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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 23,630 posts. No reviews. 2 lists. 2 wishlists. 1 Pathfinder Society character.


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Pathfinder Companion Subscriber

If I add Called to Armor Spikes, does the Armor come with it?


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You know, I never had any inkling of reason to think that Courageous didn't apply to all Morale bonuses, before this thread.

Neither did anyone from any of my gaming groups. They took one look, and "yup, that's how it works" was the basic response.

I am damn tired of those who come out to rampantly agree with some Dev comment, that decides to tell everyone that some rule, doesn't quite work like everyone thinks it does, and straight puts down anyone who disagrees.

Seriously, tired of the hipster high-horse response of "I was running it like before it was cool" attitude.

Things aren't perfect, and writers/Devs make mistakes. Even clarification sometimes get changed.

So stop flinging the overused, eye-rolling accusation of "munchkin/cheese" and stop claiming the Devs are infallible, and only idiots see it differently.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Aasimar Dawnflower Dervish, or Dervish Dancer, is a strong choice.

Go Azata-Blooded for a +2 Dex, +2 Cha, and then use the racial favored class bonus for +1/2 level higher when determining the effects of a chosen performance.


1 person marked this as a favorite.
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FrodoOf9Fingers wrote:

Since when did the rules forum become the place for arguing whether something is over powered or not? Shouldn't this kind of conversation be on the general board?

Or are we arguing the RAW based on whether it's overpowered or not, which is a fairly weak argument. There's a lot of really, really good options for various classes, should we argue whether or not they need to be changed too?

Then RAW, the Wizard doesn't exist, because sure, that's how things work.

Right?;)


2 people marked this as a favorite.
Pathfinder Companion Subscriber

A Large Falcata is a 2d6 19-20/x3.

If the feat is too expensive, then a Cracked Opalescent White Pyramid Ioun Stone is only 1,500 gp.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

For a "particular" fellow player, I have built a Monk of the Empty Hand, who fights with "phallic objects", and uses them for Dirty Trick Maneuvers.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

This is one of the first times I have heard of someone finding a good way to use the Armored Coat.


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Pathfinder Companion Subscriber
Koujow wrote:
Zhayne wrote:
Koujow wrote:

Well, that brings me down. For a brief, crazed moment, I was envisioning some kind of crazy Kusarigama wielding ninja constantly grapping and tripping opponents, then gets heaps of sneak attacks on them from a square away.

And my Rogue's SA damage just dropped down even more. Thats... thats depressing...

You have just taken your first steps into a larger world ... the world of people who realize that the rogue sucks.
I still don't think they suck. I just think they are misunderstood. I still enjoyed my character.

Some people enjoy playing the Commoner. This doesn't make it good.


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Pathfinder Companion Subscriber

Grab a 18-20/x2 weapon. Get Weapon Focus for that weapon. Be a Warpriest.


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Pathfinder Companion Subscriber

Look, this group seems to have a very particular gaming style, that does not seem to be what you are looking for.

They are likely not going to drastically change to accommodate you.

So, walk away. It will net you the best result.

If you want, you can leave an invitation to a game you want to run.

If you do, then be very, very, clear, that you will be running a vastly different style of game.

For now though, walk away, because whatever is bugging you, it will only get worse.


2 people marked this as a favorite.
Pathfinder Companion Subscriber
Drakkiel wrote:
^ and you must do so using the unwritten rules of self-boxing

Those require metaphorical hands.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Strong, but not overpowered.

Lets just be happy with it, and leave it alone.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Bigdaddyjug wrote:

Cromulent? Really?

You couldn't have just said acceptable? Was "cromulent" the word of the day on the "Word a Day Calendar" that your wife gave you to put on your desk at work?

Dear me! You petulant child!


5 people marked this as a favorite.
Pathfinder Companion Subscriber

My star Quarterback has good passing stats.

Really, it could be a group that call all their PCs Motherf*cker, instead of PC, but that doesn't mean it's appropriate for every group.

If it's good for your group, then good for you.

Not talking inside your group? Stick with the appropriate terminology.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
kinevon wrote:
blackbloodtroll wrote:
I am not going to get funny looks for bringing a hand-drawn pic of my PC, am I?

Unless there is something odd or unacceptable, probably not.

A near-naked female in a skimpy chainmail bikini may be good in the comics, but isn't really PFS appropriate.

An adventurerish drawing, male or female, in garb appropriate to what they actually use? Usually no problem.

I am not totally sure if a "real" drawing of Katisha or Gabrielle D'Apsher (I think it is) would be appropriate for public display...

