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Tom has a mental illness. Tom attends a book club with his three best friends every month. Each session of book club, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just ignorant.
Are tom's friends wrong to ask the host to change his behaviour?
James has a mental illness. James attends a games night with his three best friends every month. Each session, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just going by what the game say.
Are james's friends wrong to ask the host to change his behaviour?
Depends on what your trying to achieve.
Trying to ride hard over a long distance? Well that is a constitution check.
Trying to calm spooked horses? Well that is wisdom.
Trying to reach down to the ground to grab a bag as you ride by? Well, that is dexterity.
Want to pathfind your way down a difficult slope, well that might be wisdom or intelligence.
I would actually be fairly interested in a roleplaying game about actual, real world mental illness, and ways it might interact with a fantasy setting. A murderhobo based story game where your characters progression is a downward spiral into PTSD could be really interesting for instance.
I don't think we'll see one anytime soon. A, it would be a fairly hard game to design, and B, the design of one that wasn't exploitative would be even harder.
That said I have exactly no problem with most classic sanity systems. I say that as someone who has suffered from mental illness, and has a family with several mentally ill people in it.
Because, the insanity depicted in such games isn't mental illness. It has only a passing resemblance to some sorts of mental illness. It's has different causes, different effects and exists for a different set of reasons.
That said. If a person at my table says, "I'm not okay with sanity mechanics...", and their reason is something other than "wah wah wah I want power fantasy!!!!", I will totally stop running games with sanity mechanics.
If they say "wah, wah, wah, I want power fantasy!!!!" I will do my best to hook them up with a gaming group that is a better fit for them.
There is a real concern that at anytime the earth might be struck by a large iron meteor of a size that could wipe out human life.
Can you provide examples specific cases of this having happened, in a manner that could conseivably causes harm?
I was going to say more, specifically that the main reason I am interested in the subject is actually the details of how thetobacco tactic works , and ways in which it can be countered. Anything that shines light on Cato, heartland and George C. Marshal, and their activities as spreaders of misinformation is useful.
The legal recourse side of this sounds pretty interesting, certainly I hadn't considered that any of these legal avenues might be effective ways of taking action against exxon.
Getting back to Exxon and the growing evidenc ethey have intentionally misled the public... it has actually been rather well understood that they have been doing this for a while.
Interestingly, the book that really covers the extent to which this is an intentional approach to spreading disinformation is merchants of doubt. Apparently it has recently been made into a documentry.
I haven't yet got to the stage of digging into the spell list, with that kind of detail yet.
What I can say without looking at it too closely, is that large numbers of people teleporting all over the world is entirely outside of the spirit of the campaign setting.
A lot of the solution to this comes from the fact that spell casting is exceedingly rare, and high level spell casting is rarer still. I'd need to look at the spell in depth before I could give a definitive answer though.
My initial reaction is that I will replace it with a spell that allows movement through the fey realm or underworld, with some material world time dilation and significant cost (year of your life kinda stuff).
Mikko Kallio wrote:
* The background is too distracting. I find myself unable to view the map because the walls are so hypnotizing... hypno... tizing...
I appreciate it isn't something your into, however, it is part of my style, and one of the things most of the people who follow my work like so, it isn't going anywhere.
Mikko Kallio wrote:
* There isn't a lot of room for the PCs. One of the PCs will be doing all the fighting while the buddies are cheering, buffing him, or trying to hit the foes with ranged attacks from behind cover.
Some of my best experience playing DnD can be described that way ;), but there are a lot of opportunities for the party or the monsters might use the environment to change this
Mikko Kallio wrote:
* It's a pretty standard dungeon crawl map, nothing terribly new or exciting about it. For RPGSS, I'd recommend something more imaginative for the location.
That might be a valid concern, but not one that is likely to change my approach. I'd rather do a "standard dungeon" that makes narrative sense, and do it well, than "gonzo-nonsensical land of adventure version 4.0". I would be infinately happier creating this this, than any of the maps who's designers are still in rpg superstar.
Just going over it quickly I can count at least 13 locations where a group can maintain a 2:1 melee advantage via choke point. Not to mention that every one of those 5' corridors functions as an enforces 1:1. So yes, there are choke points. Lot of them, all over the map.
It is a set of caves and catacombs. You know what caves and catacombs are? They are Claustrophobic. You believe this is a criticism, but what your in fact saying is that I made a map that conforms to the tropes and purpose for which it was drawn.
and prevents any real teamwork.
The very claustrophomic nature of the environment allows all sorts of interesting teamwork, from the springing of meaningful ambushes, through to staggered retreat to more defensible positions.
There are six stair cases, two piles of crates, a cliff and a waterfall. But sure, it lacks dimensionality. <.< >.> <.<
In fairness, it does have less than I would like (in fact, less than the finished piece would as there is meant to be a collapse through from the very highest layer adjoining the secret door, down through to the stairs, that I seem to have turned off the layer for when I exported this version), but hey, there is a limit to the amount and types of elevation change that would have made sense in the map.
