a group of Pharasmin clerics. The specifics of the mission will be provided by Valanthe Nerissia, one of the Priestesses, when you arrive, but Heidmarch hopes that the quick aid of the Pathfinder Society will help to pave positive relations with the Pharasmins of the Godsmouth Cathedral as well as other, affiliated Kaer Magan organizations in the Bottoms district. There is presently no Pathfinder Society presence in Kaer Maga.

Upon arrival in Kaer Maga, you make your way through the labyrinth-like multi-storied streets to the southeast section of the city known to locals as The Bottoms. The gothic majesty of the Godsmouth Cathedral towers over you as you make your way down a gravel path to to the front doors of the church. To the north, thornless black roses, thought to bring good luck, are planted in a bed in the center of the path, while to the south, rowan trees provide homes to sacred whippoorwills, birds believed to guide departed souls to the Goddess Pharasma’s otherworldly sanctuary known as The Boneyard. The two knockers on the double-door to the Nave are carved into large silver spirals.

A priest wearing dark purple and midnight blue robes answers the door and leads you inside the cathedral. He asks you to wait while he notifies Cryptmistress Nerissia that you have arrived.

A few minutes pass and the priest returns, accompanied by a somber woman dressed in dark purple and black robes. Her gray hair is streaked with silver and is pulled back into a bun. She looks over you as she approaches and then gives a curt bow to each of you. “Welcome to Godsmouth Cathedral. I am Cryptmisstress Valanthe Nerissia. Your Venture Captain assured me that you could help us resolve our problem….”

“Over the last month, bodies have gone missing from the lowest level of our Ossuary and we need adventuring sorts such as you to investigate and, if possible, put a stop to the disappearances. Many noble families invest their fortunes to see that their loved ones are kept safely at rest in the catacombs of our Ossuary. It would be an embarrassment, to say the least, if this information was leaked to the public, so your discretion is most appreciated…”

“To compensate you for your time, you will be rewarded with 500 gold to stop whomever—or whatever—is causing the disappearances. An additional 250 gold will be awarded for clearing the ossuary of any monsters that you encounter along the way. In addition, you are permitted to keep any valuables you find so long as they do not belong to the deceased entombed within. Any Pharasmin relics should be returned to me so that they can be given their proper reverence in our library and temple…”

“To aid you in your quest, you will each be provided with 2 curative potions and 2 vials of holy water. There is only one known entrance and exit into the lower level. To keep our priests safe, the door will be locked after you enter and will not be reopened by anyone not in possession of this Chime of Opening, which has five charges remaining. Save one charge so that you may exit the Ossuary. Are there any questions?”

---

Alternate Faction Notes for all 10 Factions:

ANDORAN FACTION

Defender of Freedom,
The call to liberation is sometimes shadowed by the necessity of dealing with the dishonorable. A thief by the name of Skezza has been helping free Andorens enslaved in Kaer Maga's Downmarket district. Enclosed is a sealed letter of names of our countrymen who need to be freed, along with Skezza's payment for this service. My contacts in Kaer Maga have had trouble finding Skezza, but finally discovered that he is attempting to break into the Godsmouth Ossuary to fetch some Thassilonian artifacts for another of his patrons. Please deliver the enclosed letter when you find him.

In the name of freedom and democracy,
Major Colson Maldris

---

CHELIAX FACTION

Delectable Plaything,
Your mission to assist the Pharasmins couldn’t come at a better time! I’ve decided to redecorate my boudoir and need your help. The Godsmouth Ossuary is built on an ancient Thassilonian graveyard dedicated to the seven Rewards of Rule: envy, gluttony, greed, lust, pride, sloth, and wrath. The theme of any respectable boudoir is lust and I have enclosed several scroll parchments and a stick of coal with this letter. Take rubbings of any engravings that you find that inspire the fourth Reward of Rule and your reward will be to celebrate lust with me when next we meet.

Until we meet again,
Paracountess Zarta Dralneen

---

QADIRAN FACTION

Most Honored Pathfinder,
Rivers of gold flow through the dark streets of Kaer Maga at the helm of its Commerce League and we have been given an opportunity to set anchor in the thick of its harbor. Dakar, one of the League’s leaders, is a collector of antiquities and he has learned of our promise to aid the Pharasmins with their problem. The Godsmouth Ossuary is built on an ancient Thassilonian graveyard. The Thassilonian Rune Lords used the seven-pointed star known as the Sihedron as their symbol of power. I wish for you to acquire a Sihedron amulet for Dakar as a symbol of our good faith. If you are successful, our place in Kaer Maga is assured and you will be responsible for ushering in a new golden age in Qadiran foreign relations!

