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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 28,344 posts. No reviews. 2 lists. 1 wishlist. 3 Pathfinder Society characters.


1 to 50 of 2,403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Companion Subscriber

The Underground Railroad: The DM has a concise plan for everything that is going to happen, and the type of characters he wants in the game.

Of course, the players never know this, and the DM never gives a hint at either. In fact, he constantly puts forth the illusion of choice. Even from the point of character building. He lays out a number of choices, but never tells you that many are the "wrong choice" for his game.
Even the theme, and feel of the game, is hidden, and the players struggle to immerse, as they try to feel it out. Without direction, Players stray too far, and are punished for not following the hidden plan. Every session is a constant struggle to follow the unwritten, and unspoken rules. Even when it reaches the point when players ask the DM "So, what does my character do" the DM continues with the illusion of choice, but nonetheless, has the PCs do, what he wants them to do.

Suggestions: Martha Cannon blast that nonsense.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

These ideas of in-game passive aggressive behavior, simply create more problems.

I really must press this: There is no in-game solution.

This can only be handled out of game.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

He may be playing a PC that is against stealing.

That is not the point.

The point is, the DM is sacrificing the fun of one player, for another, and showing favoritism.

It's ugly, and cannot be solved in-game.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I find no in-game solution here.

This is an obvious out of game issue.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Go to the DM one last time.

Tell him if you cannot retaliate, or the Rogue player won't stop, then you can't play.

It is bullying. This is now an attack, at your expense.

You are there to have fun as well, and everyone's fun should matter.

Stress that point.

That should always, always, be the most important thing.


5 people marked this as a favorite.
Pathfinder Companion Subscriber

So, wait, the DM is only allowing one kind of PvP, and only allowing it to be one-way?


5 people marked this as a favorite.
Pathfinder Companion Subscriber

Are the DM and the Rogue player lovers?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Check this out.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Even a Ooze, could make an unarmed strike.

They won't, and they will not really have a reason, or desire to do so, but they are capable.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Screw it. Just go Rogue.

This is the only chance you will have to barely keep up with the rest of the party, as a Rogue.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Every creature with a physical body can make an unarmed strike.

Not every creature will, but they can.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Velxir wrote:
What kind of stuff would Profession Sailor get you? I want to play a heavy armored warpriest that beats people down with an anchor for my pirate campaign I am in

Anchor Feather Tokens.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I have simply seen them run as poisons.

Heck, the Dwarven racial bonus against poisons notes to me, they are hardy drinkers.

Also, just about every Cayden Cailean specific item provides a bonus against poisons.

I have never seen them run different.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

If your idea of the only PCs worth roleplaying, are average Humans, with no drawbacks, I disagree.

I find the strengths, and drawbacks, of PCs, to be great things to draw roleplaying opportunities from.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Would Profession(Sailor) allow for Anchors?

Those Anchor Feather Tokens are only 50gp a pop.

Wonder what would use the Portable Ram.


15 people marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Companion Subscriber

The Mastermind archetype's Mastermind's Inspiration says:

Advanced Class Guide wrote:
Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration.

Does this ability allow the Mastermind to use Inspiration on all skill checks, without expending an use of Inspiration?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Are we getting into Paizo bashing?

I don't support that, and it helps no one.

Let's stop that.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Heroes... sometimes defeated by gym class.

Epic!


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Good ruling.

Likely, that's why it was one of the ones they decided to let anyone know happened.

We had to catch the other ones they sneaked in.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

How could the previous FAQ be against RAI?

What makes one FAQ more in line with RAI, than another?

Why is it some people, no matter the FAQ, even if they agreed with the FAQ it reversed, mindlessly agree that it's the best decision, and those who disagree, should be ashamed?


2 people marked this as a favorite.
Pathfinder Companion Subscriber

More interesting for himself.

It's a different DM style.

It's not about playing with others, it's about playing with yourself, and having others there to watch.

Some groups are in to that.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Many are looking for Developer input.

Changing the rules, with a hint as to why, is not a nice thing to do.

Love it, or hate it, I believe we all are owed an explanation.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Bread Crumbs is getting an update?

I must investigate!


2 people marked this as a favorite.
Pathfinder Companion Subscriber
Purple Dragon Knight wrote:
Tacticslion wrote:
Purple Dragon Knight wrote:
if you don't think it's cheesy then you're probably not going to miss it
... what?
if the build is cheesy people are gonna whine and moan to keep it... if it wasn't cheesy, it will die a quiet death as no one will miss it that much (i.e. it was on par with other available options)

Everything is "cheesy" to someone.

