Imho, healing is one thing 4E handled pretty well. Made it have limits, but it was easier and generally more effective to do in combat. Avoided a lot of this kind of problem.
Don't do that.
I was having a good day.
Don't bring up 4E.
Who nerfs the weakest class?
Rogue/Ninja is the bottom before NPC classes, in power.
That's like taking the eyeglasses away from the small, skinny nerdy kid on the dodgeball team, because improving his poor eyesight might give him an "unfair advantage".
1) So are the books, and that's why FAQs and errata exist.
2) You can print the relevant information, and actually spend less time with just books.
3) It could be said the overuse of text detracts from the core meaning.
4) Ban anything without a listed source.
5) DM have access to the same info. Also, see #2.
In the end, most of your upsets involve looking up things during play, which can be factor, whether in a book or not.
Any tool is flawed if you use it wrong. You could ask why hammers make terrible screwdrivers.
If you could, why wouldn't you?
Also, there are PDFs of all the books.
The PDFs are available for purchase, and are very reasonably priced.
I just find a funny type of mystical mumbo jumbo. Good fluff though. I can only imagine a cat familiar hacking up a "scroll ball".
Scroll dust is like catnip for familiars.
They will do lines of it, and love you for it.
Lot of items, so...:
Any effect that gives the wearer a luck bonus (such as a divine favor or prayer spell) or explicitly increases the wearer’s good luck (such as a witch’s fortune hex, the Luck domain’s bit of luck domain power, and so on) lasts for 1 round longer than normal on the wearer. Abilities without a time-based duration (such as carrying a stone of good luck) are unaffected by the headband.
Blundering Defense feat:
Wait for more...
They also change them.
Then they say they don't exist, and they never mentioned them.
Later, they mock those who don't know them.
I mean that. Literally, mock those who don't know them.
It doesn't happen often, but it's ugly when it does.
So, it's not RAW.
Just made up.
This means anything can be allowed, or disallowed, according to unwritten rules, because, there is no proof they do, or do not exist.
There could be unwritten rules that contradict written rules.
There could even be unwrittten rules, that make all other rules void.
Who is to say what those unwritten rules are?
I have just as much power to state what they are, as anyone else here.
I say, my unwritten rules state that all Gnomes are immune to critical hits.
You cannot disprove this, as you cannot read these unwritten rules.
In fact, what purpose do written rules have, if any unwritten rule can override them at a moment's notice?
Well, with critical fumbles, you have a serious gap in power between martial and spellcaster.
This is also exploitable.
In a game with critical fumbles, you can go with the ultimate exploiter of such houserule, the Witch.
The Witch can create a nearly constant reroll effect throughout combat, nearly doubling the chance for critical failures.
This ups the power of the Witch, and reroll mechanics in general.
This devastates Gunslingers, and UMD focused PCs, along with Monks and Two-Weapon Fighting builds, which are usually utilized by things like Rogues.
In the end, you punish the weakest of classes, and reward the more powerful ones.
This also does little to the common big bad enemies, who focus on one big attack, like a bite, or spellcaster enemies.
For me, it totally changes how I build a PC, as the effects of such a houserule effect the entire gameplay, and feel, of a campaign.
I am not sure why one would think they would not be applied simultaneously, when creating a 1st level PC.
One does not spend time with a level in a class, before having the feats gained at that same level.
This should work.
Think about the PC before adulthood.
You would use the Young Characters rules, and could have the Racial Heritage feat.
Then, when you reached adulthood, and replaced your NPC class level, you could choose a racial archetype, as you already have the feat needed to do so.
Nothing changes the class feature, into not being the class feature.
Just as the Versatile Channeler feat does not make a Cleric's Channel, stop being the Channel class feature, neither of the listed feats stop an animal companion, from being an animal companion.
It's current type is irrelevant to it counting as the class feature it is.
If you try to get the benefits of vampiric companion without the drawback I have to tell you I would not let that fly. Even if you do not have any dhampir drawbacks the heritage allowing you to take the feat has them.
Not every rules question asked, is some sort of munchkiny finagling, digging for shortcuts to put in a powergamers toolbox.
Don't do that. It's insulting flamebait.
Please be respectful.
Mathwei ap Niall wrote:
Yes it does.
Feral Combat Training wrote:
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
The FAQ solidifies what happens when you have an effect that augment an unarmed strike, which Brawling Armor is.
Well, I was not trying to seem, accusatory.
Quoting JJ, as a rules source, is a pet peeve of mine, and his, and confuses other posters.
My line was to say, they stack, and that nothing RAW, suggests otherwise.
Also, as no Dev involved in the rules system has commented, nothing suggests RAI would disallow these to stack.
If I say it never rains sulfuric acid, and your response is a "HA! It does so on Venus!", that doesn't mean you're clever.
What it does make you, I will let you figure out on your own.
Then everyone who disagrees with me is always right, and I am always wrong, and every post of mine is meaningless.
Sorry, that is not how it is, nor is it as you say, that I say it is.
Obviously, anything that I post that you disagree with, or that seems unkind to your position on something will stick out in your memory, but that is not always how it is.
Don't fling accusations like that.
We already have posts being removed by staff.
That was not the intended path of this thread.
If you have a rules debate of sorts, link to a Rules thread, and move on.
If it is an insulting post, Flag it, and move on.
It is a collaborative effort to list Commonly Overlooked Rules.
Please, let's work together to do that.
It is sort of like giving pie, to someone who asks for dessert.
A:"Here, you can have this pie. Pie is what is for dessert."
B:"What kind of pie is it?"
A:"Do not question the pie! You asked what is for dessert, and it is pie!"
B:"Well, I just wanted to know what kind of..."
A:"That's it! No pie for you! Should have been happy with the answer to your first question, as the answer is clear."
B:"So, dessert is, nothing now?"
A:"NO, it's pie!"
The proficiency you speak of comes from racial HD.
So, Aasimar and Tiefling without racial HD, don't automatically gain those proficiencies.
This has been brought up before.
The idea that this is some sort of "sometimes one-handed" weapon idea was the stupidest idea ever conceived.
Rules support it always being, and counting as, an one-handed weapon.
Now, this FAQ, and some off-hand Dev comments, have alluded to the idea, that these are "sometimes one-handed" weapon.
This idea, is the beginnings of a hellish rules conundrum, that has already gone into the blender, and is now being asked to choke down, and accept, even if we are never truly told what we are accepting.
Really, what the heck is gained by continuing to complicate this?
This should be, as the rules written describe it to be.
One-handed weapon, for every single damn thing.