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doc the grey wrote:
BecauseA) not everyone thinks the monk is "not viable" and
B) more variety is not a bad thing.
An artificer class fusing the summoner and the artificer would be sooo amazing. I could see them having little "one-use" robots that fall apart after preforming an action, and a big, golem-like companion with rules similar to the eidolon. It could actually turn out to be an interesting alternate skill monkey class, with a competent companion to contribute to fights.
Erik Mona wrote:
Release date is January 2013. 55 minis in the set (including the Gargantuan case incentive). No Huges this time around. Standard Booster contains 4 figures, one Large and three Mediums or Smalls.
Whenever I see a release date a few months away, I always imagine being able to give modified Star Trek deadlines.....
Picard: Picard to La Forge, bring that warp core online immediately!
La Forge: Captain, it'll take at least 3 weeks to recalibrate the trilithium crystals!
Picard: You have 7 hours, Geordie. Notify me when you're done. Picard out.
I don't think you broke your paladin code.
On a tangent - it's funny, paladins aren't the only ones with alignment restrictions, yet I never see alignment threads for any other class. If my barbarian properly stows his equipment at night, folds his armor and tucks it neatly in a corner, does he wake up without his ability to rage?
I usually avoid any thread that deals with this topic, as sadly it tends to devolve into petty arguments. But I like what you said, Ciretose.
You know what really bums me out, though, is....when exactly did the game become nothing short of an ongoing math exercise?! Why are so many players suddenly obsessed with optimization? Why is it that a character that can't down dragons in one hit, but is exactly what the player envisions him- or herself to be in a fantasy world, not worth playing?
I miss the old days when players' stories were more "...and then the orc chieftain said 'prove your worthiness to bear the crown of Zeleres' and the wizard replied 'prove to us your worthiness to judge us'! and then..." and less "because I have X and Y feat I dealt 89 damage to the mob with one swing".
I'ma go back to my lurking now.
Not a big rules lawyer, but:
Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a critical hit. This special effect also functions against creatures not normally subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon's regular damage.
What I think it's trying to say is, that specifically against creatures immune to critical hits, the critical hit effect (i.e. the energy burst) would happen, but the weapon's damage itself would not be multiplied (because the creature is immune to crits).
So your calculations on that +2 flaming axe are correct, *against creatures immune to critical hits*. Against other creatures, it's 3D12 + whatever + 2D10 fire etc.
You know, this particular article is quite an eye-opener.
I'm gonna be very honest. I really like Paizo's work; however, I usually try to get it as economically as possible. That usually means Amazon or some other online retailer with some 2000% discount or other going.
But....in being as frugal as possible, I'm putting everyone at a disadvantage. I'm essentially saying, "I expect bigger and better and shinier material in the future and I'll expect to pay less and less for it." Of course, I'm looking out for my personal finances, like anyone else. But I also need to remember that, I'm one of the clients whose purchases fuel the 'raw materials' that go into the bigger and better and shinier material I'm demanding. Sometimes people cry foul on higher prices, but I guess we consumers also need to remember that the great stuff you guys put out comes from real people, not some mythical rpg tree (wait, *is* there a mythical rpg tree?!).
Long story short - I'm gonna start buying more from you guys directly. I want more good stuff. And I'm happy to pay for it.