paizo.com Favorited Posts by andrewwpaizo.com Favorited Posts by andreww2024-03-27T21:34:06Z2024-03-27T21:34:06ZRe: Forums: Play-by-Post: [GMAndrewW] PF2E Stolen FateGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/gameplay&page=17#8182024-02-12T19:32:28Z2024-02-12T17:44:36Z<div class="messageboard-quotee">Billy Bardy wrote:</div><blockquote><span class=messageboard-ooc>Billy is still within 60' of Sigourney. BTW, I believe the <b>+1 from Courageous Aura</b> should have been added to the <b>Curse of Death</b> damage, yes?</span></blockquote><p><span class=messageboard-ooc>Yes, Red is now slightly more dead.</span>Billy Bardy wrote:Billy is still within 60' of Sigourney. BTW, I believe the +1 from Courageous Aura should have been added to the Curse of Death damage, yes?
Yes, Red is now slightly more dead.GMAndrewW (alias of andreww)2024-02-12T17:44:36ZRe: Forums: Play-by-Post: [GMAndrewW] PF2E Stolen FateGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/gameplay&page=16#7992024-02-09T04:49:06Z2024-02-08T17:23:35Z<p>[Spoiler omitted]</p>
<p>The two spiders happily accept a drink from Billy. <b>Our names...would be...unpronounceable...with your mouth...parts. We like you...Billy...this drink...is unusual...to us. Perhaps you...can make more of it. We should...take you with us...so you can make drinks...and sing for us. Would you like...that...Billy. We could...show....you such sights. Lakes of unending pai...pleasure. Dreamers trapped...in glorious nigh...scenes of...ecstasy. We would...not eat you. I am...a vegetarian. While my companion here...is vegan. We simply wish...to show you...the wonders of Leng. Put aide...your weapons...and come with us...</b></p>
<p><span class=messageboard-ooc>Billy feels like he has certainly made some sort of impression on them.</span></p>[Spoiler omitted]
The two spiders happily accept a drink from Billy. Our names...would be...unpronounceable...with your mouth...parts. We like you...Billy...this drink...is unusual...to us. Perhaps you...can make more of it. We should...take you with us...so you can make drinks...and sing for us. Would you like...that...Billy. We could...show....you such sights. Lakes of unending pai...pleasure. Dreamers trapped...in glorious nigh...scenes of...ecstasy. We would...not eat you. I am...a...GMAndrewW (alias of andreww)2024-02-08T17:23:35ZRe: Forums: Recruitment: PF2E Stolen Fate (AP)GMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/recruiting&page=2#672024-01-13T00:28:38Z2024-01-13T00:06:13Z<p>Many thanks to those of you who have expressed an interest. </p>
<p>I am going to take Thaumascourge. I will bring you into the game once the group complete the current section. You will come in at level 13 so please update. </p>
<p>I think you have used the stat block output from Pathbuilder which isnt particularly clear. Could you reorganise it like some of the others to show feats by type, skills with proficiency level and known spells please. I dont need everything hyperlinked, just make the information a bit clearer.</p>
<p>I am also not sure but you may be wearing two different hat slot items (Hat of the Magi, Crown of Witchcraft).</p>Many thanks to those of you who have expressed an interest.
I am going to take Thaumascourge. I will bring you into the game once the group complete the current section. You will come in at level 13 so please update.
I think you have used the stat block output from Pathbuilder which isnt particularly clear. Could you reorganise it like some of the others to show feats by type, skills with proficiency level and known spells please. I dont need everything hyperlinked, just make the...GMAndrewW (alias of andreww)2024-01-13T00:06:13ZRe: Forums: Play-by-Post: GM Erich's PFS2e #2-12 Snakes in the Grass (3-6)PFS Corvus (alias of andreww)https://paizo.com/campaigns/v5748p75ivn5f/gameplay&page=2#852024-01-08T15:03:26Z2024-01-08T10:21:35Z<p>Corvus remains in the background, trying not to draw any attention to himself. He knows he is no diplomat. He sighs and drops his head into his hands as Kimi shuffles into the tent in traditional hobgoblin garb. She is carrying a tray of tea and has somehow managed to find a supply of enticing looking biscuits. </p>
<p>She busies herself around the outer edges of the room, delivering tea and making polite conversation with various junior hobgoblins, telling them of her brothers exploits and the activities of the society. </p>
<p><span class="messageboard-dice"><b>Diplomacy to Aid, DC15:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (12) + 10 = 22</span></p>Corvus remains in the background, trying not to draw any attention to himself. He knows he is no diplomat. He sighs and drops his head into his hands as Kimi shuffles into the tent in traditional hobgoblin garb. She is carrying a tray of tea and has somehow managed to find a supply of enticing looking biscuits.
She busies herself around the outer edges of the room, delivering tea and making polite conversation with various junior hobgoblins, telling them of her brothers exploits and the...PFS Corvus (alias of andreww)2024-01-08T10:21:35ZRe: Forums: Recruitment: PF2E Stolen Fate (AP)GMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/recruiting#332023-11-29T20:13:24Z2023-11-29T16:09:18Z<p>Hi all, I am looking to recruit one additional player to this game. So far we are about half way through Book 1 with a plan to run all three books. We have 1 player currently struggling to post for various reasons. I am looking to add a 5th so that we can progress but with an expectation that our currently missing player will rejoin down the line. </p>
<p>We have the following characters:</p>
<p>Slick, Human Fighter 12
<br />
Dramiil, Human Psychic 12
<br />
Billy, Halfling Bard 12
<br />
Nubnonk, Goblin Thaumaturge 12</p>
<p>Nubnonk is currently out of action. </p>
<p>Please see the original post for character creation guidelines. Note that gear will be:</p>
<p>1. 1 level 11 item
<br />
2. 2 level 10 items
<br />
3. 1 level 9 item
<br />
4. 2 level 8 items
<br />
5. 700gp</p>
<p>Note, we use Roll20 for maps and a Discord server for quicker announcements. I will make a decision on characters by this Sunday with a plan to move forward on Monday next week.</p>Hi all, I am looking to recruit one additional player to this game. So far we are about half way through Book 1 with a plan to run all three books. We have 1 player currently struggling to post for various reasons. I am looking to add a 5th so that we can progress but with an expectation that our currently missing player will rejoin down the line.
We have the following characters:
Slick, Human Fighter 12
Dramiil, Human Psychic 12
Billy, Halfling Bard 12
Nubnonk, Goblin Thaumaturge 12
...GMAndrewW (alias of andreww)2023-11-29T16:09:18ZRe: Forums/Organized Play: General Discussion: [Discussion] How do you recruit & keep GMs?andrewwhttps://paizo.com/threads/rzs43vop&page=2?Discussion-How-do-you-recruit-keep-GMs#592023-09-23T12:13:56Z2023-09-23T08:46:38Z<div class="messageboard-quotee">Dennis Muldoon wrote:</div><blockquote> <div class="messageboard-quotee">Lady Ladile wrote:</div><blockquote>The most off-putting thing for me as a GM <i>that doesn't involve player issues</i> is the sheer volume of material (new classes, new ancestries, new mechanics, new/expanded lore) to try and keep up with. I buy the material but I largely don't even try to read through it all until I encounter a situation (whether as a player or as a GM) where I need to know something about it or a particular thing piques my interest. </blockquote>I think that's a good approach, TBH; there's no need to preemptively 'keep up' with all of the new options to be able to GM well. Learning it on the fly, together with your table, is fine. Learning from your players and trusting them to help figure out how something is supposed to work is a good thing, IMO. I think a culture of 'the GM has to be the absolute rules authority' is a bad thing, and ultimately harmful to org play. </blockquote><p>The other thing to bear in mind is that if a player is doing something you are not familiar with the onus is on them to explain what it is, where it is from and how it works. You aren't expected to know everything.Dennis Muldoon wrote:Lady Ladile wrote:The most off-putting thing for me as a GM that doesn't involve player issues is the sheer volume of material (new classes, new ancestries, new mechanics, new/expanded lore) to try and keep up with. I buy the material but I largely don't even try to read through it all until I encounter a situation (whether as a player or as a GM) where I need to know something about it or a particular thing piques my interest.
I think that's a good approach, TBH;...andreww2023-09-23T08:46:38ZRe: Forums: Play-by-Post Discussion: [PFS1E] Betrayal in the Bones DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/discussion&page=6#2552023-09-21T11:41:37Z2023-09-21T10:07:36Z<div class="messageboard-quotee">Eadie Navhelan wrote:</div><blockquote> <b>Hey Guys</b>, I'm ready to come back if you'll have me. </blockquote><p>Of course, there was never any doubt about that.Eadie Navhelan wrote:Hey Guys, I'm ready to come back if you'll have me.
