Eagle Knight of Andoran

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Goblin Squad Member. ****** Venture-Captain, Mississippi–Hattiesburg 91 posts (92 including aliases). 1 review. No lists. No wishlists. 33 Organized Play characters.


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Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

1 person marked this as a favorite.

Well, now there is a lodge...

Please welcome the Pathfinder Society of Hattiesburg!

The first session will be The Absalom Initiation, a repeatable, on August 22 at 6pm CST at Top Tier Games.

Hope to see you there!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

I am looking for others around Hattiesburg for PFS/SFS. I am still not super familiar with the area since I moved here a couple of months ago, so I'm hopeful there are some folks out here looking as well...

Steve Johnson
Golden Eagle Lodge
goldeneagle.pfs@gmail.com

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Congratulations new novas and stars!

And if you’re in the mountains of North Carolina on Friday, February 28 through March 1, why not stop by the DoubleTree by Hilton in Asheville, NC for Mace West!

Link: https://www.justusproductions.com/category/justus-events/mace-west/

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

I have a grippli/skinwalker/catfolk GM boon that I'd love to trade for a newer SFS race. I just have an elf, a nuar and a barathu, so I'm looking for something fun to complete my 'team'.

Just PM me!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

2 people marked this as a favorite.

I don't comment much on the Interwebs, but ya'll dropped the ball on this one. A chronicle per chapter would have sufficed perfectly with the time and effort a GM would have to put into a module of this size.

And, if you want things to succeed, then you will give as much priority as is warranted.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Yay! 2nd!

(Come to VrockCon 2018 - Are You Thursty?)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Hi everyone!

Registration is now open for VrockCon 2018 - Are You Thursty? on June 30 - July 1, 2018. This mini-con is in Flat Rock, NC which is about 30 minutes south of Asheville, NC and 30 minutes north of Spartanburg and Greenville, SC in the mountains of western North Carolina.

We're playing Thursty's contributions to PFS in campaign and core modes. We have 2 tables of Ire of the Storm. We're playing AP's that we may not even get credit for! We're gonna play some Starfinder too! We have T-shirts, dice, prizes and stuff!

Here's the link: VROCKCON 2018 - ARE YOU THURSTY?

We hope to see you there!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

3 people marked this as a favorite.

Thank you all!

Of course, I couldn't have done it without all the players that have sat at all those tables! It's been a blast!

And here's a shameless plug for VrockCon 2018 - Are You Thursty? It's in Flat Rock, NC on June 30 - July 1, so ya'll come on over/down/up/however you can there!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

1 person marked this as a favorite.

Name: Senator Alyssa Zangardi-Blackros, Baroness of Fangwood
Choice: Senator (full)
Alignment: Neutral Good
Race: Human (Varisian)
Class: Mesmerist 5/Unchained Rogue 5
Lion Blade: No
Description: The daughter of a Varisian noble woman and a Molthuni captain, Alyssa actually lived most of her life in Absalom where she cunningly joined the Pathfinder Society and subsequently traveled the world. It was only after she claimed her familial rights to the Fangwood Keep and married one of the sons of the Blackros family that she finally attained her seat within the Taldan Senate. With her bewitching, crystal blue eyes and longest and blackest of ebon hair, she is forever on the cusp of Taldan fashion. Yet she is somehow she able to blend the latest fashion with her ancestral tattoos and beautiful kapenia.

Grand Lodge

If you're going for PFS-legal, no - because of the drow race and its racial feats.

Otherwise, it looks pretty legit and is a very cool concept.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Thanks, big guy!

(Not that you're bigger, more that you're more mature an' stuff)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

1 person marked this as a favorite.

Dwarves are my go-to race to test out RPGs. I can tell how good a RPG is going to be by how they treat their dwarves. That’s my test. It’s so strange, but those little, bearded, axe-flailin’, goblin-smashin’ buggers are the best. And dwarves in space? Why not? A new challenge! Let’s do this!

Stone Smithley, dwarf mechanic mercenary with a combat drone

“I was born to me mutha an’ fatha onna Star Citadel outseye Diaspora. Dey had a ting fer de rocks an’ minin’ an’ stuff but I had de ting for de machins an’ de gadgets. So, when me beard be shorter, I’d seen dis holo ‘bout de ‘istory of me clan an’ how dey rode de wil’ boars inta battle. Dunno what de wil’ boar be but dat was badass. So, I made me one. I tink. Put de heavy laser on de flank an’ call dit de day. It’ll gimme de chance to kill sum space gobbos or orcs or sometin like dat. Sept dere not be any ‘round. So, I gots de job fixin’ de shuttles an’ de cruisas.”

