|
|||||||||||||||||||||||
|
Dear James Jacobs this may be an obvious question but would like to clarify regarding gestalt archon:- Pathfinder Roleplaying Game Reference Document Gestalt (Su) Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archon, good, and lawful subtypes; archon traits (aura of menace DC 16); 2 light rays (2d6); DR 5/evil and magic. The archons can remain in this form for 2d4 rounds. When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends. Does that include the Air, Elemental and Extraplanar subtypes too? The text seems to infer using a Large air elemental from the bestiary as base stats but add the archon abilities to it as a template style addition. Is this interpretation correct to the "Paizo" way?
May be an obvious question but would like to clarify:- Quote:
Does that include the Air, Elemental and Extraplanar subtypes too? The text seems to infer using a Large air elemental from the bestiary as base stats but add the archon abilities to it as a template style addition.
Usually not bothered about this kind of thing but.....
Some Roleplaying game rules don't make sense :/
We're all doomed. "Framework of rules" and "Have fun" I seem to recall that line of text from somewhere in the annals of time.
Anything with an automatic +20 bonus attached to it is way overpowered IMHO. I'd rule the ability isn't acceptable from the onset.
+10 bonus initiative is more than reasonable.
I've been onboard with hero lab since its first incarnation. Initially with a D20 license then purchasing the Pathfinder license along with each successive official dataset. I have to say the options that are available are staggering and well worth the investment. Coupled with the PFSRD web site its a pleasure to be able to reference every option whilst using a character creation software officially supported by a publisher. The decision to use all the official hero lab datafiles for the RA conversion is a wise one which I applaud. And to be honest as stated in the prior post nobody has to use the files, they are only provided for convenience. If you don't own hero lab, the module can still be run old school pen and paper method. Kudos
Sniggevert wrote:
I know :( that's why I said manageable cash flow and "Hint" at the end!;)
deinol wrote:
Cash flow being a manageable problem I'd like to get both but I support my FLGS and purchase the dead tree version, sadly the PDF isn't offered with the sale at brick and mortar establishments.:( Maybe Paizo could offer the free PDF scheme for the hardcopy purchases of customers from FLGS!
Will the NPC art be on a seperate page to the stats, or maybe as a full page illustration? So the players will only see the art but not the stats associated with the NPC! As a DM aid and a player aid I'd like to have the art and stats seperate, my crafty players would look at the stats before the artwork even registered.
Matrixryu wrote: Not sure if we really need to build weaknesses against mythic monsters. At least, even if they have weaknesses, these weaknesses shouldn't make them easier to kill than their non-mythic counterparts. Bolded for emphasis, Agree with this sentiment! Think clash of the titans, original version not the remake, Perseus required Medusa's head to defeat the Kraken. What was Medusa's weakness? Her own petrification gaze! A mirror! Vanity? Just because it's a weakness doesn't mean it's an easily overcome weakness!
Richard Leonhart wrote:
I also like the built in weakness mechanism, however I think the MR value should add a bonus to the weakness to signify the tougher aspects of the Mythic creature. For example for every MR tier the (weakness) lessens or gains a +1 to one base defensive ability. Using the Minotaur example above the MR 2 would add +2 either to the DR 5 / epic or the SR 17. Building in progressive weaknesses, to my thinking at least, just fits right!
Dragon78 wrote: Interesting and all but it would be nice to see some previews for products that are coming out this month or next month. I disagree. The interest in mythic rules has to be addressed at some point.If there is something to mull over at the very early stages of development the more refined the final product will become, the boards here will provide enough constructive / obstructive criticism for Paizo developers to analyse design choices! The products due to be released this month or next month will probably be showcased anyway as usual, I presume.
Has to be AD&D 2nd edition Bodrin Barlow male human fighter reached 6th level in total.
