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carborundum's page
RPG Superstar 2010 Top 32. Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 1,875 posts (1,887 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 3 aliases.
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Fascinating stuff, I'm looking forward to the next installment!
And would you believe I hadn't seen the letter pi in the golem until now?!
Awesome!
Looking forward to some devastation :-)
That's the one - Dungeon 138. It's brutal and brilliant all at once :-)
(And it has Hill Giant Monk Mummies :D)
For a Puzzle Tomb you can't go wrong with the Mud Sorceror's Tomb, Luna :-) It is spectacular!
Wow - that was brutal and awesome. I thought Redcloak would have a hard time and an epic battle of it but the dude's a chessmaster. Brrrrr!!!
Just seen this thread - I pre-ordered the Cookbook and RC, and witnessed first-hand Lou's awesomeness in his valiant attempt to get that beached whale back into the water. I'm one of the many who will one day get the finished products. Oh yes, they will be mine. (whaddya mean delusional?)
I couldn't afford to preorder KUG at the time but will gladly get the print+pdf now at whatever it costs.
It might be handy to move the thread to the beginner box forum, as you are getting lots of helpful advice about cantrips :-)
Definitely crits. It's a power that won't be used all that often that will miss more often than not in a game that's a few hours every so often. Give 'em crits! :-)
Just dug out my Box. No cantrips. hmmm....
I'd replace Hand of the Apprentice with your power, then let him manipulate it more, and crit.
EDIT: In Core, ranged attacks typically use BAB + DEX bonus. Int is more ... wizardy... but then the wizard outshines the fighter in the hitting department, by having the same chance to hit but being well out of the damage zone.
Sounds good, and more importantly - sounds fun! I'd drop the range to Close though.
I can't remember what spells or cantrips there are in Beginner Box. You could have it as a telekinetic power and let him also tweak the power ... knock stuff off shelves with it or whatever. Trip people up/ grab their ankles (no damage) so the rogue or fighter can hit or catch up with them. Tap someone on the shoulder so he looks the other way for a second - anything that gets the party and player excited and enthusiastic without putting the rest in the shade is good in my book.
Good for you for giving it a go too.
Jason Nelson wrote: Alas, for the heinous and horribulous bits that ended up on the cutting room floor. You might've thought it a bit more difficult with them... :) Perhaps you'd like to share the nasty? :-)
I get the most use out of BoVD, Libris Mortis, Lords of Madness, Stormwrack, Draconomicon and the Planes books. The critters need work to use in PF and a lot of the older spells were changed in Spell Compendium, but the great ideas are everywhere :-)
WHooo - loved it! Thanks for all the typing, sounds like you're having fun :-)
I prefer to word it as a suggestion than a command - starting the sentence with "I suggest" and using an Alan Rickman sneer works wonders :-)
Such as the aforementioned "You have one chance to save your life, Potter and that of your miserable companions. I suggest you throw your wand over the edge - now!"
Wand? I mean bow!
My favourite example of the power of the spell is, "I suggest you jump off the roof (ten stories up). You'll be fine, the ground is soft today."
Yippee!!!
Happy New Year!
Don't suppose there's any more yet? I need a fix! :-)
LOL! Thanks for that :-)
Watching these roll off the press every day made me glad to be a 101 subscriber. Possibly my favourite 101 to date - so many are crying out to be dropped into my campaign instead of yet another monster.
Skyrim and a new video card...
and I gottem! :-D
My players filled crates with tar and pitch then anchored them to the seabed. The water genasi let them loose under the Crimson Fleet, then the wizard started fireballing :-)
I'll have to find my Vanthus for you to examine. I made him a Fighter 5 Vengeance Knight 7 - with special Vengeance enemy... The Party!
