blackbloodtroll wrote:Really, party synergy plays a big part.How so? What are their synergistic differences?
One is a necessity, one is an enjoyable luxury.
You HAVE to have a fighter in the party to play tank, if you already have one or two of those you can spend a party slot on the guy who's only decent at fighting but has cute special abilities that are cool and occasionally really useful.
I mean, as a rule you need a tank (martial class) a caster (arcane class) a healer (divine class) and maybe (but only maybe) a Skill-monkey (rogue-ly-type). Now obviously some of you are already composing angry posts explaining how people can make ANY party work and your party of all wizards was the most fun you ever had and in fact, my party of all wizards was some of the most fun *I* ever had. But as a general power issue you gotta have one of each, that's how the system works. Any other party is using hacks and workarounds to shore up the gap left by not having at least 1 of each.
If you have more than 2 of any of those they start stepping on each other's lines and you would be better served branching out with the crossover and "extra" classes like bard, or one of those classes but with a strong RP focus in another direction (like the druid add to the party with a cleric or the archery specialist to the party with a melee tank monster). If you have 3 clerics all trying to buff the fighter they rapidly run out of spells that stack, and are suddenly looking for other things to do. Only 1 rogue can pick the lock on a door at a time. 3 melee fighters are great if the party's surrounded, but generally it's all 3 guys jockeying for a position to actually hit the enemy and wishing to heck there was another cleric because the monster's damage field is hurting them all and the party cleric can only heal 1 dude a round. Not to mention the glory dilution. "Hey you did a good job holding back that Abyssal Horror while the rogue and wizard cracked open the portal we could escape through, you're a great team member and a stalwart defender," seems a little less cool when it's spread out across 3 of you.
So you take Bard, which has buffs that other classes don't get. Or Druid, so even though you're another fighty-casty dude you're all about nature and the wisdom of the trees. Or you take Monk because you're not the Greatest Warrior but you're blazing fast, silent as a cat, and can break out of any evil villains evil gulag because taking away your sword makes you stronger.
And in this particular case, the question is, "do we have enough archers to shoot down flyers?"
Also, didn't we discover that a mutagen warrior can't actually fly because his caster level is effectively zero?