Of course, there was never any doubt about that.GMAndrewW (alias of andreww)2023-09-21T10:07:36ZRe: Forums: Product Discussion: Pathfinder Adventure: The Enmity Cycleandrewwhttps://paizo.com/products/btq02eiv/discuss?Pathfinder-Adventure-The-Enmity-Cycle#462023-09-17T15:28:11Z2023-09-17T12:42:56Z<div class="messageboard-quotee">Fumarole wrote:</div><blockquote> There is an opportunity to use Art Lore in one part of the adventure, and the adventure calls out a DC for the check. Maybe you just missed this part? </blockquote><p>Maybe, but it was dwarfed by the number of times Engineering Lore came up which I really was not expecting given the blurb.Fumarole wrote:There is an opportunity to use Art Lore in one part of the adventure, and the adventure calls out a DC for the check. Maybe you just missed this part?
Maybe, but it was dwarfed by the number of times Engineering Lore came up which I really was not expecting given the blurb.andreww2023-09-17T12:42:56ZRe: Forums: Product Discussion: Pathfinder Adventure: The Enmity Cycleandrewwhttps://paizo.com/products/btq02eiv/discuss?Pathfinder-Adventure-The-Enmity-Cycle#442023-09-16T15:21:13Z2023-09-16T14:55:32Z<p>I am playing on Chris's table. Rather disappointed that my Bards Art Lore has literally never come up and that I would have been far better off as an Inventor!</p>I am playing on Chris's table. Rather disappointed that my Bards Art Lore has literally never come up and that I would have been far better off as an Inventor!andreww2023-09-16T14:55:32ZRe: Forums: Playtest General Discussion: Level 10 Testandrewwhttps://paizo.com/threads/rzs43vlt?Level-10-Test#72023-09-10T03:17:44Z2023-09-09T22:36:32Z<p>Some mechanical issues which cropped up during the test and also while running the PFS repeatable for a group of playtest characters only. </p>
<p>As has been noted by others elsewhere <b>Channeler</b> is so far above and beyond Sage it is barely really a choice. The ability to swop freely between powerful Vessel spells dwarfs anything Sage gets. </p>
<p><b>Sustaining Dance</b> is very good but I hope it also comes with more clarity/simplification of the leap rules especially when it comes to vertical distance. </p>
<p><b>Embodiment of Battle</b> creates weird situations where you may well be wielding a weapon you arent proficient with. It would be nice if spirits perhaps gave you an always on ability which could be proficiency with one weapon/a category. </p>
<p><b>Whose Cry is Thunder</b>, when you critically succeed can the extra damage be to the main target or not?</p>
<p><b>Scar of the Survivor</b> is another one that almost feels like a no choice ability, especially in PFS where you have no idea if anyone in your group will have any healing. </p>
<p><b>Noble Branch</b> - how much damage does the 1 action transcend do, is it damage equal to the number of dice your strike does or a roll of those dice. Does it include extra dice you might roll due to rune son your weapon?</p>
<p><b>Victor's Wreath</b> - the transcend simply doesnt function in various situations. it allows an ally to make a save against an ongoing effect or negative condition, even if it didnt allow one. What is the DC of the save, what save is used if one didn't apply initially, Many enemies apply various conditions, mostly types of persistent damage, without allowing a save. I imagine the DC will be based on the creatures level if it doesnt come from an ability with a DC (such as, say, a bleed0 but which save type applies? It gets more fiddly when items are involved. If a level 12 enemy fighter crits me with a flaming sword is the DC based on his level or the level of the rune? Basically, this ability needs a lot more explanation. Its very cool, it just doesnt work in various situations as written. It also means that your party no longer needs to worry about curses or diseases ever again. </p>
<p><b>Hurl at the Horizon</b> - can you add the returning rune to an otherwise ineligible melee weapon if you have this ability. It would not be useable while your Immanence was elsewhere but if you can't this is pretty useless for non thrown melee weapons.</p>Some mechanical issues which cropped up during the test and also while running the PFS repeatable for a group of playtest characters only.
As has been noted by others elsewhere Channeler is so far above and beyond Sage it is barely really a choice. The ability to swop freely between powerful Vessel spells dwarfs anything Sage gets.
Sustaining Dance is very good but I hope it also comes with more clarity/simplification of the leap rules especially when it comes to vertical distance.
...andreww2023-09-09T22:36:32ZRe: Forums: Playtest General Discussion: Level 10 Testandrewwhttps://paizo.com/threads/rzs43vlt?Level-10-Test#32023-09-11T18:46:25Z2023-09-09T22:15:59Z<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>The group heal up back to full trivially and head back into town to continue to prepare the defences
<br />
[/spoiler]</p>[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
The group heal up back to full trivially and head back into town to continue to prepare the defences
[/spoiler]andreww2023-09-09T22:15:59ZRe: Forums: Playtest General Discussion: Level 10 Testandrewwhttps://paizo.com/threads/rzs43vlt?Level-10-Test#22023-09-11T18:42:06Z2023-09-09T22:12:16Z<p>[Spoiler omitted]</p>[Spoiler omitted]andreww2023-09-09T22:12:16ZForums: Playtest General Discussion: Level 10 Testandrewwhttps://paizo.com/threads/rzs43vlt?Level-10-Test#12023-09-11T18:40:42Z2023-09-09T22:11:50Z<p>I like the look of the new playtest characters so wanted to see if we could make a viable party using just them. I am running a group of four through a recent high level PFS scenario, In Glorious Battle. Beware, there will be spoilers. I am also running a PFS repeatable online for just playtest characters and will report on that separately. </p>
<p>For this test we have four level 10 characters. Both Animists are Chaneller's as the ability to swop between powerful Vessel spells is simply too good and Sage gets very little in comparison. One is built mostly as support, blasting and spellcasting main, the other is melee but still with full spellcasting. The two Exemplars are ranged and melee. Both have the rogue dedication as Exemplar skills are awful and both have an Int of 8.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>The group restore themselves to full health in no time. Both Exemplars can heal themselves for 5d8HP every turn and both Animists can use the Garden vessel spell if they need to.
<br />
[/spoiler]</p>I like the look of the new playtest characters so wanted to see if we could make a viable party using just them. I am running a group of four through a recent high level PFS scenario, In Glorious Battle. Beware, there will be spoilers. I am also running a PFS repeatable online for just playtest characters and will report on that separately.
For this test we have four level 10 characters. Both Animists are Chaneller's as the ability to swop between powerful Vessel spells is simply too good...andreww2023-09-09T22:11:50ZRe: Forums: Animist Class Discussion: Fire and stone focus spellandrewwhttps://paizo.com/threads/rzs43vi1?Fire-and-stone-focus-spell#42023-09-09T14:45:31Z2023-09-04T15:22:34Z<p>You generally cannot sustain more than once per round unless the spell says so. </p>
<p>This one even specifies that you only get the benefit the first time you sustain each round which I suspect is the new standard for the Remaster.</p>You generally cannot sustain more than once per round unless the spell says so.
