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Ghoul

Zombieneighbours's page

Goblin Squad Member. RPG Superstar 9 Season Marathon Voter. Pathfinder Society Member. 4,107 posts (4,188 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 11 aliases.


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The Metro looks super interesting by the way Jemstone.


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Okay so here's the plan.

This game will the run using the C.P.2020 rules.

It will take inspiration from:

-Ghost in the Shell: Arise
-Accelerando
-Renaissance
-Moxyland
-Deus Ex: Human Revolution
-Neuromancer and Virtual Light.
-Altercarbon


Not really. I shall write some guidelines and post them.


Okay. I think I am happy running a play by post. If your interested Jemstone.


Claxon wrote:

This sounds like obvious error on the part of the GM too.

You should have gotten a perception check to realize it was a human, not a monster.

If he didn't give you the check, it's not your fault.

Nah, it was awesomely done by our DM. He managed to generate a real sense of fear and confusion during the encounters in farmlands.

Within the rules of 4e, which we were playing it would have been passive perception. She could have used active perception to check before shooting. She didn't, and she didn't pass the passive either, be that because of what numbers said or tablecraft by our DM.

While I know Treia feels like a newbie for that, I also know she looks back on the whole thing fondly.

So on to advice for you... Make mistakes,and enjoy them, learn form them. They are the things that we will talk and laigh about with the guys when Lonzo is DMing our kids first adventures. It is also how Gazebos are born. Ask these guys about that ;)

Oh, and more specific and practical advice...

... always look before you leap.

... If the pretty lady is in asking for you help, it's like 2 in 3 she is going to screw you over.

... Do not trust Chests of treasure...ever...

If your questions is how, the answer is usually 'a wizard didit.'


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Not nearly enough bleak and hopeless.


Editing, layout, art direction and development are all done in-house at Paizo. They are static costs.

Some writing is done in house to, but I think it is fair to say that majority is done by freelancers. However, the cost of writing a book is relatively low, words are cheap. Those words also happen spin out into other sources of income, if they had not written edge of anarchy(I think) there would be no harrow deck, no burnt offerings, no goblin plushies. They can't predict which thing are going to go down well so there is an opportunity cost too

Art is a lot more expensive, but art also finds a lot of secondary uses from marketing to other profits.

So in short, not producing a book will not reduce their cost nearly as much as you seem to think, while it will reduce their income and the way the fans see their output significantly


My DM journal.


Rats in the walls!


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Thank you so much.


So with a beginner's set, a bestiary pawn set and a rise of the runelords set, what pawns are missing that are needed for rise of the runelords?


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silverfoxdmt73 wrote:
Pete17331 wrote:
IT guy here. Yes, it is perfectly possible to prepare for this kind of workload. For example, companies like EA Sports does it every time they get ready to release a new game. They outsource and get enough temporary processing power (in the cloud) to handle the predicted workload.

I imagine companies like EA Sports have more than 50 staff across their IT department, never mind the whole company and a few $billion to throw at outsourcing IT.

And many of them STILL have significant issues at launch relating to unexpected popularity. I mean, every one know, you don't try to play a blizzard game until three days after release.


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CBDunkerson wrote:
So instead each month there is a period where some people have gotten their PDFs and others have not and everyone is posting on the boards saying, 'what is in it? how does the new XYZ work? et cetera'

which is actually a pretty healthy thing for the community, it generates a good deal of discussion, interest and excitement.


Chad Newman wrote:
Roby George wrote:


I'm losing my patients ...

I'm getting too old for this sh....

(Do not say poster or cat!)

If you have managed to get to "too old" status without learning the difference between "patients" and "patience", then the terrorists win...

My bad chad, my can't do words spelling is infectious it seems.


Deril wrote:
Zombieneighbours wrote:
Patients, it is a skill people could do worse than to learn.
... you are talking crazy talks! Patience? that's insane!.. I want it NOW... (Most probably just to see the cover... As most probably I will not read it.. same as 90% of people who bought it will not read a single book.. but hey.. I want to see that book cover NOW! Because I know I will most likely forget about it... and will move on to next thing on internet... and I feel dread about it... all I want is the quick look into cover to satisfy my empty craving to glance into something I like... I want to like... because its cool to like it... but have no time to actually do. ) ;)

No! I must spew weirdly disproportional vitriol about how awful Paizo are because they offered a great deal , in a manner that can help lots of people, and I have no sense of proportion!


