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Fleshcrafted Drow

c873788's page

641 posts. Alias of Paul Van Eyk.


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Mahtobedis wrote:

4: You multiply the entire darn attack. Very scary with those times 4 weapons.

No, you can't do x4 criticals. It will be x2. It's been FAQed:

Does Pummeling Style work with all weapons?
No, Pummeling Style is intended to work with only unarmed strikes. Add the line. “You can only use Pummeling Style with unarmed strikes”. This will be reflected in future errata.


TarkXT wrote:
So far with 9 days to close the poll the Hunter is ahead. IF this trend keeps for a bit I'll probably decide before the deadline.

Excellent, Hunter is a good choice.


Rosc wrote:

Totally voted Brawler on this one. After every class in the ACG, this one's the most important. It works as a successor to the Monk and it's strange (sometimes contradictory) set of abilities, without the alignment restrictions or the need for archetypes to really get the best out of it.

Actually, Warpriest is the successor to the Monk (believe it or not).


Hunter


Dotting for later.


STR Ranger wrote:


It's not the cha bonus to hit on smite you care about (though it helps) it's adding YOUR LEVEL to damage and bypassing DR.

Actually, for some crazy reason I had it in my head that it was the Charisma bonus that added to damage, not YOUR LEVEL. That is indeed doable. As you say, the Cha bonus to hit is not so important. I would start with just a 12 Cha and put the extra points anywhere else except Int. Your idea is getting me excited again.

I am really interested to see what could be done with a Half Orc and the sacred tattoo racial bonus along with a high crit range weapon and a tower shield. The idea of a high dps/tank that can also Smite is very appealing. It also means you could skip Good as your blessing as part of the reason for going with Good is to bypass DR.


STR Ranger wrote:

Champion of the faith adds Smite. Smite is awesome.

I got really excited by this when I saw you could add Smite onto your Warpriest because Smite is awesome. But that was quickly followed by disapointment because Smite is awesome for Charisma builds and for many people, Charisma will be the dump stat for their Warpriest. Trying to have a high Charisma on a Warpriest is very MAD. So not so awesome afterall.


Thanks for expanding your ratings to include more races.


I see that there are still no colour ratings for the elemantal humanoids in the guide. I am thinking of playing an Oread Sacred Fist X/MoMS 1 in PFS play and was wondering what rating people think the Oread is compared to the other races for this build.


1 person marked this as a favorite.
RainyDayNinja wrote:
I actually have a Tengu inquisitor of Norgorber, so he's a crow of murder. You should totally all worship Norgorber.

Unless he's hanging out with 2 Tengu friends, then he's just attempted murder.


1 person marked this as a favorite.

It would be useful if you also rated against each build the other races that are sometimes played which include the 4 elemental humanoid races (Sylph, Oread etc) as well as the other races available for PFS play such as Tengu and Kitsune. These races are played more commonly than some might think.


Undone wrote:
Front loading is only important for PFS if you don't intend to cap your character. I intend to cap my characters.

Fair enough. It raises an interesting point where you might be looking for completely different build concepts depending on whether you go PFS or capping. Do you think your other build ideas change much if you are just interested in PFS play to level 11?


Undone wrote:
c873788 wrote:
Undone wrote:
If anyone has suggestions besides the TWF + Natural attack build I'd be interested in it so I could add it to the guide.
Play a Tengu with the right racial selections and get 3 primary natural attacks from level 1. It's even PFS legal. Furthermore, there's no -2 modifier to hit unlike with TWF.
can't buy extra hits with improved and greater two weapon fighting.

Admittedly, my suggestion is very front loaded. With the occasional use of Ki points, that would be 4 attacks per round without negative modifiers. How many hits were you looking to achieve anyway and by what level? I tend to play mostly PFS where front loading is important.


Undone wrote:
If anyone has suggestions besides the TWF + Natural attack build I'd be interested in it so I could add it to the guide.

