TarkXT wrote:I was more just wondering about Eidolons or the like but yes only to the limits of character level regardless sources.
In what way were you asking?
You count as your full class level in terms of what it does.
In terms of things that have class stacking with it like familiar or animal companion levels I can see where that would be a problem. In which case I'd rule that they do not take anything over your character level as the intent was to allow you to go crazy multiclassing while allowing you to retain a few key abilities to help define the character more.
I will say though that with Boon Companion jack of all trades isn't a particularly good feat to use for that purpose.
Also, I was the one who wrote that feat so take that straight from the horses mouth as it were.
Specific Example - The Guru from Akashic Magic (by Dreamscarred Press) gets Philosophy as a first level class feature, each philosophy has a level based progression of unlocks as illustrated below:
"and constructs are immune to its effects.
Philosophy: All gurus follow a particular
philosophy. Usually the tenets of this belief are
passed down by guru masters in varying schools
and monasteries where like-minded individuals join
them to discuss ideology. Guru’s gain special benefits
based on their philosophy at 1st, 4th, 7th, 10th, 13th,
16th, and 19th level. Many philosophy powers are
activated by “burning” essence. Essence that has
been burned to activate a philosophy ability cannot
be used again for any other purpose until the guru
has had a chance to meditate. Essence burn recovers
at a rate of 1 point of essence per minute spent in
meditation. Philosophies are listed at the end of the
guru’s class features."
The akasin believes in becoming one with the
forces of righteousness, harnessing the radiance of
the universe to gain powers of light and healing.
Proficiencies: bardiche, bec de corbinUE, falchion,
glaive, greatsword, lance, longbow, ranseur,
shortbow, and two-bladed sword.
Absorb Radiance (Su): At 1st level, the akasin
can spend time meditating in an area of bright light
to gain a pool of temporary essence points equal
to 1/2 his class level (minimum 1). The akasin must
meditate for 1 minute per point of essence gained in
this way. These temporary essence points are always
burned first when the akasin activates his philosophy
abilities, and cannot be recovered through normal
meditation, nor can he ever gain more than ½ his
class level in temporary essence points at any time via
this ability. Whenever the akasin takes essence burn
to activate an ability, he gains temporary hit points
equal to 5 times the amount of essence burn taken.
These temporary hit points last for 1 minute per level.
In addition, the Akasin can take 1 point of essence
Burn to cast veil of positive energy APG as a spell-like
ability with a caster level equal to his character level.
Luminosity (Su): At 4th level the Akasin can
restore light to those who have lost it. By taking 1
point of essence burn, the Akasin can cast remove
blindness/deafness as a spell-like ability with a caster
level equal to his class level, but can only remove
the blind condition (this has no effect on
deafness). Alternatively, the Akasin can take
1 point of essence burn to fire a single potent
ray of blinding energy at an enemy. This ray
deals 1d4 damage per class level (1d6 vs. undead)
and blinds the target for 1d6 rounds. A DC 10 +1/2
class level + Wisdom modifier Reflex save reduces
the damage by ½ and negates the blindness effect.
Lambent Blades (Su): At 7th level the akasin can
burn 1 point of essence as a swift action, transforming
a wielded Philosophy weapon into a weapon of pure
light. This allows it to bypass shield bonuses to armor
class and ignore the first two points of any armor
bonus to armor class an opponent may have as it leaks
through the cracks and seams of their protective gear.
This ability lasts for 2 rounds, but can be sustained as
a free action taken when it would expire by taking
an additional point of essence burn. This effect does
not bypass bonuses granted by armor or shields with
the mirroredUE property. When this ability is active
the Akasin can spend 1 use of his Stunning Fist ability
to grant the weapon the brilliant energy property for
Lucent Revivification (Su): At 10th level the akasin
can restore life to the dead by inundating their body
in pure, holy light. 1/day the akasin can take 5 points
of essence burn to cast raise dead as a spell-like ability
with a caster level equal to his level. The akasin must
still provide the material component for raise dead
or choose to accept 1 temporary negative level; this
level automatically goes away after 24 hours, never
becomes a permanent negative level, and cannot
be overcome in any way except by waiting for the
duration to expire.
Scintillant Form (Su): At 13th level the akasin’s
body has begun its transformation into a vessel of
pure light. The akasin is now immune to the blinded
and dazzled conditions. In addition, his body radiates
a constant daylight effect (caster level equal to the
akasin’s class level). This effect can be suppressed or
resumed as a standard action.
Incandescent Strike (Su): At 16th level, the akasin
may make a single attack against an opponent with
any weapon he wields as a standard action. When the
akasin declares this attack he may take an amount of
essence burn up to his class level, or however much
essence he has available, whichever is less, and add
5 times that amount of damage to his attack. This
damage is dealt as untyped radiant energy and is not
subject to damage reduction or energy resistance.
Travel the Paths of Light (Su): At 19th level the
akasin can transport himself instantly by becoming
one with the light around him. As a move action,
the akasin gains the ability to travel between light
sources as if by means of a teleport spell with a caster
level equal to his class level. The magical transport
must begin and end in an area with at least normal
There are two other philosophies, each with the same progression schema. Would Jack-of-All trades grant just Absorb Radiance or would it unlock the entire progression for the Philosophy feature?