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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 30,379 posts. No reviews. 5 lists. 1 wishlist. 12 Pathfinder Society characters.


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3 people marked this as a favorite.
Pathfinder Companion Subscriber

Look, I know there are a lot different opinions, and that's exactly what I am looking for. Different perspectives.

However...

Let's not go the "Who needs rules? I have houserules!", as that is meaningless, and defeats the purpose of owning rules material.

Also, let's not get into "badwrongfun", or other harmful accusations.
That's pointless, rude, and threadlock bait.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Yes.

I believe there are some good nerfs.

Especially, when it comes to PFS.

For me, some just make no sense.

Also, the "don't play PFS", and "just houserule" are valid, but meaningless points.

It is as meaningless as "play something else".

Besides, this about recent trends, odd changes, and vast nerfs in general.

Not a "should I even play this game?" discussion.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Well, even things that are a more off build, and not nearly as strong, as the common "strong" builds, get nerfed.

It always seems to get harder to make "outside the box" PCs, without being The Load, after an inevitable nerf comes along.

For some, they must covet their minor effectiveness, for as long as they can, as they know it will eventually be taken all away, or suddenly, none of the mechanics meet the flavor anymore.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

"Power Creep" has been usually caster exclusive. They still get nerfed, but it's not that bad a blow.

Anything martial, usually gets nerfed to oblivion, if even feels worth taking, for anything other than a very unique build.


7 people marked this as a favorite.
Pathfinder Companion Subscriber

I hate the "abuse" and "loophole" line.

That's stupid.

The player builds a PC, using the well established rules, that are not unclear, or use unique combinations, that might confuse some, and suddenly, they are demonized when some sudden, unexpected changed comes?

That's flat out horrible.

To even attack a player like that, is unacceptable.

Organized Play should never be that hostile to it's own community.

I truly hope those who dare commit such acts, realize, and be ashamed.

Such hostility is unwelcome here.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
CWheezy wrote:

This is the most broken game I have ever played because of balance.

Anything that nerfs casters is good

That's not what usually get's nerfed.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

So, I have noticed an increasing trend, in almost all recent errata, that to change, or clarify, anything, it has been a drastic Nerf.

Even when it makes no sense. Even when it favors casters. Even when it creates more confusion.

Nerf.

What are your thought on this?

Will all things weaken, especially for non-casters, or will there be some kind of balance?

Will we see some of our favorite things, become the old Prone Shooter?

What do you think this means for the future?

How will this effect your gaming experience?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Nope.

You could be Chuthulu, in a rage, or Pharasma's anti-undead Herald, and Bobby the Gnome Ghoul is not intimidated one bit.

Just "Meh. Whatever."


4 people marked this as a favorite.
Pathfinder Companion Subscriber

You don't need to be English, to make English Tea.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

This needs a FAQ like a potato needs an enema.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Are we looking to go against directly stated intent, with the false flag of good will, and do exactly what the Devs asked not be done, whilst also claiming to be doing their work?

Is that the goal here?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I am curious about the line on Page 31:
If you play a non-1st-level pregenerated character, you may apply credit from the pregenerated character to one of your 1st-level characters, with the gp gained reduced to 1,398 gp (or 699 gp for slow advancement track characters).

Does this mean, if I play a Pregen, through a 5-9 Scenario, I can apply the Credit to a first level PC, and have access to Boons/Items of the Chronicle Sheet, along with the 1,398 gp?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I have been thinking of playing a PC that has one arm.

A two-weapon fighting PC.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

They are Bearly Legal.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Oh, no, no, no.

No Natural Attacks, Unarmed Strikes, or even switching weapons.

No snapping fingers, holding a pretty flower, gripping a rope, or flipping off the enemy.

It's one weapon, used alone, without switching weapons, even for one of the same kind, or using it with martial arts, and your other hand might as well not exist.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

When will the PDF be updated with the Errata?


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Kudaku wrote:

In the spirit of the errata, I figured I'd put forward alternate text for Slashing Grace to make the intended function abundantly clear.

*ahem*

Quote:

Slashing Grace (Combat)

You lost an arm, but you can now stab slash your enemies with your sword!

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon, must be missing all but one arm.

Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size. The benefits of this feat are only available while you have a total of one (1) arm. Your other arm(s) must be either surgically amputated, mangled beyond all recognition, or otherwise unavailable at all times. If you ever recover use of your arm, or strap anything to your arm, or like totally use your arm for anything, this feat stops working. So there.

Jokes aside, I'm starting to wonder if dex-based combat is the third rail for the Design Team.

Did you forget? It also saws off your horns, pulls out your teeth, and you must wear lead boots, and a nerf helmet.

You can't Claw, Bite, Gore, Headbutt, or Kick.

Also, all iterative attacks must be made with the exact same weapon.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

I was noting, that with something like Dervish Dance, you can still Bite, and/or Claw, or even kick, and still get it's effects.

This new Slashing Grace nearly makes waving goodbye an offense to rid you of the feat's benefit.

Imagine, you want to attack with your weapon in hand, and flip off the enemy with the other hand.

HAH!! Now Slashing Grace stops working.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

This wording is even wackier, and plays as a very, very, restrictive version of Dervish Dance.

It is just worded, so that it's takes very little to stop this feat from from working.

Bite? Ceases to function.

Use a different weapon on an additional iterative attack? Ceases to function.

Snap your fingers. Ceases to function.

Hold a coin. Ceases to function.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Have you seen the Occult Adventure Pregens?

They are so out there, I challenge you to make a more interesting version of any of the classes.

Seriously, the Spiritualist is an old woman, who fights enemies with her dead husband, and the Pyrokineticist is a literal pyromaniac child, with PTSD.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

1) No. They must be two different weapons. Armor Spikes are effectively one weapon.