Play a Tengu with the right racial selections and get 3 primary natural attacks from level 1. It's even PFS legal. Furthermore, there's no -2 modifier to hit unlike with TWF.


Rambear wrote:
Pummeling style is absolutely the most powerful

Actually, the most powerful style is this.


Lamontia wrote:
As a player, what are your thoughts on female GMs? Have you had one? Ho was it? Why do you think there are so few?

I wish there were more female players let alone female GMs. Unfortunately, they are very rare where I play. It's pretty much like this.


2 people marked this as a favorite.
Dale McCoy Jr wrote:
Humbling, actually. It just felt like removing the "fighter-ness" of the warpriest and replacing it with "monk-ness" felt like a good idea and seemed almost natural. How much people love it just blows me away.

It's the most interesting archetype or class to come out of the whole book.


Nice guide, but just a couple of comments.

Is there any particular reason you haven't considered Horn of the Criosphinx feat for the Sacred Fist build?

Secondly, what do you think of the artifice blessing? I was thinking of making a sacred fist build that could destroy dungeons, houses and constructs alike with his bare hands. I would also give him Knowledge Engineering to supplement the blessing.


Rub-Eta wrote:
My unarmoured Inquisitor stood proud at an AC of 34, at level 5.

Can you please provide a breakdown of this.


Mysterious Stranger wrote:

For the most part the build I posted earlier would work well as a sacred slayer. Who was the deity you chose? Also what did you want the focus of the character to be?

I have no answers to those questions as I'm starting from a blank canvass. All ideas welcome.

I checked out Ferocious Resolve and it looks ok without being amazing since you are still staggered and bleeding 1 hp per round.


1 person marked this as a favorite.
GreyWolfLord wrote:

I'll say, I won't touch Marmite normally, or even Vegemite. I'll stick with Marmalade, thank you very much.

You know how hard it is to find that stuff sometimes...and occasionally I think I'm the only one who actually really likes it!

Marmite, Vegemite AND Marmalade? Don't you think you're spreading yourself a little thin?


Mysterious Stranger wrote:
4th level build idea

Thanks to you and the others who took the time to put up a 4th level build for me. I am now convinced that there is more to the class than I first thought. I will be keen to try out a build.

I think the Sanctified Slayer in particular interests me. I would appreciate any advice for a build that includes this archetype. It will be for PFS play and I have access to Oread and Tiefling in addition to the standard available races.


Liz Courts wrote:
Zavas wrote:
*Starts writing up cleric portfolios for the Paizo staff*
For the record, mine have been previously defined.

Well, I'm curious. Tell us more.


Looking back over the class, Bane looks really powerful but you don't get it until 5th level. The class still looks pretty meh until 5th level. Can someone throw together a 4th level Inquisitor build and show me why it's strong?


K177Y C47 wrote:

Additionally, of the best things about the inquisitor is that they ahve a VERY HIGH build optimization floor, even if their cieling isn't the highest.

In other words, they are REALLY FREAKING HARD to screw up build wise. They pretty are always at least decent, if not very strong.

So what you are saying is that it's a well designed class and a balanced class but not a strong class? That's what I'm trying to determine. Is it what some people would classify as a Tier 1 or Tier 2 class? Also, my interest is more around low to middle levels as I never play high levels (beyond about level 12 or 13).


People have given so many good reasons here. Paizo are pretty much the perfect company except... they are slow to answering some (not all) FAQs. If they do better in this one area, then they will have achieved GODHOOD and all Paizo staff will be divine members of an angelic heirarchy.


Jaime Sommers wrote:
On top of everything else (including good action economy with the swift actions) don't underestimate the Teamwork Feats.

I thought teamwork feats were terrible in general as you have to rely on someone else having the same feat.


I occasionally see comments on the forum about how the Inquisitor is such a strong class. I don't ever recall seeing anything really that great about it. What am I missing?


Chemlak wrote:
I will see your Vegemite and raise you one Marmite. Generally known to many who taste it as "Good God, HOW CAN YOU EAT THIS STUFF?!" and known to the rest of us as Ambrosia.