Bodrin had a phobia of fire and lightning after suffering at the hands of a trigger happy wizard that had the spatial awareness of a blind, deaf, mute 3 toed sloth! The holy avenger Chrysomer also played a part in Bodrin's demise exacting lawful good vengeance upon his chaotic tendencies, when he tried to use the sword in the midst of combat when the paladin owner was knocked unconscious! A failed resurrection attempt on percentile dice finally retired this character. :D
Thank you for supporting the extra suplemental non core options in your published products, and not just publishing fluff just for the hell of it! Thank you for not deviating from the OGL ruleset too much. ;) Thank you for re-inventing some of the more confusing / time consuming D20 rules Thank you for re-invigorating the D20 RPG scene. Thank you for releasing quality products that I want to purchase.
Trample (Ex) As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature. Emphasis mine, deal trample damage to as many creatures that you pass over during your movement, only once per target per round. 30' of movement, 4 targets, 4 x trample attacks. 1 per target!!
I didn't get the first adventure paths at all!
I've looked through the first Paizo Golarion 3.5 products but can't say I'm particularly interested in buying them. I prefer the new updated ruleset. I have all the Dungeons and Dragons d20 products so I'm not speaking from lack of knowledge. I will be buying the anniversary edition of RotRL though as I've invested heavily in the newer Paizo products. Now a collected book of the other original adventure paths updated to the PFRPG rules I am interested in. I personally disagree with the opinion that collected editions of Adventure Paths will create hesitant customers or reduce sales. Once every five years for a collected edition doesn't seem like a ridiculous idea!
Thalin wrote: Just have an attractive Lich that sparkles in the sunlight. Problem solved. [sarcasm ] +1 This is a really awesome suggestion! :D[/sarcasm] It really shouldn't matter, your hybrid creature actually sounds feasible. Heck go with it, I'd certainly be impressed with the concept regardless of the RAW.
Okay Paizonians, I'm asking this here because I'm unsure if it needs to be in the general discussion area or elsewhere. Here goes, as Hero Lab has been licensed as the official Character creator for the Pathfinder RPG would it be a future possibility for the Golarion IP to be licensed to the new Realmworks campaign manager software? Link below to screenshots currently in closed Beta though. Lone Wolf Development Realmworks I for one would love to have a fully supported and licensed campaign manager. Just a thought:)
Ad&d 2nd edition rules.
Bodrin had died and been raised multiple times over the course of, Temple of Tharizdun, Skarda's mirror, The Egg of the Phoenix and Black Courser. However in a judges guild adventure, the name eludes me ATM, Bodrin had volunteered to alter his alignment to wield a specific item. During the course of the module his actions to revert back to the Chaotic good alignment were questionable. In a particularly nasty battle with Grimlocks Bodrin was attacked and surrounded by hostile forces. Falling to the floor attempting to play dead his sword skittered away from his hands. The nearest weapon, Chrysomer an Intelligent holy avenger normally used by the party paladin lay close by.
Hilarity ensued.
Male, 41 years. Married with Children. No military but Full Metal Jacket is favourite military film.;) Playing since 1981. Started with Runequest still got the game box plus original citadel miniatures box sets Heroes in one Creatures in the other.
Present day Pathfinder CRB, Bestiaries 1/2/3, Ultimate Books, Inner Sea World guide plus Carrion Crown AP including map folio.
Heavily invested again!!! ** Face Palm **
Firstly I would have loved to have participated in this game. The dungeon crawl sounded awesome, so much that I'd like to request a PDF scan of it to run as a stand alone game for my regular group. If you would be so kind and generous Ravingdork! Onto the primary question though, I don't believe you railroaded the characters at all.Why wouldn't the crafty goblins have their lair trapped for interlopers? It reads as a great dungeon bash, worthy of any infamous dungeon modules from yesteryear! As for the cavalier, at some point I'd have thought the action ought have been played out above ground, maybe allowing the dungeon party to control groups of goblins and stage an attack on the above ground forces. This would then enable everyone to continue to be involved in the action without alienating anyone. And have given you the DM a break from the below ground action.
