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Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
Fighting fan is a monk weapon.
Malik Gyan Daumantas wrote:
Malik Gyan Daumantas wrote:
Right, I forgot that garrotes don't work in PF like they do IRL for a second.
It definitely is. But different strokes for different folks.
I made essentially some defaults:
One's editable if anyone wants to contribute, the other is just commentable in case some troll deletes the editable one.
I second the above notions.
Well, I think you want twf and quick draw. You can effectively rapid shot that way. Also arcane strike as mentioned is a way to get a small damage bonus but with no attack penalty on both ranged and melee strikes. Depending on optimization levels in the party that is probably good enough. Human would help a good amount (even if you want skill focus, get several skills for the price of one...) or instead get two weapon fighting and quick draw by level 3.
A great use of charisma and mount includes paladin, nature oracle, and other surprises because you can take the monstrous mount feat and have a griffon (pounce and flying are awesome). As you said, if you really want to shine while mounted, you just need mounted combat, ride by attack, and spirited charge. While taking fighter/dragoon gets you those feats faster, it reduces your animal companion levels which requires another feat, either boon companion, horsemaster, or http://www.d20pfsrd.com/feats/racial-feats/beast-rider-orc-half-orc/.
Here's a handy list of classes in which you can get a ride-able companion:
This is my favorite houserule when I'm running - there's no reason a bow with a stronger pull is 4-5 times as expensive!
I second buying animals. If your GM nixes all the cool ones, just buying warhorses for a party that knows how to use them is amazing. If that's not plausible either, a stack of scrolls, potions, not-full wands if you can get them, etc. A bag of alchemical tricks, like antitoxin, antiplague, alchemists fire, etc. can be super handy, if you run into a swarm at level 2 say.
Also, why in gods name is a combat trained riding lion the same price as a horse?!?
It can't really be done. Things can be done that fit your flavor as mentioned above, but you just can't make a very effective
Like, you're being inconsistent. Samurai flavor means wielding a katana, and you want a splash of magus, but you don't just want to take katana proficiency, and it has to be a magus and not something else. I second variant multiclassing or something. Also see vivisectionist for creepy medic vibe.
Lastly, I think prestigious spellcaster only works once as normal, and after that it only grants +1 caster level. So much of the build doesn't work. Community minded with the orc power is a neat trick I handed though of before, though why the kobold has orc blood is a question I don't want to know the answer to xD
1) for good deities, that's a bit hard. Saranrae is god redemption and might grant powers to someone evil hoping they'll eventually start to see the light. A lawful deity might also be ok with the literal interpretation of good.
2) If it targets your alignment, in this hypothetical, you are still evil and affected by holy word, protection from evil, etc.
3) I don't know of a particular cleric archetype, but there are likely inquisitor ones that match this kind of thing.
5) If a god found you worthy of granting powers, they'd probably see that you got what you were looking for - though it depends A LOT on the god. For example, if you never stopped being selfish over your whole life, even Saranrae might sadly leave you to your fate.
4) Have you considered Asmodeus? Asmodeus is just the kind of god to give an evil person serving him a decent deal - see asmodean advocate, etc. He wouldn't care that you're neutral evil (or anything else really).
Stand still feat, reach, shield other spell, combat reflexes feat, bodyguard feat with trait or aid boosting ability, and then not giving the enemies good choices. Have casters summon minions to block access, or walls, or terrain spells, or do it yourself, etc. Standing in front works great on a lot of mindless monsters, animals, undead, etc. Then just kill things too fast to get to squishies.
It gets worse from there.
But...you don't have d8 sneak attack at level 3, or are you saying you take 2 slayer 1 knife rogue?Because that's, like, +7 to hit and d3+d8+3 to damage, *if* you get sneak attack.
A rando fighter with a greatsword and 18 str is already at
+8 and 2d6+9...that's 16 damage vs 10...*if* you get sneak attack...And the fighter gets, you know, other fighter things...
edit: I see you assumed 16 str, ok, that's still +7 and 2d6+7 for 14 vs 10...