“Then I met dose Starfiners dat time when dey paid me fer some work. Sumtin nassy chewed up dat shuttle. Bigun nasty. Was sum heavy work but I gots it done. Dey said dey be lookin’ fer good mechanics like me since a lot of dere fellas was los’ or sumtin like dat. An’ din dey say dere be sum space gobbos out dere. An’ I swear right din an’ dere I grab up me fatha’s fur axe an’ me gran-fatha’s armor an’ load up me boar an’ said less go!”

“Always fel’ dere was more to see, to do, to acheeve. Always fel’ dere was sumtin missin’. I tink me mutha an’ fatha was de same way. I cud feel dis sadness an’ sense o’ loss or sumtin. Seem like it be loss o’ dwarves be dis way. It even felt like ole Angradd wassun tellin’ us every ting. Shackin’ up wit’ dees Starfiners gonna help me to make de sense o’ t’all. I ken fix dey stuff den explore de space. Hopefully dey ken help me find de ansers. An’ to top it off, dey said I ken kill sum stinky space gobbos when dey fin’ sum.”

Theme Song: Wanted Dead or Alive by Bon Jovi

(I probably won’t be playing on PbP, but I’ll definitely be back to tell you how it went!)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Want: SFS Legacy Race Boon

Have: PFS Race Boons - Skinwalker (RSP Tier 1), Vanara, Ratfolk, Grippli, Ifrit

Also Have: PFS Fighting Off Corruption (Ghoul), Niche Specialist 2, Mendevian Weapon Training and Pathfinder Online Kickstarter Backer

Would consider multiples, please PM me.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Congratulations to all the new 5-stars!

(And come to VrockCon 2017)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

NEWS: The custom VrockCon dice have been ordered!

One difference from last year, we're not going to have VrockCon specific t-shirts but we're going to be a stop on the Appalachian Pathfinder Lodge 80s Tour Tee.

Order here and get it at VrockCon: PREORDER

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Yes! More towards the 3 hour mark, though.

Here's the address: 576 Upward Rd, Flat Rock, NC 28731

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

VrockCon returns to Gamer's Paradise in Flat Rock, NC on July 15-16, 2017. We are currently building the schedule, so if you want to play something in particular, please let us know at vrockcon@aol.com as soon as possible.

*** REGISTRATION LINK ***

We hope to see you there!

NOTE: Flat Rock is 30 minutes south of Asheville, NC on I-26 and 30 minutes north of both Greenville and Spartanburg, SC.

Grand Lodge

VrockCon returns to Gamer's Paradise in Flat Rock, NC on July 15-16, 2017. We are currently building the schedule, so if you want to play something in particular, please let us know at vrockcon@aol.com as soon as possible.

*** REGISTRATION LINK ***

We hope to see you there!

NOTE: Flat Rock is 30 minutes south of Asheville, NC on I-26 and 30 minutes north of both Greenville and Spartanburg, SC

Grand Lodge

Thanks Gary!

Grand Lodge

Bump. Bump.

Both pages that I work are doing the same thing, Pathfinder's Paradise (APL) (games are actually on Thursdays) and VrockCon 2017 (games are supposed to be July 15-16).

Any fixes or workarounds? I've tried to place it a day or two ahead, but it keeps going too far backward...

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Have: Dhampir & Grippli

Want: Ratfolk

1 for 1 trade. PM me!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Venture-Captain Sir Danaris Redfeather, Knight Captain (Musket Master 5, Steel Falcon 5, Huntmaster 4)

One of the most famous Andoren snipers has gone rogue. After a successful career in the Andoran military, Danaris has become disillusioned with the corruption of the country he has done so much for. He has made a list of individuals he feels are responsible for the state of his beloved nation and word has it that the list includes fellow Andoren military officer (and Pathfinder) Colson Maldris.

The Decemvirate has tasked the players with protecting Maldris. They have also lent you a junior Pathfinder by the name of Lady Redfalcon, a young masked Tien woman accompanied by a lyrakien, who also seems to know quite a bit about Redfeather.

