King Ezelgar

aeglos's page

4,808 posts (4,843 including aliases). 7 reviews. No lists. No wishlists. 5 aliases.


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NobodysHome wrote:

Just got a water bill of over $500 (more than double the usual). Alarmed, I checked our water use and it's almost doubled.

So we have a leak.

There is nothing so relaxing as:
(1) Checking the water meter and confirming that yes, you do indeed have a leak. You're not a water hog.
(2) Turning off all your fixtures and seeing the water use drop to 0. The leak is in something easy to fix, like a dishwasher or a toilet.

Now there's the fun while everyone else is out of the house of turning on the fixtures one at a time until I find the culprit. Given that the studio toilet was making weird noises just last week, I already have my primary suspect, but I'm obsessive-compulsive so I'm working my way from the front of the house to the back, 10 minutes at at time, and it'll be another half hour before my suspicions are confirmed.

But if it *is* that toilet, it'll be the fourth new valve I've put in since 2008. That would be pretty appalling.

well, the big question is:where did the water go? Just down the toilet, is good news, but a leak in the wrong place godd do serious damage like mould in the walls


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are 5 psts in a row already a Blitz ?


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NobodysHome wrote:
Dancing Wind wrote:
quibblemuch wrote:
Is that an apocalyptic observation or is there just some law that is going into effect?

In certain circles where posters are unfamiliar with how the US government works, there's a massive misinformation campaign that the government is switching to permanent daylight savings time. Or permanent standard time. They haven't quite got their stories straight. But they're absolutely certain that the government has lied to them, either way.

In reality, nothing has changed

Congress Cant Reach Consensus.

Not likely to pass this year and the bill dies when this Congress adjourns.

What's more cryptic to me is that Arizona is one of the two states that don't observe Daylight Savings Time. So TOZ's post is a mystery to me...

EDIT: Ah! Since all the states around them change and they don't, sometimes they're in Mountain time, and sometimes in Central. Or some such. Now I get it! (Don't know whether they make it all the way to Pacific, and our game just started up again.)

here in the European Union they held a online referendum if DST should be abolished wich resulted in 98% voting to get rid of it, now they discuss for years what to do with this and don‘t know how to proceed


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Freehold DM wrote:
aeglos wrote:

hi everyone,

still some familiar faces around, i see

how are you all?

only 5500 pages? you could have done better :-D

AEGLOS HOW ARE YOU

Hi there,

still crawling on, like one should. Kids are growing. Wife is now for 3 weeks in a reconvalescense clinc (that was still a opnfn point from cancer treatment of2020) but she is well and healthy - which leaves me with no one to talk to - which lead me to posting in FAWTL :-D


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hi everyone,

still some familiar faces around, i see

how are you all?

only 5500 pages? you could have done better :-D


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today is my once-a-week office day, the rest is still working from home (we call it home office in Germany) as per company policy.
I can‘t say that I miss commuting 1.5 to 2 hors every day
Yeay for the Home Office


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thank you all for the kind words!
Greetings will be passed on to Sabine.


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Freehold DM wrote:

AEGLOS

OH MY GOD

HOW ARE YOU

not bad actually.

last year my wife had to battle cancer, but she won. Chemo therapy during lockdown was no fun.
Boy started second year of elementary school a few werks ago.
still playing pathfinder 1e every friday

how are you ?


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some familiar faces still in here :-) good to see


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only 5331 pages ?


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and Hi to everyone else, of course


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Hi there FHDM


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thanks guys


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Hi everyone,
I hope all of you are safe and healthy.
those of you who are facebook friends of my wife know, that she is in a battle with breast cancer at the moment (tumor shrinked 20% -good news).
thankfully my company has send everyone not directly in production into home office, so I can support her and the kids

How are you all, doing?
I miss the old FaWtL times sometimes


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gaming starts soon

kids still awake and playing outside, usually I bring the boy to bed before leaving, now the wife has to do both of them :-/


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Vanykrye wrote:
John Napier 698 wrote:
John Napier 698 wrote:
About to vlovk out. Good night, everyone.

My finger slipped.

Hello, everyone.

It's ok. Every now and again, I feel like vlovking out as well.

It might not be a word yet, but it needs to be.

and I like it, I like it

I la la la like it
vlovking all over the world


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Freehold DM wrote:
aeglos wrote:

is celestial Healer still around ?

did bitter thorn showed up ?

I have not seen bitter thorn in some time.

CH and I hung up with Patrick and Solnes not long ago.

yeah, I know - I have seen the pictures - on facebook :-D


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tonight a new player will test our friday group - let‘s see how he fits in

the cor group is pöaying each friday for more than 30 years now, I joined them 25 years ago


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hi Drejk,
how are you ?


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is celestial Healer still around ?
did bitter thorn showed up ?