Awesome! We took three weeks to do that one :-)
One tip - don't let your Vrocks take-off without Improved Flight and Hover feats. :-)
And if there are fighters giving them trouble - Telekinesis to disarm while above the ocean is mean :-)
It was fantastic - and it's still going :-)
I never even mentioned the spellthief - the longer the fight goes on, the stronger she gets! At one stage she stole the unholy aura from the wastrilith, and the +4 on saves meant she survived the symbol of death! She just stole scorching ray from the Acolyte and learned that he has glitterdust. With the whole party greater invisible it's such a terrible shame that the Acolyte has the initiative! Mwahahahaha!
Even with my pimped adversaries the party are kicking ass - it's great to watch and tricky to keep moving sometimes!
If Khala waits and follows the fight telepathically he can teleport away and give the wastrilith a good shouting at for failing him twice now :-D
"You imbecile! Do I have to do EVERYTHING myself here?" ;-)

Well, my group has decided to ... storm Taboo Island. They went right up to the front door and met the (projected) wastrilith. They'd already chased it off once (Khala had to teleport it away after it was level-drained and stunned).
It stunned a few with a Blasphemy and sicced a water elemental on them before spamming dispels to try and find the three greater invisible pinpricks who were hurting it.
The wizard, polymorphed with claws of the werebear active, stunned it back and dimensional anchor'd it, and it took a lot of full attacks before slipping underwater. Khala dispelled the dim. anchor and the wastrilith dove, followed by the invisible, freedom of movement-ed uber-buffed wizard.
Above ground, two arrow demons crashed into the wall of force blocking the steps, and the (now all greater invisible) party moved in to kick their asses. The wizard let rip with a claw/ claw/ bite to the wastrilith and Khala ended up taking matters into his own hands. He swapped places with the wastrilith just before the final, fatal bite and his gaze terrified the poor arcanist who promptly used celerity to dimension door to the rest of the party.
Three skinwalker fighters and a skinwalker acolyte arrived to support the beleagured arrow demons and that's where we had to stop.
So - what do you guys think?
Will Khala surface and fight, or keep himself and his powers secret for now?
Will he have, say, the Hezrou teleport in to support the skinwalkers?
Something new and funky?
All ideas welcome - I want to beat the players off for their brazen full-on assault. They've only ever retreated once in 14 levels, and Khala seems like a good candidate for number two :-)
Good show, Pett, what!
Can't wait!
Want!
Don't GM again until everyone else in the group has had a turn.
I am loving this story! Thank you, James - I like having something to look forward to :-D
Beta video on youtube - it's like the old Dungeon Master game that I bought an Atari ST for back in the old days :-)
LINK
I know, but it's apparently not supposed to be super-duper awesome, so I'm trying for something that will let the PC with the least ranged power occasionally help. Or a nice gift for the head of a village in return for a favour.
I could make it single-target orb as attack action or bolt as standard action.
I could add a stun or silence effect.
I could make it 'root' the target for a round or so.
I could have it summon an arrowhawk :-)
At range the party have a +2 evil outsider bane composite bow, spells, and a crossbow sniper. Only the fighter needs something.
It might be interesting to give the bow a personality...?
Thanks Liz, though they non-mint seem to have been nabbed while I deliberated :-)
Nice!
I've been thinking about this and reading all the old threads, so I thought it was time to chuck it out there.
How about changing the bow to do lines of lightning? I'm thinking you shoot an arrow and it becomes a 4d6 line lightning as it reaches the target, then continues as a 60 foot line. Reflex DC... oh, 18?
I'd make this a standard action power of the bow to avoid too much spamming of energy damage. Still a bit of a mooksweeper and a nice weapon for the 2nd archer. (The first is never letting the outsider bane bow go!)
What do you think?
Thank you! Would such a deck fit in the same box you use to send a Bestiary overseas? I'm trying to figure out how much to order on top of the mammoth order I already have coming :-)
Loving the garden Mr. Pett - that's the pagoda situated in absolutely top-notch grounds. Thank you very much! *doffs hat*
And Mohrg=Geisha is yoinked for sure, Drakli. Now to persuade my group to stop STAP and start JR :-)
Just picked up two from my FLGS this afternoon (in the Netherlands) - one for me for school, one for a mate with a ten-year old son. Looking forward to seeing their faces :-)
Is the price correct? It seems the same as the mint version, you see.
