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Varisian Barbarian

casiel's page

Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 111 posts. 6 reviews. 1 list. No wishlists. 10 Pathfinder Society characters.


Andoran

1 person marked this as a favorite.
Tarondor wrote:
How can I get the interior maps without the secret doors and other markings?

Use the Screen Capture feature in Adobe Acrobat Reader to take a screenshot of the map. Then paste that into either Photoshop or Word. It shouldn't copy the secret door markers as those are usually on a different layer of the graphic.

Andoran

1 person marked this as a favorite.

Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT

Spoiler:

Female Goblin Bard 3
NE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 26 (3d8+8)
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 20 ft.
Melee Masterwork Dogslicer +7 (1d4-1/19-20/x2) and
Masterwork Whip +7 (1d2-1/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 3):
1 (4/day) Vanish, Expeditious Retreat, Cure Light Wounds, Chord of Shards (DC 13)
0 (at will) Ghost Sound (DC 12), Mage Hand, Detect Magic, Dancing Lights, Prestidigitation (DC 12), Message
--------------------
Statistics
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Str 8, Dex 16, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Toughness +3, Weapon Finesse
Traits Foul Belch (1/day)
Skills Acrobatics +0 (-4 jump), Bluff +8, Climb -4, Diplomacy +8, Escape Artist +6, Fly +2, Intimidate +6, Linguistics +5, Perception +6, Perform (sing) +8, Ride +0, Sense Motive +6, Spellcraft +6, Stealth +8, Swim -4
Languages Common, Giant, Goblin
SQ bardic knowledge, versatile performance abilities (singing), well versed
Combat Gear Potion of cure light wounds (3), Potion of invisibility, Wand of Sleep (31 charges), Alchemist's fire (4), Tanglefoot bag (3); Other Gear +1 Chain shirt, Masterwork Dogslicer, Masterwork Whip, 1 GP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Versatile Performance (Singing) +3 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
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FARGA'S SONG:

Farga likes to belch and fart,

Disgusting things is her art.

Some sing sweet songs from the heart,

While Farga lifts a leg and sharts.
-------------------------------------

ZUBZUB GRISHNAKKLES

Spoiler:

Male Goblin Sorcerer 3
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 20 (3d6+6)
Fort +2, Ref +4, Will +3
Resist fire 10
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Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +0 (1d4-2/x2)
Special Attacks elemental ray (5/day)
Sorcerer Spells Known (CL 3):
1 (6/day) Magic Missile, Shield, Mage Armor, Burning Hands (bloodline energy type) (DC 14)
0 (at will) Spark (DC 13), Acid Splash, Ghost Sound (DC 12), Prestidigitation (DC 12), Jolt
--------------------
Statistics
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Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB -2; CMD 11
Feats Eschew Materials, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits Bouncy
Skills Bluff +8, Fly +5, Knowledge (arcana) +7, Ride +7, Spellcraft +7, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ bloodlines (elemental [fire])
Combat Gear Potion of cure light wounds (4), Wand of color spray (50 charges), Wand of Fireball (3 charges), Wand of Invisibility (6 charges), Alchemist's fire; Other Gear Quarterstaff, Flint and steel, Torch (3), 3 GP, 9 SP, 9 CP
--------------------
Special Abilities
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Bouncy - Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 on all Reflex saves to avoid unexpected falls.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (5/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were 2 higher levels
--------------------
ZUBZUB'S SONG:

Zubzub casts and Zubzub blasts,

All his spells will kill you fast!

Fire's in his blood--he's Genie caste--

Make a wish and it be your last!

Andoran ***

3 people marked this as a favorite.
casiel wrote:

Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

After re-reading my above post, I apologize for being antagonistic to Min-Maxers. Some people are competitive by nature and create the most competitive characters they can. That doesn't necessarily make them bad players. Sorry for the blanket assumption on my part. It was insensitive of me to be so harsh towards players who potentially lost their favorite characters due to this ban.

Andoran ***

2 people marked this as a favorite.

Thanks for opening up Aasimar, Tengu, and Tiefling.

In my opinion, anyone who dumpstats two or more ability scores kinda missed the point of playing a Pathfinder Society character in the first place. Pathfinders should strive for balance.

Good riddance to min-maxed characters and the all-too-numerous Munchkins who love playing them!

Andoran ***

1 person marked this as a favorite.

First of all, thank you to Mark Moreland, Mike Brock, and the rest of the PFS Team for doing double duty on the release of the final Season 3 scenarios!

I'm planning my Pathfinder Society GM calendar and would like to know if we can expect there to be another batch of four Season 4 scenarios available by October.

Thank you for creating an opening Season 4 scenario for every possible character level to 11th.

-Randy

Andoran ***

1 person marked this as a favorite.
JohnF wrote:
Mike Brock wrote:
For the Kid's Track, we have set aside two tables for the morning and afternoon slots that are for children attending Gen Con, offering them a chance to play the Beginner Box Intro adventures with other children their age. These slots are 2 hours each and will be run four times each day at each of the two tables. A different adventure will be run each day of Gen Con, and any child who completes all four will receive a special certificate denoting his or her achievements. In addition, we will be providing pregenerated characters, as well as the corresponding miniature from the Beginner Box Heroes miniature pack, for the child to keep.

That's a really great thing to do. When we had a walk-in player at our FLGS recently we seated him at our table with a pregen. One of the things he got quite excited about was when I loaned him the miniature that matched the illustration on his character sheet. I was planning to mention this to Painlord (once he's unwound a little from PaizoCon) in case it gave him ideas for Pacificon.

Agreed. Thanks for doing something special for the kids. They're sometimes overlooked, and we have to remember to treat the next generation of gamers with respect. I wish there was something like this when I was growing up and new to the original D&D red boxed set.

Andoran

1 person marked this as a favorite.

Congratulations, Mike!

Andoran

1 person marked this as a favorite.

Hi Mark,

Is it possible to earn 3 Prestige Points in this scenario?

Spoiler:

Page 18, under Success Conditions, suggests a second PP for getting the Lizardfolk to ally with the Pathfinder Society. Combined with the PP for learning how the Aspis Consortium entered the demi-plane and the Faction Mission PP, this totals 3 PP possible.


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