Kingmaker isnt that bad for inexperienced gamers at all, i recommend Carrion Crown myself or Reign of Winter.
Serpent's Skull is also not bad but has no building maps of the lost city, just an overview map of the city (which is spectacular but it needs more maps
thanks for mentioning Serpent's Skull, that is a very good one for kids with the indiana jones-pirates of caribbean feel to it. 3rd book needs help with maps but kids won't mind the hack 'n slashey feel of 3rd book, also get fourth before running 3rd so there is a smooth transition, also book four has great article bout dungeon deathtraps that helps out a lot thru whole AP)
yeah she kicks major posterior right now, surprisingly she and the halfling bard (with the archeologist archetype from Ultimate Combat) are our best melee combatants, and we have dwarf ranger in the group with 18 str and took 2 handed weapon fighting style. they literally do acrobatics (like the halfling using the ninja as a spring board to jump over opponents) it has been a lot of fun playing with my family rather then people i don't have emotional connections to. less arguments and things go a bit faster cause no one is asking for clarifications and what not.
gotta agree with rot grub, i havent been part of a steady group (other then the wife and kids) for over twenty years (dukes!, just dated myself) jump on in they'll learn with you, its a lot more fun that way (at least in my personal experience) also dont worry bout the rules just roll with it and have fun.
another positive of Jade Regent is at end of first adventure (4th level) the PCs acquire an artifact with restoration and resurrection abilities so less PC death (my daughter would probably cry for a week if i killed off her second character (her first a dwarven rogue from BB, second is a catfolk ninja (she is nine after all)
thats because FR 4th ed was THAT bad, but its not just FR it was dragon lance too. the point is advancing the timeline is NEVER any good, and i think paizo is evolving just fine (if you dont believe me check out council o thieves pt 1, then carrion crown pt 1 then reign of winter pt1, each one evolved from the last. and i constantly see mr jacobs and mr schneider asking people how they can continue to evolve. keep it steady and gradual is my opinion.
i agree with anguish fully (and i have most of the books already released) a changed golarion would be useless to me and i would NEVER buy ANY of the books for a changed golarion, i made the mistake of getting fourth edition forgotten realms, it was such a turn off for me within weeks i sold off ALL my 3rd edition forgotten realms to fund my switch to golarion (and pathfinder) for me 4th ed FR was soooo bad i couldn't even stand to read them anymore without getting mad about how bad it was (the super crappy map was the first straw, no explanation bout half the pantheon just missing with no explanation whatsoever was the last straw.
btw i CANT wait for wrath of the righteous, keep up the good work and steady as she goes, turtle wins the race, yada yada yada.
that infernal football headed goblin, i hate him, but, oh how i love that lil football headed goblin.
Dont count ship OR plunder as average part wealth unless they flip it at port, look at the items of the rest of the party and YOU (the GM) give him his treasure don't let him go shopping like its awl-shackles or something, if the player's continue to d-bag it up dump them, also an exiled duergar isn't going to leave without robbing the place stupid let him keep the trait or whatever it is just make sure you do the picking and tell the party if they don't like it there is a certain ancient brine dragon who wants all their stuff or it to the gullet for them or just have the Dominator from book 2 rob them stupid and leave them on an atoll without any rum that'll learn em:) the point is, don't let people push you around, you're the one in charge after all:)
Jade Regent is pretty good, i recommend having one of the PCs be the last amatatsu instead of how they have it, my daughter just turned 9 and i had same problem with beginner box adventure not enough. also as a bonus it starts (but does not stay) in the same town as the beginner box (you might even recognize some of the NPCs and artwork from the beginner box in the modules)
beyond Jade Regent,
Shattered Star is easily edited for kids, a few adult situations in book 2 and book 5 is creepy in a lovecraftian sort of way (tho no in bred country folk mating with aliens, more exploring leng and nightmares and what not)
my nephews are really digging Serpent's Skull and Carrion Crown, tho my daughter not as much (girls are less curious about vampires and werewolves and more afraid of them in experience, which is limited to my own as i had all brothers, who all loved horror, myself included)
Skull & Shackles is also great for kids with some editing (especially in book 5)
adventure paths to avoid or i know nothing about
Council of Thieves, a great adventure path (one of my favorites right now in fact) however it is more of a gritty urban path that'll be lost on younger kids
Reign of Winter has that whole dark russian fairytale thing going on and as such is not suitable for younger kids (so of course my daughter is REALLY excited to start it (edit the guardian hut in book one so the girl is rescued at the the end of book 1. also book 2 has a witch that feeds little kids to her troll "sons") just beware with this one.
no experience or knowledge of Legacy of Fire, Curse of the Crimson Throne or Second Darkness.
hope the wordiness helps, have fun adventuring, feel free to drop by with input on your decision or questions (i pretty much only run adventures for my kids, nephews and friends so i mostly GM for younger groups)
my recommendation would be to look for what THEME would work best then edit it as needed for your children's sensibilities. my daughter is 9 and very much likes pirates of the caribbean and LOTR (and the hobbit) as a side note to parents when showing movies like those WATCH THE MAKING OF.. FEATURE THEY HAVE ON THE DVDS, we did and no crying or nightmares just excited cries of "i know how they did that!!"
any way with my daughter i picked Jade Regent because the themes fit (epic journey, exploring other cultures) so far i've only had to change one monster in book 1 (an attic whisperer became a mimic), but really its just about knowing where your kids limits would be, then edit away
once you get thru those the kids should be old enough to handle meatier fare like ROTRL or Shattered Star.
