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Zombieneighbours's page

Goblin Squad Member. Pathfinder Society Member. 3,570 posts (3,641 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 10 aliases.

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Plastic is today.

But we are in the early days of a revolution in genomics which is which looks likely to do some very funky things indeed with synthetic biology. Add to that the current nanotech advances.

Metal-like polymers are a near inevitability.


thejeff wrote:
Sissyl wrote:

People miss the central core of the situation here.

When new technology comes knocking, we have a choice. We can adopt it, letting us enjoy the fruits of the new methods, or we can decide it is too dangerous and try to shut it down, which will only delay it for a while unless the repression used is truly monumental in scale.

Of course, there are many people in various positions of entrenched interests in such situations. They will desperately want to abolish the new technology for EVER, because it threatens their business model. They find the issues that will become problematic if we adopt the new technology, and try to sell that "as our society works now, the effects of this technology will be HORRIBLE!!1". Many people listen.

It'll be great fun to watch the NRA, which basically represents the gun manufacturers now, come out against this.

The day of "these evil firearms pirates are destroying an industry" draws ever nearer.


DarkLightHitomi wrote:
Laws will never be able to stop or prevent criminals. You want peace, laws are the wrong tree to bark at.

Go tell that to japan ;)


@Thejeff
Cost of high resolution printers is currently an issue for most people. However, we already have largely self replicating, open source, 3-d printers out in the wild. They have resolution issues currently, but it wouldn't take much in the age of crowd funding to fund significant improvements to such systems. Such improvements would also likely mean entirely self replicating devices.

@at everyone
The only thing that surprises me about this development is it took so long.


The stealth rules have me a little confused, when it comes to movement. Specifically with how it interacts with the us of

SRD said wrote:
Your Stealth check is opposed by the Perception check of anyone who might notice you. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging.

So does this mean

a, A rogue with a move of 30' uses a move action to move upto 15' in a turn without stealth penalty. If he uses a second move action, to move a further 15', he cannot stealth; as within the turn he has moved a distance equal to or greater than his movement value

b. A rogue with a move of 30' uses a move action to move upto 15' in a turn without stealth penalty. If he uses a second move action, to move a further 15', he can make a stealth check without penalty, because he has moved half his movement rate or less, on each of his actions.


Scott Betts wrote:
Perhaps a corollary to the SWF is needed: Creating a game which may encourage players to develop a mastery of and appreciation for its mechanics does not necessarily mean that said game does not also encourage its players to develop strong character development and interaction as well.

I agree with the base principle, but I think it is worth noting that neither 4E, nor pathfinder actually do have robust systems for encouraging strong characters.

Wraith: The Oblivion for instance included two core systems, upon which your characters very survival depended, which existed to embed your character in the world. Passions and fetters.

You had to pursue your passions to regain one of you resources.

If you did not protect your fetters, horrible things happened to your character.

This on top of the universal willpower return mechanism from all oWOD games.

Now, Neither 4e nor pathfinder go out of their way to prevent non-combat related character development, but it is pretty laughable to say they do anything to support it, in the way that the indie scene and some WW books do and did.


Steve Geddes wrote:
kmal2t wrote:
If I read a game book that spends most of its chapters in building up stats and powers and gear and then most of the game's adventures all focus around things like dialogue with the Prince of Fluffistan I'd definitely be thrown for a loop.
I think this sounds like a good approach - put the mechanics primarily in the rulebooks and then the flavour material elsewhere (I realise there's 'bleed' between the two, but isn't this basically what Paizo have done with Pathfinder?)

I have played a pretty wide range of games over the years.

I like Pathfinder and DnD well enough but I don't go out of my way to play them, same goes for a lot of the other generic systems I have played.

The games I dream about playing again are all deeply tied to their setting, either through their mechanics in an explicit manner, or through deep and immersive setting material in the core book.

- Wraith: The Oblivian
- Deadlands
- Legend of the Five Rings
- Warhammer Fantasy Roleplay
- Trail of Cthulhu
- Houses of the Blooded
- Dogs in the Vineyard
- Eclipse Phase


How is this going to work for international purchases?


So, post-human press have a kickstarter up for Transhuman, an eclipse phase players guide. Check it out here


I am reading through Nova Praxis at the moment.

While it is definately more transhumanist SF than cyberpunk, it includes a lot of CP tropes and systems, which means it can be played pretty much as CP.



