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thejeff wrote:
I deliberately picked a terrible analogy -- in fact, that was kinda the point. But my amazing BMIQ(tm) has allowed me to infer that you might be taking this more seriously than I am...
Ashiel wrote: In Lunar the most precious diamonds in the world...are dragon s*@@. The way dragon ecology has traditionally been would support this theory as well (the offical lore was that dragons - at least true dragons - can eat almost anything with their bodies being like powerful blast furnaces that can digest stuff). Dragon crap? That's crazy. I swear some people will believe anything. ;-)
_Cobalt_ wrote: Also, if we want another fact to debate the deep political, no one in the media knows where Obama was for 5 hours, during which the consulate was attacked. I know where he was. Obama was coordinating the attack on the consulate while lounging in his golden bathtub (filled with the tears of True Americans(tm)) whilst plotting with the acting directory of the CIA to oppress Tea Party Patriots and with Eric Holder to target the AP. Shortly thereafter, he drove his solar-powered, tax-advantaged limo to Arlington and met up with his Muslim brothers to piss on the graves of U.S. Servicemen. Of course.
Rynjin wrote:
How are they redundant? Conceptually. Summoner? We have conjuration wizards in that niche.
Nothing here that couldn't already be done, and done effectively with the core classes. At most a few feats would have sufficed. I realize that the ideal specificity of classes is a matter of opinion, but in my opinion, the APG classes don't broaden the range of concepts that can be realized -- it just introduces additional mechanics in a game that already has too many. On a only marginally related note, I thought D20 modern's take on classes was extremely clever.
Benghazi is nothing more than a bunch of politically motivated Monday morning quarterbacking. Though it does go nicely with the "scandal-ridden 2nd term" narrative. I suppose impeachment is the next best thing after the whole "one-term" president thing didn't pan out.
Comrade Anklebiter wrote:
BUT I WANT IT NOW!!!!!!!!!!!!!!!!!!! :P
thejeff wrote: Don't forget that they often sit on the boards of each other's companies and help determine what the executives get paid. No possibility of problems there is there. What is is that called again? Conflict of...? Sorry, I can't remember. Which is good, because I'm sure it was just class-warfare rhetoric.
David: Incest is a cultural taboo for a very good reason -- inbreeding is bad for the gene pool. I'd also like to underscore that incest is just as taboo out of wedlock -- marriage is irrelevant. Arguments against same-sex marriage predicated on encouraging reproduction are equally applicable to marriages involving, say, the majority of woman aged 50 or older. I don't think we want to go down that path. Even if we did, with a global population of 7 billion no longer have any reason to encourage reproduction.
Obviously marriage has had legal significance for centuries -- certainly predating a legal separation of church and state. Which is unfortunate, but that's the hand we're dealt. But here's the thing: We (explicitly) don't have a state religion. Government has no business placing religious restrictions on legal constructs. Period. Yes, it happens. That doesn't make it Constitutional, and it doesn't make it right. No reasonable person thinks that the government, the ACLU, or anyone else should be forcing a private group to perform same-sex marriages. Do whatever you want in your church. But when it comes to the law, please keep your religion to yourself.
Piccolo wrote: My question is, WHY THE HECK didn't they make a bigger game map, and separate these cultures as they are separated in the real world?! Seriously, they crammed in a globe into the space of Europe. That's more than a bit much. This is why I don't do Golarion. Possibly because they didn't plan ahead? I'd just ignore it (I'd never even noticed it). Like most things in D&D/Pathfinder, if you think about it too hard you'll realize there are all sorts of problems. :)
Things I would really like to see (sooner or later) in the Paizo Game Space: 1. Stability, stability, stability.
Things I don't care about:
Brain in a Jar wrote: No one is making you play PFS. If you don't like it find else where to play. That's a terrible attitude. First of all, if everyone took your "advice," then things would never improve. Games work best when everyone's input is welcome. Second, it's rude and dismissive...two things already in ample supply on the Internet. Lame...but then you already knew that.
