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barasawa's page

5 posts. No reviews. No lists. No wishlists.



I remember that D&D used the different flight maneuverability categories to define how you could move when flying.
I can't find that in Pathfinder, and it looks like the flight mc (good, poor, etc) has become nothing more than a skill modifier for the Fly skill.

Is that correct, or did I miss something?

Also, a possible inconsistency I'd like to check on. The text of the Fly skill says that you can turn up to 45 degrees by sacrificing 5 feet of movement (without fly check).
However, the table shows turn greater than 45 degrees by spending 5 feet of movement (and making fly check), as well as 180 degrees by spending 10 feet (and making fly check).

So was that a typo and you only spend the movement for turns greater than 45 degrees?
Or You spend 5 feet to make a turn and make fly check if more than 45 degrees, spend an extra 5 (10 total) if the turn is 180 degrees?
Or possibly spend 5 feet for the first 45 degrees of turn, and either another 5 feet for more than 45 degrees, or an 10 feet additional for 180 degrees?

I personally think it's 5' no check for up to 45^, and either 5' with check for more than 45^, or 10' with check for the max of 180^.

I wouldn't be asking, but one of the other players started asking and I can see his point.
(There's always someone that will look at it different no matter how carefully you worded something.)

Thanks everyone


I have the original paperback printings from the 80s.
Had a lot of fun with it.
Easy to pick up with it's uncomplicated system, perfect for newbies. And it has enough options that most players will enjoy it also. Rules Lawyers feel a bit stifled as there's not enough conflicting stuff for them to abuse.

Would love to get the new version/printing since nobody touches my originals without signing over their firstborn. (20 year old well loved and used paperbacks just can't take the abuse of the common player.)



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