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Zombieneighbours wrote:Irontruth wrote:
I'm playing a Barbarian, which I get that it's supposed to be one of the simpler classes available, but I get to make a choice at 3rd level. That's pretty much it. I get to play the character how I want, but mechanically, if I made 3 barbarians, they're all going to be very similar to each other IMO. The differences will largely be superficial and purely in how I present myself to the group.
You get to choose how to spend you attributes at 4th level, and again at 8th, 12th, 16th, and 19th level.
If your using backgrounds and inspiration; how you play your character is a mechanically significant feature.
If your using feats, those attribute increase slots suddenly individualise your character even more.
You can disagree with me if you want. You're welcome to your opinion.
My opinion, is that I do not find the limited choices available to be satisfying. You can tell me why YOU don't find that to be true, but I have read the game and am playing it currently. My opinion on the game is also valid and is true to my own experience with it.
I like character creation. I like how the rules create interactions between the players and the game world. My one complaint is that character development is lacking. I'm fully aware of what you've outlined and I still feel this way.
I wasn't commenting on your opinion that there isn't enough mechanical choice in the barbarian. I was pointing out that their was a little more choice than you had stated you believed there was, that is all.
For me, honestly, the absence of the plethora of choice doesn't really matter that much, because A, the system is structured in a very permissive manner, more like an Indie RPG than 3.5, so I feel more comfortable going to the DM and saying, "dude, can I make a attribute test to achieve this thing I want to do?" or some such, and B, all of the mechanical choice available are interesting and roughly within the same ball park.
Every time I read a class in detail, I come out of it with a character concept I want to play RTFN for at least each of the paths. In some cases, more because of a feat or background combination with the class.
I cannot say the same for pathfinder, either because complexity puts me off, or because an archetype just doesn't really do what it is meant to do, or because I just am not keen on the implementation, or because to do what I want to do with a character I have to give up something I consider core to the class I want to play.
I am not an optimizer, I actually pretty much loath the process of making a character for pathfinder or 3.5, because the people I play with are optimizers, and the only way to remain even remotely reliant to the game is to play the same way, even though every time I cut out some cool aspect of the character to achieve relevance it makes me hate the game a little more.
The lower level of choice, and bound bonuses mean that those guys will be able to munchin it up to their hearts contents, and I won't have to, and the differences between our characters will not be insummountable