Roby George wrote:
Zombieneighbours wrote:

Sooo....

-I own fairly significant chunk of the PDFs you get in the humble deal.

-I know that there are currently serious issues with down loads.

Yet, I am still going to be taking paizo up on the deal.

Why?

Because even owning all but two of hardbacks, it is still an insanely good deal, and I know that despite the current demand and issues meeting it, I will get my PDFs. Patients, it is a skill people could do worse than to learn.

Finley ... let's try this one more time ...

I'm losing my patients ...

I'm getting too old for this sh....

(Do not say poster or cat!)

Suggestion, give it a few of days. Download once the rush has calmed down. Do you have a game you must prep for? If so, congrats, Paizo give you ample opportunity to access large chunks of the player material in other ways, such as the PRD.


Sooo....

-I own fairly significant chunk of the PDFs you get in the humble deal.

-I know that there are currently serious issues with down loads.

Yet, I am still going to be taking paizo up on the deal.

Why?

Because even owning all but two of hardbacks, it is still an insanely good deal, and I know that despite the current demand and issues meeting it, I will get my PDFs. Patience, it is a skill people could do worse than to learn.


My wife has posted part two. She has asked me to pass on her thanks to you guys for the kind words.

Here


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My wife and I have been playing in a 4e adaption of rise of the runelords for a while no.

She has apparently lost her mind, and is writing fic about her character from the campaign. The setting isn't Golarion, because you know, product identity, but yeah.

I thought I would share it with you. Please be nice to her ;)

echoes of bethaira


Play by post is not of the boards as far as I am concerned.


It is the kind of thing that would almost certainly have to happen on a Sunday Jemstone.


If I offered a G+ cyber generation game, at a semi-reasonable hour 9pm til 12pm GMT once a fortnight. Would there be interest?


Both eclipse phase and CP are appealing in very different ways.

I am reading the expanse at the moment and I only just finished the main chunk of revelation space, so eclipse phase is high on my list of things to do.

On the other hand, cyberpunk!!!!!


Cyberpunk!!!!! I shall read properly when I return home, but in principle I would join in with something.


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Vic Wertz wrote:
Shadow Demon wrote:
Per Circular 34, I can definitely use it in a list for an NPC, monster, or character. In fact, since the format and terminology of the spell description is present in the 5e SRD, the spell could simply be rewritten and fall under Fair Use. There is no reason to do that because the 5e SRD is about writing new not trying to copy existing material.

I believe everything in your post is fundamentally correct, except that the phrase "the spell could simply be rewritten" glosses over something that I think is actually quite tricky.

The problem is that in games, the line between the game mechanic (which is not copyrightable) and the expression of that mechanic (which is copyrightable) is often blurry. Take the Fireball spell from the 5.0 SRD:

5.0 SRD wrote:

Fireball

3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Clearly they can't lay claim to the word "Fireball." And sure, those three paragraphs at the bottom can easily be rewritten. But what about those other 5 lines at the top? Is "Casting Time: 1 action" a non-protectable mechanic, or a protected expression of a mechanic?

If you change "1 action" to, say, "1 step," or if you remove it entirely, it no longer makes sense in the game, so maybe that argues...

Does the fact that, in each case(save the name and the exact material component), the game mechanics in those five lines appear in the SRD on existing spells mean that the terms are in effect Open games content, even if the spell is not?


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Tru20, Iron Heros, and evolved Arcana had a relatively tiny readerships, most of which (near as I can tell), continued to purchases official DnD at about the same rate.

A serious competitor only emerged when WotC seriously upset a very significant portion of their readership.


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Have sent a message asking for clarification on the subject.


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Okay, has anyone worked out how the DMs guild works with art assets that are creative commons or in the public domain.


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And if either Tom or James cannot advocate for themselves, say because of social angsyity and are unwilling to give up something they otherwise enjoy?