This one even specifies that you only get the benefit the first time you sustain each round which I suspect is the new standard for the Remaster.andreww2023-09-04T15:22:34ZRe: Forums/Pathfinder Second Edition: General Discussion: All Kineticist Testandrewwhttps://paizo.com/threads/rzs43vey?All-Kineticist-Test#62023-09-02T21:33:19Z2023-09-02T15:10:26Z<p><b>ENCOUNTER 2: THE PALACE COURTYARD</b></p>
<p>Our heroes burst into the Palace Courtyard to be confronted by the Guard who have managed to assemble in the short time available. They are lead by Roach, an ancient Boggard spellcaster and Lich who has served Zhannagar for centuries. It is he who built the terracotta armies which protect the Palace!</p>
<p><b>Opposition:</b></p>
<p>1 Elite Runecarved Lich [Level 20]
<br />
2 Elite Planar Terracotta Squadrons [Level 16]</p>
<p>Unfortunately for them the party beats the lot of them in initiative. </p>
<p><b>Initiative</b>
<br />
Shu-Zen
<br />
Massmamoto
<br />
Kyoku
<br />
Genzin
<br />
Roach
<br />
Red Troop
<br />
Blue Troop</p>
<p><b>Round 1</b></p>
<p><b>Shu-Zhen</b>, as is her wont, Shu Zen leads off by dropping a mountain on the enemy! It deals 49B damage, Roach saves (24) but Blue critically fails (118) and Red fails (69). She then sends a bast of fire at Blue, critting for 24 fire and reducing its troop size!</p>
<p>◆◆◆ Shattered Mountain Weeps
<br />
◆ Channel Elements and Blast</p>
<p><b>Massamoto</b> lathers on the pain, filling the area with metal spikes hitting all of the enemies! It deals 49P damage. Roach passes (24) but both troops critically fail (118 each, immobilised and off guard). Red is past its first threshold, blue is past its second! He isn't in range for any of his blasts so his Kinetic Pinnacle action is wasted, except for reconnecting his Gate. </p>
<p>◆◆◆ Hell of 1M Needles
<br />
◆ Channel Elements</p>
<p><b>Kyoku</b> adds to the chaos with a terrifying thunderclap! It deals 41 damage, hitting all enemies. This time Roach fails (41 and deafened for a round), as do both of the troops (61 to both). She then tries to electrocute the red troop but misses with a 1.</p>
<p>◆◆◆ Storm Spiral
<br />
◆ Channel Elements and Blast</p>
<p><b>Genzin</b> continues the punishment by filling the area with flames! It deals 70 damage. Roach critically fails (140) as does Red Troop (160), Blue just fails (70). Both troops scatter in confusion and disarray! Technically All Shall End in Flames has the death trait and as such undead and constructs should be immune to the whole thing but that makes no sense whatsoever. I treat them as only being immune to the actual destruction ability, not that it matters here. He cannot reach Roach with a blast so instead enters his Stance. </p>
<p>◆◆◆ Shattered Mountain Weeps
<br />
◆ Channel Elements and Thermal Nimbus Stance</p>
<p><b>Roach</b> is concerned, he is badly injured and his troops have been destroyed. He staggers out of the area of falling rocks, bringing Massamoto into the range of his aura but he holds himself together (Pass, Frightened 1). He then draws on his spell tome and unleashes nightmarish terrors at the group with a Weird spell dealing 64 mental damage. Genzin fails, Kyoku critically fails, Massmamoto and Shu-Zen save. Fortunately Kyoku critically passes her fortitude save with the help of Greater Juggernaut. She still takes double damage as the damage is coming from the will save. She is also frightened 2 but not fleeing at least.</p>
<p>[Spoiler omitted]</p>
<p><b> Round 2 </b></p>
<p><b>Shu-Zhen</b> Deciding that the lich is dangerous she flies forward (she saves against the aura, becoming frightened 1 which doesn't affect anything and then goes to 0 at the end of her turn), turns herself into a cloud of burning ash and rushes through him before reforming and striking him from behind. She deals 47 fire damage and Roach fails the save. She then stabs him with a wooden stake for 28 vitality damage.</p>
<p>◆ Move
<br />
◆◆ Ash Strider
<br />
◆ Channel Elements and melee Wood Blast</p>
<p><b>Massamoto</b> conjures up a ballista and shoots it at the Lich! It hits for another 38 damage and gives him some temp HP just in case. He still isnt in range for a free blast, he may want to retrain into a stance, maybe Orchards Endurance. He still channels to re-establish his aura connection. </p>
<p>◆◆◆ Elemental Artillery
<br />
◆ Channel Elements</p>
<p><b>Kyoku</b> conjures up the force of the winds and propels her allies towards the Lich. She fails against the aura but is already frightened 2. She launches a bolt of lightning at him which misses and conjures her fish guardians!</p>
<p>◆◆ Four Winds
<br />
◇ Weapon Infusion (Thrown)
<br />
◆ Ranged air blast
<br />
◆ Channel Elements and Sea Guardians Stance</p>
<p><b>Genzin</b> moves to flank the Lich and strikes him twice for 34 damage each time which finishes him off!</p>
<p>◆ Move
<br />
◆◆ Melee Earth Blast
<br />
◆ Channel Elements and Melee Earth Blast</p>
<p>[Spoiler omitted]</p>
<p>Well, that was short and sweet. Again I give the group one 10 minute break to heal up. Massamaoto uses Treat Wounds on everyone for 38HP along with Fresh Produce and Dash of Herbs for another 129 getting everyone up to full. Shu Zen takes the time to identify Roach's magic items, the Wand of Wall of Force would have been nice if it wasn't a 3 action spell and therefore un Trickable. </p>
<p>Next up, navigating the Palace!</p>ENCOUNTER 2: THE PALACE COURTYARD
Our heroes burst into the Palace Courtyard to be confronted by the Guard who have managed to assemble in the short time available. They are lead by Roach, an ancient Boggard spellcaster and Lich who has served Zhannagar for centuries. It is he who built the terracotta armies which protect the Palace!
Opposition:
1 Elite Runecarved Lich [Level 20]
2 Elite Planar Terracotta Squadrons [Level 16]
Unfortunately for them the party beats the lot of them in...andreww2023-09-02T15:10:26ZRe: Forums/Pathfinder Second Edition: General Discussion: All Kineticist Testandrewwhttps://paizo.com/threads/rzs43vey?All-Kineticist-Test#52023-09-02T17:32:00Z2023-09-02T11:19:05Z<p><b>SKILL CHALLENGE 1</b></p>
<p>Our Heroes must now find their way into the Winter Palace through the massive sealed Gate and the magical barrier. The is a skill challenge, the group needs to get in quickly or they will face overwhelming opposition as the Palace Guard musters for battle. </p>
<p>Each PC gets to make a single check to see how well they remove the various obstacles to entry. The number of successes determine how difficult the opposition is they face in the Palace Courtyard. The following skills are available:</p>
<p><b>Hard (DC45):</b> Athletics (to force the Gates), [Arcana, Religion, Occultism] (to undermine the magical defences), Crafting (to understand the mechanisms involved)
<br />
<b>Moderate (DC42):</b> Thievery (to disable the wards), Nature (to undermine the magical defences, a lower DC as Zhannagar is a Primal entity)</p>
<p><b>Effects:</b>
<br />
<b>Critical Success:</b> 2 Bypass Points
<br />
<b>Success:</b> 1 Bypass Point
<br />
<b>Failure:</b> No effect
<br />
<b>Critical Failure:</b> -1 Bypass Point</p>
<p><b>Results:</b>
<br />
<b>4+ Points:</b> Trivial Encounter
<br />
<b>3 Points:</b> Low Encounter
<br />
<b>2 Points:</b> Moderate Encounter
<br />
<b>1 Point:</b> Severe Encounter
<br />
<b>0 Points:</b> Extreme Encounter</p>
<p>To avoid any risk of metagaming the choices each PC will use their highest skill, regardless of the difficulty. </p>
<p><b>Genzin</b> starts us off by trying to force the gates open with his mighty thews! The gates begin to creak against the force he can bring to bear (Nat 20 on Athletics, crit success, 2 points. He would have been better off using his Legendary Nature but his Athletics is 1 point higher)</p>
<p><b>Kyoku</b> As Genzin works with force, Kyoku brings her infiltration skills to bear, weakening the hinges and disrupting the magic protecting the Gate (46 on Thievery, Success).</p>
<p><b>Massamoto</b> is well versed in the magical arts and calls on his Legendary Religion to weaken the magical barriers protecting the Gate (45, a Success)</p>
<p><b>Shu-Zen</b> is the most mystical member of the group and further weakens the Gate with her knowledge of magic (She is using Arcana but with the Nature DC due to Unified Theory, she gets 35, a nat 1! She spends her Hero Point, and gets a second Nat 1!)</p>
<p>The group ends with 3 successes, respectable, but it means the Palace Guard have had enough time to assemble a reasonable force to oppose the intruders!</p>SKILL CHALLENGE 1
Our Heroes must now find their way into the Winter Palace through the massive sealed Gate and the magical barrier. The is a skill challenge, the group needs to get in quickly or they will face overwhelming opposition as the Palace Guard musters for battle.
Each PC gets to make a single check to see how well they remove the various obstacles to entry. The number of successes determine how difficult the opposition is they face in the Palace Courtyard. The following skills...andreww2023-09-02T11:19:05ZRe: Forums/Pathfinder Second Edition: General Discussion: All Kineticist Testandrewwhttps://paizo.com/threads/rzs43vey?All-Kineticist-Test#42023-09-02T17:32:16Z2023-09-02T09:05:19Z<div class="messageboard-quotee">Applied_People wrote:</div><blockquote> <div class="messageboard-quotee">Gaulin wrote:</div><blockquote> Oh man I got so excited when I saw this thread, recognize your forum name immediately. I love your write ups so much. Looking forward to more! </blockquote><p>I had no such foreknowledge and am just devouring any and all posts about Kineticists here and on Reddit.
<p>So I got lucky! This was great @andreww.</p>
<p>I look forward to more...but in the meantime, it sounds like you may have more similar posts somewhere.</p>
<p>Any chance you could share a link or two? Or tell me what to search for? </blockquote><p>If you click on my name you can search for previous posts and threads. Threads is easiest.
