Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

blashimov's page

Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 434 posts (669 including aliases). No reviews. No lists. No wishlists. 17 Pathfinder Society characters. 3 aliases.


RSS

1 to 50 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Liberty's Edge

Unchained monk:
Weapon and Armor Proficiency

Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.

Fighting fan is a monk weapon.

Liberty's Edge

Malik Gyan Daumantas wrote:
Dragonchess Player wrote:


Interesting however i intend for my character to be mainly skill focused so the brawler is rather lacking. I am curious about the mesmerist however. But how accepted is psychic magic in general campaigns?

If a game is allowing most books, there's no real reason not to allow the occult classes.

Liberty's Edge

Malik Gyan Daumantas wrote:
blashimov wrote:
Needs to be easily hidden. Second dagger, whip, short sword, wakizashi for ninja flavor, poison (food or needle), garrote...
I'm starting to realize that the whip is way too feat intensive to be of any real use, and the garrote as it stands takes way too long to kill anyone.

Right, I forgot that garrotes don't work in PF like they do IRL for a second.

Liberty's Edge

Oh I see. Thanks!

Liberty's Edge

It definitely is. But different strokes for different folks.

I made essentially some defaults:

https://docs.google.com/spreadsheets/d/1yVzUEtZDL4lqiQqksO324csq5dy190GYcNq zick6tBg/edit?usp=sharing

https://docs.google.com/spreadsheets/d/1qhymrANT05ynn1kGYKvgO-Zg0TUcPs4oKm2 IMfcyWjI/edit?usp=sharing

One's editable if anyone wants to contribute, the other is just commentable in case some troll deletes the editable one.

Liberty's Edge

That sounds like a fun activity actually - probably very helpful to many people besides you! PM me a list of animals you'd like and I'll make a public google doc.

Liberty's Edge

I second the above notions.
Unchained rogue is a huge buff from the base rogue - just take
http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Varisian%20Tattoo
to get proficiency.
Kapenia dancer still has the advantage of being a magus though. Of course, one thing you could do is dip magus to get the reach and some canny defense.

Liberty's Edge

Well, I think you want twf and quick draw. You can effectively rapid shot that way. Also arcane strike as mentioned is a way to get a small damage bonus but with no attack penalty on both ranged and melee strikes. Depending on optimization levels in the party that is probably good enough. Human would help a good amount (even if you want skill focus, get several skills for the price of one...) or instead get two weapon fighting and quick draw by level 3.
Also, please see the amazing: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/spherewalk er/

Liberty's Edge

A great use of charisma and mount includes paladin, nature oracle, and other surprises because you can take the monstrous mount feat and have a griffon (pounce and flying are awesome). As you said, if you really want to shine while mounted, you just need mounted combat, ride by attack, and spirited charge. While taking fighter/dragoon gets you those feats faster, it reduces your animal companion levels which requires another feat, either boon companion, horsemaster, or http://www.d20pfsrd.com/feats/racial-feats/beast-rider-orc-half-orc/.

Here's a handy list of classes in which you can get a ride-able companion:
druid
ranger
inquisitor (archetype or animal domain)
cleric (animal domain)
barbarian
oracle
hunter
paladin
cavalier
and any of them could take monstrous mount, though some don't require it to get something cool like a griffon.
Also see hosteling armor, narrow frame, and reduce animal.
Human eye for talent and aasimar oracle revelation enhancement and http://www.d20pfsrd.com/feats/racial-feats/celestial-servant-aasimar/ are other options.

Liberty's Edge

Also unicorn, and most things with powerful charge actually.
http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/unicorn/

Liberty's Edge

I often kinda rename classes or don't even tell people out of character what my class is. Examples: I'm a knight!: (barbarian bard), paladin!: yes, but also bard, guerrilla fighter!: slayer. Encourageyour players to do the same.

Liberty's Edge

Needs to be easily hidden. Second dagger, whip, short sword, wakizashi for ninja flavor, poison (food or needle), garrote...

