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Okay, so it wasn't as good as the first two films. But's let keep it in perspective-- It was still better than Hulk, Catwoman, Elektra, Daredevil, Fantastic Four, Ghostrider, Batman Forever, Batman & Robin, X3, Superman 3, Superman 4, and others too numerous to mention. And that's just the super-hero movies. Don't get me started on summer blockbusters in general like Pirates 3. There may be 7 player races, but in my games there are really only 2. This is because my players only choose human or elf. I'd rather give my players 7 PC races that they'd like to play instead of only two. Therefore, the unchosen 5 are going the way of the dodo. I am going to replace them with more interesting races-- races that the players might actually WANT to play. For example, I will probably replace the halflings with KENKUS. Kenkus could easily fill the small-halfling-rogue stereotype. But I find the Kenkus to much more interesting and cool. I think my players will as well and may actually choose one for their character. In the Savage Tidings article in Dragon 349 on page 79 in the Chekitawan entry it states, "Throughout these accursed nights, the undead search for victims to drag back to their black ruin, their corpselight torches sometimes seen as far north as Sasserine's plantation holdings." So... what are corpselight torches? Or perhaps I should just be asking What is corpselight? I have most of the books. Did I overlook corpselight in one of them? Should I even know what corpselight is? Reality check for the the benefit of MaxSlasher26 and anyone else that doesn't live in the Pacific Northwest: There is no blizzard. There is no storm. What happened here was this: It snowed. Whenever it snows, everyone always calls it a "snowstorm" or a "blizzard," when in fact it's nothing more than just snow falling. The Paizo staff is not trapped in their office because there is a raging blizzard outside. Rather, they are stuck because they don't want to drive in the snow. They snow isn't that deep, but it doesn't take much to make the roads dangerous. I don't blame them. :) Thanks a bunch, guys! I've checked my local bookstore for these titles and I managed to snag "Pool Of Radiance." But that was the only one they had. No problem—I'll just get the others online. :) Thanks again, guys. And if anyone knows of any others, then by all means, speak up! Edit: Wait. Wait. What do you mean "The Original" Pool Of Radiance? Are there two different novels by the same name? apprenticewizard wrote: I love the quality of Sasserine's map and i am wondering if it's possible to get an Adventure Path taking place in a city (i mean from first to last adventure in the city, not just the beginning). Monte Cook's Ptolus. I have it and it is great. Read all about it at his website, montecook.com. Those names are beautiful. I mean, how many words do you know that let you say "er" twice in a row? Sorcerer. Pure poetry. And as for Ranger? Why that's just one letter change from Danger. Drop the R entirely and you've got Anger. The nuances may be subtle, yet they lose none of their impact. Clearly a lot of thought and creativity went into these names. My personal favorite of the iconic characters is the female human ranger that wears the wolf skin. Why? I don't know, really. It's hard to explain. I guess that's just the kind of thing that apeals to me. Being that a couple of the other iconics have unofficial names, I'd love to hear one for her too, if it exists. Go back and check out the artwork in "The Styes." It's an excellent adventure, but can you imagine it in black and white after seeing that amazing artwork? The way "The Styes" was presented was perfect and I wouldn't want it any other way. Another point: People see and react to the artwork FIRST, before they read a word of the text. Artwork makes the first impression. It can make you say "Awesome!" before you read anything. How much of an adventure do you read before you say "Awesome?" Certainly not the first word, or sentence, or paragraph. Simply put, the artwork has you at "Hello." Gary Teter wrote:
Oh yeah. I got all mixed up and I thought that I was the one that first messed that up. Thanks for letting me off the hook! That buys me enough honor back that I can cancel my plans for Sepookoo. Now, how 'bout those iconics? Dear Dungeon Crew, I would like to tell you how much I enjoyed issue #131. I love reading and running adventures, but I get extremely bored and impatient with dungeon crawls. This is because room to room descriptions do not advance the plot. In issue #131, the adventure that had the most rooms in it only had 10 (The Rock Tower in "The Hateful Legacy"). I can handle that! Thank you! But dungeon crawls usually have more rooms than that. "Life's Bazaar" has 104 rooms! I've read on the messageboards that some groups have taken three or four sessions to complete it. Entire sessions is a long time to go without any plot development. So, guys, keep it up! Keep giving us adventures that don't over do it on the room count. I thank you, and my group thanks you! Trent Revis
Here's a couple that I found in LIFE'S BAZAAR: 1] M6: The statue of Zenith Splintershield should be be facing northWEST, not northeast. When you look at the map, it's obvious. 2] M6 (again): The last sentence on page 65 reads "The southeast doors are designed to allow sound to pass through them; the guards in area M21 hear sounds of combat emanating from this room..." It should read M22. Again, when you look at the map, it's obvious. Those characters appear in all the adventures-- no matter what level of character that the adventure is designed for. So, how do you decide which level to make the stats for? Besides, I remember reading in another thread, Eric Mona said that they don't even have names. So, if they haven't even given them names, why would they give them stats? It aint gonna happen. :( Thanks for the info guys! I was able to glance over the AP adventures in 4 of the Dungeon mags and I decided that I'm going to go for it. I think that the dungeon in Life's Bazaar is WAY too big, but, like you said, I could shrink it up a bit. The dungeons in the other adventures I looked at were quite a bit smaller, which is more to my tastes. This AP looks like it will be an awesome story. I can't wait to run it! I'm very serious about running The Shackled City adventure path, but I might reconsider if it contains too many "dungeon crawls." Published adventures have a tendancy to be dungeon crawls. But the idea of the Adventure Path sounds cool. So, is The Shackled City merely a string of dungeon crawls, or is it fairly balanced between dungeon crawls and other things? Erik Mona wrote:
Drat!! The ranger is my favorite. Oh well, then let me just say that I love the iconic characters in Dungeon magazine. They are way cooler than the PHB ones. And the new characters make the group even cooler. Keep up the great work! Troy Taylor wrote:
I'm not making a "reactionary decision against Dragon" by canceling my subscription. I'm canceling for the sake of my parents. I'm doing it for their peace of mind. I'm not reacting to Dragon. I'm reacting to my parents. Koldoon wrote: As far as the "Serve D&D's original demon prince" -- the game has demons and devils in it people. It always has. They are intended to be the worst of the monsters you try to fight... what is horrible about that? I understand that, but the blurb doesn't say "FIGHT D&D's Original Demon Prince." Rather, it says "SERVE." Yamo wrote: I can't imagine cancelling your subscription to a D&D magazine because it points out that D&D has been filled with demons since 1974. I mean, you knew that before now, right? Yes, I knew it. But I never said that was the reason for cancelling. I'm cancelling out of respect for my parents. They didn't freak out. I am not "under their thumb." They are not making me cancel. I'm cancelling to make them feel better. I was making two points with that post and you got them mixed up. My remark about the demon blurb on the cover wasn't about how I felt about it. Rather, the point was that blurbs like that do not help do away with D&D misconceptions. Yes, that cover is awesome. In fact, it made quite the impression on my parents. My mom said it was demonic and pornographic. D&D fans have been trying for decades now to improve the game's image, to let people know that it really doesn't possess you and all that sort of jazz. And then the latest issue of Dragon comes out with this blurb on the cover: "Serve D&D's Original Demon Prince." So much for improving the game's image. While I enjoy the magazines, out of respect to my parents, I am cancelling my subs to both Dragon and Dungeon.
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