<p>However, I have previously done the following for 2E:</p>
<p><a href="https://paizo.com/threads/rzs43b2v?Level-20-Test#1" target="_blank" rel="nofollow">Level 20 Test</a> abandoned early due to failing horribly against the Xoltanis. </p>
<p><a href="https://paizo.com/threads/rzs431e7?The-Limited-Heal-Test#1" target="_blank" rel="nofollow">The Limited Healing Test</a></p>
<p><a href="https://paizo.com/threads/rzs42poa?Level-20-Test#1" target="_blank" rel="nofollow">Early Days Level 20 Test</a></p>
<p>I did some similar stuff for 1E if you are interested.</p>Applied_People wrote:Gaulin wrote: Oh man I got so excited when I saw this thread, recognize your forum name immediately. I love your write ups so much. Looking forward to more!
I had no such foreknowledge and am just devouring any and all posts about Kineticists here and on Reddit. So I got lucky! This was great @andreww.
I look forward to more...but in the meantime, it sounds like you may have more similar posts somewhere.
Any chance you could share a link or two? Or tell me what to...andreww2023-09-02T09:05:19ZForums/Pathfinder Second Edition: General Discussion: All Kineticist Testandrewwhttps://paizo.com/threads/rzs43vey?All-Kineticist-Test#12023-09-02T21:22:33Z2023-09-01T21:47:04Z<p>The Kineticist has been out for a little while now and has had a generally positive reception. I think it is an excellent class and can be built in many different ways. As such I decided to give it a spin to see how an all Kineticist party might work out at high level. I set the level to 20 and set up an adventure for them, trying to make it similar to what you might find in the last Chapter of Part 6 of an AP. As such it will involve a mix of Combat, Exploration and Investigation challenges. This means you cannot build solely for combat and hopefully makes each character a bit more realistic. I wanted to test a range of Gate combinations so three of the PCs are dual Gate and one has taken all six. I wanted to see how the Kineticist class works so I have generally avoided using archetypes. </p>
<p>Our adventure is set in the Tian Xia nation of Wanshou. Our heroes have come together to liberate the people from the monstrous rule of Zhannagar, the Lord of Storms and Bogs. Our heroes have begun an assault on his Winter Palace to finally bring down the tyrant. The palace is a massive, sprawling edifice set amongst the swamps and marshes of a large island off the coast. Obviously it is warded against attempts to simply teleport inside and much of it is underground so our heroes must force a way in through the front gate. </p>
<p>Our four heroes are:
<br />
<b>Genzin, Lord of Fire</b> - a Jinin Half Elf who has mastered the powers of Earth and Fire. He often engages foes in close combat, bringing powerful explosions and emitting a dangerous aura. Out of combat he is quite literally terrifying as well as being the groups lead on all matters dealing with Nature and lifting heavy objects. </p>
<p><b>Kyoku, Lady of Storms</b> - a former slave of the many Boggard tribes which now rules over Wanshou, Kyoku came into her power during one of the many magical storms unleashed across the area by Zhannagar. She embodies air and water and provides a variety of movement and control options for the group as well as being their primary scout, trap finder and disabler. . </p>
<p><b>General Massamoto</b> - the oldest member of the group, Massamoto was a human general in the armies of Zhannagar. Forced to serve under threat of the death of everyone he loved, the rest of the group freed his family and allowed him to turn on the Tyrant. Embodying wood and metal, he provides a mix of control, healing, and battlefield manipulation. Outside of combat he is the group's primary medic as well as being immensely knowledgeable about the local terrain. </p>
<p><b>Shu Zhen of the Many Gates</b> - Shu Zhen is the youngest member of the group, and grew up in a hidden monastery where she was trained in all of the ancient mystical arts. Legend has it that she is destined to defeat Zhannagar but in this Age of Lost Omens prophecy is an unreliable thing. She has a range of support, control and attacking powers and is the groups primary knowledge character.</p>
<p>The groups standard exploration activities are:
<br />
Genzin: Search
<br />
Kyoku: Search and Avoid Notice (Legendary Stealth)
<br />
Massamoto: Defend
<br />
Shu-Zhen: Search
<br />
All of them have Incredible Initiative so no-one needs to Scout. </p>
<p><b>ENCOUNTER 1: THE PALACE GATES</b></p>
<p>Our heroes have snuck onto the island and are approaching the Palace. They can all fly (Kyoku and Shu-Zhen both have Cyclonic Ascent), Genzin has Burning Jet if he needs to and Massamoto has Soaring Wings. I could have skipped the last two but I generally like my high level PCs to have their own independent means of flight. </p>
<p>For this encounter however Genzin, Kyoku and Shu-Zhen are following the Expert to Avoid Notice behind Kyoku to avoid alerting the enemy. The guards are fairly lax, who would come to this depressing place? As such the group can get fairly close before making their assault. </p>
<p>The gate is set into a thick, high wall. The wall is 30’ high, two 40’ tall towers flank the gate. It has a significant force guarding it. Four grippli border guards keep watch from the top of the two watch towers and a corrupted star archon commander hovers over the central gate. Behind the wall, screened from the PCs view at the start, waits an enormous clockwork dragon. This is a 120xp severe encounter. </p>
<p><b>Opposition:</b>
<br />
4 Border Guards [Level 18 - reskinned Elite Scarlet Triad Bosses]
<br />
1 Corrupted Star Archon [Level 19 - as regular Star Archon just swopping evil for good and removing Retributive Strike]
<br />
1 Clockwork Dragon [Level 16]</p>
<p>Our group attack from stealth, bursting out of the trees close to the wall!</p>
<p><b>Initiative</b> Round 1</p>
<p>Kyoku
<br />
Archon
<br />
Orange
<br />
Blue
<br />
Red
<br />
Genzin
<br />
Dragon
<br />
Green
<br />
Shu-Zhen
<br />
Massamoto</p>
<p><b>Kyoku</b> strikes first. She creates a massive hurricane on the top of one of the watchtowers hitting red and green. Red is torn into the air and then dropped over the edge of the battlements (crit fail for 36B plus 50 falling damage and prone]. Green manages to hold himself together (pass for 9B). She then channels the elements, activating her Sea Glass Guardians. All of our heroes have Kinetic Pinnacle as the group has no reliable means of getting level 7 Haste. </p>
<p>◆◆◆ Rising Hurricane
<br />
◆ Channel Elements - Sea Glass Guardians</p>
<p><b>Archon</b> Seeing the palace under attack (and recognising the group - they are obviously very famous at this point), he wastes no time in unleashing his most potent abilities. Flying forward he hits the entire group with a massive Sunburst! Its rare to get to use such abilities given the massive radius but the area in front of the Gate is wide open. Shu-Zhen instantly recognises the spell (she has Recognise and Quick Recognition) and warns her allies. Genzin fails but is immune to fire and so ignores it. Kyoku critically fails. While she is immune to fire she isnt immune to becoming permanently blind and so uses her hero point. She passes and avoids that fate. Massamato fails taking 53 damage and Shu Zhen saves taking nothing due to Evasion. </p>
<p><b>Orange</b> can feint targets within 30’ but the group are well beyond that. He simply unleashes three attacks at Kyku but all of them miss. I should probably have switched their short bows for long bows. </p>
<p><b>Blue</b> is in much the same position as Orange. He moves closer on top of the Watchtower and shoots twice. His aim is better and both connect for 40 damage.</p>
<p><b>Red</b> is on the ground. He hops to his feet, darts forward, tries to feint Kyoku and shoot her! His feint fails and his arrow goes wide. </p>
<p><b>Genzin</b> unleashes a hellish firestorm onto the two towers which catches all three Guards still up there. It deals 67 fire damage. Orange fails (67), blue passes (33) and green critically fails (134). He then channels elements and earth blasts red, critting him for 44 B.</p>
<p>◆◆◆ All Shall End in Flames
<br />
◆ Channel Elements and Blast</p>
<p><b>Dragon</b> With a roar the dragon takes to wing, flying over the wall and landing in front of the group. It opens its massive jaws and engulfs them all in flaming oil. Again, Genzin and Kyoku are immune. The others both pass, taking nothing due to evasion. </p>
<p><b>Green</b> launches three attacks at Kyoku. Only one connects for 23 damage. </p>
<p><b>Shu-Zhen</b> drops a mass of rocks on the dragon, archon and red for 58B damage. The archon evades the entire effect but red critically fails (116) as does the dragon (101). She then throws a rock at red, missing with a 1.</p>
<p>◆◆◆ Shattered Mountain Weeps
<br />
◆ Channel Elements and Blast</p>
<p><b>Massamoto</b> decides to layer on the pain. He fills a large section of the battlefield with razor sharp metal, hitting red and the archon. It deals 61 P damage. The archon saves (30) but red fails (61P and Immobilised). He then throws a bolt of electricity at the dragon, figuring that if its made of metal it might be vulnerable. He crits it for 40 damage.</p>
<p>[Spoiler omitted]</p>
<p><b>Initiative</b> Round 2</p>
<p><b>Kyoku</b> unleashes another hurricane at the two distant guards still on the Watchtower. It deals 18B, Orange critically fails (36B +50 falling), Blue fails (18B +50 falling). She then re-establishes her fishy companions. </p>
<p>◆◆◆ Rising Hurricane
<br />
◆ Channel Elements and Sea Glass Guardians</p>
<p><b>Archon</b> flies out of the hail of rocks and metal (he takes no damage, he is just at the edge). He unleashes a prismatic spray, hitting all four. </p>
<p>Genzin is hit by Green [Poison] and critically fails. He hero points into a critical success.