But lets cut the friends out of it. What about James and Tom. Are they wrong to ask for that change?


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Auxmaulous wrote:
Irontruth wrote:
Auxmaulous wrote:
No, this is just a SJW looking to make inroads in gaming to gain a foothold and influence. Same old same old. Telling people to feel bad, what they are doing wrong, etc.

So, it's your opinion that if it's culturally acceptable to be mean to people, others aren't allowed to point it out?

For example, I see someone yelling at a small child (not their own), saying rude comments and generally being mean... I'd be a SJW for telling them to stop? Cause that's what you're saying. I understand you don't think you're saying that, but you are.

No, false equivalancy and poor comparison.

RPGs for purchase with potentially disagreeable content =/= yelling at a child on the street.

Get your priorities straight.

Tom has a mental illness. Tom attends a book club with his three best friends every month. Each session of book club, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just ignorant.

Are tom's friends wrong to ask the host to change his behaviour?

James has a mental illness. James attends a games night with his three best friends every month. Each session, the host repeatedly makes falls claims about Tom's illness many of which are insulting and hurtful. The host does not mean harm, he is just going by what the game say.

Are james's friends wrong to ask the host to change his behaviour?


Depends on what your trying to achieve.

Trying to ride hard over a long distance? Well that is a constitution check.

Trying to calm spooked horses? Well that is wisdom.

Trying to reach down to the ground to grab a bag as you ride by? Well, that is dexterity.

Want to pathfind your way down a difficult slope, well that might be wisdom or intelligence.


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I would actually be fairly interested in a roleplaying game about actual, real world mental illness, and ways it might interact with a fantasy setting. A murderhobo based story game where your characters progression is a downward spiral into PTSD could be really interesting for instance.

I don't think we'll see one anytime soon. A, it would be a fairly hard game to design, and B, the design of one that wasn't exploitative would be even harder.

That said I have exactly no problem with most classic sanity systems. I say that as someone who has suffered from mental illness, and has a family with several mentally ill people in it.

Why?

Because, the insanity depicted in such games isn't mental illness. It has only a passing resemblance to some sorts of mental illness. It's has different causes, different effects and exists for a different set of reasons.

That said. If a person at my table says, "I'm not okay with sanity mechanics...", and their reason is something other than "wah wah wah I want power fantasy!!!!", I will totally stop running games with sanity mechanics.

If they say "wah, wah, wah, I want power fantasy!!!!" I will do my best to hook them up with a gaming group that is a better fit for them.


BigDTBone wrote:
CBDunkerson wrote:
BigDTBone wrote:
Zombieneighbours wrote:
Can you provide examples specific cases of this having happened, in a manner that could conseivably causes harm?
Times we have put genes into organisms that don't normally express them? Yea. How many do you want?
You seem to have missed the, '...that could conceivably cause harm' clause.
There is the real concern that anytime we add protein coding genes into an organism that doesn't have regulatory pathways to deal with it that it is potentially dangerous.

There is a real concern that at anytime the earth might be struck by a large iron meteor of a size that could wipe out human life.


BigDTBone wrote:
Zombieneighbours wrote:
Nearly every serious complaint that can conceivibly be leveled at GMOs is in fact, not a problem with GMOs, but with Intellectual property law and the behaviour of companies.
Protein expression by organisms which have no normal regulatory pathways for those genes having the potential to result in unforseen and possibly dangerous outcomes; is an IP issue?

Can you provide examples specific cases of this having happened, in a manner that could conseivably causes harm?


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Nearly every serious complaint that can conceivibly be leveled at GMOs is in fact, not a problem with GMOs, but with Intellectual property law and the behaviour of companies.


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CBDunkerson wrote:

Yes. I was focusing just on the legal issues, but Zombieneighbors and thejeff are right that the news coverage of Exxon's deceptions will be a big deal in the 'information wars'. It becomes more difficult to sell the public a false narrative when much of the news media is actually bothering to report the truth.

