Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Scarecrow Golem

ZomB's page

FullStarFullStarFullStar Pathfinder Society GM. 804 posts (890 including aliases). 28 reviews. 1 list. No wishlists. 12 Pathfinder Society characters. 8 aliases.



1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

Mountains of fun

****( )

Perspective player

Great mountain setting and atmosphere, solid encounters, scary and dangerous monster, fun sledge mechanic (which GM kept smooth and fun and visually interesting), epic final fight and a semi-predictable twist. Nothing too complicated and not much roleplay.

Like all early season scenarios it works best with fewer players.

Certainly a 4+ star.


Our Price: $3.99

Add to Cart

Easygoing atmospheric river romp

****( )

Perspective player.

The setting and atmosphere of the River Kingdoms, organisations, river boats and individual encounters are all done well. The plot is however simple and likely predicted early on by most of the table.

If you are looking for challenge or complexity then it isn't for you.

This is one you play for the setting and atmosphere.

Works best as an early or introductory scenario and with only four players (as intended). Avoid playing it with more than 4 players if you can.

A 4 star if you like to soak up the atmosphere and for beginners, a 2 star if you are looking for challenge; giving a 3.5 star for the rounded package.


Our Price: $3.99

Add to Cart

A module in a scenario's clothing

*****

Perspective: GM, five times

Keywords: Deep, Long, Intelligent.

The author has obviously put a lot of effort into the detail of this scenario, such that you feel it should be a much longer module. There are details to cover almost every eventuality including: what happens when PCs break the laws of man, how their actions can influence various outcomes, how to handle several different ways the PCs might go about things, how the encounters change once the alarm is raised, factors affecting how long before the watch arrives, and several other things.

There are 4 to 5 separate role-playing and background establishing scenes if you play out all the investigation scenes in full. This is on top of the combat encounters and other hazards, and at these levels combat encounters can take a long time. In a home game this is likely two full sessions of fun play. The investigation and associated role-play can easily take half of the available time in a fixed time slot. At a game day or convention you will need to streamline the investigation and maintain a sense of urgency and focus for the entire scenario or this will run very long indeed (or more likely get called). It is likely very intense and tiring for the GM.

There are a nice mix of intelligent and dynamic encounters and intelligent defenses with some that could be challenging for an unprepared party.

For GMs there is a _lot_ of detail that you need to be read and understand how the scenario plays out and all the interrelationships. This takes well above average prep time, and several reads to get your head around all of it. The higher subtier with 5+ players can be particularly challenging to run quickly due to the nature of the final encounter.

In summary: Cool setting with a lot of interesting background detail and intelligent encounters, though I suspect most folks won’t get to experience the full scenario due to time pressure causing it to be cut short.

At low subtier you likely need well in excess of 5 hours and at high subtier with 5+ players well in excess of 6 hours to run this in its entirety.

This scenario is superb as a drop in adventure to a home campaign. As a time limited scenario it's too big and complicated.

Run as a leisurely and long home game I give it 5 stars, as long as the GM is prepared to invest the above average prep-time. In a time limited slot you will really struggle to fit this in, even with streamlining, and so I rate it 4 stars for typical PFS play.


Our Price: $3.99

Add to Cart

Larger than life

*****

Perspective: GM three times.

It was obvious from first read through of this scenario that this was going to be a classic. A great background story with some elements that make you do a double take. A simple follow-the-leader plot wrapped inside something bigger - with consequences – that works so well. The outcome depends on roleplaying choices and the GM gets to join in the fun more than usual.

From a GMing point of view it’s not too challenging and you can concentrate on bringing it to life. Though there are a few places you could trip up, so it’s worth a scan of the GM thread.


Our Price: $3.99

Add to Cart

Second Steps

***( )( )

Perspective: GM, twice.

As well as being a solid dungeon, this is a good scenario to use for new players after they have done first steps or for experienced role-players new to Pathfinder. It introduces a lot of things that they need to prepare for in their Pathfinder career, and which may not be as forgiving later on.

There are unusual creatures and encounters as well as twists on the familiar. There are some opportunities for roleplaying and diplomatic solutions as well as combats. Most of all there are lots of effects and conditions to handle which will reward the prepared and intelligent play.

The scenario is a familiar dungeon backdrop, which quickly becomes less than familiar with twists on the norm and many unusual encounters.

This scenario is also second steps for a GM. There are a lot of unusual creatures and a lot of effects in here. This requires well above average preparation for a 1-5 scenario and rule knowledge of all the environmental and other effects it brings to the surface. Not one to run cold.

You are also unlikely to have many appropriate figures. Perhaps resort to paper minis for this one.

Note it is not a particularly challenging scenario for experienced players, so you need to work at that, and you are likely to need the optional encounter in a four hour slot or finish early.


1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.