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Sin Spawn

bugleyman's page

RPG Superstar 2013 Star Voter, 2014 Star Voter, 2015 Star Voter. FullStarFullStarFullStar RPG Venture-Lieutenant, Arizona—Chandler. 7,226 posts (7,338 including aliases). 79 reviews. 1 list. No wishlists. 7 Pathfinder Society characters. 15 aliases.


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2 people marked this as a favorite.
Bluenose wrote:
You know, every time I see this I have to wonder something. Of the games which do have PDFs and some sort of licensing scheme that allows for support, what do you play?

Pathfinder (mostly; owned in PDF) and Savage Worlds (when I can get it; also owned in PDF). I'd also like to try Dungeon World (which I own in PDF), 13th Age (also owned in PDF), FATE (owned in PDF) and Castles and Crusade (which -- spoiler alert -- I own in PDF).

In fact, there is literally no RPG I own or have any desire to play that isn't readily available in (DRM free!) PDF, coupled with liberal fan licensing...except D&D.

Even the RIAA has figured out that offering high-quality DRM free content is the way to go. The @#$@#$ RIAA!


1 person marked this as a favorite.
Steve Geddes wrote:
Although the fans seem to care deeply, I dont think WotC care very much whether their TTRPG is competitive with other RPG publishers. I think they want to make sure their IP remains 'current' and is generating them some level of profit while they chase the movie/computer game windfall.

I think you must have it right. Which makes me very sad, but such is life. :)


4 people marked this as a favorite.

First of all, thanks for not accusing me of being a liar -- that is, that I sneak off and play 5E because it's just that good.

Yes, that is a thing that happened.

Steve Geddes wrote:
Do you think you're representative of the entire market, though?

The entire market? No. More so every day? Absolutely. I'm already 42, but I'm pretty darn sure the printed book will become a niche item -- if not a museum piece -- within my lifetime. WotC leadership is showing all the signs of clinging to a dead business model until the bitter end.

Steve Geddes wrote:
I understand that "no PDF = no buy in" for you, but does that necessarily mean that they're doomed to fail (presuming their goal is purely to keep a foot in the door, not to dominate the TTRPG market)?

It isn't so much that the lack of PDFs will kill them; it's the "we know best" hubris behind it (and the lack of a licensing process, and the C&Ds, etc.). Any number of people have been asking for a PDF/ebook option for years to no avail. Companies which ignore their customers to that extent do so at their peril. Seriously, taking nothing away from Paizo, the TTRPG market was WotC's to lose in 2008, and lose it they did. Spectacularly.


2 people marked this as a favorite.

On the two occasions that I've played it, I found D&D 5E to be a great game. But until WotC sells PDFs and offers reasonable licensing (which is the gate-keeper for all kinds of support), the quality of the game itself is beside the point -- it simply doesn't fulfill my requirements.

Thankfully, though it may be painful to watch WotC torpedo ANOTHER edition of D&D, the industry -- at least in some form -- will survive. The economics of e-books all but guarantees that much.


3 people marked this as a favorite.

I think D&D taking the top spot was a foregone conclusion. The real question is, can it hold it? My guess is no, especially given the intentionally sparse release schedule, but WotC simply may not care. It seems to me that 5E is more about the D&D brand than it is about RPG book sales. Which is a big part of the reason I find their ongoing, multi-year failure to address e-books so puzzling...but that's another thread.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.
Jonenee Merriex wrote:
And don't worry, I have your number on speed dial :D.

She isn't worried; she has caller ID. ;-)

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

I'm sad to see you step down, but I'm (selfishly) glad that I was able to attend one of your conventions before you did. Not only was it a great time, but I learned a lot from you about how to run a successful con. :)

Thanks for everything you have done, and if you're ever in AZ I'd be honored and delighted to run a table for you. Best wishes!


4 people marked this as a favorite.
TOZ wrote:
My wife is not on the forums and gets to hear ALL about it. :)

Just another piece of evidence that our wives are smarter than we are. ;-)


1 person marked this as a favorite.
N. Jolly wrote:
I share Tels's sentiments here, and I think it shows that people who like this game aren't happy with the way it's being handled.

Surely you mean SOME people aren't happy? Because if this thread and the others like it are any indication, some people seem to be.