2) No.

3) Is the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature?

4) If the Sword part of the close fighter weapon group, or a weapon with the “monk” special feature, it can be used as part of the Brawler's Flurry, and it can be used without another weapon.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Now, I would love to play a PC built off of Griffith.

Great fun in, and out, of combat.


5 people marked this as a favorite.
Pathfinder Companion Subscriber

The real world needs a Handy Haversack.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

No.

You need no special training to kick, or to kick whilst holding something in your hands.

The Monk reminder is meaningless, to non-Monk characters, who fall under the default unarmed strike rules, which explicitly allow one to kick or headbutt enemies.

Don't fly back and forth between how it's a game, and it "doesn't makes sense in the real world", then use real world examples to protect your stance.

That completely devalues any sort of argument you may have, towards the subject of discussion.

Also, don't use "it hasn't been decided", or "expect table variance", when you are an obvious minority.

That gives a false sense of favor to your position, that does not exist.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

The OP has asked nothing about two-weapon fighting.

All rules and FAQs regarding two-weapon fighting, are irrelevant.

If you are not using the full round action, to two-weapon fight, then none of it applies.

Also, everyone, including the lowly Commoner, can hold a biscuit in each hand, and kick or headbutt.

No feats, or exotic training required.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Additional Traits has no such restrictions.

The DM can disallow, but it is completely legit, as far as RAW is concerned.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Manwolf wrote:
Where the Fiona love? She's as good as Sam.

I suppose. Of course, you would have to include Jesse Porter as well then.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Well, with Adopted, you could nab that trait.

So, with the Additional Traits feat, you choose Adopted, and Shoanti Tattoo.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Barbarian PC: "I am a monster in battle, and can bend iron bars. I will crush any foe set before me. What skills do harbor friend?"

Oracle PC: "I am an Oracle".

Barbarian PC: "So, you can see the future?"

Oracle PC: "No."

Barbarian PC: "So, you can view behind walls, or miles away, without being there?"

Oracle PC: "No."

Barbarian PC: "Can you tell me my Destiny?"

Oracle PC: "No."

Barbarian PC: "You say you're an Oracle, but you can't see the future, or even anything beyond your line of sight. You can't even tell me my Destiny. You are a terrible Oracle."


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Well, this thread certainly derailed.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

The Terminator might be a good example.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Empowered.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Just so I get this out of the way:

If you're completely happy with how the Vigilante works, don't think anything should change, and feel you need to fight to get everyone to agree with you, then you should go.

You are not helping.

People are expressing concerns, criticisms, ideas, because they are being asked to.

That is how a Playtest works. Find the bugs. Address concerns. Discuss ways to improve.

That's all.

Now, let's work towards a brighter future!


2 people marked this as a favorite.
Pathfinder Companion Subscriber
Rushley son of Halum wrote:

While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Pausing to uncork and drink an infusion would to be require some level of patience and pause. I just don't see a raging barbarian stopping to do that when they could instead be hitting stuff with a sword/axe/club/fist/person.

There are Rage Powers, Rage Archetypes etc, based around drinking Potion/Booze/Etc.

Rage is not a temporary retardation of one's mental capabilities.

They can drink whatever they want, be it potion, booze, or extract.

They can even Fight Defensively, take a Total Defense Action, or even Ready an Action.

Hell, they can even ready an action, to drink an extract.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Lawyerise and extrapolation, is what it takes to have this FAQ apply to so many situations, in so many different ways.

It also requires references to rules, that are not written.

You know, unwritten rules.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
thaX wrote:
The Sea Knife and the Barbazu Beard are the Exception to the rule. This should tell you something.

Yes. There are no written rules for them to be an exception to.

That would mean, that, the only way they are an exception, is if they are an exception to an unwritten rule.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Waiting 5 minutes for abilities to kick in, can be deadly.


3 people marked this as a favorite.
Pathfinder Companion Subscriber
The Morphling wrote:

Took me a tenth of a second to decide I'm making a Stalker with Amateur Swashbuckler.

By Night: A dashing, roguish gentleman adventurer and womanizer with a pencil-thin moustache, and a razor-sharp rapier matched only by his rapier wit!

By Day: A quiet, demure, and softspoken noblewoman who does precisely what her father wishes and would never in her wildest dreams run off at night to dress as a man and steal the hearts of damsels in distress from Absalom to Magnimar...

Somehow I'll, make man, out of yooooooouu!!!


1 person marked this as a favorite.
Pathfinder Companion Subscriber

No Tony Stark, or T'Challa.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

By Day: Fat, obnoxious, bigoted little jerk.

By Night: The Coon.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Depends on the Batman.


5 people marked this as a favorite.
Pathfinder Companion Subscriber

There is no Rogue "thunder".


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Cyrad wrote:

I completely agree with Alexander Augunas. I feel Dual Identity is being undervalued.

I can even see it working really well in PFS scenarios. Most PFS scenarios take place in one location or have you sent from Absalom to another town with plenty of downtime before talking to the next major NPC. You would have plenty of time to gain renown and make use of your social.

Is it weird, that I cannot remember a single scenario, with "downtime"?


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Bandw2 wrote:
I seriously dislike what that word does to avatars.

The smurf you talking about?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

He may have smurfed up, but maybe he hasn't been deep in the smurf, like some of us.

This smurfing balance thing is bullsmurf.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Imbicatus wrote:
blackbloodtroll wrote:
Entryhazard wrote:
It would have been fun to double finger blast
The Shocker?
Now I have this stuck in my head.

Well, I have this stuck in my head.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Entryhazard wrote:
It would have been fun to double finger blast

The Shocker?


3 people marked this as a favorite.
Pathfinder Companion Subscriber

I'M THE GOD_DAMN BATMAN!!!

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