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Ohhh, I like that idea - chucking eels around! The other tricky bit about acid damage is reskinning the damage itself. I suppose a sort of burning poison might work too, though it sounds poison-y enough to warrant a Fortitude save, as opposed to being energy damage and all. Maybe the throwing snake could be a green-glowing, incorporeal, one and slide into their skin before changing into acid... He's pretty easy going aa long as the power level stays the same. I was thinking of how to reskin all my spells already... Detect Magic: summon a little toad-imp that sits on my shoulder mumbling. "Sklub says there's magic here ... shhhh! I'm trying to concentrate, his mouth isn't made for mortal speech!" Have you an idea for the Acid shooting reserve feat, one that involves summoning? Maybe a cloud of wasps, or a spitting cobra on his shoulder? It needs to have a hit and a miss to fit the ranged touch mechanic a little, though that could be reskinned too. (The wasps didn't find a chink in the armour...) Jonas Johnson, cleric. Red Box Basic D&D, playing solo. Sat on the bed while my mate DM'd off a tea-tray back in ... argh... '83 or so! Jonas lasted about two hours before getting paralysed and eaten by a carrion crawler. No idea what the adventure was, but there was definitely a blue graph-paper style map. It might have been Keep on the Borderlands The Crawler was a wandering monster, and before that he'd fought kobolds. I came home and announced that I wanted an RPG for Christmas. My mum bought me Chill. Sigh. I had to GM it for my little brother and sister after dinner and everything. I reskinned the Forsaker to be more like Naruto - a beast placed in the character's belly. The beast had to mature in safety, so strong wards protected it (and the PC) from magic. As the beast grew, so did the strength of ward needed, and the protection it provided. Except, the character also discovered that he could not uses any magic items, and if they got to close to him the enchantment was sucked in. It was fun :-) Lathiira wrote: Someone should go pull out their copy of Complete Arcane and see what it says, as that's the best source we currently have on the topic. Complete Arcane is slightly more generous: It gives Improved Critical (Ranged) and Improved Critical (Touch) as acceptable feats. (Only to Weaponlike spells, of course.) Complete Arcane wrote:
Resurrecting this as it happened tonight :-) Cue long discussion about whether striking means beating the AC and causing damage or beating the Touch AC. A player with high AC had the fire shield up so was arguing for everything that didn't damage but did beat his Touch AC. I wanted the combat over (they couldn't touch him, were mindless, and had a pile of hitpoints) and said we'd run it like that this one time but an official judgement would follow. I am inclined to think that damage would need to be done but I'd prefer a FAQ/ Sage/ official clarification than the obviousness of the wording. PFRPG or 3.5, I'm not fussy. With English as a second language in the group, those arguments are the trickiest :-) Good point, I should have said that I only allow a readied partial charge if the PC hasn't moved. Though, since the partial charge includes a move of up to his normal move distance, he can't do it if he's already moved anyway. If you know what I mean :-) For a single +2 to hit, he doesn't take his action asap, and possibly doesn't even get one. If, say, the enemy sees him scraping up dust like a bull and decides to hang back and just shoot. And a pounce on a surprise is the best way to make animals dangerous that I know :-) Especially hunters like tigers, panthers etc. Remeber that Calvin & Hobbes frame where Hobbes is mid-attack and mentions that 5 of his 6 ends are pointy? That's about what I thought. If the spell is active, it adjusts to your environment; and to be nice I'll let it detect movement within 5' of the surface transition. Though, IIRC, you have a sort of pressure transition under the sea and submarnie sonar just bounces off the transition zone surface. Reminds me of a submarine game from the late 80's/ early 90s :-) Wow - those are fantastic! I can do fiddly details and eyes when I take my time, but I can't seem to get the nice deliniation between colours that you have - I guess its the whole NMM thing? How do you have the nice dark lines between each colour? Leave an edge and fill the middle in with layers? My paint always dries when I try to layer it, or it mixes ... or a big blob of water sneaks onto the mini and messes everything up! Any tips? Or is it just practice? :-) Anyway, once again - those are gorgeous minis! Yeah, unless you surprise them they'll run away screaming like a girls' school picnic outing, hide all their stuff in a rope trick, scream about knowledge checks to justify what they remember from the Monster Manual, then fry it at range :-) At least, that's what my bunch of hoarders do :-) And if you surprise them, one player will lose a few items and burst into tears. Then they'll all run away screaming like a girls' school picnic outing, hide all their stuff in a rope trick, scream about knowledge checks...etc etc Yep - Buy It Now for $250... Two days to go. Mind you- "This is the rare pre-order pack. This item is still packaged in the original box it was shipped in with the special items that came bundled on pre-order! This packages includes the Nights of Dissolution and Delver's Guild Access." And shipping is incredibly reasonable, considering I paid about $50 to get mine shipped. $6 in the US, $16 outside. If you're in Europe or further afield, that saves you at least $40, making this a Ptolus for under $200. You won't get it much cheaper. That WETA book about the King Kong island is the absolute best one I can recommend. Loads of gorgeous paintings of dinos and giant insecten, birds and fish. Spectacularly awesome!
