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First of all, credit where credit is due: This is a big step in the right direction. Maybe they're learning.
Personally, however, I will not be moving to 5E until a complete, non-proprietary digital version of the rules is available. I'm simply unwilling to hitch my wagon to a system that could go out-of-print at any time. I'm done putting myself at the mercy of publisher whims as to how/when I can view what I've purchased....especially in a world in which pretty much every other publisher routinely offers digital versions.
If/when they wise up and offer PDFs (or equivalent), I would be hard pressed to not jump. I like the system itself quite a bit.
Aren't there a number of dead systems like that? Isn't that the basis of things like FATE or Fudge? Personally I went through a phase of homebrewing a system when I felt like moving to Fighting Fantasy feels but wanted diversity. It was kind of derivative of Macrolite d20 but functioned until that group moved on to other things in life.
That's just it, though, I don't want a "dead" system. I want one with continued activity on the adventure and setting front, but not the mechanical front. In a way, that's why Paizo was so ideal in the 3E days.
Like I said, I appreciate that people don't agree with me, but not that some of them feel the need to tell me my (subjective) preferences are objectively wrong. As if they need to make the Internet safe for their point-of-view, or something. :P
Alternatively, maybe they could go with a system that doesn't require computer assistance to be manageable. ;-)
I stand humbled before your superior degree-fu. It seems you are actually the doctor. ;)
However, my original suggestion was actually to apply a mix of techniques, including CAPTCHAs, user registration confirmation, etc., in an attempt to both combat bots and inconvenience human spammers. Doubtless custom, domain-specific development would also play a role.
I appreciate that CAPTCHAs aren't a silver bullet, but I'm sure you are aware, one of the basic principles of computer security is that you can't make a system impregnable; rather, you can make it an unattractive target, and you can try to slow determined attackers long enough for humans to notice and intervene. CAPTCHAs and user registration confirmation in particular struck me as an easy-to-implement start of a comprehensive strategy.
My original suggestion was also born of frustration, as this isn't a new problem. Nor is it clear to me why it isn't been treated as a higher priority. Personally, I would have long since tried these things (and more), especially given the importance of this site to Paizo's revenue.
Finally, while I personally find them annoying, no CAPTCHA has ever stopped me from signing up for a site I cared about, so I don't really buy the argument that they'd harm the community. But I'm prepared to accept the idea that I'm atypical in that respect.
TLDR: A reasoned argument stating the weaknesses of CAPTCHAs -- but also acknowledging that that hadn't been my only suggestion -- would have been treated as such. However, "LOL UR STUPID CATCHAS ROFL N00B!"? Not so much.
Orfamay Quest wrote:
Except that in this scenario, I'm the doctor. As it happens, I have a master's degree in information management and bachelor's in information technology, both from, *gasp*, an actual brick'n'mortar research university. So while I'm admittedly NOT presently employed as an web developer, I'm at least as qualified as -- no offense -- Random Internet Poster #2340934 to comment on the situation.
But appeals to authority aside, you might consider the possibility that everyone who isn't you isn't necessarily a moron. Or not; it's up to you. Either way, the snark is not helpful.
I'd like to say I'm not prejudiced. But that would be a lie. If I'm being completely honest, I have to admit I'm a bit put off by trans-gendered people.
I realize, intellectually, that this is irrational and horribly unfair. I'm disappointed in myself for feeling this way. However, pretending I don't won't fix the problem, either. All I can do is be aware of it and work on being a better person.
As a white, heterosexual, cisgendered man, I probably engage in this behavior to some extent.
I don't want to. In fact, I try not to. But personally I struggle if someone is playing a cross-gender character. Not because I think it's icky or wrong, but because I am receiving constant sensory input telling me that the person in front of me is a male (or female, or whatever). It's hard to engage my imagination to the point where I "see" something different.
There's probably not much that can be done, expect perhaps in the most egregious of cases. Although threads like this can help raise awareness.
Right...sure thing, pal. You're the victim here... :P
What would I call it? Hmmm. Decency? Empathy? Consideration? Take your pick.
Not much point to going further, as this post -- along with yours -- is likely going to be swept up by the mods in short order.
Literally 80% of the recent threads on the front page are spam.
Guys, come one. CAPTCHAs? How about requiring folks to activate their account by e-mail before use? Or better yet, how about both?
Neither of these are silver bullets...nor are they intended to be. Rather, they're intended to push the amount of effort required to spam high enough to make the spammers look elsewhere for easier targets.
Pardon, but that's a false dichotomy. There aren't only two choices: Pathfinder or no mechanics at all. There is a whole range of possible options between the two, none of which deserve to be dismissed as "masturbatory." That's classic badwrongfun-ism.
Also, "sitting around in a group telling a story" is a tradition across many cultures, and an important mechanic for passing knowledge from one generation to the next.
