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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 29,872 posts. No reviews. 5 lists. 1 wishlist. 9 Pathfinder Society characters.


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Pathfinder Companion Subscriber
_Ozy_ wrote:
I completely agree with you. Unfortunately, that FAQ does not.

If a FAQ causes an entire part of the rules, to simply no longer function, than it is a bad FAQ.

Saying that Take 10 is only an option, if nothing bad would happen if you rolled low, than the entire mechanic is pointless.

You might as well Take 20, or roll a d20, without purpose, as any roll is sufficient.

You would not even need to look at the dice.

No reasonable person would run it this way.


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Pathfinder Companion Subscriber

I need to address the entry I posted above, as it shows quite clear, that fear of failure does not prevent one from Taking 10.

In fact, it notes that one might Take 10, because they fear failure.

Fear of failure as a distraction, preventing one from Taking 10, is in direct opposition as to one of the reasons why Take 10 exists, and is explicitly stated as such.


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Why would the Take 10 rules specifically mention it's use to avoid failure, if possible failure made Taking 10 impossible.

PRD wrote:
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Relevant text bolded above.

PRD link here..

Please note, that not only does it mention it as a safety measure, but you take the measure because you fear you may fail otherwise.


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Is Skelotel a cousin of Skeletor?

Is not a Gana a servant of Shiva?

Is the "counsisness of course" some kind of incest/cannibalism focused sect of Isis?


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Well, the rules are not set to restrict, or dictate, roleplay.

This is entirely on purpose.

First, I must say "this is what my alignment would do" is one of the stupidest things I ever hear at a table. No one, should ever say this.

Ever.

A character's beliefs, and behavior, determine alignment, not the other way around.

Second, the DM decides the what happens with NPCs, and how roleplay effects the world around the PCs. If the DM decides an action happens before, or after another action(outside of combat), then that's what happens.

The player never dictates order of operations, actions of other players, or NPCs.

If a player says "No, this happens first, the NPC does this, and the other players do this" he/she is forcefully taking away the power, and role, of the DM, and other players.

That's what we call, a "dick move".

So, unless the group decides the dynamic has changed, and one player gets to decide what other players do, what NPCs do, and how the world works, then the player has broken the social contract, and is being a jerk.

So, this is where the DM says "You decide what your PC does, other players decide what their PCs do, and I decide everything else. Got it?"


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Pathfinder Companion Subscriber

Shields are only "weird" in that many want them to function oddly.

As is, there really is nothing too complicated.

Some want them to be bricks of uselessness, tied to the arm, and some want them to be fantastically expensive, for unknown, or illogical reasons.


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Pathfinder Companion Subscriber

Consequences of failure, and their prevention of doing so, apply to the rules of Take 20.

Take 20, is not Take 10, and consequences of failure, do not unable one from Taking 10.

How can I make this more clear?

Take 20 is not Take 10.


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Pathfinder Companion Subscriber
jhansonxi wrote:
Sean K Reynolds (designer) comment about unarmed and natural attacks

Yeah, I have read that tons of times.

It is his opinion, but it doesn't make any sense within the rules, and RAW directly disagrees with just about everything he is saying.

Also, that's a thread about the Tentacle Discovery, which has it's own crazy specific rules.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Excellent.

I consistently keep printed copies of the latest updated Additional Resources page, so I will likely highlight the noted quotes, to show to any Judge that questions it.

This should quickly solve any potential problems.

Most Judges don't like going online to doublecheck that, during game.

So, having quick, easily read proof helps.

I do similar things with almost all my PFS PCs.

For example, for my Intimidate focused Inquisitor, I keep a copy of all relevant rules, and FAQs, regarding Intimidate.


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Pathfinder Companion Subscriber

I need to repeat.

Take 10 is not a guaranteed success.

PCs don't know the DCs and opposed rolls.

Consequences of failure do not affect one's ability to Take 10.

Take 10, is not Take 20.

To quote:

PRD wrote:
In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Again:

Consequences of failure do not affect one's ability to Take 10.

In fact, it can be the entire reason you Take 10.


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Byakko wrote:
blackbloodtroll wrote:

Consequences of failure never have an effect on one's ability to Take 10.

That's Take 20.

You're taking things out of context.

You can't take 20 if there's a "consequence of failure" because you need to be able to repeat the task until you succeed.

However, the question in this thread, is whether the "consequence of failure" can be enough of an immediate danger to prevent the taking of 10.

Two different things, even if they're both related to skills.

No. I am not taking it out of context.

Taking 10 to sneak past a mouse, or sneak past a sleeping dragon, is the thing, in regards to the rules.

Avoiding the consequences of failure is one reason one might Take 10, but Taking 10 does not guarantee it. PCs don't know the DC, or opposed roll.

So, I assert, as is within the rules, the consequences of failure never have an effect on one's ability to Take 10.


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Pathfinder Companion Subscriber

Consequences of failure never have an effect on one's ability to Take 10.

That's Take 20.


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Pathfinder Companion Subscriber

It all depends on the sort of social contract a group has.

