Brother Fen wrote:
Valandil Ancalime wrote:
Kingmaker is very popular and would be easy to adapt to such a plan. If you get unlucky it can happen. We were 9/10th level and our 1st random encounter in Kingmaker 4 (Blood for Blood) was 4 adult black dragons.
You are right. Kingmaker would be a very good candidate. Unfortunately, that is one of the APs we have already run.
As far as I'm concerned the 2 best things Paizo has ever done for D&D is improve and simplify the rules from 3.5 and the creation of the Adventure Paths. The Adventure Paths have allowed me to dip my toes into GMing with great success. I love the idea of having a whole campaign all ready and laid out for you saving you countless hours of preparation. I am now on my 3rd campaign (CotCT) as a GM and we are on the last chapter.
One thing that irks me about APs is that the difficulty of the encounters you come across are nearly ALWAYS balanced to the level/power of the party. This makes sense from a balance point of view but is too artificial and on one level stopping you from completely immersing yourself in the story because it seems fake.
I wish to shake this up a bit when I start my next AP at the completion of CotCT. My idea is that most of the time you need to have that balance because if it is too easy then the players will get bored but if it is too hard you are likely to have a TPK on your hands. I want to throw in a very occasional curve ball. The ideas I have on how to do this are:
2. It is not a common occurrence. It is a tool that is used only occasionally as balanced encounters make sense... most of the time.
3. These curve balls should only happen for random encounters or for side quests that aren't on the critical line of the story.
4. Give my players Hero Points to help improve character survival. These are handed out very sparingly and it is up to the players to make sure they are used wisely. They already know I let the dice fall where they may and that if they act stupidly or are incredibly unlucky then their characters can and have died.
Any other ideas are very welcome. I would also like to hear other people's ideas on the whole artificial balance issue as players level up.
Ah okay. Thanks for clarifying.
Debuff rogue. Enforcer feat + Cruel enchant + Debilitating Injury for -4 to attack, saves, skills, ability checks, and -2 to weapon damage on top of the penalties from Debilitating. Don't feel like getting hit? How's a -10 total penalty to attacks against you sound? Want to stack it all in one round?
What is Cruel enchant?
Zelda Marie Lupescu wrote:
Ok. What you're saying now makes more sense to me.
Mark Seifter wrote:
Thanks for your comments Mark.
My ninja carries around a loaded sling instead of a weapon so it's not aproblem.
My wife and I watch Doctor Who together (though she's bailed since we lost our Doctor), but we don't RPG together. She has no interest. And she parties with her friends (boozy girls' nights), which I have no interest in. So we have together activities and apart activities. Nothing wrong with that... it's worked for 14 years so far. She'd be welcome at my gaming table and I'd be welcome at her drunken outings, but it's safe to predict neither will ever happen.
I agree with these sentiments. My personal experience is that many women are just not interested in pen and paper RPGs and some even seem to think it a childish and nerdy pursuit. In other words, it is uncool and boring. Even my wife jokingly says to her girlfriends that I'm off playing "dollies" with my friends in reference to the miniatures we use when they ask about me.
I would love to see more females playing our hobby but I have no idea how the interest could be generated.
I'm sure most people are aware of the pugwampis and that it is the only reason to consider the archetype in the first place. However, the action economy and duration as written at the moment are so terrible that you wonder if it is even worth considering. Another very slight drawback is having to wait until 3rd level before the build concept can work.
Actually in conversation with james jacobs he stated that the duration is still 1min per level and a standard action to summon. I still have that message from him but..... i have been waiting a few weeks now for an offical faq to be posted.... its the holidays so not to worried it will happen eventually. If that is were not true.... I would agree the type is very not worth it.
Could you please post that message to this thread. That makes all the difference in the world as to whether that is a worthless or decent archetype to play.
Vakil Smallen wrote:
It can keep going round after round. Just don't try to maintain it between encounters. If you tried that stunt, your GM would be well within his rights to have a Tarrasque stomp on you.
You make some valid points but I still think it's better if you can be patient about waiting until 5th level. I am thinking of making one for PFS play. I am definitely taking a level dip and at this stage Fighter looks like the best option for the heavy armor, bonus feat and +1 BAB. Should the build start out fighter or sacred fist at first level?
No, you can't do x4 criticals. It will be x2. It's been FAQed:
Does Pummeling Style work with all weapons?
Actually, Warpriest is the successor to the Monk (believe it or not).
STR Ranger wrote:
Actually, for some crazy reason I had it in my head that it was the Charisma bonus that added to damage, not YOUR LEVEL. That is indeed doable. As you say, the Cha bonus to hit is not so important. I would start with just a 12 Cha and put the extra points anywhere else except Int. Your idea is getting me excited again.
I am really interested to see what could be done with a Half Orc and the sacred tattoo racial bonus along with a high crit range weapon and a tower shield. The idea of a high dps/tank that can also Smite is very appealing. It also means you could skip Good as your blessing as part of the reason for going with Good is to bypass DR.
STR Ranger wrote:
I got really excited by this when I saw you could add Smite onto your Warpriest because Smite is awesome. But that was quickly followed by disapointment because Smite is awesome for Charisma builds and for many people, Charisma will be the dump stat for their Warpriest. Trying to have a high Charisma on a Warpriest is very MAD. So not so awesome afterall.
Front loading is only important for PFS if you don't intend to cap your character. I intend to cap my characters.
Fair enough. It raises an interesting point where you might be looking for completely different build concepts depending on whether you go PFS or capping. Do you think your other build ideas change much if you are just interested in PFS play to level 11?
Admittedly, my suggestion is very front loaded. With the occasional use of Ki points, that would be 4 attacks per round without negative modifiers. How many hits were you looking to achieve anyway and by what level? I tend to play mostly PFS where front loading is important.
If anyone has suggestions besides the TWF + Natural attack build I'd be interested in it so I could add it to the guide.
Play a Tengu with the right racial selections and get 3 primary natural attacks from level 1. It's even PFS legal. Furthermore, there's no -2 modifier to hit unlike with TWF.
Dale McCoy Jr wrote:
Humbling, actually. It just felt like removing the "fighter-ness" of the warpriest and replacing it with "monk-ness" felt like a good idea and seemed almost natural. How much people love it just blows me away.
It's the most interesting archetype or class to come out of the whole book.
Nice guide, but just a couple of comments.
Is there any particular reason you haven't considered Horn of the Criosphinx feat for the Sacred Fist build?
Secondly, what do you think of the artifice blessing? I was thinking of making a sacred fist build that could destroy dungeons, houses and constructs alike with his bare hands. I would also give him Knowledge Engineering to supplement the blessing.
Mysterious Stranger wrote:
I have no answers to those questions as I'm starting from a blank canvass. All ideas welcome.
I checked out Ferocious Resolve and it looks ok without being amazing since you are still staggered and bleeding 1 hp per round.
Marmite, Vegemite AND Marmalade? Don't you think you're spreading yourself a little thin?
Mysterious Stranger wrote:
4th level build idea
Thanks to you and the others who took the time to put up a 4th level build for me. I am now convinced that there is more to the class than I first thought. I will be keen to try out a build.
I think the Sanctified Slayer in particular interests me. I would appreciate any advice for a build that includes this archetype. It will be for PFS play and I have access to Oread and Tiefling in addition to the standard available races.
K177Y C47 wrote:
So what you are saying is that it's a well designed class and a balanced class but not a strong class? That's what I'm trying to determine. Is it what some people would classify as a Tier 1 or Tier 2 class? Also, my interest is more around low to middle levels as I never play high levels (beyond about level 12 or 13).