<br />
Kyoku is hit by Red [Fire] and ignores it as she is immune.
<br />
Massmaoto is hit by Yellow [Electricity] and also ignores it as he is Immune.
<br />
Shu-Zen is hit by Blue [Petrify] and Violet [Slow]. She critically passes the Petrification and passes the Slow. </p>
<p>Overall not a great turn for him. </p>
<p><b>Orange</b> stands up, moves, and takes a shot at Kyoku, hitting for 26. </p>
<p><b>Blue</b> does the same, hitting for 20</p>
<p><b>Red</b> escapes from the needles, moves, tries to feint Kyoku (crit pass) and shoots but misses. </p>
<p><b>Genzin</b> is faced with fairly spread out enemies. However, All Shall End in Flames is a massive burst and he catches the Dragon, Orange and Blue in it for 64 damage. The dragon fails (74 as he is in Genzins aura), Orange and Blue pass (32). He then launches a rock at Red, missing with a 1.</p>
<p>◆◆◆ All Shall End in Flames
<br />
◆ Channel Elements and Blast</p>
<p><b>Dragon</b> As the group has yet to move the dragon has them in a perfect formation for its tail spike. It flies around the group and tries to spear Massmaoto, Shu Zen and Genzin. It crits with a natural 20 for 82 damage! Genzin reacts, leaping away and doing the dragon fire damage (27)</p>
<p><b>Green</b> Seeing that Massmaoto is injured, takes three shots at him but his aim is terrible. </p>
<p><b>Shu-Zhen</b> Drops another mountain, this time on orange and blue for 69 damage. Orange critically fails (138) but blue saves (34) and then electrocutes the dragon, hitting for 32 damage and destroying it. It begins to tick ominously. </p>
<p>◆◆◆ Shattered Mountain Weeps
<br />
◆ Channel Elements and Blast</p>
<p><b>Massamoto</b> drops another Hell onto orange and blue for 58P. Orange passes but is overcome, blue fails and is immobilised (58). He then channels and blasts the archon as the only thing in range, critting for 52 electricity. </p>
<p>◆◆◆ Hell of 1M Needles
<br />
◆ Channel Elements and Blast</p>
<p>[Spoiler omitted]</p>
<p><b>Initiative</b> Round 3</p>
<p><b>Kyoku</b> moves up to red, transforms herself into a bolt of lightning which crackles through him and the archon for 43 damage. Red passes (21) but the archon fails (43). She then sends a blast of cold at red, hitting for 19.</p>
<p>◆ Move
<br />
◆◆ Lightning Dash
<br />
◆ Channel Elements and Blast</p>
<p><b>Archon</b> Decides to stop messing about with spells and unleashes their multi starknife attack. The first strike hits Kyoku for 27 (she is immune to the fire) but then he misses. He then closes on Kyoku. </p>
<p><b>Blue</b> Staggers out of the metal spikes (taking 14 damage) and then slowly out of the falling rocks. He manages to feint Massamoto and shoots, critting for 65!</p>
<p><b>Red</b> Seeing an opportunity moves and feints Massamoto, shoots him for 33 and then misses. </p>
<p><b>Genzin</b> is out of his Gate having used an overpower reaction. At the start of his turn he aligns himself automatically with Final Gate and blasts red, killing him. He launches another conflagration of flame at green and blue for 68 damage. Blue fails (68), Green crit fails (136). Ouch He channels again with his quickened action and blasts blue for another 20!</p>
<p>◇ Final Gate Channel Elements and Blast
<br />
◆◆◆ All Shall End in Flames
<br />
◆ Channel Elements and Blast</p>
<p><b>Dragon</b> At this point the ominously ticking dragon explodes! It hits everyone except green. All of the group save, taking no damage! The archon and blue save but take 33. </p>
<p><b>Green</b> is badly injured but sees a chance to take down Massamoto and so unleashes on him. He hits once for 17.</p>
<p><b>Shu-Zhen</b> Conjures a timber sentinel next to herself and Massamoto and then blasts twice. First she forms her blast into a bow which crits for 48, killing him. Her second blast flies over the head of the archon.</p>
<p>◆◆ Timber Sentinel
<br />
◇ Weapon Infusion
<br />
◆ Blast
<br />
◆ Channel Elements and Blast</p>
<p><b>Massamoto</b> is badly injured but most of the enemy are down. Green remains stubbornly alive so he conjures a mighty ballista to shoot him, hitting for 59 damage which kills him and gaining some temp HP in the process. He only has 30’ range blasts and no stance so he simply realigns his gate. </p>
<p>◆◆◆ Elemental Artillery
<br />
◆ Channel Elements</p>
<p>[Spoiler omitted]</p>
<p><b>Initiative</b> Round 4</p>
<p><b>Kyoku</b> with only the archon left to contend with Kyoku hits him with a melee blast for 17 acid, transforms herself into a bolt of lightning and shoots through him for another 47 electricity (he fails) and then channels and sends a ranged air blast for 18 cold. </p>
<p>◆ Melee Blast
<br />
◆◆ Lightning Dash
<br />
◆ Channel Elements and Blast</p>
<p><b>Archon</b> Seeing the writing on the wall the Archon flees (it escapes given its 75’ flight speed and at will dimension door)</p>
<p>I give the group one 10 minute rest to recover. If they take longer it is clear that the palace will become aware of the attack and that will make it much harder to get in. </p>
<p>Massamoto is a Legendary Medic with ward medic and assurance. He auto passes the DC30 and heals everyone for 36 damage. He dashes some herbs on a quick restorative meal of fresh produce, giving everyone 119 back. This gets everyone back to full except for him so Kyoku hits him with an Oceans Balm for another 51. They live with Massamoto having a little damage on him and press on to try and break into the Winter Palace. </p>
<p>[Spoiler omitted]</p>
<p>Next up, a skill challenge to get into the magically sealed palace with a variable encounter to follow depending on how well they do.</p>The Kineticist has been out for a little while now and has had a generally positive reception. I think it is an excellent class and can be built in many different ways. As such I decided to give it a spin to see how an all Kineticist party might work out at high level. I set the level to 20 and set up an adventure for them, trying to make it similar to what you might find in the last Chapter of Part 6 of an AP. As such it will involve a mix of Combat, Exploration and Investigation challenges....andreww2023-09-01T21:47:04ZRe: Forums: Play-by-Post Discussion: [PFS1E] Betrayal in the Bones DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/discussion&page=3#1472023-08-16T15:58:11Z2023-08-16T15:49:05Z<div class="messageboard-quotee">Yanndu wrote:</div><blockquote> Q: unhallow is instantaneous duration and thus cannot be dispelled. What about the carrier effect which is set at a duration of one year? If dispellable it may be an option for Yanndu's next move... thank you! </blockquote><p>Instantaneous is a really weird duration to give to an Unhallow given the year long effect only seems to apply to the linked spell and not the other two effects. You can totally dispel the linked spell.Yanndu wrote:Q: unhallow is instantaneous duration and thus cannot be dispelled. What about the carrier effect which is set at a duration of one year? If dispellable it may be an option for Yanndu's next move... thank you!