Also, delivery matters. "Hey, I don't like this thing" is almost certain to be more effective than "I declare you unfit." Trust me, I speak from experience. :P


4 people marked this as a favorite.
Just a Guess wrote:
Please don't ever pretend not to hate martials, paizo.

I have it on good authority that Erik Mona sits at his desk cackling softly to himself about his hatred of all things martial, gleefully twirling his mustache the entire time. Rumor has it that he plans to remove Power Attack from the game entirely.


1 person marked this as a favorite.
thegreenteagamer wrote:
Suffice to say, most of us who think it's cheesy think it's REALLY cheesy.

Velveeta.


6 people marked this as a favorite.

It has nothing to do with power or balance. The old ruling simply made. no. sense. Not only was it clearly at odds with the design of prestige classes going all the way back to 3E, it essentially invalidated the entire prestige class chapter of the NPC Codex.

Are prestige classes often under-powered? Yes, yes they are. The old SLA ruling wasn't the way to fix it.


1 person marked this as a favorite.

A couple more thoughts:

* That's one more house rule I can scratch; and
* An entire chapter of the NPC Codex is no longer outdated.

Yay!


1 person marked this as a favorite.

Good ruling! Between this and the 10' reach change, you guys are on a roll.


2 people marked this as a favorite.
TOZ wrote:
bugleyman wrote:
Threads like this make me want to play Savage Worlds. :P
It is not the system that is the problem, merely the players...

I'm actually inclined to say it is a bit of both.

The more crunch is published for a system, the more likely unbalanced combinations are to arise. Obviously that doesn't mean that all simple systems are balanced, or that all complex systems are not -- just that the more stuff you throw in the pot, the harder it is to foresee every possible permutation.


5 people marked this as a favorite.

Threads like this make me want to play Savage Worlds. :P


1 person marked this as a favorite.
NobodysHome wrote:

Honestly, I think the greatest favors ever done for me were by complete jerks:

- If I mis-used "its/it's" or "they're/there/their" in an English paper, I got an automatic 0 on the entire paper.
- If I made a mistake while driving, my driving instructor slammed on the brakes, yelled, "BAM! YOU'RE DEAD!", and my turn was over.

Kind of made me remember proper grammar and proper driving. Go figure.

Sounds like this.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

I find that I actually like the Arcanist as a "one-size-fits-all" full arcane caster. That is, a replacement for both the Wizard and the Sorcerer.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.
David Bowles wrote:
For the most part, I really like the ACG classes. The warpriest is something that just couldn't be built right with fighter/cleric levels, just like the magus couldn't be build with fighter/wizard levels. For this reason, I'm not participating in CORE, as none of the classes I'm interested in are available in that mode.

Interesting. Personally, I've always seen the cleric as a "war-priest" out-of-the-box; They already have a martial bent. In my ideal world, I think Clerics would be six level casters, and there would be a separate pure divine caster class ("the priest?").


1 person marked this as a favorite.
Tacticslion wrote:
Your point's taken, but this is more akin to choosing not to purchase a yacht because you believe the yacht is too big for your tastes, then complaining about the fact that others have the yachts you didn't want.

Understood. In fairness, I've been a big critic of bloat in organized play, but the Core Campaign really helps, if not outright solves, that issue.

I do think there is something to the idea that too many rules increases the need for a new, cleaned-up edition, but since I would welcome that anyway, I'm not personally going to complain about it. :)


3 people marked this as a favorite.

I'm also not a fan of rules bloat; I'd much rather see adventures and campaign materials than crunch. But I'm pretty sure I'm in the minority there.

Happily, with the introduction of the Core campaign, the problem has been solved (at least for PFS).


1 person marked this as a favorite.
GreyWolfLord wrote:

Of course, the problem is what else is there?

I'm not a fan of 5e currently, which leaves...not too much out there that fills the gap of Pathfinder.

I guess there's C&C which is sort of like PF lite...but other than that????

You, sir, need to broaden your horizons. ;-)

Have you looked at 13th Age? One part 3E, one part 4E, and one part FATE, 13th Age is a fantastically clever d20 fantasy RPG.

If you're willing to go more narrative, there is the excellent Dungeon World. Rules-lite, but with all the familiar D&Disms.

If you're OK leaving "D&D-like" behind, try Savage Worlds. Crunchy enough to satisfy, but runs fast and easy.


