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bartgroks's page

Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 137 posts (139 including aliases). No reviews. No lists. No wishlists. 14 Pathfinder Society characters. 3 aliases.

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Osirion *

Pathfinder Adventure Path Subscriber
Yiroep wrote:
What was stated to happen to characters of those factions? I missed this part of the podcast.

They have to move to another faction before season 5. No prestige loss and you keep your old faction trait if you had one.

Osirion *

Pathfinder Adventure Path Subscriber

/me groans

So will you be placing a Compton's Gulch somewhere in the vicinity of Druma? jp. Congratulations Mr. Compton.

Osirion *

Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.
Yiroep wrote:
When I saw this thread was called "racial evolution," I thought it referred to the fact that tons of halflings now have 30 ft. movement naturally.

But only outside of Cheliax sir. All the halflings with 20' move were captured fleeing their oppressors. The halflings with 30+ moves fled to freedom and populated the rest of Avistan!

Osirion *

Pathfinder Adventure Path Subscriber

Congratulations Dust Raven!

Osirion

Pathfinder Adventure Path Subscriber

Deadly Aim
If you can get a ring of ki storing then Extra ki would net you 2 extra smites for a feat
Quick draw could be useful if you are using a lot of weapons at that point.
Weapon Focus Unarmed strike or Dodge lack sex appeal but are sure to be used almost every round of combat.

Osirion *

Pathfinder Adventure Path Subscriber

Jiggy you quite awesome sir. Thanks for this resource.

Osirion *

Pathfinder Adventure Path Subscriber

Congratulations Sir!

Osirion *

Pathfinder Adventure Path Subscriber
Odea wrote:
Devil's Advocate: The 7 INT (or 5 INT I suppose) character isn't smart and the 7 or 5 CHA character is socially inept.

Yes but many people trying to role play that lack of smarts or social graces overdo it. In PFS somehow your character made it through years of training to become a pathfinder and honestly a 7 int is just not all that dumb. The low end of human intelligence is a 3, not a 7. You just can't dump a stat that low in point buy. given the 3d6 Bell Curve a 7 would indicate the high end of the lowest ~16.5% of the populace.

About one person in 6 would have an INT of 7 or lower and for the most part they walk around Golarion without getting themselves killed. If you want to play a complete and utter buffoon and can do some without spoiling other people's fun then by all means do so. Using your mental stats or character concept to justify tanking missions on the other hands is lame.

Osirion *

Pathfinder Adventure Path Subscriber
3 people marked this as a favorite.

"I was only playing my character" is not an excuse for being a jerk nor is it an excuse for a player to intentionally make certain a mission fails.

Osirion

Pathfinder Adventure Path Subscriber

Yeah the saves on this build are insane
+10/+8/+10 at 4th level and all monk progression from there.

Looking at Traits now. The one I like the best so far is the Silver Crusade faction trait "Unorthodox Strategy". +2 on Acrobatics checks to avoid AOO's moving through threatened squares. Very monkish.

This guy will be giving up spellcasting. He goes in to COI with only two Divine Hunter levels and his spellcasting will not be leveled by the prestige class.

Anyway still thinking over traits.

Osirion

Pathfinder Adventure Path Subscriber
Rycaut wrote:

Well a few quick reactions:

1) "adopted by tiefling" ... possibly legal by RAW.

I do still like the flavor here but the RAW comment got me thinking and

"Prolong Magic: Whenever you use a spell-like ability gained through your tiefling heritage, it automatically acts as if affected by the Extend Spell metamagic feat."

So not legal as i would be applying to something gained from Aasimir heritage. I am going to change that if anyone has any suggestions for the new trait I would love to hear them. I am sticking with being raised by a rebel in Chu Ye but I am not certain I want to stick with adoped by a tiefling now.

Thanks again Rycaut that is exactly the kind of thing i was looking for.

Osirion

Pathfinder Adventure Path Subscriber

It is an awesome damage dealer. You might con consider dropping the Str 19 and dividing the point savings between IQ and DX. Reflex saves, AC, skills and a nice boost from the 4th level stat bonus too.