Okay, here's a few of my thoughts! I never played WoW, don't have the time. I have played FPS only rarely, Neverwinter nights Solo and Multiplayer occasionally. But I do play DDO when I want an easy online experience based upon the D20 ruleset. My main draw to a MMO Pathfinder game would be the potential integration with other compatible products that can be used around a tabletop and vice versa. I often tried to replicate the characters from the D&D digital games onto paper form which invariably led to slight differences. I'd consider it an excellent feature of the online game to import and export characters into a format that could be read by character generators with total compatability of the PFRpg ruleset. I'm specifically referring to Hero Lab but others are available. Now I'm wary of the whole MMO scene anyway because of the time needed to play, real life often gets in the way but I'm really excited about this announcement, if it was tailored to the multiple styles of players. I prefer solo missions that can be played over a period of time in chunks, but others spend days continuously with the intention of levelling quickly. Just my opinion!
armnaxis wrote:
Here's what happened in my Dragotha encounter. 11/12/2011 8 characters 1 NPC a Solar ranger / 5 from dragon magazine! Dragotha had 3 minions, an undead Spriggan, An undead Cleric of Vecna missing the left hand and an undead Kenku assassin! Whom they had met and slain before, this is a change to the printed module. Also I adjusted the spell list. The minions. We're dealt with in three rounds the solar fought 3 nightcrawlers in the tunnel leading to the lair. On the fourth round one character hit Dragotha with a +1 Mace with Disruption and slew the dracolich outright! Disappointing? Hell yeah!
So far, my Age of Worms campaign is 6 years long. That breaks down into 1 friday session per week of 5 hours (20.00hrs - 01.00hrs). 9 Players 1 Dm. Subtracting vacations and unexpected cancellations approx 24 sessions Total time = 1440 hours or 288 sessions! My group really enjoys not belonging to a cohesive tactical party and contains a majority of the "I'm not very clever, but I can lift really heavy things!!" mentality. What can't be solved with one hammer needs a marginally better hammer. The consequences are numerous and usually revolve around lots of pain / hurried withdrawal and regroup then listen to the more observant and thoughtful players to formulate a better plan of egress. We're just about to confront Dragotha in the penultimate book. Which should provide some big smackdowns for all involved.
All the village merchants are accused of price fixing regardless of goods sold. Turns out they are but at the behest of the lower court justice system which is providing the goods / services at a vastly reduced rate to the surrounding villages. Which in turn are re selling the goods back to the merchants for distribution with a higher cost due to import tax imposed by The high court justices which are aware of this practise as they set the tax rate for the treasury and skim the extra revenue generated.
Ravingdork wrote: Sorry, Bodrin, it doesn't. Per RAW, bleed damage applies at the start of a creature's turn. That means the timing of fast healing/regeneration can have a huge effect on combat where such things are involved. Fine, I offer my opinion and you already have an answer from RAW! I used your own example to explain my opinion, however if you want RAW as you state bleed happens on the creatures turn. Apply bleed damage then Regeneration / Fast Healing which then counteracts the bleed damage.
Edit: Ninja'd
I rule at the most logical moment.
Then apply any other damage on the initiative round of the Player / Cause of that damage. So bleed would apply on the rogues initiative even if there is a delay action, because a round signifies a 6 second period that all actions happen in. The individual initiative scores represent a portion of the 6 seconds that each individual starts to act within that period! Hope that helps.
For maximum effect employ Dust of Sneezing and choking. No save, 12 rounds of inaction on the part of the victim. Loot as much stuff as you want. I performed this move against my players, the fallout was intense, but it achieved the desired effects without TPKing. My villain required 2 pieces of equipment that the characters had acquired and I played his evil intellect to the letter. No deaths, took the items and left everyone breathing. Dick move? Probably, but using nasty stuff against a foe goes both ways, and if the GM wants to create a particularly memorable villain or encounter within the narrative then it's a necessary requirement. All the more reason for the PC's to pursue and exact revenge, this time it's personal.
jonnythm wrote:
Back in the Dark Sun 2nd edition days I had two thri kreen gladiators specialised in TWF which used darts, as AD&D allowed 4 darts per hand that was a total of 32 darts flung at an enemy! One world of pain and one unbalanced game! But still enjoyable none the less!
Pedantic wrote:
Evey rogue I've had in my campaigns always offset the BAB discrepancy by utilising delay, tumble, spring attack, magic weapons and flanking. Possibly benefiting from a bulls strength effect or weapon finesse. Fighters just hit things. Sneaky types ought to be nimble and sneaky!
