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hogarth wrote:
OH, I see what you're saying Ride-By Attack assumes that the mount is not attacking as part of this feat, meant to represent riding by and slashing with your sword, Cossack-style. But with this scenario, you're barreling down with a lance, the bird bites and trips, and then you run away, presumably over the downed enemy. Huhm. In that particular case, it would seem the Axe-Beak would ALSO need Move-By Attack, otherwise it would have to stop when it attacks. Again, it's covered by the existing rules, although some of the assumptions in the Ride-By Attack feat do cause problems when you go with special mounts. A kind DM might allow it to be a "trick" taught to a Combat Trained mount. Set wrote:
By that logic, would an orc corpse lose the 'orc' subtype, or more tellingly, would a dead native outsider lose the 'native' subtype, thus defeating the purpose of having that subtype to begin with? Joshua J. Frost wrote: No, beast shape doesn't give you the ability to apply templates. It's applied as written. Since I like examining corner cases, does this mean a child or adolescent that, for whatever reason, had the Beast Shape ability, would transform into an adult form of the beast when using this ability? Xuttah wrote: I think that the part of the Animate Dead spell description that allows you to animate up to 2x CL in HD worth of bodies in one casting is the operative phrase. Except that that the spell still refers to a specific number of creatures, which means the dead rat swarm is immune. If you could animate any number of creatures in an area, you could raise a rat swarm by RAW, but once it becomes "X bodies equal to Y HD", the swarm becomes immune. And a dead rat swarm is still a swarm. It's one of those oddities of the 3.x engine. Kirth Gersen wrote:
A rider and his mount are considered to occupy the same space. The mount acts on the rider's initiative count, at the rider's command. If the mount moves more than 5 feet, you can only make a single melee attack (rather than a full attack), because you have to wait until the mount gets to your enemy before attacking. But if you're charging, you're not that concerned about full attacks anyway. And the Axe Beak "sudden charge" ability specifically says it goes off on a charge. I'm not actually seeing any reason why rider and mount would NOT get to attack the same target simultaneously, using Ride-By Attack. You'd certainly need to make the DC 25 Handle Animals check and spend six weeks training it for combat, but after that, the rules seem pretty clear that this is a valid trick. I guess the biggest problem is actually finding an axe-beak, as you're only going to find mount-capable Phorusrhacidae on Golarion in the same places you're going to find other in-this-world-extinct megafauna. tdewitt274 wrote:
And I, and possibly Mr. Jacobs, will enthusiastically buy and use that material! I didn't mean to offend, Mr. Dewitt, although I did mean to be snippy, because every time Paizo staff says, "We had to cut X for space", some bright young thing pops in and says something along the lines of "Ooo, so when's the Web Enhancement with that material coming out?" I liked Delvers and Yrthaks because the former gave some excuse for all these ludicrously huge and stable non-limestone-based cavern complexes all over the world (In my mind, the folks that built the Vaults of Orv are Delvers), and the latter were a much needed taste of Kaiju goodness in my D&D. But, honestly, I don't need 'em in my bestiary. I trust the folks at Pathfinder to give us lots of crazy kaiju when they do their sourcebooks for the Mysterious East, and I don't think James Jacobs is going to kick down my door if I make Delvers be the Vault Builders, or even make the Vault Builders an important part of my game. Aberzombie wrote: Something I just thought of: How about the Wolfwere and Jackalwere? Any chance of seeing those, or are they not open content? The Bardi, a sort of Turkish banshee, is a jackal bi-tch that can turn into a human woman. So "jackalweres" are Folkloric, and thus Open. They'll just be a little different than D&D's Jackalweres. Japanese folklore has Foxes and Badgers that turn into humans. Native American folklore has Coyote and Raven as simultaneously a coyote and a raven, but also as anthropomorphic spirits. The concept of animals that turn into men is broadly folkloric, so I'm sure we'll see something along those lines eventually. OH MY GOD OH MY GOD OH MY GOD OH MY GOD FLAIL SNAIL! WOLF-IN-SHEEP'S-CLOTHING! Clearly, you're saving the Carbuncle and Umpleby for Misfit Monsters Redeemed 2! FLAIL SNAIL! WOLF-IN-SHEEP'S-CLOTHING Sweet monkey Jesus, James, I don't know if I'm more excited about this book or Gnomes of Golarion. EEEEEEEEEEEE!!!! BAH! You kids and your namby-pamby ways. Back in my day, if a character died during the course of the campaign, his player had to continue to play that character until the campaign ended. If you want derring-do and excitement, buddy, don't die. If you enjoy role-playing mouldering and the eternal silence of the tomb, have I got a Tomb of Horrors for you. Of course, the older guys I gamed with were really hardcore. If your character died, they killed you and dumped your body in a drainage ditch. James Jacobs wrote: More dinosaurs! Fewer Dinosaurs, more Pterosaurs, Synapsids, and Aquatic Reptiles! Also, conjectural dinosaurs - dinosaur lineages that kept evolving after the (non-existent in this world) K-T event! Vaults and timeless Lost Worlds are all well and good, but if there's dinosaurs in the Mwangi, they will have changed over the last millions of years. Carbuncles. Wolf-in-Sheep's-Clothing (a Mimic variant, perhaps?). Nilbogs (c'mon. Are you telling me Paizo can't kick seven kinds of ass with Nilbogs based on YOUR goblins?). Umplebys. Aliens - Lashunta, Shobhad-neh, Ysoki, Contemplatives of Ashok, Vercesan monsters, Eoxan undead, Liavarans, Brethedans, Dimensional Shamblers (Chaosium's description is based on, of all things, a human wearing the skin of a dead one, and its abilities are created whole cloth from the name; it's a wide-open field!), official Mi-Go. You could probably do an entire bestiary of Dark Tapestry monsters and races. As many new and interesting aquatic creatures as you can possibly cram in. cappadocius wrote:
Nor on telling the difference between Barbed and Bearded Devils, either, having taken a look at my Bestiary at home. eirip wrote: Well actually I was wondering why a creature with the grab ability, the Barbed Devil in this case, could not use this ability against a medium sized foe. He would not provoke however being that he has grab. Where, exactly, does it say that the Barbed Devil has the Grab ability? Because I didn't see it in my Bestiary. Coridan wrote:
Classic Therianthropes Revisited! 1. Werebear (first appearance 1974)
Eric Hinkle wrote: My list of beasties I'd like to see covered would include worgs, winter wolves, lycanthropes (of all breeds), barghests, Classic Canines Revisted! 1) Worg
Dave Young 992 wrote:
Son, I don't think you understand the ecology of the Gnomes of Golarion. Gnomes ride Goats. The goat fills the same niche in gnomish society as the horse does in ours. Gnomes befriend Badgers. The badger fills the same niche in gnomish society as the dog does in ours. Gnomes tolerate Carbuncles. The carbuncle fills the same niche in gnomish society as rats and pigeons do in ours.
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