Yvicca

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My favorite way to hide something like a phylactery is to wrap it in gold, have some random goblin swallow it, throw an "Amulet of Proof against Detection and Location" around its neck, then cast "Imprisonment" on the goblin in some difficult to get to location.* That keeps everything on the same plane, but doesn't fit with your desire to hide it in a more mundane, scry-proof location. It's technically findable, but good luck. If your lich has access to mythic magic, you can use a mythic modify memory to have the goblin's name forgotten by everyone, just to be sure.

*This method is more useful for the old 3.0 "Hide Life" spell than a phylactery, but I ruled that a rejuvenated lich would appear at the point where the imprisonment was cast instead of at the undefined point "deep in the earth" where the goblin is cached. That doesn't seem to be a real location, else there would be a chance that someone down below would find the victim of the spell.


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You're missing the most practical benefit from the barbarian's point of view: DR 1/- means no more bug and vermin bites, ever. Mosquitos, bedbugs, lice, or leeches, it doesn't matter. The 7th level barbarian is the most comfortable guy in the camp, bar none. For the first time in his entire unhygienic life, he DOESN'T ITCH. At all. Let's see a puny extra feat match that!


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Of those listed as options: pyre

Allowed to freely choose, I'd go with "arson". But that's just me. A pyre would tend more to indicate that life had already fled and the corpses were being disposed of. Arson is active and ongoing.


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In order, I'd like to see:

More on the Aldori Swordlords. Maybe a tie-in to the "Inner Sea Combat" book coming out in April, which is supposed to include more about them.

Something about the Sovyran Gate and the connection to the city of El on Castrovel. Supposedly that's where elves came from and El is the first city they ever built, so the place must be unimaginably ancient.

Absalom. There's a huge amount about the city in adventures, particularly for PFS, but not a lot of fiction.


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They're undead - the phylactery can be implanted in their chests without causing them any harm. Who looks on the back of the sternum? I've had characters who cut open non-humanoids looking for swallowed treasure, but never anyone who made a practice of carefully checking for pieces embedded under the flesh of humanoids, even undead.


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captain yesterday wrote:

we just started kingdom building in our group, everyone chose the ranger over the cavalier even tho the cavalier had better cha (16 vs 12) we have an all halfling party tho so everyone has higher then normal charisma (11 is the lowest, 5 player party) also the cavalier was dead set on being the general.

our party composition is: ranger, cavalier, witch, druid and alchemist.

That's the party's choice, and it has mild consequences. Munchkins might choose differently to optimize things, but so what? The difference in stat bonuses is overcome with one extra month's worth of kingdom building, if you're worried about it. Certainly not worth changing the kingdom system so that a different stat is preferred for the ruler, it's a mild speedbump as a result of - horrors - role-playing. Good for them. Pick the character you actually want to be the ruler, not the guy who just happens to have a bigger number written on a piece of paper.


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Since there doesn't appear to be a limit to the number of portals that you can gain, I'd build a trade nexus linking cities on the material as well as some of the friendlier planar trading hubs. The cost of permanency would quickly be recovered from fees to use my nexus, just pay the clerk and roll those wagons through. The demiplane would look mostly like a fancy warehouse, with the timeless property so that anything temporarily stored wouldn't spoil, and some nice offices for the minions. My personaly living quarters would be in a second demiplane, only accessible from the first, which would be much nicer.

I'm going to guess this usage was not intended by the authors, and will be quickly errata'd to "only one portal at a time" or some such.


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Our group is trying to convert them to Abadar worship - no-one in the party worships him, but we figured a Lawful Neutral deity that liked civilization was our best bet. We built a watchtower and barracks Right On Top of their lair just in case (along with a temple of Abadar and a mansion for the chief) and have been teaching promising (read: uppity and too smart for their own good) young kobolds at the academy in our capital city.

Kobolds are sneaky, clever, operate best out of sight, and set ambushes and traps while blissfully free of conscience. To me that doesn't say "genocide", it says "hire them as lawyers". And maybe traders to foreign lands that haven't been polite recently.


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I've been looking at the ranger's guide archetype, but I don't see what ability replaces Master Hunter. Clearly the base ranger version won't work for the guide, since the guide doesn't have Favored Enemy. Should the save or die ability be applied to Focus? Or was the guide supposed to have a different capstone ability that didn't make the book?