If your having rogue problems,
I feel bad for you son.
I got ninety nine problems,
but the rogue ain't one.


thejeff wrote:
Zombieneighbours wrote:

Orthos:

You live in Tennessee.

To my knowledge, you've never lived in the United Kingdom.

You didn't have to live through her reign of terror.

I guess you don't have your nations hands stained with blood thanks to her cozying up to Augusto Pinochet.

To my knowledge your not living through an era dominated by her ghost, in which unlike many of our neighbour, the rich are getting richer and richer, while the rest of us get poorer.

With all due respect, perhaps if anyone is going to take your advice to "Then don't post, and/or hide the thread", it would be better off you.

Hey, we had to live through Reagan. Not quite as bad, perhaps, but plenty of blood stains.

And we know all about "the rich are getting richer and richer, while the rest of us get poorer." It's the American Way.

Oh I realise all that you guys have had it rough too, don't worry ;)


5 people marked this as a favorite.

Orthos:

You live in Tennessee.

To my knowledge, you've never lived in the United Kingdom.

You didn't have to live through her reign of terror.

I guess you don't have your nations hands stained with blood thanks to her cozying up to Augusto Pinochet.

To my knowledge your not living through an era dominated by her ghost, in which unlike many of our neighbour, the rich are getting richer and richer, while the rest of us get poorer.

With all due respect, perhaps if anyone is going to take your advice to "Then don't post, and/or hide the thread", it would be better off you.


The Jeff...

It's what she would have wanted...


2 people marked this as a favorite.

Setting aside old milk snatcher's many less desirable characteristics, is this really a time when we should be spending money on a state funeral, for a millionaire.

I know the cost is a drop in the ocean, but seriously it is more than a little gauling that within a week of a deeply regressive "bed room" tax we have it anounced that we will be paying for this.


That is very interesting news


1 person marked this as a favorite.

I want to back this project, but the shipping to the UK is so exorbitantly expensive that I simple cannot justify it. Especially when their are options like Terraclips and Hirst arts, which work out cheaper, and/or provide a greater variety


Bjornsides wrote:

HI

I've been wanting to play a tabletop RPG ever since I played Baldur's Gate 12 years ago, but I have never had a group of friends who would be interested in playing.

I've now moved from South Africa to London, and since I don't have as many friends here as I did back home I figure that it's the perfect time to make some friends who would share this interest.

I am looking for a group of friendly people who would be willing to welcome a new player into their group, and teach him the ropes. Please contact me if you know of a group, or if you have any advice for someone trying to get involved.

Thanks

Chris

(PS: I don't actually mind which RPG I play as I'll only be buying the rule books once I have found a group... The wife would kill me if I spent the money, and didn't end up using the books)

I can suggest dragons on the hill, I played there briefly, when I moved back to London for a little while.


Have backed it. Really looking forwards to this.


2 people marked this as a favorite.

I think "I am uncomfortable being in a position of authority, when your judgement is impared, if you wish to drink, that is fine, but I cannot include you in the game while you do" would be a reasonable position for DM to hold.

Similarly, "I do not wish a narcotics to be consumed in my home", is reasonable reason for a host to ban alcohol in his house.

If you as a player, I think the most reasonable positions is "I am made uncomfortable by alcohol consumption. I would rather we did not drink while gaming. It is your choice if you do, or do not, but if you do, I will have to withdraw. Your choice."


Currently my 'gaming room' is the deepest, darkest part of a pub called 'trotters' here in colchester.

So far as table space goes, it it lacking, but we have a good beer supply, food, comfortable seats and a relatively quiet setting where few people look at us like weirdos, which is an improvement on past pub games.

My ideal gaming room would be:

-10m(east/west) x 8m(north/south) x 5m, leading. With Windowless, sound proofing in walls, and two doors for entry and exit. Walls should be well insulated.

-Timber framed building, with exposed timber, rendered walls coloured a deep orangie-brown.

- Heavy Oak Doors

- Flooring should be oak floor boards with under floor heating. Room should have stable temperature pre-sets for night and day.(ideally heating should be provided by ground source heat pump and solar )

- Lighting should all be low energy/high lux LED, however the system should be highly controllable, allowing preprogrammed lighting conditions appropriate for different moods and activities. Preferably voice activated.