All that isn't to say that their isn't meaningful feed back that could be given. The most obvious is that it really only offers a single linier path to competion, and there is very poor connectivity between the the different areas. That means meaningful choices regarding exploration of the map is going to be limited.
I am not opposed to getting feedback (it isn't what I posted it for but I'll take it ), but that feed back aught to actually be you know useful and accurate.
A, not posted for review. Shared in an idle moment for people to enjoy. If I wanted review of it this is not where I'd come for it. I'd ask Dyson Logos, simon forester or one of the othe members of the cartography brain trust ;). As for looking lazy...dude, if I have no need of a thing, I am not going to waste effort on it. The scale and style is outside my normal playground, so the last few bits of polish were not going to be useful practice. If you consider that lazy, fin, for I am comfortable considering it economical use of effort.The entry may include up to 50 words of explanation not presented on the map itself.
B. The rules for round 2 say "The entry [b]may[/] include up to 50 words of explanation not presented on the map itself".
It's interesting, if a little busy. Looks like an abandoned crypt that's been taken over by smugglers; I'd definitely use it. That said there could be a stronger tactical emphasis, a legend, some highth notes for the different terrain features, a name, and a 50 word description.
You realise that the reason it doesn't have a key, is that it is unfinished.
This is pretty much the state it was in when the top 32 came out. That said, I suspect that if I were to drop this into one of the G+ mapping communities, all but one feature would be instantly understood byost viewers. Dungeon Maps have a language.
As for text.
No a good map speaks for itself.
-you understood the difference in theme between the two major regions.
-you understand the map has dimensionality
As for a stronger tactical emphasis,the map has:
-Numerous chock points
Do you really think it needs more, cause honestly there are a fair number opportunities just in that list.
This is the map I was working on in the run up for use if I had made it through. It isn't great(not my best to be certain, but I usually work with different scales), especially when compared to the people I consider to be good map designers, but hey I still like it. here
One of the pleasures of removing the connection between wealth and level comes at the other end. You don't have to give them much loot.
Try giving them a handful of gold an adventure, but keep closs track of rations, healing potion and torch usage. Go into detail about the terrible food and lousy nights sleep from low lifestyle expenditure.
Because the chances of entity A seeing a group at elevation relative to it in both heavy shadow and cover when it is busy engaged in study are exactly as good as the chances of the group of adreniline fueled adventurers and highly focused, looking down on it from high above wherenit sits in bright light out in the open. Especially when one group is actively hiding and the other has no reason to suspect intruders.
Neither of those are nessisserially plot events though both could be set up as possible solutions, and one is very much more likely to have been done so.
I never claimed it did happen that way morebin the seventies and early 80s. I wasn't there. However, it is exactly the kind of thing the old school movement hold up as being old school, and since they aee the group who describe their play style as old school, I do think they have some legitimate claim as to expertise on what they mean by old school.
Jacob Saltband wrote:
You know, this might just be me as well, but if your encountering Beholders before 9th+ level then you might want to try a different GM.
not within the old school paradigm.
In that style of play you might well find a beholder at low level. The challenge is realising it is not an encounter that can be overcome easily or perhaps at all by combat(depending on edition)
Old school players say...don't know what that thing is but it is huge and floats and has lots of eyes, lets:
- Find a different way forwards.
Fetches haveminds that are totaly inhuman, but designed to let them hide amongst us.
They feel no empathy, but are able to emmulate it. This means they can be both charming and manipulative; but also horrible cruel at times. They are all driven by a fround urge to secracy as regards their nature, this can express itself in many ways, but the most common is for fetches to shape their behavour to the expectations of others. After all, they reason, with no life of their own, why sould what they want matter?
However they are fey creatures, and there sense of what is an appropreate way to forefill the expectations of others tends toward the extravigant. A parent who praise them, tells them to be kind and good, and to help others, will likely produce a hero nine-times out of ten. On the other hand, a bad environment turns the quickly into cruel and implacable villains.
Physically they age like humans. Their wooden bodies grow and change. They are each surrounded by a glamour that makes them appear to be the human they would have replaced.
What it means is that; no combat is a little combat.
I am actually using a set of house rules for 5e that will mean that natural healing is an important aspect of the game.
Having gone throught through PFSRD's magic items, with a search terms of "incorporial undead", and "undead", I am relatively certain that no such item exists.
Hands down the best of the maps. One of a handful of maps that was genuinely clear as to what it depicted. One of only a small handful of maps that was interesting in and of itself.
While it isn't a voting criteria, this is also one of only a very small number of maps in the competition that was in anyway aesthetically pleasing to look at.
