Sign in to create or edit a product review. Context: I'm read this three times and GMed it once for a high-tier, 19 CP table. The focused scenario aims to deliver an epic experience to wrap up the season, and from my side of the table at least, it seems to have succeeded. I especially appreciated that, despite the scope of the action, the focus was kept squarely on the PCs as the main heroes. Really all you could ask for in a season ender, except for the fact that the chronicle is, once again, barren. This is especially disappointing for the season ender. For this reason I just couldn't give this otherwise excellent scenario a full five stars. The good:
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(****-) Context: I'm read this three times and GMed it once for a high-tier, 20 CP table. Give this one lots of prep time. I appreciate that this is a higher level scenario, and the varied encounters are nice, but basically everything in here some combination of resistance, immunities, unusual reactions, etc. Still not as bad as GMing higher level 1E, but noticeably more balls for the GM to juggle than lower level stuff. It doesn't help that this scenario is laced with modifiers based on what the characters (in some cases) or the players (in others) have played before. There is a ritual, and a custom resource system, varying light levels, invisibility, and a big list of NPC spells. Overall, there's lots for the GM to parse/track, and it could have been presented much more effectively (say, as tables). The good:
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(***--) Context: I've used these on half a dozen PFS tables The good:
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(***--) Context: I own this in PDF, but have never run it. I generally run an adventure before I review it, but in this case I gave up on the first read-through knowing I would never run it. The good:
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Overall I cannot recommend this adventure. (**---) Context: I have GMed this for three different groups. The Fall of Plaguestone provides a good mix of wilderness adventuring and classic dungeon crawling wrapped in a (mostly) coherent plot, making for a solid adventure -- especially for a product launched alongside a new edition of the game. The good:
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(****-) Actually tops the 1E beginner boxbugleyman —Context: I own the 2E Beginner Box in both PDF and print (where it truly shines). The good: This box really offers unparalleled value for money in terms of the physical components. Everything you need to play is here. I especially liked the fact that six player reference cards were included, making them useful for games that include more than the four included pregens. Also noteworthy is the selection of pawns, which makes an ideal supplement to the Bestiary Box with respect to additional low-level baddies. The included adventure also seems well-crafted. Finally, I love that -- unlike the 1E beginner box -- the rules are fully compatible with the "full-fat" game. These factors combine to make the package compelling, even for established players. The bad: Providing a flip-mat with one blank side would have better supported homebrew adventures, possibly extending the utility of the box. Speaking of the included flip-mat, the squares are -- like the Star-Finder basic flip map -- a bit too large. Not a huge deal, as this map probably won't be mixed and matched with other maps/tiles, but seeing this continue to happen years down the road is unfortunate. The ugly: The D4 is numbered wrong? :P (*****) I GMed a high sub-tier table for a group of six players on Roll20. The good: Cool romp through a (possibly haunted?) school that offers multiple thematic options, with a mix of combat and skill challenges. Not perfect, but quite good. I also didn't find any grammatical or editing problems whatsoever, which is rare for a PFS scenario. The bad: Charisma focused "face" characters won't have much to do. Some of the treasure bundles also felt a bit forced. The ugly: Spoiler:
One of the encounters can pit up to six (!) creatures against the party in a 20x10 area. Even though said creatures can move through enemy spaces, this just won't run smoothly. Making the area 20x15 would have worked much, much better. (*****) I GMed a high sub-tier table for a group of five players on Roll20. The good: Pretty clever structure in the initial investigation. Open-ended, but never really "stalls" if the characters can't make the right skill check (though I wish the "catch all" combat took place on a map that is plausibly in Admiral's Fen, but that's a minor quibble). The combats seems of an appropriate difficulty (though admittedly we only saw the last one). The bad: Aside from the normal editing snafus ones sees in most PFS scenarios, I think the big omission is here is a map of Admiral's Fen. In my opinion a map