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Recent reviews by
alleynbard:
   
Excellent adventure with tons to entertaining opportunities...
Fri, Nov 6, 2009, 12:15 PM
While the adventure might seem a bit railroady for some people's tastes, I was happy to see a PFS scenario dungeon that provided choices on direction but still contained the plot within the boundaries of the cellar.
The influences from Lovecraft and specific sci-fi stories were a fantastic addition. I particularly like the info provided about the solar system and the brief mentions of the planet Aucturn. Good stuff. For players who may not be familiar with Golarion it gave me a reason to discuss those topics, pepper it with info from other sources, and expand their view of the game universe. But just enough info was provided so that a GM with no experience in these areas would be able to run the adventure as well.
There are places for some good roleplaying. For instance, I decided to more fully flesh out the encounter in the archive and turned it into a wholly roleplaying experience. There are many more and it helps solidify this scenario as one of the best I have ever had the honor of organizing.
   
A Wonderful Setting
Thu, Sep 24, 2009, 11:38 AM
Far and away the best steampunk material released for 3.5. The price is high but it might be worth if you are truly interested. If you are into fantasy steampunk it is definitely something to look at. Both the Character Guide and the World Guide clock in at about 400 pages.
   
Steampunk monster resource
Wed, Sep 23, 2009, 08:04 PM
Great monster resource that has a stiff helping of steampunk in it. The format is wonderful and provides a ton of useful fluff.
The Iron Kingdoms take on both fiends and fey is not to be missed.
   
Fanstastic
Wed, Sep 23, 2009, 08:01 PM
Far and away the best steampunk material released for 3.5. The price is high but it might be worth if you are truly interested. If you are into fantasy steampunk it is definitely something to look at. Both the Character Guide and the World Guide clock in at about 400 pages.
   
Great Planar Handbook
Tue, Jul 28, 2009, 03:17 PM
Todd Stewart proves why he is the Khan of All Things Planar. This is a fantastic book filled with a nice overview of each of the Golarion planes.
Better yet, the cosmology is flexible enough to use with other settings. In fact, I would likely use this cosmology in place of the traditional Great Wheel, no matter what world I am using. There is more than enough room for gods and powers from other setting. But that doesn't mean all of my Planescape material is useless. Most will fit easily in the Golarion Spheres. Much of the fantastic 3rd party planar material can also find a home in this cosmology.
The book is mostly crunch free so it would work well in other game systems. What little crunch there is would act as good inspiration on how to convert some of the new planar beasties to your system of choice.
Just remember, this is an overview product and doesn't go into great depth for any one plane. But the information provided is more than sufficient to span ideas. And, as stated, other planar material will fit easily into the tapestry that Shemeska has provided for us.
Good stuff all around.
   
I don't hate the game, but....
Sat, Apr 4, 2009, 09:15 AM
This isn't terrible. It isn't wonderful either. Honestly, the game just appeals to different tastes. If you thought that D&D needed a more cinematic, gamist approach then you will likely enjoy 4e.
I found some things that I really liked about the game. I started playing the game and I was really taken in by the balance and the easy DM prep. The powers were interesting the first few times through and I thought the rituals were rather nifty. As time wore on, I found I prefered a game D&D more in-line with what I grew up with. I definitely would have preferred a bit more simulation.
This version of D&D is different, but not terrible. The 2 star rating should be taken as an average review. There are things to like here and it might even provide a few houserules for 3.5 fans. But, $30 for a couple of houserules is far from worth it so don't buy it for that reason alone.
   
Fairly good
Tue, Dec 16, 2008, 08:00 AM
This is a fairly good book that repeats much of what was found in the 3e Draconomicon. There are some new additions, which I found to be interesting. Some of the aspects they chose to change confused me, but it wasn't overwhelmingly bad by any stretch.
For the most part, if you like 4e, grab this book. If you are staying with 3.5 or moving to the PFRPG, then stick with the 3e version and/or pick up Dragons Revisited from Paizo.
   
Inject some life into your campaign
Tue, May 20, 2008, 05:19 PM
Take some tired old monsters, add a dash of Paizo quality, and you get Classic Monsters Revisited. This is a fantastic book that can really be used in any campaign. No foreknowledge of Golarion is required.
   
Fantastic
Tue, May 20, 2008, 05:17 PM
This is a great introduction to the Pathfinder setting. Just reading the book makes me want the hardcover campaign setting even more. I highly recommend this book.
   
A fantastic RPG that only gets better with time.
Tue, Feb 12, 2008, 12:52 PM
In my opinion this game has the best magic system on the market and it is this trait alone that makes the game worth every penny.
If you have any interest in dynamic storytelling, interesting character development, and a semi-accurate representation of the medieval world this game is for you.
Just remember that this game provides a myriad of options and was never designed with balance in mind. Some characters will simply be more powerful than others. Life in the convenant reflects the historical medieval hierarchy, where the true power lies in the hands of the few while the foundation of society rests on the backs of the multitude. But this does not mean playing one of the "little people" is boring. Far from it. It just means the game requires a certain amount of finesse to pull off correctly.
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