So, Wayne Reynolds/F. Wesley Schneider PG-13?

Actually, my pics of male PCs are usually wearing the least. Conan fan.

I am not really a Chainmail Bikini guy.


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Pathfinder Companion Subscriber

Best bet?

Apple of Eternal Sleep, a cart, and some sneaky(and strong) people to haul it.


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Pathfinder Companion Subscriber

Whatever you do with the Paladin Code, make sure you and your DM are on the same level.

This is key.

No player likes the surprise "Ha! Looks like your Paladin has fallen!".


2 people marked this as a favorite.
Pathfinder Companion Subscriber

You know, the "it's totally obvious. Just use common sense" were a number of the reactions to the first FAQ.

I suspect, that some of those same people, are saying the exact same thing, with this FAQ.

The worst, are those few who do it, on high horse, with nothing but mocking and snide remarks for those who are confused.

Hell, those same guys, were saying the exact same thing when the Free Action FAQ came out, and that thing got changed in less than a week, with a full on Dev apology.


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Pathfinder Companion Subscriber

I am not very fond of the flipping back and forth with the rules on Mounted Charges.

One was to remove the ability for the rider to use Pounce, and now it's to remove the rider's ability to use Vital Strike.

How long before they flip back again?

I really think, that there is going to be some future powerful build, that takes advantage of the current ruling, and "whoops, we are changing it again".

There is also the writers of feats and archetypes, that may have a understanding of how it currently works, and write them with that in mind, and then, it changes.

With this in mind, there is even more likely that some weird super build will be borne, because writers will have completely different understandings of how the Mounted Charge works.


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Did I miss the Rules Question?


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I commented in said thread, but these things are something I like to check up on, from time to time.

Sometimes, you are right today, but wrong tomorrow.

Also, things like PFS need you to be really sure, so it makes sense to keep oneself updated.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Some very simple things to remember when confronting a DM, player, or just about anyone.

Use the term "I", instead of "You" as often as possible.

Maintain eye contact, but be sure to occasionally look away(as if in thought works).

Try not to furrow your brow.

Be aware of the tone of your voice. This can be key to not giving the impression that you are not "attacking" the listener, and creating a defensive response.

If the listener disagrees, phrases like "You might be right, but let's double-check, just to be sure" can allow you to provide evidence, without seeming to "attack" their stance.

Speaking with the individual in private, will usually produce more favorable results.

Accept the possibility that you could be wrong. This will make it easier to keep a cool head during the confrontation.

Of course, the number one thing you should remember, is don't be a jerk.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

If you are somehow unable to threaten with improvised weapons, it would be nice if there was a feat, or trait, that allowed you to threaten.

It would make sense, as there are a number of feats, traits, class features, and archetypes based around fighting with improvised weapons.


1 person marked this as a favorite.
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I am currently preparing for my first PFS game.

I was wondering, what are some key things I should know?

Perhaps, things that someone new, might not be prepared for.


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We did have a Bard use Summon Instrument to summon a Double Bass, and fight with it, as an improvised weapon.


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Why is this spell doing exactly as it was designed to do?

Also, this Greatsword, why is damaging my enemies when I hit them with it?

What's the deal with that?

Totally annoying.


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Pathfinder Companion Subscriber

Yeah. Blind teammates. Small spaces.

Well, I suppose clubbing in the dark is out.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Now that I have had a long time to think about this, I really don't want a FAQ on this.

Not specifically allowed, or disallowed, and left up to the DM.

This one, I believe, belongs there.


5 people marked this as a favorite.
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You were smart enough to know you needed help, and were smart enough to have a good idea where to find it.

Those are not the actions of a stupid person.

Just saying.


1 person marked this as a favorite.
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Deadmanwalking wrote:


Dawnflower Dervish is also workable mechanically...but I think the flavor is off for a sneak-thief.

You can easily reflavor as desired.

There is no real "locked-in" flavor restrictions for classes.


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Pathfinder Companion Subscriber

Not all Light weapons require hands.

Those weapons, that specify this, need no hands to attack, wield, or threaten with.


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If you can safely use unwritten rules to allow, or disallow, anything, then so can I.

Anything.

Rogues can't wield two-handed weapons. All Humans are blind.

I say the unwritten rules make them RAW.

Prove me wrong.


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Ilja wrote:
blackbloodtroll wrote:

You absolutely do not need a free hand to use, or threaten, with Armor Spikes, or any other weapon that require no hands to use.

This is the same "free hand to kick" crap that comes up when some pull some sort unwritten restriction BS.