Outside of PFS, my groups expect a little fudging of rolls by the DM, at certain, but rare times, for dramatic effect.

What infuriates me, is when a player, or DM, breaks that social contract.

So, if a DM suddenly begins fudging rolls on a consistent basis, or fudges rolls in favor of a particular player, over others, the contract is broken.

When a player does it, he violates the social contract by ignoring/creating his/her own rules.

For me, no cheating is allowed, or tolerated, unless everyone is cheating, in the same agreed upon way.

In this way, it becomes a houserule, and is no longer cheating.


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Pathfinder Companion Subscriber

This is a whole different animal in PFS.


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Has initiative been rolled?

Yes? You are in combat.

No? You are not in combat.

That is how you know if you are in combat.


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Pathfinder Companion Subscriber

Oh? Forced Flavor?


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Pathfinder Companion Subscriber

Why are so many people treating the Take 10 rules like some kind of golden ticket?

I doesn't even guarantee success.

Seriously, what the hell?


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Pathfinder Companion Subscriber

Crusader's Flurry still doesn't change the Fighter Weapon Group it belongs to.

The Monk weapon feature, and the Monk Fighter Weapon Group, are not the same thing.

Did you know, there a weapons, in the Monk Fighter Weapon Group, that do not have the Monk weapon feature, and as such, cannot be used in a Flurry?


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Pathfinder Companion Subscriber

Awesome Blow sounds like an 80's comedy, starring David Lee Roth.


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Errant Mercenary wrote:
blackbloodtroll wrote:
Pummeling Style is not only exclusive to unarmed strikes, there is a FAQ, just to remind people of that.

FAQ.

Here it says only Unarmed. What faq am I missing? Itd make me very happy.

Um, that's what I said.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Maybe I should get a Plant Bane Flickmace.

I will call it, "The Beanflicker"


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Nefreet wrote:
blackbloodtroll wrote:
It's got an entry, but no description.
Probably works the same as the .

I see what you did there.


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Pathfinder Companion Subscriber

Well, Sacred Fist is another option.


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Pathfinder Companion Subscriber

It depends highly on what is considered pornographic.

This varies from culture to culture.


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Chaotic Good Steelblood Celestial Bloodrager.

Heavy Armor, Celestial based powers, Charisma and Strength focused, along with full on Angel Wings at 12th level.


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Morzadian wrote:

Importance needs to be placed on Charisma, not have it wiped out entirely.

Make things more expensive for low Charisma characters, get NPCs to give them a hard time.

Run those neutral low charisma characters out of town, throw rotten food at them, make wanted dead or alive signs and have a party of bounty hunters be on the hunt for them.

Exile them from certain cities, have bane weapons named after them and never give them props for saving innocent commoners from deadly goblin attacks. Make sure the lazy and incompetent mayor gets all the credit.

Ah Charisma is looking better already.

That still rides the "F**K YOU!" to anyone without high charisma.

Unless, you are just joking.


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I tend to poke fun at those who use metagame knowledge of classes in game.

If a PC declares themselves an Oracle, likely my PC(whichever one) will ask them to divine the future.

If a PC declares themselves to be a Fighter, likely, my PC might react by declaring themselves a lover, and/or then ask them what they do, or capable of, or do for a living. If "Fighter" is the only answer, then I will repeat, and answer the questions, replacing "lover", instead of "fighter".

I might have a Sorcerer PC, that declares himself/herself to be a "Master Wizard".

Basically, anyone who shoves too much metagame into RP, is going to eventually get irritated with me.


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I didn't mean to upset anyone.

I am just a bit to the GM role in PFS.

I will take the advice to find, and contact my VO.

I just wanted know what my options were.


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Forcing PCs that are good at Social Skills, without high charisma, to invest in charisma, or suffer the DM's wrath, seems just mean, and pointless.

Inquisitors and Empiricist Investigator shouldn't be forced to be MAD PC's, just to not jimmy the DM's drawers.


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I suggest not making Charisma the stat to max, or the DM will punish you.

Simply provide some incentive.

Go too far, and much will go wrong.


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Everyone gets the Amateur Swashbuckler feat, as a bonus feat, or an at will 0 level Spell if they have a Charisma of 11 or higher.

Now, having a better charisma has benefits in, and out, of combat.


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My Breaker Barbarian, and devout follower of Rovagug, takes a bit of her philosophies from the Antipaladin Code of the Rough Beast.

Particularly: All things must be destroyed, but the tools of destruction will be destroyed last.

Liberty's Edge is her faction. For her, freedom, is chaos, and chaos, is freedom. Those chained by slavery, social or political repression, and law, are some of the greatest potential tools for destruction.

Their resentment, anger, suffering, and desire for vengeance, are the guano for the Wizard's Fireball, and the arm that swings the executioner's axe.

They will be free. From chains, from laws, from repression, and in the end, life it's self.


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Pathfinder Companion Subscriber

Have you not seen The Herculoids?

Gloop and Gleep be seeing, and jumping, just fine.


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Can a Paladin fall if he, and/or his gear, is too "oriental"?


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Pathfinder Companion Subscriber

Sacred Fist Warpriest of of Bastet.


