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Steven Schopmeyer wrote:
...if one of our players wants to GM, and finds that easier, I'll gladly roll up to support them learning the ropes.
This. Encouraging new GMs is one of the most important things we can do to ensure plenty of play opportunities for everyone, whatever their Core/Regular preference.
Yes, Core and Classic will, in some cases, compete for resources (table space, players, etc). I think denying something so self-evidently true might be what is provoking such a negative response in some folks.
I absolutely believe that the situation can be managed, and that in a majority of cases, the benefits of Core will outweigh the drawbacks. But I still understand why people are concerned. I can only speak for my region, but we are very cognizant of the concerns, and we humbly request that folks withhold judgment until we've all had a chance to kick the tires on Core a bit.
I believe that most of us appreciate that Core will introduce some new challenges when it comes to scheduling. Personally, I just happen to believe those challenges are worth the pay-off to PFS: Appealing to players and GMs who -- for whatever reason -- prefer not to deal with the complexity of the standard PFS experience.
As for splitting the player base, I think by far the more likely result is that there may not be many [Core] games available in some smaller locations. And that's Ok, because those locations haven't lost anything. This is, after all, an expansion of what we can do for PFS credit. Nothing is being taken away.
Once the shield has absorbed energy in this fashion, the wearer may, as a standard action, release the swallowed energy, causing the shield to vomit forth a gout of flame in a 15' cone. For every five points (or fraction thereof) of fire damage swallowed by the shield, the cone inflicts 1d6 points of fire damage. Targets which succeed at a DC 12 reflex save suffer half damage. The swallowed energy dissipates if not released by the end of the day. A molten belcher remains warm to the touch as long as it holds energy, and though not intelligent per se, some molten belchers have been known to quietly mutter complaints when forced to retain energy for more than a few minutes.
I realized right away that I had blown the cost (damn it!), but any feedback would be appreciated.
Sean K Reynolds wrote:
I stand corrected, and I apologize for misrepresenting your position. I will be more careful in the future.
I'm also 42, playing since '83, and I couldn't agree more.
I used to believe more complexity meant a superior system.
I got better. ;-)
David Bowles wrote:
Maybe try referring to things that don't match you preferences using language other than "gutted" and "simplistic?" I dunno. :P
I've said this before, but I think it bears repeating: I believe most police officers are good people doing a very tough job. It's just that, when an officer does take things too far, it's in everyone's best interest for that officer to be held accountable. Right now, there seems to be zero accountability...and that's a problem.
Durngrun Stonebreaker wrote:
Yeah! Or maybe the police officer's precognition allowed him to see that the woman was one day going to be "a felon," so busting her up was justified!
Charlie D. wrote:
Hmmm...you seem to be suggesting that police only ever interact with criminals. Someone should tell the courts.
Silly wolf...there are only 3 Indian Jones movies. ;)
David Bowles wrote:
If 5th ed does kill Pathfinder, I can just go back to my "no rpg" phase if necessary. There's always Starcraft.
I don't think "killing" Pathfinder is even a possibility. In a world where C&C, 13th Age, and Numenera (and countless others) are all commercially viable, I think 5E and Pathfinder can co-exist. :)
Building monsters-as-PCs is a misguided -- and ultimately doomed -- attempt at verisimilitude. Especially when you constantly have to break the rules via huge "natural armor" or "racial" bonuses just to get the numbers where you want them anyway.
No thanks...I have better things to do with my prep time than triple-check some monster's swim skill modifier. :P
The cross-guard on the weapon as pictured is either pointless (light saber blades don't slide) or useless (they do slide, but oops! gap).
Now that I have made this observation, I'm off to commit ritual suicide in protest.
P.S. The gap could have easily been avoided if the "cross-guard" parts fired in toward (but not quite touching) the main blade and extended past it on either side.