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Xaven

baldwin the merciful's page

Pathfinder Society Member. 378 posts (845 including aliases). No reviews. No lists. No wishlists. 8 aliases.



The City of Twilight was once the shining beacon for Aroden, but the god of humanity, innovation, and history died in 4606 AR. The time that followed resulted in chaos of unexplained propotions. Thirty years of strife and civil war laid waste to all that was pure and beautiful.

The rise of the Thrice-Damned House of Throne saw Westcrown dive further into ruin. When the capital was moved from Westcrown to Egorian, much of the infuence and nobility fled along with the exodus.

Many a noble houses faced finacial ruin during the years following the death of Aroden, and during the time that the Thrice-Damned House of Throne soldiified its rule. At least 19 houses relocated to Egorian as the new rulers rose in power. Leaving a mere 12 major noble houses as the powers-that-be in Westcrown, retaining their power either openly in trade and commerce or covertly through the Council of Thieves.

But it all began in Rova of 4676 AR, when...


This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Does anyone know if the Dodo bird will be made into a miniature?

Thanks


I DM a game where a PC has cast Arcane Sight cast as a permanent spell upon himself. The PC enters every encounter using this ability to find the auras of magic and power with his sight. Is there anyway to fool or thwart this ability. Something along the line of a nondetection spell of Nystul's Magic Aura? Thanks.


Can you please cancel my Adventure Path Subscription? I'm am still working on and running the Kingemaker adventure. I will join back when I'm done. Thanks.


i want to begin by apologizing if this is in the wrong section, the website folks can more it to the appropriate area if it need to be moved.

It is the holiday's and my group is partially missing but we still want to game. I would like to run a pregen module, preferably with pregen characters, that can be run in a couple days. I would like a twist where the players are monsters seeking revenge on the lowly humans, elves, dwarf's or others. Any suggestions? I would like if the characters were pregen, if possible, 4-10 level, or so.

Any suggestions on a pdf to purchase?

Thanks

Baldwin


When will Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PFRPG) and the download be available? Thanks


I just joined the Pathfinder Adventure Path Ongoing Subscription and I do not see the pdf in my downloads. When will this be available for download?


I am looking for suggestions on magic items that can help a character avoid or boost AC against ranged touch attacks. Thanks.


Any status on when Order #1107607 will be shipped? Thanks


I first purchased the download of Marsh & Aquatic a few weeks ago and that product proved to be excellent. All content, no fluff. I was so impressed with the product that I went ahead and purchased the soft covered book of Marsh & Aquatic. I also went ahead and purchased their complete Monster Geographica line of products. That line included: Underground, Plain & Desert, Hill & Mountain, and Forest. These books are excellent, and like I mentioned above, filled with content and zero fluff. One nice surprise was the actual books are 8.5 by 5.5 in size, very portable and light weight. The books are 193 to 202 pages of monsters and flora.


I'm am in the process of beginning to a Seabased campaign, starting tomorrow, using the pathfinder beta rules. In looking for more aquatic creatures I came across this product. I'm considering purchasing it but before I do so, I thought I would inquire what others thought of the supplement. Does anyone have any thoughts or comments on this product? Thanks


First of all, I hope this thread is in the proper location and I did not find this subject addressed in my quick search that I did. However, if it is not in the proper location or if it has been addressed, my apologies.

I never thought I would really miss the Use Rope Skill, but as, I am about to send my group through an new Pirate Campaign completely using the Pathfinder rules and I find that Use Rope is an indispensable skill. In fact, I have had to house rule the skill. Use rope is an important skill to have when journeying on the high seas with all the riggings, sails, and ropes that tend to be on board sea vessels.


I would suggest that the Rogue also have Knowledge Nobility as a trained skill as opposed to a cross-trained skill. My reasoning is this: Rogues know their mark(s) and/or know who not to mark when plying their their trade. A rogue seems to know more about a family and the colors worn, jewelry worn, heirlooms... Thanks and great job!



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