- Sound. There should be a high quality sound system built into the room, allowing a sound board to be used in running games with sound effects that take advantage of surround sound. There should also be good recording facilities.

[Ground floor]
-The south wall, should be dominated by a fireplace(this must have a modern venting system that means when not in use minimal heat escapes through it) with 'priest hole'.

- east wall is a gallery space for my and my girlfriends art collection (she already has original art from hellblazer and wolverine origins, while my collection is less geekdom focused)

- West wall is a workspace. Surface computing area for mood board and note taking while doing game prep.

- north wall is shelving. This is where I would keep my war gaming stuff. Armies and terrain. Additionally, this is where I would keep my 3D dungeon terrain and any physical gaming books I was using for a current game.

[Mezzanine]
The mezzanine should be black painted steel, with a spiral stair case leading upto it in the south west corner.

-East and west walls, are physical library space.East wall is gaming material, plus comics, and fantasy and science fiction literature. West wall is reference materials and art books

- North wall is a work station for modelling and miniature painting.


2 people marked this as a favorite.

In that case, I will have a think, and some prep, and we might be able to make it a reality.


It is a web app vitual table top which a focus roleplaying. Built in video and VOIP, mapping and dice roller

And it is pretty simple to use.


Mmm... that is an interesting question. I think it is a very cool system, but it is fragile. People have to go in with a clear idea of the spirit of the game AND the intended power level. If someone really sets out to be very powerful, then the system becomes very rocket tag like.

However, when people get it, and don't push at the systems to hard, it is an amazing system.


@stroVal wrote:
DM Aron Marczylo wrote:
@stroVal wrote:
Wintergreen wrote:
Zombieneighbours wrote:

Jemstone, i'll happily see anything you write :D

Wintergreen: If you can ever make it out to essex, I would love to play some CP with you :D

CP2013/2020 is one of my Favorite ever games.

So tempted... Essex ain't that far away from Cambridge.

Anything in the Swansea area?

All the big games are in London or other parts of the world..makes me sad I live in Wales at the moment

Southampton here. I find I pick up rules better if I play out the game in person with people than just reading. More of a audio-visual learner personally.

Definetely,you can never fully grasp a system without playing.

I prefer live sessions,but skype or by post will also do if I cant meet with players any other way.

Is there an rpg community in Southampton?

If their was a small group of interested UK time zone compatible players, i might be convinced to run some CP2020 via Roll20


As it happens, until fairly recently, Shadowrun sans magic was my go to suggestion for Shirow-punk.

I also get rather confused when people suggest shadowrun is rules lighter or less prone to gun porn than CP2020. It is my personal opinion that the rules of CP2020 are much simpler and more stripped down.

i have tried to learn shadow run so many times, and cannot keep its rules in my head(though CP2020 is in their pretty well.)


@stroVal wrote:
Wintergreen wrote:
Zombieneighbours wrote:

Jemstone, i'll happily see anything you write :D

Wintergreen: If you can ever make it out to essex, I would love to play some CP with you :D

CP2013/2020 is one of my Favorite ever games.

So tempted... Essex ain't that far away from Cambridge.

Anything in the Swansea area?

All the big games are in London or other parts of the world..makes me sad I live in Wales at the moment

Afraid not.


DM Aron Marczylo wrote:
Zombieneighbours wrote:
DM Aron Marczylo wrote:

still struggling to choose what might be good for me. So many interesting systems.

I'm considering starting up a cyberpunk game, but no idea what to choose. I want to choose somehting that'll fit in the opening to Cyber City Oedo 808 as well as having psychics, mutants, genetic experiements, cybernetic criminals and so on.

You might consider Interface Zero for savage worlds for Oedo.

It is more cinematic than most CP systems and fits better with the Japanese take on Cyberpunk than games like CP2020 does. Add to that that if you back theInterface Zero kickstarter you can get yourself all the existing material in PDF, along with a print version of the core for a very small amount of money. You would need a copy of savage worlds though.

read through a copy of the PDF and found you need adventure deck, which was a bit of an annoyance as I was hoping for just a noral RPG and not needing to buy cards. I'm terrible with shuffling cards, I always scuff them up.

You realises it is a deck of playing cards right?


DM Aron Marczylo wrote:

still struggling to choose what might be good for me. So many interesting systems.

I'm considering starting up a cyberpunk game, but no idea what to choose. I want to choose somehting that'll fit in the opening to Cyber City Oedo 808 as well as having psychics, mutants, genetic experiements, cybernetic criminals and so on.