Ok but like, in that case I think you have the best possible crossbow using gnome slayer.
Are we talking about the melee build or the crossbow build with the other commentary?
So for the crossbow build, that first shot is nice at 9th level,
Well, so the great thing about flowing monk is that it doesn't really replace anything that you couldn't replace in the unchained monk. In fact, third parties have converted all the archetypes, so if this is a home game where you know the DM, I can't see much of a problem.
One alternative is to replace flurry of blows as well, but that's a bit harder to shoe into the unchained monk, especially if you consider the character forced to fight sometimes with the longsword.
I don't know how to replicate the style outside of flowing monk, it seems tailor made. I find them great. It would be very effective IMHO.
You can and do keep playing after 12, through the retirement adventures.
Starting at 2nd level, a mystery cultist can shroud herself in a glorious aura for 1 round per mystery cultist level. These rounds need not be consecutive.
Her features radiate with divine beauty, but the force of her presence can be frightening to others. The mystery cultist gains a +4 sacred bonus to her Charisma score and radiates a 10-foot aura of terrible awe. Creatures within the aura must succeed at a Will save (DC 10 + the mystery cultist’s class level + the mystery cultist’s Charisma modifier) or become frightened for 1d4 rounds. Regardless of whether the save is successful, a creature cannot be affected by a mystery cultist’s glorious aura more than once in 24 hours.
Think of it like a spell like you can use twice per day when in a bind - DC 12+cha (only two less than a max level spell, except you just boosted your charisma so it's full DC at 8 and after even higher) that frightens, then for anyone who makes the save you get the buffs.
Or could advance your cleric spellcasting if you wanted.
Note that with this build, it adds to:
I'm not saying it's the basis of the build, I'm just saying it'd be super cool.
And wait, none of your levels scale your familiar, so you never get shield other!
I think uncanny dodge might be overrated. I would just go:
Now you get that extra attack right at first level, the 3 attacks at level 3, etc.
You don't *need* the protector familiar anyway - not with a great ac, great saves, and a bunch of abilities.
Also other domain: Freedom, not level dependent in any way, helps your team.
Uncanny dodge so rarely comes up. Put full ranks in perception and you're fine. *Especially* in PFS.
Dox of the ParaDox twins wrote:
Yeah I was hoping there was but didn't see one either.
Yeah, check a spell guide. I'm telling you though, dominating undead...
Create pit is super fun I'll chime in, other suggestions good.
The great thing about dhampir is only being half vampire, the other half could be anything, making any bloodline ok.
You might also have fun with a mystery cultist of Arshea ;)
Arshea is great for matching the character style. Here's why it's awesome:
PFS Legal Mystery Cultist
Mystery cultist also get +4 sacred bonus to charisma? Isn't this character all charisma? And not wearing heavy armor?
Plus the domain powers! Even for level 1, liberation for example..
also items: you want boots / cloak of elven kind.
Think of being in character man! Isn't sacred attendant way more fitting for Arshea than Torag??
You've got another problem: archetypes for unchained monk aren't allowed in PFS, so you couldn't be a scaledfist and an unchained monk.
I'll lay out a few more specific differences for why I think this:
Both get greatsword, but barbarian also gets as you say all martials (mighty comp. bow, etc).
I don't think rogues can take slayer talent - only vice versa. You are just thinking of combat trick? That works fine since you're not skipping any pre-reqs, the usual reason for ranger combat styles.
Level 1, you can start with a greatsword and power attack - way better than druid 1 with rage domain for sheer combat. So much.
You can't even take animal ally at level 3, and you don't get boon companion until level 11.
Actually I'm going to stop there, because I don't actually know if you want me to help you rebuild the character to a) use the rules and b) be effective. Sorry mate I'd love to do that so I hope that doesn't sound harsh! But yeah.
Gorum will fit the character much better.
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