The Expansionist

Zigel Za Elric's page

118 posts. Alias of seekerofshadowlight.


Full Name

Zigel Za Elric

Race

Tiefling

Classes/Levels

Invoker/3rd

Gender

Male

Size

medium

Age

26

Alignment

CG

Occupation

mercanery

Strength 10
Dexterity 15
Constitution 14
Intelligence 16
Wisdom 11
Charisma 14

About Zigel Za Elric

Skills
Knowledge (planes)+9
Knowledge (arcana)+9
Spellcraft+9
Knowledge (Sigil) +8
Bluff[cc]+4
Diplomacy[cc]+4
Stealth [UT]+2

Languages
Common
Infernal
Draconic
Dwarven
Elven

[Description

Zigel stands 5'11" and 156 pounds. He has a lean very angler face and very long elfish ears,he also sports large ram like horns which he has capped silver tips .His eyes are a dark amber ,his hair a rich raven black.Zigel also has a long goatee he often storks when in thought.His arms and legs are formed much like any ofter human while his small long tail is hairless and the same shade as his deeply tanned skin.Zigel has a deep rambling voice with a hint of something else in it.He often speaks in a quit tone that none the less gets people to pay attention to the oddness in his clam deep rambling voice. zigel is often a deeply passionate person often throwing himself into a new task always happy to try new things and see new places to do things he has never done before.He also the finer things in life,well written plays and books, a good pipe smoke,a well done dinner,a fine wine and comely companions to pas time with .He likes to dress in fine cloths often blue,green and purple.His nails are often manicured,his hair and goatee trimmed and well kept even while traveling or on a mission if he can.

Kratos

Spoiler:

Racial ability's
Spoiler:

• A tiefling’s base land speed is 30 feet.
• Tieflings have darkvision out to 60 feet.
• Skills: Tieflings have a +2 racial bonus on Deception and
Stealth checks.
• Darkness (Sp): 1/day CL is char level
• Resistance
cold 5
electricity 5
fire 5

Feats

Spoiler:

Scribe scroll[Wizard]
Combat Casting[1st]

Class ability's

Spoiler:

*Weapon Proficiency:club,dagger,heavy crossbow,light crossbow,and
quarterstaff
*Familer
*cantrips
*School power[Restricted necromancy/enchantment]
*spells per day 4/2/1[Int mod 4/3/2]

*Evocation School
Specialist Bonus: Whenever you cast an evocation spell that
deals damage, it deals +1 damage. This bonus only applies
once to a spell, not once per missile or ray. This damage is of
the same type as the spell. This bonus increases by +1 for every
5 caster levels you possess, to a maximum of +5 at 20th level

*Energy ray (Su): As a standard action you can unleash an
energy ray targeting any foe within 30 feet as a ranged touch
attack. The energy ray deals 1d4 points of damage +1 for every
two caster levels you possess. The type of damage is acid,
cold, electricity, or fire, chosen by the caster when the ray is
unleashed. Your specialist bonus does not apply to this ability.
1d4+2

*Magic Missile (Sp): You can cast magic missile 1/day per 2
caster levels you possess.

Spells

Spoiler:

0TH
Abjur

* Resistance: Subject gains +1 on saving throws.

Conj

* Acid Splash: Orb deals 1d3 acid damage.

Div

* Detect Poison: Detects poison in one creature or small object.
* Detect Magic: Detects spells and magic items within 60 ft.
* Read Magic: Read scrolls and spellbooks.

Evoc

* Dancing Lights: Creates torches or other lights.
* Flare: Dazzles one creature (-1 on attack rolls).
* Light: Object shines like a torch.
* Ray of Frost: Ray deals 1d3 cold damage.
Illus

* Ghost Sound: Figment sounds.
Trans

* Mage Hand: 5-pound telekinesis.
* Mending: Makes minor repairs on an object.
* Message: Whispered conversation at distance.
* Open/Close: Opens or closes small or light things.
Univ

* Arcane Mark: Inscribes a personal rune (visible or invisible).
* Prestidigitation: Performs minor tricks.
1ST
Evoc
*Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
*Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
*Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
*Ice Dagger: Grenadelike weapon deals subject 1d4/level cold damage, plus area damage
*Ray of Flame: Ray deals 1d6/2 levels fire damage,ignites subject
*Persistent Blade: Blade of force attacks subject,automatically flanks

Conj

*Orb of Cold, Lesser: Ranged touch attack deals1d8 cold damage + 1d8/2 levels beyond 1st(max 5d8).

