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The Underground Railroad: The DM has a concise plan for everything that is going to happen, and the type of characters he wants in the game.
Of course, the players never know this, and the DM never gives a hint at either. In fact, he constantly puts forth the illusion of choice. Even from the point of character building. He lays out a number of choices, but never tells you that many are the "wrong choice" for his game.
Even the theme, and feel of the game, is hidden, and the players struggle to immerse, as they try to feel it out. Without direction, Players stray too far, and are punished for not following the hidden plan. Every session is a constant struggle to follow the unwritten, and unspoken rules. Even when it reaches the point when players ask the DM "So, what does my character do" the DM continues with the illusion of choice, but nonetheless, has the PCs do, what he wants them to do.
Suggestions: Martha Cannon blast that nonsense.