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NobodysHome wrote:
aeglos wrote:

it has been a long time since my last post

I hope everyone is well and kicking and some of the old gang are still around who remember me

I’m old, and I remember you, but I’m not part of the old gang. Does that count?

Ooh, I’m even in Europe, though I have no Playmobil! :-(

Hi NobodysHome,

It does count. I remember you as well, maybe more from other threads


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hi everyFaWtL


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Hi Freehold,
yeah it was a great trip 5 years ago

I saw pics of your night out with Patrick and CH


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it has been a long time since my last post

I hope everyone is well and kicking and some of the old gang are still around who remember me


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Hi Every FaWtL


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Frohes neues Jahr from Germany !!!


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Happy New Year EveryFaWtL !!!

I hope you are all well and kickin'

The Treeford has been closed down :-(


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hi everyone,

still alive and kickin
crazy busy with work and kids and house and wife and life

I hope all of you are well


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hi FHDM


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second point:
kids have a lot of freedom.
iwe expect kids at age 7 or 8 to take public transport alone and at age 10 to go alone to be unsupervised in a public swimming pool - in canada apparantly not


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Drejk wrote:
aeglos wrote:
my baby girl can say "baabaa" now - thats me, papa is german for daddy

Baba would be grandma (or old woman) in Polish.

Yes, Baba Yaga is a Grandmother/Old Woman Jaga (which is a shortened form of one of multiple names - usually Jagoda [Berry] or Jadwiga).

but she means me! me!!!!!! me alone ! I am here first word :-)


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my boy trained his sister to howl like a wolf on command


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hi everyFaWtL

long time no see, very busy with work and kids


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my baby girl can say "baabaa" now - thats me, papa is german for daddy


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next week I will be best man at a wedding - first time ever, I am returning that favor for my best friend he was my best man 5 years ago


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hi everyone,

very busy at the moment. I hope everyone is well and doing fine


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argh, changes


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aparrently I have whoopimg cough, thankfully my kids are vaccined against it


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captain yesterday wrote:
Orthos wrote:
I am counting the days until my nieces are old enough for me to run a game for them. One is about to turn 6 and the other will be 1 in May. It'll be a while.

Nonsense! I started playing with my kids when they were 7 and 1.

That said, don't expect a lot of progress, take frequent breaks, and dice big enough they won't swallow. :-)

my 4 year old loves rolling my dice and plays with my dragon mini, whnen I was painting minis he sat next to me and "painted" a plastic mini with one of my brushes and some water as "paint"

the seed is planted I think


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DungeonmasterCal wrote:
DungeonmasterCal wrote:
Storyteller Shadow wrote:

LOL.

We've always been a dirty bunch at our table.

Hardcore gaming for 3 hours and 2 hours of dirty jokes and wacky stories :-)

Sometime I can get 4 hours of gaming in if I impress upon them the fact that at some point we are going to grow old and die so I'd like to get campaigns to a conclusion at some point!

The 11 year old daughter of one of my players is part of our group now. We have to watch our language and the dirty jokes are right out.. lol.

*note: I thought she was 13 until this weekend. That's about the age my son began gaming with us, too. He no longer gets to sit in with us because of his job and the rock band he travels around in. Which is a shame, because now we'd be able to tell dirty jokes around him now.

when the son of one group member turned ten we gifted him with a players handbook (2e I think) now he is 26 and last year he joined our group as a regular


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scint,

I hope you and your students come thorugh this Ok, My condolenses


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I have just survived my boys first kids birthday party

we strictly followed the german rule of thumb:
age of the birthday child = number of kids to invite


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hi Patrick,

I hope you had a great time with your grandchild (the fb pics surly looked like you had)


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Treppa,

that sounds terrible, please be careful and don't risk a blood poisoning

heal welll


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merry belated christmas Americans (because christmas is the 24.th in Germany)

the boy got a playmobil police station from the christchild, I had blast assembling it :-)


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uh oh, full diaper face...... I have to go


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yesterday (thursday) was my last day of work in 2017, and wife and I went and saw Star Wars - our single movie evening of the year

all presents are rapped and well hidden, grocery shopping for holy-evening is done

christmas tree is standing and decorated (a small one, on a table - toddler save)


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we have snow.
the third time this month, that is really unusual for my area

we had a nice walk with the boy on his sled and a bit of snowball fight


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last sunday we babtized (right word?) the girl
which meant a bit of extra stress with a lot of family coming in

but all was good and well and we had a nice party


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some very stressful weeks and work are behind me, organizing the build of a cardboard mock up model for a new production line in an empty building, organizing a "best project of the year" day with 400 attendends and organizing and moderating a week long workshop with 25 people from different countries (where we optimized the sonn-to-be-bought line with the mock up model)

now the weeks till christmas should be rather relaxed

Full Name

Hask Wartooth

Race

Half Orc Bloodrager 1

Gender

Male

Size

Medium

Age

19

Alignment

Neutral

Deity

Ragathiel

Location

Absalom

Languages

Common, Orc

Strength 16
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 12
Charisma 14

About Hask Wartooth

Racial Traits:

Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.

Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.

Base Speed: Half-orcs have a base speed of 30 feet.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.

Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.

Traits:

Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Fate's Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Class Abilities:

Bloodline: Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

When choosing a bloodline, the bloodrager's alignment doesn't restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn't dictate or limit his thoughts and behavior.

The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level.

At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on Table: Bloodrager. These spells cannot be exchanged for different spells at higher levels.

If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform.

--Bloodline: Black Blood:

Bonus Feats: Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Toughness.

Bonus Spells: Chill touch (7th), unshakable chill (10th), elemental aura (cold only) (13th), black tentacles (16th).

Bloodline Powers

Black Blood (Su): At 1st level, your blood runs thick with black blood. You are immune to the effects (both beneficial and destructive) of black blood. You have this benefit constantly, even while not bloodraging. When you take damage from a slashing or piercing attack while bloodraging, as an immediate action you can grant your melee attacks the frost weapon special ability for 2 rounds.

You can use this ability three times per day.

Abnormal Reach (Su): At 4th level, the black blood pumping within you twists and elongates your limbs. Your reach increases by 5 feet.

Black Blood Resistance (Su): At 8th level, you gain resistance 5 to cold and a +2 bonus on saving throws against ability drain, death effects, disease, energy drain, paralysis, and poison. At 16th level, this resistance increases to 10 and the saving throw bonus increases to +4.

Retributive Spray (Su): At 12th level, whenever you're hit by an attack or spell that deals slashing or piercing damage, your black blood sprays up to 10 feet toward the opponent who attacked you, striking the first creature along its path. That creature takes 1d8 points of cold damage + 1 point of cold damage for every 2 bloodrager levels you possess. A successful Reflex save (DC = 10 + 1/2 your bloodrager level + your Constitution modifier) halves the damage.

Black Blood Transfustion (Su): At 16th level, when you confirm a critical hit, some of your black blood seeps into the target's wounds. The next time the target would be healed by positive energy, the healing burns away the black blood and ends this effect, providing no other benefit. This ability is not effective against creatures that have no blood. The black blood transfusion persists until it negates one positive energy healing effect, but it can be removed sooner with a successful DC 25 Heal check.

Black Blood Immunity: At 20th level, you gain immunity to cold, nonlethal damage, critical hits, and sneak attacks. You have this benefit constantly, even when not bloodraging.

Bloodrage (Su): The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Stats
HP: 12 Raging: 14
AC: 18 Raging: 16
Touch: 12
Flat Footed: 16
Speed: 30 ft
Initiative: +2

Saves
Fort: +6 Raging: +8
Ref: +4 Raging: +4
Will: +5 Raging: +7

Attacks
Masterwork Spiked Chain: +4, 2d4+7
--Raging: +6, 2d4+10

Throwing Axe: +3, 1d6+3
--Raging: +3, 1d6+5

Feats:
Power Attack:
Endurance:

Skills
Acrobatics: +6
Climb: +7
Diplomacy: +6
Intimidate: +6
Perception: +5

Gear:
Masterwork Spiked Chain
Throwing Axe(4)

Chainmail
--Masterwork Tool, Diplomacy
Ornate breastplate decoration depicting Hask's ancestors in battle during the First Worldwound Crusade, alongside Mendevian Paladins.

Bandolier (2)
--Acid Flask
--Acid Flask
--Sunrod
--Sunrod

Backpack
--Bedroll
--Hemp Rope (50ft)
--Grappling Hook
--Pitons (10)
--Flint and Steel
--Trail Rations (7 Days)
--Waterskin
--9 gp, 4sp

Scroll Case (2)
--
--

Background:

Proposed Level Up Scheme:

1st: Power Attack, Endurance, Bloodline: Black Blood, Fast Movement
2nd: Uncanny Dodge
3rd: Blood Sanctuary, Reckless Rage
4th: Blood Casting, Bloodline Power, Eschew Materials, Ability Score Increase- Strength
5th: Improved Uncanny Dodge, Blood Vengeance
6th: Bloodline Feat- Iron Will
7th: Bloodline Spell- Chill Touch, Damage Reduction 1/-, Lunge
8th: Bloodline Power-Primalist Rage Power: Beast Totem Lesser, Beast Totem, Ability Score Increase- Strength
9th: Bloodline Feat: Improved Initiative
10th: Bloodline Spell-Unshakeable Chill
11th: Greater Bloodrage, Improved Iron Will
12th: Bloodline Feat- Toughness, Bloodline Power- Primalist Rage Power: Greater Beast Totem, Bloody Fist