really helps give the players something to focus on during the investigation phase. It was easy enough to pull one from my Cities of Golarion PDF, but other GMs may not have such convenient access. The ugly: The flip-mats used here just weren't a good fit. As already mentioned, the first one couldn't plausibly be where the characters spend most of their time, and the second one is of an inn instead of a chapel. (This is explained away by said chapel being temporarily converted into an inn, but that seemed forced. Why not just use something more appropriate?) (****-) This is a great product overall, and the sheer value is impossible to beat as a less expensive alternative to miniatures. Unfortunately, the 2E Bestiary Box repeats the biggest mistake of the 1E version: Too few pawns of common, low-level baddies (skeletons, ghouls, wolves, etc.). While I appreciate that there are cost constraints in play, a single extra sheet devoted to these guys -- even if it came at the expense of including multiple copies of some of the more obscure monsters in the Bestiary -- would have made the box vastly more useful for new GMs (or GMs just getting into pawns). The pawns themselves are exactly the same form factor and material as the 1E pawns, but the art appears to be all new. As one should expect, the art is distinctly "2E" style, which makes these slightly less useful for other games (though this is to be expected as Pathfinder continues to develop it's own visual style). The box is about 1/2 inch taller than the original Bestiary Box, in order to make room for what looks like several additional sheets of pawns. The box did get come with bases, including one colored (blue) medium base. (****-) This is a solid, good-looking screen with well-considered info inside. I especially appreciate starship combat panel. If you're a Stafinder GM who uses a screen, buy this. Why not five stars? Simple...it's not landscape. Portrait screens are so 2009. ;-) (****-) ...but as with the squares on the Starfinder Basic Terrain flip-map, the hexes here are too big...nearly 1.25 inches, in fact. This doesn't hurt quite as much as it would for a grid, as you're unlikely to try to line it up with anything else or lay templates, etc. down on it, but it is still unfortunate. Also, I don't see why this had to be as large as it is...as a "basic" product, keeping the price down by using a regular 24"x30" map would have been the way to go. Plus my bigger basic -- which folds the same way this does -- has an odd flap that often gets hung up on things. All that said, the art is good and it gets the job done. It's just a needlessly flawed product that should have been a no-brainer. (**---) A Core Rulebook pawn set is a great idea, especially for Starfinder. Covering the PC/NPC bases without having to buy an entire box set is a niche Pathfinder still hasn't really covered, and this is doubly helpful for a new game in a less common genre. The art itself is great and exactly what you would expect. If, like me, you have almost no sci-fi themed minis, then this set is a no-brainer for Starfinder GMing. One small downside: The pawns are NOT numbered, though there there is a set icon, and multiples of the same pawn display that icon in different colors. (****-) Gotta imagine something went wrong with the printing...bugleyman —...because the squares on this aren't even close to an inch; they're much too large. In fact, the 10-inch side is less than nine squares long! Not a huge deal if you're using it by itself, but forget lining it up with another flip mat or overlaying with map tiles, AoE templates, etc. Coupled with the fact that this feels like a different material than any of my (many) Pathfinder/Gamemastery maps, and I'm guessing they used a new printer. Clearly there are some kinks to work out. Printing issues aside, the map itself is a pretty bad design for a basic flip-mat -- it would have been much more useful to new Starfinder GMs to have a basic grid on one side, and the flip side be a hex-map star field. Yes, I know there is a separate product for that, but it could have easily been covered here. Finally, the art that IS here is mediocre and lacking detail. This product simply isn't up to the standards of modern Paizo Flip-Mats. Unless you're an avowed completest, avoid this one. (**---) I just scooped this up at the FLGS (Game Depot in Tempe, AZ). One of the owners mentioned that she had to specifically order it -- her distributor didn't send any copies as they do other new Pathfinder stuff. You may have to hunt for it. Anyway, this is about what you'd expect…a smaller CRB, but with half the price of entry. The page stock seems identical to the full-size CRB, so it's a dense little book. The print is small, but manageable, though I'd avoid it if you use/need bifocals. There are no obvious changes from the full-size book, and of course it is Pathfinder, so it may be cruncher than some might like. But