Encounter A:
While in Maldris’ office in Almas, players must secure the building by constructing and modifying aspects of the building to protect Maldris from sniper fire. Defensive points help to determine how many shots get through. The lower the score, Maldris killed, scenario over. The higher the score, Lady Redfalcon is instead killed. Once she is killed a magical aura dissipates and instead reveals a teenage boy that closely resembles Redfeather. Lady Redfalcon (magical child vigilante 8) is revealed to be Redfeather’s son, Adrian.

Encounter B:
After determining that the sniper shots did not come from a nearby rooftop but from Redfeather’s flying ship, the Shooting Star, silently hovering in the clouds some four hundred feet above the city. The players must get to the flying ship to bring Redfeather to justice, but must fight a horde of loyal halflings bent on using dirty tricks and repositioning and his first mate, Agrador, himself a famous privateer.

Encounter C:
The players find Redfeather in the captain’s quarters pacing and raving madly and crying uncontrollably. Players should realize that he was looking through the sight on his musket that fired the shot that killed his own son. Recognizing them as Pathfinders, he sneers, “Now I know what must be done.”

He pulls a lever that separates the dirigible from the hull and uses the sudden acceleration and confusion to escape by activating a teleportation device. Players must decide how they are to escape the plummeting ship and save as much of Almas as possible. But, where did Danaris go?

That’s for Part 2. (I love two-parters!)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Lord Smudge, Trollbreaker (Sorcerer 12, Orc Bloodline)

Known as one of the most feared half-orcs on Avistan (+42 Intimidate), Lord Smudge’s veins are swollen with ferocious orcish blood, granting him arcane powers beyond the most powerful of orc shamans. Wielding his magical great-axe, Man-Cleaver, Smudge has finally conquered a number of orcish tribes and united them under his Tribe Trollbreaker banner.


Final Battle:
(In Rough Hewn Stone “Throne Room”)

Before Combat Smudge wears a goz mask and always has life bubble (24 hrs), false life (12 hrs) and protection from arrows (12 hrs) cast on himself. If Smudge knows opponents are close, he will use Power of the Giants at that time and sit on his throne (rather than the second round of battle).

During Combat Smudge casts cloudkill around him. Next round he uses Power of the Giants (which he received early thanks to the robe of arcane heritage) and grows to large-size, concealed by the cloud. He then casts transformation in the next round as the cloud rolls away from him. His opponents rush forward, expecting to overwhelm a simple sorcerer but are greeted by a giant “raging” half-orc with a large-sized human-bane great-axe (3d6+30 something damage) with 3 attacks a round plus tusked bite and reach IN A CLOUDKILL. At this point his Intimidate skill is over +50 thanks to Intimidating Prowess and opponents are subject to be shaken for a long, long time with his Power Attack + Cornugon Smash combination.

Morale If opponents manage to survive the 12 round duration of transformation, Smudge casts wall of fire (fire changed to acid if needed by an elemental metamagic rod of acid) between him and his opponents. He then uses vanish to make his getaway and plot revenge on those bold enough to overthrow him.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

There's a few around:

I've seen a gnome geokineticist, a couple hydrokineticist chirugeons, a psychic, and a spiritualist. I've heard of mesmerists and multi-class mediums lurking around, too.

I myself have a super-armored dwarven occultist that is collecting multi-table specials and a mesmerist/unchained rogue.

They're fun to play. Folks are just unsure about how fun they really can be =)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Unfortunately as VA's we don't get that 'star bump' for special scenarios. We still get the scenarios in our downloads, we just cannot run it :(

(ninja'd)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

HAVE:
Aasimar
Ifrit

WANT:
Grippli
Ratfolk

(I will trade both for one if need be! Just PM me!)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

@Eshleman - I thought so. I think it was just wishful thinking on my part, but I wanted to check. I have a couple CORE characters that could've benefitted. It never hurts to ask!

@Paul and @burkoJames - Thank you for your help!

@andreww - Yeah, that's where I was wanting the clarification... it 'could' impact characters and I'd rather make sure. Ya know, put ducks in order.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

So I have noticed that many of the newer chronicle sheets are granting access to non-CORE prestige classes AND allowing you to retrain feats/skills so that you qualify.

So here's the question, and I'm wanting to make sure, if you play one of these scenarios in CORE, granted access to a non-CORE prestige class, and wish to retrain into that prestige class, but one of the prerequisite feats is from a non-CORE source, would it allow you to retrain those feats as well?