You might consider Interface Zero for savage worlds for Oedo.

It is more cinematic than most CP systems and fits better with the Japanese take on Cyberpunk than games like CP2020 does. Add to that that if you back theInterface Zero kickstarter you can get yourself all the existing material in PDF, along with a print version of the core for a very small amount of money. You would need a copy of savage worlds though.


Really looking forwards to Remember Me , and Watchdogs. Two forthcoming computer games with strong cyberpunk elements, which looks to be very cool.


Jemstone, i'll happily see anything you write :D

Wintergreen: If you can ever make it out to essex, I would love to play some CP with you :D

CP2013/2020 is one of my Favorite ever games.


We are friends. But we are friends who's core connection is gaming. We met through it, and our friendship developed from it.

The core reason many of the above are in there is that we want to remain friends.

Some however are in their because in the past, we have had players in the group who didn't follow them as a matter of course.

We changed venue relatively recently, in part because two players, no longer in the group, brought their own food and drinks into the pub we where playing at the time, and earned us a bad rep. I think it is maybe the only formal rule, spoken rule amongst them. Though I suspect if you asked any player in the group if one of those rules was an unspoken rule of the group, they would agree with it.

I also play with other friends, where their are no such rules in place(it is a different, harder edged friendship dynamic, the kind where we take the piss out of each other constantly), and while I like seeing them, the gaming itself can be a little nightmarish.


What is the social contract at your table?

Is it unspoken or is it formal?

How do you enforce it?

The social contract from my CoC gaming group.

- We are playing in a public space, don't embaress the rest of us.

- We are playing in a pub, feel free to drink, but moderate your in take.

- Please don't smoke around the rest of us (A we are playing in an enclosed public space, it is illegal for you to do so, and B, it is common decency not to.

- The pub is Geek friendly, not only do we game here, but it is an Esports spectator venue. Don't bring in your own food or drink, they let us use the space for free on the understanding we buy food and drink.

-Take time to answer questions from the public, about what it is that we are doing.

- We have gathered to game, and to socialise. Lets not let either dominate the day.

- What we play is a group decision, no one is in charge of the group.

- The person running the game has put in effort to prepare something for you to enjoy, do them the service of playing by their rules, and within the spirit of the kind of game they are running.

- The players are trusting you to run a game they will enjoy, do your best to not abuse that trust. Show no favouritism, nor abuse your power to settle scores.

- When pitching a game. Be as honest as you can about the nature of the game your putting forwards. It is not always possible to be totally truthful in a game setup, but be as sure as you can that any lie you tell, will not upset the players.


kevin_video wrote:

@Zombieneighbours -- You took everything I said as it referring to you, and took it out of context. None of it was directed at you. I was giving examples of what I've been exposed to in D&D. Again, not a slam at you or CoC games.

*blinks*

Mmmm...can I get a sanity check from other observes? My responce to Kevin's comments above where proportional and relevant right? I didn't just go off on a tangent, having completely misunderstood what he had written.

kevin_video wrote:


2) No, no joking. The DM who inspired this one, I swear got a woody every time he killed off a PC.

4) Agreed. I'd want to work with the PCs. I find this to be the absolute worst when the DM's also playing favourites. "Here. My girlfriend will be the gold dragon, my best friend will be the cloud giant, my best friend's wife can be the wartroll with PC stats, and you can play this elf commoner." Gee, thanks.

@Zombieneighbours -- I point you to the above. It's a dickish move if you're purposely going after a certain player, and are too happy about killing off the characters on a regular basis. I mean, shouldn't the point of a campaign be to have a player's character last throughout an entire campaign, NOT seeing how many characters you can kill off before your players finally have enough and leave your game? Unless your player's being a dick in game with every character, there's no excuse why you'd kill off every one of his PCs within a few sessions of their creation. DM's shouldn't be proudly putting notches in their belts.
CoC, I've played. A lot my friends have too. It's always hosted at the local convention in all of it's incarnations (Tech, original, etc). If they're not dead by the end of the one-shot, they consider it to be a relatively bad game.