Liberty's Edge

PossibleCabbage wrote:
Ravingdork wrote:
And there are GMs out there that are actually worried that a character with this trait might get a +1 to hit and -1 Armor check penalty from masterwork gear! lol!
Yeah, when I have a player who takes this trait, I just ask "do you want me to just up the starting cash so you can afford the stuff you need to function so you can take a better trait?" If it's something they're actually using the 900 gold for where an extra 100 gp or so to buy the correct composite longbow wouldn't suffice, I would be suspicious.

This is my favorite houserule when I'm running - there's no reason a bow with a stronger pull is 4-5 times as expensive!

Liberty's Edge

I second buying animals. If your GM nixes all the cool ones, just buying warhorses for a party that knows how to use them is amazing. If that's not plausible either, a stack of scrolls, potions, not-full wands if you can get them, etc. A bag of alchemical tricks, like antitoxin, antiplague, alchemists fire, etc. can be super handy, if you run into a swarm at level 2 say.

Also, why in gods name is a combat trained riding lion the same price as a horse?!?

Liberty's Edge

I'm not sure how heirloom weapon is providing a bonus to CMB - you just have proficiency with it.

Liberty's Edge

Sounds like good ideas. Many city guards would be exceptionally bored - standing around waiting for yelling. Undoubtedly you'll have your pcs solving crimes and things.

Liberty's Edge

1 person marked this as a favorite.

Yes, if you've ever reveled in late night you would understand.

Liberty's Edge

It can't really be done. Things can be done that fit your flavor as mentioned above, but you just can't make a very effective
1) necromancer
2) magus dip
3) katana wielding

Like, you're being inconsistent. Samurai flavor means wielding a katana, and you want a splash of magus, but you don't just want to take katana proficiency, and it has to be a magus and not something else. I second variant multiclassing or something. Also see vivisectionist for creepy medic vibe.

Liberty's Edge

Lastly, I think prestigious spellcaster only works once as normal, and after that it only grants +1 caster level. So much of the build doesn't work. Community minded with the orc power is a neat trick I handed though of before, though why the kobold has orc blood is a question I don't want to know the answer to xD

Liberty's Edge

How and why are you taking dragon disciple with no arcane casting? I'm assuming I'm missing something somwhere but even if you gain access - it doesn't seem worth it without casting progression.

Liberty's Edge

You know he can drink the barkskin potion and intimidate everyone with dazzling display, now he has effective ac 26. He feints on round 3. Kills a pc on round 4. Repeat.

Liberty's Edge

Human favored class bonus gives more spells known! But now that you're done taking sorcerer, I suppose that's not much help. Keep in mind that EK advances spells known though too. I mean, when you get to level 2.

Liberty's Edge

Oh as awesome as that sounds I'm already playing reign of winter XD
good luck with your search!

Liberty's Edge

Woo woo i'd love to but I may be too busy - Sundays during the day and Saturday evenings should be possible. Could you tell me/us more about the game? I'm an experienced player and GM myself.

Liberty's Edge

1) for good deities, that's a bit hard. Saranrae is god redemption and might grant powers to someone evil hoping they'll eventually start to see the light. A lawful deity might also be ok with the literal interpretation of good.

2) If it targets your alignment, in this hypothetical, you are still evil and affected by holy word, protection from evil, etc.
The aura is explicitly your deities alignment and not yours.
Spells are granted from your deity, so I would assume you could cast Good spells but not Evil ones.
Positive channel certainly.

3) I don't know of a particular cleric archetype, but there are likely inquisitor ones that match this kind of thing.

5) If a god found you worthy of granting powers, they'd probably see that you got what you were looking for - though it depends A LOT on the god. For example, if you never stopped being selfish over your whole life, even Saranrae might sadly leave you to your fate.

4) Have you considered Asmodeus? Asmodeus is just the kind of god to give an evil person serving him a decent deal - see asmodean advocate, etc. He wouldn't care that you're neutral evil (or anything else really).