Works in my game too, I made a thread about it a white back. Posting on my phone so I'll post a link later. I do allow the caster level check though.
I love this place - absolute geniusseses :-) Escaping Bullywug warrior threw off his Domination while carrying out a command to bring a clutch of eggs to the necromancer. Something rebelled and he was himself again - clearheaded for the first time in weeks. Grabbing the basket of eggs he escaped the tunnels under the graveyard and headed for the village... disturbing a few undead on the way. Cue arrival of PCs. Brilliant! Thanks guys! Feel free to riff some more on the whole subject, the more ideas the better. Have to get them used to this before they go to all sorts of spoiler places! I knew this would help! Thanks for the replies, it's getting them to look past the CE letters that will swing this. Lots of reasonable, understandable justification and patient explanation will get them every time. I mean, they like the Olman... though they haven't seen a sacrifice yet! What would life be like in a bullywug village? What would their outlook be? Can you think of a human equivalent? In a Savage Tide side trek my PCs have found themselves (or will next week) with a conflict between undead and Bullywugs blocking their path to their goal. The undead include nasty Mohrgs, while the Bullywugs are 7th - 9th level Fighters and Clerics of Dagon. In preparation for the tasks in their future, I want to give the players some training in "working with the lesser of two evils". The main premise - a group of Bullywugs have been dominated by the big Bad, and the undead summoned by him. I want them to emerge from their Secure Shelter and stumble upon a Bullywug fighting against a few Mohrgs. Hopefully they won't fireball the lot, I'll throw them some clues to intrigue them about the BW, and describe the undead in extra icky detail. With a bit of luck, they'll kill the undead and interrogate the Bullywug, who has thrown off his domination. The idea is that they travel to the BW village, nervously but safely, and get their help to fight the big bad necromancer type. The thing is... how to portray a CE Bullywug sympathetically in the first place? Let alone a whole tribe! Any ideas? I was curious if there was something delaying my order #1433392? It's been sulking in the corner for about ten days now. If so, feel free to swap stuff around and delay the offending article until the next subscription shipment (if such swapping is possible). My order #1434641 is set to ship with the next subscription shipment. Could you ship this with the above order if it all fits in one box, please? Thanks in advance for any help you can offer. Jeff I've hear Aquan described as whalesong and also as a series of clicks like dolphin sounds. I think clicks works better in the air, for example in the case of an Oracle who switches language during moments of stress. Underwater you would need to be able to breathe to speak without swallowing a loss of water and starting to drown! Terran I describe as rumbling and grinding noises, and I think a free hand should be necessary to bang, say, your fist against something hard or a scabbard against a stone wall. Your accent would be terrible :-) I know that Blindsight works underwater, and I am nice enough to let a character with the spell active see in air and in water... but what about from one into the other? Can a character flying ten feet up in a dark cave with Blindsight active see an enemy 5 feet under the water's surface? Ten feet? Thirty? If it's choppy? What software would you recommend to make a character sheet? I started missing about with Adobe InDesign but it seemed rather fiddly. Word, Publisher and PowerPoint don't really do it for me. If I should stick with Adobe, can you recommend a good tutorial or book? I'd like to end up with something in the style of Neceros' sheets. I have Adobe Creative Suite, Office 2010 and can get most packages cheap through my work. Any and all ideas appreciated! I'm intrigued. Would you mind explaining how it works generally? Is it something an existing character can learn, so they need to take levels in a class, or is it more feat/skill based? I'm all for picking up these things just to read, but if I can slip it into my STAP campaign (currently approaching 12th level) then I'm sold instantly!
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