Am I right in thinking that the implication here is that

A, I get a "woodie" from killing PCs

OR

B, I show favoratism

AND regardles of A OR B

C, He thinks that I scalp hunt my players PCs.


kevin_video wrote:
I point you to the above.

okay, I assume you mean this?

kevin_video wrote:
4) Agreed. I'd want to work with the PCs. I find this to be the absolute worst when the DM's also playing favourites. "Here. My girlfriend will be the gold dragon, my best friend will be the cloud giant, my best friend's wife can be the wartroll with PC stats, and you can play this elf commoner." Gee, thanks.

Not sure why your pointing me at this. Each template for the above mentioned game Gave a bonus to +2 bonus to either pow, int, edu or dex(the four most powerful statistics) and a total of plus 40% in certain skills key to the campaign.

They where assigned to players randomly so far as I remember.

I don't know what I have said that makes you think your opinions of favouratism.

kevin_video wrote:
@Zombieneighbours -- ... It's a dickish move if you're purposely going after a certain player, and are too happy about killing off the characters on a regular basis.

I don't.

kevin_video wrote:
I mean, shouldn't the point of a campaign be to have a player's character last throughout an entire campaign, NOT seeing how many characters you can kill off before your players finally have enough and leave your game?

It is a two year campaign of Call of Cthulhu and only three investigators have died, gone insane or otherwise left.

Of those, one tried to alter mythos magic, and rather than just kill them outright(a serious suggestion I have seen from some of the best writers in Mythos gaming), I gave chances for success, and escape with life and sanity intact, and more than a few chances to pull back from the attempt. They choose to continue, the dice ruled against them, and died horribly. One committed suicide, without prompting from me.The last was arrested as described above, and all but handed himself in.

That said, no the point should not be "to have a player's character last throughout an entire campaign". The only point is to have fun. In Call of Cthulhu, that can be achieved in many ways, such as solving interesting mysteries, or the reproduction of the feel of certain Mythos stories. Death and madness is a part of Mythos gaming. It is the eventual end of all Investigators if they don't turn away from the truths of the Mythos

I don't fear that joy I take in a good Investigator kill is likely to drive away my players, because experience has shown me that my players rather enjoy it as well.

kevin_video wrote:


Unless your player's being a dick in game with every character, there's no excuse why you'd kill off every one of his PCs within a few sessions of their creation.

This is the very worst time you can possibly kill of a player character. It doesn't solve the underlying problem, and breeds animosity. The list of players who would sign up for "I'll kill your characters if i think your being a dick" is far smaller than the list of players who will sign up for "It is going to be a really hard slog through a death trap dungeon, with the difficulty turned up to eleven."

kevin_video wrote:
DM's shouldn't be proudly putting notches in their belts.

Again, not doing this.

kevin_video wrote:
CoC, I've played. A lot my friends have too. It's always hosted at the local convention in all of it's incarnations (Tech, original, etc). If they're not dead by the end of the one-shot, they consider it to be a relatively bad game.

One shots play differently to campaigns.

Now over all I kind of feel like your shifting the goal posts here.
You originally said this

kevin_video wrote:
2) Evil cackling and giggling whenever they know full well that they're about to kill a character off in a battle that none of us had a chance of winning.

but now your saying

kevin_video wrote:
...seeing how many characters you can kill off...

I will happily take great pleasure in killing, maiming or driving beyond the point of sanity any character ever. I'll do it especially in encounters they have little chance of winning. But they signed up for it. They know what I am about, that their PCs are fair game if they make bad decisions and that I sign post unwise courses of action in my descriptions, plot and set up.


Josh M. wrote:
Zombieneighbours wrote:
kevin_video wrote:


4) Not being allowed to build your own characters. At all. Only the GM gets to roll your stats, pick your race, class, background history, etc. Because only he knows what'll fit in his campaign and you can't.

I pretty regularly run using Pre-gens.

Simple fact is that this approach means that I can build from the ground up, campaigns which hinge upon the PCs. Not just their success, but who they are, who their friends are, what their childhood was like.

I can get some of this without pre-gens, but the results are many times better with them, than without.

If you're going to generate all of that yourself, do you even need players?

I need them to breath life into the characters

I very how I use pre-gens. In the case of our current Cthulhu game I used templates which set up key themes, relationships with other (PCs and NPCs), but leaves almost complete autonomy on stats, and allows players to define their characters beyond certain key facts.

Template wrote:


Name: Gilbert Colegrove; Famed alienist
Date of birth: 01/09/1882
Gender: Male (hetrosexual)
Class: Upper Middle

Who are you?