Liberty's Edge

Also, you can't 5 ft step after moving (this may be relevant if you want to run up to someone with a longspear for example).

Liberty's Edge

1 person marked this as a favorite.

Golarion lore has the most powerful individuals mostly at CR 12.

Liberty's Edge

Could be an alchemist or prehensile tail tiefling.

Liberty's Edge

Er, there are lots of ways to fight undead without being a cleric.
Necromancer wizard, life oracle, or druid as mentioned (wall of fire, magic stone, sunbeam, sunburst, regular combat options, holy water...)

Liberty's Edge

If you are a scout rogue....moving gets you sneak attack.

Liberty's Edge

Hello?

Liberty's Edge

Oh, I almost forgot, you can go down the Archon Chain:
http://www.d20pfsrd.com/feats/combat-feats/archon-justice-combat/

Liberty's Edge

Stand still feat, reach, shield other spell, combat reflexes feat, bodyguard feat with trait or aid boosting ability, and then not giving the enemies good choices. Have casters summon minions to block access, or walls, or terrain spells, or do it yourself, etc. Standing in front works great on a lot of mindless monsters, animals, undead, etc. Then just kill things too fast to get to squishies.

Liberty's Edge

Ok so your original post was how can it be improved within stat / race / class constraints, and there my answer is just drop everything level 5+ and pick other fun stuff. Get the slayer talent for social skills. Take pirhana strike and use your talents for things. Take two weapon fighting. Etc.

Liberty's Edge

Well, I'm assuming you get both eventually.
Otherwise, almost certainly evolved companion with claws or something.

Liberty's Edge

It gets worse from there.
How are you going to great cleave and get sneak attack? What is combat reflexes doing for you? Why bleed people for 3 points of damage at 9th level, when an average monster has 115 hp? etc. (bleed damage doesn't usually stack, so bleeding critical and bleeding sneak attack don't work well together...)

Liberty's Edge

TiwazBlackhand wrote:

Str 6 small character, Medium load 16-30 lbs.

Breastplate (small) - 15 lb
Kukri (small) - 1 lb
Buckler (small) - 2.5 lb
Total - 18.5 lb

Medium load penalties are lesser than BP alone, therefore do not apply.

Other gear - Nah.

:P

First two levels are weak, level 3 (when we add Slashing Grace) come up to par with a 16 strength fighter using a great sword (thanks to 1d8 sneak attack), by level 10 (thanks to Studied Target and d8 sneak attack) we're ahead of the fighter (even counting Weapon Specialization) by about 6 damage per attack.
The biggest drawback is, that by taking a level of rogue, we fall behind 1 bab and therefore get our iterative attacks one level later.
So, if my 6 Str kukri slayer gnome is getting the same number of attacks, it's ahead in damage, if we're at lvl 6/11/16, I MAY be behind.

But...you don't have d8 sneak attack at level 3, or are you saying you take 2 slayer 1 knife rogue?

Because that's, like, +7 to hit and d3+d8+3 to damage, *if* you get sneak attack.
A rando fighter with a greatsword and 18 str is already at
+8 and 2d6+9...that's 16 damage vs 10...*if* you get sneak attack...And the fighter gets, you know, other fighter things...
edit: I see you assumed 16 str, ok, that's still +7 and 2d6+7 for 14 vs 10...

Liberty's Edge

TiwazBlackhand wrote:

I mean, if I wanted to make a super optimal character, I'd make a Half-Orc Two-Handed weapon fighter with an 18 boosted to 20 in strength and dump int/cha.

The goal here was never "Build the Best Character"
The goal was "Here's a S!+*ty Concept, make it the best possible."

Which, incidentally, my math indicates that the best option is 1 level of Knife Master Rogue followed by going Kukri melee slayer.

Ok but like, in that case I think you have the best possible crossbow using gnome slayer.

Are we talking about the melee build or the crossbow build with the other commentary?

