Zuberu's page

513 posts. Alias of Feral.


About Zuberu

Arcane Familiar
Quasit demon (mauler) (Pathfinder RPG Bestiary 66)
CE Tiny outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 14, flat-footed 18 (+1 armor, +2 Dex, +5 natural, +2 size)
hp 26 (3d10); fast healing 2
Fort +4, Ref +5, Will +5
DR 5/good or cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee bite +7 (1d4), 2 claws +7 (1d3 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
Spell-Like Abilities (CL 6th; concentration +6)
. . At will—detect good, detect magic, invisibility
. . 1/day—cause fear 30 ft radius
. . 1/week—commune
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Statistics
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Str 10, Dex 14, Con 11, Int 6, Wis 12, Cha 11
Base Atk +3; CMB +3; CMD 13
Feats Improved Initiative, Weapon Finesse
[b]Skills
Acrobatics +2 (-2 to jump), Bluff +6, Diplomacy +2, Fly +20, Intimidate +6, Knowledge (planes) +4, Perception +7, Sense Motive +6, Spellcraft +0, Stealth +16
Languages Abyssal, Common; telepathy (by touch only)
SQ alternate form (su), battle form, bond forged in blood, improved evasion
Other Gear mwk studded leather
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Special Abilities
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Alternate Form (Su) You can assume the form of a bat, monstrous centipede, toad or wolf.
Battle Form Str +6, Dex -2 (Su) Your familiar can grow larger at will.
Bond Forged in Blood (Su) Master dropping a foe grants +2 att/dam to both for 1 rnd.
Cause Fear 30 ft radius (1/day) (Sp) Cause Fear (DC 11) 1/day, 30 ft radius
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Flight (50 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison (DC 13) (Ex) Poison: Claw—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves.
Telepathy (Touch) (Su) Communicate telepathically if the target has a language.

Battle Form

Quasit demon (mauler) (Pathfinder RPG Bestiary 66)
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+1 armor, +1 Dex, +5 natural)
hp 26 (3d10); fast healing 2
Fort +4, Ref +4, Will +5
DR 5/good or cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee bite +6 (1d8+3), 2 claws +6 (1d6+3 plus poison)
Space 2½ ft.; Reach 5 ft.
Special Attacks poison
Spell-Like Abilities (CL 6th; concentration +6)
. . At will—detect good, detect magic, invisibility
. . 1/day—cause fear 30 ft radius
. . 1/week—commune
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Statistics
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Str 16, Dex 12, Con 11, Int 6, Wis 12, Cha 11
Base Atk +3; CMB +6; CMD 17
Feats Improved Initiative, Weapon Finesse
[b]Skills
Acrobatics +1 (-3 to jump), Bluff +6, Diplomacy +2, Fly +15, Intimidate +6, Knowledge (planes) +4, Perception +7, Sense Motive +6, Spellcraft +0, Stealth +7
Languages Abyssal, Common; telepathy (by touch only)
SQ alternate form (su), battle form, bond forged in blood, improved evasion
Other Gear mwk studded leather
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Special Abilities
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Alternate Form (Su) You can assume the form of a bat, monstrous centipede, toad or wolf.
Battle Form Str +6, Dex -2 (Su) Your familiar can grow larger at will.
Bond Forged in Blood (Su) Master dropping a foe grants +2 att/dam to both for 1 rnd.
Cause Fear 30 ft radius (1/day) (Sp) Cause Fear (DC 11) 1/day, 30 ft radius
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Flight (50 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison (DC 13) (Ex) Poison: Claw—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves.
Telepathy (Touch) (Su) Communicate telepathically if the target has a language.