It works great as is too. Whether or not I would make the change would hinge on how soon i wanted to this str 22 and what level i thought the campaign would end at.

Osirion

Pathfinder Adventure Path Subscriber

Hrrrm I could do a striker build if I traded the STR and DX. Would have to go with a different Aasimir bloodline to have the point buy work but that is not a huge thing.

Don't know if i want another striker though. I already have a mid level Zen Archer and a mid level Divine hunter so im not sure im ready to start a new striker. Will prolly build one if only as a mental exersize anyway.

Osirion

Pathfinder Adventure Path Subscriber

Thanks Rycaut the story behind the adopted by tiefling trait is that my character is from Chu Ye and was adopted by an oni spawn tiefling who recognized what he was and wanted to raise him to overthrow the Oni rulers of Chu Ye. It definitely cuts against the Angel spawn Stereotype and I almost always play characters that defy their racial/class stereotypes.

The smite thing is a good point. It helps some that as a COI i will be able to smite chaos as well as evil but that sure won't help against the neutral hungry stuff.

Paladin weapon proficiencies net him 10 more monk weapons from UC. Initially he will flurry with a Sansesukon {d10 19-20/x2} and an unarmed kick. It is partially because of all the new monk weapons from UC the paly levels grant I was thinking quick draw could be good. That and busting out with weapons to get around DR but the smites take care of a lot of that.

Definitely no Armor. I would get no use out of any of the monk abilities that continue to level as a COI in armor. I plan on using a wand of mage armor to supplement the ws/dx/monk AC.

Monk will be the favored class but that is only going to net me 3 hp. The skill situation isn't great but i will net 40 skill points through level 11 though. {monk 3 X 4 + paladin 2 X 2 + COI 6 X 4} I would like to go higher but every other stat has class abilities leveraged in it.

I am definitely amenable to doing something other than the extra KI at 7, 9 and 11 but i see him more in the tank role than in the striker role so I don't see myself boosting DX and taking more ranged feats. I would consider other feats to give the character more options as a tank but I am trying to optimize a Champion of Irori and that is no easy task. I don't think there is a lot of room here to spend feats on color and still have a character that can Tank through some of the rougher mods. I was thinking more along the lines of Greater Grapple or other things in the Unarmed combat tree instead of the Extra Ki. Those would def be better against the non evil non chaotic foes.

Osirion

Pathfinder Adventure Path Subscriber

PFS legal but with 3 traits:

str 16
dx 14
cn 13
iq 10
ws 14
ch 14

Race: angelkin {angel blooded Aasimir}
Alternate Racial Traits
Scion of Humanity
Truespeaker
Traits
Mizuki Hikari Rebel
Dangerously Curious
adopted by tiefling prolong magic

1st level
1 Divine Hunter paladin
Feat Toughness
Class Precise Shot

2nd level
1 monk
Class: Dodge

3rd level
2 monk
Power Attack
Class: Improved Grapple

4th level
2 Divine Hunter paladin

5th level
3 monk
Deadly Aim

6th level
1 Champion Of Irori

7th level
2 Champion Of Irori
Extra KI

8th level
3 Champion Of Irori

9th level
4 Champion Of Irori
Extra KI

10th level
5 Champion Of Irori

11th level
6 Champion Of Irori
Extra KI

I kind of went overboard on the extra ki because i think i can afford a ring of Ki Storing and have each one pay off in the form of 2 smites. For the 5th level feat I had hard time picking between Quick Draw and the Deadly Aim. Can anyone suggest any changes?

Edit: just added alternate racial traits.

Osirion *

Pathfinder Adventure Path Subscriber
Eric Clingenpeel wrote:
Bob Jonquet wrote:
I'm not sure what Big Bird was. He was always very jovial or personable (everyone loved him), but not very nimble or coordinated. Maybe he was a bard (he did sing from time to time). And since no one could ever see the snuffleupagus, perhaps it was the one with ninja levels. Or since they were always together maybe BB was a summoner and snuffy was the eidolon. :-)
Dang it Bob! Now we'll have a ton of yellow dyed tengu summoners with furry elephant-like eidolons!

