Prime 691 wrote:
That's how it works. In herolab you can use the "power-lifting" power as a shortcut if you don't want the extra click.
Just giving the best advice I can, I know how often I make silliness when I build characters, the system is very flexible and that is kinda the problem.
(automated repair system) Ahh yes if there is a limitation that makes sense then, I just saw the one point cost and the "closeness" to automated so assumed it was an alt.
(stamina) There probably isn't a cost efficient way, but you do lose some of the construct advantages as well. Anyway if you like it like that then go with it.
(forms) There is an alternate method to doing this and that is making each and every form an alternate power of the first form, that way you get all the forms at least cost basically you get a power that contains 63pp (rather than 50) of power with 7 alternate versions of it. That's the upside, the downside is unlike a variable power you need to spend pp to add forms, while variable could be added to or changed at the GM's discretion.
A few minor details, overall yours is very well made!
Your parry maxes out at +12, this is due to it is traded off with toughness, so you have some wasted points there, so you might as well lower the parry bonus from Chi Focus to 2.
You have spend 90 points in powers but have noted down 93 in the pp total.
Attractive is an advantage not a skill ;)
otherwise all is good, just be aware you will fail your saves fairly often due to being below 10 and it also helps towards degrees failed (each 5 point makes it worse especially damage).
A few comments.
You need to practice your math on the abilities ;)
You have a lot of skills but none of them really good, trim them down to a few essentials and make the "form" specific skills part of the variable package. (BTW you can have variable at higher than level 10 it just can't have a power in it that gives a bonus that breaks the PL)
The Automatic Repair System is a bit wonky, I can see you are trying to save points by doing immortality as an alternate power. Remember you can only change powers on your turn so you need to activate it before you did to get any benefit!
Consider going with a stamina of - (no value or -5) to give the machine look, this could also give you points to get a few more immunities like life support, currently you can be strangled or starve!
You also need some complications work out the forms etc.
GM Xzaral wrote:
Being someone with a character already done I must admit I am sitting on needles waiting to hear who gets picked hehe.
Your attacks are limited by PL so (To-Hit = Attribute + Skill)
However I looked over your character and a few things I noticed...
Your fortitude, toughness and will are rather low, I might as well make you aware this means you will go down very fast, you are suppose to have all those at 10 or at worst 8.
Shadowmeld: Sight based concealment cost 2 rank rather than one, so it is actually (2/r - 1 fl) x 2 ranks = 2pp not 1pp
Shadowjump: Note that accurate needs to be bought for each rank not just the first one. so that power cost (2/r + 1 extra - 1 fl) +3 flat = 9pp
Shadowsight: note that Shadowsight cost 2 ranks not one and also you need to specify which sense is your danger sense. You have the normal senses to pick from unless you buy some sort of extra sense to work with.
Tendrils: The multiattack belongs under damage not the extra limbs, but that is a minor issue.
Advantage: You also have the advantage equipment at rank 1, which means you have 4 unspend equipment point as the googles only cost 1.
obviously all this means you have spent too many pp, honestly consider dropping 2 points of agl and save those four points at the start on getting the numbers ready.
The idea looks great though :)
GM Xzaral wrote:
** spoiler omitted **
Yeah the whole angel thing can make it a bit iffy, depending on what people enjoy, but I enjoy the idea of an angel character and always wanted to make one that worked, personally my favorite touch is the angelic aura... I have this image of the heroes sneaking into an old crypt and then the entire crypt is filled with hideous laughter and cries of pain, so much for trying to sneak.
GM Xzaral wrote:
uhh I seem to vaguely remember the silver mask, well anyway I hope this one gets off the ground (even if I don't get picked), MnM is such a great system and the adventure seems to be really good (even if all I saw was arky's first scene). I put my trust in you to be the gm that finally manages to break the curse.
stat set 1:
STR: 3d6 ⇒ (2, 5, 4) = 11
CON: 3d6 ⇒ (5, 2, 1) = 8
DEX: 3d6 ⇒ (5, 3, 3) = 11
SIZ: 2d6 + 6 ⇒ (6, 2) + 6 = 14
INT: 2d6 + 6 ⇒ (5, 2) + 6 = 13
POW: 3d6 ⇒ (4, 1, 4) = 9
APP: 3d6 ⇒ (6, 3, 1) = 10
EDU: 3d6 ⇒ (2, 1, 6) = 9
stat set 2:
STR: 3d6 ⇒ (3, 6, 3) = 12
CON: 3d6 ⇒ (1, 3, 5) = 9
DEX: 3d6 ⇒ (2, 3, 3) = 8
SIZ: 2d6 + 6 ⇒ (3, 3) + 6 = 12
INT: 2d6 + 6 ⇒ (1, 5) + 6 = 12
POW: 3d6 ⇒ (6, 5, 4) = 15
APP: 3d6 ⇒ (4, 2, 2) = 8
EDU: 3d6 ⇒ (4, 2, 3) = 9
shoot me one as well, however I would suggest for your own and your players sake you sit down and consider how you can make the game run smoothly, one thing that you can't post in the weekend, but that is saturday and sunday not thursday to sunday. If you are having that much else going on in your life, consider taking care of that first or make a game where the posting rate is really slow, like once a week.