You are one of one of Britain's leading specialists on the theories of Carl Jong. You are on a one man crusade to improve conditions and treatment in the asylums of the British Isles, which you consider has come to see as shockingly outmoded. You are a keen sportsman, known for your skill with a shotgun. Your best friends with Dr. Andrew Phillips and Ruth Bradstock, (who has been an occasional lover, despite a ten year age gap).

History

Born in 1882, in Colchester, Essex. You early life was somewhat unsettled and unhappy, thanks to your father's military career, and his tendency towards drink and physical abuse.

You attended Homewood house, then Uppingham, before studying medicine at Edinburgh. During your studies, you first met Andrew Phillips. You where often drinking partners and spent a good deal of your youth together.

While at Edinburgh you specialising in Psychological and neurological illnesses, and upon witnessing the horrors of the british psychatric health system, you developed a disgust for the treatment of common in asylums. You have written two books by 1914, campaigning for better standards of care for those afflicted with mental illness.

In 1908, you attended the wedding of Andrew Phillips and Agnes Dunn (aged 20), where you briefly met a young Irene Dunn aged (8) who struck you as both precious and more than a little odd.

You joined the Neurological society of London, In 1910, it's youngest member.

At the outbreak of the war, you joined the Royal Army Medical Corp, as a captain. By 1916 you work moved you to the newly opened Craiglockhart Military hospital, to treat those with shell shock. It was here that you met both Ruth Bradstock and Donald Finley. Since the war, you have been in private Practice, and continued your campaigning.

Character creation:
Add +2 to your edu if it is below 18
+20% psychology
+20% psychoanalysis

Six such sheets where written up, they interwove the investigators with each other, and various NPCs and plot seeds.

The character who populate that game, I am informed by their players are near universally counted amongst their favourite characters ever. Even on player, who has often told me he would never in a million years have chosen to play a gay war poet, loves his character Donald Finley greatly.

I've had my fair share of compliments form the group for the game, but hey that could be so much smoke being blown.

Instead, I judge campaign success by two metrics:

1, length. At Twoish years and still going, I feel it fair to say that the game must be doing pretty well, especially as I have seen most of the players walk out of games they didn't like

2, anecdotes and in joke generated.
Its been two years since six people crowded into my little flat, and told stories of horrors amongst the shell shocked officers of craiglockheart, and yet, the most widely shared and loved in joke in my circle of friends is this 'Sausages for lunch, I haven't had sausages in ages.' which was a recurring phrase from the first adventure I ran for them.


Icyshadow wrote:

Never seen anyone who cares very much when their Call of Cthulhu character dies or goes insane.

People play that game fully expecting their characters to drop dead or end up in an asylum, from what I've seen.

The expectations of an Investigator from CoC and an Adventurer from D&D/PF happen to be very different most of the times.

Short answer:

Tomb of horrors.

Long answer:

Fantasy roleplaying games have always had a very strong strand of "iron mannism". Adventures of the death trap dungeon variety, such as tomb of horrors, have been popular for years, there is a very vocal subset of posters who on this very board who loath the idea of adventures or DMs soft balling them. While not all pathfinder or cthulhu games play out with the death and destruction turned up to 11, there is a strong strange of it in both. In Pathfinder it takes more of a "s$#$, son, you should no better that to trust a room that looks like a perfectly maintained parlour in a dungeon. Time to roll up a new character.", while in cthulhu it is much more "your willingly sticking your nose into this, what the hell did you expect?", but encounters like The shadow clock keep getting written.


I don't really see taking a certain maniacal joy in character death/insanity as a 'dick move' either. Just before Christmas in my Cthulhu game, a character was retired after a bout of indefinite insanity.

It all started with a nasty shock, a hoard of ghouls in a shop basement and flight form the scene at the end of the session before. One investigator was pushed over the threshold into indefinite insanity.

The new session started normally, the aftermath of the botched burglary, research on the larger plot, and snapshots on the Investigators lives, including the now mad investigator romancing and bedding a young lady. This scene was detail rich for the surroundings, the partner, and much else besides(including him doing little sketches of her) but the seduction itself was largely painted with broad strokes.

Shortly their after, the Investigator in question, along with one of the other Investigators where looking into a disappearance. During their investigation, they located a murder scene. Both investigators slowly and methodically made their way into the flat, and slowly, but surely as I described the scene, the players got quieter and quieter, as I described their entrance, the scene, the cannibalised corpse. I gave one last detail, and the other investigator went down stairs, got the landlady and phoned the police to arrest the insane investigator.

