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Red Markets is a game of economic horror, where the world has ended and the rent is still due.
This game was put together by Caleb Stokes, one of the most interesting Horror scenario authors of the last decade. Caleb Stokes, wrote No Security: Horror Scenarios in the Great Depression, and the better angels campaign, No Soul Left Behind , as well as material for eclipse phase and delta green.
You can check out one of the play test campaigns here
Hey guys. One interesting idea that has come up lately is using Red Markets as a system for cyberpunk gaming.
It is a near future economic horror game about life in a partial zombie apocalypse.
What makes it a really cool potential system for the mercenaries and guns style of cyberpunk is that it has a job negotiation mechanic and these really simple but deep economic mechanics. Kit has upkeep, you have to get to a point where your making a profit on jobs,and that sort of thing.
It also has a fair amount of cyberpunkish tech in it.
60pt, with concepts appropriate for a street level game.
Max five sounds pretty reasonable. Again, the aim is for street level characters.
Yeah, straight up CP2020 lifepath
No netrunners. They are replaced by Scripters. Scripters are a varient Techie, who writes codes, and finds exploits rather than does system intrusion.
Basically, it is watch dogs hacking, rather than Neuromancer hacking.
I am pretty open to any equipment being used. The mitigating factor here is money.
No, don't think so.
Hi guys why do I feel like a douchebag right now. The facts is that I suffer from a truly epic case of depression. Due to a number of factors to numerious and boring to share, my depression flared shortly after setting up the CP game. I should have contacted you Jemstone (and the others)to let you know what was going on. Unfortunately one of the symptoms of my illness is a tenancy towards avoidance, AKA I flake.
I am currently at one of the lowest points I have been at in for sometime. It is the suck. However, Wintergreen's email found me, and gave me the kick up the arse I needed to stop myself from allowing the many and various weasels that live inside my skull from making me treat you guys like s%&*.
So consider this a thank you for the concern and an apology for the fail. I will endevour to do better.
Premise: Methuselah's Price starts with a wake. A collection of activists, philanthropists,corporate mercenaries, hipsters, and artists, have gathered in the spiders nest, a bar, perched atop the bricks, a shanty down built from shipping containers abandoned in the former port of L.A. in the wake of the collapse of international shipping caused by the first generation of vacuum dirigibles.
You play one of the mourners, attending the wake for Badk!tty, a renowned designer and key member of the creative commons movement.
Her death was sudden and as yet unexplained, and many of her friends suspect she was murdered.
Actually we are surprisingly close to having a world like the world of CP2020.If current tech trends continue, weight well cyberware on a similar level.
Politically out world is becoming uncomfortably like that of CP2020
I suspect we will not see the awesome nineties hair however.
Nah, it was awesomely done by our DM. He managed to generate a real sense of fear and confusion during the encounters in farmlands.
Within the rules of 4e, which we were playing it would have been passive perception. She could have used active perception to check before shooting. She didn't, and she didn't pass the passive either, be that because of what numbers said or tablecraft by our DM.
While I know Treia feels like a newbie for that, I also know she looks back on the whole thing fondly.
So on to advice for you... Make mistakes,and enjoy them, learn form them. They are the things that we will talk and laigh about with the guys when Lonzo is DMing our kids first adventures. It is also how Gazebos are born. Ask these guys about that ;)
Oh, and more specific and practical advice...
... always look before you leap.
... If the pretty lady is in asking for you help, it's like 2 in 3 she is going to screw you over.
... Do not trust Chests of treasure...ever...
If your questions is how, the answer is usually 'a wizard didit.'
Editing, layout, art direction and development are all done in-house at Paizo. They are static costs.
Some writing is done in house to, but I think it is fair to say that majority is done by freelancers. However, the cost of writing a book is relatively low, words are cheap. Those words also happen spin out into other sources of income, if they had not written edge of anarchy(I think) there would be no harrow deck, no burnt offerings, no goblin plushies. They can't predict which thing are going to go down well so there is an opportunity cost too
Art is a lot more expensive, but art also finds a lot of secondary uses from marketing to other profits.