LotFP is pretty close to a one man band, at the publisher level. It is James Raggi and that is about it. The article your linked too looks pretty much in keeping with Raggi's approach to things, and it mirrors stuff he has been saying on G+. He has certainly said that he thinks the new content policy is a "bad thing". He has also expressed concern that his content is at risk from the new policy.
The overall problem is that, while LotFP is a fairly middle of the road psudo-retro-clone with some very interesting mature content, there are a fair number of very toxic individual.
Raggi regularly says some pretty stupid and unplesant things, including having signal boosted the games design work of a european white power hate group leader. Worst, I am growing increasingly to believe that it is all performative, a way to market his game on shock.
Then you have Zak S, who is basically poison (don't get me wrong, poison who has done some relatively interesting work, but a really unpleasant individual too)
I turned a blind eye to some of the more crazy s~%# raggi did for a long time, because I was initially taken in by LotFP, as something which bucked the occasionally puritanical culture of american gaming. I thought it was kind the DnD equivilant of old school WFRP with more naked breasts and some lovecraft. I wish I'd realised how wrong I was sooner
Aniuś the Talewise wrote:
It doesn't have to, if the aim of the vegan, vegetarian, or person eating less meat is A, reduce their own culpability in the suffering caused, B, to reduce the amount of suffering.If all those vegans, ect all eat meet like the average american, then the total level of suffering.
They are not inconstant, they are just not absolutist.
There are significant welfare issues relating to milk cows sure, but the numbers of animals in the dairy industry is relatively small(around 9 million milk cows in the US ). By contrast, the hog farming industry alone has somewhere in the region of 67.8 million pigs the U.S. according to the Department of Agriculture’s Agricultural Census(2007).
Even if the suffering of an the average individual dairy cow is three times that of the average pig (which in modern pig units is questionable) the pigs alone have it by a country mile. In fact, an individual milk cow has to suffer seven and a half times as much to make the dairy industry a bigger welfare issue than the hog industry.
This is not even remotely true.
If course A caused X suffering and course B cause Y suffering, and X>Y, then it is a consistent utilitarian ethical stance to say that B is more ethical than A.
In this case, so long as your in take of eggs and dairy does not increase beyond in take of your pre-vegetarian diet, then the maths is clear, the vegetarian diet is more ethically sound.
Even if your intake increase, it it entirely possible that your diet is more ethical, upto fairly large intakes of dairy and eggs, because the sum of suffering caused by meat consumption was very high.
ThaX you said
'"greenhouse" gasses have been around well before the industrial revolution, yet the overall want for woe seems to give credence to theories that would not even be considered a century ago'
Now your saying
'A hundred years ago? You mean in 1917? or in the 1800's that I was talking around about?'
You sir, are moving the goal posts.
However, you did not move them far enough. As others have pointed out, Svante Arrhenius had had published his findings within the 19th century.
The nutriant group your looking for is proteins food (or rather, the amino acids that the proteins are made up of). Although it is possible you might mean fats.
The fact is that actually we can get every amino from non-animal sources. There are many people who in fact do live entirely healthy lifes without eating meat or fish.
That isn't to say that meat isn't a palitable and highquality source of protein and fat. It is. It enrichs our diet certainly.
But your know what, people in developed nations do not need to eat it two to three meals a day. Which is what I mean by cut down the amount of meat we eat. Their are good public health, animal wealth fare, environmental(without even getting into livestock produced methane) and ecology reason to reduce the amount of meat we use.
Funnily enough anthropogenic global climate change was suggested as a result of burning fossil fuels more than a hundred years ago. See Svante Arrhenius.
While emmissions per car is lower, the number of cars is larger. Meanwhile, amounts of fossil fuels burned to produce electricity also rise.
"Living in Indiana (and Indianapolis), the overall area has trees all over the place, and it seems to help overall." This makes absolutely no sense.
Farts contain Methane; Methane is an even more significant greenhouse gas than CO2.
Not to mention that there are many other good reasons for us to move towards lower levels of meat consumption.
frank gori wrote:
The rebels mask was one of my very favourate items this year.
I will totally be yoinking it.
I don't know the golarion specifics, but it fits very neatly with a whole class of awesome that includes the guardians of the veil from Mage the Awakening, V for Vendetta, and Venice, without being nearly as dull as most mask items.
In short, it is a simple, clean and cool idea, well executed, that to the best of my knowledge no one else has done. To me, that is the essence of superstar. I think it is a real pity this didn't make it to the top 32
I think bounded accuracy and concentration spells are the reason I now play 5e over most other fantasy RPGs, but it is 5e's approach to magic items that I really love.
The 5e approach does a lot to make Magic Items awesome again.
Limiting PCs to three significant magic items, but at the same time making magic weapons bonus on top of the default assumptions, means that when I find a magic sword at 3rd level, I can still be rocking it at level 20 and it will still be awesome!
Oh, I understand now :D