OMG Marmite!! You've come out on the forums to admit this? Have you told your parents yet?


1 person marked this as a favorite.
Insain Dragoon wrote:
I have a question. Do you believe that the ACG that was released fell short, exceeded, or met your expectations?

I'm not sure that's a fair question to ask them. It's really about whether they are meeting our expectations. The fact that they are responding on the forums to our opinions around this shows that they care about our expectations which is in part what really matters.


DrDeth wrote:
Mark Seifter wrote:
Basically, if you give negative feedback when there are no FAQs and then negative feedback when there are FAQs too, since your discontented posts are your psychological ammunition, you're diluting your message in both instances. In essence, pick your top priority and choose that one to give negative feedback.

I want more FAQ! Please? Pretty please?

And, I think I have been as positive as possible about this.

I am 100% behind this sentiment. Occasionally, I might not be happy with some final interpretation but the fact that you make a final decision/clarification for an FAQ is a million times more important than providing feedback not to my taste. If I could have just one thing from Paizo, it would be more FAQs answered.

I also appreciate the time Paizo staff take to be active on the forums. It's another reason I'm a fanboy.


The 8th Dwarf wrote:

Ha ha ha Nutella is for the soft Vegemite is for the hardcore... It puts hair on your chest and it's made from beer.

That and I can get peanut butter Tim Tams now.

The problem with Vegemite is that those who don't understand it slather it on like peanut butter. Vegemite should be used sparingly on toast with melted butter.

Sorry, but peanut butter is bleugh. 8P It's only useful for making satay sauce.


1 person marked this as a favorite.
Sean K Reynolds wrote:


Am I saying Paizo never makes errors? No.
Am I saying errors didn't happen on my watch. No.
Am I saying that errors didn't happen in Adventurer's Armory? No.
But I am saying there is no such "stats for a buttery knife" error in AA, and you should not be allowed to make such a false statement as if it were true.

I think you have proven your point about "the buttery knife" but we are moving away from what I consider the larger issue at hand in this thread. The quality control around the ACG by Paizo's standards was poor. What is more concerning to me is that I worry that Paizo staff will take an unreasonably long time to issue FAQ/Errata notices to deal with all the vague and/or contradictory rulings found in the book. This lack of response to some (NOT all) heavily FAQed threads really frustrates me.

So I guess what I'm saying is that I just wish there was more quality control and more importantly, better FAQ/Errata responses. I am also well aware that the ACG book is newly published and it will take time to respond to all the FAQs but if you look on the forums there are a lot of older FAQs that just seem to be ignored.

Now I need to put my statements in context. I am a Paizo fanboy and I love what they publish. I am happy I bought the hardcopy AND softcopy versions of the book because as usual it has many wonderful ideas for helping me create new characters regardless of all the rules issues.


D20Pro offers more than Roll20 and I use it in conjunction with Skype. However, D20Pro costs money (not much for what you get) while I think Roll20 is free.

D20Pro Unlimited looks very exciting if you want to check it out. It is the new version of D20Pro which I think will set it apart from every other VTT:

Go to D20PRo Unlimited Kickstarter


prototype00 wrote:

Wouldn't every attack for the dragon style / ferocity, horn of the criosphinx combo be 2.5x Str (2x for Horn of the Criosphinx, .5x for dragon ferocity, dragon style is just a way to get dragon ferocity).

prototype00

By the way, we still haven't come up with a name for this amazing build. How about Hidden Dragon Pummelling Sphinx?


Mistwalker wrote:

You might also want to look at the GM Shared Prep website. They have a fillable 2 page PDF that has all of the scenarios, modules, APs, specials, etc. on it.

Hi Mistwalker. Thanks for sharing that link. It seems to me that the Pathfinder Society Adventure Checklist found on that link serves a different purpose.