Instantaneous is a really weird duration to give to an Unhallow given the year long effect only seems to apply to the linked spell and not the other two effects. You can totally dispel the linked spell.GMAndrewW (alias of andreww)2023-08-16T15:49:05ZRe: Forums: Play-by-Post: [PF1E] Betrayal in the BonesGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/gameplay&page=3#1322023-08-16T15:30:02Z2023-08-16T15:12:24Z<p><span class=messageboard-ooc>I am not sure you actually entered into the area but as the group will be able to identify an Unhallow effect you know it has a 40' radius around the altar. It clearly has a linked Invisibility Purge spell if it wasn't obvious. </span></p>I am not sure you actually entered into the area but as the group will be able to identify an Unhallow effect you know it has a 40' radius around the altar. It clearly has a linked Invisibility Purge spell if it wasn't obvious.GMAndrewW (alias of andreww)2023-08-16T15:12:24ZRe: Forums: Play-by-Post: [PF1E] Betrayal in the BonesGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/gameplay&page=3#1302023-08-16T15:01:24Z2023-08-16T13:20:22Z<p><span class=messageboard-ooc>As discussed, you are actually still invisible providing you dont get too close to the altar. You can still spring load a wand out. Let me know which wand. </span></p>
<p>Green stomps over to the pit and swings down with his axe. A brief scream ensues which cuts off into a gurgling shudder and then silence.</p>
<p>[Spoiler omitted]</p>As discussed, you are actually still invisible providing you dont get too close to the altar. You can still spring load a wand out. Let me know which wand.
Green stomps over to the pit and swings down with his axe. A brief scream ensues which cuts off into a gurgling shudder and then silence.
[Spoiler omitted]GMAndrewW (alias of andreww)2023-08-16T13:20:22ZRe: Forums: Advice: Item recommendations: 10th level Ranger and Cloistered Clericandrewwhttps://paizo.com/threads/rzs43v1e?Item-recommendations-10th-level-Ranger-and#32023-08-20T18:23:15Z2023-08-14T14:04:20Z<p>Do your PCs have resilient runes for their armour? They certainly should by level 10.</p>
<p>I would also look at the various +2 skill boost items which start at level 9.</p>Do your PCs have resilient runes for their armour? They certainly should by level 10.
I would also look at the various +2 skill boost items which start at level 9.andreww2023-08-14T14:04:20ZRe: Forums: Play-by-Post Discussion: [PFS1E] Betrayal in the Bones DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/discussion&page=3#1312023-08-11T21:38:38Z2023-08-11T16:22:03Z<p>Just a bit of advance warning. Next week I am attending Paizocon Europe between Thursday and Sunday and I will be travelling home Monday and sorting our related admin, washing etc when I get back. I wont have much time or ability to post until Tuesday 15th August.</p>Just a bit of advance warning. Next week I am attending Paizocon Europe between Thursday and Sunday and I will be travelling home Monday and sorting our related admin, washing etc when I get back. I wont have much time or ability to post until Tuesday 15th August.GMAndrewW (alias of andreww)2023-08-11T16:22:03ZRe: Forums: Play-by-Post Discussion: [PFS1E] Betrayal in the Bones DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmz8/discussion&page=3#1302023-09-15T19:54:51Z2023-08-11T16:15:48Z<div class="messageboard-quotee">Korin Rosenthal wrote:</div><blockquote><p>My apologies if my previous tone was off; that wasn't my intention. Sometimes text can come across differently than intended. I will continue to improve my choice of words as English is not my native language.</p>
<p>I believe most if not all of us have many experience behind the GM screen, and it's a fact that GMs, being human <span class=messageboard-ooc>please correct me if you're actually three kobolds in a trench coat</span>, are not infallable. <b>There're just so many rules and details in Pathfinder that we can only try our best to remember most of them.</b> However it's also one of the reason I enjoy Pathfinder more than the recent edition of D&D that there're enough rules that the GM and the players have a solid foundation that we can always refer to; and when one side forget something, the others can provide the rule and work together to find the right answers. I really appreciate your willingness to listen to us players and make adjustments when needed. It shows how much you care about the game's integrity and our enjoyment. </blockquote><p>Thanks for this, I couldnt agree with the bolded part more. I am more than happy to deal with rules issues. If you think I have made an error please just say so. If you can point to a FAQ or dev comment that is even more helpful, especially as the 1E FAQ stuff seems to become harder and harder to find on here.Korin Rosenthal wrote:My apologies if my previous tone was off; that wasn't my intention. Sometimes text can come across differently than intended. I will continue to improve my choice of words as English is not my native language.
I believe most if not all of us have many experience behind the GM screen, and it's a fact that GMs, being human please correct me if you're actually three kobolds in a trench coat, are not infallable. There're just so many rules and details in Pathfinder that we...GMAndrewW (alias of andreww)2023-08-11T16:15:48ZRe: Forums: Pathfinder Society: Rage of Elementsandrewwhttps://paizo.com/threads/rzs43urc?Rage-of-Elements#32023-10-12T19:06:50Z2023-08-03T18:40:34Z<p>Alex has confirmed it the old version for now.</p>Alex has confirmed it the old version for now.andreww2023-08-03T18:40:34ZRe: Forums: Product Discussion: Pathfinder Rage of Elementsandrewwhttps://paizo.com/products/btq02eju/discuss&page=8?Pathfinder-Rage-of-Elements#3642023-08-03T21:02:47Z2023-08-03T17:25:34Z<p>Grasp of the Deep doesnt make much sense. Shouldnt the failure entry says full damage? Is the damage in the failure entry in addition to the 6d6 or just a reference to it?</p>Grasp of the Deep doesnt make much sense. Shouldnt the failure entry says full damage? Is the damage in the failure entry in addition to the 6d6 or just a reference to it?andreww2023-08-03T17:25:34ZRe: Forums: Product Discussion: Pathfinder Rage of Elementsandrewwhttps://paizo.com/products/btq02eju/discuss&page=8?Pathfinder-Rage-of-Elements#3592023-08-03T13:53:50Z2023-08-03T10:38:29Z<p>Looking through it now. Its a bit disappointing that Kineticist doesnt get expert proficiency until 7th, making them quite a bit less accurate than other damage dealers. At least they get to Legendary, but it is very late in the day.</p>
<p>Looking through going to post any questions here. </p>
<p>Tremor deals 1d8 damage but scales with d10's. That seems...unusual. Is it intentional?</p>Looking through it now. Its a bit disappointing that Kineticist doesnt get expert proficiency until 7th, making them quite a bit less accurate than other damage dealers. At least they get to Legendary, but it is very late in the day.
Looking through going to post any questions here.
Tremor deals 1d8 damage but scales with d10's. That seems...unusual. Is it intentional?andreww2023-08-03T10:38:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Kinetesist Vs golemsandrewwhttps://paizo.com/threads/rzs43uq2&page=2?Kinetesist-Vs-golems#542023-08-05T11:34:21Z2023-08-03T08:43:31Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote>It actually makes them significantly more vulnerable to magic now as all the debuffs will work on them. That is major. </blockquote><p>I dont imagine the majority of construct immunities are going away so it really wont. Golems are also generally mindless which takes out a whole other bunch.Gortle wrote:It actually makes them significantly more vulnerable to magic now as all the debuffs will work on them. That is major.
I dont imagine the majority of construct immunities are going away so it really wont. Golems are also generally mindless which takes out a whole other bunch.andreww2023-08-03T08:43:31ZRe: Forums: Recruitment: [PFS] The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate! (ongoing PFS recruitment)GMAndrewW (alias of andreww)https://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/recruiting&page=184#91672023-07-20T22:08:50Z2023-07-20T08:17:40Z<p>Recruiting for Betrayal in the Bones as a Silbeg memorial scenario. </p>
<p><a href="https://paizo.com/campaigns/v5748p75ivmz8/recruiting&page=last" target="_blank" rel="nofollow">Recruitment</a></p>Recruiting for Betrayal in the Bones as a Silbeg memorial scenario.
RecruitmentGMAndrewW (alias of andreww)2023-07-20T08:17:40ZRe: Forums: Stolen Fate: Is anybody else running this Adventure Path?GMAndrewW (alias of andreww)https://paizo.com/threads/rzs43uff?Is-anybody-else-running-this-Adventure-Path#72023-07-20T14:02:02Z2023-07-18T22:38:42Z<div class="messageboard-quotee">DM Brainiac wrote:</div><blockquote> I'm running two separate PbP versions of it here on the boards. Feel free to peek in at the proceedings! </blockquote><p>I am also running it here in PbP.DM Brainiac wrote:I'm running two separate PbP versions of it here on the boards. Feel free to peek in at the proceedings!