How about yellow dyed tengu summoners who thought they saw a puddytat eidolon?

Osirion

Pathfinder Adventure Path Subscriber

I'm rootin for you Joe! From the safety of my home in ATL but I'm still rootin for you Joe.

Osirion

Pathfinder Adventure Path Subscriber

I plan my toons out in advance but change up the plan later as often as not.

Osirion

Pathfinder Adventure Path Subscriber

high str, 2h weapon, power attack at 1st level and weapon specialization at 4th is a classic.

Osirion

Pathfinder Adventure Path Subscriber

Clustered shot is overrated. Special material arrows are relatively cheap and every archer wants a efficient quiver. It does help with creatures who have DR/- but it is not one of the better archery feats.l

Osirion

Pathfinder Adventure Path Subscriber
3 people marked this as a favorite.

The 1st edition nostalgia is understandable but people misremember how complex that game was. It was so complicated that groups very rarely actually played by the rules. Most of the time when i see people describing the simplicity of 1st edition they are referring to those groups that played by their own rules. 3rd edition was a huge simplification of the system and Pathfinder has streamlined it even further.

If you need it simpler then do what we did back in the day. Ignore half the rulebook.

Osirion

Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

Satine Phoenix > *

Osirion *

Pathfinder Adventure Path Subscriber

I am a big fan of Beggar's Pearl myself.

Osirion

Pathfinder Adventure Path Subscriber
Sean K Reynolds wrote:
Quote:
  • can be used to make flurry of blows attacks
  • Correct. It has the "monk" weapon feature.

    Quote:
  • can deal monk's unarmed damage instead of the default 1d3
  • Incorrect. It deals the listed damage

    Quote:
  • cannot be used to make a stunning fist attack
  • Correct. You are not unarmed when using them.

    Quote:
  • cannot benefit from an amulet of mighty fists
  • Correct. It is not an unarmed attack or a natural weapon.

    Could this information be added to the Advanced Player's Guide FAQ please? The second printing of the APG still states the monk is able to do unarmed damage with his Brass knuckles.

    Osirion

    Pathfinder Adventure Path Subscriber
    1 person marked this as a favorite.

    I would consider taking a dip in to Empyreal Bloodline sorcerer instead. Casting attribute is Wisdom so there is more synergy with monk.

    Osirion *

    Pathfinder Adventure Path Subscriber

    It is a reference to armor crafted out of wood then enchanted using the 6th level Druid spell "Ironwood". The spell lays out how it works.

    Osirion *

    Pathfinder Adventure Path Subscriber
    Lab_Rat wrote:


    If the rules actually get changed (errata) then you have the chance to change your character and adjust to the changes. If it just ends up being a clarification or FAQ, then you just have to play your character the new way (since these are not actually rule changes just further description on how the rules already work).

    Actually if you read the 1st Mike Brock post on page 1 of this thread he says he is allowing rebuilds now. check it out.

    Osirion

    Pathfinder Adventure Path Subscriber

    I played Tekumel back in the day. The original version and revised rules. Read both Tekumel novels too.

    the founders are passing

    Osirion

    Pathfinder Adventure Path Subscriber
    Hyla wrote:
    Drothmal, no crane wing until lvl 5 I am afraid.

    A master of many styles can ignore prereqs for his monk feats. So he can actually get all 3 crane feats by level 2

    Osirion

    Pathfinder Adventure Path Subscriber

    Str 18
    DX 14
    CN 14
    Iq 9
    Ws 14
    CH 7

    Alternate Racial Trait: Heart of the Wilderness

    Feats:
    Nimble Moves
    Improved Grapple
    Dodge

    Traits:
    Mizu Ki Hikari rebel {dragon empire primer}
    Reactionary

    Skills 1 rank ea acrobatics, stealth and your choice.

    I gave you one PFS legal trait outside your specified sources but it is an inexpensive book and a great trait. gives +1 to unarmed damage.