1 person marked this as a favorite.
Steve Geddes wrote:
As I understand it, the US take on copyright and/or trademark laws require you to protect your IP when you become aware of inappropriate usage or else you run the risk of allowing it into the public domain. (It's always seemed to me, presuming the above is true, that WotC cop a lot of unfair flak when they close down sites with D&D in the title or send similar 'cease and desist' letters. The TTRPG market is probably irrelevant, but they can hardly allow their IP into the public domain in the bigger scheme of things).

True for trademarks, but untrue for copyright.


3 people marked this as a favorite.

Lack of productivity (wealth) isn't the problem. Distribution is the problem. The more educated the populace, the more people will figure this out.

And we can't have that, can we? :P


1 person marked this as a favorite.

13th Age is pretty awesome; think 1/3 D&D 3, 1/3 D&D 4, and 1/3 FATE.

If you're looking for a more traditional, less narrative D&D experience, Pathfinder is very well supported. On the downside, it can be overly complex. As for Christmas Tree Syndrome, the GM could factor the "big 6" into the level progression without too much trouble, which would preserve the CR system and leave magic items to have more interesting powers.

One thing I keenly miss for all systems is something like Dungeon Magazine -- a series of short, drop-in adventures for various levels. This is a fantastically useful product, and I don't see why someone doesn't de-couple it from the magazine publishing model and run with it (13th Age looks like it *might* try, depending upon what content shows up in their new monthly PDF).

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

2 people marked this as a favorite.

Is there a third choice?

I think I would prefer they put all the APG traits (with the exception of the campaign traits) in the Web Enhancement. But I think anything legal for the Core Campaign has to be in the Web Enhancement; Core should not depend on the APG.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

TOZ and I were simply at the same meeting. Our VC whupped us into shape! ;-)

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

5 people marked this as a favorite.
Steven Schopmeyer wrote:
...if one of our players wants to GM, and finds that easier, I'll gladly roll up to support them learning the ropes.

This. Encouraging new GMs is one of the most important things we can do to ensure plenty of play opportunities for everyone, whatever their Core/Regular preference.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

I can't speak for everyone, but I know the VOs in Arizona are absolutely committed to responding to player demand. We'll schedule what people say they want -- both directly and via sign-ups. In other words, my personal affinity for Core as a GM or player has no bearing on my actions as a coordinator.

If I had to venture a guess, I'd say Core will likely remain secondary to Normal when it comes to scheduling, but time will tell.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

6 people marked this as a favorite.

Yes, Core and Classic will, in some cases, compete for resources (table space, players, etc). I think denying something so self-evidently true might be what is provoking such a negative response in some folks.

I absolutely believe that the situation can be managed, and that in a majority of cases, the benefits of Core will outweigh the drawbacks. But I still understand why people are concerned. I can only speak for my region, but we are very cognizant of the concerns, and we humbly request that folks withhold judgment until we've all had a chance to kick the tires on Core a bit.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

I believe that most of us appreciate that Core will introduce some new challenges when it comes to scheduling. Personally, I just happen to believe those challenges are worth the pay-off to PFS: Appealing to players and GMs who -- for whatever reason -- prefer not to deal with the complexity of the standard PFS experience.

As for splitting the player base, I think by far the more likely result is that there may not be many [Core] games available in some smaller locations. And that's Ok, because those locations haven't lost anything. This is, after all, an expansion of what we can do for PFS credit. Nothing is being taken away.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.
Pink Dragon wrote:
Yes. I understand that and thank you for it. Just venting a bit.

Seconded. I expect your job feels thankless sometimes, but we understand that without your efforts, PFS just wouldn't be what it is today.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

No more (or at least greatly reduced) ways to cast summoning spells as a standard action.

Clerics and kings of the healing hill again with the demise of Life Oracles and First Aid Gloves.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

5 people marked this as a favorite.

Folks, please, read the announcement before posting questions. You're going to give Mike a heart attack. :P

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

2 people marked this as a favorite.
pH unbalanced wrote:

Exactly.

This won't be a problem at the store I play at that always runs 4-5 tables.

This could be a huge problem at the store I play at that only runs 1 table.

My guess would be that most "1 table" stores will stick with the regular campaign.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

2 people marked this as a favorite.

