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Profile
About blackleaf of the Mierani forestBlackleaf
====DEFENSE====
====Skills====
Racial ability's
Spoiler:
*+2 Dexterity, +2 Intelligence, –2 Constitution *Medium sized *Speed:30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.* Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan Class ability's/ Feats/Traits
Spoiler:
===Class=== Favored Enemy (Ex): {Animals} a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks. Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. ===Traits===
*Warrior of Old: As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks. ===Feats===
===Gear=== ===Combat===
Wt:43
====Non-combat====
WT:9
Money:
Carrying
XP:0 Description
He wears a leather pouch on a cord around his neck an dresses As a sailor with soft boots and Canvas breeches a knotted leather belt and a well worn faded blue vest over a dark mesh of chain.He carries a Dull great ax festooned with feathers and fangs.A well used dagger is tucked into his boot and a throwing ax into his knotted belt,his meager belongings hang from a sack on his belt as well. ===Background===
Spoiler:
When the Earthfall struck Golarion and darkness descended upon the lands ,the great elven Nation fled to the realm of Sovyrian . Some few settlements however stayed behind, some of these fell to madness and death while others fled to the dark depths of the world to become things of nightmares. In the Mierani forest however some thrived and to this day stand guard over that land. But the forest is not home to one nation of elves, rather it is home to several. Many elves of the forest hold onto the history and culture of the long lost elven nations ,it may not be just the same as what came before but it is recognizable. Some elves of the Mierani forest took a different path. Though hardship and shear will to survival these elves long ago cast off the Civilization that breed them. They became hard savage creatures, being of instinct and determination. Hard, savage survivors with little in common with the civilized elves who they see a soft and weak. Several of theses feral tribes live within the lands of Mierani forest, each claiming a small area normally deep within the border. As a whole they have no desire to change and only wish to be left along. Civilized elves are asked to leave, all others are normally found in a manor that says loud an clear who the true masters of the forest are. The elven child that would one day be known as Blackleaf was born 125 summers ago to one of theses
Then came his day of naming, the day he would take his place among the adults of the tribe, his warrior trial. He and nine others went forth to slay a best of the great wood to prove they were master of the forest and fit to be called warriors. They traveled deep into the forest , seeking the prey that would make them warriors. What found them was death, The first clue the young warriors had of there coming doom was its bull like bellow. Two warriors died before they knew anything as the mighty charge of the minotaur impaled them upon its horns, with a imposing, flick of its bull like head bodies flew into the forest. Entrails and blood covering the ground, the boy that would be Blackleaf charged this godlike avatar of death only to be backhanded as his foe cleaved though a warrior with his ax. With a yell three of the young warriors charged the monster, the spears struck deep within the Minotaur . But with a monstrous roar the minotaur head butted the first warrior, snapping is neck as it's ax cleaved though the second and third with one mighty blow. The rest of the party feel back in horror ."Flee little rabbits" It yelled in broken elvish . And flee the young warriors did, into the forest they ran as it bellowed ”Run little rabbits! Run ! I will find you!' with a savage laugh. As they fled the minotaurs powerful legs drove it's horns into a fleeing youngsters back, as he went down the monster finished him with his ax. This gave the overwhelmed survives a chance to flee into the forest. The rest of the day and long into the night they played a deadly game of cat and mouse. The creature claimed two more of the young elves in the night leaving just one, who tired to loose the beast by hiding a river bed . The young warriors covered himself in the rich black mud and leaves and waited for the beast he knew would come, if he was to die he would die like a warrior he vowed . As the beast came to the rivers edge sniffing the air for his prey the young warrior sprung his ambush, driving his spears deep into the monsters flesh. His spear was snapped and with a bellow the minotaur brought
When he awoke the beast was dead laying atop him impaled by its own power. With his dagger he sawed off the beasts head and slowly limped his way back to the village. when he arrived covered in black mud and leaves carrying the head of an monstrous beast it caused a bit of shock. Hie told his tell and warriors search the forest for the bodies of the fallen. On the next moon bruised and still healing the warrior stood with the elders as he was handed the monster great ax as he trophy and a reminder of the savagery one must call upon to survive . Then there, before all the tribe was granted the name Blackleaf . Sometime after becoming a full member of the tribe, Blackleaf started upon the path to becoming one with his inner self. While most Civilized elves know this path as the brightness, those of the savage tribes who embark upon this path know it by another name, the Ruija. Ruija is a ritual that these tribes feel amplifies the path. It is a long and sacred rite, few began and even fewer complete. It is a time of deep soul searching, traveling the deep forest alone, fasting and ritual tattooing. Though visions, and foretelling by the elders , the sacred Ruija make is designed. Some are small, other are large, some like Blackleaf's cover much or all of the body and can take months or years of painful marking rite to complete. Once complete the bearing is then ready to embark upon his path. After his mark was complete, Blackleaf found he was spending more time away from the village. Drawn by his own wanderlust and soul searching,each trip he would go father and farther from the village. Driven by stories and legends of the great world beyond his home, he was soon spending days then weeks away the forest. With in a few years he was traveling to the uplands outside the forest and a few after that left his home land to explore the world, driven by his Ruija. He traveled as far as he could all the way to the Valashu river. From there the traveled down river, in time he made it to Riddleport. There he made a few friends among the sailors and trades folks even if he did stand out .He made money by hunting game and some times a little muscle at the docks. Always wonder lust drove him even to the sea , wile not a great sailor, he was strong and fierce .He spent three years among the crews running up and down the seas ,never really getting very good but always there to lend muscle, climb the mast or to put his fists or ax to use in a fight. After a while his lust to see things got the best of him and something about the lands south called to him. So with his Ruija itching Blackleaf signed onto a ship called the Jenivere Headed for the city of Sargava at the edge of the Mwangi Expanse. While he does not know what awaits him within that savage land, Blackleaf's Ruija is afire with need to feel it, with need to walk it, smell it ,taste it and grasp it in his hands. |
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