So how do you regard the FAQ that states the opposite? Also, armor spikes are light weapons, which means they require a hand unless noted otherwise.

The FAQ specifically talking about two-weapon fighting?

The one that references unwritten rules?

The one that was contradicted several times by Developers later.

Those Mike Moreland comments from 3 years ago, that have been contradicted several times by numerous other Devs, that are specifically speaking of PFS?

What one of those gives you the insane idea that anyone needs a free hand to kick?


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Personally, I believe RAW neither explicitly allows, or denies, attacking with the shaft of a Longspear.

I think it should remain in the hands of the DM, and no FAQ should ever come of this.

I will, however, never accept that an unwritten rule, that contradicts RAW, be accepted as if it were RAW.

It makes all RAW meaningless.

No one needs a damn free hand to kick.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

You absolutely do not need a free hand to use, or threaten, with Armor Spikes, or any other weapon that require no hands to use.

This is the same "free hand to kick" crap that comes up when some pull some sort unwritten restriction BS.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Playing a Commoner could be very fun for some.

So, this "youse a doody head, cuz itz tu fun" response is worthless.


4 people marked this as a favorite.
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tsuruki wrote:

All of the above naysayers are wrong. Period.

My rouge players routinely have the most fun and best moments in my games. (And deal the most damage, period)
The objective in pathfinder is fun.
Therefor all your arguments against the rouge class are wrong.

(The reason is probably that I'm a very rouge friendly GM and I set up terrain for the players to maneuver in. Also after seeing the rouge dish out gobs of damage the rest of my players are eager to help him do his thing.)

I see you love rouge, and probably make-up in general, but we are discussing the Rogue.


3 people marked this as a favorite.
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Oenar, the Winter wrote:

It should be noted that Cayzle's claims do not match what most people arguing it is allowed claim. You cannot wield a longspear and an improvised weapon simultaneously, unless you have extra hands. Longspears are two-handed weapons. Most characters have two hands. If you wield the longspear, you cannot at the same time wield armor spikes, gauntlets, blade boots, or improvised weapons (you can however wield a barbazu beard as it's a stated exception).

Absolutely untrue, and completly unsupported by RAW.

You can absolutely, wield a Longspear, a Boot Blade, Armor Spikes, Unarmed Strikes, and either a Barbazu Beard or Dwarven Boulder Helmet, all at the same time.

You can even attack with any of them, in any combination, if you BAB is high enough.


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Malachi Silverclaw wrote:
blackbloodtroll wrote:

Really think about it.

Weapon sizes go down like this: two-handed > one-handed > light > unwieldable.

So, now you attack with a Diminutive Longspear, which for medium creature, is all the way down to "unwieldable".

You would use the improvised weapon rules, right?

Ah, but the item in question is already a weapon, so, can't be "improvised", but you can't actually wield it, yet, you are still attacking with it.

What now?

It's unwieldable. It's just as unwieldable for a medium creature as a colossal greatsword.

If you can lift the Greatsword, you can throw it.


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Two thoughts expressed here:

1) If the rules don't say you can, then you can't.

2) If the rules don't say you can't, then you can.

Which of the two, holds true?

Do they both, always, hold true?

Does one hold priority over the other?

How do you determine when, and how, one holds priority over the other?


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Maybe you attack with the shaft of a Longspear using your metaphorical hand?


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OilHorse wrote:
blackbloodtroll wrote:
OilHorse wrote:
blackbloodtroll wrote:
I will stand by my reading of the unwritten rules allowing it. ;)
And that is fair.
Well, unwritten rules are RAW now.
In your group...absolutely.

No.

In organized play as well.

There are even FAQ's that reference unwritten rules.

Dead serious.

Unwritten rules are RAW.


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A death that involves falling upon a phallic object.

This is the Ravingdork "fallicy".


2 people marked this as a favorite.
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Something along the lines of "Well, my real life martial arts training..." and anything involving Pathfinder rules.


4 people marked this as a favorite.
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If it walks like a duck, quacks like a duck, it's probably just gas.


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I will stand by my reading of the unwritten rules allowing it. ;)


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This "cake and eat it too" nonsense is complete horse hockey.

The words of fools, who have not only not seen how terrible this idea is, mechanically, but ignored all the much better options posted over, and over, throughout this thread.

You have no idea what nonsense you spew, if you even dare to throw "balance" as some sort of issue here.

Such "balance" issues, have been disproved, in completion, throughout this thread.

If you are willing to open your eyes, pull your hands off your ears, and stop yelling "nah nah nah nah" like some 9 year old child throwing a fit, you would know better.

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