For a start, it's very well presented, compact and looks like it would print out easily. However, it seems to be designed specifically for just one character at a time and more importantly it has no means of distinguishing between having played or GM Credit.

The idea of mine is to be able to load ALL your characters into one spreadsheet so at a glance you can quickly see whether one of your characters has played a scenario or whether I've GMed it and assigned credit to a character. That means I can easily commit to signing up for a session online through a tool such as Warhorn without racking my brains trying to remember whether I've played it or GMed it before.

If you just want something to print out and check for a specific character, then the link you provided is definitely a better choice.


Seranov wrote:

I would imagine that with Horn of the Criosphinx and Dragon Style/Ferocity, you would get the following on a charge:

. . Attack 1: 2.5x Str mod on this hit
. . Attack 2-X: 2x Str mod on this hit

Then add it all up with Pummeling style, like normal.

Horn of the Criosphinx is amazing for the Sacred Fist/MoMS build. What is the earliest level you can get this feat when juggling between the 2 classes - Sacred Fist/MoMS? If I could get Horn of the Criosphinx earlier by only getting 1 level of MoMS early on, it would be worth it.


Chess Pwn is correct in his interpretations.


1 person marked this as a favorite.

I'm sick and tired of confusing myself when I am trying to work out whether I have played a scenario or not before I sign up in Warhorn for our fortnightly PFS game.

To get around this problem, I have created a spreadsheet that contains EVERY scenario from Season 0 to 6 including PFS Sanctioned Modules, discontinued scenarios and Specials in one easy to read spreadsheet. This tool allows me to see, at a glance, whether I've played or GMed a scenario and thus whether I should sign up for it.

I thought I would share my hard work and I'm hoping the PFS community can benefit from what I've developed. Keep in mind that it's meant to supplement only and not replace the official recording of your scenarios for each of your Pathfinder characters. Below is the link to the spreadsheet in Google Docs. Just download it and start filling in the available entries for having Played, GM Credit, or GM Star Replay:

PFS Scenarios


Undone wrote:

It should be noted that Improved Blessed Fortitude is bonkers the freeking heck broken. It's partial vs ALL EFFECTS which require a fortitude save and like all other rounding it rounds down.

1 point of ability damage.
1 Point of ability DRAIN

You could really turn your Sacred Fist/MoMS 2 build into a tank. Take Evasion as well as Blessed Fortitude along with the Luck blessing and very few effects are going to hurt you with the Luck re-roll. It certainly doesn't hurt that 2 levels of MoMS add 3/3/3 to all your saves.

I will also be buying a wand of mage armor. My 18 wisdom bonus doubled for armour class along with the extra +4AC from the wand will give you a decent armour class at low levels. You just have to hope that someone in the party can use the wand on you.


Bigdaddyjug wrote:
In my opinion, the 2nd level of MoMS is worth it simply for picking up Evasion.

The Evasion vs Toughness issue for optimization hasn't been explored/debated enough. Sacred Fist gains Blessed Fortitude at 3rd level which in many circumstances appears to have the same effect (if I'm reading it properly) as Evasion. Is it worth it to have both? Could you use both against a Fireball for instance. Oh, I failed my reflex save for Evasion. Hang on, I'm going to make a fortitude save now to see if I can avoid damage anyway. Oh, failed that as well. Hold on a second, I'll now use my stored up Luck blessing to re-roll Blessed Fortitude.

My question is rules-wise, would you be able to use all these one after the other?


Stregi wrote:
What about Energy Channel feat? It's worth it?And about equip? Robe and winged boots?

I don't know what you mean by Energy Channel feat. I've never heard of this feat. What is it supposed to do?


Bigdaddyjug wrote:
I just looked up Sohei and MoMS, and Alex is correct. They both either change or substitute the "Bonus Feats" and "Flurry of Blows" class features, so they are not stackable.

Ah ok. I was relying on Herolab which doesn't always build things exactly right.


thegreenteagamer wrote:


c873788 - I don't understand how the Hunter's pet is so much comparatively better than, say, a druid's. Could you enlighten me to that?