So in short, not producing a book will not reduce their cost nearly as much as you seem to think, while it will reduce their income and the way the fans see their output significantly
And many of them STILL have significant issues at launch relating to unexpected popularity. I mean, every one know, you don't try to play a blizzard game until three days after release.
So instead each month there is a period where some people have gotten their PDFs and others have not and everyone is posting on the boards saying, 'what is in it? how does the new XYZ work? et cetera'
which is actually a pretty healthy thing for the community, it generates a good deal of discussion, interest and excitement.
Chad Newman wrote:
My bad chad, my can't do words spelling is infectious it seems.
No! I must spew weirdly disproportional vitriol about how awful Paizo are because they offered a great deal , in a manner that can help lots of people, and I have no sense of proportion!
Roby George wrote:
Suggestion, give it a few of days. Download once the rush has calmed down. Do you have a game you must prep for? If so, congrats, Paizo give you ample opportunity to access large chunks of the player material in other ways, such as the PRD.
-I own fairly significant chunk of the PDFs you get in the humble deal.
-I know that there are currently serious issues with down loads.
Yet, I am still going to be taking paizo up on the deal.
Because even owning all but two of hardbacks, it is still an insanely good deal, and I know that despite the current demand and issues meeting it, I will get my PDFs. Patience, it is a skill people could do worse than to learn.
My wife and I have been playing in a 4e adaption of rise of the runelords for a while no.
She has apparently lost her mind, and is writing fic about her character from the campaign. The setting isn't Golarion, because you know, product identity, but yeah.
I thought I would share it with you. Please be nice to her ;)
Vic Wertz wrote:
Does the fact that, in each case(save the name and the exact material component), the game mechanics in those five lines appear in the SRD on existing spells mean that the terms are in effect Open games content, even if the spell is not?
Tom has a mental illness. Tom attends a book club with his three best friends every month. Each session of book club, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just ignorant.
Are tom's friends wrong to ask the host to change his behaviour?
James has a mental illness. James attends a games night with his three best friends every month. Each session, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just going by what the game say.
Are james's friends wrong to ask the host to change his behaviour?
Depends on what your trying to achieve.
Trying to ride hard over a long distance? Well that is a constitution check.
Trying to calm spooked horses? Well that is wisdom.
Trying to reach down to the ground to grab a bag as you ride by? Well, that is dexterity.
Want to pathfind your way down a difficult slope, well that might be wisdom or intelligence.
I would actually be fairly interested in a roleplaying game about actual, real world mental illness, and ways it might interact with a fantasy setting. A murderhobo based story game where your characters progression is a downward spiral into PTSD could be really interesting for instance.
I don't think we'll see one anytime soon. A, it would be a fairly hard game to design, and B, the design of one that wasn't exploitative would be even harder.
That said I have exactly no problem with most classic sanity systems. I say that as someone who has suffered from mental illness, and has a family with several mentally ill people in it.
Because, the insanity depicted in such games isn't mental illness. It has only a passing resemblance to some sorts of mental illness. It's has different causes, different effects and exists for a different set of reasons.
That said. If a person at my table says, "I'm not okay with sanity mechanics...", and their reason is something other than "wah wah wah I want power fantasy!!!!", I will totally stop running games with sanity mechanics.
If they say "wah, wah, wah, I want power fantasy!!!!" I will do my best to hook them up with a gaming group that is a better fit for them.
There is a real concern that at anytime the earth might be struck by a large iron meteor of a size that could wipe out human life.
Can you provide examples specific cases of this having happened, in a manner that could conseivably causes harm?
I was going to say more, specifically that the main reason I am interested in the subject is actually the details of how thetobacco tactic works , and ways in which it can be countered. Anything that shines light on Cato, heartland and George C. Marshal, and their activities as spreaders of misinformation is useful.
The legal recourse side of this sounds pretty interesting, certainly I hadn't considered that any of these legal avenues might be effective ways of taking action against exxon.