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Stand still feat, reach, shield other spell, combat reflexes feat, bodyguard feat with trait or aid boosting ability, and then not giving the enemies good choices. Have casters summon minions to block access, or walls, or terrain spells, or do it yourself, etc. Standing in front works great on a lot of mindless monsters, animals, undead, etc. Then just kill things too fast to get to squishies.
It gets worse from there.
But...you don't have d8 sneak attack at level 3, or are you saying you take 2 slayer 1 knife rogue?Because that's, like, +7 to hit and d3+d8+3 to damage, *if* you get sneak attack.
A rando fighter with a greatsword and 18 str is already at
+8 and 2d6+9...that's 16 damage vs 10...*if* you get sneak attack...And the fighter gets, you know, other fighter things...
edit: I see you assumed 16 str, ok, that's still +7 and 2d6+7 for 14 vs 10...
Ok but like, in that case I think you have the best possible crossbow using gnome slayer.
Are we talking about the melee build or the crossbow build with the other commentary?
So for the crossbow build, that first shot is nice at 9th level,
Well, so the great thing about flowing monk is that it doesn't really replace anything that you couldn't replace in the unchained monk. In fact, third parties have converted all the archetypes, so if this is a home game where you know the DM, I can't see much of a problem.
One alternative is to replace flurry of blows as well, but that's a bit harder to shoe into the unchained monk, especially if you consider the character forced to fight sometimes with the longsword.
I don't know how to replicate the style outside of flowing monk, it seems tailor made. I find them great. It would be very effective IMHO.
You can and do keep playing after 12, through the retirement adventures.
Starting at 2nd level, a mystery cultist can shroud herself in a glorious aura for 1 round per mystery cultist level. These rounds need not be consecutive.
Her features radiate with divine beauty, but the force of her presence can be frightening to others. The mystery cultist gains a +4 sacred bonus to her Charisma score and radiates a 10-foot aura of terrible awe. Creatures within the aura must succeed at a Will save (DC 10 + the mystery cultist’s class level + the mystery cultist’s Charisma modifier) or become frightened for 1d4 rounds. Regardless of whether the save is successful, a creature cannot be affected by a mystery cultist’s glorious aura more than once in 24 hours.
Think of it like a spell like you can use twice per day when in a bind - DC 12+cha (only two less than a max level spell, except you just boosted your charisma so it's full DC at 8 and after even higher) that frightens, then for anyone who makes the save you get the buffs.
Or could advance your cleric spellcasting if you wanted.
Note that with this build, it adds to:
I'm not saying it's the basis of the build, I'm just saying it'd be super cool.
And wait, none of your levels scale your familiar, so you never get shield other!
I think uncanny dodge might be overrated. I would just go:
Now you get that extra attack right at first level, the 3 attacks at level 3, etc.
You don't *need* the protector familiar anyway - not with a great ac, great saves, and a bunch of abilities.
Also other domain: Freedom, not level dependent in any way, helps your team.
Uncanny dodge so rarely comes up. Put full ranks in perception and you're fine. *Especially* in PFS.
Dox of the ParaDox twins wrote:
Yeah I was hoping there was but didn't see one either.
Yeah, check a spell guide. I'm telling you though, dominating undead...
Create pit is super fun I'll chime in, other suggestions good.
The great thing about dhampir is only being half vampire, the other half could be anything, making any bloodline ok.
You might also have fun with a mystery cultist of Arshea ;)
Arshea is great for matching the character style. Here's why it's awesome:
PFS Legal Mystery Cultist
Mystery cultist also get +4 sacred bonus to charisma? Isn't this character all charisma? And not wearing heavy armor?
Plus the domain powers! Even for level 1, liberation for example..
also items: you want boots / cloak of elven kind.
Think of being in character man! Isn't sacred attendant way more fitting for Arshea than Torag??
You've got another problem: archetypes for unchained monk aren't allowed in PFS, so you couldn't be a scaledfist and an unchained monk.
I'll lay out a few more specific differences for why I think this:
Both get greatsword, but barbarian also gets as you say all martials (mighty comp. bow, etc).
I don't think rogues can take slayer talent - only vice versa. You are just thinking of combat trick? That works fine since you're not skipping any pre-reqs, the usual reason for ranger combat styles.
Level 1, you can start with a greatsword and power attack - way better than druid 1 with rage domain for sheer combat. So much.
You can't even take animal ally at level 3, and you don't get boon companion until level 11.
Actually I'm going to stop there, because I don't actually know if you want me to help you rebuild the character to a) use the rules and b) be effective. Sorry mate I'd love to do that so I hope that doesn't sound harsh! But yeah.