1. Hunter's animal companion gets to share a free teamwork with its master at 3rd level and every 3 levels after. While I'm not a huge fan of teamwork feats, there are a couple of really strong ones that could be cherry picked.

2. A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks. Some of these are incredibly powerful including automatic Shaken condition or Entangled condition on the enemy as a free action when your animal companion makes a successful attack.

3. Divine Hunter archetype allows the Animal Companion to gain the Celestial template at 3rd level. Celestial template will give you several energy resistances as well as smite and DR. That's amazingly good.

4. Primal Companion archetype allows your Animal Companion to gain an evolution pool which is amazing. That means early entry into pounce, increased natural armour or extra energy damage on your attacks just to name a few of the things you can pick up. Even better, Primal Companion can be combined with the Divine Hunter archetype.

When you combine all these things together, the Hunter's Animal Companion totally dominates the Druid's animal companion. Of course, the Druid itself might be better than the Hunter as it is a 3/4 BAB class with full spell casting. But when looking at the pets alone, nothing is as good as a Hunter AC.


Undone wrote:

I like the no duration luck blessing as it helps saves and the high blessing is awesome.

Good is also great, destruction is ok, artifice is really good for season 6 as is chaos, I think also that the nobility, and war blessings are good.

I think you are spot on with your assessment of the blessings. I'm strongly tempted to go Luck as well as Good.

Artifice is tempting to me because of season 6 but I hesitate because the wording says "you can touch one melee weapon". That worries me as I don't know how that would work with your flurry of blows when you use different parts of your body as your unarmed strike. Would it mean that only one of your attacks counts for the artifice blessing each round? I just don't know.


Alex Mack wrote:
Just noticed people are talking about stacking MoMS and Sohei and at least in PFS that will not fly...

Why won't that fly? I thought both Archetypes are PFS legal and none of their class abilities overlap.


I mostly like it and like it a lot.

What I don't like is the poor quality control exercised around rule mechanics when new books are rushed out too quickly. Then we are forced to raise FAQs and wait for clarifications and some (not all) of these FAQs take a very long, long time to get answered if at all.


Undone wrote:

I just realized something indescribably depressing. My 1 level dip build wouldn't get PA till 7th level after some revisions.

SF 1: Pummeling style
SF 2:
MoMS/Iron Mountain 1: Dragon style, B: Pummeling charge.
SF 3:
SF 4: Dragon Ferocity
SF 5:
SF 6: Power attack B:?

I suppose MOMS 2 would change this to PA at 5th.

I would pick Horn of the Criosphinx before Power Attack anyway. The trick with this whole build is deciding when to take the 2nd level of MoMS. Look closely at SF with all its interesting class abilities and spell slots by level before deciding when to take that 2nd level of MoMS.


Undone wrote:

As a PFS player I'm completely unsure if 1 MoMS + Sohei is better than 2 MoMS + Iron Mountain.

I'm leaning Sohei + MoMS 1 for the spectacular initiative.

Toughness and +1 ac is indeed better than evasion because you're unlikely to die from a successful reflex save.

What do you guys think is the best third style feat at level 7/8? Jabbing seems ok but not as good as dragon.

I think Boar Style is nice. That's an extra 2d6 of bleed damage per round and your unarmed strikes now count as slashing.

Another good option is Snake Style. Pump up your Sense Motive and have a ridiculously high armour class against one attack each round.


thegreenteagamer wrote:

So... I'm thinking about working on a Guide to Pets.

Just FYI - the Hunter with the right Archetypes selected makes by far the most powerful pets in the game now. It leaves the other pets for dead. By 3rd level, the Hunter's Animal Companion (Big Cat of course) gets all this:

Bite, 2 x claws, 2 x rake; pounce; resist 5 to fire, cold, electricity and acid; smite; dark vision; climb ability; evasion; scent; free action entangle; free action shake; AC24 all at 3rd level.

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