|Zombieneighbours Marathon Voter Season 9|
* The background is too distracting. I find myself unable to view the map because the walls are so hypnotizing... hypno... tizing...
I appreciate it isn't something your into, however, it is part of my style, and one of the things most of the people who follow my work like so, it isn't going anywhere.
* There isn't a lot of room for the PCs. One of the PCs will be doing all the fighting while the buddies are cheering, buffing him, or trying to hit the foes with ranged attacks from behind cover.
Some of my best experience playing DnD can be described that way ;), but there are a lot of opportunities for the party or the monsters might use the environment to change this
* It's a pretty standard dungeon crawl map, nothing terribly new or exciting about it. For RPGSS, I'd recommend something more imaginative for the location.
That might be a valid concern, but not one that is likely to change my approach. I'd rather do a "standard dungeon" that makes narrative sense, and do it well, than "gonzo-nonsensical land of adventure version 4.0". I would be infinately happier creating this this, than any of the maps who's designers are still in rpg superstar.