I am also running it here in PbP.GMAndrewW (alias of andreww)2023-07-18T22:38:42ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What do you want from a Lost Omens: Old Cheliax?andrewwhttps://paizo.com/threads/rzs43o1a&page=10?What-do-you-want-from-a-Lost-Omens-Old-Cheliax#4522023-07-05T22:07:21Z2023-07-05T20:03:18Z<div class="messageboard-quotee">Evan Tarlton wrote:</div><blockquote> <div class="messageboard-quotee">Perpdepog wrote:</div><blockquote> <div class="messageboard-quotee">keftiu wrote:</div><blockquote> <div class="messageboard-quotee">Beckett99 wrote:</div><blockquote> Tar-baphon as a lich has practically forever to put his plans into motion so he could just go dormant long enough to fit a war in. Or does the lore indicate he is particularly active at the moment? </blockquote>He ended 1e by breaking out of his prison, destroying the nation of Lastwall, and laying siege to Absalom. He’s actively picking fights with Belkzen and threatens pretty much all of Avistab. </blockquote>On top of that, while Tar-Baphon is a lich, and could therefore wait hundreds of years for his plans to bloom, Tar-Baphon is also Tar-Baphon, and Tar-Baphon is famously petty, peevish, and overconfident to the point that it's meme-worthy. </blockquote>I've seen him compared to Skeletor. It's not untrue. </blockquote><p>This made me chuckle with how true it is. It never really occurred to me before. Who does that make Evil-Lyn? Abrogail Thrune?Evan Tarlton wrote:Perpdepog wrote: keftiu wrote: Beckett99 wrote: Tar-baphon as a lich has practically forever to put his plans into motion so he could just go dormant long enough to fit a war in. Or does the lore indicate he is particularly active at the moment?
He ended 1e by breaking out of his prison, destroying the nation of Lastwall, and laying siege to Absalom. He’s actively picking fights with Belkzen and threatens pretty much all of Avistab. On top of that, while Tar-Baphon is a...andreww2023-07-05T20:03:18ZRe: Forums: Product Discussion: Pathfinder Adventure Path #191: The Destiny War (Stolen Fate 2 of 3)andrewwhttps://paizo.com/products/btq02ejm/discuss&page=2?Pathfinder-Adventure-Path-191-The-Destiny-War#532023-06-27T13:46:14Z2023-06-27T10:02:50Z<p>OK, I have now finished prepping this and have a few questions/comments. </p>
<p>[Spoiler omitted]</p>
<p>That seems to be most of the issues that cropped up as I prepped this. They are largely fairly minor and dont detract overall from how good this adventure looks.</p>OK, I have now finished prepping this and have a few questions/comments.
[Spoiler omitted]
That seems to be most of the issues that cropped up as I prepped this. They are largely fairly minor and dont detract overall from how good this adventure looks.andreww2023-06-27T10:02:50ZRe: Forums: Play-by-Post: [GMAndrewW] PF2E Stolen FateGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/gameplay&page=5#2452023-06-26T05:14:31Z2023-06-24T10:54:56Z<p><span class=messageboard-ooc>Looking at the module it seems that once a card is epitomised you are stuck with it. However, from what I can see so far only a small number have to be epitomised at a point of interest so I suspect that you will be able to epitomise all of them that require a point of interest. If that turns out not to be true I will let you swop them out.</span></p>Looking at the module it seems that once a card is epitomised you are stuck with it. However, from what I can see so far only a small number have to be epitomised at a point of interest so I suspect that you will be able to epitomise all of them that require a point of interest. If that turns out not to be true I will let you swop them out.GMAndrewW (alias of andreww)2023-06-24T10:54:56ZRe: Forums/Pathfinder Second Edition: General Discussion: In your opinion, which classes get to do the coolest stuff at high level?andrewwhttps://paizo.com/threads/rzs43u43?In-your-opinion-which-classes-get-to-do-the#172023-06-22T21:46:41Z2023-06-22T20:01:44Z<div class="messageboard-quotee">QuidEst wrote:</div><blockquote> Illusionists. They can create permanent illusory objects or scenes and turn items permanently invisible, all of which refresh daily. </blockquote><p>I love level 8 Illusory Scene. If I play a caster who can get it they do. From that point on they become an absolute public nuisance, spreading graffiti wherever they go. In Age of Ashes he left a variety of very rude images of the Scarlet Triad getting kicked out of Katapesh.QuidEst wrote:Illusionists. They can create permanent illusory objects or scenes and turn items permanently invisible, all of which refresh daily.
I love level 8 Illusory Scene. If I play a caster who can get it they do. From that point on they become an absolute public nuisance, spreading graffiti wherever they go. In Age of Ashes he left a variety of very rude images of the Scarlet Triad getting kicked out of Katapesh.andreww2023-06-22T20:01:44ZRe: Forums: Product Discussion: Pathfinder Adventure Path #191: The Destiny War (Stolen Fate 2 of 3)andrewwhttps://paizo.com/products/btq02ejm/discuss&page=2?Pathfinder-Adventure-Path-191-The-Destiny-War#512023-06-05T21:43:18Z2023-06-05T19:33:10Z<p>I am prepping this at the moment and am liking it a lot. There is a mass of content here with a wide range of stuff for all sorts of different playstyles. I will leave a full review once I am done. </p>
<p>There are some editing errors in stat blocks here and there which are fairly minor but there does appear either to be a section missing or something was taken out but not fully. </p>
<p>At the start of Part 3 it talks about there being 3 events during the section, starting with when they enter the area These are then never mentioned again. Is something missing or were they taken out and this little segment didn't get cut (Page 51, para 4).</p>I am prepping this at the moment and am liking it a lot. There is a mass of content here with a wide range of stuff for all sorts of different playstyles. I will leave a full review once I am done.
There are some editing errors in stat blocks here and there which are fairly minor but there does appear either to be a section missing or something was taken out but not fully.
At the start of Part 3 it talks about there being 3 events during the section, starting with when they enter the area...andreww2023-06-05T19:33:10ZRe: Forums: Recruitment: Dare to do the impossible! The Iron Siege!andrewwhttps://paizo.com/threads/rzs43tpa&page=2?Dare-to-do-the-impossible-The-Iron-Siege#562023-06-04T18:32:40Z2023-06-04T12:07:44Z<p>They are in the epic document you linked originally. The Plague Mask for example gives the graveknight template but lots of others are available. generally in the feet, belt or head slot.</p>They are in the epic document you linked originally. The Plague Mask for example gives the graveknight template but lots of others are available. generally in the feet, belt or head slot.andreww2023-06-04T12:07:44ZRe: Forums/Pathfinder Second Edition: General Discussion: Is the Bard too strong?andrewwhttps://paizo.com/threads/rzs43tpw&page=2?Is-the-Bard-too-strong#872023-05-30T21:38:19Z2023-05-30T17:18:19Z<div class="messageboard-quotee">YuriP wrote:</div><blockquote><p> Inspire Courage + Lingering Composition then Dirge of Doom and then a Fighter Striking a Flat-footed opponent.</p>
<p>That's why Bards are loved by all parties. </blockquote><p>This doesn't work, you need harmonize which will eat up your actions.
<p>Personally I find lingering inspire plus level 3 fear highly effective.</p>YuriP wrote:Inspire Courage + Lingering Composition then Dirge of Doom and then a Fighter Striking a Flat-footed opponent.
That's why Bards are loved by all parties.
This doesn't work, you need harmonize which will eat up your actions. Personally I find lingering inspire plus level 3 fear highly effective.andreww2023-05-30T17:18:19ZRe: Forums/Pathfinder Second Edition: General Discussion: Is the Bard too strong?andrewwhttps://paizo.com/threads/rzs43tpw&page=2?Is-the-Bard-too-strong#792023-05-30T10:23:35Z2023-05-29T21:33:37Z<p>Dirge of Doom is decent but frightened is generally a very easy conditions for lots of classes to place with little impact on their overall effectiveness that I find Inspire Courage more generally useful. Party wide status bonuses are virtually non existent.</p>Dirge of Doom is decent but frightened is generally a very easy conditions for lots of classes to place with little impact on their overall effectiveness that I find Inspire Courage more generally useful. Party wide status bonuses are virtually non existent.andreww2023-05-29T21:33:37ZRe: Forums: Play-by-Post: [GMAndrewW] PF2E Stolen FateGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/gameplay&page=2#712023-05-22T22:47:41Z2023-05-22T21:52:06Z<p><span class=messageboard-ooc>The side gaming rooms are all covered by the main room. The office is the room to the north where you found the Vision card. At this point you have exhausted what can be found in the shop. </span></p>
<p><span class=messageboard-ooc>If you want to find Dieral, which is what your clues are suggesting, then you could visit the other shops you have been pointed at, you could try general Gather Information checks or you may have other options such as spells. Let me know what you want to do. You can of course split up if you want to in order to cover more ground.</span></p>The side gaming rooms are all covered by the main room. The office is the room to the north where you found the Vision card. At this point you have exhausted what can be found in the shop.
