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How about Feast of Ravensmoor? How about No Response? How about Doom Comes to Dustspawn? All three very different types of horror, but definitely horror. Ravensmoor has a "Wicker Man" vibe. No Reponse is very Machen-ish. Doom is Cosmic Horror comes to a small town. All well done.
Eight years old and my older brother who was on leave from the Navy introduced my best friend, his little brother, and me to 1st ed. My dwarven cleric/fighter, who i named my avatar after, lasted one fight against two were rats (my friend's wizard was bitten but survived). The second. Fight was against a few orcs. Wewere rocking, when an ogre came. Out of the woods andpunched B0ldstar twice. Killed him instantly. Not a noble beginning, but it was awesome. My brother was REALLY good at painting a battlefied picture in ourheads and the roar of the ogre was loud enough to make my mom come into the room to see if someone was hurt. Good times.
I agree that the test should be customized, but the overall theme could be consistent. Think one test for each element (fire, water, earth, and air) with a final test of spirit. Maybe the final test is that the character must be able to explain what he will be the God of, why it is important, why he/she is the best choice. If the character is convincing enough (admittedly GM fiat) then a test against an equal CR creature that best expresses the opposite of what the character wants to become God over.
Nice ideas. It would be interesting to base a campaign around a BBEG who wasn't powerful individually, but was charismatic and connected. Someone like a merchant guild leader who is running a dangerous cult. Someone who you couldn't just kill... Because the entire city either loves him or is indebted to him. Maybe the goal would be to first, find out he is a bad guy. Second, destabilize his legitimate and illegal operations (without destroying the general economy of the city), and then try to stop his minions before they wake something that will eat the entire city.
It is cool and mechanically feasible. Seems like good game design to me. Of course, I mainly GM. Still, saying a feat you don't like is poor game design is a bit much. Different feats serve different purposes in the game.
Casual Viking wrote:
You do realize how ironic you are being when you state that the developers refuse to engage with fans on a forum put up by Paizo and paid for by Paizo? The developers are on these forums constantly. They very often engage with fans about criticisms. I think you mean that you don't agree with their design choices, and, well, you have that right. I don't like every decision Paizo has made in regards to Pathfinder, but I have always found the developers to be sincere in their explanations about what they did and why they did them.As far as sucking at game design... Have you ever tried to design a game system? A hint. It is freakin hard. I have played in a lot of games in a lot of different systems for almost 40 years. Pathfinder is one of the best designed systems I have found. I do admit I think it is rules heavy and I seldom use every subsystem or rule, but the mechanics of Pathfinder work quite well.
Finally, I think that there is a big difference between "sloppy" and "not what you like". Agreed, not every rule written is perfectly balanced, but have you found a game that ISO? I haven't.
In all, I like Pathfinder. More importantly for me, I love Paizo as a company.
Clay Clouser wrote:
I think I'm alone here but if your item isn't formatted properly (no bold, italics, pieces missing such as cost or slot) I don't even read it. To me that says you didn't read the rules and submit what was asked which does not make for a good designer. Next I look to make sure that the item uses terms that actually exist in the game, after that I look for cohesive theme and symmetry. At that point I pretty much always have a winner.
I don't disagree with you, and I think following the rules is important, but I guess I personally am looking for the inspiration that makes the rules feel awesome.
I understand what you are saying, but I really think you didn't understand me. When I say "rule of cool", I am not talking about power level at all. I am looking for submissions that made me feel like I did when I was 8 years old and my brother described an ogre charging my character for the first time. I am not looking at the submissions as finished products. I am looking at them to see who can make me say "Wow". An editor can help a new designer to follow the rules. An editor cannot help a designer have an amazing imagination.How finished the submission is, is the tiebreaker for me.
Just checked your link, and I believe you missed the rest of the diagnosis from the DSM4
[The following is from Diagnostic and Statistical Manual of Mental Disorders: DSM IV]
(III) The disturbance causes clinically significant impairments in social, occupational, or other important areas of functioning.
(IV) There is no clinically significant general delay in language (E.G. single words used by age 2 years, communicative phrases used by age 3 years)
(V) There is no clinically significant delay in cognitive development or in the development of age-appropriate self help skills, adaptive behavior (other than in social interaction) and curiosity about the environment in childhood.
(VI) Criteria are not met for another specific Pervasive Developmental Disorder or Schizophrenia."
Yes, but now that Aspergers I has been swallowed up by Autism in the DSM5, that broader ASD definition applies.
Sorry Wolf if I came on strong. I am just really passionate that appropriate treatment is received as soon as possible, and get nervous when people talk about how Aspergers or other ASDs isn't really any different than a gamer geek... It felt like you were belittling a disorder that can be really debilitating.