    So you wind up ac 15 doing 1d6+5 every unarmed hit and able to stabilize easily if you go down. I played something very similar in 3 1st level PFS scenarios last weekend and it worked out pretty well.

    Edit: buy about 20 shuriken then spend the rest of your gold on potions of CLW and utility items.

    Osirion

    Pathfinder Adventure Path Subscriber
    Treantmonk wrote:

    The reason I think that you need two weapons to use Flurry of Blows (or at least strike with two different fists, etc) is:

    Flurry of Blows wrote:
    When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat

    Using the Two weapon fighting feat requires two weapons.

    So, although it doesn't say specifically that you have to use two weapons under Flurry - it does say so under Two Weapon Fighting.

    For Flurry of Blows to be an exception to the rule (like it is for Str bonus to off hand weapons), it would need to say specifically that you could flurry with one weapon, unlike TWF.

    Quote:
    I am fairly sure that a monk can flurry with a single weapon
    Quote:
    I'm pretty sure that you could flurry with a single weapon

    Are you seeing something I'm not? Or vise versa?

    So those of us asking for Treeantmonk's opinion on the current monk contreversy if you look at page 2 of the comments you can see him stating the same conclusion that SKR has recently posted. The comments from Treeantmonk were made back in 09.

    Osirion *

    Pathfinder Adventure Path Subscriber
    Dan Luckett wrote:
    Hmm...reading Daigle's comments regarding that encounter it makes sense from his point of view.

    Where are these comments sir? I would like to peruse them myself...

    Osirion *

    Pathfinder Adventure Path Subscriber

    This is a great idea. I have more harebrained character concepts then i will ever be able to play and love low level play. For me this would give me a window to realize "man that was dumb" or "that toon is not fun to play at all"

    Osirion

    Pathfinder Adventure Path Subscriber
    4 people marked this as a favorite.

    uberpimp
    im buying at least 3 copies to try and encourage the release of paths of prestige II

    Osirion

    Pathfinder Adventure Path Subscriber

    Vice-Verse. Archetype features only replace the features of the core class when noted. Sohei is still proficient with monk weapons.

    Osirion

    Pathfinder Adventure Path Subscriber

    Kamandi was awesome! I have a similar character concept but i want to do Mary Marvel instead of Ben 10.

    Osirion *

    Pathfinder Adventure Path Subscriber

    This changelog is extremely helpful. Great Idea.

    Osirion *

    Pathfinder Adventure Path Subscriber
    TOZ wrote:
    Thod wrote:
    By becoming lawful you lost the ability to rage. I didn't see anywhere something along the lines of atonement that gives you rage back. Let me know where this is written. Until then you have issues at my table trying to rage.
    Atonement wrote:
    Restore Class: A paladin, or other class, who has lost her class features due to violating the alignment restrictions of her class may have her class features restored by this spell.

    I am thinking through the conversation between a barbarian and the non-lawful priest casting the spell wherein the barbarian has to explain that he wants to atone for his previous lawful behavior while a monk and i think it may have the potential to be the most hilarious RP encounter in the history of the game.

    BARBARIAN AM BARBARIAN PROMISE TO NEVER FOLLOW SILLY LAWFUL RULES AGAIN!!!

    Osirion *

    Pathfinder Adventure Path Subscriber

    can you buy armor/weapons/shields with listed enhancements? ie wild breastplate or or holy sword?

    Osirion *

    Pathfinder Adventure Path Subscriber
    jjaamm wrote:

    THanks Mike!!

    Other: all creatures in this book are legal for polymorph effects (including a druid’s wild shape ability) within the boundaries of each spell or ability’s parameters.

    looks perfect to me.

    Thank you much Mr. Brock.

    Osirion *

    Pathfinder Adventure Path Subscriber
    BTLOTM wrote:


    So they still have a (I think?) mostly useless throw anything feat, but they do get a skill focus at least, which is more useful then a dead class feature.

    They still get Throw Anything and the attendant IQ bonus to splash weapon

    Damage. Not as useful as it is for the bomber but enough to make the vivisectionist a mighty slayer of swarms.