So for the crossbow build, that first shot is nice at 9th level,
1d8+3d6+9+6+2+1 so that's like 32, which is pretty good. Your regular attacks for the rest of the fight though, or if ambushed, is at
1d8+7. You deal 23 damage if both primary attacks hit.
A level 1 barbarian does 21. A level 2 slayer with a mighty bow does like
1d8+6 on each attack...see what I mean? 9th level is the level your damage exceeds a level 1 - 2 character, outside the first shot.

Liberty's Edge

Well, so the great thing about flowing monk is that it doesn't really replace anything that you couldn't replace in the unchained monk. In fact, third parties have converted all the archetypes, so if this is a home game where you know the DM, I can't see much of a problem.

One alternative is to replace flurry of blows as well, but that's a bit harder to shoe into the unchained monk, especially if you consider the character forced to fight sometimes with the longsword.

I don't know how to replicate the style outside of flowing monk, it seems tailor made. I find them great. It would be very effective IMHO.
It does favor dex a lot though, which makes longswords difficult without either the swashbuckler abilities or agile property. One option is to hold it but rarely use it until you can get that enchantment/feat - take agile manuevers and make all your flurries trips, disarms, and the like.

Liberty's Edge

You can and do keep playing after 12, through the retirement adventures.
I can tell you that.
Thanks for the update on scaled fist, didn't know that.
It's a standard action high DC frighten:
Glorious Aura (Su)

Starting at 2nd level, a mystery cultist can shroud herself in a glorious aura for 1 round per mystery cultist level. These rounds need not be consecutive.

Her features radiate with divine beauty, but the force of her presence can be frightening to others. The mystery cultist gains a +4 sacred bonus to her Charisma score and radiates a 10-foot aura of terrible awe. Creatures within the aura must succeed at a Will save (DC 10 + the mystery cultist’s class level + the mystery cultist’s Charisma modifier) or become frightened for 1d4 rounds. Regardless of whether the save is successful, a creature cannot be affected by a mystery cultist’s glorious aura more than once in 24 hours.

Think of it like a spell like you can use twice per day when in a bind - DC 12+cha (only two less than a max level spell, except you just boosted your charisma so it's full DC at 8 and after even higher) that frightens, then for anyone who makes the save you get the buffs.

Or could advance your cleric spellcasting if you wanted.

Note that with this build, it adds to:
saves
AC once or twice or 3 time or 4 (oracle to trade cha for dex, paladin deflection, monk untyped, at highest level as armor too)
spell DCs
attack rolls
you can even get cha to initiative with a level 1 feat...

I'm not saying it's the basis of the build, I'm just saying it'd be super cool.

And wait, none of your levels scale your familiar, so you never get shield other!
If you want that, you need to take like eldritch heritage (arcane).

I think uncanny dodge might be overrated. I would just go:
Scaled Fist Unchained Monk
Ninja
Ninja
paladin
paladin
Scaled Fist Unchained Monk
Sacred attendant Cleric worshiping Arshea
mystery cultist+(though never taking mystery cultist is ok, I still think the deific obedience to Arshea is easily worth a feat, better RP, etc.)

Now you get that extra attack right at first level, the 3 attacks at level 3, etc.

You don't *need* the protector familiar anyway - not with a great ac, great saves, and a bunch of abilities.

Also other domain: Freedom, not level dependent in any way, helps your team.

Uncanny dodge so rarely comes up. Put full ranks in perception and you're fine. *Especially* in PFS.

Liberty's Edge

The point of a spirited charge, I'll also mention, is not to leave it alive to retaliate.

Liberty's Edge

nicholas storm wrote:

The OP build belongs in the general discussion post "Most frustratingly weak characters you've ever experienced".

So does the crossbow one sadly.

TiwazBlackhand I'll go through math if you want but I think you do the same damage as a 1st - 2nd level character around level 9.

Liberty's Edge

Dox of the ParaDox twins wrote:

Btw, I'm almost certainly never gonna use this character I'm just building him because of inspiration.

