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My group is psyched for this adventure! I like pirates, but I'm definitely making a ninja for this AP. My current concept is a Half-elf who has run away from her clan (they did some very bad things..) I figure I'm going to end up climbing and tumbling through the rigging, and have approval from my GM to take acrobat instead of poison use and no trace. I also have an affinity for grappling hooks (teehee!)

Anyone else planning on making a ninja for this campaign?
I'd appreciate roleplaying tips and (non -spoilery) hints for surviving in a pirate's world too!

Zigit

preliminary stats below...

Spoiler:

AMAYA CR 1/2
Female Half-Elf Tenraku Ninja 1
NG Medium Humanoid (Elf, Human)
Hero Points 1
Init +5; Senses Low-Light Vision; Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +0
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Kawanaga +3 (1d4+1/20/x2) and
Unarmed Strike +3 (1d3+1/20/x2) and
Wakizashi +3 (1d6+1/18-20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 13
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits Elven Reflexes
Skills Acrobatics +7, Climb +5, Disable Device +5, Escape Artist +5, Perception +6, Perform (Juggling) +5, Ride +1, Sense Motive +4, Sleight of Hand +7, Stealth +7, Survival +1, Swim +3
Languages Aquan, Common, Elven, Ninja hand sign
SQ Elf Blood, Hero Points (1)

kawanaga is a light weight grappling hook. Still awaiting GM approval....