Abjur

*Alarm: Wards an area for 2 hours/level.
*Hold Portal: Holds door shut

Trans

*Expeditious Retreat: Your speed increases by 30 ft.
*Feather Fall: Objects or creatures fall slowly.

2nd

Evoc

*Ray of Ice: Ray deals 1d6 cold damage/2 levels
*Snowball Swarm:Snowballs deal 2d6 points of cold damage in 10-ft. burst

Trans

*Bull’s Strength: Subject gains +4 to Str for 1 min./level

Game Mechanics

Spoiler:

Base Attack: +1 (Melee: +1, Ranged +3)
Initiative: +2
AC: 12 [ Base 10 +2 dex
HP: 18 [3d6+6]
CMB +1 [1+0+0]

Fort:+3 (Base +1 +2 con )
Ref: +3 (Base +1 +2 dex )
Will:+4 {BaSe +3 +1 wis }

Gear

Spoiler:

Weapons
*Alchemical Silver Dagger 2gp 1LB
Clothing
*Noble’s outfit 75gp 1olb.
*2Explorer’s outfit 20gp 16lb
Gear
*Spell component pouch 5gp 2LB
*spell book - 3LB
*Backpack (empty) 2gp 2lb
*Candle 1cp -
*Chalk, 1 piece 1cp -
*Flask (empty) 3cp 1.5LB
*Ink (1 oz. vial) 8gp —
*Inkpen 1Sp -
*Parchment (5 sheet) 1GP -
*Waterskin 1GP 4LB
*smoke pipe 5sp -
*smoke 3sp .5lb
87 GP 5 cp 9lb

Spells memorized

Spoiler:

oth Detect Magic,Mage Hand,Light,Mending
1st Ice Dagger,Ray of Flame,Orb of Cold, Lesser
2nd Ray of Ice,snowball swarm

Magic Gear
Spoiler:

*Acrobat boots 900gp
*healing belt 750gp
*everlasting rations 350gp
*2 potions of Mage armor 100gp
*Scroll of sleepx2 50gp
*scroll of true strikex2 50gp
*Scroll of Mountx2 50gp
*Scroll of comprehend Languagesx2 50gp
*Scroll of charm personx2 50gp
*Scroll expeditious retreat x2 50gp

XP

Spoiler:

3'300

Background
Zigel grew up in the gate town of ribcage.Born the 2nd child of Zinisha the black a sorceresses and Greval ZA Elric a captian in the town guard .Zigel grew up in a well to do neighborhood in a fine house with a few servants.He spent much of his youth around ribcage often playing with his siblings in the parks and alleys close to home.
He spent much time roaming about parts of the outlands with his mother on quests of the gods only know what.Early in his 12th year he was apprenticed to an invoker named damar the coldmaster.known for his love of cold magic damar was a hard take master.For 8 long years he apprenticed under the coldmaster learning the art of invoking to channel the arcane flow though himself.After all the backbreaking work,pain and humiliation that comes from apprenticing under a master wizard Master damar gifted him with his very own spell book.
For the frist time zigel was on his own.Master of his own fate and he set out to see it.For the next 3 years zigel made his way from gatetown to gate town,once even to the elemental plane of air.He made his way selling his spell talent a merc for hire from town to town he roamed always seeking new experiences new sensation new sites.finely he could resist the sweet call of the city of doors no longer. 2years ago he made his way into the cage,hes been livening hard and fast for a while now 3 weeks ago he moved into the copper court what lies ahead he awaits.

STR 10, DEX 13, CON 12, INT 16, WIS 13, CHA 14