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On page 15, under the Masterwork Armor heading in the second paragraph, the spell Masterwork Transformation is referenced. The first sentence discusses using the spell for masterwork conversion of weapons, but this section is about armor and shields. Seems to me that this sentence should reference armor, not weapons. The referenced spell works on both. What it looks like to me, is that a copy-paste was performed and wasn't cleaned up afterward.
CJ, looking through this section of the redone AP, there were a couple of new items that I noted.
Spoiler:
The substitution of six normal Hill Giants for Stone Giants at the Storval Stairs and a second Frost Giant, have been included. So, if you're able to work these in and post an update, that would be fantastic.
Cosmo wrote:
Cosmo, my problem with this is that the dice were available when I placed my order at the beginning of June. Now that the RotR hardcover is available, the dice aren't. Doesn't your system hold product when there are actual orders placed against the product? I ask because it seems like the dice that I should be getting were sold to someone else and now there are none to fulfill my order.
blu4lyf wrote:
Ok. I've been playing around with it further and I think I've figured it out. The Dex modifier only shows up under Defenses if a max AC Dex value is inserted under Armor. Hopefully this helps you with fixing it. Keep up the good work on this excellent character sheet.
Callous Jack wrote:
CJ, sorry about that, you apparently have corrected it. I had downloaded the latest one, but I apparently wasn't looking at the latest one. I should know better than to make an assumption on my actions, after I've been distracted by shiny. On a separate note, do you know if anyone is working on some minis for Jade Regent? Thanks.
Just played around with this sheet. I really like it. Excellent job. One problem that I found though. Under defenses, the Dex modifier isn't showing up, nor is it being included in the calculations. Also, throw my vote in on correcting the ordering of the abilities on the first page.
Pathfinder Paper Minis—Rise of the Runelords Adventure Path Part 3: "The Hook Mountain Massacre" PDF
Now worries CJ. I doubled the size of the images you made, so I will have them for next weekend's game. I'm thinking about having the hags make use of Alter Self to appear medium sized when the PCs barge into their chamber, and thus make use of both sizes of minis. It should be fun. :D
Towards the end of last month I bought the game Kill Doctor Lucky from my FLGS. Unfortunately after only about a half-dozen plays, the laminate material from the cards is starting to peel off. So dear customer service, how is this normally handled?
Pathfinder Paper Minis—Rise of the Runelords Adventure Path Part 3: "The Hook Mountain Massacre" PDF
The PCs, one is hand-drawn, scanned in, and colored in Gimp, two are images pilfered from various free paper minis (modified to work with the Pathfinder Paper Mini instructions), and the fourth is an image from some online dollmaker site. Years ago we used postcard disks with either images on them or just the character's name. Then along came N'Wah's goblin set, and everything changed after that. So far I've purchased every Pathfinder Paper Mini set that has been released and have made a multitude of additional paper minis. If I ever get around to setting them all up, I'll take a picture and post it for you.
Sara Marie wrote:
Beautiful. This is fantastic news. Thank you! I look forward to getting the confirmation email.
Sara Marie wrote:
Sara, would it be possible to substitute the set that is lagging for another set that can ship on time (preferably from the same series like the ninja or urban sets)? Thanks.
I need to have order #1575846 delivered before Christmas. I originally had this order merged with my subscription, but now it looks like that isn't going to arrive until after the holiday. Assuming that this is the case, then I need to have this order split back out and sent via the postal method necessary to assure arrival by Friday this week. Please contact me if there are any questions. Thank you.
james maissen wrote:
The barbarian was using a double weapon (the orc double axe). Comparability of the damage we dealt had more to do that I was rolling well than the actual math, but any melee class is very susceptable to the roll of the dice. I was rolling well, and the occasional bit of magic that I was able to throw in helped me further. With the high Dex and the rolls I was getting, I went first in initiative in every combat. Will every combat with the Magus look like this? Probably not, but it was fun while it lasted and I look forward to see what kind of niftiness comes about for this class. It definitely reminds me of the 1ed and 2ed days with the multi-class elves.