"Cheesy" is just a blanket term for "I don't like it".


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I am still curious of the intent behind this change.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Consider a personality, that gives you constant nearly emotionless state.

To you, these things were long put to bed, if you had any to really start with.

You don't have to be ugly, but you could have such little amount of truly distinguishing features, that you may as well be a smooth rock, that breathes.

Play to Duergar aspect, and be the gear in the machine, the rock in the wall of defense, the pointed edge of a spear.

You are tool to be used in the endless toil, that is life, and the hammer that strikes the anvil, until the smith falls from exhaustion.

You never needed to develop a personality, and you only needed to educate yourself in what was needed to do your job. Nothing else matters.

The iron blade need not know poetry, or ponder love, but only cut flesh.

You, are that cold emotionless iron.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I have played two evil characters, in non-evil campaigns.

How you work towards party goals, create cohesion, and how your evil nature comes out in your actions makes a big difference.

Being evil, doesn't always mean you are stupid, and a loner.

Evil can seek companionship, desire praise, and value the rewards, and power, of being loved, and trusted.

Evil can do good, and benefit, but may have different motives, and seek different long term goals, than one who is good.

In a Skull and Shackles game, my LE Lizardolk was one of the most loved characters in the group, and I actually ended up cold-blooded(lol) murdering a fellow PC, and they still loved him.

Evil is hard to work as a PC, but if you remind yourself to works with the party, and with the story, instead of against them, you can make it work.

Remember, the evil you love, can be much more dangerous, than the evil you hate.


5 people marked this as a favorite.
Pathfinder Companion Subscriber

How did this improve the game?

Think deeply.

What is truly gained by this change?


3 people marked this as a favorite.
Pathfinder Companion Subscriber

Ninja Scroll was my grandma's favorite anime.


6 people marked this as a favorite.
Pathfinder Companion Subscriber

Just pimp your PC for uselessness.

I know this kind of DM. The more useless you are, the more he will see you as a better roleplayer, and player in general.

As such, you will end up with random DM fiat "get of jail" tickets, and random specialized treasure.

Rumourmonger Rogue, with a 13 13 13 13 13 10 stat array.

If he decides he doesn't like the PC, just ask him to build you one. You can even ask if he wants to play it as well.

Bring beer. You are likely there to watch him play, and not yourself, so you might as well kick back a few brews.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Imbicatus wrote:
Fruian Thistlefoot wrote:
With the slayer there is almost no reason to roll rogue ever again.
They still make one of the best intimidate builds, and there is always the challenge of it. Plus some archetypes have a lot to offer. I may actually play a Vexing Dodger in PFS.

Better than Inquisitor?

I don't think so.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Empiricist Investigator works great for this.


3 people marked this as a favorite.
Pathfinder Companion Subscriber

I got hit by a truck.

Did not see it coming.

I was on lunch in High School, and wanted to get across the street to have a cigarette. So, I ran across the street, bam, hit by a truck.

I was too focused on that cigarette, to take notice.

Cigarettes will kill you man.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

You are being willfully ignorant of RAW.

You are being willfully ignorant of RAI.

You are being willfully ignorant of Developer input, noting RAI, and how it matches RAW.

Unless, you are just arguing how you believe it should be, and how you would run it in your game.

If that's the case, say so, because then, the argument is over.

No one will tell you that you cannot houserule.


12 people marked this as a favorite.
Pathfinder Companion Subscriber

This idea, that the things that the Take 10 mechanics, are specifically noted to deal with, are the exact things people are arguing are the reasons you can't Take 10, just, makes me punch my skull.


9 people marked this as a favorite.
Pathfinder Companion Subscriber

Old school?

That is a terrible excuse for having heroes fail at hopscotch, or climbng a step ladder, 5% of the time.

Take 10, is built in, and noted, to get around this kind of nonsense.

Maybe, you can have your group boil ant hills, or whatever "old school" houserules you got in place, but Take 10 exists to do the things, you specifically don't want them to do, for specifically the reason, that you don't want them to do it.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Dervish Dancer(not Dawnflower Dervish) with Slashing Grace/Fencing Grace, is already stronger.

Wait, you can use Slashing Grace, with a Scimitar, and none of these "hand" restrictions?

Hell, you could duel wield Scimitars, using dex to damage, with Slashing Grace.

Of course, you know, using Dervish Dance, with a kick thrown in, that's like, overpowered, right?