James Jacobs wrote:
Chop away, Oh great and powerful T-REX ! i like the idea of the summary on page six, great idea!!
Or maybe you should consider to run something else entirely after module one. I don't intend to be snippy, but so far you have expressed distaste of almost every element of the rest of the path (charau-ka, gorilla king, serpentfolk uprising). Maybe this "weird africa" kind of theme is not what you're looking for as a whole?
Right?, a lot of complaining but doesn't seem to want any solutions. my advice, try a different adventure path, maybe one that doesn't get him all worked up
i wasn't going to get the comic book however my daughter saw your post, loved the art and so now we have a trip scheduled for our friendly neighborhood gaming/comic book store. kudos to paizo and dynamite for the free sneak peak:)
one comic posted of a series of comics over a month or however long period is a sneak peak in my book
Memento Mortis wrote:
dont mean to nit pick here but two things jump way out first one is cayden cailean can't have Neutral clerics (he is CG and N is more then a step removed) also monks can't be NG or N for that matter unless they are martial artists (which they are not), thats all i got.
my perspective of jade regent is somewhat different then most people, in that i've never so much as read a back cover for rise of the runelords or curse of the crimson throne or even second darkness so i had no history with ameiko and company so it was quite easy for me to kind of push them to the back of the caravan so to speak. i will try to add more to them in the last adventure maybe since no one in the party has a desire to be empress or emperor of minkai so someone's gotta take over:).
one member wants to return home in the land of the linnorm kings (with a linnorm head preferably), the witch doesn't care where she goes as long as she gets her dancing hut at 18th level (thank you ultimate magic!) the bard (archaeologist archetype) wants to be a famous explorer, with a focus on local food and spirits (he's a halfling) and the ninja just wants to be a super sneaky ninja (played by my 9 year old daughter so its understandable)
i don't get it?, why does that ruin the deity for you?
James Jacobs wrote:
i watched it with my wife and kids, its pretty awesome world when you can watch football on the tv and someone jump from 24 miles up across the room on the computer. in this particular instance, technology rules!!
of the paths i'm familiar my favorites, SPOILERS!!!!!!!
Kingmaker- River Runs Red. grigori, you magnificent bastard. also crazy fey
Serpent's Skull - Racing to Ruin. one of my favorites, let the pc's chart their own course, still used 90% of the adventure and it was a blast.
Carrion Crown- Trial of the Beast. how many adventures do you get to be a lawyer/detective then assault a mad scientist's cliff side castle? simply awesome
Jade Regent- Night of Frozen Shadows- ninjas and vikings, written by Greg a. Vaughn. yes!
Skull & Shackles- Tempest Rising- simply awesome
it should be noted that as of now i only have first four of skull and shackles
From the gazetteer of Minkai in Tide of Honor (by tito leati): Historically, the Sugimatus were peacemakers and the imperial family most in touch with the needs of the people. Historians have granted members of this dynasty titles such as the Empress of Pleasant Rains, Emperor of the Sake Sea, and the Six Springs Empress. rather then being intimidating titles, these names reflect eras that number among the most peaceful and bountiful in Minkai's history. Most members of the sugimatu family were poisoned over a period of years, making it the first of the five families to fall.
i hope that helps, your gm might be of more assistance.
DM_Kumo Gekkou wrote:
What are good books for first world reading?
Look for Gnomes of Golarion, also the last chapter of Kingmaker (Sound of a Thousand Screams) has a super spectacular article about the First World. finally the Inner Sea World Guide has some info about both the first world and gnomes. all of them are worth their weight in skymetals (especially gnomes of golarion, found in the players companions)
James Jacobs wrote:
i propose a new drinking game:a shot for every time you can trick james jacobs into saying mission statement in a single post;) i agree tho, mission statements are distasteful, why box yourself in?. keep up the good work
The Elusive Trout wrote:
I once fell into a spiked pit holding alchemists fire in each hand, then my brother fell down trying to rescue him because he couldn't see the pit by candlelight because he was too cheap to buy torches, it didn't end well. this was after another brother died from a rot grub infestation when he cut his own arm off trying to prevent them from spreading up his arm (didn't work) sigh, i miss undermountain.