Shathbardok

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Thanks for all the suggestions!

I have planned to let them level up before that final battle, so I decide to allow him to actually level up and gain the new spell slots (I wouldn't allow it with a wizard, but for a sorcerer it just made sense), and the sorcerer chose plane shift as a new spell.

I let him roll initiative, and he won initiative with 19 (the next to act would have been the dragon with 18). He then cast maze on himself, invisibility (he wasn't sure the next spell would work), and plane shift back to the material plane.


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A few days ago my players confronted Mokmurian. The summoner used a wand of silence on his eidolon and then sent his eidolon to attack Mokmurian, rendering him totally ineffective in the battle. Mokmurian did his best to avoid the silence, flew up and cast dispel magic, but then on the next turn they just cast silence again.
I didn't mind so much about the fight going in favor of the players so easily, as I believe that players should be awarded for good planning and thinking, even if what they are using is ridiculously overpowered. However, they are going to tackle Runeforge in a not very long time, and I'm afraid that most of the "boss" fights in there will be very boring and anti climatic, so I'm trying to look for solutions to this problem. I need a few of those, since I can't have all the wizards in there use the same solution. And anyway, the biggest problem is that they can cast Silence every round with 70% chance of success.
So, here's what I got:
1 - Azaven can use his contingency to guard him from magical silence. Of course, this works only once, so he'll have to be very careful about what he does once the silence is dispelled. He also has gaseous form which does not have verbal components and can allow him to escape.
2- For Ordikon I can immigrate a spell from 3.5ed called Vocalize, that allows a caster to cast without verbal components for 5 rounds.
3- Delvahine can use her superior mobility (Acrobatics +36, fly 50 ft.) to try and stay out of the silence radius.
4- Jordimandus - Maybe switch one of his feats with still spell?
5 - Highlady Athroxis - maybe have some variant forbiddance spell on area K6 that counters all magical silence?
What do you think? Any ideas would be most welcome.


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First time poster here.

I am currently running Burnt Offerings for my group. The PCs took the job of defending Sandpoint very seriously and spent a lot of time preparing for a goblin attack.

It seems to me like the incentive provided in the adventure to attack Thistletop rather than wait for the attack was pretty weak.

How did your characters react, and what incentive did you use to lure your PCs to attack Thistletop?