Of course... a legal finding against Exxon would really make things difficult for the conspiracy theorists. :]

I was going to say more, specifically that the main reason I am interested in the subject is actually the details of how the

tobacco tactic works , and ways in which it can be countered. Anything that shines light on Cato, heartland and George C. Marshal, and their activities as spreaders of misinformation is useful.


CBDunkerson wrote:
Zombieneighbours wrote:

Getting back to Exxon and the growing evidenc ethey have intentionally misled the public... it has actually been rather well understood that they have been doing this for a while.

Interestingly, the book that really covers the extent to which this is an intentional approach to spreading disinformation is merchants of doubt. Apparently it has recently been made into a documentry.

Actually, the fact that they misled the public is largely irrelevant. As you note, that has been known for some time... and is generally protected by free speech. Lying to the public, especially for political purposes, is usually completely legal.

However, there are three potential areas where they could get in to trouble;

1: Product liability - If you tell people that your product is safe when it isn't then you can be sued for damages. This was a big problem for the tobacco companies, but may be less so for fossil fuel companies because there isn't as direct a connection between the individual product use and the individual damages.
2: Sales fraud - If you lie in an effort to get people to buy your product then you can be sued to recover any value which people were misled into believing they would receive. Again, this gets a little tricky with fossil fuels as they provided the promised benefits... so the question becomes whether value lost due to denial of drawbacks can be recovered.
3: Securities fraud - Finally, if you tell investors that everything is great with your stock when you know that there are factors that can or will drag it down in the future then you've defrauded your investors and they can sue to recover moneys they invested based on your fraudulent claims.

On this last point I think Exxon is toast. They've been telling investors that climate change is a fraud, not man made, won't have a significant impact, et cetera for decades. They only started listing it as a possible drag on their business in the past few years... but we now know they were well aware that it...

The legal recourse side of this sounds pretty interesting, certainly I hadn't considered that any of these legal avenues might be effective ways of taking action against exxon.


Getting back to Exxon and the growing evidenc ethey have intentionally misled the public... it has actually been rather well understood that they have been doing this for a while.

Interestingly, the book that really covers the extent to which this is an intentional approach to spreading disinformation is merchants of doubt. Apparently it has recently been made into a documentry.


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I know, right?


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Sissyl, being asked to meet the basic burden of proof on your claims is not unreasonable. It isn't as though your being sealioned


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Shaggy pony riding, sling wielding, sexually dimorphic, matriarchal, Steppe nomads, now with added anarchism.


I haven't yet got to the stage of digging into the spell list, with that kind of detail yet.

What I can say without looking at it too closely, is that large numbers of people teleporting all over the world is entirely outside of the spirit of the campaign setting.

A lot of the solution to this comes from the fact that spell casting is exceedingly rare, and high level spell casting is rarer still. I'd need to look at the spell in depth before I could give a definitive answer though.

My initial reaction is that I will replace it with a spell that allows movement through the fey realm or underworld, with some material world time dilation and significant cost (year of your life kinda stuff).


Orcs suck, they really do, they are just the most dull and pointless enemies in most fantasy settings. Are these orcs a little bit more interesting?

Incidentally, I think that Warhammer and Warhammer 40,000 are examples of some of the only interesting orcs in fantasy RPG cannon.

Marathon Voter Season 9

Mikko Kallio wrote:
* The background is too distracting. I find myself unable to view the map because the walls are so hypnotizing... hypno... tizing...

I appreciate it isn't something your into, however, it is part of my style, and one of the things most of the people who follow my work like so, it isn't going anywhere.

Mikko Kallio wrote:
* There isn't a lot of room for the PCs. One of the PCs will be doing all the fighting while the buddies are cheering, buffing him, or trying to hit the foes with ranged attacks from behind cover.

Some of my best experience playing DnD can be described that way ;), but there are a lot of opportunities for the party or the monsters might use the environment to change this

Mikko Kallio wrote:
* It's a pretty standard dungeon crawl map, nothing terribly new or exciting about it. For RPGSS, I'd recommend something more imaginative for the location.

That might be a valid concern, but not one that is likely to change my approach. I'd rather do a "standard dungeon" that makes narrative sense, and do it well, than "gonzo-nonsensical land of adventure version 4.0". I would be infinately happier creating this this, than any of the maps who's designers are still in rpg superstar.

