Evil GM
Calain gets hit with a couple of Bradan's arrows, the corpse stops slapping the ground looking for it's greatsword, but rather stands up. After standing he moves towards the archer. Beorn and ulfrec you'll get an AOO as the corspe will essentially walk through your threatened areas as he tries to get to Bradan. Calain moves to N29
Evil GM
Aggrah I moved you 30 feet so you can stay close to the main part of the party. Poke Poke I moved you back towards the party. Beorn you still have a RD 7 action if you want to take it. Bradan I did move you 60 feet to try to get a better view. Harn is behind the farmhouse so nobody can see him right now. Initiative Order: RD 8 Poke -
Evil GM
RD 7 The Headless Horseman continues to ride around the yard eventually moving and disappearing around the backside of the farmhouse. Initiative Order: RD 7 Poke - stealth his way out of the danger zone
Evil GM
Counselor Poke Poke: It seems odd that the headless horseman didn't follow too deeply into the cornfield. You peer around the area and notice the cornfield is trampled down in a radius, perhaps he is limited in his ability to move too far away from the farmhouse.
Then you get a sinking feeling in the pit of your lawyerly gut when you realize that YOU are clearly within the radius of his reach. Just as you catch another glimpse of Grumpy's headless body.
Evil GM
Ulfrec moves back into the cornfield. Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Evil GM
I'll let Karnog to get his communal fire protection spell off it's a bit out of order but I am Merciful. Desmond receives his buffs and then moves as high as he can. RD :8 initiative Desmond - recasts reduced person and moves
Evil GM
Bradan your wolf will be able to fetch the bow and make his way back by the end of this round. Aggrah protects Ulfrec. Initiative Order: RD 6 Poke -
I don't have an updated map at this time. the horseman mount is entangled in some vines right now, he was chasing Ulfrec. Poke Poke you'll be able to retrieve your weapons but the horse will be too far away to attack, since he was moving towards Ulfrec.
Evil GM
Kalim and Duncan:
Diving towards the group is the red dragon. He appears to be traveling faster than you've seen him in the past. You both recognize the effects of a haste spell. He is currently 120 feet away. Desmond, Nym, Karnog:
The three of you scan the horizon and you catch a sparkle of metal in the treeline...it's the spellcaster. He is sitting a comfortable 300 feet away from you. RD :8 initiative Desmond -
*I need to work on a map |