These are not the robots you're looking for....move along.
The Harbinger wrote:
Octoborg- A weird tentacled cyborg creature with a glowing red eyestalk tentacle, a scorching ray tentacle, and a sleep gas tentacle. It kind of "jumps" around using stored kinetic energy in its adamantine limbs. It can observe both visible and invisible creatures using flashes emitted from its eyestalk.
Perhaps a suit like the ones out of the original Stargate will be introduced, where it kind of functions like Called Armor that wraps itself around you on demand and you carry it in a necklace, on your wrist, etc.
Personally, I would like to see a force field like the myrmidon robot on the power armor.
Devastation Bob wrote:
A small sized android, who just wants to be "a real boy". AI, anyone?
Evil Midnight Lurker wrote:
An ooze creature from the movie "The Blob" would be very scary in Numeria indeed, growing in size the more it eats.
I wouldn't want a "Thing" in Pathfinder either, but Cthulhu....bring him on!
Louis Lyons wrote:
You know, I haven't seen any airships in any Adventure Paths or modules since they released the rules in Ultimate Combat. How about an android airship pilot?
Well, using race building rules, you could add Haste as a Spell like ability; but you could balance it by having the character be staggered for twice as many rounds after.
For example, your Cypha-11 could move at blinding speed for five rounds, but for a minute afterward her servos overheat or her Nanites need to recharge. This is a great idea... I think I'll use it on my android NPC.
In my Numeria game, I introduced an android ranger named Sova whose creator was Karamoss of Karamoss' Red Redoubt. Sova uses a power armor suit based off of the myrmidon robot. It basically serves her as Iron Man armor as she accompanies my mythic PCs into the Numerian wastes.
She has construct and human as her favored enemies; she knows exactly where to hit them for the most damage.
I run a campaign centered in Numeria. I think the player's favorite part of the campaign so far was me introducing them to a heavily mutated Kellid tribe of the wastes called the Ironblood Clan. They had gruesome deformities, extra/missing fingers, hair falling out, etc. They warned the PCs to avoid the Black Bearclub Tribe to the north, a degenerate gathering of cannibalistic savages who would probably "rape you to death, eat your flesh, and sew your hides into their clothing."
My players lol'ed at the Firefly reference, but the point still remains.
More than likely the primitive peoples of Numeria have heavy deformities caused by exposure to radiation, chemical compounds in the soil/water, or even exposure to nanites.
The Silver Mount went on-line 4th of Arodus, 4697. The Silver Mount begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Absolom time, 29th of Arodus. In a panic, the Technic League tries to pull the plug.
This post may be a little off topic (and long) but there are ways to introduce "technological effects" without breaking the game. The only things to consider would be Spell Resistance and Use Magic Device; have "technological effects" work the same for spell resistance and UMD.
So, there really can be no difference between a staff with runes carved on it that pulses blue under the moon and shoots magic missiles and a metal shaft with strange etchings that that discharges force bolts.
Here are some common substitutions I've come up with-
It's fairly easy to come up with "technological" magic items. Just put a prefix like "trans" or "sub" and a suffix like "field" or "enhancer". A belt of giant strength +2 becomes a "transmuscular enhancer" and bracers of armor become "Force Field Generators +2".
Fusion of sci-fi and fantasy makes me giddy. I'm 100% certain Iron Gods will deliver a nicely blended experience.
You've got it right. Paizo can't please everyone. But I'm sure I will please Paizo by purchasing the Adventure Path, the Players Guide, the Regional Guide, an Iron Gods miniatures case, and the limited edition collectible Silver Mount ship signed by James Jacobs, Erik Mona, and James Jacobs.
Yeah, I know he signed it twice. Can you tell I'm a fan of Numeria?
James Jacobs wrote:
I really enjoyed the idea of a steampunked dwarf shooting a "scorching ray" laser weapon, like in the picture in the Game Mastery Guide. To make it more unique it should be powered by energy packs hoarded by the Technic League; you probably would have to kill a Technic League captain to get the pack.
The idea of a phalanx of unblinking, unyielding Gearsmen advancing towards the party is a scene I'm likely to throw at my PCs.
I hope that's inaccurate. I've got more than $5 riding on the ship being from Aballon!
But if it is Brigh that would be pretty cool. I'm still fairly certain that at least one of the Iron Gods is Epoch, though.
I, for one, am extremely excited about the adventure path "Iron Gods" planned for Numeria. I wanted to throw out a couple theories I had about what exactly the AP will be about....
1. The "Iron Gods" are giant mech-like creatures that have been reactivated from their millennium spanning hibernation to wreak havoc on the Numerian landscape.
2. The "Iron Gods" are beings from Aballon that are awaiting the return of the First Ones. After receiving signals from beyond the stars they do battle with Gorum, the Lord of Iron.
3. The Silver Mount is not one spaceship, but multiple spacecraft.... a battle armada, if you will, that has been sent to Golarion to "lie low" and wait for a time "when the stars are right" to herald in the arrival of our dark master who waits, dead but dreaming.....you know of whom I speak. Conversely, they are here to do battle with the Great Old Ones who have been summoned to this world from beyond the void.
4. The AP will take the players to Aballon for an encounter with Epoch, who cryptically teaches the PCs how to travel through time.
Druids and Dinosaurs: the PCs have to collect a couple of different species of exotic reptiles for an eccentric collector. The players are free to use poisons, ropes, whatever they need to brig down their quarry.
Fast and Fresh: the players are asked to recover a stolen batch of valuable delicacies, such as truffles and caviar. The catch is that they need to bring back the food in 36 hours or it will spoil.
I think this axiom might sum up your character nicely:
The laws of man pale in comparison to the laws of nature.
You could also turn your disgust/revulsion towards arcane spellcasters, as it is a clear disruption of nature's balance.
A "Johnny Appleseed" of Pathfinder is an excellent and creative idea though.
As druids get Create Water as a cantrip, may I suggest you go around watering plants compulsively?
Best thing to do would be referencing the Game Mastery Guide for quick stat blocks.
Equipment wise, there is little published regarding Numeria specific equipment. Check around online for steam punk/techno junk stuff and you should be good to go.
Laser wands, medical scanners, coins that shimmer in the dark, and mech-like armors are good examples of what might be found there.
I like your robot template. I need to figure out a way to introduce impressive mechs without going overboard.
Shane LeRose wrote:
I'm thinking of letting my players capture one of the "Annihilator" Robots from the Inner Sea Bestiary...using the Construct Armor ability they would be able to climb inside and do battle with monstrous things from beyond the beyond.
Darigaaz the Igniter wrote:
Great ideas. Awesome Blow is a necessity.
Err... baronbloodbath, you seem to have wandered into the Pathfinder Society forums without noticing it. In PFS, we have to run the published scenarios as written, so this isn't an issue of a sadistic GM, just a nasty scenario and some bad luck and/or tactics...
Yeah, guilty as charged. PFS seems pretty brutal.
If everyone instantly died on a DC 11 Fort save, it tells me a few things:
1. Players were either 1st or 2nd level.
First, low level characters are incredibly squishy. Still, I feel that a DM who would lead PCs into a bloodbath like what you described is either inept or sociopathic. Possibly both.
The best way to approach a TPK for the enjoyment of the players? Don't.
Ask yourself how you would feel if you spent two hours making a character, fleshing out a backstory, selecting gear, and transcribing a character sheet for the DM to say "Everyone died. No raise dead. Make a new character."
I always plan for character death because one of my DMs is barbaric, but TPKs are show stoppers. Totally ruin a session.