    Osirion

    Pathfinder Adventure Path Subscriber

    For my current druid I am currently quite torn between Planar Wild Shape and Power attack for 7th level feat. So I am going to say it's good but not too good.

    Osirion *

    Pathfinder Adventure Path Subscriber
    Enevhar Aldarion wrote:


    Also, where does that healing 10 hp per charge come from? The spell description says it gives the target Fast Healing 1, which, if am reading it right, only recovers 1 hp per round for the duration of the spell.

    The spell has a duration of 1 minute. So assuming the target is 10+ hp down and survives the entire minute the 10 per charge is accurate.

    Osirion *

    Pathfinder Adventure Path Subscriber
    K Neil Shackleton wrote:

    I believe the intent of the wording is to clarify that ALL animals from the Bestiary are allowed for wildshape, and that all ANIMALS from B2 are allowed for wildshape.

    The Additional Resources does not take anything away from the CRB. Changes to the CRB are spelled out in the Guide.

    Why was this clarification needed for animals but not for elementals, plants, etc? The CRB grants the druid the ability to use wild shape to change in to these forms but a druid has always had to refer to the Bestiary to figure his new forms attacks, move and special abilities.

    I agree with you on the intent but the wording is poor. The wording itself calls in to question not only the druid's wild shape but all polymorph and summoning spells as well.

    Osirion *

    Pathfinder Adventure Path Subscriber
    FallofCamelot wrote:

    In version 3.0.2 of the Guide to Organised Play there was a list of poisons that are available to buy for those characters with poison use. In version 4.0 this has disappeared and for the life of me I can't find this list replicated anywhere.

    So basically, are poisons available to buy for PFS characters and if so which ones are always available?

    It's on the FAQ page here:

    http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9oez

    Any character with the Poison Use class ability can purchase and use poisons. For now, they are the only classes that have a list of “always available poisons” (those noted below)—no other class may purchase poisons unless they appear on a chronicle sheet. Alchemists, ninja, and poisoner rogues may only purchase the following poisons from the Pathfinder RPG Core Rulebook:

    Giant wasp poison
    Large scorpion venom
    Medium spider venom
    Shadow essence
    Small centipede poison

    Paladins, per their code of conduct, may not use poisons, but they don’t necessarily view the use of poisons as an evil to be opposed—it’s simply something their code prohibits them from doing themselves.

    Alchemists and rogues with the poisoner archetype and the Master Poisoner ability can use Craft (alchemy) to produce poisons (see "How can alchemists craft in Pathfinder Society Organized Play?").

    Osirion *

    Pathfinder Adventure Path Subscriber

    The wording of this change is bothering me

    From the additional resources page wrote:

    Pathfinder RPG Bestiary

    ... Other: all creatures of the animal type in this book are legal druid wild shape forms.

    Is this to be interpreted to mean that druids can no longer use wild shape to change in to Elementals and Plants at the appropriate level? What about the APG druids that can turn in to giants and oozes?

    It has kind of always been assumed that druids could use forms from the bestiary as allowed by the rules but now the Additional Resources page is limiting it to animal forms only.

    Osirion *

    Pathfinder Adventure Path Subscriber
    Steve Holley wrote:
    No one can buy a +1 weapon yet due to the fame limits.

    This is the only thing I want to point out. Everything else looks perfect. The fame limit does not apply to +1 weapons as they are on the "Always Available" list

    Refer to page 19 of the Guide to Society Play V.4 for the complete list of always available items.

    Edit:
    Ninja'd

    Osirion *

    Pathfinder Adventure Path Subscriber

    Empyreal bloodline sorcerer would work well with the standard gunslinger too. {Wisdom for grit and casting.}

    Osirion *

    Pathfinder Adventure Path Subscriber

    Congrats to Mike, Kyle and Nani as well as the rest of the new Venture Captains.

    Osirion

    Pathfinder Adventure Path Subscriber

    Good guys come out on top in Vernor Vinge's "Deepness in the Sky" and it is also one of the best science fiction novels ever written. The sequel {even though it was written first} "A Fire on the Deep" is pretty awesome too.

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