Lockgo wrote:
No it remains the same size, it just gets thinner. It's a Ooze / slime / amorphous blob after all which can alter it's physical dimensions. IIRC James Jacobs posted upon the Age of Worms forum about Black Puddings splitting.
"Vehemently" Yes it's a strong word, I've had a player "Vehemently" disagree with a decision I wanted to implement to balance out a, IMHO, game unbalancing item/power. I'm looking at you D20 Spell Compendium Wand of Orb of Force! So much that it degenerated into a violent table thumping/yelling incident on the part of the player. I conceded at the time, let the player keep his <gollum> "precious"</gollum> as is, then vehemently reversed a newly swapped out ability which allowed sneak attack damage versus undead, citing his argument back to him regarding changing the RAW. Undead types aren't subject to sneak D20 v3.5 keep your trapfinding ability and your Orbs of Force. So retrieve a stored item = Move Action RAW
Ravingdork wrote:
Checking the Pathfinder SRD at d20pfsrd.com shows that retrieving an item is still a move action in Pathfinder. The same in the D20 SRD! Move Action Attack of Opportunity
Forgive the formatting I've copied and pasted the table directly but it serves the purpose. Core Rulebook Actions in Combat. I think the DM in this instance was being obtuse for the sake of it.
Enaris wrote:
To interject here and not to derail the play test, everything is subject to house rules if the group agrees! Just because it say in the "Framework" rules you can't perform a full round action doesn't mean that you can't house rule it! As I said house rule it yes if it makes the game more fun for you all! It's a game after all. Not a law book or tenets of scripture to be obeyed without question! Try to have fun Snipe, stealth -20, opposed perception, succeed or fail? Only the GM knows the outcome of the perception check!
Ambrus wrote: Still wondering whether it's somehow possible to snipe during a full attack. House rule it, Yes! If you think it's feasible, and it would add to your groups fun. Just remember that you can use any rule for and against the characters participating! Your question seems to have been lost in the noise created by Verbal components though! ;)
Enaris wrote:
I'd have to agree with the epicness of the Dash from cover to cover using Shot on the Run. It lends itself to heroic actions, the core rules are in place, sniping +20 to the stealth Dc or even the +40 for particularly hectic circumstances.. As long as you don't miscalculate the distance and run out of movement. Maybe this situation can be covered with an exception rule to the full round action prohibiting using stealth.Perhaps appending a sentence at the end stating only a specific set of full round actions can be performed utilising stealth to maintain the hidden condition.
So to total up an example, I'm hidden behind a tree, I want to run to the next bit of cover which is 30 feet away, +4 to the DC, using shot on the run, sniping +20, there are 6 enemies to avoid, +12 to the DC. Final modifier to remain hidden at the end of my go +36! I think it's do able and awesome!
I agree with hypothesis 3 however take the task below as an example I'm about to make a hot beverage. I'll fill the boiling receptacle by taking 10 on my check, slight danger that I'll spill some cold liquid. I'll then prepare my ingredients, again take 10 slight danger of dropping or spilling anything! Fill the beverage receptacle with boiling liquid, still taking 10 as there is a slight danger from spillage of hot liquid now! Take 10 walking over to my desk, a danger of tripping or from spillage! But still only slightly as there isn't any active danger! Active danger The family pet has entered and begun to tear around the room wildly, now I need to roll a D20 to prevent any harm to myself or others! In conclusion everyday tasks take 10, variables that change the routine demand more attention. Take 10 on Stealth? Check! Take 10 on Perception? Check! It speeds the game up, discuss the rules at a later time.
Just my opinion!
Lay some false trails. The mad bomber gnome has informants that have heard that somebody is hunting them down. A few well placed npc's with the relevant misinformation to generously give your players in game should suffice for a while.
The best defense is letting your players discover all manner of things about the villain, but what if your villain works for a greater villain? I'm sure that a stream of enemies constantly harassing your party for eradicating the minor threat of your gnome would become tiresome, especially once their resources have depleted somewhat! Then you spring the twist that your gnome bomber has risen from the past to continue his campaign of destruction, courtesy of his overlord! Cliched? Probably, but fun? I think so!
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
