apexut wrote:My Artful Dodge question is this... "You can use Intelligence, rather than Dexterity, for feats with a minimum Dexterity prerequisite." It doesn't say use Int qualify, if says "use for" which would seem to imply that INT mod follows through the mechanics of the feat (Combat Reflexes giving INT attacks bonus instead of DEX... etc). If that is the case Dervish Dance just became incredible for gish and magus characters.
My position on how to answer this question has evolved somewhat since coming to work here. I'd now say that if a sentence exists in a section that is clearly discussing a specific context, the sentence should be read in that context unless there's a strong reason to do otherwise, even if it does not specifically limit itself to that context.
So, Artful Dodge does two things.
First, it gives you a +1 dodge bonus to AC under specific circumstances. Since Dodge gives you +1 dodge bonus to AC under (pretty much) all circumstances, it seems to be strictly better (although you can take both and use them both, since dodge bonuses stack). Since Artiful Dodge is strictly worse than Dodge unless you take both, every character with an Int of 13 and a Dex of 13 should take Dodge, or both, so Artful Dodge really only makes sense if you have a Dex of 12 or less - any other character should have Dodge either or alone or in conjunction with Artful Dodge.
Artful Dodge ALSO lets you use Artful Dodge instead of Doge as a prerequisite. Since Dodge has a Dex 13 prerequisite, and that's going to be picked up by nearly any feat with Dodge as a prerequisite (such as Close-Quarters Thrower, False Opening, Improved Sidestep, Landing Roll, Mobility, Shot on the Run, Sidestep, Spring Attack, Sweeping Dodge, Whirlwind Attack, and Wind Stance), just allowing Artful Dodge to count as Dodge won't actually let you take any feats if you have a Dex of 12 or less... and we just covered why folks who have a Dex of 13 or more should have Dodge.
So, in the same Special section where it says...
Thanks for the clarification!