For profit,
Trade Prince Aaqir al’Hakam

---

OSIRION FACTION

Seeker of Knowledge and Truth,
One of the Godsmouth Priests of Prophecy has brought a most disturbing tale to our attention. He was witness to the ecclesiastical tribunal of a Pharasmin cleric named Svilennius Tripe. A banned book was found in Tripe’s quarters that details how to create undead servants without the use of magic. The attending historians of the Ruby Prince believe this is but a small piece of the total compilations by a heretical Osirion cult known as The Chymists of Life in Death. I believe that more of these tomes may be hidden in the catacombs by the banished cleric. These works cannot fall into the wrong hands! If it were discovered that the group had Osirion roots, our faction would be forever unwelcome in the Bottoms district of Kaer Maga. You must discreetly acquire these pages as well as Tripe’s formulae book which may have been left behind in the catacombs when he was exiled several months ago.

In Service to Lore,
Amenopheus, the Sapphire Sage

---

TALDORAN FACTION

Noble Pathfinder,
One of my former agents has gone missing with my property and I am hoping that you can help me track him down and eliminate him. He was last seen entering a side passage to the Godsmouth Ossuary. Since your service to the Pharasmins will take you safely inside, it’s likely that you will cross paths with him during your exploration. His name is Fisk and he’s a treacherous Tengu—one of those filthy raven-men. He should have on his person a gold signet ring bearing the crown crest of Taldor. I would be most obliged if you could return this to me. Oh, and please keep my name off your lips during your inquiries as this incident is most embarrassing.

To reclaimed destiny,
Lady Gloriana Morilla

---

GRAND LODGE FACTION

Loyal Pathfinder,
Not all power and knowledge is ancient. The Decemvirate's diviners try in vain to connect to a Kaer Maga group of powerful wizards called the Council of Truth. So far, all attempts at scrying the group have been in vain. Bring back anything that might belong to a member of the Council of Truth to aid our diviners in their scrying attempts. You can identify the Council by their emblem: a stylized owl.

By the will of the Ten,
Venture-Captain Ambrus Valsin

---

LANTERN LODGE FACTION

Most Esteemed Pathfinder,
Your mission to Kaer Maga comes at an opportune time as our faction needs your help to acquire a rather unique set of armor belonging to a group of men known as The Iridian Fold. The group is based out of northeastern Casmaron and its members are found chained together—one in a unique set of lacquered leather armor and the other in veils. We wish to use this sequestered suit of leather armor from the bodyguard part of the pair to gain entrance into one of their membership halls located in the Tarheel and Highside Stacks districts of Kaer Maga. However, you need only acquire the armor. My agents report that at least one such pairing entered the Godsmouth Ossuary years ago, but never emerged. Return the armor to me, but do not attempt to infiltrate their headquarters. Rumor has it that both men in such pairings are veteran warriors and it’s doubtful that you would survive such an encounter.

For the east and all it holds,
Venture-Captain Amara Li

---

SILVER CRUSADE FACTION

Bastion of Good,
Loyalty is one of the virtues of our true followers. Seek out the Crypt of Wrath and Erdhikhan. For millennia he has served his master loyally and faithfully. Ensure his loyalty is rewarded by laying him to rest. If possible, do so in a fair duel. Anyone serving for so long deserves respect.

For love, peace, and goodness,
Ollysta Zadrian

---

SCZARNI FACTION

Trusted Friend,
A long-time informant of mine is considering exchanging loyalties with those hypocritical Andorens. Please deliver the enclosed letter to him when you encounter him beneath the catacombs of the Godsmouth Ossuary. It’s a reminder that we can find him anywhere he hides, should he choose to switch sides. His name is Izzik and he’s one of the Tengu—the raven-people that roost in the abandoned aeries of Kaer Maga. You should find him in the company of two other Tengu—Skezza and Fisk.

To reciprocated favors,
Guaril Karela

---

SHADOW LODGE FACTION

Servant of the Society,
One of our fellow Shadow Lodge Pathfinders has gone missing and I fear the worst has befallen her. Her name is Esme Verisi and she was last seen in the company of a Pharasmin acolyte named Svilennius Tripe. Word has reached my ears that Tripe was banished from the monastery for some reason or other, but no sign has been seen of Esme after that fact. I believe she may be hiding in the catacombs of the Godsmouth Ossuary, perhaps unaware that her lover has been banished. Please help her escape from the catacombs should you discover her. At the very least, return her remains to us so that she may receive a proper burial.

In the shadow of the masked ones,
Grandmaster Torch

---

Thod gives good GM explanations as to where players find each item/character discussed in the faction notes, so please refer to his original post at the top of this thread for those.

Thanks,
Randy/casiel :)


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