I played a first level Magus this past weekend in a kick-off game for Serpent's Skull. The group included a Barbarian, a Summoner, and a Witch. The Magus I built was an Elf (because to me the Magus is the ideal Elf) with a high Dex and Weapon Finesse. We had three combats over the course of the session and I can definitely say that my Magus held his own in relation to the other PCs. He accounted for four solo kills, whereas the Barbarian accounted for one. I have to say, that at least first level, he seemed to perform fairly well. My melee attacks were only off by one from the Barbarian. My damage was less, but only marginally because of the Barbarian's significantly higher Strength. Though in each combat, I only ended up casting one spell each time. Once combat had started, I ended up resorting strictly to using my weapon. I can't speak to how this class performs at higher levels, but at least at first level it does perform respectably well.
Not sure about the name, but.... Magic Weapon Magnification: Magic weapons when used in conjunction with Spellstrike in the hands of the Magus are treated as having double their enhancement. For example, a +2 longsword would function as a +4 longsword when used as part of a Spellstrike.
F. Castor wrote:
You are forgetting one thing in your sequence there. They still have to draw their weapon. Which at first level and a BaB of +0, is a move action by itself.
The worst that a GM has done to me.... That would have occurred during 2ed. I was playing a fighter with the Swashbukler kit and a pair of sabres. Another guy was playing a ranger with a serious archery fixation. Our two characters worked well together. He would significantly soften things up as they came at us, and I generally finished them off once they reached us. The GM apparently felt that we were too good at what we did. So he inserted into some treasure that we acquired at one point a pair of magical coins. I conveniently got one while the ranger got the other one. These coins forced a change on our alignments. Mine was shifted from CG to CE and the ranger's went from CG to LG. He apparently figured that this make it impossible for us to work together. We continued working together fairly well, it was in my character's interest at that point to keep the peace so to speak. Shortly after the alignment changes though, an altercation did occur between our characters. It happened because we had been "captured" and forced to row a slave galley. We managed to break free and the LG ranger went berserk and was killing out former captors, while I was knocking them out. My reasoning was that I wasn't going to row my butt back to shore, I was going to make them do it. Our two characters started fighting. As part of 2ed rules, he also spent NWP ranks to be an expert pugilist, so the unarmed combat between the characters greatly favored my character. Evil was winning. :D Something the GM couldn't allow, so he then struck my character blind (bolt from the heavens kind of thing). Which he had blind-fighting, so he carried on with the beating of the ranger. So the GM then struck my character deaf as well, and for good measure, completely removed all sensory information. It was at this point I just packed up my stuff and left.
Mark Woolley wrote:
I used 4d6x10 and the same starting age as the wizard (hopefully Paizo will remember the starting ages in UM as opposed to what happened with the APG).
Callous Jack wrote:
Jack, any update on either item? Thanks.
For the longest time, there has been something that was bothering me about the universalist wizard. In particular, the version in the PFRPG. I think the Paizo team did an excellent job of making the specialist wizard competitive with the other classes, but the universalist always felt like they fell a bit short. Until recently, I haven't spent too much time pondering on this topic, but now a player wishes to play a wizard in our group. Consequently I spent more time thinking on this topic. The best thing that I've come up with so far has been to give the universalist wizard a bonus metamagic feat at first level. I've ran it back and forth in my mind, and I haven't encountered any unbalancing items in relation to this adjustment. So, I figured I'd post it here and see if I was missing anything significant that others might be seeing. Thanks for your feedback in advance.
@Silverhair: I am aware of the one in the Campaign Setting and it's what got me thinking that if there was an online image map that showed the same information and included links to the specific items it would be great. @Wiki Monster: If the wiki has it, then great, but I haven't it seen it. @Kthulhu: Online is definitely what I was imagining.
Shinmizu wrote:
Thereby taking self-love to a whole new level.
How about an image map of the known Golarion map with push-pins (or something more interesting) showing the location of each module and AP that then links to those modules and APs? This would allow us (GMs) to readily see which of modules or APs are in the same location and therefore assist us in determining which ones to purchase.
Sunday, I started my group and they brought along: Marcellano Charthanion LG Human (Chelaxian) Paladin (Iomedae)
Lissa Zencaly CG Halfling (Varisian) Rogue
Carmelizza Zencaly CG Human (Varisian) Sorcerer (Fire Elemental Bloodline)
Jokdul LG Human (Shoanti) Monk
So far they made it through the initial goblin attack and they think that Aldern is the key to their next step in the adventure. They did have a great of fun with the festival, particularly the games that have been posted on the forums.
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