10' reach should just be hand-waved to two squares in all directions. In my opinion the decision to change from 3.5 simply wasn't fully thought through. And no, I wouldn't change spell shapes/areas. Yes, that's inconsistent -- and no, I don't care. It's an abstraction, and play-ability is paramount.
Aranna wrote:
Off the top of my head I'd say extreme shyness.
For my part, I'd say at least 50% of the people playing PFS in the Phx metro area do not grasp the full ramifications of the native outsider situation. Our VC was just talking about this last night. Irrespective of how clear this seems to some, the confusion is certainly common enough in my area to warrant a clarification. As far as I can see, that is all that was requested. In any event, none of this warrants the vitriol on display in this thread.
Seranov wrote: Having an Outsider in your family tree doesn't immediately give you Outsider blood. It's a super rare dominant gene that makes a child that would have been a normal child turn into a Native Outsider. It shows up every now and then, causing "Planetouched" people to be born. That isn't what you said before, and that also isn't how dominant genes work. But Ok. Seranov wrote:
No one said it was. Take a deep breath. Re-read this thread. Some of the posters here are being downright hostile toward the OP for no apparent reason.
Adamantine Dragon wrote:
Whew! Good thing I'm not making that argument then. The argument I am making is that none of this is particularly internally consistent, so trying to claim some sort of logical high ground (as per the OP claiming that because wizards exist, magic items must be commonplace) is foolish. It's a game -- there is no right answer. In my game, magic items aren't commonplace. In your they might be. All I'm asking is people quit pretending that their way is the only one that makes "sense," because IF YOU LOOK CLOSELY ENOUGH, NONE OF THIS MAKES SENSE. Adamantine Dragon wrote:
So the rules make perfect sense...once you've changed them? ;-)
gustavo iglesias wrote: The maximum peak of caster power was 3.0 (specially with 3.0 haste, and the ability to cast two spells per round). Then they declined a bit in 3.5, and some spells got nerfed in 3.P. But spellcasters in AD&D weren't as powerful as they were in D&D 3rd edition. Not by a long shot. Wait...what? As someone who played every edition of AD&D (while they were current), gonna have to disagree with you there. Nothing -- nothing -- could stand up to a high level wizard in 1st edition. A lowly fireball could do 29d6, and saving for half didn't matter -- in a world where the fist of Orcus did 1d4, 29d6 meant that the target was dead either way. Protection from arrows made one completely immune to missiles weapons. That and fly meant a wizard could lay waste to armies. Not that it really matters to the current conversation, but still...
Jessica Price wrote: You know some people go to college for more than just their job prospects, right? And a community college may not provide the quality of education that they want. I learned far more in my two years at a community college than I did in my subsequent two years at ASU. The community college classes were smaller, and the instructors weren't all about the research. Then again, we are talking about ASU... Would I have appreciated a better undergraduate education? You bet. But I simply couldn't afford it. There is something to be said for practicality.
Krulack wrote:
That's exactly the right attitude. I have no problem with an informed decision to go for broke. A clever party can certainly earn big returns that way! Once in a while, though, I get someone who doesn't take the risk part seriously...
Kthulhu wrote: I dunno about that. Why should fantasy RPGs play by different rules? Lets look at a couple of other genres...scifi and horror. The two biggest RPGs in scifi have arguably been Traveller and the Warhammer 40K games. Neither of which use the OGL. For horror we have the World of Darkness and Call of Cthulhu...again, no OGL in sight. The difference is that the fantasy market is already dominated by an OGL game. Which in turn replaced another OGL game (3.5). Which in turn replaced another OGL game (3.0). For some reason, people keeping reading what I type and somehow coming away with the idea I think the OGL is unbeatable. Then they kindly give counter-examples to disprove an argument that I'm not making. The OGL isn't much of a factor in an RPG's success...UNLESS the genre is dominated by an OGL game. In fact, a market-leading OGL game has NEVER been displaced by another game -- except another OGL game.
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