|1 person marked this as a favorite.|
Some further thoughts on THoC:
The aspects of the novel that seem most D&D-like are:
-"magic" dust that lets people travel to an astral plane.
-a gate-way into another dimension that the heroes HAVE to go through.
-a big THINGY OF DOOM that Thou Shalt Not Touch, and someone touches it anyway.
Oh, and the contest the heroes are forced to compete in is a bit like some contest-based modules where the PCs need to use their own particular skills to succeed.
There's even a Thief character in the story who uses his pick-pocket skills to get around in alt-Philly, and is forced to compete against the Chief of Police in the "Hunger Games"-like contest.
If I were to borrow from THoC for my own role-playing game, I'd probably have Ulithia be a place, because the White Weaver is certainly cool, but the more satiric-alt-timeline stuff I likely wouldn't use. However, I could see someone else using it, especially if they like mixing in "real world" stuff with their fantasy, like the "Reign of Winter" Pathfinder book where the PCs get to kill Rasputin.