That last detail, had been the small pile of sketches on the bed side table. The victim, was the date, and the reason that the players had gotten quieter, was because they started to pick up on the repetition of details from the earlier scene.

I don't suppose it hurt that I had described repeatedly how the insane investigator was feeling very satisfied, and full bellied after a large breakfast.

Now every one at the table could see the delight on my face, and once the scene was done, I couldn't help but laugh and grin. No one in that group seemed to think it was a dick move. The characters retirement was voluntary, and while I got called a great many names by the Player, he is chewing at the bit for more.

Character death can be one of the great moments in role-playing, the pinnical of a character ark. Taking pleasure in that moment doesn't make you a 'dick'


Rynjin wrote:
Zombieneighbours wrote:
That would work fine, in a world where we didn't have a subset of anti-social players who consider it their right to make the most powerful character they possible can, regardless of setting, theme, their own concept, the concepts of other players, agreed power level of the game being played and any other concern, or if the system itself did not because of its complexity produce emergent properties in characters, where feats, class abilities and spells synogies in ways that produce significant spike in the power curve.
So what, if any of that stops you from looking things up in the book when they say "Can I be...." and then exerting your ability to say "No you can't, that's ridiculous/I'm not 100% sure how that works"?

Because reading a feat/spell/class feature out of context is almost pointless. It is the interaction of different materials that makes the magic happen, something that only has any chance of being understood with consideration, and time to reference everything happening in a group.

It is pretty easy for a player to keep their whole character in their head, but its pretty difficult for a GM to quickly absorb, understand and look of weird game breaking synergies across a full group, even when you stick with core only. Once you start adding in additional books it becomes increasingly hard.

I can understand people not wanting to have to do that extra work, so that the game they have put a fair amount of time into preparing has a chance of being fun.

I mostly trust to luck, and carefull selection of which games I run for which players. One player from my Cthulhu game, I would never invite to play either Pathfinder or CC2020 ever again, because it is his stated aim to 'break' both systems when he sits down to play those games. He as a similar view with Cthulhu, but with that system I am comfortable for him to do that to his hearts content(he is closed to madness right now...The man just doesn't know when to stop reading).


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Rynjin wrote:
Sissyl wrote:
Good for you. I prefer not to have to manage thousands of pages of rules. It gets to be so much that I lose track of it between sessions. This cuts deep into prep time. If nothing else, I have to rebalance encounters to allow for hyper optimised characters. I think my players prefer good preparation than using all the books. What I do, though, is use the books as tools for making settings, and at that point I choose to include all of books X and Y. Everything else is specific approval.

Hm?

Simplest just to keep books on hand and then reference them when a player asks you about some obscure PrC or whatever than memorizing thousands of pages of stuff.

As my Chemistry teacher always told me "References are made for a reason. Work smarter, not harder.".

That would work fine, in a world where we didn't have a subset of anti-social players who consider it their right to make the most powerful character they possible can, regardless of setting, theme, their own concept, the concepts of other players, agreed power level of the game being played and any other concern, or if the system itself did not because of its complexity produce emergent properties in characters, where feats, class abilities and spells synogies in ways that produce significant spike in the power curve.


Icyshadow wrote:
I've allowed all the splat books, and my Kingmaker hasn't broken yet Sissyl. They just started Blood for Blood last session.

I don't believe that for a second.

Kingmakers breaks at the drop of a hat. The power level is very low for a 15 point game, and any significant amount of optimisation allows the most of the campaign to be roflstomped by even remotely competent players.


kevin_video wrote:


4) Not being allowed to build your own characters. At all. Only the GM gets to roll your stats, pick your race, class, background history, etc. Because only he knows what'll fit in his campaign and you can't.

I pretty regularly run using Pre-gens.

Simple fact is that this approach means that I can build from the ground up, campaigns which hinge upon the PCs. Not just their success, but who they are, who their friends are, what their childhood was like.

I can get some of this without pre-gens, but the results are many times better with them, than without.


Werthead wrote:
Quote:
Do you realize that every tyranid unit name is based off of a deragatory term for women? Some of them are British specific.

Yes, here in the UK we frequently call women 'genestealers' and 'hormagaunts' as a derogatory term.