Clearly there are some practical details to be ironed out, but we'll get there. I think this is a tremendous development for players who aren't necessarily interested in exploring tons of mechanic options.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.

Best. Announcement. Ever.


1 person marked this as a favorite.

This thread is supposed to be all about how Obama is a socialist devil. Let's bring this back on topic, please.

Star Voter 2013, Star Voter 2014, Star Voter 2015

1 person marked this as a favorite.

Molten Belcher
Aura faint abjuration; CL 6th
Slot shield; Price 5,000 gp; Weight 15 lbs.
Description
This round, crimson-hued +1 heavy steel shield is adorned with the bearded visage of a leering fire giant. Once per day as an immediate action when subjected to fire damage, the wearer may command a molten belcher to swallow and hold the first 25 points of that damage. Damage caused by targeted or area effects may be swallowed, but area effects are not negated and still affect other targets within their areas normally. In addition, the shield must reasonably be able to be interposed between the wearer and the source of the damage in order to be effective (the wearer cannot, for example, use the shield to absorb damage caused by being immersed in lava). In any case, the wearer suffers damage in excess of 25 points normally.

Once the shield has absorbed energy in this fashion, the wearer may, as a standard action, release the swallowed energy, causing the shield to vomit forth a gout of flame in a 15' cone. For every five points (or fraction thereof) of fire damage swallowed by the shield, the cone inflicts 1d6 points of fire damage. Targets which succeed at a DC 12 reflex save suffer half damage. The swallowed energy dissipates if not released by the end of the day. A molten belcher remains warm to the touch as long as it holds energy, and though not intelligent per se, some molten belchers have been known to quietly mutter complaints when forced to retain energy for more than a few minutes.

Construction
Requirements Craft Magic Arms and Armor, burning hands, magic mouth, protection from energy; Cost 2,500 gp

I realized right away that I had blown the cost (damn it!), but any feedback would be appreciated.

*** RPG Venture-Lieutenant, Arizona—Chandler aka bugleyman

1 person marked this as a favorite.
Nefreet wrote:

As in, I share a room with 3 other GMs? Or I'm reimbursed for 1/4 the cost of what my final hotel bill comes to?

(honest question, I'm not sure how to interpret that)

The former.


1 person marked this as a favorite.

I'm an outsider, but from a purely practical standpoint, I have to ask: For a group of people with so many well-funded, vocal, and obvious enemies, why is this a question even worth asking?


2 people marked this as a favorite.

My then-eleven or twelve year old son once told me that he "isn't afraid of the po po."

I believe he'd wet himself if approached by mall security. :P

Star Voter 2013, Star Voter 2014, Star Voter 2015

2 people marked this as a favorite.
Woody Elliott wrote:
It's not the size of your grid, it's how you use it.

Only people with little grids ever say that! ;-)


1 person marked this as a favorite.

This is a fantastic idea. But I guarantee it will be instantly shot down as Socialism. Total non-starter if it requires Congressional action.

Star Voter 2013, Star Voter 2014, Star Voter 2015

5 people marked this as a favorite.
Jacob Trier wrote:
Gravity-item vs gravity-item - who will win?

That sounds like a matter to be weighed carefully.


4 people marked this as a favorite.
Sean K Reynolds wrote:

It wasn't my square, or my ruling. It's how Jason thought it should work, in the text that he wrote for the Core Rulebook. When this question came up in the FAQ queue, I pointed out the problem to Jason (heck, it was a diagram on the marker board on my office wall for months), he acknowledged it wasn't clear over two years ago, but nothing got done about it until now.

Please stop attributing to me every ruling or answer you (generic "you") don't like. (Which, mind you, is one of the reasons why I stopped being the point man for FAQs for about five months. And during that interregnum, there were only a handful of new FAQs posted, because nobody else made FAQs a priority like I did. And then I was ordered to be the point man for FAQs again, despite me not wanting to, and despite being told "you get into too many arguments on the boards.")

I stand corrected, and I apologize for misrepresenting your position. I will be more careful in the future.


1 person marked this as a favorite.

Kudos for trying something new.

Star Voter 2013, Star Voter 2014, Star Voter 2015

4 people marked this as a favorite.
nkerklaan wrote:
Okay, marriage-themed items are officially a trend.

I've seen a couple.

(Boo! Hiss!)

Now I'm really going to bed...

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