|
|||||||||||||||||||||||
|
I'm terrible with naming characters so...thought I'd ask for some ideas here. The character is a dwarven barbarian. He will be using an earthbreaker. Playing in the CotCT AP. For him, barbarian is more a fighting style than a way of life. He will have 'Hulk' as a likely nickname. I was considering using something like 'stonesplitter' for a surname, but not sure yet. Ideas welcome. Hi, my friend is playing an alchemist, and enjoying it(he is usually the fighter) and a question came up this week at the game... How far can an alchemist throw a bomb? The confusing wording is that the range is listed as just that. The range. It is not listed as a range increment as most thrown weapons are. I'm starting this thread to get some ideas, and see where it ends up. This is for one of my friends, who is trying to decide on a new character to play, and wanted to see what this looks like. So the initial idea here is for an oracle, concentrating on archery for the combat, bow or crossbow undecided. stats rolled: 16,16,15,13,12,11 - these are from memory, I will update later if I'm off. I was thinking of the Wind mystery, and the haunted curse, as the player would like to play around with some 'special' abilities. So the invisibilty, flying, levitate etc. fit right in. race:probably human feats: I was thinking archery related for L 1,1(bonus),3,5 and getting an extra revelation at L7, and maybe again at L11 spells- mix of combat buffs, and recovery, using the abilities to take care of misc and movement. Could someone help me with these? thanks in advance for any help. 1)Is an Eidolon affected by augment summoning or other feats/items etc. that boost summons? 2) What does an Eidolon count as for using magic items? ex) can it use a hat of disguise to look like an 'average' human, dwarf etc while in a town? 3)What type of bonus is the Ability Increase evolution? 4)What is the caster level for the Spell-like ability evolution? I want to print one of the panels off the GM screen for the fellas to use at the game table. I dl the 'all in one' version, but the printer tries to print out all 4 panels as one page. So I tried to dl the 'one file per panel' version, but it keeps opening up blank. I tried several times, and even tried to 'open' it without saving, and it comes up blank each time. Please help. :) One of my players is running a ranger. He really like the dimension door ability of the old horizon walker, and wanted to try it out without taking that class. So I am looking at designing an item to do it. some possibilites:
thoughts? What is the best way to go, and the cheapest? Well, I recently got this campaign restarted after finding two new players to bring into the game. (Thanks Paizo gamer connection messageboard!) One of the new players has decided to create an in character journal of the adventure and has been emailing out to everyone in the group to enjoy. I think he is doing such an entertaining(and excellent!) job that I suggested we start a journal here so that everyone can enjoy. Plus, all the players in the game can give in or out of character commentary as they feel like it. Enjoy! A few notes about the game: We are using the pathfinder beta rules and I expect we will switch to the PRPG when the book comes out in August. I am also allowing some splatbook stuff to be used on a limited basis. I will give some details about the characters in a future post. I was just reading part two of the latest Pathfinder(number 14) and one glaring rule jumped out at me that could use some help. Making diplomacy checks to make something friendlier. This is a rule(subset) that I always find myself flipping through the rulebook to find when it comes up. Request to make it simpler, and to add the relevant info to the DM screen when you guys make one. Please help. I am looking for an item which appeared(I believe) in a Pathfinder module, but looking through them I can't find it now. The item was a minor artifact that gave a +4 bonus on knowledge checks. I think it was some sort of gem or headband/circlet type item. Could someone please point me in the right direction? We are starting a beta playtest next week. I thought I would share some thoughts on alpha in the meantime. We had just finished an adventure arc, and had about five weeks left until our pre-oredered copies of beta arrived. What to do? Look at that nice shiny pile of Pathfinder modules I have! :) I sent an email to my players with a summary of each and asked what they wanted to play. The main response I got was from one of the players who requested 'something with dragons'. Hmmm Guardians of Dragonfall it is. I printed out the pre-made characters from that adventure and one of the others of the same level. One of the players wanted to play a minotaur though. "Why?", I asked(my mistake) He answered, "The horns baby! The (expletive deleted) Horns! OK. So I used the minotaur workup in Savage Species and added three levels to bring it up to the adventure's level. The players and myself all enjoyed the module. Now, I used some of the alpha rules to introduce them to the group. I will share my thoughts on them briefly. Channeling. This was liked a lot. It saved players who were in negative hit points from dying more than once. It also dealt some good damage to undead right when it was needed. I think it was used about once/battle and a few times for healing afterwards. I think the power/utility of this ability is just right. Hit Points. I gave them some bonus hit points for the module. About one per level. This really helped them out as I had players into negative hit points several times. CMB. This worked well. Good for DMs, I made adjustments to the monsters as needed in my head. Good for players too, they actually used grapple and disarm for the first time in quite awhile. Sneak