Of course, none of this really has anything to do with some guy's opinion of Pathfinder. Maybe find something other to do than tell someone why his opinion is "wrong?"
Sure, but League of Legends is a computer game; additional mechanics mean nothing to a computer.
Obviously it's a matter of taste, so there is no right or wrong answer, but to this forty-something parent trying to squeeze in time for an RPGs -- often via PFS -- additional mechanics are a hindrance, not a selling point.
And if science IS such a good tool for figuring out things...
We've made more progress in understanding the world in the 400 years since Galileo than in the 40,000 years before before him (granted, Galileo as the father of the scientific method could be debated, but if anything, the advent of the scientific method is even more recent than 400 years).
So yeah, science is useful for "figuring out things." :P
Except for the fact that the people with the most disposable money are those with a vested interest in disproving global warming, and the only people they can find to publish refutations also worked on tobacco studies for cigarette companies.
Now that is what I'd call an inconvenient truth. ;-)
For goodness sake, it's not like the initiative rules stand up to the level of scrutiny being employed here anyway.
The rules state that:
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
Fair enough. However, note that "initiative count" is not defined.
Next, regarding ties:
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first).
Great! Not that nothing is said about changing the actual initiative check result; only the order of action is specified. And again, nothing about "initiative count."
Now look at effects ongoing effects:
When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.
What is an "initiative count?"
Is it a synonym for "initiative check result?" If so, then multiple people can go on the same initiative count (because ties do not result in changing the initiative check result). So if you have two combatants with the same check result, but with different initiative modifiers, they go on the same count in order of initiative modifier. Imagine a monk (initiative check 20, modifier 5) goes after an enemy bard (initiative check 20, modifier 6) and stuns him for 1 round, by the RAW the stun ends "just before" initiative count 20 in the next round, meaning the bard recovers before his turn and suffers no ill effects from the stun.
On the other hand, if initiative count isn't a synonym for "initiative check result," what is it? How does it work? The rules don't say.
TLDR; If you try to treat the rules of a game like a legal contract, you're asking for trouble.
"When a character's turn comes up in the initiative sequence, that character performs his entire round's worth of actions."
A strict reading of that sentence precludes any use of the ready action. As the ready action exists, I think we can reasonably infer that that wasn't the intent.
Yes, because clearly heathens who play 5E should be banished. They couldn't possibly have interest in other Paizo products, or friends here, or anything like that.
Edit: And your post has garnered several favorites. Score another one for petty human tribalism. :-/
Bill Dunn wrote:
Yeah, sorry about that. Probably a low-grade personality disorder at work.
...though the wife might say it isn't so low-grade. ;)
Steve Geddes wrote:
The thing is, D&D is literally the only modern RPG that I can't get as some sort of e-book (I understand that this is the case with the Star Wars stuff as well, but being licensed, that's understandable). Further, WotC's stated reason for no electronic availability -- piracy -- is completely nonsensical to the point of being insulting. In fairness, I'm probably blowing the issue out of proportion, but I just have no patience left for dealing with Hasbro/WotC's shenanigans after watching them completely botch 4E (which I really liked). It probably also doesn't help that I feel like I've seen this show before, having watched the slow car accident that was the music industry's response to MP3s...
Stefan Hill wrote:
Whomever is making decisions like:
* PDFs are bad, mmmmkay?
Which I assume is WotC mgmt, but could be Hasbro.
In any event, I think the designers came up with a good product; I just think they're being hamstrung by very poor (and very obviously poor) management.
Chengar Qordath wrote:
Rather, the OP is discussing things like "No blacks or women in my fantasy, that's not historically accurate" and "No guns alongside my rapiers and nunchuks, that's not historically accurate."
Perhaps...then again, ignoring the implications of introducing things like guns can be jarring, and history is pretty much the best guide we have when it comes to the effects of new technology.
Guns replaced bows. They're smaller, easier to use, more convenient, etc. You could have a setting with semi-automatic firearms existing alongside bows, but you'd really need to explain why bows are still in common use. It's OK for the hero to use a bow; he's special. But if half the armies of the world use bows, and half use guns, you'd better have a really good explanation as to why that is the case. "Because fantasy" is going to rub some people the wrong way.
I guess what I'm trying to say is that verisimilitude matters, irrespective of genre.
Stefan Hill wrote:
If Hasbro wanted to sink D&D...
I'm not aware of anyone who is suggesting they want to sink D&D; only that they may do so inadvertently.
If I had to bet, I'd guess that 5E will be a success in spite of WotC, but certainly not because of them. Their management team certainly seems to be circa 1990 or so.
But the truth is that we'll never know how 5E would have gone under different circumstances, because it isn't possible to go back and test it. All I know right now is:
1. 5E seems to be successful so far; and