@ChaiGuy I love the idea of a necklace of fireballs. And I think earthbreaker is probably my best bet, isn't there a trait that can give you proficiency with one?

@blashimov I've looked through the monk weapons and close weapon group...the closest thing I found to hammer...is probably like gauntlets or something

Thanks for all the help guys. I'll have a semi play ready build up tomorrow probably

Yeah I was hoping there was but didn't see one either.

Liberty's Edge

OTOH you don't get any stat to damage, and base damage is a 1d6.
Why are you taking rapid shot with a heavy crossbow? You can't use it because reloading is still a move action.

Liberty's Edge

Yeah, check a spell guide. I'm telling you though, dominating undead...
mummy is in the title so I don't feel bad (i haven't played, run, or read it I'm just sayin)

Create pit is super fun I'll chime in, other suggestions good.

The great thing about dhampir is only being half vampire, the other half could be anything, making any bloodline ok.

You might also have fun with a mystery cultist of Arshea ;)
(can get CHA to ac and some other sweet, sweet bonuses but at the heavy cost of losing a caster level)
http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Arshea

Liberty's Edge

Ah, correct good sir thanks for pointing that out.

Liberty's Edge

Ooh, or take one of the abilities that let a wand act at your caster level, or craft a staff.

Liberty's Edge

Arshea is great for matching the character style. Here's why it's awesome:

Obedience
Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.
Boons - Celestial Obedience

PFS Legal Mystery Cultist
Source Chronicle of the Righteous pg. 7
1: Arshea's Charmer (Sp) disguise self 3/day, mirror image 2/day, or charm monster 1/day
2: Flawless Form (Su) Gain an armor bonus equal to your Charisma modifier (minimum +1) whenever you wear revealing clothing and no armor.
3: Liberation (Sp) You can cast freedom once per day.

Mystery cultist also get +4 sacred bonus to charisma? Isn't this character all charisma? And not wearing heavy armor?

Plus the domain powers! Even for level 1, liberation for example..

also items: you want boots / cloak of elven kind.

Think of being in character man! Isn't sacred attendant way more fitting for Arshea than Torag??

You've got another problem: archetypes for unchained monk aren't allowed in PFS, so you couldn't be a scaledfist and an unchained monk.

Liberty's Edge

I'll lay out a few more specific differences for why I think this:
Unchained barbarian (if you're not going AM BARBARIAN RAGE LANCE POUNCE IMMUNE TO PUNY CASTERS) is fine, even better, but this is similar either way.

Both get greatsword, but barbarian also gets as you say all martials (mighty comp. bow, etc).
4 more HP at level 1 all the time, and double level temporarily (even as temp HP with unchained)
1 bab
you say two bonus feats from combat trick, except getting rage means you can get a better domain, or trade nature's ally for boon companion and save nature soul as a feat, plus get two rage powers, one of which you trade for divine fighting technique.

I don't think rogues can take slayer talent - only vice versa. You are just thinking of combat trick? That works fine since you're not skipping any pre-reqs, the usual reason for ranger combat styles.
Sickles don't have x4 crit, you are thinking of a pick.

Level 1, you can start with a greatsword and power attack - way better than druid 1 with rage domain for sheer combat. So much.

You can't even take animal ally at level 3, and you don't get boon companion until level 11.

Actually I'm going to stop there, because I don't actually know if you want me to help you rebuild the character to a) use the rules and b) be effective. Sorry mate I'd love to do that so I hope that doesn't sound harsh! But yeah.

Liberty's Edge

Gorum will fit the character much better.
At all levels you will have more HP, more damage, higher attack bonus.
You don't even get scouts charge here until 14th level.
You get uncanny dodge earlier.
Fast movement is traded out to your mount, or traded out for a bunch of other things with various archetypes.
Titan mauler is hilarious and great for an adventure path or if your crafting is limited, you can use the weapons of your fallen foes much more easily.
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-bar barian-archetypes/mounted-fury/

1 to 50 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.