Marathon Voter Season 9

Trekkie90909 wrote:


The map actually lacks dedicated choke points; it's largely a series of 5' wide corridors

Just going over it quickly I can count at least 13 locations where a group can maintain a 2:1 melee advantage via choke point. Not to mention that every one of those 5' corridors functions as an enforces 1:1. So yes, there are choke points. Lot of them, all over the map.

Trekkie90909 wrote:
it's claustrophobic

It is a set of caves and catacombs. You know what caves and catacombs are? They are Claustrophobic. You believe this is a criticism, but what your in fact saying is that I made a map that conforms to the tropes and purpose for which it was drawn.

Trekkie90909 wrote:
and prevents any real teamwork.

The very claustrophomic nature of the environment allows all sorts of interesting teamwork, from the springing of meaningful ambushes, through to staggered retreat to more defensible positions.

Trekkie90909 wrote:
and dimensionality.

There are six stair cases, two piles of crates, a cliff and a waterfall. But sure, it lacks dimensionality. <.< >.> <.<

In fairness, it does have less than I would like (in fact, less than the finished piece would as there is meant to be a collapse through from the very highest layer adjoining the secret door, down through to the stairs, that I seem to have turned off the layer for when I exported this version), but hey, there is a limit to the amount and types of elevation change that would have made sense in the map.

All that isn't to say that their isn't meaningful feed back that could be given. The most obvious is that it really only offers a single linier path to competion, and there is very poor connectivity between the the different areas. That means meaningful choices regarding exploration of the map is going to be limited.

I am not opposed to getting feedback (it isn't what I posted it for but I'll take it ), but that feed back aught to actually be you know useful and accurate.

Marathon Voter Season 9

A, not posted for review. Shared in an idle moment for people to enjoy. If I wanted review of it this is not where I'd come for it. I'd ask Dyson Logos, simon forester or one of the othe members of the cartography brain trust ;). As for looking lazy...dude, if I have no need of a thing, I am not going to waste effort on it. The scale and style is outside my normal playground, so the last few bits of polish were not going to be useful practice. If you consider that lazy, fin, for I am comfortable considering it economical use of effort.The entry may include up to 50 words of explanation not presented on the map itself.

B. The rules for round 2 say "The entry [b]may[/] include up to 50 words of explanation not presented on the map itself".
Text was not a requirement. My understanding is that will not be allowed at all, as of next year.
B2.I was not sharing my entry, I was sharing the work I did on the map I would have entered.

Marathon Voter Season 9

Trekkie90909 wrote:
It's interesting, if a little busy. Looks like an abandoned crypt that's been taken over by smugglers; I'd definitely use it. That said there could be a stronger tactical emphasis, a legend, some highth notes for the different terrain features, a name, and a 50 word description.

You realise that the reason it doesn't have a key, is that it is unfinished.

This is pretty much the state it was in when the top 32 came out. That said, I suspect that if I were to drop this into one of the G+ mapping communities, all but one feature would be instantly understood byost viewers. Dungeon Maps have a language.

As for text.

No a good map speaks for itself.

To illustrate:
-you understood what the map was as a whole.

-you understood the difference in theme between the two major regions.

-you understand the map has dimensionality

As for a stronger tactical emphasis,the map has:

-Numerous chock points
-Water obsticles
-water based hiding places
-uneven footing(fifghts on the rough hewn stairs)
-ambush points.
-points where the pc or their foes can lap around and attack their oposition in the rear.
- freight that can pushed over onto the enemy

Do you really think it needs more, cause honestly there are a fair number opportunities just in that list.

Marathon Voter Season 9

This is the map I was working on in the run up for use if I had made it through. It isn't great(not my best to be certain, but I usually work with different scales), especially when compared to the people I consider to be good map designers, but hey I still like it. here


Torment, baldur's gate, baldur's gate 2, Icewind dale, and icewind dale 2. in that order of preference.


What is it you enjoy about roleplaying?

Are you willing to try things further out beyond 4e and 5e?

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