at this point, you should know what you're getting. My main concern is how the binding will hold up. The book does have "pre-scored" crease lines designed to limit strain on the binding, which is a good sign. (****-) This is a great map -- I used to own the original -- but when I tried to use a printed ship tile (from the excellent Map Pack: Boats and Ships) in conjunction with the water side, I made an unpleasant discovery: The squares aren't an inch. They're ~4-5% too small. Not an issue if you're going to use the map by itself, but if you want use it with another flip-mat, or say, overlay some dungeon tiles, the squares don't line up. As much as I love the idea of bringing back classic flip-mats, the square sizing issue is simply too big a blow to usability for me. Hopefully Paizo gets this sorted out for future flip-mat classics releases. (**---) Long has the world needed a larger flip-mat. Too many maps flaunted their 31" dimensions in defiance. Finally, Paizo heard the cries of the people and created Bigger Basic. And it was good. The people rejoiced. Why, then, is this not a five-star product? The folds. Not sticking to whole-number multiples of 8" or 10" length and width means there are fold lines quite close (3") from the edge of the unfolded map. These folds are more difficult than normal to keep flat when the map is in use. Further, when the map is folded, there is a "flap" along one side which is surprisingly effective at catching on other flip-mats/objects. I would have much preferred a size of, say, 32" x 30". Yes, that would have meant the maximum dimension of the map increased by only two inches; however, from a PFS point-of-view, at least half the time when a flip-mat is too small, it is two small by two or fewer squares. 32" x 30" would have, for instance, accommodated the original Blakros Museum while still folding into uniform 8" x 10" panels. This product was sorely needed, and I really appreciate Paizo recognizing and meeting the need. Buy it. Just be aware that it is stopped (frustratingly) short of a home run by a questionable design choice. (****-) The Good:
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I picked this up based on the strength of Village Backdrop: Fulhurst Moors, which was my first real exposure to Raging Swan. While that product was fantastic, I found this one to be merely okay. (***--) The Good:
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This product was my first real exposure to Raging Swan (I think I got a PDF of theirs long ago as part of a package and just filed it away), but it won't be my last. Just a well-done, immediately useful product at a fair price. (*****) Full disclosure: I do not have (nor am I planning to purchase) the entire Icons of the Realms set. This review is based on my purchase of a single booster, supplemented by a few singles. I own: #001 Rock Gnome Female Wizard
The good: * These minis are very durable, maintaining the flexibility of previous D&D releases. It's hard to imagine these not standing up to years of use.
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This line has my attention, but they need to bring the sculpt and paint job quality of the commons up quite a bit. For now, Pathfinder Battles is a better bet, despite the comparatively brittle plastic employed in that line. (***--) Full disclosure: I do not have (nor am I planning to purchase) the entire Lost Coast set. This review is based on my purchase of two boosters at the FLGS, in which I received the following minis: 06 Small Water Elemental
The Good: * The sculpts are very detailed.
The bad: * The paint job on my shifty noble was poor; the figure completely lacks any detail on the face. It's just a fleshy blob. Easily fixed, but kinda defeats the purpose of buying pre-paints.
All in all one of the better entries in the series, both in terms of figure utility and sculpt/paint quality. (****-) Just ran this on October 30th; great fit for Halloween. We ran with four players, high sub-tier. Things were pretty easy until the final battle, which was a stiff (but not overwhelming) challenge. Pros:
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(****-) Wow, are these a great idea. The implementation, however, could use a bit of work. That said, it's nice to see this product realized, even in a somewhat-less-than-ideal form. Pros:
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(***--) Bored of the Dragon Queenbugleyman —WotC bravely brings its tradition of mediocre adventures in the era of 5th edition with this wholly unremarkable product. Unfortunately, it does so on ground which has already been tread by the (superior) Red Hand of Doom. Pros:
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(**---) A second strong showing for Fifth Editionbugleyman —Dungeons and Dragons comes surging back looking much more like the game I've always wanted. Pros:
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