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So I just finished reading the tale of Joe Wood (google the commoner campaign) and I find myself thinking that among the plethora of concepts presented the one that sticks out in my mind is this. All people specialize, now don’t get me wrong everyone has a smattering of odd skills (licking your own eyebrow for example) but I’m talking about niches. For example the level 1 through 3 niche or the level 4 through 6 niche.
It strikes me that just like there are people that never go more than 50 miles from their homes in their entire lives that there might also be people that only ever take on level 1 through 3 quests or level 3 through 6 quests. I mean after all how many adventurers can there be, much less the ones that make it to or past 3rd level?
So now I’m thinking that people like Joe fill the gaps where adventurers are a bit thin on the ground so to speak. They are not adventurers per say just simple folk that fell or landed (or maybe were pushed) into a niche and either struggle to escape or embrace their lot.
Either way the concept of niches needs to be expanded and extrapolated upon with great pomp and the vigorous punching of keyboards!
Run a Villonus campaign.
Actualy succubus simulacra are much more usefull as bodyguards, translators, spies, assassins and negotiators.
Wishes are tricky under the most ideal cercumstances, a simulacra capeable of granting wishes would be a walking nightmare for the owner.
A guide covering the iratta and common information on simulacra woud be invaluable for DM's as well as playres provideing a common baseline of expectation for both.
Think of a profession skill as a group of 5 to 15 skills that are limited by the scope of that profession.
For example Profession (sailor) would alow you the use of rope use, navigation, wood working, fishing, drinking, gunnery, canvas working, and knowledge engineering (ships), knowledge (Weather).
Intelligent and cursed items will ruin the creation process destroying the work.
So thoughts, ideas, rants?
Out of character is fine for handeling the morning rituals of Obedience however the question you asked is all about the in character effects of Obedience, spesificaly whom it would or would not effect.
Spesificly which intelligent creatures could be sexually attracted to you and thus efected.
The answer is roll play it and take your chances, requesting the bonus when it seams applicable.
There clear as mud. :)