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Perhaps the best of Marvel's new Canon comic line.
Taking place a mere month after the treasonous and war mongering Rebels murdered beloved Hero of The Empire Grand Moff Tarkin and the destruction of the ultimate peacekeeping symbol, The Death Star, Darth Vader finds himself losing favor and patronage of his master, The Emperor. Intrigue and action swirl around an Empire plunged into war, even as the forlorn Sith Lord discovers the identity of the pilot who fired the shot that caused his fall at Yavin.
Great plots and interwoven side plots, thought out evolving supporting cast, all as seen from the perspective of The Empire, what's not to love?
To commemorate Darth Vader's return to the screen in Rogue One, enjoy the first twelve issues here, and pick up the next one at your FLCS.
The graphics, the soundtrack, man I really like the premise of this shooter. Wonder Woman is not the only one heading for the combat zones of World War I.
With an exceptional group of players and DMs, all level 13 to 15.
Despite my plus 16 Will save and re roll, I still got Quickened Persistent Feeble Minded (and therefore useless) in round two of the first fight.
My peace loving Venture Captain Art was forced into Flame strike war in the opening combat.
"I am the character you are not supposed to like." *
- Alan Rickman
Also of cancer.
I am not very sure I like how 2016 has begun.
* Categorically true. But despite ourselves, we fell in love with them just the same. Thank you sir.
Hi all, I have two days off after the New Year.
Considering I only get like two days off a month that's saying a lot.
I am trying to set up a game, I have had Armada for nearly a year but because of lack of time, I have only got to play the Core Set once.
I would like to see if there are any people in Manhattan who would like to give it a try or who have sets themselves.
With the exception of the Gladiator which I have one of, and the Imperial and Rebel Starfighter expansions, I have at least TWO of each ship and expansion in the current game.
Please let me know if you have any interest in spending a day over drinks and snacks contesting the rule of the known Galaxy.
MY Imperial ADVICE BEFORE YOU WATCH THE MOVIE
from someone who just saw the movie
Avoid the spoilers, butter the popcorn, wear comfy clothes, SMILE.
Smile some more.
No need to be skeptical or have low expectations, please leave your life's worries behind for two hours, and invite your six your old self along for the ride.
Be a kid again. You owe it to yourself.
Bring a friend. Go solo. Bring your daughter. Bring your grandfather. Bring that girl you smile at as you walk to work.
Be prepared to cheer, be prepared to tear a little, be prepared to watch it all over again.
Go ahead, allow yourself to go back and be transported to a Long time ago, in the galaxy Far, Far away, and meet your 7 year old self again then have the time of your lives together.
The Force Awakens is deserving successor of the Original Trilogy.
From George Lucas to JJ Abrams, and everyone in between, The Force is Strong once again!
I'll be the first one to admit it was amusing to watch him for awhile, but that time is well past, 'MURICA! I reckon it's time we man up and do exactly this.
A Spielberg film that actually has a sense of childish wonder, it's one of the things he does best and hasn't really done in a while, crossing fingers.
I am playing in a very intense version of the Giantslayer AP right now and the DM allows all spells from hard cover books, but none from the guides and soft cover books, so spells like Snowball, Fire Sneeze or Burning Arc are not allowed.
Have those spells or close equivalents since appeared in Hard bound books?
Is there a list of allowed and legal substitute monsters that can be summoned by the Summon Monster spell tree online?
What Feats from outside the Core Rule book but still in hard cover books should I look into into for an Blaster or a Domination build Wizard?
Between STR, INT, WIS, DEX, CON, CHA, which is your highest stat in real life, which one is ... less than stellar?
No need to give your numbers, just the Stat will be fine for our purposes. Please feel free to list them with a brief explanation.
Personally I would think I put my points and stat bump bonus in Charisma and a sprinkle into Intelligence, in that order. While I have no Intimidate to speak of, in my day to day activities I easily have class skills and bonuses to Diplomacy and Bluff with room to spare. I don't think I have Toughness but I have at least a minor bonus to my Constitution considering my day to day functionality with no sleep and what my liver has been through.
When I was younger I would have said my dump Stat was Wisdom, but today it's at least on par with my Strength and Constitution. And I don't mean that in a bad way.
Male Imperial Purebred Human 13 th level bard/9 th level nightlife empressario/epic level chocolate fiend
Hi guys and welcome to our Star Wars West End mini adventure!
Thanks for your interest and I hope we will have a little bit of old school fun.
Here is the ruleset we will be using.
Rules I helped edit :)
You are tried and true members of the Rebellion and you will begin the game in a rather familiar setting. I want to keep the where's and what's as a surprise for now but assume you are a members of a crack team led by the best the Rebellion has to offer and you are on a very crucial mission.
Just like all the other times in the past.
Its 4 ABY, most of you should play humans, but I will allow for half the party to be Aliens, and may even allow one member to be an Ewok, but I want that PC to play against type and play the Ewok actually seriously and not just a comic relief.
May The Force Be With You.
Hi, its about four months until the big show.
I am thinking of running a mini adventure set in the Timeline of the Original Trilogy, using Star Wars West End Games D6.
Any interest? I think the game would run in under 5 months if we all post several times a week.
If there is interest I'll start up a game thread by Wednesday.
1. YOU HAVE TO LOVE STAR WARS!
1.A. YOU HAVE TO LOVE STAR WARS!
2. You have to have some knowledge of the Original Trilogy, enough to get by in a STAR WARS game.
3. You need to have a sense of humor, and be able to banter.
Luke: Same as always.
Han: That bad huh?
May The Force Be With You.
Hey gang, playing a Swashbuckler in a very highly modified and no holds bared Curse of the Crimson Throne and loving the game.
We are currently at level 8 and my Swashbuckler has Mithril +1 Human Bane Rapier. I have enough funds for an upgrade, and a shinny Belt of Dexterity to go with it.
Not using Defending as my character uses a Wand of Shield and Dex and magic armor and Parry to avoid hits.
What +1 or +2 augment would you advise?
Hi all, I have a question regarding this campaign.
I was considering going with the Mesmerist class for this campaign we are starting, my DM said he would advise against that because giants later in the campaign are given a new feat that make them all but immune from Dominate type spells, which means the Mesmerist, Enchanter Specialists, and some Bards would lose a lot of their skill set.
While I certainly understand the reasoning of such a feat and would probably welcome it as a DM, I was wondering if the development team really went ahead and hamstringed a whole class(es) by giving giants what I would consider a rather powerful feat.
Did my DM just misinterpret the feat, or maybe just really is against the idea of a Mesmerist.
(My DM also shot down the idea of playing an Aasimar. Too "cheese sauce" for his game he said. I'm ok with that but the above giant feat gave me pause.)
This may already have been covered on these threads previously but I am avoiding spoilers and did not read the campaign threads, I appreciate the help.