EXAMPLE:
One Chronicle sheet grants access to both Hellknight and Hellknight Signifier. Hellknight is a definite CORE possibility, but the Signifier can require Warrior Priest (depends on which version you are going for), which is from Ultimate Magic. The line in the text on the chronicle sheet that makes me wonder if the Signifier is possible or not: "You may also freely retrain as many feats and skill ranks as is necessary in order to qualify for the prestige class."

Am I just wishful thinking?

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

HAVE:
Aasimar
Ifrit
Suli

WANT:
Grippli (high want; will trade more than one above for grippli)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

(I originally posted this in Gamer Connection. Whoops!)

On May 14-15, 2016 at Gamer's Paradise in Flat Rock, NC we are having a mini-con! Admission is only $10 for the weekend, which all goes to The Park at Flat Rock. Don't wait because T-shirt pre-orders end April 30th!

Register HERE!

Grand Lodge

On May 14-15, 2016 at Gamer's Paradise in Flat Rock, NC we are having a mini-convention! It's $10 for the weekend and that all goes to The Park at Flat Rock. Don't wait too long because T-shirt pre-orders end on April 30th!

Go ahead and REGISTER!

Grand Lodge

Hey everyone! I decided to go in a slightly different direction.

Here is Sajan's missing twin sister, Sajni. Enjoy!

Spoiler:

Sajni (Mirror Universe Sajan) CR 4
XP 1,200
Female Human Monk (unchained) 4
LE Medium humanoid (human)
Init +4; Senses Perception +10

----- Defense -----
AC 19, touch 18, flat-footed 16 (+1 armor, +1 deflection, +3 Dex, +1 monk, +3 Wis)
hp 40 (4d10+12)
Fort +7, Ref +8, Will +5 (+7 vs. mind-affecting effects of good outsiders); +2 vs. enchantments
Defensive Abilities evasion

----- Offense -----
Speed 40 ft.
Melee flurry of blows +7/+7 (masterwork seven-branched sword(UC) 1d10+3/x3 or unarmed strike 1d8+2), masterwork seven-branched sword(UC) +7 (1d10+3/x3), unarmed strike +7 (1d8+2)
Ranged shuriken +7 (1d2+2)
Special Attacks flurry of blows, qinggong power(UM) (Power Attack, 1 ki), stunning fist (4/day, DC 15)

----- Tactics -----
During Combat Sajni immediately goes into her snake style stance to be able to dodge any touch attacks. Against spellcasters she enjoys grappling and using hamatulatsu in conjunction with flurry of blows to emulate the hamatula’s barbs. She likes to go toe-to-toe against armored opponents by drinking her potion of bull’s strength, pumping ki into her power attack qinggong power and mimicking the hamatula’s tail with her seven-branched sword. When facing a single deadly enemy, she will use her stunning fist before delivering a multitude of unarmed or sword strikes.
Morale When Sajni loses three-quarters of her hit points, she drinks her potion of cure moderate wounds if she thinks she can still win. If not, she throws her wasp nest of swarming as a distraction and uses her speed to escape.

----- Statistics -----
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
Base Atk +4; CMB +6 (+8 grapple); CMD 23 (25 vs. grapple)
Feats Combat Reflexes, Hamatulatsu(ISWG), Improved Grapple, Improved Unarmed Strike, Snake Style(UC), Stunning Fist, Weapon Focus (unarmed strike)
Skills Acrobatics +10, Climb +6, Intimidate +5, Knowledge (planes) +5, Perception +10, Sense Motive +12, Stealth +8, Swim +6
Traits Reactionary, Scion of the Nine Circles
Languages Common, Infernal
SQ fast movement, ki pool (7 points, magic), still mind
Combat Gear potion of bull’s strength, potion of cure moderate wounds; Other Gear bracers of armor +1, cloak of resistance +1, ring of protection +1, wasp nest of swarming(UE), shuriken (50), belt pouch, 48 gp

From the far-off land of Vudra, twin martial artists Sajni and Sajan were separated when their lord was defeated and his armies divided. Sajni was displayed as a trophy and ended up a servant in both Absalom and Cheliax to a minor noble, while Sajan faced a death sentence when he deserted his homeland to look for her. Soon after, the noble offended Cheliax’s House Thrune and was ’written out of the history books’. Sajni, recognized for her martial discipline, was sent to the Sisterhood of Eiseth to serve and to train. Due to the harsh, painful and demanding training of the Sisterhood, Sajni mastered techniques that mimicked the hamatula in ways that others had never even dreamed.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Thanks!

