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I tried the line 3 times, being forced to quit the first two because of events I wanted to participate in. I was finally able to get in on Saturday.
I have to say, I know why Paizo had to handle the line that way. I also know (from talking to multiple vendors) that ICC was being particularly persnicketty this year with how they wanted people to handle their booths (and from a few rumors I heard on Sunday, it might be even more annoying next year); so kudos to you guys for handling it the way you did.
As for the whole experience...yes, the line may have been annoying, but:
So a big applause to you guys. Paizo has, for 2 years now, been the highlight of my Gen Con experience.
Joe M. wrote:
I disagree that new players *have* to learn multiple hardcovers. I'm currently running a game for 4 people new to the game using only the CRB, Bestiary, and the Inner Sea World Guide.
You can make the game as simple or as complicated as you choose. Don't let the books choose for you.
I think the six adventures in an AP is great but I thought maybe if you ran two APs simultaneously it may help. What I mean is January AP 1 book 1 and February AP 2 book 1, March AP 1 book 2 and on, which I think may make the stories a bit more cohesive.
I suspect this would make the subscription model rather complicated.
I started playing in the mid 90s with second edition. I still remember the day a friend dropped a crate full of books in front of me and said, "have you ever heard of this game called D&D?" Instanly hooked.
While I respect everyone's play style, it does make me sad to see that the game has become more a math exercise and less an adventure, and that many people seem to gauge a character's potential by its degree of optimization, rather than its backstory. I am fortunate to have a group were role-playing is more important than damage output.
My fun story: I once ran a campaign for two years in Planescape. The PCs were fighting the forces of Yeenoghu, and as such I would name him on occasion. About a year into the campaign, one of the players stops me and asks: "are you ever going to tell us this god's name?" Confused, I asked him what he meant; he replies, "well, you're always telling us how we're fighting you-know-who..." We still laugh about that 10 years later.
doc the grey wrote:
BecauseA) not everyone thinks the monk is "not viable" and
B) more variety is not a bad thing.
An artificer class fusing the summoner and the artificer would be sooo amazing. I could see them having little "one-use" robots that fall apart after preforming an action, and a big, golem-like companion with rules similar to the eidolon. It could actually turn out to be an interesting alternate skill monkey class, with a competent companion to contribute to fights.
Erik Mona wrote:
Release date is January 2013. 55 minis in the set (including the Gargantuan case incentive). No Huges this time around. Standard Booster contains 4 figures, one Large and three Mediums or Smalls.
Whenever I see a release date a few months away, I always imagine being able to give modified Star Trek deadlines.....
Picard: Picard to La Forge, bring that warp core online immediately!
La Forge: Captain, it'll take at least 3 weeks to recalibrate the trilithium crystals!
Picard: You have 7 hours, Geordie. Notify me when you're done. Picard out.
I don't think you broke your paladin code.
On a tangent - it's funny, paladins aren't the only ones with alignment restrictions, yet I never see alignment threads for any other class. If my barbarian properly stows his equipment at night, folds his armor and tucks it neatly in a corner, does he wake up without his ability to rage?
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