If you want to find Dieral, which is what your clues are suggesting, then you could visit the other shops you have been pointed at, you could try general Gather Information checks or you may have other options such as spells. Let me know what you want to do. You can of course split up if you want to in...GMAndrewW (alias of andreww)2023-05-22T21:52:06ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion&page=3#1402023-05-22T16:27:57Z2023-05-22T16:26:31Z<p>No, that talking about a regular Harrow deck. Ignore any individual cards you have received as part of the adventure.</p>No, that talking about a regular Harrow deck. Ignore any individual cards you have received as part of the adventure.GMAndrewW (alias of andreww)2023-05-22T16:26:31ZRe: Forums: Pathfinder Society: Deaf PCsandrewwhttps://paizo.com/threads/rzs43cpc&page=2?Deaf-PCs#612023-05-17T17:32:55Z2023-05-17T17:15:42Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> Sorry for the necromancy, but I'm really curious if there's ever been an official ruling on this matter. Is it legal to play a Deaf or disabled character in the Pathfinder Society? </blockquote><p><a href="https://organizedplayfoundation.org/Lorespire/pfs2guide._.Characters-With-Disabilities" target="_blank" rel="nofollow">Yes</a>Kobold Catgirl wrote:Sorry for the necromancy, but I'm really curious if there's ever been an official ruling on this matter. Is it legal to play a Deaf or disabled character in the Pathfinder Society?
Yesandreww2023-05-17T17:15:42ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion&page=3#1052023-05-15T20:09:17Z2023-05-15T20:04:21Z<p>Yes, its one fortune telling check per card and then a roll to determine the suit for each card.</p>Yes, its one fortune telling check per card and then a roll to determine the suit for each card.GMAndrewW (alias of andreww)2023-05-15T20:04:21ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion&page=2#872023-05-15T16:40:54Z2023-05-15T07:54:06Z<p>A few last minute tings. If any of you have anything unusual that you do as part of your daily prep then make sure there is a note of it on your sheet or somewhere. I dont mean things like regain spells slots, more if you use long term buff spells or wands. </p>
<p>A last check of your sheets also throws up a couple of final questions. </p>
<p>Dramiil, please mark which of your known spells are your signature spells. </p>
<p>Billy: Can you do the same for your sorcerer spells, I believe you get 1. You can also make your lucky number roll. Please make it the first roll in your initial post. </p>
<p>One note on rolls, while I generally make reactive saves for you sometimes I will ask you to make a save on your turn and leave it to you. Whenever I ask you to make a roll please make sure it is the first roll in your next post. </p>
<p>If any of you want to perform any rituals (particularly the Harrowing), you can do so now Please make the rolls here in discussion and let us know who you are performing it for. Remember, you can only benefit from 1 Harrowing ritual at a time.</p>A few last minute tings. If any of you have anything unusual that you do as part of your daily prep then make sure there is a note of it on your sheet or somewhere. I dont mean things like regain spells slots, more if you use long term buff spells or wands.
A last check of your sheets also throws up a couple of final questions.
Dramiil, please mark which of your known spells are your signature spells.
Billy: Can you do the same for your sorcerer spells, I believe you get 1. You can also...GMAndrewW (alias of andreww)2023-05-15T07:54:06ZRe: Forums: Pathfinder Society: Paizo Blog: A Message from Aslynn, Queen of all HagsGhost of Formoch (alias of andreww)https://paizo.com/community/blog/v5748dyo6si8y?A-Message-from-Aslynn-Queen-of-all-Hags#362023-05-15T16:59:55Z2023-05-13T09:54:40Z<p><b>Penalty Charge Notice</b>
<br />
<b>Charge</b> 12billion GP
<br />
<b>Registered Owner</b> Aslynn the Night Hag</p>
<p>Dear Ms Hag,</p>
<p>I am required to give you formal notice that a vehicle registered in your name was observed exceeding the speed limit in the skies above Ustalav. I understand you are the registered keeper of a flying vehicle named the Gale's Claw. </p>
<p>Our records show this vehicle was recorded exceeding the speed limit on its approach to the Ardis Scholar's Manor House. If you were not driving the vehicle at the time please let us know who was. Please note we will require evidence as to who the driver at the time was. Mere claims not to have been present are unacceptable. </p>
<p>If you wish to pay your fine you may do so using the forms enclosed. If you make payment within 14 days the fine will be reduced to £6billion GP. Please do not ignore this correspondence. If you do not pay your fine we may well take enforcement action. This may affect your credit rating and result in bailiffs attending at your Electric Castle to seize goods to the value of the fine.</p>Penalty Charge Notice
Charge 12billion GP
Registered Owner Aslynn the Night Hag
Dear Ms Hag,
I am required to give you formal notice that a vehicle registered in your name was observed exceeding the speed limit in the skies above Ustalav. I understand you are the registered keeper of a flying vehicle named the Gale's Claw.
Our records show this vehicle was recorded exceeding the speed limit on its approach to the Ardis Scholar's Manor House. If you were not driving the vehicle at the time...Ghost of Formoch (alias of andreww)2023-05-13T09:54:40ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion&page=2#532023-05-11T20:38:35Z2023-05-11T20:34:10Z<p>I have amended the spoiler to make it less intrusive.</p>I have amended the spoiler to make it less intrusive.GMAndrewW (alias of andreww)2023-05-11T20:34:10ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion&page=2#522023-05-11T20:34:05Z2023-05-11T20:30:13Z<p>Yep, my comment really was because Nubnonk has Improved Initiative so already has a circumstance bonus to Init so it only benefits half the team.</p>Yep, my comment really was because Nubnonk has Improved Initiative so already has a circumstance bonus to Init so it only benefits half the team.GMAndrewW (alias of andreww)2023-05-11T20:30:13ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion#492023-05-11T20:29:24Z2023-05-11T19:55:30Z<p>I have added a bunch of spoilers to the Campaign tab with common rolls I will make for you in order to save myself time. Please check them and make sure they are correct. </p>
<p>As a general point on spoilers, if I post something in a spoiler tag you are free to read it unless it says GM Only.</p>I have added a bunch of spoilers to the Campaign tab with common rolls I will make for you in order to save myself time. Please check them and make sure they are correct.
As a general point on spoilers, if I post something in a spoiler tag you are free to read it unless it says GM Only.GMAndrewW (alias of andreww)2023-05-11T19:55:30ZRe: Forums: Pathfinder Society: Forced to think a certain way about someone because of alignment… what is PFS ruling on this?andrewwhttps://paizo.com/threads/rzs43tew?Forced-to-think-a-certain-way-about-someone#332023-05-17T04:55:58Z2023-05-11T19:33:59Z<div class="messageboard-quotee">CaptainRelyk wrote:</div><blockquote>But back to the feeling forced thing, in what world is feeling forced and having to compromise and get through a game I despise and hate just to HOPEFULLY find a non-PFS game that I will actually enjoy a good thing? </blockquote><p>Those are some pretty strong words for a game you have literally never played.CaptainRelyk wrote:But back to the feeling forced thing, in what world is feeling forced and having to compromise and get through a game I despise and hate just to HOPEFULLY find a non-PFS game that I will actually enjoy a good thing?
Those are some pretty strong words for a game you have literally never played.andreww2023-05-11T19:33:59ZRe: Forums: Pathfinder Society: PFS Scenario Arcsandrewwhttps://paizo.com/threads/rzs43teq?PFS-Scenario-Arcs#262023-05-11T18:19:32Z2023-05-11T17:41:52Z<p>Aah, confusing names, I was talking about the thing with the ridiculous bear at the end.</p>Aah, confusing names, I was talking about the thing with the ridiculous bear at the end.andreww2023-05-11T17:41:52ZRe: Forums: Play-by-Post Discussion: [GMAndrewW] PF2E Stolen Fate DiscussionGMAndrewW (alias of andreww)https://paizo.com/campaigns/v5748p75ivmvx/discussion#312023-05-10T21:23:38Z2023-05-10T21:01:41Z<p>Treat weapons and armour as only the highest level of their fundamental runes. Property runes count separately. </p>
<p>Having someone with the Harrower archetype would be thematic but is not required. I personally think its a pretty good one and am planning a Harrow Bloodline sorcerer with the Harrower archetype if I ever get to play this. Much like you I am waiting for Pathbuilder to be updated. </p>
<p>In terms of PC Header please make sure it contains your AC, HP, saves, Perception modifier (and training level) and default exploration activity. Beyond that I leave it to you. If this changes I will let you know. </p>
<p>Teleport is fine. </p>
<p>The Harrowing does look like an excellent ritual given it gives out a load of potential rerolls.</p>Treat weapons and armour as only the highest level of their fundamental runes. Property runes count separately.
Having someone with the Harrower archetype would be thematic but is not required. I personally think its a pretty good one and am planning a Harrow Bloodline sorcerer with the Harrower archetype if I ever get to play this. Much like you I am waiting for Pathbuilder to be updated.
In terms of PC Header please make sure it contains your AC, HP, saves, Perception modifier (and...GMAndrewW (alias of andreww)2023-05-10T21:01:41Z