"It was a surprise to everyone, sir," Bobby Shaftoe says.
annual reread of Cryptonomicon, Neal Stephenson.

Well, it was a demonic hit-squad disguised as a group of missing NPCs whose memories had been eaten. The party is 14th level and the demons were nasty, bite-your-baby-then-quickened-death-knell-it types. Pinning would have been tricky as it was a huge beast. He definitely could have kept it busy by, say, going total defense (AC in the low 40s) until the wizard had Limited Wished the necklace away or cast any number of spells.
I know its frustrating but the player has been an inveterate min-maxer from the start. He's changed alignment twice to multiclass and the last change was to LG. He came up with an in character justification every time, this one about how fighting demons has shown him what uncontrolled chaos really is and there needs to be law and consequences and strict systems of punishment to keep civilization working. Blah-di-blah can I take a level of this or what?
Normally I don't bother much about alignment but when you declare yourself spontaneously LG after 10 levels of CG...
I first had the party encounter a Bullywug refugee escaping the slaughter of his village (carrying eggs). The fighter one-shotted it after it said "Kind humans!"
So, after discovering that item I've been wanting to throw him another little alignment test ever since.
So I stole Mr Pett's idea of the Necklace of Lovelies and dropped it into my Savage Tide game, strung around the neck of the disguised Jujalimus in the fake Noltus Innersol attack.
The Dragon Shaman breathed acid on the beast and it activated the necklace. Cue tiny screams and a red furry neck. The pixies, now awake, begin to scream and beg. "Please don't hit it again! Pleeaassee!"
The Lawful Good party fighter proceeds to spend four rounds pummeling the beast into the dirt, earning the deaths of four more pixies and ignoring their increasingly shrill screams and then tears.
The player says if he gave in to blackmail he could never fight evil.
I think he's due at least a few nightmares. What about you guys?
Righto! Thanks Vic.
Wow - that's a great looking miniature. Wish I could paint like that :-)
EDIT: Just noticed the last post was 2010 not 2011. Weird how it's a year since this thread opened and the mini is in the top ten.
"Where wizards stay up late" - the history of ARPAnet and what came after. Fascinating stuff - lots of guys in sweaters smoking pipes in cluttered rooms and building the world's first series of tubes.
My credit card is out of date and I have activated a new one. I updated my details here but was not asked for the secret code/ verification number thing. Will this happen when you go to process my next subscription?
(It's different from the previous card you see.)
Great story - and hat-tip for the blog :-)
I've ordered a few for my friends with 6-10 year olds and intend to offer my dm skills for their first family games. Can't wait til my daughters old enough. Seven months is a leeeeeetle young for anything other than trying to eat the rule book.
At least I get to laugh when I read your session summaries, Ernest :-)
And my summoner based on your malconvoker is almost level six now and kicking major butt in the Shackled City :-)
If only these fitted into the envelope with my Adventure Path subscription. Buying a book for $10 costs me an extra $10 in shipping and I just dont have it these days. I will be getting a pdf though :-)
I actually gave up about 40 hours of my time to proofread the thing and I'm well fed up with the broken promises. Definitely this summer hasn't happened either, and absolutely no word.
The money - I've long forgotten about it. I'd have billed $500 for 40 hours of proofreading if it was a real job.
The lack of contact, feedback... everything. Inexcusable, and very sad. Back when Nick was in the zone, he was a great guy, full of good ideas and fun mails. This last year or ... two? Not the same.
Feel free to bill me and pack the stuff, guys!
Thanks for your help, and the roof was VERY badly repaired by the previous owners. (Funny how that's always the case). I've got it patched properly - should do til we get it recovered. One day...
Maybe she has a secret pirate-y Character Trait that gives her +2 on Balance and Intimidate checks?
To match her Flaw "Gnome Hatred" :-)
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