Nefreet mentioned a survey for classic play, too. I guess I'll need to do that!

From my observations I've always noticed players that want that 'big-bang' character; a character that is made of several types of cheeses or overly specialized. The Society needs well-rounded characters, often filling multiple roles at the table because you never know who will be at your table!

So, I think a survey is in order. Just give me a little time to get one up...

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Okay, here's the article. I almost forgot to post it here. Let me know what you think!

Pathfinder: The State of Core

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Whoops, sorry! I closed it so I could cull through the data... I'll have results in about a week.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Since the Core Campaign started, I have come to enjoy playing the new format so much that our weekly game night at the local store basically runs all Core. It's giving a chance for new players a place to begin and old players a place to come back to. I think it is an excellent recruitment tool (for the ease of play) and a chance to revisit the older storylines for the established players. So, after giving it some time to develop, I decided to gather a little information about what players are playing (races, classes, feats, etc.) and write my next article discussing my findings.

Please take a moment to take this SURVEY on your Core Characters. It's on Survey Monkey so I don't get any of your info and it's free for me to poll other players. I already surveyed my local lodge, but I want more responses. The more I get, the better the picture I get from the survey and the better the article.

Thank you so much!

Steve Johnson
Skyland Games

Grand Lodge

What about the Body Wrap of Mighty Strikes?

I mean, it's for a single attack during the round, but it is cheaper...

Grand Lodge

What about a 'How Far Can You Go' session of the Emerald Spire? They did one of those here and I thought it was a neat idea. They had a 6 hour slot and finished level 2. With 10 hours you could go to the 3rd or 4th level, at least.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

^^^
For the win!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

That's exactly along the lines of what I was thinking. I was just hoping to have that Order of the First Law to bolster him in theme even more!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Slayers are brutal. That would be a really good combo.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

I know!

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

@countchocula - Razmir?!?! What heretics! (I'm actually going through Masks of the Living God in Core mode with my Level 4 Cleric of Asmodeus... one more fight to go!)

@Bazaar - Yeah, I could see how that would be weird with the other players as well. Creates a dissonance with people!

@Nohwear - I know :( I was wondering if it was the mechanics and realized it was the theme.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Yeah, kind of keeps them as antagonists. I tend to think of the mechanical problems before the thematic.

Then I wonder why the Pure Legion Enforcer is legal then...

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Ahhh, that makes sense. I just never think of PvP as an option at the table.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

So I was thinking of creating a new character (At the moment my lowest non-Core character is level 5.) and settled on creating a Rahadoumi Pure Legionnaire. The build involved him being a Daring Champion Cavalier with Order of the First Law and Slashing Grace with a scimitar then sliding into the Pure Legion Enforcer prestige class. He was going to be sweeeeeet! Here I am getting all pumped up for some fun and interesting role-play opportunities and able to hold my own in combat situations... then I see that Order of the First Law (from People of the Sands) is not PFS legal. Noooooooooo! My world is crushed. Well... it really took the wind out of my sails.

So I guess the question is, why is this order not sanctioned?

Is the order's abilities too strong? I've never really played a cavalier before so I'm not too knowledgeable on their overall power depending on the order. The Order of the First Law gives 1 temporary hit point on his turn every round he makes an attack against the target of his challenge. This ability increases by 1 for every 4 levels he possesses and any temp hit points go away after 1 hour. Sounds great and maybe a little powerful, but since you are unable to benefit from any divine magic (healing), does it balance out? Or is the way it is written not give any real drawbacks if you do not adhere to the Law of Man?

Or did I answer my own question?

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

We're actually doing a mini-campaign with our Core at one of our locations. We've started out in Nirmathas with the Crypt of the Everflame and headed back to Absalom for various adventures in Season 0. We will return to Nirmathas in a couple weeks for Masks of the Living God, then Fangwood Keep and then City of Golden Death. I know those are quite a few modules, but playing through those as a campaign seemed to be like a fun choice.

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Have: Expanded Narrative, Mendevian Weapon Training and Oread

Want: Ifrit, Ratfolk, Sylph or Vishkanya (Is there one?)

Just PM me =)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

Yeah, I was mainly going for something different. He can fling fire and his mace, use burning hands and summon fiendish creatures. So I thought I should throw in undead controlling too :)

Grand Lodge 4/5 5/5 * Venture-Captain, Mississippi–Hattiesburg

More for fun. Skeletons and zombies! I did think about Improved Channel; that would really sock it to them.