Overall I liked this game and I would love to take part in the next.
Basically any character that has to appear real has to have reasons and we as the reader must have some sense of these reasons to empathize/relate with the character otherwise the character will quite easily appear flat and unreal.
Next I see you are using the term heroine (or hero doesn't matter really) and strong, however being a hero and being strong are two vastly different things a heroine is defined as:
I am assuming and Rynjin as well that by hero you mean the first set of definitions not the second ones.
Alright with this is mind we have someone who your reader is admiring for her achievements and qualities. The achievements is what happens during the story while her qualities she can already have before the story starts or gain them throughout the story. So what happens int he story that makes the achievements admirable? Well basically admirable is about the outside view of the character (by the reader basically) and the achievement must be of a kind that makes it seem something special and not just a everyday act. If the heroine happens to be immortal, doesn't truly give a rats behind about everyone else and already has everything she needs to create a new world full of life, it is neither truly an achievement or admirable, it simply shows she is powerful.
Anyway I recommend "The Hero with a Thousand Faces" by Joseph Campbell if you want to know more about the whole hero thing.
Okay back to strong, to be strong the character must be able to overcome what others cannot, be the mover and shaker, the one that stands up to the impossible odds and overcome them. A strong character is proactive, she is character that do things and she isn't just overwhelmed and swept under the carpet, instead she gets back up again and again and if she is defeated it is rarely meaningless (unless her strength is well established already in the mind of the reader and the fall is needed to emphasize a greater threat a hero needs to overcome).
The character you describe walking away from the falling humanity alone, being immortal and can simply recreate a new race of intelligent life without anyone else, sounds slightly... psychotic. It is because of her lack of elements we can emphasize with and our inability to understand her motivation. So far she reminds me a bit about "Deathwalker" from "Babylon 5", though she frankly was easier to emphasize with as she used a known archtype (mad doctor Mengele), had a "real" motivation (revenge) and a need for validation (she tries to see the traits she admires in others).
You intent doesn't seem to be to create a crazed villain type character, but that is how she seems so far, regardless of gender.
Generally a strong character doesn't need to be bailed out by other characters, but rather is the one that do the rescue. Think of what strong male characters interact with other characters, female strong characters have the same general interaction, they just happen to be female.
No that isn't strength in a character, strength is more being the one people rely on to get them out of a sticky situation, one able to survive and even strive in adversity without needing to be "rescued". However every character needs some traits or other that makes them human.
Look at Ripley, she she is the surviver (yes I know she dies in alien 3, but she choose to do this, she isn't killed), whom several times takes command and bails people out, go off on her own and face down uverwhelming odds and survive.
I see it like this, the first layer is what the world sees, the second is what the person's own belief and the third layer is what the character actually does. What one does is not strictly based in reason but more based on what has always been done and what feels good to the person, you might have a stone cold killer who actually is physical revolted by guns and therefore always uses a knife, or maybe Chief Splinterbone uses a club always since he used a blade to cut down his friend/crush, it is not strictly conscious choice, but it effects the person's behaviour anyway, it's the whole ID, ego superego deal using basic psychological terms.
To me what makes an NPC interesting and engaging is as Riuken said, to make them real people, that means they have real objectives, likes and dislikes. They have their own view of the world that is fully as valid as the one the PC has and generally they are flawed in some way, everyone is.
Chief Splinterbone for example sounds like someone who is ruthless, so maybe his tribe expects him to act like that because that is the way chief's acts, its the lesson he grew up with and perhaps the last innocent got beaten out of him when he had to fight and kill a really good friend or a warrior girl from the tribe he had a crush on, making him even more ruthless then usual. The spliterbone name might be one given to him because he seem to revel in the sound of bone snapping, but in reality they are his own way of hurting himself for his deeds in the past, but he tries to hide it behind an emotionless mask.
Anyway that is how I would attack the idea of making interesting NPCs.
Ohh yeah because Siegebreaker is really a very thoughtful character that likes to investigate stuff rather than say hit and run ;)
Anyway thanks for the suggestions I really couldn't think of anything for her today... if it keeps up I might steal those ideas if Trup doesn't mind.
Vamp glad to have you back :)