NOTE: This is not a troll or fishing for arguments. Although I know debate will happen I am asking an honest question.
My friends and I debate this and I wanted to get a community perspective. some people love the pally and others hate them.
from both a player and GM perspective I find the Paladin to be overpowered.
there are 3 primary reasons for this.
Smite, Resists, Action Economy.
NOTE THESE ARE MY OPINIONS ON THE CLASS. I PRESENT THEM SO THAT YOU CAN COMMENT, AGREE OR EXPRESS YOUR DIFFERING OPINION I ASK THAT YOU NOT TAKE IT PERSONALLY. IM NOT TROLLING OR FISHING FOR TROLLS
1) SMITE: Smite is pretty straight forward. Huge burst damage, bonus to hit, bypass DR, and extra bonus damage to undead, evil dragon and evil outsiders not to mention bonus to AC.
Smite is not a huge problem. its very powerful bordering on over overpowered when used and it can turn BBEG battles into 1 or 2 round slaughters. I don't believe its balanced by "the only works on evil targets" because the vast majority of what you face will be evil, and many are undead, dragons or evil outsiders. having said that every class needs its awesome sauce and smite certainly fills that role.
2) resists paladins are hugely resistant.
a: Divine grace is a huge bonus to paladin saves making each 2 point bonus to charisma more beneficial to paladins than almost any single stat to any single class.
b: paladins become flat out immune to disease, and Charm and eventually compulsion. so even if you were able to overcome the HUGE saving throw...
again these resists are pretty awesome sauce but great flavor for the incorruptible paladin. not overpowering in and of itself but...
3) Action Economy This one seems hardest to quantify but many of the paladins special abilities cost very little to use.
A: a paladin can self heal as a swift action... not even a cleric can do that under normal circumstances,
B: A paladin can activate smite as a swift action.
C: a paladin gets a line of Litany spells that are very powerful and cast as swift actions.
not to mention other highly useful swift and immediate action spells
D: A paladin can pinpoint detect evil as a move action, not super powerful and usually ignored but still applies to the point
The action economy of a paladin is (to the best of my knowledge) unmatched by any other class. they simply have way more things that can do that are both powerful and have little impact on their ability to apply full attacks or movement to a round.
Again as with the other abilities they are all very powerful and a class needs very powerful things to make them fun. but the paladin simply gets too many of them. (IMHO)
MY OPINION is that If the Paladin didn't get ALL of these abilities or if each ability were more reasonable I would feel better but I find that more than any other class the paladin just has too many answers and too many options making it skew party dynamics and too much of a show stealer.
How do you feel about the class in terms of balance?
EDIT: I would like to further add that my opinion is based on a group dynamic perspective not a solo or dualist perspective.