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Possibly the best issue of the magazine, ever.

5/5

Many, many pages of Dungeon have rolled out over the decades with miles of the titular adventure locales printed in, for every edition of D&D in existence. There have been adventures that run the gamut in quality, that defined each issue's overall worth. But there's nothing like Dungeon #112. Father of all RPGs, Gary Gygax, with input from Rob Kuntz, took WG54 Mordenkainen's Fantastic Adventure and injected it with nitro. Working from their old campaign notes, they made a "curiosity" type module into a full-blown dungeon crawl par excellence.

The real wizards weren't on any coast, but in Lake Geneva, WI and at the offices of Paizo publications. Thanks guys.