Attack. The abilty to sneak undead saved their butts. The rogue finished off one of the dragon skeletons with a sneak right before it was able to unload on one of the fighters who was down to extremely low hit points. Damage reduction. One of the players decided to use Harsk)ranger w/ crossbow) for the adventure. Several times, he was unable to be very effective due to the DR of some of the creatures. The new DR rules would have made him more useful in combat as the magic weapon would have bypassed some of the DR. Ok, onto beta next week. We will be rolling up characters on Tuesday, and I will give some feedback from that. I have also informed my players about this thread, maybe some of them will stop by here and leave a few comments. Order #986638 I received notice there was a problem processing from the bank. I am in the process of getting a new credit card, but of course the bank is in control of the whole situation. I don't have the new card yet. I also got an email that the order was ok and ready to ship. I need an update here. I called the cust serv# and left a message. Will I be able to use a debit card if the other one doesn't work anymore? Ok I had this idea for metamagic. What do you think? This idea would take the metamagic feats and alter the way they work. Instead of allowing you to adjust spell level to get an additional effect, the feat would allow you to use the effect on-the-fly a set number of times per day. Similiar to the 'sudden' feats. The number of uses per day would be based on the original spell level modifier. The feats would be usable once per day, plus extra times based upon the total number of metamagic feats you have. This will work for any spellcaster, including ranger and paladin. EX)A character has the following feats:extend, empower, maximize, and quicken. They would be usable as follows: extend- (originally a +1 spell level) usable once per day plus one for each metamagic feat(including itself) = 5/day empower- (originally a +2 spell level) now usable once per day plus once for each two metamagic feats(including itself) = 3/day maximize- (originally a +3 spell level) now usable once per day plus once per three metamagic feats (including itself) = 2/day quicken- (originally a +4 spell level) now usable once per day plus once per four metamagic feats (including itself) = 2/day The feats' effect would be otherwise unchanged from original form. There should also be a mitigating factor. Using a metamagic feat in this fashion should be a full round casting action to use.( In the case of quicken, it will allow two spells cast the following round.) This prevents the feats from becoming too powerful, and also gives extra incentive to bring back concentration(for making those checks if you get damaged). The feats may or may not need prerequisites changed for this. And the metamagic rods could be used as-is or changed to give extra uses. I would like you to consider that the picture of the plague(with multiple dead bodies being carted off) may be a bit over the top for inclusion in the hardcover. I have no problem with the picture personally, but in same way I would not allow my 5-year old to play Grand Theft Auto, I would not want him to see this picture at that age. Some may argue just limit access. Well that works for a video game, but not for the primary book of a role-playing game which will eventually be used to teach DnD to my kids. This will help me plan the startup of my next campaign. I looked into printing Alpha when release two hit. Staples wanted 36$ for a color copy and 10$ for B&W. And that wasn't including the extra pages from Alpha three. OF course the kid at the store couldn't figure out how to get the machine to work, so I couldn't print it anyway. Now I am just anxious for the book! :) Cosmo, would you please check to make sure I am on the monthly shipment for my subscriptions? The last three items(including the Harrow deck from this order) are coming to me separately. I am less concerned with getting a product a little later in order to save on shipping. Also, when I signed up for the Chronicles subscription, I missed the first two items- Guide to Korvosa and Rise of the Runelords Map Folio. Would I be able to add them to a future order(or this one) as a part of my subscription?(along with the PDFs, pretty please) I like the idea of the free pdf's to go with my subscriptions but I don't download them yet. I will prob do so when I actually run the adventures so I can print out some of the artwork to use as handouts. Is there a time limit to download them? What if I get a new computer and want to d/l them a second time onto the new machine. Is that allowed? What if my comp has a meltdown?(this actually happened to me once. My wife called and asked if it was okay if smoke was coming out of the back of the comp?) Will I be able to d/l them as replacement copies? It seems to me many people on these boards and others are saying that if Paizo switches to 4th edition they will also. But if Paizo sticks with 3.5, then that's where they will stay. Paizo could very well determine whether 4th edition lives or dies... And since Paizo listens to their customers, I'd say we do have a voice on this new edition after all. I was thinking recently since we are soon starting a new campaign at my local game that there is something missing from your product line which could prove very useful. character sheet folders. The ones on the stationary sections of stores never seem to quite do the job perfectly. Considering the extremely high quality work coming from here lately(and as always), I thought I would throw the idea out there. I think it would make a great addition to the gamemastery line. My goal is to add everthing I can think of to my char base dmg.
-Belt of STR
did I miss anything?
|
|||||||||||||||||||||||||||||||||||||
|