Gorum will fit the character much better.
So Aasimar have a favored class option which is:Add +⅙ to the oracle’s level for the purpose of determining the effects of one revelation.
Nature and Lunar mystery oracles have an animal companion revelation. So at 6th level you get an effective druid level of 7.
Cobbling together from other googling, might also consider:
You can go human, take the feat that makes you count as another race, take the eye for talent trait, and have a horse smarter than you to boot, and further unlock:
Some more team player cleric spells:
Note that if they fail their save on visions of hell, and are in an archon aura, they are at -6 vs a fear save. Fun times to combine with something that sickens.
Invisibility sphere is also fun.
I'm focusing on spells because for clerics and wizards it's relatively easy to change those out, vs waiting for more feats.
Bodyguard and boosts to aid another can really wreck AC for the team - depending a lot on how / if the DM allows improvements to aid stack, or if you have a halfling getting blundering defense.
Does pathfinder have way too many rules? Did you want a cool concept, but have no idea how to make it and don't want to bother your gm? Look no further! I love making characters. Provide as much or as little detail as you want and/or optimization level and I'll make you a character. I might get lazy on the math but all options can be filled in for you ^.^
Oh yeah I've got a bunch
oh wait for this party ok
Errr, nothing specific to the classes really - you have 3 kinds of clerics so you've got all the usuals covered.
improved invisibility on the rogue.
there's a hellscape cleric spell that ups fear saves. Of course just shakening people in the first place lowers saves.
Shatter defenses also works for the rogue combo.
sacred summons in general but also for rogue flanks.
It looks like 5 combatants and the wizard, so anything that works for mostly everyone is great:
are you talking about feats in the future? Or are they still building characters? or?
He's probably thinking of spiritualist?
But yeah, mediums have some casting etc. and as mentioned on base get +3 to non-spell damage if you channel the champion every day.
This build works, it's one of those weird ones I do all the time where you just add in everything that's both a)martial and b) uses charisma.
But also why the heck worship Torag when you could worship http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Arshea
and take: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/mystery-cu ltist/
You should get race adjustments if those are rolled stats, that's like half the point of rolling.
In terms of wading into battle wrecking face, I don't know that I could do better than the asmodean build above, though I wouldn't bother with the inquisition, or additional traits for that matter.
You also don't have to be evil: http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Pact%20Servant
or you can go full deific obedience: http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Asmodeus
also prestige classes, depending on 8th level abilities and how much you want them: obviously conversion domain is quite good.
It's funny if you blind yourself though. Might take the sun exposed trait!
Note that the undead bloodline removes a lot of the mind affecting problems. Confusion? Yes. Dominate Person? hell yes.
There are a bunch of disabling spells that make people cry. Alternatively, take evocations spells and tack on toppling spell, dazing spell etc. metamagic, perhaps with the arcana bloodline.
If you want to be hilarious, get a tumor familiar with the protector archetype. It takes half your damage for you, and gets fast healing 5 while attached.
For a support character, mindchemist is great though you've mentioned you don't want to change to an archetype.
Agile amulet of mighty fists is also a good idea.
I don't know that you need all those different bombs, as a lot of things you bomb will just die. I recommend wings at level 6, but it's your character ^.^
Feral mutagen and amulet of mighty fists (agile) is hilarious if you get in a corner. Depends on your team.
It would also be totally in character to take the undead bloodline, allowing you to as well enchant undead you encounter (vampires, mummys, skeletons, etc.) that used to be humanoids.
Are you starting at level 1?
undead bloodline http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/undead-bloodline/
feat: toughness (up to you but man first level sorcerers go down fast_
spells: repair undead and sleep
Though honestly, I don't know how you could go with this build and not play a rogue with http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogu e-advanced-talents/defensive-roll-ex/
Though I don't have it all handy, there is definitely a feat chain for crashing into people with spiked armor - though I think originally designed for dwarves: http://www.d20pfsrd.com/feats/combat-feats/spiked-destroyer-combat/
Note that there are of course several goblin feats related to lighting things on fire and I don't think it's really a spoiler to say reign of winter has a lot of things to light on fire...
Also, note that as a slayer you have armor proficiency, which doesn't stack with bracer's of armor. Unless your dex is greater than +6 (and even then) you are almost certainly better off with mithril chain shirt or even celestial armor. Even then, you can get +4 to ac with a friendly wizard casting mage armor on you, especially if you just give them a 1k pearl of power for the extra spell slot (they're probably casting mage armor on themselves anyway).
Note that celestial chain is actually cheaper than +5 bracers...
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