3 people marked this as a favorite.
Pathfinder Companion Subscriber

...the Judge looks around the table, smirks, and asks: "Sooo, who's single?"


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Brass Knuckles deal Brass Knuckles damage.

Not unarmed strike damage.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

...there is a line of shots on the table, and you don't know why.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Having Perception checks to randomly discover things like ordinary squirrels, or deer, will have them on edge.

Your players will keep wondering why. They will investigate the hell out of that squirrel.

Then, you throw something different at them.

Many of the above suggestions work.

Also, have enemies that dissipate, or disappear, in some way.

Make it seem like perished in that way, but leave it open, that they might not have perished.

Did it die?

These are things that can add to the suspense.

In the end, it's not what you present, but how you present it.

The build up, surroundings, and context, can have a huge effect.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Well, I believe simply breaking down what you want your character to be able to do, and what you want to good at, will help.

The game rewards focus, so you should have a few things you would like to focus on.

Be too general, and focus on nothing, and you will suck at everything. So, unless that is the concept, you won't be very happy. Neither will your teammates.

Also, some abilities seem amazing, but suck in real time, suck as the game progresses, or are too specific for a certain circumstance to be useful.

Don't let the word optimization scare you.

You can optimize for flavor, mechanics, or both.

Optimizing for both, I find, to be most rewarding.

This process is known as "Practical Optimization".

Nobody likes the game-breaking mechanically optimized PC, but also, nobody gives a damn about the "wonderful flavor", if you are "The Load" of the team.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

From my updated Core Rulebook:

Pathfinder Roleplaying Game Core Rulebook wrote:

Shield Master (Combat)

Your mastery of the shield allows you to fight with it without hindrance.
Prerequisites: Improved Shield Bash, Shield
Proficiency, Shield Slam, Two-Weapon Fighting, base
attack bonus +11.
Benefit: You do not suffer any penalties on attack rolls made
with a shield while you are wielding another weapon. Add your
shield’s enhancement bonus to attacks and damage rolls made
with the shield as if it was a weapon enhancement bonus.

I will also note that nowhere within the rules, does it specifically refer to the Shield as not being a weapon.

I find the evidence to be overwhelming, in favor of the Shield being a weapon.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Normally, no.

The Kasatha has a note, that it has an additional "Off-hands".

So, yes, it would work the same for Two-Weapon Fighting.

Although, creatures with more than two arms automatically get Multiweapon Fighting instead.

Now, it would work like this: Main Hand Off Hands
Normal penalties –6 –10
Off-hand weapons are light –4 –8
Multiweapon Fighting feat –4 –4
Off-hand weapons are light and Multiweapon Fighting feat –2 –2

Your player should look into the Effortless Lace for his Off-hand weapon.


4 people marked this as a favorite.
Pathfinder Companion Subscriber
Devilkiller wrote:
Charisma as a dumping is one reason why a tough DM of ages past instituted the "Luck Check", which is a d20 based Charisma check you make when you want to see who gets the extra arrow, who the shambling mound shambles towards, or maybe whether there are some coins or a poisonous spider in the couch cushions that a PC decided to check for treasure. When the DM wants to know which PC a really nasty monster should randomly attack he or she will sometimes call for an "Ugly Off". I guess we're getting way off the original topic though.

There are enough penalties for low charisma.

This kind of stuff falls in to "dick behavior", in my opinion.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Claxon wrote:
I'm just going to say this individual sounds like a problem player if he would earnestly attempt such shenanigans.

Not every attempt, that is not specifically designed to weaken, and devalue one's ability to contribute, should be considered "shenanigans".

This player is not even playing a full caster of any kind.

You jump to conclusions, without real evidence, or merit.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Sacred Geometry.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Does this really need rules?


3 people marked this as a favorite.
Pathfinder Companion Subscriber

For the whole "strapped to the arm, but not held in hand" thing, I advise you to reread the heavy steel shield description:

Ultimate Equipment wrote:
You strap a heavy steel shield to your forearm and grip it with your hand. A heavy steel shield is so heavy that you can’t use your shield hand for anything else. Whether wooden or steel, a heavy shield offers the same basic protection and attack benefits, though the two versions respond differently to some spells and effects (such as rusting grasp). A druid can use a heavy wooden shield, but not a heavy steel shield.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
LazarX wrote:


If you use your bow during your turn, both of your hands are dedicated until your next turn. You have nothing free for melee AOOs period.

That's ludicrous.

There is no rules support for such a ridiculous claim.

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