What terms are you referring to? The only one that is even close is 'harpy', which is a reference to the mythological creature. Otherwise this does not appear to be a sustainable claim.

Quote:
I have never seen a female model in the IG.

A quick Google Image search shows quite a few, though some of them may be from 'GW compatible' products. That said, there's a few unfortunate female Inquisitor and Commissar models as well (which are heavy on the exposed cleavage, sigh). There's another female commissar on the Imperial Guard page one the WH40K Wikia as well.

Certainly there's not many and definitely not enough.

Quote:
As of the last time I played, there was like one or two female IG in this very specific unit. That's all. Not enough to say "there are female IG."

Certainly in the lore that is not the case. There is no gender discrimination in the Imperial Guard at all, so there's billions of women serving in its ranks. The Tanith First and Only (Gaunt's Ghosts) are a mixed unit, as are the Valhallans and the Harakoni Warhawks.

Women are badly under-represented in WH40K, but that has started to shift thanks to authors like Dan Abnett and Sandy Mitchell doing more to bring them to the fore. Hopefully that is something that will continue, as it certainly helps expand the popularity of the franchise.

Before the fine castocalypse, there was a female gaunt's ghost. There are two female members of Colonel Schaeffer's Last Chancers. So it isn't fair to say their are none, but they could be a lot more common.


IceniQueen wrote:

The GREED of GW is limitless.

First they charge an outrageous price for 1 plastic mini you have to assemble let alone 2 or more. Then the produce a game where you use minis to play and if you do not have specific colors he unit is invalid. Then to make matters worse ever few years they remove units and those units are now no longer official and are obsolete and you have to buy more mini's paint them so you can play more regulation games.

Not a fan of GW. I have some of their very old minis made of metal when the metal ones where cheaper than their cheesy must assemble plastic ones.

I do how ever like the Black Library books like Ulrika

*Rolls eyes.*

GW does plenty of bad things. Plenty.

But please, have a go at them for stuff that is actually bad about them, like the trade mark and IP trolling.

GW still produce some of the best miniatures in the world.

Modelling is part of the war gaming hobby, I cannot believe you are seriously complaining about assembly, for many collectors, the modelling and painting is the primary part of the hobby.

And frankly the idea that they are price gorging is very silly.

Back when I first started gaming, 30 identical plastic halbardiers cost somewhere in the region of £40(and £40 was a considerably larger amount of money back then) They where not even great models, but they still represented a very good deal, price wise, compaired to almost any other model set out there.

Now £40ish will by you 40 highly customisable human males, suitable for game roles from bandit to malitiaman, with a vast number of possible component combinations. Their still plastic, but the end result better than the sculpts of many reaper mini metal sculpts.


Enlight_Bystand wrote:
Zombieneighbours wrote:

Actually we have been ahead of most counties on this, what with having civil partnerships since 2004, which provided nearly all the benefits of marriage.

That said, this bill is still a massive milestone, as it equalise the legal standing of gay and straight marriages, and provides ALL of the benefits and responsibilities of marriage.

Time to really start turning our attention to Section 28

Good News!

We turned our attention to Section 28 so hard it repealled itself almost a decade ago!

yay!

*Blinks* Okay...Very puzzled now. I could have sworn that it was still on the books. Very glad that its not.


I have had a thing for magic lanterns since my days of playing Wraith: the Oblivion. It is a love that has been rekindled by the resent Kingdom Death: Monster kickstarter.

I might in the near future have a chance to build a new character in our 4e game.

I am thinking about maybe playing a swordmage next, and given that I will likely be entering an established game with a little bit of my own loot, it would be a great time to scratch that magic lantern itch. Are their any items which either are lanterns or which could easily be re skinned to be.

Oh, the carrying of said lantern is a pretty fundimental part of what makes them cool, so your average hovering magic lantern that follows you around, isn't really what I am looking for.


Kajehase wrote:

What? They've not legalised that yet?

Good job on catching up with the times, though.

Alas, we do not all live in utopian NESDs, like you and Sissyl.


Actually we have been ahead of most counties on this, what with having civil partnerships since 2004, which provided nearly all the benefits of marriage.

That said, this bill is still a massive milestone, as it equalise the legal standing of gay and straight marriages, and provides ALL of the benefits and responsibilities of marriage.

Time to really start turning our attention to Section 28


nuff said really

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