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Marc Radle wrote:
As an aside ... Is the original poster still even here?

Playing WoW?

Wishing he could pull a Calvin a Hobbes, and have him and his pet tiger, climb trees, but finding out that dream is impossible.

A keyboard, covered in tears. Suddenly, the tear-filled eyes glance upon a book.

What is it?

Pathfinder Roleplaying Core Rulebook? Wait, I can live my dream, of hanging out with my pet tiger, climbing trees, hating girls, and fighting aliens.

It's all possible! Oh joy, where have you been all these years?

Let me embrace you!


2 people marked this as a favorite.
Pathfinder Companion Subscriber

If you are forced to go Unchained Rogue, then nab an archetype that swaps Trapfinding.

Thug is a cool archetype that does this.

Don't put any ranks in to Disable Device.

Focus on Intimidate.

Dare them to ask you to "sneak in, and look for traps".


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Kalindlara wrote:
melferburque wrote:
Kalindlara wrote:
Protoman wrote:


If that's actually the case, coulda just made any character with one of the core races and say they got some tiefling blood and describe a visible nonmechanical defect.
That would be "reskinning", which is illegal with extreme prejudice in Pathfinder Society. ^_^

reskinning for flavour or fluff with no mechanical benefit is "illegal with extreme prejudice"? since when?

Since people brought up dark-skinned elves, who are all obviously reskinned drow ripoffs.

Drizzle Diddly de Urdorden is no Drow! He is a very Dark Skinned rare race of Elf, known as the Druw, who just so happen to be evil, and Drizzle worships a Goddess, of like, Moonshadow, who like, want him to free his people, or something. He is like, filled with, um angst, and so Dark.

Totally different.


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Unarmed Strikes will always work with Natural Weapons.

One, will never restrict the other.

Obscure builds will not change this.


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Well the world turns,
and a hungry little boy with a runny nose,
plays in the street as the cold wind blows,
In the ghettooo....In the ghettooo....


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Kobold Cleaver wrote:

By killing goblin babies.

...what? What'd I say? Why's everyone looking at me like—

*Hooked offstage*

Indeed.

My Lamashtu worshiping PC won the favor of her CE god, by saving goblin babies, and raising them.

:)


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Pathfinder Companion Subscriber

That could possibly be the case.


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I don't think your friend will have the reaction you want.

I am an epileptic, and if someone made a PFS PC with Epilepsy, to "show how cool they are", I would probably just roll my eyes.

The format, and the system, doesn't support your concept.

Especially, because it is in a world where the blind can be healed to see.

So, now, you have to create, a very convoluted reason, why the PC, would not want to be cured.

You may have good intentions, but there really isn't anything positive to be gained.


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In PFS, you might as well try to play a limbless Black Knight.

It won't fly.

Organized Play just makes some concepts unavailable.


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Relevant rules: Guide to Pathfinder Society

Guide to Pathfinder Society wrote:

Chapter 5: All conditions gained during an adventure, except for

permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.
Guide to Pathfinder Society wrote:

Chapter 7: At the end of a scenario, a PC may have been afflicted with any number of possible conditions, such as blindness, curses, deafness, diseases, and poison. Verify that the player recorded any conditions in the Items Sold/Conditions Gained box on his Chronicle sheet and initial next to

what he wrote (see below). It’s specifically important that
conditions be written legibly so the player and subsequent
GMs can understand them. If the PC purchased the casting
of a spell to clear the condition, you need to make sure the
player recorded that information in the Items Bought/
Conditions Cleared box at the bottom of the Chronicle
sheet. If another PC cleared the condition by casting a spell,
this information should be listed in the Items Bought/
Conditions Cleared box, but with a 0 gp value and the
casting character’s full Pathfinder Society Number (XXXXXX)
written in next to the spell’s name. If a character
resolved a condition gained during a previous scenario
during this one, check that the condition is listed as cleared
under Items Bought/Conditions Cleared on the Chronicle
sheet for this scenario, and verify that the cost for resolving
it or the PC who cleared it has been recorded.
Note: Any affliction that would result in an unplayable
character must be resolved at the table once the game ends
as explained in Chapter 5 of this document.


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The reason I am doubtful of Spiked Shields not stacking with Bashing, is that Shield Spikes, change the base damage, and are not an "effect".

The FAQ calls out "various effects that change my actual size, my effective size, and my damage dice".

So, it would have to be ruled that Shield Spikes are an "effect".

Surely, one could at least consider, why this would be different.


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Pathfinder Companion Subscriber
Scrogz wrote:

(sigh)... I wonder if this system is circling the drain.

1.5 Dex makes no sense on any level really. That being said, do what you want in your home brew.

Change! New things! THE HOOOOORRRRROOOORR!

:)
Magic Missile makes no sense.

It is a fool's errand to overtly apply "logic" to a fantasy game, and press it even further, for non-casters.


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Pathfinder Companion Subscriber

I am a bit surprised that there is no specific language disallowing it.

Every other instance of Dex to damage, notes there is no x1.5 Dex to damage.

I either missed it, or expect an Errata.

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